From d5f633a79a5c3ca52b0af1438abd5aa1b93a3ed4 Mon Sep 17 00:00:00 2001 From: CIB Date: Mon, 9 Jul 2012 21:30:35 +0300 Subject: [PATCH] Radiation protection was unbalanced: A full rad suit would only give 15% protection --- code/modules/mob/living/damage_procs.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index dd38ee299fb..49b106e7109 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -1,4 +1,3 @@ - /* apply_damage(a,b,c) args @@ -51,7 +50,7 @@ if(PARALYZE) Paralyse(effect/(blocked+1)) if(IRRADIATE) - radiation += max((((effect - (effect*(getarmor(null, "rad")/100))))/(blocked+1)),0)//Rads auto check armor + radiation += max((((effect - (effect*(getarmor(null, "rad")/15))))/(blocked+1)),0)//Rads auto check armor if(STUTTER) if(canstun) // stun is usually associated with stutter stuttering = max(stuttering,(effect/(blocked+1)))