diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm index 969d91208fe..ecc63e2fd6a 100644 --- a/code/game/objects/effects/anomalies.dm +++ b/code/game/objects/effects/anomalies.dm @@ -98,6 +98,7 @@ icon_state = "shield2" density = FALSE appearance_flags = PIXEL_SCALE|LONG_GLIDE + layer = OBJ_LAYER // Mobs will appear above this var/boing = FALSE var/knockdown = FALSE aSignal = /obj/item/assembly/signaler/anomaly/grav