From d5b1db9b6024a62b59007f90c03d935e55ab6ee2 Mon Sep 17 00:00:00 2001 From: Kyep Date: Sun, 9 Aug 2020 14:51:17 -0700 Subject: [PATCH] AA 3 --- code/game/objects/items/devices/radio/electropack.dm | 2 +- code/game/objects/items/devices/radio/radio.dm | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index ec49f7127ba..c9d95dd8a99 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -80,7 +80,7 @@ /obj/item/radio/electropack/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "Electropack", name, 360, 150, master_ui, state) + ui = new(user, src, ui_key, "Electropack", name, 360, 150, master_ui, state) ui.open() /obj/item/radio/electropack/tgui_data(mob/user) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 0ea3557bcae..25e79350b24 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -128,7 +128,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( /obj/item/radio/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "Radio", name, 360, 150 + (length(channels) * 20), master_ui, state) + ui = new(user, src, ui_key, "Radio", name, 360, 150 + (length(channels) * 20), master_ui, state) ui.open() /obj/item/radio/tgui_data(mob/user) @@ -185,7 +185,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( else channels[channel] |= FREQ_LISTENING if("loudspeaker") - // // Toggle loudspeaker mode, AKA everyone around you hearing your radio. + // Toggle loudspeaker mode, AKA everyone around you hearing your radio. if(has_loudspeaker) loudspeaker = !loudspeaker if(loudspeaker)