Standardize CLUMSY

Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
This commit is contained in:
Rob Nelson
2014-01-21 13:53:13 -08:00
committed by ZomgPonies
parent 22a2df1115
commit d49e6d3bf4
34 changed files with 370 additions and 211 deletions
+2 -2
View File
@@ -71,11 +71,11 @@
return 1
/obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this
//Exclude lasertag guns from the CLUMSY check.
//Exclude lasertag guns from the M_CLUMSY check.
if(clumsy_check)
if(istype(user, /mob/living))
var/mob/living/M = user
if ((CLUMSY in M.mutations) && prob(50))
if ((M_CLUMSY in M.mutations) && prob(50))
M << "<span class='danger'>[src] blows up in your face.</span>"
M.take_organ_damage(0,20)
M.drop_item()