Reduced six-state lighting to five-state, removed debug verbs.

Not a big drop in quality, but reduces the states used by half.

Conflicts:
	baystation12.dme
This commit is contained in:
Aryn
2014-03-20 05:46:47 -06:00
committed by ZomgPonies
parent 749d4435e5
commit d65f57913e
5 changed files with 5 additions and 8 deletions
@@ -95,6 +95,5 @@ var/list/lit_z_levels = list(1,5)
world << "<font color=red>Updated [turfs_updated] turfs.</font>"
/datum/controller/lighting/proc/GetLightIcon(a,b,c,d)
if(a <= 1) return LIGHT_ICON_1
else if(a <= 3) return LIGHT_ICON_2
else return LIGHT_ICON_3
if(a <= 2) return LIGHT_ICON_1
else return LIGHT_ICON_2
+3 -4
View File
@@ -1,7 +1,6 @@
#define LIGHT_ICON_1 'icons/effects/lights/lighting1.dmi'
#define LIGHT_ICON_2 'icons/effects/lights/lighting2.dmi'
#define LIGHT_ICON_3 'icons/effects/lights/lighting3.dmi'
#define LIGHT_STATES 5
#define LIGHT_ICON_1 'icons/effects/lights/lighting5-1.dmi'
#define LIGHT_ICON_2 'icons/effects/lights/lighting5-2.dmi'
#define LIGHT_STATES 4
#define SQ(X) ((X)*(X))
#define DISTSQ3(A,B,C) (SQ(A)+SQ(B)+SQ(C))