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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
IV drips now can take blood as well as give it.
This makes blood donations much easier.
This commit is contained in:
@@ -21,6 +21,11 @@
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#define COLD_GAS_DAMAGE_LEVEL_2 2 //Amount of damage applied when the current breath's temperature passes the 200K point
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#define COLD_GAS_DAMAGE_LEVEL_3 4 //Amount of damage applied when the current breath's temperature passes the 120K point
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var/const/BLOOD_VOLUME_SAFE = 501
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var/const/BLOOD_VOLUME_OKAY = 336
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var/const/BLOOD_VOLUME_BAD = 224
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var/const/BLOOD_VOLUME_SURVIVE = 122
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/mob/living/carbon/human
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var/oxygen_alert = 0
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var/toxins_alert = 0
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@@ -152,11 +157,11 @@
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switch(blood_volume)
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if(501 to 10000)
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if(BLOOD_VOLUME_SAFE to 10000)
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if(pale)
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pale = 0
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update_body()
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if(336 to 500)
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(!pale)
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pale = 1
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update_body()
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@@ -168,7 +173,7 @@
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if(oxyloss < 20)
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// hint that they're getting close to suffocation
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oxyloss += 3
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if(224 to 335)
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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if(!pale)
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pale = 1
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update_body()
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@@ -180,13 +185,13 @@
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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if(122 to 244)
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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oxyloss += 5
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toxloss += 5
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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if(0 to 122)
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if(0 to BLOOD_VOLUME_SURVIVE)
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
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@@ -1411,8 +1416,13 @@
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if(0 to 20) healths.icon_state = "health5"
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else healths.icon_state = "health6"
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var/adjusted_nutrition = nutrition
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// With not enough blood, make it seem as though hungry, since eating will
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// help regenerate blood
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if(vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE)
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adjusted_nutrition = min(200, nutrition)
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if(nutrition_icon)
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switch(nutrition)
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switch(adjusted_nutrition)
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if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
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if(350 to 450) nutrition_icon.icon_state = "nutrition1"
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if(250 to 350) nutrition_icon.icon_state = "nutrition2"
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