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Merge pull request #256 from Miniature/master
fix runtimes in disposals pipes and seed making for a plant whoever coded this should be shot
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@@ -1139,7 +1139,7 @@
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
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seed = "/obj/item/seeds/ambrosiavulgaris"
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seed = "/obj/item/seeds/ambrosiavulgarisseed"
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name = "Ambrosia Vulgaris"
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desc = "A plant containing various healing chemicals."
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icon_state = "ambrosiavulgaris"
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@@ -685,7 +685,7 @@
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M.weakened += 4
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M << "\red You're gonna remember that one in the morning!"
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M:UpdateDamageIcon()
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M:UpdateDamage()
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//M:UpdateDamage() //doesnt fucking exist if you arent a blob
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else
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M.bruteloss += 4
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if(prob(2))
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@@ -739,7 +739,7 @@
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H.active = 0
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H.loc = src
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return
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if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
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if(istype(T,/turf/simulated/floor) && T.intact) //intact floor, pop the tile
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var/turf/simulated/floor/F = T
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//F.health = 100
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F.burnt = 1
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