From d56f2105fd5b94885d74be0059b98e290d242ff1 Mon Sep 17 00:00:00 2001 From: Kyep Date: Mon, 6 Aug 2018 21:26:53 -0700 Subject: [PATCH] max_fire_range re-added --- code/game/objects/structures/depot.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/depot.dm b/code/game/objects/structures/depot.dm index b0ca9999c44..9d7007b8179 100644 --- a/code/game/objects/structures/depot.dm +++ b/code/game/objects/structures/depot.dm @@ -65,6 +65,7 @@ var/beepsound = 'sound/items/timer.ogg' var/deliberate = FALSE var/max_cycles = 10 + var/max_fire_range = 6 var/area/syndicate_depot/depotarea /obj/effect/overload/Initialize() @@ -83,7 +84,7 @@ if(!deliberate) playsound(loc, beepsound, 50, 0) cycles++ - var/fire_range = min(cycles, 6) + var/fire_range = min(cycles, max_fire_range) for(var/turf/simulated/turf in range(fire_range, T)) new /obj/effect/hotspot(turf)