diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index 7c7c30c880a..0e1e54e5215 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -7,7 +7,7 @@ var/global/datum/controller/gameticker/ticker
/datum/controller/gameticker
- var/const/restart_timeout = 250
+ var/const/restart_timeout = 600
var/current_state = GAME_STATE_PREGAME
var/hide_mode = 0
@@ -29,7 +29,7 @@ var/global/datum/controller/gameticker/ticker
/datum/controller/gameticker/proc/pregame()
do
- pregame_timeleft = 90
+ pregame_timeleft = 180
world << "Welcome to the pre-game lobby!"
world << "Please, setup your character and select ready. Game will start in [pregame_timeleft] seconds"
while(current_state == GAME_STATE_PREGAME)
@@ -164,6 +164,7 @@ var/global/datum/controller/gameticker/ticker
if(!mode.explosion_in_progress && mode.check_finished())
current_state = GAME_STATE_FINISHED
+ going = 1
spawn
declare_completion()
@@ -182,6 +183,7 @@ var/global/datum/controller/gameticker/ticker
blackbox.save_all_data_to_sql()
sleep(restart_timeout)
+ while(!going) sleep(10)
world.Reboot()
return 1
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 25cbee548b8..a92253cfb62 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -2385,14 +2385,20 @@
set category = "Server"
set desc="Delay the game start"
set name="Delay"
- if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
+ if (!ticker || (ticker.current_state != GAME_STATE_PREGAME && ticker.current_state != GAME_STATE_FINISHED))
return alert("Too late... The game has already started!", null, null, null, null, null)
going = !( going )
if (!( going ))
- world << "The game start has been delayed."
+ if(ticker.current_state == GAME_STATE_FINISHED)
+ world << "The game end has been delayed."
+ else
+ world << "The game start has been delayed."
log_admin("[key_name(usr)] delayed the game.")
else
- world << "The game will start soon."
+ if(ticker.current_state == GAME_STATE_FINISHED)
+ world << "The game will end soon."
+ else
+ world << "The game will start soon."
log_admin("[key_name(usr)] removed the delay.")
/obj/admins/proc/adjump()