Fixed implanter problems, added some more silly emotes.

This commit is contained in:
SkyMarshal
2012-01-01 19:57:57 -07:00
parent d2bae46c39
commit d64e8284f6
3 changed files with 32 additions and 18 deletions
@@ -468,6 +468,18 @@
message = "<B>[src]</B> makes a very loud noise."
m_type = 2
if ("hungry")
if(prob(1))
message = "<B>Blue Elf</B> needs food Badly."
else
message = "<B>[src]'s</B> stomach growls."
if ("thirsty")
if(prob(1))
message = "<B>[src]</B> cancels destory station: Drinking."
else
message = "<B>[src]</B> looks thirsty."
if ("help")
src << "blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough,\ncry, custom, deathgasp, drool, eyebrow, frown, gasp, giggle, groan, grumble, handshake, hug-(none)/mob, glare-(none)/mob,\ngrin, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, raise, salute, shake, shiver, shrug,\nsigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, tremble, twitch, twitch_s, whimper,\nwink, yawn"
+1
View File
@@ -29,6 +29,7 @@
max_damage = 0
wound_size = 0
max_size = 0
var/obj/item/weapon/implant/implant = null
proc/take_damage(brute, burn)