add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-14 23:29:53 +10:00
parent 0ae35abba7
commit d532ec9712
6 changed files with 49 additions and 6 deletions
@@ -235,7 +235,7 @@
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
var/num = rand(2,6)
for(var/i=0,i<num,i++)
var/spawn_type = pick(/obj/item/device/flashlight/flare, /obj/item/trash/candle, /obj/item/candle/, /obj/item/weapon/storage/matchbox)
var/spawn_type = pick(/obj/item/device/flashlight/flare, /obj/item/trash/candle, /obj/item/candle/, /obj/item/weapon/storage/box/matches)
new spawn_type(C)
if("engineering")
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
+38 -3
View File
@@ -85,7 +85,7 @@
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
@@ -107,7 +107,6 @@
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
//Medical Rig
/obj/item/clothing/head/helmet/space/rig/medical
name = "medical hardsuit helmet"
@@ -119,4 +118,40 @@
icon_state = "rig-medical"
name = "medical hardsuit"
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
//Security Rig (BS12)
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has additional layers of armour and ablative shielding in lieu of radiation shielding."
icon_state = "rig0-security"
item_state = "security_helm"
color = "security"
armor = list(melee = 45, bullet = 10, laser = 25,energy = 10, bomb = 40, bio = 100, rad = 5)
/obj/item/clothing/suit/space/rig/security
desc = "A special suit that protects against hazardous, low pressure environments. Has additional layers of armour and ablative shielding in lieu of radiation shielding."
icon_state = "rig-security"
name = "atmos hardsuit"
item_state = "atmos_hardsuit"
armor = list(melee = 45, bullet = 10, laser = 25,energy = 10, bomb = 40, bio = 100, rad = 5)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/gun/energy)
//Atmospherics Rig (BS12)
/obj/item/clothing/head/helmet/space/rig/atmos
desc = "A special helmet designed for work in a hazardou, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
name = "atmospherics hardsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
color = "atmos"
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
/obj/item/clothing/suit/space/rig/atmos
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
icon_state = "rig-atmos"
name = "atmos hardsuit"
item_state = "atmos_hardsuit"
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)