diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index 5c5a91b0459..717599f112c 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -17,8 +17,6 @@ if(special_icon) I.icon_state = special_icon -/datum/outfit/admin - /datum/outfit/admin/syndicate name = "Syndicate Agent" @@ -1043,7 +1041,7 @@ apply_to_card(I, H, get_all_accesses(), "Singuloth Knight") /datum/outfit/admin/assassin - name = "Assassin" + name = "Syndicate Assassin" uniform = /obj/item/clothing/under/suit_jacket suit = /obj/item/clothing/suit/wcoat @@ -1054,35 +1052,18 @@ glasses = /obj/item/clothing/glasses/sunglasses id = /obj/item/weapon/card/id/syndicate l_pocket = /obj/item/weapon/melee/energy/sword/saber - l_hand = /obj/item/weapon/storage/secure/briefcase + l_hand = /obj/item/weapon/storage/secure/briefcase/reaper pda = /obj/item/device/pda/heads backpack_contents = list( /obj/item/weapon/storage/box/survival = 1, /obj/item/device/flashlight = 1 ) - var/briefcase_contents = list( - /obj/item/stack/spacecash/c1000 = 3, - /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow = 1, - /obj/item/weapon/gun/projectile/revolver/mateba = 1, - /obj/item/ammo_box/a357 = 1, - /obj/item/weapon/grenade/plastic/c4 = 1 - ) - /datum/outfit/admin/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(visualsOnly) return - var/obj/item/weapon/storage/secure/briefcase/B = H.l_hand - if(istype(B)) - for(var/obj/item/I in B) - qdel(I) - for(var/path in briefcase_contents) - var/number = backpack_contents[path] - for(var/i = 0, i < number, i++) - B.handle_item_insertion(new path(B), 1) - var/obj/item/weapon/implant/dust/D = new /obj/item/weapon/implant/dust(H) D.implant(H) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 7619fd953d7..9eaf9eb8a3a 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -216,6 +216,14 @@ for(var/i = 0, i < storage_slots - 2, i++) handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1) +/obj/item/weapon/storage/secure/briefcase/reaper/New() + ..() + handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, 1) + handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba, 1) + handle_item_insertion(new /obj/item/ammo_box/a357, 1) + handle_item_insertion(new /obj/item/weapon/grenade/plastic/c4, 1) + + // ----------------------------- // Secure Safe // ----------------------------- diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 2279d45a8ed..0269c84904e 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1741,6 +1741,9 @@ btypes += "Heal Over Time" btypes += "Permanent Regeneration" btypes += "Super Powers" + btypes += "Scarab Guardian" + btypes += "Human Protector" + btypes += "Pet" var/blessing = input(owner, "How would you like to bless [M]?", "Its good to be good...", "") as null|anything in btypes if(!(blessing in btypes)) return @@ -1766,6 +1769,7 @@ H.dna.SetSEState(REGENERATEBLOCK, 1) genemutcheck(H, REGENERATEBLOCK, null, MUTCHK_FORCED) H.update_mutations() + H.gene_stability = 100 logmsg = "permanent regeneration." if("Super Powers") var/list/default_genes = list(REGENERATEBLOCK, NOBREATHBLOCK, COLDBLOCK) @@ -1773,7 +1777,44 @@ H.dna.SetSEState(gene, 1) genemutcheck(H, gene, null, MUTCHK_FORCED) H.update_mutations() + H.gene_stability = 100 logmsg = "superpowers." + if("Scarab Guardian") + var/obj/item/weapon/guardiancreator/biological/scarab = new /obj/item/weapon/guardiancreator/biological(H) + var/list/possible_guardians = list("Chaos", "Standard", "Ranged", "Support", "Explosive", "Random") + var/typechoice = input("Select Guardian Type", "Type") as null|anything in possible_guardians + if(isnull(typechoice)) + return + if(typechoice != "Random") + possible_guardians -= "Random" + scarab.possible_guardians = list() + scarab.possible_guardians += typechoice + scarab.attack_self(H) + spawn(700) + qdel(scarab) + logmsg = "scarab guardian." + if("Pet") + var/pets = subtypesof(/mob/living/simple_animal/pet) + var/petchoice = input("Select pet type", "Pets") as null|anything in pets + if(isnull(petchoice)) + return + var/mob/living/simple_animal/pet/P = new petchoice(H.loc) + var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [P], pet of [H]?", poll_time = 100, min_hours = 10) + var/mob/dead/observer/theghost = null + if(candidates.len) + theghost = pick(candidates) + P.key = theghost.key + P.master_commander = H + spawn(30) + var/newname = sanitize(copytext(input(P, "You are [P], pet of [H]. Would you like to change your name to something else?", "Name change", P.name) as null|text,1,MAX_NAME_LEN)) + if(newname && newname != P.name) + P.name = newname + if(P.mind) + P.mind.name = newname + logmsg = "pet ([P])." + if("Human Protector") + usr.client.create_eventmob_for(H, 0) + logmsg = "syndie protector." if(logmsg) log_admin("[key_name(owner)] answered [key_name(M)]'s prayer with a blessing: [logmsg]") message_admins("[key_name_admin(owner)] answered [key_name_admin(M)]'s prayer with a blessing: [logmsg]") @@ -1797,8 +1838,8 @@ ptypes += "Mutagen Cookie" ptypes += "Hellwater Cookie" ptypes += "Assassin" - ptypes += "Priest" - ptypes += "Lynch" + ptypes += "Hunter" + ptypes += "Crew Traitor" var/punishment = input(owner, "How would you like to smite [M]?", "Its good to be baaaad...", "") as null|anything in ptypes if(!(punishment in ptypes)) return @@ -1856,47 +1897,12 @@ H.drop_l_hand() H.equip_to_slot_or_del(evilcookie, slot_l_hand) logmsg = "a hellwater cookie." - if("Priest") - logmsg = "priest." + if("Hunter") + logmsg = "hunter." H.mutations |= NOCLONE - message_admins("[key_name_admin(owner)] is sending a dark priest to assassinate [key_name_admin(M)]...") - var/list/candidates = pollCandidates("Do you want to play as a murderous dark priest?") - if(!candidates.len) - to_chat(usr, "ERROR: Could not create priest. No valid candidates.") - return - var/mob/C = pick(candidates) - var/key_of_priest = C.key - if(!key_of_priest) - to_chat(usr, "ERROR: Could not create priest. Could not pick key.") - return - var/datum/mind/priest_mind = new /datum/mind(key_of_priest) - priest_mind.active = 1 - var/mob/living/carbon/human/priest_mob = new /mob/living/carbon/human(pick(latejoin)) - priest_mind.transfer_to(priest_mob) - var/datum/outfit/admin/dark_priest/O = new /datum/outfit/admin/dark_priest - priest_mob.equipOutfit(O, FALSE) - var/obj/item/weapon/pinpointer/advpinpointer/N = new /obj/item/weapon/pinpointer/advpinpointer(priest_mob) - priest_mob.equip_to_slot_or_del(N, slot_r_store) - N.active = 1 - N.mode = 2 - N.target = H - N.point_at(N.target) - N.flags |= NODROP - var/datum/objective/assassinate/kill_objective = new - kill_objective.owner = priest_mind - kill_objective.target = H.mind - kill_objective.explanation_text = "Murder [H.real_name], the [H.mind.assigned_role], in the name of the dark gods." - priest_mind.objectives += kill_objective - ticker.mode.traitors |= priest_mob.mind - to_chat(priest_mob, "ATTENTION: You are now a dark priest!") - to_chat(priest_mob, "Goal: MURDER [H.real_name], currently in [get_area(H.loc)], in the name of the dark gods. "); - to_chat(priest_mob, "The gods will prevent their revival."); - priest_mob.mind.special_role = SPECIAL_ROLE_TRAITOR - var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR] - tatorhud.join_hud(priest_mob) - ticker.mode.set_antag_hud(priest_mob, "hudsyndicate") - if("Assassin") - logmsg = "assassin." + usr.client.create_eventmob_for(H, 1) + if("Crew Traitor") + logmsg = "crew traitor." var/list/possible_traitors = list() for(var/mob/living/player in living_mob_list) if(player.client && player.mind && !player.mind.special_role && player.stat != DEAD && player != H) @@ -3330,6 +3336,63 @@ // Refresh the page src.view_flagged_books() +/client/proc/create_eventmob_for(var/mob/living/carbon/human/H, var/killthem = 0) + if(!check_rights(R_EVENT)) + return + var/admin_outfits = subtypesof(/datum/outfit/admin) + var/hunter_outfits = list() + for(var/type in admin_outfits) + var/datum/outfit/admin/O = type + hunter_outfits[initial(O.name)] = type + var/dresscode = input("Select type", "Contracted Agents") as null|anything in hunter_outfits + if(isnull(dresscode)) + return + var/datum/outfit/O = hunter_outfits[dresscode] + message_admins("[key_name_admin(mob)] is sending a ([dresscode]) to [killthem ? "assassinate" : "protect"] [key_name_admin(H)]...") + var/list/candidates = pollCandidates("Play as a [killthem ? "murderous" : "protective"] [dresscode]?") + if(!candidates.len) + to_chat(usr, "ERROR: Could not create eventmob. No valid candidates.") + return + var/mob/C = pick(candidates) + var/key_of_hunter = C.key + if(!key_of_hunter) + to_chat(usr, "ERROR: Could not create eventmob. Could not pick key.") + return + var/datum/mind/hunter_mind = new /datum/mind(key_of_hunter) + hunter_mind.active = 1 + var/mob/living/carbon/human/hunter_mob = new /mob/living/carbon/human(pick(latejoin)) + hunter_mind.transfer_to(hunter_mob) + hunter_mob.equipOutfit(O, FALSE) + var/obj/item/weapon/pinpointer/advpinpointer/N = new /obj/item/weapon/pinpointer/advpinpointer(hunter_mob) + hunter_mob.equip_to_slot_or_del(N, slot_in_backpack) + N.active = 1 + N.mode = 2 + N.target = H + N.point_at(N.target) + if(!locate(/obj/item/weapon/implant/dust, hunter_mob)) + var/obj/item/weapon/implant/dust/D = new /obj/item/weapon/implant/dust(hunter_mob) + D.implant(hunter_mob) + if(killthem) + var/datum/objective/assassinate/kill_objective = new + kill_objective.owner = hunter_mind + kill_objective.target = H.mind + kill_objective.explanation_text = "Kill [H.real_name], the [H.mind.assigned_role]." + hunter_mind.objectives += kill_objective + else + var/datum/objective/protect/protect_objective = new + protect_objective.owner = hunter_mind + protect_objective.target = H.mind + protect_objective.explanation_text = "Protect [H.real_name], the [H.mind.assigned_role]." + hunter_mind.objectives += protect_objective + ticker.mode.traitors |= hunter_mob.mind + to_chat(hunter_mob, "ATTENTION: You are now on a mission!") + to_chat(hunter_mob, "Goal: [killthem ? "MURDER" : "PROTECT"] [H.real_name], currently in [get_area(H.loc)]. "); + if(killthem) + to_chat(hunter_mob, "If you kill them, they cannot be revived."); + hunter_mob.mind.special_role = SPECIAL_ROLE_TRAITOR + var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR] + tatorhud.join_hud(hunter_mob) + ticker.mode.set_antag_hud(hunter_mob, "hudsyndicate") /proc/admin_jump_link(var/atom/target) if(!target) return