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Standardize CLUMSY
Conflicts: code/game/jobs/job/civilian.dm code/game/objects/items/weapons/defib.dm code/game/objects/items/weapons/stunbaton.dm code/modules/mob/living/silicon/robot/component.dm code/modules/reagents/reagent_containers/syringes.dm
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@@ -15,7 +15,7 @@
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if(user && (CLUMSY in user.mutations) && prob(50))
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if(user && (M_CLUMSY in user.mutations) && prob(50))
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user << "\red \The [src] slips out of your hand."
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user.drop_item()
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return 0
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@@ -49,7 +49,7 @@
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add_fingerprint(user)
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if(on && user.zone_sel.selecting == "eyes")
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if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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if(((M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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return ..() //just hit them in the head
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if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") //don't have dexterity
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@@ -77,7 +77,7 @@ REAGENT SCANNER
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/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
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if (( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
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if (( (M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
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user << text("\red You try to analyze the floor's vitals!")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
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