Merge pull request #13738 from dearmochi/tgui-medical

[TGUI] Medical Machines
This commit is contained in:
AffectedArc07
2020-09-15 15:19:39 +01:00
committed by GitHub
55 changed files with 5978 additions and 3230 deletions
+14
View File
@@ -309,6 +309,20 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/chem_master/send(client)
send_asset_list(client, assets, verify)
//Cloning pod sprites for UIs
/datum/asset/cloning
var/assets = list()
var/verify = FALSE
/datum/asset/cloning/register()
assets["pod_idle.gif"] = icon('icons/obj/cloning.dmi', "pod_idle")
assets["pod_cloning.gif"] = icon('icons/obj/cloning.dmi', "pod_cloning")
assets["pod_mess.gif"] = icon('icons/obj/cloning.dmi', "pod_mess")
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/cloning/send(client)
send_asset_list(client, assets, verify)
//Pipe sprites for UIs
/datum/asset/rpd
@@ -24,6 +24,7 @@
var/list/hacked_reagents = list("toxin")
var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode."
var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode."
var/is_drink = FALSE
/obj/machinery/chem_dispenser/get_cell()
return cell
@@ -120,7 +121,6 @@
var/usedpower = cell.give(recharge_amount)
if(usedpower)
use_power(15 * recharge_amount)
SSnanoui.update_uis(src) // update all UIs attached to src
recharge_counter = 0
return
recharge_counter++
@@ -131,7 +131,6 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
SSnanoui.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/ex_act(severity)
if(severity < 3)
@@ -145,19 +144,17 @@
beaker = null
overlays.Cut()
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
/obj/machinery/chem_dispenser/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655)
// open the new ui window
ui = new(user, src, ui_key, "ChemDispenser", ui_title, 390, 655)
ui.open()
/obj/machinery/chem_dispenser/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
/obj/machinery/chem_dispenser/tgui_data(mob/user)
var/data[0]
data["glass"] = is_drink
data["amount"] = amount
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
data["maxEnergy"] = cell.maxcharge * powerefficiency
@@ -187,63 +184,59 @@
return data
/obj/machinery/chem_dispenser/Topic(href, href_list)
/obj/machinery/chem_dispenser/tgui_act(actions, params)
if(..())
return TRUE
return
if(stat & (NOPOWER|BROKEN))
return
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 1) // round to nearest 1
if(amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if(amount > 100)
amount = 100
if(href_list["dispense"])
if(!is_operational() || QDELETED(cell))
return
if(beaker && dispensable_reagents.Find(href_list["dispense"]))
. = TRUE
switch(actions)
if("amount")
amount = clamp(round(text2num(params["amount"]), 1), 0, 50) // round to nearest 1 and clamp to 0 - 50
if("dispense")
if(!is_operational() || QDELETED(cell))
return
if(!beaker || !dispensable_reagents.Find(params["reagent"]))
return
var/datum/reagents/R = beaker.reagents
var/free = R.maximum_volume - R.total_volume
var/actual = min(amount, (cell.charge * powerefficiency) * 10, free)
if(!cell.use(actual / powerefficiency))
atom_say("Not enough energy to complete operation!")
return
R.add_reagent(href_list["dispense"], actual)
R.add_reagent(params["reagent"], actual)
overlays.Cut()
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10, 5)
overlays += icon_beaker
if(href_list["remove"])
if(beaker)
if(href_list["removeamount"])
var/amount = text2num(href_list["removeamount"])
if(isnum(amount) && (amount > 0))
var/datum/reagents/R = beaker.reagents
var/id = href_list["remove"]
R.remove_reagent(id, amount)
else if(isnum(amount) && (amount == -1)) //Isolate instead
var/datum/reagents/R = beaker.reagents
var/id = href_list["remove"]
R.isolate_reagent(id)
if(href_list["ejectBeaker"])
if(beaker)
if("remove")
var/amount = text2num(params["amount"])
if(!beaker || !amount)
return
var/datum/reagents/R = beaker.reagents
var/id = params["reagent"]
if(amount > 0)
R.remove_reagent(id, amount)
else if(amount == -1) //Isolate instead
R.isolate_reagent(id)
if("ejectBeaker")
if(!beaker)
return
beaker.forceMove(loc)
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
overlays.Cut()
else
return FALSE
add_fingerprint(usr)
return TRUE // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
if(exchange_parts(user, I))
SSnanoui.update_uis(src)
SStgui.update_uis(src)
return
if(isrobot(user))
@@ -263,9 +256,9 @@
beaker = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You set [I] on the machine.</span>")
SSnanoui.update_uis(src) // update all UIs attached to src
SStgui.update_uis(src) // update all UIs attached to src
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10, 5)
overlays += icon_beaker
return
@@ -299,8 +292,7 @@
to_chat(user, unhack_message)
dispensable_reagents -= hacked_reagents
hackedcheck = FALSE
SSnanoui.update_uis(src)
SStgui.update_uis(src)
/obj/machinery/chem_dispenser/screwdriver_act(mob/user, obj/item/I)
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", "[initial(icon_state)]", I))
@@ -321,14 +313,14 @@
return attack_hand(user)
/obj/machinery/chem_dispenser/attack_ghost(mob/user)
if(user.can_admin_interact())
return attack_hand(user)
if(stat & BROKEN)
return
tgui_interact(user)
/obj/machinery/chem_dispenser/attack_hand(mob/user)
if(stat & BROKEN)
return
ui_interact(user)
tgui_interact(user)
/obj/machinery/chem_dispenser/soda
icon_state = "soda_dispenser"
@@ -342,6 +334,7 @@
hacked_reagents = list("thirteenloko")
hack_message = "You change the mode from 'McNano' to 'Pizza King'."
unhack_message = "You change the mode from 'Pizza King' to 'McNano'."
is_drink = TRUE
/obj/machinery/chem_dispenser/soda/New()
..()
@@ -377,6 +370,7 @@
hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing", "sake")
hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
is_drink = TRUE
/obj/machinery/chem_dispenser/beer/New()
..()
@@ -1,15 +1,19 @@
/obj/machinery/chem_heater
name = "chemical heater"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0b"
use_power = IDLE_POWER_USE
idle_power_usage = 40
resistance_flags = FIRE_PROOF | ACID_PROOF
resistance_flags = FIRE_PROOF|ACID_PROOF
var/obj/item/reagent_containers/beaker = null
var/desired_temp = T0C
var/on = FALSE
/// Whether this should auto-eject the beaker once done heating/cooling.
var/auto_eject = FALSE
/// The higher this number, the faster reagents will heat/cool.
var/speed_increase = 0
/obj/machinery/chem_heater/New()
..()
@@ -19,35 +23,36 @@
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
/obj/machinery/chem_heater/RefreshParts()
speed_increase = initial(speed_increase)
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
speed_increase += 5 * (M.rating - 1)
/obj/machinery/chem_heater/process()
..()
if(stat & NOPOWER)
if(stat & (NOPOWER|BROKEN))
return
var/state_change = FALSE
if(on)
if(beaker)
if(!beaker.reagents.total_volume)
on = FALSE
SSnanoui.update_uis(src)
return
beaker.reagents.temperature_reagents(desired_temp)
beaker.reagents.temperature_reagents(desired_temp)
if(abs(beaker.reagents.chem_temp - desired_temp) <= 3)
beaker.reagents.temperature_reagents(desired_temp, max(1, 35 - speed_increase))
if(round(beaker.reagents.chem_temp) == round(desired_temp))
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
on = FALSE
state_change = TRUE
if(state_change)
SSnanoui.update_uis(src)
if(auto_eject)
eject_beaker()
/obj/machinery/chem_heater/proc/eject_beaker(mob/user)
if(beaker)
beaker.forceMove(get_turf(src))
if(Adjacent(user) && !issilicon(user))
if(user && Adjacent(user) && !issilicon(user))
user.put_in_hands(beaker)
beaker = null
icon_state = "mixer0b"
on = FALSE
SSnanoui.update_uis(src)
SStgui.update_uis(src)
/obj/machinery/chem_heater/power_change()
if(powered())
@@ -55,7 +60,6 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
SSnanoui.update_uis(src)
/obj/machinery/chem_heater/attackby(obj/item/I, mob/user)
if(isrobot(user))
@@ -71,7 +75,7 @@
I.forceMove(src)
to_chat(user, "<span class='notice'>You add the beaker to the machine!</span>")
icon_state = "mixer1b"
SSnanoui.update_uis(src)
SStgui.update_uis(src)
return
if(exchange_parts(user, I))
@@ -95,62 +99,62 @@
default_deconstruction_crowbar(user, I)
/obj/machinery/chem_heater/attack_hand(mob/user)
ui_interact(user)
tgui_interact(user)
/obj/machinery/chem_heater/attack_ghost(mob/user)
if(user.can_admin_interact())
return attack_hand(user)
tgui_interact(user)
/obj/machinery/chem_heater/attack_ai(mob/user)
add_hiddenprint(user)
return attack_hand(user)
/obj/machinery/chem_heater/Topic(href, href_list)
/obj/machinery/chem_heater/tgui_act(action, params)
if(..())
return FALSE
return
if(stat & (NOPOWER|BROKEN))
return
if(href_list["toggle_on"])
if(!beaker.reagents.total_volume)
return FALSE
on = !on
. = 1
if(href_list["adjust_temperature"])
var/val = href_list["adjust_temperature"]
if(isnum(val))
desired_temp = clamp(desired_temp+val, 0, 1000)
else if(val == "input")
var/target = input("Please input the target temperature", name) as num
desired_temp = clamp(target, 0, 1000)
. = TRUE
switch(action)
if("toggle_on")
on = !on
if("adjust_temperature")
desired_temp = clamp(text2num(params["target"]), 0, 1000)
if("eject_beaker")
eject_beaker(usr)
. = FALSE
if("toggle_autoeject")
auto_eject = !auto_eject
else
return FALSE
. = 1
add_fingerprint(usr)
if(href_list["eject_beaker"])
eject_beaker(usr)
. = 0 //updated in eject_beaker() already
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null)
/obj/machinery/chem_heater/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
if(user.stat || user.restrained())
return
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater.tmpl", "ChemHeater", 350, 270)
ui = new(user, src, ui_key, "ChemHeater", "Chemical Heater", 350, 270, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
/obj/machinery/chem_heater/tgui_data(mob/user)
var/data[0]
var/cur_temp = beaker ? beaker.reagents.chem_temp : null
data["targetTemp"] = desired_temp
data["targetTempReached"] = FALSE
data["autoEject"] = auto_eject
data["isActive"] = on
data["isBeakerLoaded"] = beaker ? 1 : 0
data["isBeakerLoaded"] = beaker ? TRUE : FALSE
data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null
data["currentTemp"] = cur_temp
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
data["beakerMaxVolume"] = beaker ? beaker.volume : null
if(cur_temp)
data["targetTempReached"] = round(cur_temp) == round(desired_temp)
//copy-pasted from chem dispenser
var/beakerContents[0]
if(beaker)
@@ -1,3 +1,9 @@
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
#define MAX_MULTI_AMOUNT 20 // Max number of pills/patches that can be made at once
#define MAX_UNITS_PER_PILL 100 // Max amount of units in a pill
#define MAX_UNITS_PER_PATCH 30 // Max amount of units in a patch
#define MAX_CUSTOM_NAME_LEN 64 // Max length of a custom pill/condiment/whatever
/obj/machinery/chem_master
name = "\improper ChemMaster 3000"
density = TRUE
@@ -14,10 +20,12 @@
var/useramount = 30 // Last used amount
var/pillamount = 10
var/patchamount = 10
var/bottlesprite = "bottle"
var/pillsprite = "1"
var/bottlesprite = 1
var/pillsprite = 1
var/client/has_sprites = list()
var/printing = FALSE
var/static/list/pill_bottle_wrappers
var/static/list/bottle_styles
/obj/machinery/chem_master/New()
..()
@@ -94,7 +102,7 @@
beaker = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You add the beaker to the machine!</span>")
SSnanoui.update_uis(src)
SStgui.update_uis(src)
update_icon()
else if(istype(I, /obj/item/storage/pill_bottle))
@@ -109,14 +117,10 @@
loaded_pill_bottle = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You add [I] into the dispenser slot!</span>")
SSnanoui.update_uis(src)
SStgui.update_uis(src)
else
return ..()
/obj/machinery/chem_master/crowbar_act(mob/user, obj/item/I)
if(!panel_open)
return
@@ -142,319 +146,127 @@
power_change()
return TRUE
/obj/machinery/chem_master/Topic(href, href_list)
/obj/machinery/chem_master/tgui_act(action, params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return
if(stat & (NOPOWER|BROKEN))
return
if(tgui_act_modal(action, params, ui, state))
return TRUE
add_fingerprint(usr)
usr.set_machine(src)
if(href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.forceMove(loc)
loaded_pill_bottle = null
else if(href_list["change_pillbottle"])
if(loaded_pill_bottle)
var/list/wrappers = list("Default wrapper", "Red wrapper", "Green wrapper", "Pale green wrapper", "Blue wrapper", "Light blue wrapper", "Teal wrapper", "Yellow wrapper", "Orange wrapper", "Pink wrapper", "Brown wrapper")
var/chosen = input(usr, "Select a pillbottle wrapper", "Pillbottle wrapper", wrappers[1]) as null|anything in wrappers
if(!chosen)
. = TRUE
switch(action)
if("toggle")
mode = !mode
if("ejectp")
if(loaded_pill_bottle)
loaded_pill_bottle.forceMove(loc)
loaded_pill_bottle = null
if("print")
if(printing || condi)
return
var/color
switch(chosen)
if("Default wrapper")
loaded_pill_bottle.cut_overlays()
return
if("Red wrapper")
color = COLOR_RED
if("Green wrapper")
color = COLOR_GREEN
if("Pink wrapper")
color = COLOR_PINK
if("Teal wrapper")
color = COLOR_TEAL
if("Blue wrapper")
color = COLOR_BLUE
if("Brown wrapper")
color = COLOR_MAROON
if("Light blue wrapper")
color = COLOR_CYAN_BLUE
if("Yellow wrapper")
color = COLOR_YELLOW
if("Pale green wrapper")
color = COLOR_PALE_BTL_GREEN
if("Orange wrapper")
color = COLOR_ORANGE
loaded_pill_bottle.wrapper_color = color
loaded_pill_bottle.apply_wrap()
else if(href_list["close"])
usr << browse(null, "window=chem_master")
onclose(usr, "chem_master")
usr.unset_machine()
return
if(href_list["print_p"])
if(!printing)
var/idx = text2num(params["idx"]) || 0
var/from_beaker = text2num(params["beaker"]) || FALSE
var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list
if(idx < 1 || idx > length(reagent_list))
return
var/datum/reagent/R = reagent_list[idx]
printing = TRUE
visible_message("<span class='notice'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
var/obj/item/paper/P = new /obj/item/paper(loc)
P.info = "<CENTER><B>Chemical Analysis</B></CENTER><BR>"
P.info = "<center><b>Chemical Analysis</b></center><br>"
P.info += "<b>Time of analysis:</b> [station_time_timestamp()]<br><br>"
P.info += "<b>Chemical name:</b> [href_list["name"]]<br>"
if(href_list["name"] == "Blood")
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
P.info += "<b>Description:</b><br>Blood Type: [B]<br>DNA: [C]"
P.info += "<b>Chemical name:</b> [R.name]<br>"
if(istype(R, /datum/reagent/blood))
var/datum/reagent/blood/B = R
P.info += "<b>Description:</b> N/A<br><b>Blood Type:</b> [B.data["blood_type"]]<br><b>DNA:</b> [B.data["blood_DNA"]]"
else
P.info += "<b>Description:</b> [href_list["desc"]]"
P.info += "<b>Description:</b> [R.description]"
P.info += "<br><br><b>Notes:</b><br>"
P.name = "Chemical Analysis - [href_list["name"]]"
printing = FALSE
P.name = "Chemical Analysis - [R.name]"
spawn(50)
printing = FALSE
else
. = FALSE
if(beaker)
var/datum/reagents/R = beaker.reagents
if(href_list["analyze"])
var/dat = ""
if(!condi)
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/A = G.name
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]"
else
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]"
dat += "<BR><BR><A href='?src=[UID()];print_p=1;desc=[href_list["desc"]];name=[href_list["name"]]'>(Print Analysis)</A><BR>"
dat += "<A href='?src=[UID()];main=1'>(Back)</A>"
if(. || !beaker)
return
. = TRUE
var/datum/reagents/R = beaker.reagents
switch(action)
if("add")
var/id = params["id"]
var/amount = text2num(params["amount"])
if(!id || !amount)
return
R.trans_id_to(src, id, amount)
if("remove")
var/id = params["id"]
var/amount = text2num(params["amount"])
if(!id || !amount)
return
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=[UID()];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x500")
return
else if(href_list["add"])
if(href_list["amount"])
var/id = href_list["add"]
var/amount = text2num(href_list["amount"])
R.trans_id_to(src, id, amount)
else if(href_list["addcustom"])
var/id = href_list["addcustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
else if(href_list["remove"])
if(href_list["amount"])
var/id = href_list["remove"]
var/amount = text2num(href_list["amount"])
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
reagents.remove_reagent(id, amount)
else if(href_list["removecustom"])
var/id = href_list["removecustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
else if(href_list["toggle"])
mode = !mode
else if(href_list["main"])
attack_hand(usr)
return
else if(href_list["eject"])
if(beaker)
beaker.forceMove(get_turf(src))
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
reagents.clear_reagents()
update_icon()
else if(href_list["createpill"] || href_list["createpill_multiple"])
if(!condi)
var/count = 1
if(href_list["createpill_multiple"])
count = input("Select the number of pills to make.", 10, pillamount) as num|null
if(count == null)
return
count = isgoodnumber(count)
if(count > 20)
count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines?
if(count <= 0)
return
var/amount_per_pill = reagents.total_volume / count
if(amount_per_pill > 100)
amount_per_pill = 100
var/name = clean_input("Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)")
if(!name)
return
name = reject_bad_text(name)
while(count--)
if(reagents.total_volume <= 0)
to_chat(usr, "<span class='notice'>Not enough reagents to create these pills!</span>")
return
var/obj/item/reagent_containers/food/pill/P = new/obj/item/reagent_containers/food/pill(loc)
if(!name)
name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P, amount_per_pill)
if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.forceMove(loaded_pill_bottle)
updateUsrDialog()
else
var/name = clean_input("Name:", "Name your bag!", reagents.get_master_reagent_name())
if(!name)
return
name = reject_bad_text(name)
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(loc)
if(!name) name = reagents.get_master_reagent_name()
P.originalname = name
P.name = "[name] pack"
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, 10)
else if(href_list["createpatch"] || href_list["createpatch_multiple"])
if(!condi)
var/count = 1
if(href_list["createpatch_multiple"])
count = input("Select the number of patches to make.", 10, patchamount) as num|null
if(count == null)
return
count = isgoodnumber(count)
if(!count || count <= 0)
return
if(count > 20)
count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines?
var/amount_per_patch = reagents.total_volume/count
if(amount_per_patch > 30)
amount_per_patch = 30
var/name = clean_input("Name:", "Name your patch!", "[reagents.get_master_reagent_name()] ([amount_per_patch]u)")
if(!name)
return
name = reject_bad_text(name)
var/is_medical_patch = chemical_safety_check(reagents)
while(count--)
var/obj/item/reagent_containers/food/pill/patch/P = new/obj/item/reagent_containers/food/pill/patch(loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] patch"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
reagents.trans_to(P,amount_per_patch)
if(is_medical_patch)
P.instant_application = TRUE
P.icon_state = "bandaid_med"
if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle/patch_pack)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.forceMove(loaded_pill_bottle)
updateUsrDialog()
else if(href_list["createbottle"])
if(!condi)
var/name = clean_input("Name:", "Name your bottle!", reagents.get_master_reagent_name())
if(!name)
return
name = reject_bad_text(name)
var/obj/item/reagent_containers/glass/bottle/reagent/P = new/obj/item/reagent_containers/glass/bottle/reagent(loc)
if(!name)
name = reagents.get_master_reagent_name()
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = bottlesprite
reagents.trans_to(P, 50)
else
var/obj/item/reagent_containers/food/condiment/P = new/obj/item/reagent_containers/food/condiment(loc)
reagents.trans_to(P, 50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
var/j = 0
for(var/i = 1 to MAX_PILL_SPRITE)
j++
if(j == 1)
dat += "<tr>"
dat += "<td><a href=\"?src=[UID()]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td>"
if(j == 5)
dat += "</tr>"
j = 0
dat += "</table>"
usr << browse(dat, "window=chem_master_iconsel;size=225x193")
return
else if(href_list["change_bottle"])
var/dat = "<table>"
var/j = 0
for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle"))
j++
if(j == 1)
dat += "<tr>"
dat += "<td><a href=\"?src=[UID()]&bottle_sprite=[i]\"><img src=\"[i].png\" /></a></td>"
if(j == 5)
dat += "</tr>"
j = 0
dat += "</table>"
usr << browse(dat, "window=chem_master_iconsel;size=225x193")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
usr << browse(null, "window=chem_master_iconsel")
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
usr << browse(null, "window=chem_master_iconsel")
SSnanoui.update_uis(src)
reagents.remove_reagent(id, amount)
if("eject")
if(!beaker)
return
beaker.forceMove(get_turf(src))
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
reagents.clear_reagents()
update_icon()
if("create_condi_bottle")
if(!condi || !reagents.total_volume)
return
var/obj/item/reagent_containers/food/condiment/P = new(loc)
reagents.trans_to(P, 50)
else
return FALSE
/obj/machinery/chem_master/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/chem_master/attack_ghost(mob/user)
if(user.can_admin_interact())
return attack_hand(user)
tgui_interact(user)
/obj/machinery/chem_master/attack_hand(mob/user)
if(..())
return TRUE
ui_interact(user)
tgui_interact(user)
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = TRUE)
/obj/machinery/chem_master/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
var/datum/asset/chem_master/assets = get_asset_datum(/datum/asset/chem_master)
assets.send(user)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_master.tmpl", name, 575, 500)
ui = new(user, src, ui_key, "ChemMaster", name, 575, 500)
ui.open()
/obj/machinery/chem_master/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
/obj/machinery/chem_master/tgui_data(mob/user)
var/data[0]
data["condi"] = condi
data["loaded_pill_bottle"] = (loaded_pill_bottle ? 1 : 0)
data["loaded_pill_bottle"] = loaded_pill_bottle ? TRUE : FALSE
if(loaded_pill_bottle)
data["loaded_pill_bottle_name"] = loaded_pill_bottle.name
data["loaded_pill_bottle_contents_len"] = loaded_pill_bottle.contents.len
data["loaded_pill_bottle_storage_slots"] = loaded_pill_bottle.storage_slots
data["beaker"] = (beaker ? 1 : 0)
data["beaker"] = beaker ? TRUE : FALSE
if(beaker)
var/list/beaker_reagents_list = list()
data["beaker_reagents"] = beaker_reagents_list
@@ -464,13 +276,255 @@
data["buffer_reagents"] = buffer_reagents_list
for(var/datum/reagent/R in reagents.reagent_list)
buffer_reagents_list[++buffer_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description)
else
data["beaker_reagents"] = list()
data["buffer_reagents"] = list()
data["pillsprite"] = pillsprite
data["bottlesprite"] = bottlesprite
data["mode"] = mode
data["printing"] = printing
// Transfer modal information if there is one
data["modal"] = tgui_modal_data(src)
return data
/**
* Called in tgui_act() to process modal actions
*
* Arguments:
* * action - The action passed by tgui
* * params - The params passed by tgui
*/
/obj/machinery/chem_master/proc/tgui_act_modal(action, params, datum/tgui/ui, datum/tgui_state/state)
. = TRUE
var/id = params["id"] // The modal's ID
var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"]
switch(tgui_modal_act(src, action, params))
if(TGUI_MODAL_OPEN)
switch(id)
if("analyze")
var/idx = text2num(arguments["idx"]) || 0
var/from_beaker = text2num(arguments["beaker"]) || FALSE
var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list
if(idx < 1 || idx > length(reagent_list))
return
var/datum/reagent/R = reagent_list[idx]
var/list/result = list("idx" = idx, "name" = R.name, "desc" = R.description)
if(!condi && istype(R, /datum/reagent/blood))
var/datum/reagent/blood/B = R
result["blood_type"] = B.data["blood_type"]
result["blood_dna"] = B.data["blood_DNA"]
arguments["analysis"] = result
tgui_modal_message(src, id, "", null, arguments)
if("change_pill_bottle_style")
if(!loaded_pill_bottle)
return
if(!pill_bottle_wrappers)
pill_bottle_wrappers = list(
"CLEAR" = "Default",
COLOR_RED = "Red",
COLOR_GREEN = "Green",
COLOR_PALE_BTL_GREEN = "Pale green",
COLOR_BLUE = "Blue",
COLOR_CYAN_BLUE = "Light blue",
COLOR_TEAL = "Teal",
COLOR_YELLOW = "Yellow",
COLOR_ORANGE = "Orange",
COLOR_PINK = "Pink",
COLOR_MAROON = "Brown"
)
var/current = pill_bottle_wrappers[loaded_pill_bottle.wrapper_color] || "Default"
tgui_modal_choice(src, id, "Please select a pill bottle wrapper:", null, arguments, current, pill_bottle_wrappers)
if("addcustom")
if(!beaker || !beaker.reagents.total_volume)
return
tgui_modal_input(src, id, "Please enter the amount to transfer to buffer:", null, arguments, useramount)
if("removecustom")
if(!reagents.total_volume)
return
tgui_modal_input(src, id, "Please enter the amount to transfer to [mode ? "beaker" : "disposal"]:", null, arguments, useramount)
if("create_condi_pack")
if(!condi || !reagents.total_volume)
return
tgui_modal_input(src, id, "Please name your new condiment pack:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN)
if("create_pill")
if(condi || !reagents.total_volume)
return
var/num = round(text2num(arguments["num"] || 1))
if(!num)
return
arguments["num"] = num
var/amount_per_pill = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PILL)
var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_pill]u)"
var/pills_text = num == 1 ? "new pill" : "[num] new pills"
tgui_modal_input(src, id, "Please name your [pills_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN)
if("create_pill_multiple")
if(condi || !reagents.total_volume)
return
tgui_modal_input(src, id, "Please enter the amount of pills to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5)
if("change_pill_style")
var/list/choices = list()
for(var/i = 1 to MAX_PILL_SPRITE)
choices += "pill[i].png"
tgui_modal_bento(src, id, "Please select the new style for pills:", null, arguments, pillsprite, choices)
if("create_patch")
if(condi || !reagents.total_volume)
return
var/num = round(text2num(arguments["num"] || 1))
if(!num)
return
arguments["num"] = num
var/amount_per_patch = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PATCH)
var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_patch]u)"
var/patches_text = num == 1 ? "new patch" : "[num] new patches"
tgui_modal_input(src, id, "Please name your [patches_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN)
if("create_patch_multiple")
if(condi || !reagents.total_volume)
return
tgui_modal_input(src, id, "Please enter the amount of patches to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5)
if("create_bottle")
if(condi || !reagents.total_volume)
return
tgui_modal_input(src, id, "Please name your bottle:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN)
if("change_bottle_style")
if(!bottle_styles)
bottle_styles = list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle")
var/list/bottle_styles_png = list()
for(var/style in bottle_styles)
bottle_styles_png += "[style].png"
tgui_modal_bento(src, id, "Please select the new style for bottles:", null, arguments, bottlesprite, bottle_styles_png)
else
return FALSE
if(TGUI_MODAL_ANSWER)
var/answer = params["answer"]
switch(id)
if("change_pill_bottle_style")
if(!pill_bottle_wrappers || !loaded_pill_bottle) // wat?
return
var/color = "CLEAR"
for(var/col in pill_bottle_wrappers)
var/col_name = pill_bottle_wrappers[col]
if(col_name == answer)
color = col
break
if(length(color) && color != "CLEAR")
loaded_pill_bottle.wrapper_color = color
loaded_pill_bottle.apply_wrap()
else
loaded_pill_bottle.wrapper_color = null
loaded_pill_bottle.cut_overlays()
if("addcustom")
var/amount = isgoodnumber(text2num(answer))
if(!amount || !arguments["id"])
return
tgui_act("add", list("id" = arguments["id"], "amount" = amount), ui, state)
if("removecustom")
var/amount = isgoodnumber(text2num(answer))
if(!amount || !arguments["id"])
return
tgui_act("remove", list("id" = arguments["id"], "amount" = amount), ui, state)
if("create_condi_pack")
if(!condi || !reagents.total_volume)
return
if(!length(answer))
answer = reagents.get_master_reagent_name()
var/obj/item/reagent_containers/food/condiment/pack/P = new(loc)
P.originalname = answer
P.name = "[answer] pack"
P.desc = "A small condiment pack. The label says it contains [answer]."
reagents.trans_to(P, 10)
if("create_pill")
if(condi || !reagents.total_volume)
return
var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT)
if(!count)
return
if(!length(answer))
answer = reagents.get_master_reagent_name()
var/amount_per_pill = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PILL)
while(count--)
if(reagents.total_volume <= 0)
to_chat(usr, "<span class='notice'>Not enough reagents to create these pills!</span>")
return
var/obj/item/reagent_containers/food/pill/P = new(loc)
P.name = "[answer] pill"
P.pixel_x = rand(-7, 7) // Random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill[pillsprite]"
reagents.trans_to(P, amount_per_pill)
// Load the pills in the bottle if there's one loaded
if(istype(loaded_pill_bottle) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots)
P.forceMove(loaded_pill_bottle)
if("create_pill_multiple")
if(condi || !reagents.total_volume)
return
tgui_act("modal_open", list("id" = "create_pill", "arguments" = list("num" = answer)), ui, state)
if("change_pill_style")
var/new_style = clamp(text2num(answer) || 0, 0, MAX_PILL_SPRITE)
if(!new_style)
return
pillsprite = new_style
if("create_patch")
if(condi || !reagents.total_volume)
return
var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT)
if(!count)
return
if(!length(answer))
answer = reagents.get_master_reagent_name()
var/amount_per_patch = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PATCH)
var/is_medical_patch = chemical_safety_check(reagents)
while(count--)
if(reagents.total_volume <= 0)
to_chat(usr, "<span class='notice'>Not enough reagents to create these patches!</span>")
return
var/obj/item/reagent_containers/food/pill/patch/P = new(loc)
P.name = "[answer] patch"
P.pixel_x = rand(-7, 7) // random position
P.pixel_y = rand(-7, 7)
reagents.trans_to(P, amount_per_patch)
if(is_medical_patch)
P.instant_application = TRUE
P.icon_state = "bandaid_med"
// Load the patches in the bottle if there's one loaded
if(istype(loaded_pill_bottle, /obj/item/storage/pill_bottle/patch_pack) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots)
P.forceMove(loaded_pill_bottle)
if("create_patch_multiple")
if(condi || !reagents.total_volume)
return
tgui_act("modal_open", list("id" = "create_patch", "arguments" = list("num" = answer)), ui, state)
if("create_bottle")
if(condi || !reagents.total_volume)
return
if(!length(answer))
answer = reagents.get_master_reagent_name()
var/obj/item/reagent_containers/glass/bottle/reagent/P = new(loc)
P.name = "[answer] bottle"
P.pixel_x = rand(-7, 7) // random position
P.pixel_y = rand(-7, 7)
P.icon_state = length(bottle_styles) && bottle_styles[bottlesprite] || "bottle"
reagents.trans_to(P, 50)
if("change_bottle_style")
if(!bottle_styles)
return
var/new_sprite = text2num(answer) || 1
if(new_sprite < 1 || new_sprite > length(bottle_styles))
return
bottlesprite = new_sprite
else
return FALSE
else
return FALSE
/obj/machinery/chem_master/proc/isgoodnumber(num)
if(isnum(num))
if(num > 200)
@@ -481,7 +535,7 @@
num = round(num)
return num
else
return 0
return FALSE
/obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R)
var/all_safe = TRUE
@@ -503,3 +557,9 @@
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
RefreshParts()
#undef MAX_PILL_SPRITE
#undef MAX_MULTI_AMOUNT
#undef MAX_UNITS_PER_PILL
#undef MAX_UNITS_PER_PATCH
#undef MAX_CUSTOM_NAME_LEN
+370
View File
@@ -0,0 +1,370 @@
/**
* tgui modals
*
* Allows creation of modals within tgui.
*/
GLOBAL_LIST(tgui_modals)
/**
* Call this from a proc that is called in tgui_act() to process modal actions
*
* Example: /obj/machinery/chem_master/proc/tgui_act_modal
* You can then switch based on the return value and show different
* modals depending on the answer.
* Arguments:
* * source - The source datum
* * action - The called action
* * params - The params to the action
*/
/datum/proc/tgui_modal_act(datum/source = src, action = "", params)
ASSERT(istype(source))
. = null
switch(action)
if("modal_open") // Params: id, arguments
return TGUI_MODAL_OPEN
if("modal_answer") // Params: id, answer, arguments
params["answer"] = tgui_modal_preprocess_answer(source, params["answer"])
if(tgui_modal_answer(source, params["id"], params["answer"])) // If there's a current modal with a delegate that returned TRUE, no need to continue
. = TGUI_MODAL_DELEGATE
else
. = TGUI_MODAL_ANSWER
tgui_modal_clear(source)
if("modal_close") // Params: id
tgui_modal_clear(source)
return TGUI_MODAL_CLOSE
/**
* Call this from tgui_data() to return modal information if needed
* Arguments:
* * source - The source datum
*/
/datum/proc/tgui_modal_data(datum/source = src)
ASSERT(istype(source))
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
if(!current)
return null
return current.to_data()
/**
* Clears the current modal for a given datum
*
* Arguments:
* * source - The source datum
*/
/datum/proc/tgui_modal_clear(datum/source = src)
ASSERT(istype(source))
LAZYINITLIST(GLOB.tgui_modals)
var/datum/tgui_modal/previous = GLOB.tgui_modals[source.UID()]
if(!previous)
return FALSE
for(var/i in 1 to length(GLOB.tgui_modals))
var/key = GLOB.tgui_modals[i]
if(previous == GLOB.tgui_modals[key])
GLOB.tgui_modals.Cut(i, i + 1)
break
SStgui.update_uis(source)
return TRUE
/**
* Opens a message TGUI modal
*
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * text - The text to display above the answers
* * delegate - The proc to call when closed
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
*/
/datum/proc/tgui_modal_message(datum/source = src, id, text = "Default modal message", delegate, arguments)
ASSERT(length(id))
var/datum/tgui_modal/modal = new(id, text, delegate, arguments)
return tgui_modal_new(source, modal)
/**
* Opens a text input TGUI modal
*
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * text - The text to display above the answers
* * delegate - The proc to call when submitted
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
* * value - The default value of the input
* * max_length - The maximum char length of the input
*/
/datum/proc/tgui_modal_input(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", max_length = TGUI_MODAL_INPUT_MAX_LENGTH)
ASSERT(length(id))
ASSERT(max_length > 0)
var/datum/tgui_modal/input/modal = new(id, text, delegate, arguments, value, max_length)
return tgui_modal_new(source, modal)
/**
* Opens a dropdown input TGUI modal
*
* Internally checks if the answer is in the list of choices.
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * text - The text to display above the answers
* * delegate - The proc to call when submitted
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
* * value - The default value of the dropdown
* * choices - The list of available choices in the dropdown
*/
/datum/proc/tgui_modal_choice(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", choices)
ASSERT(length(id))
var/datum/tgui_modal/input/choice/modal = new(id, text, delegate, arguments, value, choices)
return tgui_modal_new(source, modal)
/**
* Opens a bento input TGUI modal
*
* Internally checks if the answer is in the list of choices.
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * text - The text to display above the answers
* * delegate - The proc to call when submitted
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
* * value - The default value of the bento
* * choices - The list of available choices in the bento
*/
/datum/proc/tgui_modal_bento(datum/source = src, id, text = "Default modal message", delegate, arguments, value, choices)
ASSERT(length(id))
var/datum/tgui_modal/input/bento/modal = new(id, text, delegate, arguments, value, choices)
return tgui_modal_new(source, modal)
/**
* Opens a yes/no TGUI modal
*
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * text - The text to display above the answers
* * delegate - The proc to call when "Yes" is pressed
* * delegate_no - The proc to call when "No" is pressed
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
* * yes_text - The text to show in the "Yes" button
* * no_text - The text to show in the "No" button
*/
/datum/proc/tgui_modal_boolean(datum/source = src, id, text = "Default modal message", delegate, delegate_no, arguments, yes_text = "Yes", no_text = "No")
ASSERT(length(id))
var/datum/tgui_modal/boolean/modal = new(id, text, delegate, delegate_no, arguments, yes_text, no_text)
return tgui_modal_new(source, modal)
/**
* Registers a given modal to a source. Private.
*
* Arguments:
* * source - The source datum
* * modal - The datum/tgui_modal to register
* * replace_previous - Whether any modal currently assigned to source should be replaced
* * instant_update - Whether the changes should reflect immediately
*/
/datum/proc/tgui_modal_new(datum/source = src, datum/tgui_modal/modal = null, replace_previous = TRUE, instant_update = TRUE)
ASSERT(istype(source))
ASSERT(istype(modal))
var/datum/tgui_modal/previous = LAZYACCESS(GLOB.tgui_modals, source.UID())
if(previous && !replace_previous)
return FALSE
modal.owning_source = source
// Previous one should get GC'd
LAZYSET(GLOB.tgui_modals, source.UID(), modal)
if(instant_update)
SStgui.update_uis(source)
return TRUE
/**
* Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private.
*
* Arguments:
* * source - The source datum
* * id - The ID of the modal
* * answer - The provided answer
*/
/datum/proc/tgui_modal_answer(datum/source = src, id, answer = "")
ASSERT(istype(source))
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
if(!current)
return FALSE
return current.on_answer(answer)
/**
* Passes an answer from JS through the modal's proc.
*
* Used namely for cutting the text short if it's longer
* than an input modal's max_length.
* Arguments:
* * source - The source datum
* * answer - The provided answer
*/
/datum/proc/tgui_modal_preprocess_answer(datum/source = src, answer = "")
ASSERT(istype(source))
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
if(!current)
return answer
return current.preprocess_answer(answer)
/**
* Modal datum (contains base information for a modal)
*/
/datum/tgui_modal
var/datum/owning_source
var/id
var/text
var/delegate
var/list/arguments
var/modal_type = "message"
/datum/tgui_modal/New(id, text, delegate, list/arguments)
src.id = id
src.text = text
src.delegate = delegate
src.arguments = arguments
/**
* Called when it's time to pre-process the answer before using it
*
* Arguments:
* * answer - The answer, a nullable text
*/
/datum/tgui_modal/proc/preprocess_answer(answer)
return reject_bad_text(answer, TGUI_MODAL_INPUT_MAX_LENGTH) // bleh
/**
* Called when a modal receives an answer
*
* Arguments:
* * answer - The answer, a nullable text
*/
/datum/tgui_modal/proc/on_answer(answer)
if(delegate)
return call(owning_source, delegate)(answer, arguments)
return FALSE
/**
* Creates a list that describes a modal visually to be passed to JS
*/
/datum/tgui_modal/proc/to_data()
. = list()
.["id"] = id
.["text"] = text
.["args"] = arguments || list()
.["type"] = modal_type
/**
* Input modal - has a text entry that can be used to enter an answer
*/
/datum/tgui_modal/input
modal_type = "input"
var/value
var/max_length
/datum/tgui_modal/input/New(id, text, delegate, list/arguments, value, max_length)
..(id, text, delegate, arguments)
src.value = value
src.max_length = max_length
/datum/tgui_modal/input/preprocess_answer(answer)
. = ..(answer)
if(length(answer) > max_length)
. = copytext(., 1, max_length + 1)
/datum/tgui_modal/input/to_data()
. = ..()
.["value"] = value
/**
* Choice modal - has a dropdown menu that can be used to select an answer
*/
/datum/tgui_modal/input/choice
modal_type = "choice"
var/choices
/datum/tgui_modal/input/choice/New(id, text, delegate, list/arguments, value, choices)
..(id, text, delegate, arguments, value, TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in dropdowns, but whatever
src.choices = choices
/datum/tgui_modal/input/choice/on_answer(answer)
if(answer in choices) // Make sure the answer is actually in our choices!
return ..(answer, arguments)
return FALSE
/datum/tgui_modal/input/choice/to_data()
. = ..()
.["choices"] = choices
/**
* Bento modal - Similar to choice, it displays the choices in a grid of images
*
* The returned answer is the index of the choice.
*/
/datum/tgui_modal/input/bento
modal_type = "bento"
var/choices
/datum/tgui_modal/input/bento/New(id, text, delegate, list/arguments, value, choices)
..(id, text, delegate, arguments, text2num(value), TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in here, but whatever
src.choices = choices
/datum/tgui_modal/input/bento/preprocess_answer(answer)
return text2num(answer) || 0
/datum/tgui_modal/input/bento/on_answer(answer)
if(answer >= 1 && answer <= length(choices)) // Make sure the answer index is actually in our indexes!
return ..(answer, arguments)
return FALSE
/datum/tgui_modal/input/bento/to_data()
. = ..()
.["choices"] = choices
/**
* Boolean modal - has yes/no buttons that do different actions depending on which is pressed
*/
/datum/tgui_modal/boolean
modal_type = "boolean"
var/delegate_no
var/yes_text
var/no_text
/datum/tgui_modal/boolean/New(id, text, delegate, delegate_no, list/arguments, yes_text, no_text)
..(id, text, delegate, arguments)
src.delegate_no = delegate_no
src.yes_text = yes_text
src.no_text = no_text
/datum/tgui_modal/boolean/preprocess_answer(answer)
return text2num(answer) || FALSE
/datum/tgui_modal/boolean/on_answer(answer)
if(answer)
return ..(answer, arguments)
else if(delegate_no)
return call(owning_source, delegate_no)(arguments)
return FALSE
/datum/tgui_modal/boolean/to_data()
. = ..()
.["yes_text"] = yes_text
.["no_text"] = no_text