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Prevents blood from attempting to dry if said blood no longer exists (#22174)
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@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(splatter_cache)
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//weightless blood cannot dry
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return
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if(!.)
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if(!. && !QDELETED(src))
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dry_timer = addtimer(CALLBACK(src, PROC_REF(dry)), DRYING_TIME * (amount+1), TIMER_STOPPABLE)
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/obj/effect/decal/cleanable/blood/Destroy()
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