Tiger's comments

This commit is contained in:
Markolie
2017-01-22 19:15:26 +01:00
parent 2cedb7b20b
commit d6276ae978
12 changed files with 38 additions and 45 deletions
@@ -7,12 +7,12 @@
var/amount = 1 //Basically moles.
/obj/effect/decal/cleanable/liquid_fuel/New(newLoc,amt=1)
src.amount = amt
amount = amt
//Be absorbed by any other liquid fuel in the tile.
for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
if(other != src)
other.amount += src.amount
other.amount += amount
spawn other.Spread()
qdel(src)
@@ -26,7 +26,7 @@
if(!istype(S)) return
for(var/d in cardinal)
if(rand(25))
var/turf/simulated/target = get_step(src,d)
var/turf/simulated/target = get_step(src, d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
@@ -36,9 +36,10 @@
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel
icon_state = "mustard"
anchored = 0
New(newLoc, amt = 1, d = 0)
dir = d //Setting this direction means you won't get torched by your own flamethrower.
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
dir = d //Setting this direction means you won't get torched by your own flamethrower.
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread()
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.