Merge branch 'master' into wizard-mmi-fix

This commit is contained in:
SteelSlayer
2019-08-15 09:05:36 -04:00
committed by GitHub
419 changed files with 16895 additions and 4777 deletions
+6
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@@ -231,6 +231,12 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
var/turf/T = loc
level = T.intact ? 2 : 1
add_fingerprint(usr)
if(!SSair.initialized) //If there's no atmos subsystem, we can't really initialize pipenets
SSair.machinery_to_construct.Add(src)
return
initialize_atmos_network()
/obj/machinery/atmospherics/proc/initialize_atmos_network()
atmos_init()
var/list/nodes = pipeline_expansion()
for(var/obj/machinery/atmospherics/A in nodes)
+1 -1
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@@ -189,7 +189,7 @@
T.to_be_destroyed = 0
T.max_fire_temperature_sustained = 0
/obj/effect/hotspot/Crossed(mob/living/L)
/obj/effect/hotspot/Crossed(mob/living/L, oldloc)
..()
if(isliving(L))
L.fire_act()
+1
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@@ -6,6 +6,7 @@
#define TARGET_INVALID_UNREACHABLE 5
#define TARGET_INVALID_GOLEM 6
#define TARGET_INVALID_EVENT 7
#define TARGET_INVALID_IS_TARGET 8
//gamemode istype helpers
#define GAMEMODE_IS_BLOB (SSticker && istype(SSticker.mode, /datum/game_mode/blob))
+1
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@@ -55,6 +55,7 @@
#define DATA_HUD_ABDUCTOR 18
#define ANTAG_HUD_DEVIL 19
#define ANTAG_HUD_EVENTMISC 20
#define ANTAG_HUD_BLOB 21
// Notification action types
#define NOTIFY_JUMP "jump"
+94 -2
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@@ -57,6 +57,89 @@
#define MAX_STACK_AMOUNT_GLASS 50
#define MAX_STACK_AMOUNT_RODS 60
//Colors
#define COLOR_RED "#FF0000"
#define COLOR_GREEN "#00FF00"
#define COLOR_BLUE "#0000FF"
#define COLOR_CYAN "#00FFFF"
#define COLOR_PINK "#FF00FF"
#define COLOR_YELLOW "#FFFF00"
#define COLOR_ORANGE "#FF9900"
#define COLOR_WHITE "#FFFFFF"
#define COLOR_GRAY "#808080"
#define COLOR_BLACK "#000000"
#define COLOR_NAVY_BLUE "#000080"
#define COLOR_LIGHT_GREEN "#008000"
#define COLOR_DARK_GRAY "#404040"
#define COLOR_MAROON "#800000"
#define COLOR_PURPLE "#800080"
#define COLOR_VIOLET "#9933ff"
#define COLOR_OLIVE "#808000"
#define COLOR_BROWN_ORANGE "#824b28"
#define COLOR_DARK_ORANGE "#b95a00"
#define COLOR_GRAY40 "#666666"
#define COLOR_GRAY20 "#333333"
#define COLOR_GRAY15 "#151515"
#define COLOR_SEDONA "#cc6600"
#define COLOR_DARK_BROWN "#917448"
#define COLOR_DEEP_SKY_BLUE "#00e1ff"
#define COLOR_LIME "#00ff00"
#define COLOR_TEAL "#33cccc"
#define COLOR_PALE_PINK "#bf89ba"
#define COLOR_YELLOW_GRAY "#c9a344"
#define COLOR_PALE_YELLOW "#c1bb7a"
#define COLOR_WARM_YELLOW "#b3863c"
#define COLOR_RED_GRAY "#aa5f61"
#define COLOR_BROWN "#b19664"
#define COLOR_GREEN_GRAY "#8daf6a"
#define COLOR_DARK_GREEN_GRAY "#54654c"
#define COLOR_BLUE_GRAY "#6a97b0"
#define COLOR_DARK_BLUE_GRAY "#3e4855"
#define COLOR_SUN "#ec8b2f"
#define COLOR_PURPLE_GRAY "#a2819e"
#define COLOR_BLUE_LIGHT "#33ccff"
#define COLOR_RED_LIGHT "#ff3333"
#define COLOR_BEIGE "#ceb689"
#define COLOR_BABY_BLUE "#89cff0"
#define COLOR_PALE_GREEN_GRAY "#aed18b"
#define COLOR_PALE_RED_GRAY "#cc9090"
#define COLOR_PALE_PURPLE_GRAY "#bda2ba"
#define COLOR_PALE_BLUE_GRAY "#8bbbd5"
#define COLOR_LUMINOL "#66ffff"
#define COLOR_SILVER "#c0c0c0"
#define COLOR_GRAY80 "#cccccc"
#define COLOR_OFF_WHITE "#eeeeee"
#define COLOR_GOLD "#6d6133"
#define COLOR_NT_RED "#9d2300"
#define COLOR_BOTTLE_GREEN "#1f6b4f"
#define COLOR_PALE_BTL_GREEN "#57967f"
#define COLOR_GUNMETAL "#545c68"
#define COLOR_WALL_GUNMETAL "#353a42"
#define COLOR_STEEL "#a8b0b2"
#define COLOR_MUZZLE_FLASH "#ffffb2"
#define COLOR_CHESTNUT "#996633"
#define COLOR_BEASTY_BROWN "#663300"
#define COLOR_WHEAT "#ffff99"
#define COLOR_CYAN_BLUE "#3366cc"
#define COLOR_LIGHT_CYAN "#66ccff"
#define COLOR_PAKISTAN_GREEN "#006600"
#define COLOR_HULL "#436b8e"
#define COLOR_AMBER "#ffbf00"
#define COLOR_COMMAND_BLUE "#46698c"
#define COLOR_SKY_BLUE "#5ca1cc"
#define COLOR_PALE_ORANGE "#b88a3b"
#define COLOR_CIVIE_GREEN "#b7f27d"
#define COLOR_TITANIUM "#d1e6e3"
#define COLOR_DARK_GUNMETAL "#4c535b"
#define COLOR_BRONZE "#8c7853"
#define COLOR_BRASS "#b99d71"
#define COLOR_INDIGO "#4b0082"
#define COLOR_ALUMINIUM "#bbbbbb"
#define COLOR_CRYSTAL "#00c8a5"
#define COLOR_ASTEROID_ROCK "#735555"
#define COLOR_NULLGLASS "#ff6088"
#define COLOR_DIAMOND "#d8d4ea"
//FONTS:
// Used by Paper and PhotoCopier (and PaperBin once a year).
// Used by PDA's Notekeeper.
@@ -132,7 +215,12 @@
for(type in view(range, dview_mob))
#define END_FOR_DVIEW dview_mob.loc = null
//Turf locational stuff
#define get_turf(A) (get_step(A, 0))
#define NORTH_OF_TURF(T) locate(T.x, T.y + 1, T.z)
#define EAST_OF_TURF(T) locate(T.x + 1, T.y, T.z)
#define SOUTH_OF_TURF(T) locate(T.x, T.y - 1, T.z)
#define WEST_OF_TURF(T) locate(T.x - 1, T.y, T.z)
#define MIN_SUPPLIED_LAW_NUMBER 15
#define MAX_SUPPLIED_LAW_NUMBER 50
@@ -315,7 +403,7 @@
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 7
#define SQL_VERSION 8
// Vending machine stuff
#define CAT_NORMAL 1
@@ -393,4 +481,8 @@
#define SENSOR_COORDS 3
// Cult summon possibilities
#define SUMMON_POSSIBILITIES 3
#define SUMMON_POSSIBILITIES 3
#define DICE_NOT_RIGGED 1
#define DICE_BASICALLY_RIGGED 2
#define DICE_TOTALLY_RIGGED 3
+6
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@@ -19,6 +19,12 @@
return A
return 0
/proc/get_location_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
if(!A)
return null
return format_text ? format_text(A.name) : A.name
/proc/get_areas_in_range(dist=0, atom/center=usr)
if(!dist)
var/turf/T = get_turf(center)
+5 -1
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@@ -298,8 +298,12 @@ This is always put in the attack log.
loglevel = ATKLOG_FEW
else if(istype(user) && !user.ckey && !target.ckey) // Attacks between NPCs are only shown to admins with ATKLOG_ALL
loglevel = ATKLOG_ALL
else if(!target.ckey) // Attacks by players on NPCs are only shown to admins with ATKLOG_ALL or ATKLOG_ALMOSTALL
else if(!user.ckey || !target.ckey) // Player v NPC combat is de-prioritized.
loglevel = ATKLOG_ALMOSTALL
else
var/area/A = get_area(target)
if(A && A.hide_attacklogs)
loglevel = ATKLOG_ALMOSTALL
msg_admin_attack("[key_name_admin(user)] vs [key_name_admin(target)]: [what_done]", loglevel)
+46 -2
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@@ -28,6 +28,11 @@
/*
* Text sanitization
*/
// Can be used almost the same way as normal input for text
/proc/clean_input(Message, Title, Default, mob/user=usr)
var/txt = input(user, Message, Title, Default) as text | null
if(txt)
return html_encode(txt)
//Simply removes < and > and limits the length of the message
/proc/strip_html_simple(var/t,var/limit=MAX_MESSAGE_LEN)
@@ -125,8 +130,10 @@
//Filters out undesirable characters from names
/proc/reject_bad_name(var/t_in, var/allow_numbers=0, var/max_length=MAX_NAME_LEN)
// Decode so that names with characters like < are still rejected. Will be encoded again at the end
t_in = html_decode(t_in)
if(!t_in || length(t_in) > max_length)
return //Rejects the input if it is null or if it is longer then the max length allowed
return //Rejects the input if it is null or if it is longer than the max length allowed
var/number_of_alphanumeric = 0
var/last_char_group = 0
@@ -185,7 +192,7 @@
for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai","plating")) //prevents these common metagamey names
if(cmptext(t_out,bad_name)) return //(not case sensitive)
return t_out
return html_encode(t_out)
//checks text for html tags
//if tag is not in whitelist (var/list/paper_tag_whitelist in global.dm)
@@ -538,6 +545,43 @@ proc/checkhtml(var/t)
text = copytext(text, 1, MAX_PAPER_MESSAGE_LEN)
return text
/proc/convert_pencode_arg(text, tag, arg)
arg = sanitize_simple(html_encode(arg), list("''"="","\""="", "?"=""))
// https://cheatsheetseries.owasp.org/cheatsheets/Cross_Site_Scripting_Prevention_Cheat_Sheet.html#rule-4---css-escape-and-strictly-validate-before-inserting-untrusted-data-into-html-style-property-values
var/list/style_attacks = list("javascript:", "expression", "byond:", "file:")
for(var/style_attack in style_attacks)
if(findtext(arg, style_attack))
// Do not attempt to render dangerous things
return text
if(tag == "class")
return "<span class='[arg]'>"
if(tag == "style")
return "<span style='[arg]'>"
if(tag == "img")
var/list/img_props = splittext(arg, ";")
if(img_props.len == 3)
return "<img src='[img_props[1]]' width='[img_props[2]]' height='[img_props[3]]'>"
if(img_props.len == 2)
return "<img src='[img_props[1]]' width='[img_props[2]]'>"
return "<img src='[arg]'>"
return text
/proc/admin_pencode_to_html()
var/text = pencode_to_html(arglist(args))
var/regex/R = new(@"\[(.*?) (.*?)\]", "ge")
text = R.Replace(text, /proc/convert_pencode_arg)
text = replacetext(text, "\[/class\]", "</span>")
text = replacetext(text, "\[/style\]", "</span>")
text = replacetext(text, "\[/img\]", "</img>")
return text
/proc/html_to_pencode(text)
text = replacetext(text, "<BR>", "\n")
text = replacetext(text, "<center>", "\[center\]")
+3 -1
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@@ -88,4 +88,6 @@ var/copier_items_printed_logged = FALSE
GLOBAL_VAR(map_name) // Self explanatory
var/global/datum/datacore/data_core = null // Station datacore, manifest, etc
var/global/datum/datacore/data_core = null // Station datacore, manifest, etc
GLOBAL_VAR_INIT(panic_bunker_enabled, 0) // Is the panic bunker enabled
+8 -2
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@@ -107,14 +107,20 @@
#define ui_healthdoll "EAST-1:28,CENTER-1:15"
#define ui_health "EAST-1:28,CENTER:17"
#define ui_internal "EAST-1:28,CENTER+1:19"
//borgs
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
//aliens
#define ui_alien_health "EAST-1:28,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
//constructs
#define ui_construct_pull "EAST-1:28,SOUTH+1:10" //above the zone_sel icon
#define ui_construct_health "EAST,CENTER:15" //same height as humans, hugging the right border
//slimes
#define ui_slime_health "EAST,CENTER:15" //same as borgs, constructs and humans
//Pop-up inventory
#define ui_shoes "WEST+1:8,SOUTH:5"
+29 -3
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@@ -2,6 +2,25 @@
var/datum/action/linked_action
screen_loc = null
/obj/screen/movable/action_button/MouseDrop(over_object)
if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle)))
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
closeToolTip(usr)
return
var/obj/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(linked_action), actions.Find(B.linked_action))
moved = FALSE
B.moved = FALSE
closeToolTip(usr)
usr.update_action_buttons()
else if(istype(over_object, /obj/screen/movable/action_button/hide_toggle))
closeToolTip(usr)
else
closeToolTip(usr)
return ..()
/obj/screen/movable/action_button/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
@@ -29,6 +48,13 @@
icon_state = "bg_default"
var/hidden = 0
/obj/screen/movable/action_button/hide_toggle/MouseDrop(over_object)
if(istype(over_object, /obj/screen/movable/action_button))
closeToolTip(usr)
else
closeToolTip(usr)
return ..()
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
@@ -83,9 +109,9 @@
var/image/img = image(icon, src, hidden ? "show" : "hide")
overlays += img
/obj/screen/movable/action_button/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc)
/obj/screen/movable/action_button/MouseEntered(location, control, params)
if(!QDELETED(src))
openToolTip(usr, src, params, title = name, content = desc)
/obj/screen/movable/action_button/MouseExited()
closeToolTip(usr)
+7 -1
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@@ -256,4 +256,10 @@
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
static_inventory += using
static_inventory += using
//Intent
using = new /obj/screen/act_intent/robot/AI()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
+9
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@@ -95,6 +95,9 @@
icon = 'icons/mob/screen_robot.dmi'
screen_loc = ui_borg_intents
/obj/screen/act_intent/robot/AI
screen_loc = "EAST-1:32,SOUTH:70"
/obj/screen/mov_intent
name = "run/walk toggle"
icon_state = "running"
@@ -453,6 +456,12 @@
/obj/screen/healths/corgi
icon = 'icons/mob/screen_corgi.dmi'
/obj/screen/healths/slime
icon = 'icons/mob/screen_slime.dmi'
icon_state = "slime_health0"
screen_loc = ui_slime_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/guardian
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
+18
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@@ -0,0 +1,18 @@
/mob/living/carbon/slime/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/slime(src)
/mob/living/simple_animal/slime/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/slime(src)
/datum/hud/slime/New(mob/owner)
..()
mymob.healths = new /obj/screen/healths/slime()
infodisplay += mymob.healths
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = 'icons/mob/screen_slime.dmi'
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_construct_pull
hotkeybuttons += mymob.pullin
+17 -9
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@@ -72,11 +72,15 @@
var/assistantlimit = 0 //enables assistant limiting
var/assistantratio = 2 //how many assistants to security members
// The AFK subsystem will not be activated if any of the below config values are equal or less than 0
var/warn_afk_minimum = 0 // How long till you get a warning while being AFK
var/auto_cryo_afk = 0 // How long till you get put into cryo when you're AFK
var/auto_despawn_afk = 0 // How long till you actually despawn in cryo when you're AFK (Not ssd so not automatic)
var/auto_cryo_ssd_mins = 0
var/ssd_warning = 0
var/prob_free_golems = 75 //chance for free golems spawners to appear roundstart
var/unrestricted_free_golems = FALSE //if true, free golems can appear on all roundtypes
var/list_afk_minimum = 5 // How long people have to be AFK before it's listed on the "List AFK players" verb
var/traitor_objectives_amount = 2
var/shadowling_max_age = 0
@@ -305,20 +309,24 @@
if("jobs_have_minimal_access")
config.jobs_have_minimal_access = 1
if("prob_free_golems")
config.prob_free_golems = text2num(value)
if("unrestricted_free_golems")
config.unrestricted_free_golems = TRUE
if("shadowling_max_age")
config.shadowling_max_age = text2num(value)
if("warn_afk_minimum")
config.warn_afk_minimum = text2num(value)
if("auto_cryo_afk")
config.auto_cryo_afk = text2num(value)
if("auto_despawn_afk")
config.auto_despawn_afk = text2num(value)
if("auto_cryo_ssd_mins")
config.auto_cryo_ssd_mins = text2num(value)
if("ssd_warning")
config.ssd_warning = 1
if("list_afk_minimum")
config.list_afk_minimum = text2num(value)
if("ipintel_email")
if(value != "ch@nge.me")
config.ipintel_email = value
+81
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@@ -0,0 +1,81 @@
#define AFK_WARNED 1
#define AFK_CRYOD 2
SUBSYSTEM_DEF(afk)
name = "AFK Watcher"
wait = 300
flags = SS_BACKGROUND
var/list/afk_players = list() // Associative list. ckey as key and AFK state as value
/datum/controller/subsystem/afk/Initialize()
if(config.warn_afk_minimum <= 0 || config.auto_cryo_afk <= 0 || config.auto_despawn_afk <= 0)
flags |= SS_NO_FIRE
/datum/controller/subsystem/afk/fire()
var/list/toRemove = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(!H.ckey) // Useless non ckey creatures
continue
var/turf/T
// Only players and players with the AFK watch enabled
// No dead, unconcious, restrained, people without jobs, people on other Z levels than the station or antags
if(!H.client || !H.client.prefs.afk_watch || !H.mind || \
H.stat || H.restrained() || !H.job || H.mind.special_role || \
!is_station_level((T = get_turf(H)).z)) // Assign the turf as last. Small optimization
if(afk_players[H.ckey])
toRemove += H.ckey
continue
var/mins_afk = round(H.client.inactivity / 600)
if(mins_afk < config.warn_afk_minimum)
if(afk_players[H.ckey])
toRemove += H.ckey
continue
if(!afk_players[H.ckey])
afk_players[H.ckey] = AFK_WARNED
warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes. You will be cryod after [config.auto_cryo_afk] total minutes and fully despawned after [config.auto_despawn_afk] total minutes. Please move or click in game if you want to avoid being despawned.</span>")
else
var/area/A = T.loc // Turfs loc is the area
if(afk_players[H.ckey] == AFK_WARNED)
if(mins_afk >= config.auto_cryo_afk && A.can_get_auto_cryod)
if(A.fast_despawn)
toRemove += H.ckey
warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes. You have been despawned instantly due to you being in a secure area.</span>")
msg_admins(H, mins_afk, T, "forcefully despawned", "AFK in a fast despawn area")
force_cryo_human(H)
else if(cryo_ssd(H))
afk_players[H.ckey] = AFK_CRYOD
msg_admins(H, mins_afk, T, "put into cryostorage")
warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes and have been moved to cryostorage. After being AFK for [config.auto_despawn_afk] total minutes you will be fully despawned. Please eject yourself (right click, eject) out of the cryostorage if you want to avoid being despawned.</span>")
else if(mins_afk >= config.auto_despawn_afk)
var/obj/machinery/cryopod/P = H.loc
msg_admins(H, mins_afk, T, "forcefully despawned")
warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes.</span>")
toRemove += H.ckey
P.despawn_occupant()
removeFromWatchList(toRemove)
/datum/controller/subsystem/afk/proc/warn(mob/living/carbon/human/H, text)
to_chat(H, text)
SEND_SOUND(H, 'sound/effects/adminhelp.ogg')
if(H.client)
window_flash(H.client)
/datum/controller/subsystem/afk/proc/msg_admins(mob/living/carbon/human/H, mins_afk, turf/location, action, info)
log_admin("[key_name(H)] has been [action] by the AFK Watcher subsystem after being AFK for [mins_afk] minutes.[info ? " Extra info:" + info : ""]")
message_admins("[key_name_admin(H)] at ([get_area(location).name] [ADMIN_JMP(location)]) has been [action] by the AFK Watcher subsystem after being AFK for [mins_afk] minutes.[info ? " Extra info:" + info : ""]")
/datum/controller/subsystem/afk/proc/removeFromWatchList(list/toRemove)
for(var/C in toRemove)
for(var/i in 1 to afk_players.len)
if(afk_players[i] == C)
afk_players.Cut(i, i + 1)
break
#undef AFK_WARNED
#undef AFK_CRYOD
+3 -1
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@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(air)
var/list/networks = list()
var/list/atmos_machinery = list()
var/list/pipe_init_dirs_cache = list()
var/list/machinery_to_construct = list()
@@ -67,9 +68,10 @@ SUBSYSTEM_DEF(air)
setup_allturfs()
setup_atmos_machinery(GLOB.machines)
setup_pipenets(GLOB.machines)
for(var/obj/machinery/atmospherics/A in machinery_to_construct)
A.initialize_atmos_network()
return ..()
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = TICK_USAGE_REAL
+1 -1
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@@ -249,7 +249,7 @@ SUBSYSTEM_DEF(events)
else if(href_list["back"])
selected_event_container = null
else if(href_list["set_name"])
var/name = input("Enter event name.", "Set Name") as text|null
var/name = clean_input("Enter event name.", "Set Name")
if(name)
var/datum/event_meta/EM = locate(href_list["set_name"])
EM.name = name
+7 -8
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@@ -33,25 +33,22 @@ SUBSYSTEM_DEF(input)
"default" = list(
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"T" = "say",
"M" = "me",
"F3" = "say",
"T" = ".say",
"M" = ".me",
"Back" = "\".winset \\\"input.focus=true input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
),
"old_default" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_hotkeys map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\"",
"Ctrl+T" = "say",
"Ctrl+T" = ".say",
"Ctrl+O" = "ooc",
"F3" = "say",
),
"old_hotkeys" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"T" = "say",
"M" = "me",
"F3" = "say",
"T" = ".say",
"M" = ".me",
"Back" = "\".winset \\\"input.focus=true input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
@@ -118,6 +115,8 @@ SUBSYSTEM_DEF(input)
/datum/controller/subsystem/input/fire()
var/list/clients = GLOB.clients // Let's sing the list cache song
if(listclearnulls(clients)) // clear nulls before we run keyloop
log_world("Found a null in clients list!")
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
+1 -1
View File
@@ -20,7 +20,7 @@ SUBSYSTEM_DEF(mapping)
var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max)
for(var/i = 1, i <= num_extra_space, i++)
var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED, traits = list(REACHABLE))
seedRuins(list(zlev), rand(0, 3), /area/space, space_ruins_templates)
// Setup the Z-level linkage
@@ -8,7 +8,7 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets
name = "Mentor Tickets"
ticket_system_name = "Mentor Tickets"
ticket_name = "Mentor Ticket"
span_text = "<span class='mentorhelp'>"
span_class = "mentorhelp"
close_rights = R_MENTOR | R_ADMIN
/datum/controller/subsystem/tickets/mentor_tickets/message_staff(var/msg)
@@ -17,5 +17,5 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets
/datum/controller/subsystem/tickets/mentor_tickets/Initialize()
close_messages = list("<font color='red' size='3'><b>- [ticket_name] Closed -</b></font>",
"<span class='boldmessage'>Please try to be as descriptive as possible in mentor helps. Mentors do not know the full situation you're in and need more information to give you a helpful response.</span>",
"[span_text]Your [ticket_name] has now been closed.</span>")
"<span class='[span_class]'>Your [ticket_name] has now been closed.</span>")
return ..()
+18 -16
View File
@@ -12,7 +12,7 @@
SUBSYSTEM_DEF(tickets)
name = "Admin Tickets"
var/span_text = "<span class='adminticket'>"
var/span_class = "adminticket"
var/ticket_system_name = "Admin Tickets"
var/ticket_name = "Admin Ticket"
var/close_rights = R_ADMIN
@@ -30,7 +30,7 @@ SUBSYSTEM_DEF(tickets)
/datum/controller/subsystem/tickets/Initialize()
close_messages = list("<font color='red' size='4'><b>- [ticket_name] Rejected! -</b></font>",
"<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the staff member has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>",
"[span_text]Your [ticket_name] has now been closed.</span>")
"<span class='[span_class]'>Your [ticket_name] has now been closed.</span>")
LAZYINITLIST(allTickets)
return ..()
@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(tickets)
var/report
for(var/num in stales)
report += "[num], "
message_staff("[span_text]Tickets [report] have been open for over [TICKET_TIMEOUT / 600] minutes. Changing status to stale.</span>")
message_staff("<span class='[span_class]'>Tickets [report] have been open for over [TICKET_TIMEOUT / 600] minutes. Changing status to stale.</span>")
/datum/controller/subsystem/tickets/stat_entry()
..("Tickets: [LAZYLEN(allTickets)]")
@@ -80,7 +80,7 @@ SUBSYSTEM_DEF(tickets)
var/datum/ticket/existingTicket = checkForOpenTicket(C)
if(existingTicket)
existingTicket.setCooldownPeriod()
to_chat(C.mob, "[span_text]Your [ticket_name] #[existingTicket.ticketNum] remains open! Visit \"My tickets\" under the Admin Tab to view it.</span>")
to_chat(C.mob, "<span class='[span_class]'>Your [ticket_name] #[existingTicket.ticketNum] remains open! Visit \"My tickets\" under the Admin Tab to view it.</span>")
return
if(!title)
@@ -93,7 +93,7 @@ SUBSYSTEM_DEF(tickets)
T.mobControlled = C.mob
//Inform the user that they have opened a ticket
to_chat(C, "[span_text]You have opened [ticket_name] number #[(getTicketCounter() - 1)]! Please be patient and we will help you soon!</span>")
to_chat(C, "<span class='[span_class]'>You have opened [ticket_name] number #[(getTicketCounter() - 1)]! Please be patient and we will help you soon!</span>")
//Set ticket state with key N to open
/datum/controller/subsystem/tickets/proc/openTicket(N)
@@ -138,8 +138,10 @@ SUBSYSTEM_DEF(tickets)
var/datum/ticket/T = allTickets[N]
return T.clientName
/datum/controller/subsystem/tickets/proc/assignStaffToTicket(client/C, var/N)
/datum/controller/subsystem/tickets/proc/assignStaffToTicket(client/C, N)
var/datum/ticket/T = allTickets[N]
if(T.staffAssigned != null && T.staffAssigned != C && alert("Ticket is already assigned to [T.staffAssigned.ckey]. Are you sure you want to take it?","Take ticket","No","Yes") != "Yes")
return FALSE
T.assignStaff(C)
return TRUE
@@ -158,7 +160,7 @@ SUBSYSTEM_DEF(tickets)
var/ticketState // State of the ticket, open, closed, resolved etc
var/timeUntilStale // When the ticket goes stale
var/ticketCooldown // Cooldown before allowing the user to open another ticket.
var/staffAssigned // Staff member who has assigned themselves to this ticket
var/client/staffAssigned // Staff member who has assigned themselves to this ticket
/datum/ticket/New(tit, cont, num)
title = tit
@@ -367,15 +369,15 @@ UI STUFF
if(href_list["resolve"])
var/indexNum = text2num(href_list["resolve"])
if(resolveTicket(indexNum))
message_staff("[span_text][usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "[span_text]Your [ticket_name] has now been resolved.</span>")
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "<span class='[span_class]'>Your [ticket_name] has now been resolved.</span>")
showUI(usr)
if(href_list["detailresolve"])
var/indexNum = text2num(href_list["detailresolve"])
if(resolveTicket(indexNum))
message_staff("[span_text][usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "[span_text]Your [ticket_name] has now been resolved.</span>")
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "<span class='[span_class]'>Your [ticket_name] has now been resolved.</span>")
showDetailUI(usr, indexNum)
if(href_list["detailclose"])
@@ -386,7 +388,7 @@ UI STUFF
if(alert("Are you sure? This will send a negative message.",,"Yes","No") != "Yes")
return
if(closeTicket(indexNum))
message_staff("[span_text][usr.client] / ([usr]) closed [ticket_name] number [indexNum]</span>")
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) closed [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), close_messages)
showDetailUI(usr, indexNum)
@@ -394,7 +396,7 @@ UI STUFF
if(href_list["detailreopen"])
var/indexNum = text2num(href_list["detailreopen"])
if(openTicket(indexNum))
message_staff("[span_text][usr.client] / ([usr]) re-opened [ticket_name] number [indexNum]</span>")
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) re-opened [ticket_name] number [indexNum]</span>")
showDetailUI(usr, indexNum)
if(href_list["assignstaff"])
@@ -404,8 +406,8 @@ UI STUFF
/datum/controller/subsystem/tickets/proc/takeTicket(var/index)
if(assignStaffToTicket(usr.client, index))
if(span_text == "<span class='mentorhelp'>")
message_staff("[span_text][usr.client] / ([usr]) has taken [ticket_name] number [index]</span>")
if(span_class == "mentorhelp")
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) has taken [ticket_name] number [index]</span>")
else
message_staff("<span class='admin_channel'>[usr.client] / ([usr]) has taken [ticket_name] number [index]</span>", TRUE)
to_chat_safe(returnClient(index), "[span_text]Your [ticket_name] is being handled by [usr.client].</span>")
to_chat_safe(returnClient(index), "<span class='[span_class]'>Your [ticket_name] is being handled by [usr.client].</span>")
+1 -1
View File
@@ -119,7 +119,7 @@
owner = null
return ..()
/obj/effect/ebeam/deadly/Crossed(atom/A)
/obj/effect/ebeam/deadly/Crossed(atom/A, oldloc)
..()
A.ex_act(1)
+15
View File
@@ -0,0 +1,15 @@
/datum/component/waddling
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
+16 -2
View File
@@ -100,15 +100,20 @@
height = 400
immediate_submit = TRUE
/datum/async_input/ranked/New()
..()
popup.add_script("rankedInput.js", 'html/browser/rankedInput.js')
popup.add_head_content("<title>Drag and drop or use the buttons to reorder</title>")
/datum/async_input/ranked/render_choices()
var/dat = "<div>"
dat += "<table style='margin: auto; text-align: left;'>"
dat += "<table id='choices' uid=[UID()] style='margin: auto; text-align: left;'>"
for(var/i = 1, i <= choices.len, i++)
var/choice = choices[i]
dat += "<tr>"
dat += "<td>[button("+", i != 1 ? "upvote=[i]" : "", , i == 1)]</td>"
dat += "<td>[button("-", i != choices.len ? "downvote=[i]" : "", , i == choices.len)]</td>"
dat += "<td>[i]. [choice]</td>"
dat += "<td style='cursor: move;' index='[i]' ondrop='drop(event)' ondragover='allowDrop(event)' draggable='true' ondragstart='drag(event)'>[i]. [choice]</td>"
dat += "</tr>"
dat += "</table>"
dat += "</div>"
@@ -131,6 +136,15 @@
show()
return
if(href_list["cut"] && href_list["insert"])
var/cut = text2num(href_list["cut"])
var/insert = text2num(href_list["insert"])
var/choice = choices[cut]
choices.Cut(cut, cut + 1)
choices.Insert(insert, choice)
show()
return
..()
/datum/async_input/autocomplete
+2 -1
View File
@@ -22,7 +22,8 @@ var/datum/atom_hud/huds = list( \
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),\
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),\
ANTAG_HUD_DEVIL = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_EVENTMISC = new/datum/atom_hud/antag/hidden()\
ANTAG_HUD_EVENTMISC = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_BLOB = new/datum/atom_hud/antag/hidden()\
)
/datum/atom_hud
+1
View File
@@ -42,6 +42,7 @@
var/list/kills = list()
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/list/targets = list()
var/has_been_rev = 0//Tracks if this mind has been a rev or not
+121 -1
View File
@@ -12,6 +12,14 @@
Comes with a rustic wooden bar and suicidal bartender."
suffix = "lavaland_biodome_beach.dmm"
/datum/map_template/ruin/lavaland/cube
name = "The Wishgranter Cube"
id = "wishgranter-cube"
description = "Nothing good can come from this. Learn from their mistakes and turn around."
suffix = "lavaland_surface_cube.dmm"
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/seed_vault
name = "Seed Vault"
id = "seed-vault"
@@ -38,6 +46,15 @@ datum/map_template/ruin/lavaland/ash_walker
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/free_golem
name = "Free Golem Ship"
id = "golem-ship"
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
suffix = "lavaland_surface_golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
name = "Animal Hospital"
id = "animal-hospital"
@@ -46,6 +63,49 @@ datum/map_template/ruin/lavaland/ash_walker
suffix = "lavaland_surface_animal_hospital.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/sin
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/sin/envy
name = "Ruin of Envy"
id = "envy"
description = "When you get what they have, then you'll finally be happy."
suffix = "lavaland_surface_envy.dmm"
/datum/map_template/ruin/lavaland/sin/gluttony
name = "Ruin of Gluttony"
id = "gluttony"
description = "If you eat enough, then eating will be all that you do."
suffix = "lavaland_surface_gluttony.dmm"
/datum/map_template/ruin/lavaland/sin/greed
name = "Ruin of Greed"
id = "greed"
description = "Sure you don't need magical powers, but you WANT them, and that's what's important."
suffix = "lavaland_surface_greed.dmm"
/datum/map_template/ruin/lavaland/sin/pride
name = "Ruin of Pride"
id = "pride"
description = "Wormhole lifebelts are for LOSERS, who you are better than."
suffix = "lavaland_surface_pride.dmm"
/datum/map_template/ruin/lavaland/sin/sloth
name = "Ruin of Sloth"
id = "sloth"
description = "..."
suffix = "lavaland_surface_sloth.dmm"
cost = 0
/datum/map_template/ruin/lavaland/ratvar
name = "Dead God"
id = "ratvar"
description = "Ratvars final resting place."
suffix = "lavaland_surface_dead_ratvar.dmm"
cost = 0
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/hierophant
name = "Hierophant's Arena"
id = "hierophant"
@@ -70,6 +130,51 @@ datum/map_template/ruin/lavaland/ash_walker
name = "Blood-Drunk Miner (Hunter)"
suffix = "lavaland_surface_blooddrunk3.dmm"
/datum/map_template/ruin/lavaland/ufo_crash
name = "UFO Crash"
id = "ufo-crash"
description = "Turns out that keeping your abductees unconscious is really important. Who knew?"
suffix = "lavaland_surface_ufo_crash.dmm"
cost = 5
/datum/map_template/ruin/lavaland/xeno_nest
name = "Xenomorph Nest"
id = "xeno-nest"
description = "These xenomorphs got bored of horrifically slaughtering people on space stations, and have settled down on a nice lava filled hellscape to focus on what's really important in life. \
Quality memes."
suffix = "lavaland_surface_xeno_nest.dmm"
cost = 20
/datum/map_template/ruin/lavaland/fountain
name = "Fountain Hall"
id = "fountain"
description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
suffix = "lavaland_surface_fountain_hall.dmm"
cost = 5
/datum/map_template/ruin/lavaland/survivalcapsule
name = "Survival Capsule Ruins"
id = "survivalcapsule"
description = "What was once sanctuary to the common miner, is now their tomb."
suffix = "lavaland_surface_survivalpod.dmm"
cost = 5
/datum/map_template/ruin/lavaland/pizza
name = "Ruined Pizza Party"
id = "pizza"
description = "Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by."
suffix = "lavaland_surface_pizzaparty.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/cultaltar
name = "Summoning Ritual"
id = "cultaltar"
description = "A place of vile worship, the scrawling of blood in the middle glowing eerily. A demonic laugh echoes throughout the caverns"
suffix = "lavaland_surface_cultaltar.dmm"
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/hermit
name = "Makeshift Shelter"
id = "hermitcave"
@@ -84,4 +189,19 @@ datum/map_template/ruin/lavaland/ash_walker
description = "A Syndicate shuttle had an unfortunate stowaway..."
suffix = "lavaland_surface_swarmer_crash.dmm"
allow_duplicates = FALSE
cost = 20
cost = 20
/datum/map_template/ruin/lavaland/miningripley
name = "Ripley"
id = "ripley"
description = "A heavily-damaged mining ripley, property of a very unfortunate miner. You might have to do a bit of work to fix this thing up."
suffix = "lavaland_surface_random_ripley.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/puzzle
name = "Ancient Puzzle"
id = "puzzle"
description = "Mystery to be solved."
suffix = "lavaland_surface_puzzle.dmm"
cost = 5
+3 -3
View File
@@ -1107,10 +1107,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
/datum/uplink_item/stealthy_tools/thermal
name = "Thermal Imaging Glasses"
desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
name = "Thermal Chameleon Glasses"
desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
reference = "THIG"
item = /obj/item/clothing/glasses/thermal/syndi
item = /obj/item/clothing/glasses/chameleon/thermal
cost = 6
/datum/uplink_item/stealthy_tools/traitor_belt
+1 -1
View File
@@ -95,7 +95,7 @@
receivers -= M
garbled_receivers |= M
for(var/mob/M in GLOB.dead_mob_list)
if(M.client && M.stat == DEAD)
if(M.client && M.stat == DEAD && !isnewplayer(M))
receivers |= M
return list(receivers, garbled_receivers)
+11
View File
@@ -50,6 +50,7 @@ var/list/ghostteleportlocs = list()
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/adminconstruction
@@ -57,6 +58,7 @@ var/list/ghostteleportlocs = list()
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/space
icon_state = "space"
@@ -522,6 +524,7 @@ var/list/ghostteleportlocs = list()
icon_state = "thunder"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/tdome/arena_source
@@ -1400,10 +1403,12 @@ var/list/ghostteleportlocs = list()
name = "\improper Prison Wing"
icon_state = "sec_prison_perma"
fast_despawn = TRUE
can_get_auto_cryod = FALSE
/area/security/prison
name = "\improper Prison Wing"
icon_state = "sec_prison"
can_get_auto_cryod = FALSE
/area/security/prison/prison_break()
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
@@ -1432,14 +1437,17 @@ var/list/ghostteleportlocs = list()
/area/security/execution
name = "\improper Execution"
icon_state = "execution"
can_get_auto_cryod = FALSE
/area/security/processing
name = "\improper Prisoner Processing"
icon_state = "prisonerprocessing"
can_get_auto_cryod = FALSE
/area/security/interrogation
name = "\improper Interrogation"
icon_state = "interrogation"
can_get_auto_cryod = FALSE
/area/security/seceqstorage
name = "\improper Security Equipment Storage"
@@ -1456,6 +1464,7 @@ var/list/ghostteleportlocs = list()
/area/security/interrogationobs
name = "\improper Interrogation Observation"
icon_state = "security"
can_get_auto_cryod = FALSE
/area/security/evidence
name = "\improper Evidence Room"
@@ -1464,6 +1473,7 @@ var/list/ghostteleportlocs = list()
/area/security/prisonlockers
name = "\improper Prisoner Lockers"
icon_state = "sec_prison_lockers"
can_get_auto_cryod = FALSE
/area/security/medbay
name = "\improper Security Medbay"
@@ -1472,6 +1482,7 @@ var/list/ghostteleportlocs = list()
/area/security/prisonershuttle
name = "\improper Security Prisoner Shuttle"
icon_state = "security"
can_get_auto_cryod = FALSE
/area/security/warden
name = "\improper Warden's Office"
+3 -1
View File
@@ -33,7 +33,7 @@
var/static_equip
var/static_light = FALSE
var/static_environ
var/has_gravity = TRUE
var/list/apc = list()
var/no_air = null
@@ -64,6 +64,8 @@
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
var/fast_despawn = FALSE
var/can_get_auto_cryod = TRUE
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
/area/Initialize(mapload)
GLOB.all_areas += src
+2 -1
View File
@@ -16,7 +16,7 @@
icon_state = "dk_yellow"
/area/ruin/powered/golem_ship
name = "Free Golem Ship"
name = "Free Golem Landing"
icon_state = "dk_yellow"
/area/ruin/powered/greed
@@ -37,6 +37,7 @@
icon_state = "dk_yellow"
ambientsounds = list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
report_alerts = FALSE
hide_attacklogs = TRUE
/area/ruin/unpowered/syndicate_lava_base/engineering
name = "Syndicate Lavaland Engineering"
+1 -1
View File
@@ -361,7 +361,7 @@
fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
fingerprintslast = H.ckey
return 0
if(!( fingerprints ))
if(!fingerprints)
if(fingerprintslast != H.ckey)
//Add the list if it does not exist.
if(!fingerprintshidden)
+4 -2
View File
@@ -219,7 +219,7 @@
// Previously known as HasEntered()
// This is automatically called when something enters your square
/atom/movable/Crossed(atom/movable/AM)
/atom/movable/Crossed(atom/movable/AM, oldloc)
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
/atom/movable/Bump(atom/A, yes) //the "yes" arg is to differentiate our Bump proc from byond's, without it every Bump() call would become a double Bump().
@@ -245,7 +245,9 @@
if(destination)
destination.Entered(src)
for(var/atom/movable/AM in destination)
AM.Crossed(src)
if(AM == src)
continue
AM.Crossed(src, old_loc)
var/turf/oldturf = get_turf(old_loc)
var/turf/destturf = get_turf(destination)
var/old_z = (oldturf ? oldturf.z : null)
+15 -1
View File
@@ -437,4 +437,18 @@ var/global/list/bad_blocks[0]
var/datum/species/S = data["species"]
species = new S
b_type = data["b_type"]
real_name = data["real_name"]
real_name = data["real_name"]
/datum/dna/proc/transfer_identity(mob/living/carbon/human/destination)
if(!istype(destination))
return
// We manually set the species to ensure all proper species change procs are called.
destination.set_species(species.type, retain_damage = TRUE)
var/datum/dna/new_dna = Clone()
new_dna.species = destination.dna.species
destination.dna = new_dna
destination.dna.species.handle_dna(destination) // Handle DNA has to be re-called as the DNA was changed.
destination.UpdateAppearance()
domutcheck(destination, null, MUTCHK_FORCED)
+14 -5
View File
@@ -14,7 +14,6 @@ var/list/blob_nodes = list()
required_enemies = 1
recommended_enemies = 1
restricted_jobs = list("Cyborg", "AI")
free_golems_disabled = TRUE
var/declared = 0
var/burst = 0
@@ -43,9 +42,11 @@ var/list/blob_nodes = list()
for(var/j = 0, j < cores_to_spawn, j++)
if(!possible_blobs.len)
break
var/datum/mind/blob = pick(possible_blobs)
infected_crew += blob
blob.special_role = SPECIAL_ROLE_BLOB
update_blob_icons_added(blob)
blob.restricted_roles = restricted_jobs
log_game("[key_name(blob)] has been selected as a Blob")
possible_blobs -= blob
@@ -67,8 +68,11 @@ var/list/blob_nodes = list()
var/datum/mind/blobmind = blob.mind
if(!istype(blobmind))
return 0
infected_crew += blobmind
blobmind.special_role = SPECIAL_ROLE_BLOB
update_blob_icons_added(blobmind)
log_game("[key_name(blob)] has been selected as a Blob")
greet_blob(blobmind)
to_chat(blob, "<span class='userdanger'>You feel very tired and bloated! You don't have long before you burst!</span>")
@@ -186,16 +190,21 @@ var/list/blob_nodes = list()
return ..()
/datum/game_mode/blob/proc/stage(var/stage)
switch(stage)
if(0)
send_intercept(1)
declared = 1
if(1)
event_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
if(2)
send_intercept(2)
return
/datum/game_mode/proc/update_blob_icons_added(datum/mind/mob_mind)
var/datum/atom_hud/antag/antaghud = huds[ANTAG_HUD_BLOB]
antaghud.join_hud(mob_mind.current)
set_antag_hud(mob_mind.current, "hudblob")
/datum/game_mode/proc/update_blob_icons_removed(datum/mind/mob_mind)
var/datum/atom_hud/antag/antaghud = huds[ANTAG_HUD_BLOB]
antaghud.leave_hud(mob_mind.current)
set_antag_hud(mob_mind.current, null)
+3 -2
View File
@@ -25,7 +25,8 @@
if(blob_nodes.len)
var/list/nodes = list()
for(var/i = 1; i <= blob_nodes.len; i++)
nodes["Blob Node #[i]"] = blob_nodes[i]
var/obj/structure/blob/node/B = blob_nodes[i]
nodes["Blob Node #[i] ([get_location_name(B)])"] = B
var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
var/obj/structure/blob/node/chosen_node = nodes[node_name]
if(chosen_node)
@@ -388,7 +389,7 @@
set name = "Blob Broadcast"
set desc = "Speak with your blob spores and blobbernauts as your mouthpieces. This action is free."
var/speak_text = input(usr, "What would you like to say with your minions?", "Blob Broadcast", null) as text
var/speak_text = clean_input("What would you like to say with your minions?", "Blob Broadcast", null)
if(!speak_text)
return
+1 -1
View File
@@ -142,7 +142,7 @@
take_damage(Proj.damage, Proj.damage_type)
return 0
/obj/structure/blob/Crossed(var/mob/living/L)
/obj/structure/blob/Crossed(var/mob/living/L, oldloc)
..()
L.blob_act(src)
-1
View File
@@ -43,7 +43,6 @@ var/global/list/all_cults = list()
required_players = 30
required_enemies = 3
recommended_enemies = 4
free_golems_disabled = TRUE
var/datum/mind/sacrifice_target = null
var/finished = 0
+1 -1
View File
@@ -42,7 +42,7 @@
for(var/mob/M in GLOB.player_list)
if(iscultist(M))
to_chat(M, my_message)
else if(M in GLOB.dead_mob_list)
else if((M in GLOB.dead_mob_list) && !isnewplayer(M))
to_chat(M, "<span class='cultspeech'> <a href='?src=[M.UID()];follow=[user.UID()]'>(F)</a> [my_message] </span>")
log_say("(CULT) [message]", user)
+1 -1
View File
@@ -271,7 +271,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list(
return
return
/obj/effect/gateway/Crossed(AM as mob|obj)
/obj/effect/gateway/Crossed(AM as mob|obj, oldloc)
spawn(0)
return
return
+2 -3
View File
@@ -494,9 +494,8 @@ var/list/teleport_runes = list()
/obj/effect/rune/narsie/New()
..()
cultist_name = "Summon [SSticker.cultdat.entity_name]"
cultist_desc = "tears apart dimensional barriers, calling forth [SSticker.cultdat.entity_title3]. Requires 9 invokers."
cultist_name = "Summon [SSticker.cultdat ? SSticker.cultdat.entity_name : "your god"]"
cultist_desc = "tears apart dimensional barriers, calling forth [SSticker.cultdat ? SSticker.cultdat.entity_title3 : "your god"]. Requires 9 invokers."
/obj/effect/rune/narsie/check_icon()
return
+15
View File
@@ -1,4 +1,5 @@
/obj/item/paper/talisman
icon = 'icons/obj/paper.dmi'
icon_state = "paper_talisman"
var/cultist_name = "talisman"
var/cultist_desc = "A basic talisman. It serves no purpose."
@@ -7,6 +8,9 @@
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
/obj/item/paper/talisman/update_icon()//overriding this so the update_icon doesn't turn them into normal looking paper
SEND_SIGNAL(src, COMSIG_OBJ_UPDATE_ICON)
/obj/item/paper/talisman/examine(mob/user)
if(iscultist(user) || user.stat == DEAD)
to_chat(user, "<b>Name:</b> [cultist_name]")
@@ -49,6 +53,7 @@
//Supply Talisman: Has a few unique effects. Granted only to starter cultists.
/obj/item/paper/talisman/supply
cultist_name = "Supply Talisman"
icon_state = "supply"
cultist_desc = "A multi-use talisman that can create various objects. Intended to increase the cult's strength early on."
invocation = null
uses = 3
@@ -117,6 +122,7 @@
//Rite of Translocation: Same as rune
/obj/item/paper/talisman/teleport
cultist_name = "Talisman of Teleportation"
icon_state = "teleport"
cultist_desc = "A single-use talisman that will teleport a user to a random rune of the same keyword."
invocation = "Sas'so c'arta forbici!"
health_cost = 5
@@ -159,6 +165,7 @@
/obj/item/paper/talisman/summon_tome
cultist_name = "Talisman of Tome Summoning"
icon_state = "tome"
cultist_desc = "A one-use talisman that will call an untranslated tome from the archives of a cult."
invocation = "N'ath reth sh'yro eth d'raggathnor!"
health_cost = 1
@@ -173,6 +180,7 @@
/obj/item/paper/talisman/true_sight
cultist_name = "Talisman of Veiling"
icon_state = "veil"
cultist_desc = "A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes."
invocation = "Kla'atu barada nikt'o!"
health_cost = 1
@@ -197,6 +205,7 @@
//Rite of False Truths: Same as rune
/obj/item/paper/talisman/make_runes_fake
cultist_name = "Talisman of Disguising"
icon_state = "disguising"
cultist_desc = "A talisman that will make nearby runes appear fake."
invocation = "By'o nar'nar!"
@@ -212,6 +221,7 @@
//Rite of Disruption: Weaker than rune
/obj/item/paper/talisman/emp
cultist_name = "Talisman of Electromagnetic Pulse"
icon_state = "emp"
cultist_desc = "A talisman that will cause a moderately-sized electromagnetic pulse."
invocation = "Ta'gh fara'qha fel d'amar det!"
health_cost = 5
@@ -226,6 +236,7 @@
//Rite of Disorientation: Stuns and inhibit speech on a single target for quite some time
/obj/item/paper/talisman/stun
cultist_name = "Talisman of Stunning"
icon_state = "stunning"
cultist_desc = "A talisman that will stun and inhibit speech on a single target. To use, attack target directly."
invocation = "Dream sign:Evil sealing talisman!"
health_cost = 10
@@ -271,6 +282,7 @@
//Rite of Arming: Equips cultist armor on the user, where available
/obj/item/paper/talisman/armor
cultist_name = "Talisman of Arming"
icon_state = "arming"
cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to."
invocation = "N'ath reth sh'yro eth draggathnor!"
@@ -301,6 +313,7 @@
//Talisman of Horrors: Breaks the mind of the victim with nightmarish hallucinations
/obj/item/paper/talisman/horror
cultist_name = "Talisman of Horrors"
icon_state = "horror"
cultist_desc = "A talisman that will break the mind of the victim with nightmarish hallucinations."
invocation = "Lo'Nab Na'Dm!"
@@ -316,6 +329,7 @@
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets.
/obj/item/paper/talisman/construction
cultist_name = "Talisman of Construction"
icon_state = "construction"
cultist_desc = "Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on plasteel to make runed metal"
invocation = "Ethra p'ni dedol!"
uses = 25
@@ -360,6 +374,7 @@
//Talisman of Shackling: Applies special cuffs directly from the talisman
/obj/item/paper/talisman/shackle
cultist_name = "Talisman of Shackling"
icon_state = "shackling"
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
invocation = "In'totum Lig'abis!"
uses = 4
-8
View File
@@ -27,7 +27,6 @@
var/recommended_enemies = 0
var/newscaster_announcements = null
var/ert_disabled = 0
var/free_golems_disabled = FALSE
var/uplink_welcome = "Syndicate Uplink Console:"
var/uplink_uses = 20
@@ -81,7 +80,6 @@
// feedback_set_details("revision","[revdata.revision]")
feedback_set_details("server_ip","[world.internet_address]:[world.port]")
generate_station_goals()
check_free_golems()
start_state = new /datum/station_state()
start_state.count()
return 1
@@ -513,12 +511,6 @@ proc/display_roundstart_logout_report()
var/datum/station_goal/G = V
G.print_result()
/datum/game_mode/proc/check_free_golems() //check config and gamemode for free golems setting and run the prob to check if the round will have free golems spawned or not
if((config.unrestricted_free_golems || !free_golems_disabled) && prob(config.prob_free_golems))
for(var/obj/effect/landmark/free_golem_spawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
new /obj/effect/mob_spawn/human/golem/adamantine(L.loc)
/datum/game_mode/proc/update_eventmisc_icons_added(datum/mind/mob_mind)
var/datum/atom_hud/antag/antaghud = huds[ANTAG_HUD_EVENTMISC]
antaghud.join_hud(mob_mind.current)
@@ -545,7 +545,7 @@
light_color = LIGHT_COLOR_CYAN
health = 10
/obj/structure/swarmer/trap/Crossed(var/atom/movable/AM)
/obj/structure/swarmer/trap/Crossed(var/atom/movable/AM, oldloc)
if(isliving(AM))
var/mob/living/L = AM
if(!istype(L, /mob/living/simple_animal/hostile/swarmer))
@@ -42,7 +42,7 @@
do_teleport(M, M, 10)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj, oldloc)
..()
collision_ignite(AM)
@@ -103,7 +103,7 @@
invisibility = 1
/obj/item/effect/snare/Crossed(AM as mob|obj)
/obj/item/effect/snare/Crossed(AM as mob|obj, oldloc)
if(isliving(AM))
var/turf/snare_loc = get_turf(loc)
if(spawner)
-1
View File
@@ -12,7 +12,6 @@ proc/issyndicate(mob/living/M as mob)
required_players = 30 // 30 players - 5 players to be the nuke ops = 25 players remaining
required_enemies = 5
recommended_enemies = 5
free_golems_disabled = TRUE
var/const/agents_possible = 5 //If we ever need more syndicate agents.
+7 -4
View File
@@ -165,10 +165,13 @@
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in item_names
if(!targetitem)
return
var/list/obj/item/target_candidates = get_all_of_type(item_paths[targetitem], subtypes = TRUE)
for(var/obj/item/candidate in target_candidates)
if(!is_admin_level(candidate.loc.z))
target = candidate
var/list/target_candidates = get_all_of_type(item_paths[targetitem], subtypes = TRUE)
for(var/obj/item/candidate in target_candidates)
if(!is_admin_level((get_turf(candidate)).z))
target = candidate
break
if(!target)
to_chat(usr, "<span class='warning'>Failed to locate [targetitem]!</span>")
return
+6 -2
View File
@@ -25,6 +25,8 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
/datum/objective/proc/is_invalid_target(datum/mind/possible_target)
if(possible_target == owner)
return TARGET_INVALID_IS_OWNER
if(possible_target in owner.targets)
return TARGET_INVALID_IS_TARGET
if(!ishuman(possible_target.current))
return TARGET_INVALID_NOT_HUMAN
if(!possible_target.current.stat == DEAD)
@@ -52,7 +54,6 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
if(possible_targets.len > 0)
target = pick(possible_targets)
/datum/objective/assassinate
martyr_compatible = 1
@@ -361,9 +362,12 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
var/datum/theft_objective/O = new thefttype
if(owner.assigned_role in O.protected_jobs)
continue
if(O in owner.targets)
continue
if(O.flags & 2)
continue
steal_target=O
steal_target = O
explanation_text = "Steal [steal_target]. One was last seen in [get_location()]. "
if(islist(O.protected_jobs) && O.protected_jobs.len)
explanation_text += "It may also be in the possession of the [jointext(O.protected_jobs, ", ")]."
+7
View File
@@ -87,6 +87,7 @@
yandere_one.owner = traitor
traitor.objectives += yandere_one
yandere_one.find_target()
traitor.targets += yandere_one.target
objective_count++
var/datum/objective/maroon/yandere_two = new
yandere_two.owner = traitor
@@ -99,6 +100,7 @@
kill_objective.owner = traitor
kill_objective.find_target()
traitor.objectives += kill_objective
traitor.targets += kill_objective.target
var/datum/objective/survive/survive_objective = new
survive_objective.owner = traitor
@@ -124,26 +126,31 @@
destroy_objective.owner = traitor
destroy_objective.find_target()
traitor.objectives += destroy_objective
traitor.targets += destroy_objective.target
else if(prob(5))
var/datum/objective/debrain/debrain_objective = new
debrain_objective.owner = traitor
debrain_objective.find_target()
traitor.objectives += debrain_objective
traitor.targets += debrain_objective.target
else if(prob(30))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = traitor
maroon_objective.find_target()
traitor.objectives += maroon_objective
traitor.targets += maroon_objective.target
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
traitor.objectives += kill_objective
traitor.targets += kill_objective.target
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
traitor.objectives += steal_objective
traitor.targets += steal_objective.steal_target
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if(!(locate(/datum/objective/hijack) in traitor.objectives))
+13 -3
View File
@@ -261,8 +261,10 @@
for(var/mob/living/carbon/C in hearers(4))
if(C == user)
continue
if(ishuman(C) && (C:l_ear || C:r_ear) && istype((C:l_ear || C:r_ear), /obj/item/clothing/ears/earmuffs))
continue
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs))
continue
if(!affects(C))
continue
to_chat(C, "<span class='warning'><font size='3'><b>You hear a ear piercing shriek and your senses dull!</font></b></span>")
@@ -347,8 +349,16 @@
SSticker.mode.vampire_enthralled.Add(H.mind)
SSticker.mode.vampire_enthralled[H.mind] = user.mind
H.mind.special_role = SPECIAL_ROLE_VAMPIRE_THRALL
to_chat(H, "<span class='danger'>You have been Enthralled by [user]. Follow [user.p_their()] every command.</span>")
var/datum/objective/protect/serve_objective = new
serve_objective.owner = user.mind
serve_objective.target = H.mind
serve_objective.explanation_text = "You have been Enthralled by [user]. Follow [user.p_their()] every command."
H.mind.objectives += serve_objective
to_chat(H, "<span class='biggerdanger'>You have been Enthralled by [user]. Follow [user.p_their()] every command.</span>")
to_chat(user, "<span class='warning'>You have successfully Enthralled [H]. <i>If [H.p_they()] refuse[H.p_s()] to do as you say just adminhelp.</i></span>")
H.Stun(2)
add_attack_logs(user, H, "Vampire-thralled")
+10
View File
@@ -906,3 +906,13 @@
spellname = "sacred flame"
icon_state ="booksacredflame"
desc = "Become one with the flames that burn within... and invite others to do so as well."
/obj/item/spellbook/oneuse/random
icon_state = "random_book"
/obj/item/spellbook/oneuse/random/initialize()
. = ..()
var/static/banned_spells = list(/obj/item/spellbook/oneuse/mime, /obj/item/spellbook/oneuse/mime/fingergun, /obj/item/spellbook/oneuse/mime/fingergun/fake, /obj/item/spellbook/oneuse/mime/greaterwall)
var/real_type = pick(subtypesof(/obj/item/spellbook/oneuse) - banned_spells)
new real_type(loc)
qdel(src)
+1 -1
View File
@@ -7,8 +7,8 @@
required_players = 20
required_enemies = 1
recommended_enemies = 1
free_golems_disabled = TRUE
var/use_huds = 1
var/finished = 0
var/but_wait_theres_more = 0
+19 -18
View File
@@ -601,28 +601,29 @@ proc/get_all_job_icons() //For all existing HUD icons
return GLOB.joblist + list("Prisoner")
/obj/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/card/id/I
var/assignmentName = "Unknown"
var/rankName = "Unknown"
if(istype(src, /obj/item/pda))
var/obj/item/pda/P = src
I = P.id
assignmentName = P.ownjob
rankName = P.ownrank
else if(istype(src, /obj/item/card/id))
I = src
var/obj/item/card/id/I = src
assignmentName = I.assignment
rankName = I.rank
if(I)
var/job_icons = get_all_job_icons()
var/centcom = get_all_centcom_jobs()
var/job_icons = get_all_job_icons()
var/centcom = get_all_centcom_jobs()
if(I.assignment in centcom) //Return with the NT logo if it is a Centcom job
return "Centcom"
if(I.rank in centcom)
return "Centcom"
if(I.assignment in job_icons) //Check if the job has a hud icon
return I.assignment
if(I.rank in job_icons)
return I.rank
else
return
if(assignmentName in centcom) //Return with the NT logo if it is a Centcom job
return "Centcom"
if(rankName in centcom)
return "Centcom"
if(assignmentName in job_icons) //Check if the job has a hud icon
return assignmentName
if(rankName in job_icons)
return rankName
return "Unknown" //Return unknown if none of the above apply
+31
View File
@@ -193,7 +193,38 @@
backpack = /obj/item/storage/backpack/explorer
satchel = /obj/item/storage/backpack/explorer
/datum/outfit/job/mining/equipped
name = "Shaft Miner"
suit = /obj/item/clothing/suit/hooded/explorer
mask = /obj/item/clothing/mask/gas/explorer
glasses = /obj/item/clothing/glasses/meson
suit_store = /obj/item/tank/emergency_oxygen
internals_slot = slot_s_store
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,
/obj/item/mining_voucher=1,
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
/obj/item/gun/energy/kinetic_accelerator=1,\
/obj/item/stack/marker_beacon/ten=1
)
backpack = /obj/item/storage/backpack/explorer
satchel = /obj/item/storage/backpack/explorer
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
var/obj/item/clothing/suit/hooded/S = H.wear_suit
S.ToggleHood()
/datum/outfit/job/miner/equipped/hardsuit
name = "Shaft Miner (Equipment + Hardsuit)"
suit = /obj/item/clothing/suit/space/hardsuit/mining
mask = /obj/item/clothing/mask/breath
//Griff //BS12 EDIT
+1 -1
View File
@@ -99,7 +99,7 @@
icon_state = "table2-idle"
return 0
/obj/machinery/optable/Crossed(atom/movable/AM)
/obj/machinery/optable/Crossed(atom/movable/AM, oldloc)
. = ..()
if(iscarbon(AM) && LAZYLEN(injected_reagents))
to_chat(AM, "<span class='danger'>You feel a series of tiny pricks!</span>")
+1 -1
View File
@@ -357,7 +357,7 @@
return O:id_tag in sensors
/obj/machinery/computer/general_air_control/linkWith(mob/user, obj/O, link/context)
sensors[O:id_tag] = reject_bad_name(input(user, "Choose a sensor label:", "Sensor Label") as text|null, allow_numbers=1)
sensors[O:id_tag] = reject_bad_name(clean_input(user, "Choose a sensor label:", "Sensor Label"), allow_numbers=1)
return 1
/obj/machinery/computer/general_air_control/large_tank_control
@@ -334,9 +334,6 @@
/obj/item/circuitboard/white_ship
name = "circuit Board (White Ship)"
build_path = /obj/machinery/computer/shuttle/white_ship
/obj/item/circuitboard/golem_ship
name = "circuit Board (Golem Ship)"
build_path = /obj/machinery/computer/shuttle/golem_ship
/obj/item/circuitboard/shuttle/syndicate
name = "circuit board (Syndicate Shuttle)"
build_path = /obj/machinery/computer/shuttle/syndicate
@@ -346,7 +343,9 @@
/obj/item/circuitboard/shuttle/syndicate/drop_pod
name = "circuit board (Syndicate Drop Pod)"
build_path = /obj/machinery/computer/shuttle/syndicate/drop_pod
/obj/item/circuitboard/shuttle/golem_ship
name = "circuit Board (Golem Ship)"
build_path = /obj/machinery/computer/shuttle/golem_ship
/obj/item/circuitboard/HolodeckControl
name = "Circuit board (Holodeck Control)"
@@ -156,7 +156,7 @@
message_cooldown = 0
if("callshuttle")
var/input = input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
var/input = clean_input("Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","")
if(!input || ..() || !is_authenticated(usr))
SSnanoui.update_uis(src)
return
@@ -217,11 +217,11 @@
setMenuState(usr,COMM_SCREEN_STAT)
if("setmsg1")
stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null
stat_msg1 = clean_input("Line 1", "Enter Message Text", stat_msg1)
setMenuState(usr,COMM_SCREEN_STAT)
if("setmsg2")
stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null
stat_msg2 = clean_input("Line 2", "Enter Message Text", stat_msg2)
setMenuState(usr,COMM_SCREEN_STAT)
if("nukerequest")
+1 -1
View File
@@ -466,7 +466,7 @@
active2.fields["comments"] -= active2.fields["comments"][index]
if(href_list["search"])
var/t1 = input("Search String: (Name, DNA, or ID)", "Med. records", null, null) as text
var/t1 = clean_input("Search String: (Name, DNA, or ID)", "Med. records", null, null)
if(!t1 || ..())
return 1
active1 = null
+5 -5
View File
@@ -281,7 +281,7 @@
auth = 0
screen = 0
else
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
var/dkey = trim(clean_input("Please enter the decryption key."))
if(dkey && dkey != "")
if(src.linkedServer.decryptkey == dkey)
auth = 1
@@ -332,7 +332,7 @@
message = noserver
else
if(auth)
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
var/dkey = trim(clean_input("Please enter the decryption key."))
if(dkey && dkey != "")
if(src.linkedServer.decryptkey == dkey)
var/newkey = trim(input(usr,"Please enter the new key (3 - 16 characters max):"))
@@ -395,7 +395,7 @@
//Select Your Name
if("Sender")
customsender = input(usr, "Please enter the sender's name.") as text|null
customsender = clean_input("Please enter the sender's name.")
//Select Receiver
if("Recepient")
@@ -414,11 +414,11 @@
//Enter custom job
if("RecJob")
customjob = input(usr, "Please enter the sender's job.") as text|null
customjob = clean_input("Please enter the sender's job.")
//Enter message
if("Message")
custommessage = input(usr, "Please enter your message.") as text|null
custommessage = clean_input("Please enter your message.")
custommessage = sanitize(copytext(custommessage, 1, MAX_MESSAGE_LEN))
//Send message
+1 -1
View File
@@ -398,7 +398,7 @@
switch(href_list["field"])
if("name")
if(istype(active1, /datum/data/record))
var/t1 = reject_bad_name(input("Please input name:", "Secure. records", active1.fields["name"], null) as text)
var/t1 = reject_bad_name(clean_input("Please input name:", "Secure. records", active1.fields["name"], null))
if(!t1 || !length(trim(t1)) || ..() || active1 != a1)
return 1
active1.fields["name"] = t1
+1 -1
View File
@@ -245,7 +245,7 @@
switch(href_list["field"])
if("name")
if(istype(active1, /datum/data/record))
var/t1 = reject_bad_name(input("Please input name:", "Secure. records", active1.fields["name"], null) as text)
var/t1 = reject_bad_name(clean_input("Please input name:", "Secure. records", active1.fields["name"], null))
if(!t1 || !length(trim(t1)) || incapable || active1 != a1)
return 1
active1.fields["name"] = t1
+26 -1
View File
@@ -311,6 +311,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/update_icon(state=0, override=0)
if(operating && !override)
return
check_unres()
icon_state = density ? "closed" : "open"
switch(state)
if(0)
@@ -333,7 +334,6 @@ About the new airlock wires panel:
var/image/sparks_overlay
var/image/note_overlay
var/notetype = note_type()
switch(state)
if(AIRLOCK_CLOSED)
frame_overlay = get_airlock_overlay("closed", icon)
@@ -621,6 +621,31 @@ About the new airlock wires panel:
if(user)
attack_ai(user)
/obj/machinery/door/airlock/proc/check_unres() //unrestricted sides. This overlay indicates which directions the player can access even without an ID
if(hasPower() && unres_sides)
if(unres_sides & NORTH)
var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_n") //layer=src.layer+1
I.pixel_y = 32
set_light(l_range = 1, l_power = 1, l_color = "#00FF00")
add_overlay(I)
if(unres_sides & SOUTH)
var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_s") //layer=src.layer+1
I.pixel_y = -32
set_light(l_range = 1, l_power = 1, l_color = "#00FF00")
add_overlay(I)
if(unres_sides & EAST)
var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_e") //layer=src.layer+1
I.pixel_x = 32
set_light(l_range = 1, l_power = 1, l_color = "#00FF00")
add_overlay(I)
if(unres_sides & WEST)
var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_w") //layer=src.layer+1
I.pixel_x = -32
set_light(l_range = 1, l_power = 1, l_color = "#00FF00")
add_overlay(I)
else
set_light(0)
/obj/machinery/door/airlock/CanPass(atom/movable/mover, turf/target, height=0)
if(isElectrified() && density && istype(mover, /obj/item))
var/obj/item/I = mover
@@ -11,6 +11,8 @@
var/list/conf_access = null
var/one_access = 0 //if set to 1, door would receive req_one_access instead of req_access
var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics
var/unres_sides = 0
var/unres_direction = null
/obj/item/airlock_electronics/attack_self(mob/user)
if(!ishuman(user) && !isrobot(user))
@@ -23,14 +25,22 @@
return
var/t1 = text("<B>Access control</B><br>\n")
t1 += "<hr>"
t1 += "<B> Unrestricted Access Settings</B><br>"
var/list/Directions = list("North","South",,"East",,,,"West")
for(var/direction in cardinal)
if (unres_direction && unres_direction == direction)
t1 += "<a style='color: red' href='?src=[UID()];unres_direction=[direction]'>[Directions[direction]]</a><br>"
else
t1 += "<a href='?src=[UID()];unres_direction=[direction]'>[Directions[direction]]</a><br>"
t1 += "<hr>"
t1 += "Access requirement is set to "
t1 += one_access ? "<a style='color: green' href='?src=[UID()];one_access=1'>ONE</a><hr>" : "<a style='color: red' href='?src=[UID()];one_access=1'>ALL</a><hr>"
t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=[UID()];access=all'>All</a><br>"
t1 += "<br>"
var/list/accesses = get_all_accesses()
for(var/acc in accesses)
var/aname = get_access_desc(acc)
@@ -64,6 +74,14 @@
if(href_list["access"])
toggle_access(href_list["access"])
if(href_list["unres_direction"])
unres_direction = text2num(href_list["unres_direction"])
if (unres_sides == unres_direction)
unres_sides = 0
unres_direction = null
else
unres_sides = unres_direction
attack_self(usr)
+10 -1
View File
@@ -28,7 +28,7 @@
var/real_explosion_block //ignore this, just use explosion_block
var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
var/emergency = FALSE
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
//Multi-tile doors
var/width = 1
@@ -55,6 +55,10 @@
..()
update_dir()
/obj/machinery/door/power_change()
..()
update_icon()
/obj/machinery/door/proc/update_dir()
if(width > 1)
if(dir in list(EAST, WEST))
@@ -175,10 +179,15 @@
/obj/machinery/door/allowed(mob/M)
if(emergency)
return TRUE
if(unrestricted_side(M))
return TRUE
if(!requiresID())
return FALSE // Intentional. machinery/door/requiresID() always == 1. airlocks, however, == 0 if ID scan is disabled. Yes, this var is poorly named.
return ..()
/obj/machinery/door/proc/unrestricted_side(mob/M) //Allows for specific side of airlocks to be unrestrected (IE, can exit maint freely, but need access to enter)
return get_dir(src, M) & unres_sides
/obj/machinery/door/proc/try_to_weld(obj/item/weldingtool/W, mob/user)
return
@@ -76,6 +76,21 @@
name = "Airlock Controller"
tag_secure = 1
/obj/machinery/embedded_controller/radio/airlock/airlock_controller/Initialize(mapload, given_id_tag, given_frequency, given_tag_exterior_door, given_tag_interior_door, given_tag_airpump, given_tag_chamber_sensor)
if(given_id_tag)
id_tag = given_id_tag
if(given_frequency)
set_frequency(given_frequency)
if(given_tag_exterior_door)
tag_exterior_door = given_tag_exterior_door
if(given_tag_interior_door)
tag_interior_door = given_tag_interior_door
if(given_tag_airpump)
tag_airpump = given_tag_airpump
if(given_tag_chamber_sensor)
tag_chamber_sensor = given_tag_chamber_sensor
..()
/obj/machinery/embedded_controller/radio/airlock/airlock_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -129,7 +144,6 @@
name = "Access Controller"
tag_secure = 1
/obj/machinery/embedded_controller/radio/airlock/access_controller/update_icon()
if(on && program)
if(program.memory["processing"])
+1 -3
View File
@@ -553,9 +553,7 @@ Class Procs:
threatcount += 2
if(check_records || check_arrest)
var/perpname = perp.name
if(id)
perpname = id.registered_name
var/perpname = perp.get_visible_name(TRUE)
var/datum/data/record/R = find_security_record("name", perpname)
if(check_records && !R)
+3 -3
View File
@@ -409,10 +409,10 @@ GLOBAL_DATUM_INIT(nttc_config, /datum/nttc_configuration, new())
// if(href_list["table"] && href_list["table"] in tables)
// if(requires_unlock[href_list["table"]] && !source.unlocked)
// return
// var/new_key = input(user, "Provide a key for the new row.", "New Row") as text|null
// var/new_key = clean_input(user, "Provide a key for the new row.", "New Row")
// if(!new_key)
// return
// var/new_value = input(user, "Provide a new value for the key [new_key]", "New Row") as text|null
// var/new_value = clean_input(user, "Provide a new value for the key [new_key]", "New Row")
// if(new_value == null)
// return
// if(word_blacklist.Find(new_value)) //uh oh, they tried to be naughty
@@ -439,7 +439,7 @@ GLOBAL_DATUM_INIT(nttc_config, /datum/nttc_configuration, new())
if(href_list["array"] && href_list["array"] in arrays)
if(requires_unlock[href_list["array"]] && !source.unlocked)
return
var/new_value = input(user, "Provide a value for the new index.", "New Index") as text|null
var/new_value = clean_input(user, "Provide a value for the new index.", "New Index")
if(new_value == null)
return
var/list/array = vars[href_list["array"]]
+1 -2
View File
@@ -1083,6 +1083,7 @@
premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2,
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 1,
/obj/item/lighter/zippo = 3)
prices = list()
/obj/machinery/vending/cigarette/New()
..()
@@ -1131,7 +1132,6 @@
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access = list(access_medical)
density = FALSE //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/stack/medical/bruise_pack = 2, /obj/item/stack/medical/ointment = 2, /obj/item/reagent_containers/hypospray/autoinjector = 4, /obj/item/healthanalyzer = 1)
contraband = list(/obj/item/reagent_containers/syringe/charcoal = 4, /obj/item/reagent_containers/syringe/antiviral = 4, /obj/item/reagent_containers/food/pill/tox = 1)
@@ -1142,7 +1142,6 @@
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access = list(access_medical)
density = FALSE //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/reagent_containers/hypospray/autoinjector = 5, /obj/item/reagent_containers/syringe/charcoal = 3, /obj/item/stack/medical/bruise_pack = 3,
/obj/item/stack/medical/ointment = 3, /obj/item/healthanalyzer = 3)
+45 -37
View File
@@ -13,26 +13,28 @@
/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
. = ..()
if(.)
return
return ..()
if(charges <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
to_chat(user, "<span class='warning'>The Wish Granter lies silent.</span>")
return TRUE
else if(!ishuman(user))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
to_chat(user, "<span class='warning'>You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's..</span>")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
to_chat(user, "<span class='warning'>Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.</span>")
else if(!insisting)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
to_chat(user, "<span class='warning'>Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?</span>")
insisting = TRUE
else
to_chat(user, "You speak. [pick("I want the station to disappear", "Humanity is corrupt, mankind must be destroyed", "I want to be rich", "I want to rule the world", "I want immortality.")]. The Wish Granter answers.")
to_chat(user, "Your head pounds for a moment, before your vision clears. You are the avatar of the Wish Granter, and your power is LIMITLESS! And it's all yours. You need to make sure no one can take it from you. No one can know, first.")
to_chat(user, "<span class='notice'>You speak. [pick("I want the station to disappear", "Humanity is corrupt, mankind must be destroyed", "I want to be rich", "I want to rule the world", "I want immortality.")]. The Wish Granter answers.</span>")
to_chat(user, "<span class='notice'>Your head pounds for a moment, before your vision clears. You are the avatar of the Wish Granter, and your power is LIMITLESS! And it's all yours. You need to make sure no one can take it from you. No one can know, first.</span>")
charges--
insisting = FALSE
@@ -46,37 +48,43 @@
var/list/types = list()
/obj/machinery/wish_granter/super/attack_hand(mob/living/carbon/user)
. = ..()
if(.)
return ..()
if(!ishuman(user))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user) || jobban_isbanned(user, ROLE_TRAITOR) || jobban_isbanned(user, "Syndicate"))
to_chat(user, "Something instinctual makes you pull away.")
return
to_chat(user, "<span class='warning'>You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.</warning>")
return TRUE
if(is_special_character(user) || jobban_isbanned(user, ROLE_TRAITOR) || jobban_isbanned(user, "Syndicate"))
to_chat(user, "<span class='warning'>Something instinctual makes you pull away.</span>")
return TRUE
to_chat(user, "<span class='notice'>Your touch makes the Wish Granter stir. Are you really sure you want to do this?</span>")
for(var/supname in GLOB.all_superheroes)
types += supname
var/wish
if(types.len == 1)
wish = pick(types)
else
to_chat(user, "Your touch makes the Wish Granter stir. Are you really sure you want to do this?")
for(var/supname in GLOB.all_superheroes)
types += supname
var/wish
if(types.len == 1)
wish = pick(types)
else
wish = input("You want to become...","Wish") as null|anything in types
wish = input("You want to become...", "Wish") as null|anything in types
if(!src || !wish || user.stat == DEAD || (get_dist(src, user) > 4)) //another check after the input to check if someone already used it, closed it, or if they're dead, or if they ran off
return
if(!wish || user.stat == DEAD || (get_dist(src, user) > 4)) // Another check after the input to check if someone already used it, closed it, or if they're dead, or if they ran off.
return
var/datum/superheroes/S = GLOB.all_superheroes[wish]
if(S.activated)
to_chat(user,"<span class='warning'>There can only be one! Pick something else!</span>")
return
var/datum/superheroes/S = GLOB.all_superheroes[wish]
if(S.activated)
to_chat(user,"<span class='warning'>There can only be one! Pick something else!</span>")
return
S.create(user)
S.activated = TRUE //sets this superhero as taken so we don't have duplicates
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
visible_message("<span class='notice'>The wishgranter fades into mist..</span>")
add_attack_logs(null, user, "Became [GLOB.all_superheroes[wish]]")
notify_ghosts("[GLOB.all_superheroes[wish]] has appeared in [get_area(user)].", source = user)
qdel(src)
S.create(user)
S.activated = TRUE //sets this superhero as taken so we don't have duplicates
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
visible_message("<span class='notice'>The wishgranter fades into mist..</span>")
add_attack_logs(null, user, "Became [GLOB.all_superheroes[wish]]")
notify_ghosts("[GLOB.all_superheroes[wish]] has appeared in [get_area(user)].", source = user)
qdel(src)
+1
View File
@@ -23,6 +23,7 @@
infra_luminosity = 15 //byond implementation is bugged.
force = 5
armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/ruin_mecha = FALSE //if the mecha starts on a ruin, don't automatically give it a tracking beacon to prevent metagaming.
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
var/can_move = 0 // time of next allowed movement
var/mob/living/carbon/occupant = null
+2 -1
View File
@@ -3,4 +3,5 @@
/obj/mecha/working/New()
..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
if(!ruin_mecha)
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
@@ -88,7 +88,7 @@ var/global/list/image/splatter_cache = list()
return TRUE
//Add "bloodiness" of this blood's type, to the human's shoes
/obj/effect/decal/cleanable/blood/Crossed(atom/movable/O)
/obj/effect/decal/cleanable/blood/Crossed(atom/movable/O, oldloc)
if(!off_floor && ishuman(O))
var/mob/living/carbon/human/H = O
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
@@ -29,7 +29,7 @@ var/global/list/image/fluidtrack_cache = list()
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O, oldloc)
if(ishuman(O))
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
+4 -4
View File
@@ -345,7 +345,7 @@ steam.start() -- spawns the effect
return 1
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob, oldloc)
..()
if(istype(M, /mob/living/carbon))
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
@@ -569,7 +569,7 @@ steam.start() -- spawns the effect
M.coughedtime = 0
return
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob, oldloc)
..()
if(istype(M, /mob/living/carbon))
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
@@ -672,7 +672,7 @@ steam.start() -- spawns the effect
R.updatehealth()
return
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob, oldloc)
..()
if(istype(R, /mob/living/carbon/human))
if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
@@ -984,7 +984,7 @@ steam.start() -- spawns the effect
qdel(src)
/obj/structure/foam/Crossed(var/atom/movable/AM)
/obj/structure/foam/Crossed(var/atom/movable/AM, oldloc)
if(metal)
return
@@ -94,7 +94,7 @@
spawn(5)
qdel(src)
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM, oldloc)
if(metal)
return
@@ -52,7 +52,7 @@
steps--
return 1
/obj/effect/particle_effect/smoke/Crossed(mob/living/M)
/obj/effect/particle_effect/smoke/Crossed(mob/living/M, oldloc)
if(!istype(M))
return
smoke_mob(M)
@@ -207,4 +207,4 @@
return 1
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
@@ -67,6 +67,23 @@
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in src.loc
if(airlock)
airlock.unres_sides ^= dir
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
..()
/obj/effect/mapping_helpers/no_lava/New()
var/turf/T = get_turf(src)
T.flags |= NO_LAVA_GEN
+1 -1
View File
@@ -11,7 +11,7 @@
/obj/effect/mine/proc/mineEffect(mob/living/victim)
to_chat(victim, "<span class='danger'>*click*</span>")
/obj/effect/mine/Crossed(AM as mob|obj)
/obj/effect/mine/Crossed(AM as mob|obj, oldloc)
if(!isliving(AM))
return
var/mob/living/M = AM
+4 -5
View File
@@ -3,7 +3,6 @@
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = TRUE
unacidable = TRUE
anchored = TRUE
@@ -17,9 +16,6 @@
var/can_multitool_to_remove = FALSE
var/ignore_tele_proof_area_setting = FALSE
/obj/effect/portal/Bumped(mob/M as mob|obj)
teleport(M)
/obj/effect/portal/New(loc, turf/target, creator = null, lifespan = 300)
..()
@@ -49,10 +45,13 @@
/obj/effect/portal/singularity_act()
return
/obj/effect/portal/Crossed(atom/movable/AM)
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
if(isobserver(AM))
return ..()
if(target && (get_turf(oldloc) == get_turf(target)))
return ..()
if(!teleport(AM))
return ..()
@@ -0,0 +1,345 @@
/*
Spawners for mappers. Just plonk one down of the desired size and it will place the machinery for you. The red arrow things indicate where the chamber is.
This spawner places pipe leading up to the interior door, you will need to finish it off yourself with a connector, canister, and pipe connecting the two. It also assumes you already put in wall and floor.
*/
#define HALF_X round((tiles_in_x_direction - 1) * 0.5) //These are required so that the airlock can be in the middle of the chamber wall
#define HALF_Y round((tiles_in_y_direction - 1) * 0.5)
#define CHAMBER_LONG 1
#define CHAMBER_SQUARE 2
#define CHAMBER_BIGGER 3
#define DOOR_NORMAL_PLACEMENT 1
#define DOOR_FLIPPED_PLACEMENT 2
#define AIRPUMP_TAG "[id_to_link]_pump"
#define SENSOR_TAG "[id_to_link]_sensor"
#define OUTER_DOOR_TAG "[id_to_link]_outer"
#define INNER_DOOR_TAG "[id_to_link]_inner"
/obj/effect/spawner/airlock
name = "1 by 1 airlock spawner (interior north, exterior south)"
desc = "If you can see this, there's probably a missing airlock here. Better tell an admin and report this on the github."
icon = 'icons/obj/airlock_spawner.dmi'
icon_state = "1x1_N_to_S"
layer = SPLASHSCREEN_PLANE //So we absolutely always appear above everything else. We delete ourself after spawning so this is fine
var/interior_direction = NORTH //This is also the direction the spawner will send the pipe
var/exterior_direction = SOUTH
var/opposite_interior_direction //We're checking these often enough for them to merit their own vars
var/interior_direction_cw
var/interior_direction_ccw
var/north_or_south_interior //Used a bit everywhere for locational stuff
var/north_or_south_exterior //Likewise
var/tiles_in_x_direction = 1
var/tiles_in_y_direction = 1
var/id_to_link
var/radio_frequency = 1379
var/required_access = list(access_external_airlocks)
var/door_name = "external access"
var/door_type = /obj/machinery/door/airlock/external/glass
var/one_door_interior //For square airlocks, if you set this then a) only one door will spawn, and b) you can choose if the door should go opposite to how it normally goes. Please use the define
var/one_door_exterior //See above
/obj/effect/spawner/airlock/Initialize()
..()
forceMove(locate(x + 1, y + 1, z)) //Needs to move because our icon_state implies we are one turf to the northeast, when we're not
opposite_interior_direction = turn(interior_direction, 180) //Do it this way (instead of setting it directly) to avoid code mishaps
interior_direction_cw = turn(interior_direction, 90)
interior_direction_ccw = turn(interior_direction, 270)
if(interior_direction == NORTH || interior_direction == SOUTH)
north_or_south_interior = TRUE
if(exterior_direction == NORTH || exterior_direction == SOUTH)
north_or_south_exterior = TRUE
id_to_link = "[UID()]" //We want unique IDs, this will give us a unique ID
var/turf/turf_interior = get_airlock_location(interior_direction)
var/turf/turf_exterior = get_airlock_location(exterior_direction)
handle_door_creation(turf_interior, TRUE, one_door_interior)
handle_door_creation(turf_exterior, FALSE, one_door_exterior)
handle_pipes_creation(turf_interior)
handle_control_placement()
qdel(src)
/obj/effect/spawner/airlock/proc/get_airlock_location(desired_direction) //Finds a turf to place an airlock and returns it, this turf will be in the middle of the relevant wall
var/turf/T
switch(desired_direction)
if(NORTH)
T = locate(x + HALF_X, y + tiles_in_y_direction, z)
if(SOUTH)
T = locate(x + HALF_X, y - 1, z)
if(EAST)
T = locate(x + tiles_in_x_direction, y + HALF_Y, z)
if(WEST)
T = locate(x - 1, y + HALF_Y, z)
return T
/obj/effect/spawner/airlock/proc/handle_door_creation(turf/T, is_this_an_interior_airlock, one_door_only) //Creates a door (or two) and also creates a button
var/obj/machinery/door/airlock/A
if(one_door_only != DOOR_FLIPPED_PLACEMENT)
A = new door_type(T)
handle_door_stuff(A, is_this_an_interior_airlock)
var/obj/machinery/access_button/the_button = spawn_button(T, is_this_an_interior_airlock ? interior_direction : exterior_direction)
if(one_door_only == DOOR_NORMAL_PLACEMENT) //We only need one door, we are done
return
if(!(tiles_in_x_direction % 2) && (is_this_an_interior_airlock && north_or_south_interior || !is_this_an_interior_airlock && north_or_south_exterior)) //Handle extra airlock for aesthetics
A = new door_type(get_step(T, EAST))
handle_door_stuff(A, is_this_an_interior_airlock)
if(one_door_only == DOOR_FLIPPED_PLACEMENT)
the_button.forceMove(get_step(the_button, EAST))
else if(!(tiles_in_y_direction % 2) && (is_this_an_interior_airlock && !north_or_south_interior || !is_this_an_interior_airlock && !north_or_south_exterior)) //Handle extra airlock for aesthetics
A = new door_type(get_step(T, NORTH))
handle_door_stuff(A, is_this_an_interior_airlock)
if(one_door_only == DOOR_FLIPPED_PLACEMENT)
the_button.forceMove(get_step(the_button, NORTH))
/obj/effect/spawner/airlock/proc/handle_door_stuff(obj/machinery/door/airlock/A, is_this_an_interior_airlock) //This sets up the door vars correctly and then locks it before first use
A.set_frequency(radio_frequency)
A.id_tag = is_this_an_interior_airlock ? INNER_DOOR_TAG : OUTER_DOOR_TAG
A.req_access = required_access
A.name = door_name
A.lock()
/obj/effect/spawner/airlock/proc/spawn_button(turf/T, some_direction)
var/obj/machinery/access_button/the_button = new(T)
the_button.master_tag = id_to_link
the_button.set_frequency(radio_frequency)
switch(some_direction)
if(NORTH)
the_button.pixel_x -= 25
the_button.pixel_y = 7
if(EAST)
the_button.pixel_x = 7
the_button.pixel_y = -25
if(SOUTH)
the_button.pixel_x -= 25
the_button.pixel_y -= 7
if(WEST)
the_button.pixel_x -= 7
the_button.pixel_y -= 25
the_button.req_access = required_access
return the_button
/obj/effect/spawner/airlock/proc/handle_control_placement() //Stick the sensor and controller on the same bit of wall, this will ONLY be unsuitable if airlocks are on both the south and west turfs
var/turf/T = get_turf(src)
var/obj/machinery/airlock_sensor/AS = new(T)
var/obj/machinery/embedded_controller/radio/airlock/airlock_controller/AC = new(T, id_to_link, radio_frequency, OUTER_DOOR_TAG, INNER_DOOR_TAG, AIRPUMP_TAG, SENSOR_TAG)
AC.req_access = required_access
AS.id_tag = SENSOR_TAG
AS.set_frequency(radio_frequency)
if(interior_direction != WEST && exterior_direction != WEST) //If west wall is free, place stuff there
AC.pixel_x -= 25
AC.pixel_y += 9
AS.pixel_x -= 25
AS.pixel_y -= 9
else if(interior_direction != SOUTH && exterior_direction != SOUTH) //If south wall is free, place stuff there
AC.pixel_x += 9
AC.pixel_y -= 25
AS.pixel_x -= 9
AS.pixel_y -= 25
else //Send them over to the other side of the chamber
T = locate(x + tiles_in_x_direction - 1, y + tiles_in_y_direction - 1, z)
AC.forceMove(T)
AS.forceMove(T)
AC.pixel_x += 25
AC.pixel_y += 9
AS.pixel_x += 25
AS.pixel_y -= 9
/obj/effect/spawner/airlock/proc/handle_pipes_creation(turf/T) //This places all required piping down, then properly initializes it. T is the turf that the interior airlock occupies
var/turf/below_T = get_step(T, opposite_interior_direction)
var/two_way_pipe = interior_direction | opposite_interior_direction
var/chamber_shape //This determines the layout of the chamber and therefore how many vents should be present
if(tiles_in_x_direction == 2 && tiles_in_y_direction == 2)
chamber_shape = CHAMBER_SQUARE
else if(tiles_in_x_direction > 1 && tiles_in_y_direction > 1)
chamber_shape = CHAMBER_BIGGER
else
chamber_shape = CHAMBER_LONG
pipe_creation_helper(/obj/machinery/atmospherics/pipe/simple/visible, T, interior_direction, two_way_pipe)
switch(chamber_shape)
if(CHAMBER_LONG) //Easy enough, place a single vent
pipe_creation_helper(/obj/machinery/atmospherics/unary/vent_pump/high_volume,
below_T,
interior_direction)
if(CHAMBER_SQUARE) //We need a T-manifold and two vents for this
pipe_creation_helper(/obj/machinery/atmospherics/pipe/manifold/visible,
below_T,
north_or_south_interior ? WEST : SOUTH,
NORTH | EAST | (north_or_south_interior ? SOUTH : WEST))
pipe_creation_helper(/obj/machinery/atmospherics/unary/vent_pump/high_volume,
get_step(below_T, opposite_interior_direction),
interior_direction)
pipe_creation_helper(/obj/machinery/atmospherics/unary/vent_pump/high_volume,
north_or_south_interior ? EAST_OF_TURF(below_T) : NORTH_OF_TURF(below_T),
turn(interior_direction, interior_direction == SOUTH || interior_direction == EAST ? -90 : 90))
if(CHAMBER_BIGGER) //We need a central column of manifolds and a vent either side of each manifold
var/depth = north_or_south_interior ? tiles_in_y_direction : tiles_in_x_direction
var/turf/put_thing_here = below_T
for(var/i in 1 to depth)
if(i != depth)//We're placing more pipe later, so we need a 4-way manifold
pipe_creation_helper(/obj/machinery/atmospherics/pipe/manifold4w/visible, put_thing_here, interior_direction, NORTH | EAST | SOUTH | WEST)
else //We stop here, so place a T-manifold down
pipe_creation_helper(/obj/machinery/atmospherics/pipe/manifold/visible,
put_thing_here,
opposite_interior_direction,
interior_direction_cw | interior_direction | interior_direction_ccw)
pipe_creation_helper(/obj/machinery/atmospherics/unary/vent_pump/high_volume,
get_step(put_thing_here, interior_direction_cw),
interior_direction_ccw)
pipe_creation_helper(/obj/machinery/atmospherics/unary/vent_pump/high_volume,
get_step(put_thing_here, interior_direction_ccw),
interior_direction_cw)
put_thing_here = get_step(put_thing_here, opposite_interior_direction) //Now move the turf we're generating stuff from 1 forward
/obj/effect/spawner/airlock/proc/pipe_creation_helper(path, location, direction, initialization_directions) //Create some kind of atmospherics machinery and initialize it properly
var/obj/machinery/atmospherics/A = new path(location)
A.dir = direction
A.on_construction(A.dir, initialization_directions ? initialization_directions : A.dir)
if(istype(A, /obj/machinery/atmospherics/unary/vent_pump/high_volume))
var/obj/machinery/atmospherics/unary/vent_pump/high_volume/created_pump = A
created_pump.id_tag = AIRPUMP_TAG
created_pump.set_frequency(radio_frequency)
//Premade airlocks for mappers, probably won't need all of these but whatever
/obj/effect/spawner/airlock/s_to_n
name = "1 by 1 airlock spawner (interior south, exterior north)"
icon_state = "1x1_S_to_N"
interior_direction = SOUTH
exterior_direction = NORTH
/obj/effect/spawner/airlock/e_to_w
name = "1 by 1 airlock spawner (interior east, exterior west)"
icon_state = "1x1_E_to_W"
interior_direction = EAST
exterior_direction = WEST
/obj/effect/spawner/airlock/w_to_e
name = "1 by 1 airlock spawner (interior west, exterior east)"
icon_state = "1x1_W_to_E"
interior_direction = WEST
exterior_direction = EAST
/obj/effect/spawner/airlock/long //Long and thin
name = "long airlock spawner (interior north, exterior south)"
icon_state = "1x2_N_to_S"
tiles_in_y_direction = 2
/obj/effect/spawner/airlock/s_to_n/long
name = "long airlock spawner (interior south, exterior north)"
icon_state = "1x2_S_to_N"
tiles_in_y_direction = 2
/obj/effect/spawner/airlock/e_to_w/long
name = "long airlock spawner (interior east, exterior west)"
icon_state = "1x2_E_to_W"
tiles_in_x_direction = 2
/obj/effect/spawner/airlock/w_to_e/long
name = "long airlock spawner (interior west, exterior east)"
icon_state = "1x2_W_to_E"
tiles_in_x_direction = 2
/obj/effect/spawner/airlock/long/square //Square
name = "square airlock spawner (interior north, exterior south)"
icon_state = "2x2_N_to_S"
tiles_in_x_direction = 2
/obj/effect/spawner/airlock/s_to_n/long/square
name = "square airlock spawner (interior south, exterior north)"
icon_state = "2x2_S_to_N"
tiles_in_x_direction = 2
/obj/effect/spawner/airlock/e_to_w/long/square
name = "square airlock spawner (interior east, exterior west)"
icon_state = "2x2_E_to_W"
tiles_in_y_direction = 2
/obj/effect/spawner/airlock/w_to_e/long/square
name = "square airlock spawner (interior west, exterior east)"
icon_state = "2x2_W_to_E"
tiles_in_y_direction = 2
/obj/effect/spawner/airlock/long/square/e_to_s
name = "square airlock spawner (interior east, exterior south)"
icon_state = "2x2_E_to_S"
interior_direction = EAST
exterior_direction = SOUTH
/obj/effect/spawner/airlock/long/square/wide
name = "rectangular airlock spawner (interior north, exterior south)"
icon_state = "3x2_N_to_S"
tiles_in_x_direction = 3
/obj/effect/spawner/airlock/s_to_n/long/square/wide
name = "rectangular airlock spawner (interior south, exterior north)"
icon_state = "3x2_S_to_N"
tiles_in_x_direction = 3
/obj/effect/spawner/airlock/e_to_w/long/square/wide
name = "rectangular airlock spawner (interior east, exterior west)"
icon_state = "3x2_E_to_W"
tiles_in_y_direction = 3
/obj/effect/spawner/airlock/w_to_e/long/square/wide
name = "rectangular airlock spawner (interior west, exterior east)"
icon_state = "3x2_W_to_E"
tiles_in_y_direction = 3
/obj/effect/spawner/airlock/long/square/three
name = "3 by 3 square airlock spawner (interior north, exterior south)"
icon_state = "3x3_N_to_S"
interior_direction = NORTH
exterior_direction = SOUTH
tiles_in_x_direction = 3
tiles_in_y_direction = 3
/obj/effect/spawner/airlock/e_to_w/arrivals
required_access = null
/obj/effect/spawner/airlock/engineer
required_access = list(access_engine)
door_name = "engineering external access"
/obj/effect/spawner/airlock/e_to_w/engineer
required_access = list(access_engine)
door_name = "engineering external access"
/obj/effect/spawner/airlock/s_to_n/engineer
required_access = list(access_engine)
door_name = "engineering external access"
/obj/effect/spawner/airlock/long/engineer
required_access = list(access_engine)
door_name = "engineering external access"
/obj/effect/spawner/airlock/long/square/engine
required_access = list(access_engine)
door_name = "engine external access"
icon_state = "2x2_N_to_S_leftdoors"
door_type = /obj/machinery/door/airlock/external
one_door_interior = DOOR_NORMAL_PLACEMENT
one_door_exterior = DOOR_NORMAL_PLACEMENT
/obj/effect/spawner/airlock/long/square/engine/reversed
icon_state = "2x2_N_to_S_rightdoors"
one_door_interior = DOOR_FLIPPED_PLACEMENT
one_door_exterior = DOOR_FLIPPED_PLACEMENT
/obj/effect/spawner/airlock/w_to_e/long/square/wide/mining
door_name = "mining external access"
required_access = list(access_mining)
/obj/effect/spawner/airlock/long/square/wide/mining
door_name = "mining external access"
required_access = list(access_mining)
/obj/effect/spawner/airlock/e_to_w/minisat
door_name = "minisat external access"
required_access = list(access_minisat)
/obj/effect/spawner/airlock/long/square/e_to_s/telecoms
door_name = "telecoms external access"
required_access = list(access_tcomsat, access_external_airlocks)
door_type = /obj/machinery/door/airlock/external
/obj/effect/spawner/airlock/long/square/three/syndicate
name = "3 by 3 square airlock spawner (interior west, exterior north)"
icon_state = "3x3_W_to_N"
interior_direction = WEST
exterior_direction = NORTH
door_name = "ship external access"
req_access = list(access_syndicate)
door_type = /obj/machinery/door/airlock/external
#undef HALF_X
#undef HALF_Y
#undef CHAMBER_LONG
#undef CHAMBER_SQUARE
#undef CHAMBER_BIGGER
#undef DOOR_NORMAL_PLACEMENT
#undef DOOR_FLIPPED_PLACEMENT
#undef AIRPUMP_TAG
#undef SENSOR_TAG
#undef OUTER_DOOR_TAG
#undef INNER_DOOR_TAG
+139 -58
View File
@@ -1,23 +1,43 @@
/* Simple object type, calls a proc when "stepped" on by something */
/obj/effect/step_trigger
var/affect_ghosts = 0
var/stopper = 1 // stops throwers
invisibility = 101 // nope cant see this shit
anchored = 1
var/affect_ghosts = FALSE
var/stopper = TRUE // stops throwers
var/mobs_only = FALSE
invisibility = INVISIBILITY_ABSTRACT // nope cant see this shit
anchored = TRUE
/obj/effect/step_trigger/proc/Trigger(var/atom/movable/A)
return 0
return FALSE
/obj/effect/step_trigger/Crossed(H as mob|obj)
..()
/obj/effect/step_trigger/Crossed(var/H, oldloc)
. = ..()
if(!H)
return
if(istype(H, /mob/dead/observer) && !affect_ghosts)
if(isobserver(H) && !affect_ghosts)
return
if(!ismob(H) && mobs_only)
return
Trigger(H)
/obj/effect/step_trigger/singularity_act()
return
/obj/effect/step_trigger/singularity_pull()
return
/* Sends a message to mob when triggered*/
/obj/effect/step_trigger/message
var/message //the message to give to the mob
var/once = 1
mobs_only = TRUE
/obj/effect/step_trigger/message/Trigger(mob/M)
if(M.client)
to_chat(M, "<span class='info'>[message]</span>")
if(once)
qdel(src)
/* Tosses things in a certain direction */
@@ -30,57 +50,57 @@
var/nostop = 0 // if 1: will only be stopped by teleporters
var/list/affecting = list()
Trigger(var/atom/A)
if(!A || !istype(A, /atom/movable))
/obj/effect/step_trigger/thrower/Trigger(atom/A)
if(!A || !ismovableatom(A))
return
var/atom/movable/AM = A
var/curtiles = 0
var/stopthrow = 0
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
if(AM in T.affecting)
return
var/atom/movable/AM = A
var/curtiles = 0
var/stopthrow = 0
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
if(AM in T.affecting)
return
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 0
if(isliving(AM))
var/mob/living/M = AM
if(immobilize)
M.canmove = FALSE
affecting.Add(AM)
while(AM && !stopthrow)
if(tiles)
if(curtiles >= tiles)
break
if(AM.z != src.z)
affecting.Add(AM)
while(AM && !stopthrow)
if(tiles)
if(curtiles >= tiles)
break
if(AM.z != src.z)
break
curtiles++
curtiles++
sleep(speed)
sleep(speed)
// Calculate if we should stop the process
if(!nostop)
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
if(T.stopper && T != src)
stopthrow = 1
else
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
if(T.stopper)
stopthrow = 1
// Calculate if we should stop the process
if(!nostop)
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
if(T.stopper && T != src)
stopthrow = 1
else
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
if(T.stopper)
stopthrow = 1
if(AM)
var/predir = AM.dir
step(AM, direction)
if(!facedir)
AM.dir = predir
if(AM)
var/predir = AM.dir
step(AM, direction)
if(!facedir)
AM.setDir(predir)
affecting.Remove(AM)
affecting.Remove(AM)
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 1
if(isliving(AM))
var/mob/living/M = AM
if(immobilize)
M.canmove = TRUE
/* Stops things thrown by a thrower, doesn't do anything */
@@ -93,12 +113,11 @@
var/teleport_y = 0
var/teleport_z = 0
Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
/obj/effect/step_trigger/teleporter/Trigger(atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
A.x = teleport_x
A.y = teleport_y
A.z = teleport_z
var/turf/T = locate(teleport_x, teleport_y, teleport_z)
A.forceMove(T)
/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
@@ -107,11 +126,73 @@
var/teleport_y_offset = 0
var/teleport_z_offset = 0
Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
/obj/effect/step_trigger/teleporter/random/Trigger(atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
A.x = rand(teleport_x, teleport_x_offset)
A.y = rand(teleport_y, teleport_y_offset)
A.z = rand(teleport_z, teleport_z_offset)
var/turf/T = locate(rand(teleport_x, teleport_x_offset), rand(teleport_y, teleport_y_offset), rand(teleport_z, teleport_z_offset))
if (T)
A.forceMove(T)
/* Fancy teleporter, creates sparks and smokes when used */
/obj/effect/step_trigger/teleport_fancy
var/locationx
var/locationy
var/uses = 1 //0 for infinite uses
var/entersparks = 0
var/exitsparks = 0
var/entersmoke = 0
var/exitsmoke = 0
/obj/effect/step_trigger/teleport_fancy/Trigger(mob/M)
var/dest = locate(locationx, locationy, z)
M.Move(dest)
if(entersparks)
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, src)
s.start()
if(exitsparks)
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, dest)
s.start()
if(entersmoke)
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, dest, 0)
s.start()
uses--
if(uses == 0)
qdel(src)
/* Simple sound player, Mapper friendly! */
/obj/effect/step_trigger/sound_effect
var/sound //eg. path to the sound, inside '' eg: 'growl.ogg'
var/volume = 100
var/freq_vary = 1 //Should the frequency of the sound vary?
var/extra_range = 0 // eg World.view = 7, extra_range = 1, 7+1 = 8, 8 turfs radius
var/happens_once = 0
var/triggerer_only = 0 //Whether the triggerer is the only person who hears this
/obj/effect/step_trigger/sound_effect/Trigger(atom/movable/A)
var/turf/T = get_turf(A)
if(!T)
return
if(triggerer_only && ismob(A))
var/mob/B = A
B.playsound_local(T, sound, volume, freq_vary)
else
playsound(T, sound, volume, freq_vary, extra_range)
if(happens_once)
qdel(src)
@@ -6,6 +6,10 @@
randomdir = 0
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/temp_visual/ratvar/door
icon_state = "ratvardoorglow"
layer = CLOSED_DOOR_LAYER //above closed doors
/obj/effect/temp_visual/ratvar/door/window
icon_state = "ratvarwindoorglow"
layer = ABOVE_WINDOW_LAYER
@@ -16,9 +20,27 @@
/obj/effect/temp_visual/ratvar/beam/grille
layer = BELOW_OBJ_LAYER
/obj/effect/temp_visual/ratvar/beam/itemconsume
layer = HIGH_OBJ_LAYER
/obj/effect/temp_visual/ratvar/beam/falsewall
layer = OBJ_LAYER
/obj/effect/temp_visual/ratvar/beam/catwalk
layer = LATTICE_LAYER
/obj/effect/temp_visual/ratvar/wall
icon_state = "ratvarwallglow"
/obj/effect/temp_visual/ratvar/wall/false
layer = OBJ_LAYER
/obj/effect/temp_visual/ratvar/floor
icon_state = "ratvarfloorglow"
/obj/effect/temp_visual/ratvar/floor/catwalk
layer = LATTICE_LAYER
/obj/effect/temp_visual/ratvar/window
icon_state = "ratvarwindowglow"
layer = ABOVE_OBJ_LAYER
@@ -26,6 +48,10 @@
/obj/effect/temp_visual/ratvar/window/single
icon_state = "ratvarwindowglow_s"
/obj/effect/temp_visual/ratvar/gear
icon_state = "ratvargearglow"
layer = BELOW_OBJ_LAYER
/obj/effect/temp_visual/ratvar/grille
icon_state = "ratvargrilleglow"
layer = BELOW_OBJ_LAYER
+1 -1
View File
@@ -578,7 +578,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
/obj/item/proc/is_equivalent(obj/item/I)
return I == src
/obj/item/Crossed(atom/movable/AM)
/obj/item/Crossed(atom/movable/AM, oldloc)
. = ..()
if(prob(trip_chance) && ishuman(AM))
var/mob/living/carbon/human/H = AM
+3 -4
View File
@@ -4,6 +4,7 @@
/obj/item/storage/pill_bottle/happy
name = "Happy pills"
desc = "Highly illegal drug. When you want to see the rainbow."
wrapper_color = COLOR_PINK
/obj/item/storage/pill_bottle/happy/New()
..()
@@ -18,6 +19,7 @@
/obj/item/storage/pill_bottle/zoom
name = "Zoom pills"
desc = "Highly illegal drug. Trade brain for speed."
wrapper_color = COLOR_BLUE
/obj/item/storage/pill_bottle/zoom/New()
..()
@@ -49,15 +51,12 @@
adulterants--
reagents.add_reagent(pick_list("chemistry_tools.json", "CYBERPUNK_drug_adulterants"), 3)
/obj/item/storage/pill_bottle/random_drug_bottle
name = "pill bottle (???)"
desc = "Huh."
allow_wrap = FALSE
/obj/item/storage/pill_bottle/random_drug_bottle/New()
..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/food/pill/random_drugs(src)
+1
View File
@@ -50,6 +50,7 @@
to_chat(user, "<span class='danger'>[D]'s ID scan is disabled!</span>")
return
if(D.check_access(src.ID))
D.add_hiddenprint(user)
switch(mode)
if(WAND_OPEN)
if(D.density)
+1 -1
View File
@@ -34,7 +34,7 @@
A.UpdateButtonIcon()
/obj/item/voice_changer/proc/set_voice(mob/user)
var/chosen_voice = input(user, "What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer", voice) as text
var/chosen_voice = clean_input("What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer", voice, user)
if(!chosen_voice)
voice = null
to_chat(user, "<span class='notice'>You are now mimicking the voice on your ID card.</span>")
+1
View File
@@ -123,6 +123,7 @@
/obj/item/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
desc = "The sheer recklessness of this bottle's existence astounds you."
allow_wrap = FALSE
var/labelled = FALSE
/obj/item/storage/pill_bottle/random_meds/New()
+27 -22
View File
@@ -195,8 +195,6 @@
heal_burn = 25
//Medical Herbs//
/obj/item/stack/medical/bruise_pack/comfrey
name = "\improper Comfrey leaf"
singular_name = "Comfrey leaf"
@@ -217,48 +215,55 @@
color = "#4CC5C7"
heal_burn = 12
//Splints//
// Splints
/obj/item/stack/medical/splint
name = "medical splints"
singular_name = "medical splint"
icon_state = "splint"
unique_handling = 1
unique_handling = TRUE
self_delay = 100
var/other_delay = 0
/obj/item/stack/medical/splint/attack(mob/living/M, mob/user)
if(..())
return 1
return TRUE
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
var/limb = affecting.name
if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
return
return TRUE
if(affecting.status & ORGAN_SPLINTED)
to_chat(user, "<span class='danger'>[H]'s [limb] is already splinted!</span>")
if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Removing.", "Yes", "No") == "Yes")
if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Splint removal.", "Yes", "No") == "Yes")
affecting.status &= ~ORGAN_SPLINTED
H.handle_splints()
to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
return
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply [src] to [user.p_their()] [limb].</span>", \
"<span class='notice'>You start to apply [src] to your [limb].</span>", \
"<span class='notice'>You hear something being wrapped.</span>")
if(!do_mob(user, H, self_delay))
return
else
user.visible_message("<span class='green'>[user] applies [src] to [H]'s [limb].</span>", \
"<span class='green'>You apply [src] to [H]'s [limb].</span>", \
"<span class='green'>You hear something being wrapped.</span>")
return TRUE
if((M == user && self_delay > 0) || (M != user && other_delay > 0))
user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
"<span class='notice'>You hear something being wrapped.</span>")
if(M == user && !do_mob(user, H, self_delay))
return TRUE
else if(!do_mob(user, H, other_delay))
return TRUE
user.visible_message("<span class='notice'>[user] applies [src] to [H]'s [limb].</span>", \
"<span class='notice'>You apply [src] to [H]'s [limb].</span>")
affecting.status |= ORGAN_SPLINTED
affecting.splinted_count = H.step_count
H.handle_splints()
use(1)
/obj/item/stack/medical/splint/tribal
name = "tribal splints"
icon_state = "tribal_splint"
other_delay = 50
@@ -16,6 +16,7 @@
var/global/list/datum/stack_recipe/metal_recipes = list(
new /datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("shuttle seat", /obj/structure/chair/comfy/shuttle, 2, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("sofa (left)", /obj/structure/chair/sofa/left, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("sofa (right)", /obj/structure/chair/sofa/right, one_per_turf = 1, on_floor = 1),
@@ -216,6 +217,8 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
null, \
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
null, \
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 3), \
)
/obj/item/stack/sheet/cloth
@@ -335,10 +338,13 @@ var/global/list/datum/stack_recipe/cult = list ( \
* Brass
*/
var/global/list/datum/stack_recipe/brass_recipes = list (\
new/datum/stack_recipe("wall gear", /obj/structure/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
null,
new/datum/stack_recipe/window("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
null,
new/datum/stack_recipe/window("directional brass window", /obj/structure/window/reinforced/clockwork, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe/window("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
)
+1 -1
View File
@@ -31,7 +31,7 @@
if(S.merge_type == merge_type)
merge(S)
/obj/item/stack/Crossed(obj/O)
/obj/item/stack/Crossed(obj/O, oldloc)
if(amount >= max_amount || ismob(loc)) // Prevents unnecessary call. Also prevents merging stack automatically in a mob's inventory
return
if(istype(O, merge_type) && !O.throwing)
+2 -1
View File
@@ -208,6 +208,7 @@
origin_tech = null
attack_verb = list("attacked", "struck", "hit")
brightness_on = 0
sharp_when_wielded = FALSE // It's a toy
/obj/item/twohanded/dualsaber/toy/hit_reaction()
return 0
@@ -283,7 +284,7 @@
..()
pop_burst()
/obj/item/toy/snappop/Crossed(H as mob|obj)
/obj/item/toy/snappop/Crossed(H as mob|obj, oldloc)
if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(issilicon(H) || M.m_intent == MOVE_INTENT_RUN)
+34 -9
View File
@@ -4,6 +4,7 @@
icon = 'icons/obj/dice.dmi'
icon_state = "dicebag"
can_hold = list(/obj/item/dice)
allow_wrap = FALSE
/obj/item/storage/pill_bottle/dice/New()
..()
@@ -25,20 +26,34 @@
if(special_die == "100")
new /obj/item/dice/d100(src)
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
name = "die"
desc = "A die with six sides. Basic and servicable."
icon = 'icons/obj/dice.dmi'
icon_state = "d6"
w_class = WEIGHT_CLASS_TINY
var/sides = 6
var/result = null
var/list/special_faces = list() //entries should match up to sides var if used
/obj/item/dice/New()
result = rand(1, sides)
var/rigged = DICE_NOT_RIGGED
var/rigged_value
/obj/item/dice/Initialize(mapload)
. = ..()
if(!result)
result = roll(sides)
update_icon()
/obj/item/dice/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
/obj/item/dice/d1
name = "d1"
desc = "A die with one side. Deterministic!"
@@ -117,11 +132,19 @@
. = ..()
/obj/item/dice/proc/diceroll(mob/user)
result = rand(1, sides)
var/fake_result = rand(1, sides)//Daredevil isn't as good as he used to be
result = roll(sides)
if(rigged != DICE_NOT_RIGGED && result != rigged_value)
if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
result = rigged_value
else if(rigged == DICE_TOTALLY_RIGGED)
result = rigged_value
. = result
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
comment = "NAT 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
update_icon()
@@ -130,16 +153,18 @@
if(special_faces.len == sides)
result = special_faces[result]
if(user != null) //Dice was rolled in someone's hand
user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
else if(!throwing) //Dice was thrown and is coming to rest
else if(!src.throwing) //Dice was thrown and is coming to rest
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
if(triggered)
return
..()
. = ..()
if(result == 1)
to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
user.gib()
@@ -166,7 +191,7 @@
/obj/item/dice/update_icon()
overlays.Cut()
overlays += "[src.icon_state][src.result]"
overlays += "[icon_state][result]"
/obj/item/storage/box/dice
name = "Box of dice"
@@ -48,9 +48,9 @@
/obj/item/grenade/plastic/receive_signal()
prime()
/obj/item/grenade/plastic/Crossed(atom/movable/AM)
/obj/item/grenade/plastic/Crossed(atom/movable/AM, oldloc)
if(nadeassembly)
nadeassembly.Crossed(AM)
nadeassembly.Crossed(AM, oldloc)
/obj/item/grenade/plastic/on_found(mob/finder)
if(nadeassembly)
@@ -239,9 +239,9 @@
if(nadeassembly)
nadeassembly.process_movement()
/obj/item/grenade/chem_grenade/Crossed(atom/movable/AM)
/obj/item/grenade/chem_grenade/Crossed(atom/movable/AM, oldloc)
if(nadeassembly)
nadeassembly.Crossed(AM)
nadeassembly.Crossed(AM, oldloc)
/obj/item/grenade/chem_grenade/on_found(mob/finder)
if(nadeassembly)
@@ -289,7 +289,7 @@
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
var/turf/T = get_turf(src)
var/area/A = get_area(T)
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([admin_jump_link(M)]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)] and last touched by [key_name_admin(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z]) [contained]")
update_mob()
@@ -419,7 +419,7 @@
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
var/turf/T = get_turf(src)
var/area/A = get_area(T)
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)][ADMIN_QUE(M,"(?)")] ([ADMIN_FLW(M,"FLW")]) and last touched by [key_name_admin(last)][ADMIN_QUE(last,"(?)")] ([ADMIN_FLW(last,"FLW")]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)] and last touched by [key_name_admin(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
else
addtimer(CALLBACK(src, .proc/prime), det_time)
+2 -2
View File
@@ -87,7 +87,7 @@
return
..()
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj, oldloc)
if(armed && isturf(src.loc))
if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/hostile/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
var/mob/living/L = AM
@@ -193,6 +193,6 @@
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
B.Crossed(hit_atom, null)
qdel(src)
..()
+1 -1
View File
@@ -67,7 +67,7 @@
else
return ..()
/obj/item/shard/Crossed(AM as mob|obj)
/obj/item/shard/Crossed(AM as mob|obj, oldloc)
if(isliving(AM))
var/mob/living/M = AM
if(M.incorporeal_move || M.flying || M.throwing)//you are incorporal or flying or being thrown ..no shard stepping!

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