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Fixed the very obvious and annoying bug
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@@ -23,6 +23,8 @@
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robust_searching = 1
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var/host_species = ""
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var/list/human_overlays = list()
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var/cycles = 4
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/mob/living/simple_animal/hostile/headcrab/Life(seconds, times_fired)
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if(..() && !stat)
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@@ -31,7 +33,6 @@
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if(H.stat == DEAD || (!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD))
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Zombify(H)
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break
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var/cycles = 4
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if(cycles >= 4)
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for(var/mob/living/simple_animal/K in oview(src, 1)) //Only for corpse right next to/on same tile
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if(K.stat == DEAD || (!K.check_death_method() && K.health <= HEALTH_THRESHOLD_DEAD))
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