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[READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
* PT1 - Death to experimentor * I cant fail CI this fast come on * PT2 - DA -> SA * CRLF to LF * Strange icons in the SA now * Lets give this a go * AGH * Dirt * WORK * Oops - cere was missing the RD locker * Map fixes * Adds delivery chute back * Warrior review * Also removes magnetics --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -57,6 +57,10 @@
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/mob/living/carbon/human/monkey,
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)
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// Assign it a random tech level
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var/list/possible_techs = list("materials", "engineering", "plasmatech", "powerstorage", "bluespace", "biotech", "combat", "magnets", "programming")
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origin_tech = "[pick(possible_techs)]=[rand(2, 5)]"
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/obj/item/relic/proc/reveal()
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if(revealed) //Re-rolling your relics seems a bit overpowered, yes?
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@@ -76,13 +80,8 @@
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STRANGEOBJECT_FUNCTION_PET_SPAWN,
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)
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origin_tech = pick(
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"engineering=[rand(2,5)]",
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"magnets=[rand(2,5)]",
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"plasmatech=[rand(2,5)]",
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"programming=[rand(2,5)]",
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"powerstorage=[rand(2,5)]",
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)
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// You discovered it - you gambled your possible fortune! AW DANGIT!
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origin_tech = null
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/obj/item/relic/attack_self__legacy__attackchain(mob/user)
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@@ -199,7 +198,7 @@
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message_admins("[RelicType] relic activated by [key_name_admin(user)] in ([T.x], [T.y], [T.z] - <A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)",0,1)
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log_game(log_msg)
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investigate_log(log_msg, "experimentor")
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investigate_log(log_msg, "strangeobjects")
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// Make some magic smoke
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