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Standardize CLUMSY
Conflicts: code/game/jobs/job/civilian.dm code/game/objects/items/weapons/defib.dm code/game/objects/items/weapons/stunbaton.dm code/modules/mob/living/silicon/robot/component.dm code/modules/reagents/reagent_containers/syringes.dm
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@@ -125,7 +125,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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if (changeling.current.mind)
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if (changeling.current.mind.assigned_role == "Clown")
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changeling.current << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself."
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changeling.current.mutations.Remove(CLUMSY)
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changeling.current.mutations.Remove(M_CLUMSY)
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var/obj_count = 1
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for(var/datum/objective/objective in changeling.objectives)
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@@ -131,7 +131,7 @@
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if (mob.mind)
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if (mob.mind.assigned_role == "Clown")
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mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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mob.mutations.Remove(CLUMSY)
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mob.mutations.Remove(M_CLUMSY)
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var/obj/item/weapon/paper/talisman/supply/T = new(mob)
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@@ -134,7 +134,7 @@
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if (mob.mind)
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if (mob.mind.assigned_role == "Clown")
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mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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mob.mutations.Remove(CLUMSY)
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mob.mutations.Remove(M_CLUMSY)
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var/obj/item/device/flash/T = new(mob)
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@@ -248,7 +248,7 @@
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if (traitor_mob.mind)
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if (traitor_mob.mind.assigned_role == "Clown")
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traitor_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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traitor_mob.mutations.Remove(CLUMSY)
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traitor_mob.mutations.Remove(M_CLUMSY)
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// find a radio! toolbox(es), backpack, belt, headset
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var/loc = ""
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@@ -192,7 +192,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
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if (vampire.current.mind)
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if (vampire.current.mind.assigned_role == "Clown")
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vampire.current << "Your lust for blood has allowed you to overcome your clumsy nature allowing you to wield weapons without harming yourself."
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vampire.current.mutations.Remove(CLUMSY)
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vampire.current.mutations.Remove(M_CLUMSY)
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var/obj_count = 1
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for(var/datum/objective/objective in vampire.objectives)
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