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Standardize CLUMSY
Conflicts: code/game/jobs/job/civilian.dm code/game/objects/items/weapons/defib.dm code/game/objects/items/weapons/stunbaton.dm code/modules/mob/living/silicon/robot/component.dm code/modules/reagents/reagent_containers/syringes.dm
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@@ -161,7 +161,7 @@
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/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
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..()
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if((CLUMSY in user.mutations) && (wielded) &&prob(40))
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if((M_CLUMSY in user.mutations) && (wielded) &&prob(40))
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user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
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user.take_organ_damage(20,25)
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return
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