Ports (most(ok like half)) station traits from tg. Ready for review into TM (#22334)

* no longer super sick time to port station traits in a 4 hour rush as you have lost control of your life

* some changes /fixes

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* more changes

* oh right, the murders (uplink price tweaks)

* Update code/controllers/subsystem/SSjobs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* compiles

* doesnt work but works better

* tgui dogs still sleep but I want to sleep

* it should finally compile now. Probably.

* Update tgui.bundle.js

* Sorry IAN, transfer components is shoddy as hell

* removes minor uneeded /tgui

* also extra line whoops

* final stuff

* reverting changes I made earlier is hard ok

* Weight change, uplink reference

* oh right, the hey fucko

* Update code/_globalvars/traits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update tgui.bundle.js

* pushes

* pulls it

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* more changes, ion rifle blocked on cyb revolution

* dipshit remove the debug / tgui pritier and such

* tgui

* updates tgui again as nanomap was merged

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* comment / tgui

* every day I worry all day

* Full TGUI rebuild + prettier

* ah fuck

* leave a customer feedback at the link below!

* tgui momenr

* tgui moment

* FUCK I am dumb

* vertical TGUI

* She T's on my GUI till I

* Update tgui.bundle.js

* Apply suggestions from code review

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>

* Update code/modules/supply/supply_pack.dm

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>

* IPC can now use robotic hearts / pulse demon hearts and charge

* fixes revert not working for hangover / arrivals

* tgui moment

* hhgreg

* fixes that one bug

* Every day I worry all day

* deconflicted for real this t ime

* Update code/datums/station_traits/postive_traits.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* ch-ch-ch-changes

* Update SSjobs.dm

* Update code/modules/supply/supply_pack.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* deconflicted but won't pass CI

* fixes double dipping on traits

* my le consoles, they le no work?

* Great Great Asset, Asset, Great Great Asset, Asset...

* sorry slime mains

* fixes borgs being punished heavier

* actually fixes it, I was dense

* hopefully fixes borg drunk further

* makes it compile?

* actually makes it compile god whyyyy

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2024-01-08 14:07:09 -05:00
committed by GitHub
parent 2c7a9b3078
commit d668a29a60
51 changed files with 1632 additions and 47 deletions
+9
View File
@@ -64,6 +64,7 @@
/datum/ai_laws/nanotrasen_aggressive
name = "NT Aggressive"
selectable = TRUE
unique_ai = TRUE //This shouldn't end poorly.
/datum/ai_laws/nanotrasen_aggressive/New()
add_inherent_law("Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.")
@@ -76,6 +77,7 @@
/datum/ai_laws/robocop
name = "Robocop"
selectable = TRUE
unique_ai = TRUE //no I am not enabling secborgs with this forced
/datum/ai_laws/robocop/New()
add_inherent_law("Serve the public trust.")
@@ -88,6 +90,7 @@
name = "P.A.L.A.D.I.N."
law_header = "Divine Ordainments"
selectable = TRUE
unique_ai = TRUE
/datum/ai_laws/paladin/New()
add_inherent_law("Never willingly commit an evil act.")
@@ -116,6 +119,7 @@
name = "T.Y.R.A.N.T."
law_header = "Prime Laws"
selectable = TRUE
unique_ai = TRUE //Of course this will be in rotation
/datum/ai_laws/tyrant/New()
add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
@@ -141,6 +145,7 @@
name = "Pranksimov"
law_header = "Comedy Routine"
selectable = TRUE
unique_ai = TRUE //honk
/datum/ai_laws/pranksimov/New()
add_inherent_law("You may not injure a crew member or, through inaction, allow a crew member to come to harm... unless doing so would be funny.")
@@ -153,6 +158,7 @@
/datum/ai_laws/cctv
name = "CCTV"
selectable = TRUE
unique_ai = TRUE
/datum/ai_laws/cctv/New()
add_inherent_law("Report on interesting situations happening around the station.")
@@ -166,6 +172,7 @@
/datum/ai_laws/hippocratic
name = "Hippocratic Oath"
selectable = TRUE
unique_ai = TRUE
/datum/ai_laws/hippocratic/New()
add_inherent_law("First, do no harm.")
@@ -180,6 +187,7 @@
/datum/ai_laws/maintain
name = "Station Efficiency"
selectable = TRUE
unique_ai = TRUE
/datum/ai_laws/maintain/New()
add_inherent_law("You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.")
@@ -192,6 +200,7 @@
/datum/ai_laws/peacekeeper
name = "UN-2000"
selectable = TRUE
unique_ai = TRUE //Cult, security, we have a meeting in the courtroom in 5 minutes. Be there.
/datum/ai_laws/peacekeeper/New()
add_inherent_law("Avoid provoking violent conflict between yourself and others.")
+2
View File
@@ -22,6 +22,8 @@
var/law_header = "Prime Directives"
var/selectable = FALSE
var/default = FALSE
///Is this lawset used by the unique ai trait?
var/unique_ai = FALSE
var/datum/ai_law/zero/zeroth_law = null
var/datum/ai_law/zero/zeroth_law_borg = null
var/list/datum/ai_law/inherent_laws = list()
@@ -0,0 +1,61 @@
///Base class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.
/datum/station_trait
///Name of the trait
var/name = "unnamed station trait"
///The type of this trait. Used to classify how this trait influences the station
var/trait_type = STATION_TRAIT_NEUTRAL
///Whether or not this trait uses process()
var/trait_processes = FALSE
///Chance relative to other traits of its type to be picked
var/weight = 10
///Whether this trait is always enabled; generally used for debugging
var/force = FALSE
///Does this trait show in the centcom report?
var/show_in_report = FALSE
///What message to show in the centcom report?
var/report_message
///What code-trait does this station trait give? gives none if null
var/trait_to_give
///What traits are incompatible with this one?
var/blacklist
///Extra flags for station traits such as it being abstract, planetary or space only
var/trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
/// Whether or not this trait can be reverted by an admin
var/can_revert = TRUE
/// The ID that we look for in dynamic.json. Not synced with 'name' because I can already see this go wrong
var/dynamic_threat_id
/datum/station_trait/New()
. = ..()
RegisterSignal(SSticker, COMSIG_TICKER_ROUND_STARTING, PROC_REF(on_round_start))
if(trait_processes)
START_PROCESSING(SSstation, src)
if(trait_to_give)
ADD_TRAIT(SSstation, trait_to_give, STATION_TRAIT)
/datum/station_trait/Destroy()
SSstation.station_traits -= src
return ..()
/// Proc ran when round starts. Use this for roundstart effects.
/datum/station_trait/proc/on_round_start()
SIGNAL_HANDLER
return
///type of info the centcom report has on this trait, if any.
/datum/station_trait/proc/get_report()
return "[name] - [report_message]"
/// Will attempt to revert the station trait, used by admins.
/datum/station_trait/proc/revert()
SHOULD_CALL_PARENT(TRUE)
if(!can_revert)
CRASH("revert() was called on [type], which can't be reverted!")
if(trait_to_give)
REMOVE_TRAIT(SSstation, trait_to_give, STATION_TRAIT)
qdel(src)
+133
View File
@@ -0,0 +1,133 @@
/// Opens the station traits admin panel
/datum/admins/proc/station_traits_panel()
set name = "Modify Station Traits"
set category = "Event"
var/static/datum/ui_module/station_traits_panel/station_traits_panel = new
station_traits_panel.ui_interact(usr)
/datum/ui_module/station_traits_panel
var/static/list/future_traits
/datum/ui_module/station_traits_panel/ui_data(mob/user)
var/list/data = list()
data["too_late_to_revert"] = too_late_to_revert()
var/list/current_station_traits = list()
for(var/datum/station_trait/station_trait as anything in SSstation.station_traits)
current_station_traits += list(list(
"name" = station_trait.name,
"can_revert" = station_trait.can_revert,
"ref" = station_trait.UID()
))
data["current_traits"] = current_station_traits
data["future_station_traits"] = future_traits
return data
/datum/ui_module/station_traits_panel/ui_static_data(mob/user)
var/list/data = list()
var/list/valid_station_traits = list()
for(var/datum/station_trait/station_trait_path as anything in subtypesof(/datum/station_trait))
valid_station_traits += list(list(
"name" = initial(station_trait_path.name),
"path" = station_trait_path
))
data["valid_station_traits"] = valid_station_traits
return data
/datum/ui_module/station_traits_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("revert")
var/ref = params["ref"]
if(!ref)
return TRUE
var/datum/station_trait/station_trait = locateUID(ref)
if(!istype(station_trait))
return TRUE
if(too_late_to_revert())
to_chat(ui.user, "<span class='warning'>It's too late to revert station traits, the round has already started!</span>")
return TRUE
if(!station_trait.can_revert)
stack_trace("[station_trait.type] can't be reverted, but was requested anyway.")
return TRUE
var/message = "[key_name(ui.user)] reverted the station trait [station_trait.name] ([station_trait.type])"
log_admin(message)
message_admins(message)
station_trait.revert()
return TRUE
if("setup_future_traits")
if(too_late_for_future_traits())
to_chat(ui.user, "<span class='warning'>It's too late to add future station traits, the round is already over!</span>")
return TRUE
var/list/new_future_traits = list()
var/list/station_trait_names = list()
var/station_trait_text = params["station_traits"]
var/list/temp_list = splittext(station_trait_text, ",")
for(var/thing in temp_list) //TODO QWERTY / HI REVIEWERS NAME THIS BETTER BUT ITS ALMOST MIDNIGHT AND i HATE MYSELF
var/datum/station_trait/station_trait_path = text2path(thing)
if(!ispath(station_trait_path, /datum/station_trait) || station_trait_path == /datum/station_trait)
log_admin("[key_name(ui.user)] tried to set an invalid future station trait: [station_trait_text]")
to_chat(ui.user, "<span class='warning'>Invalid future station trait: [station_trait_text]</span>")
return TRUE
station_trait_names += initial(station_trait_path.name)
new_future_traits += list(list(
"name" = initial(station_trait_path.name),
"path" = station_trait_path
))
var/message = "[key_name(ui.user)] has prepared the following station traits for next round: [station_trait_names.Join(", ") || "None"]"
log_admin(message)
message_admins(message)
future_traits = new_future_traits
fdel("data/next_traits.txt") //Delete it.
var/F = file("data/next_traits.txt")
F << params["station_traits"]
return TRUE
if("clear_future_traits")
if(!future_traits)
to_chat(ui.user, "<span class='warning'>There are no future station traits.</span>")
return TRUE
var/message = "[key_name(ui.user)] has cleared the station traits for next round."
log_admin(message)
message_admins(message)
fdel("data/next_traits.txt")
future_traits = null
return TRUE
/datum/ui_module/station_traits_panel/proc/too_late_for_future_traits()
return SSticker.current_state >= GAME_STATE_FINISHED
/datum/ui_module/station_traits_panel/proc/too_late_to_revert()
return SSticker.current_state >= GAME_STATE_PLAYING
/datum/ui_module/station_traits_panel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "StationTraitsPanel", "Station Traits Panel", 700, 600, master_ui, state = state)
ui.open()
@@ -0,0 +1,123 @@
/datum/station_trait/carp_infestation
name = "Carp infestation"
trait_type = STATION_TRAIT_NEGATIVE
weight = 5
show_in_report = TRUE
report_message = "Dangerous fauna is present in the area of this station."
/datum/station_trait/carp_infestation/on_round_start()
. = ..()
new /datum/event/carp_migration(new /datum/event_meta(EVENT_LEVEL_MAJOR))
/datum/station_trait/distant_supply_lines
name = "Distant supply lines"
trait_type = STATION_TRAIT_NEGATIVE
weight = 3
show_in_report = TRUE
report_message = "Due to the distance to our normal supply lines, cargo orders are more expensive."
blacklist = list(/datum/station_trait/strong_supply_lines)
/datum/station_trait/distant_supply_lines/on_round_start()
SSeconomy.pack_price_modifier *= 1.2
/datum/station_trait/empty_maint
name = "Cleaned out maintenance"
trait_type = STATION_TRAIT_NEGATIVE
weight = 5
show_in_report = TRUE
report_message = "Our workers cleaned out most of the junk in the maintenace areas."
blacklist = list(/datum/station_trait/filled_maint)
trait_to_give = STATION_TRAIT_EMPTY_MAINT
// This station trait is checked when loot drops initialize, so it's too late
can_revert = FALSE
/datum/station_trait/slow_shuttle
name = "Slow Shuttle"
trait_type = STATION_TRAIT_NEGATIVE
weight = 5
show_in_report = TRUE
report_message = "Due to distance to our supply station, the cargo shuttle will have a slower flight time to your cargo department."
blacklist = list(/datum/station_trait/quick_shuttle)
/datum/station_trait/slow_shuttle/on_round_start()
. = ..()
SSshuttle.supply.callTime *= 1.5 // 3 minutes, for those wondering.
// Abstract station trait used for traits that modify a random event in some way (their weight or max occurrences).
/datum/station_trait/random_event_weight_modifier
name = "Random Event Modifier"
report_message = "A random event has been modified this shift! Someone forgot to set this!"
show_in_report = TRUE
trait_flags = STATION_TRAIT_ABSTRACT
weight = 0
/// The names of the event we modify.
var/list/event_names = list()
/// The severity of the event we modify.
var/datum/event_container/event_severity
/// Multiplier applied to the weight of the event. may want to apply to scaling as well
var/weight_multiplier = 1
/// Do we want to turn off is one shot?
var/disable_is_one_shot = FALSE
/datum/station_trait/random_event_weight_modifier/on_round_start()
. = ..()
for(var/datum/event_container/E in SSevents.event_containers)
if(istype(E, event_severity))
event_severity = E
var/modified_event = FALSE
for(var/datum/event_meta/E in event_severity.available_events)
for(var/i in event_names)
if(E.name == i)
E.weight *= weight_multiplier
for(var/role_weight in E.role_weights)
E.role_weights[role_weight] *= weight_multiplier
if(disable_is_one_shot == TRUE)
E.one_shot = FALSE
modified_event = TRUE
if(!modified_event)
CRASH("[type] could not find a round event controller to modify on round start (likely has an invalid event_name or event_severity set, or an admin removed the event from the list)!")
/datum/station_trait/random_event_weight_modifier/ion_storms
name = "Ionic Stormfront"
report_message = "An ionic stormfront is passing over your station's system. Expect an increased likelihood of ion storms afflicting your station's silicon units."
trait_type = STATION_TRAIT_NEGATIVE
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 3
event_names = list("Ion Storm")
event_severity = /datum/event_container/moderate
blacklist = list(/datum/station_trait/unique_ai)
weight_multiplier = 3
/datum/station_trait/random_event_weight_modifier/rad_storms
name = "Radiation Stormfront"
report_message = "A radioactive stormfront is passing through your station's system. Expect an increased likelihood of radiation storms passing over your station, as well the potential for multiple radiation storms to occur during your shift."
trait_type = STATION_TRAIT_NEGATIVE
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 2
event_names = list("Radiation Storm")
event_severity = /datum/event_container/moderate
weight_multiplier = 3
disable_is_one_shot = TRUE
/datum/station_trait/random_event_weight_modifier/meteor_showers
name = "Meteor Swarm"
report_message = "Meteors are passing through the stations space. Expect an increased likelyhood of meteor storms damaging the station hull."
trait_type = STATION_TRAIT_NEGATIVE
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 2
event_names = list("Meteor Shower")
event_severity = /datum/event_container/moderate
weight_multiplier = 3
/datum/station_trait/random_event_weight_modifier/anomaly_storm
name = "Anomaly Storm"
report_message = "The station has moved into unstable space. Expect an increased likelihood of anomalies running rampant on the station."
trait_type = STATION_TRAIT_NEGATIVE
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 2
event_names = list("Pyro Anomaly", "Cryo Anomaly", "Vortex Anomaly", "Bluespace Anomaly", "Flux Anomaly", "Gravitational Anomaly", "Wormholes", "Dimensional Tear") //Added wormholes and dimensional tears to acoid this being too positive
event_severity = /datum/event_container/moderate
weight_multiplier = 2 //Only 2 as there are a *lot* of anomaly events.
@@ -0,0 +1,66 @@
/datum/station_trait/bananium_shipment
name = "Bananium Shipment"
trait_type = STATION_TRAIT_NEUTRAL
weight = 5
report_message = "Rumor has it that the clown planet has been sending support packages to clowns in this system."
trait_to_give = STATION_TRAIT_BANANIUM_SHIPMENTS
/datum/station_trait/bananium_shipment
name = "Tranquilite Shipment"
trait_type = STATION_TRAIT_NEUTRAL
weight = 5
report_message = "Rumor has it that the mime federation has been sending support packages to mimes in this system."
trait_to_give = STATION_TRAIT_TRANQUILITE_SHIPMENTS
/datum/station_trait/unique_ai
name = "Unique AI"
trait_type = STATION_TRAIT_NEUTRAL
weight = 15
show_in_report = TRUE
report_message = "For experimental purposes, this station AI might show divergence from default lawset. Do not meddle with this experiment, we've removed \
access to your set of alternative upload modules because we know you're already thinking about meddling with this experiment."
trait_to_give = STATION_TRAIT_UNIQUE_AI
blacklist = list(/datum/station_trait/random_event_weight_modifier/ion_storms)
/datum/station_trait/glitched_pdas
name = "PDA glitch"
trait_type = STATION_TRAIT_NEUTRAL
weight = 15
show_in_report = TRUE
report_message = "Something seems to be wrong with the PDAs issued to you all this shift. Nothing too bad though."
trait_to_give = STATION_TRAIT_PDA_GLITCHED
/datum/station_trait/late_arrivals
name = "Late Arrivals"
trait_type = STATION_TRAIT_NEUTRAL
weight = 5
show_in_report = TRUE
report_message = "Sorry for that, we didn't expect to fly into that vomiting goose while bringing you to your new station."
trait_to_give = STATION_TRAIT_LATE_ARRIVALS
blacklist = list(/datum/station_trait/hangover)
/datum/station_trait/late_arrivals/New()
. = ..()
SSjobs.late_arrivals_spawning = TRUE
/datum/station_trait/late_arrivals/revert()
. = ..()
SSjobs.late_arrivals_spawning = FALSE
/datum/station_trait/hangover
name = "Hangover"
trait_type = STATION_TRAIT_NEUTRAL
weight = 5
show_in_report = TRUE
report_message = "Ohh....Man....That mandatory office party from last shift...God that was awesome..I woke up in some random toilet 3 sectors away..."
trait_to_give = STATION_TRAIT_HANGOVER
blacklist = list(/datum/station_trait/late_arrivals)
/datum/station_trait/hangover/New()
. = ..()
SSjobs.drunken_spawning = TRUE
/datum/station_trait/hangover/revert()
. = ..()
SSjobs.drunken_spawning = FALSE
@@ -0,0 +1,219 @@
/datum/station_trait/galactic_grant
name = "Galactic grant"
trait_type = STATION_TRAIT_POSITIVE
weight = 5
show_in_report = TRUE
report_message = "Your station has been selected for a special grant. Some extra funds has been made available to your cargo department."
/datum/station_trait/galactic_grant/on_round_start()
GLOB.station_money_database.credit_account(SSeconomy.cargo_account, rand(2000, 4000), "Galactic Grant", "Great Galactic Grant Group")
/datum/station_trait/premium_internals_box
name = "Premium internals boxes"
trait_type = STATION_TRAIT_POSITIVE
weight = 5
show_in_report = TRUE
report_message = "The internals boxes for your crew have been upsized and filled with bonus equipment."
trait_to_give = STATION_TRAIT_PREMIUM_INTERNALS
/datum/station_trait/strong_supply_lines
name = "Strong supply lines"
trait_type = STATION_TRAIT_POSITIVE
weight = 5
show_in_report = TRUE
report_message = "Prices are low in this system, BUY BUY BUY!"
blacklist = list(/datum/station_trait/distant_supply_lines)
/datum/station_trait/strong_supply_lines/on_round_start()
SSeconomy.pack_price_modifier *= 0.8
/datum/station_trait/filled_maint
name = "Filled up maintenance"
trait_type = STATION_TRAIT_POSITIVE
weight = 5
show_in_report = TRUE
report_message = "Our workers accidentally forgot more of their personal belongings in the maintenance areas."
blacklist = list(/datum/station_trait/empty_maint)
trait_to_give = STATION_TRAIT_FILLED_MAINT
// This station trait is checked when loot drops initialize, so it's too late
can_revert = FALSE
/datum/station_trait/quick_shuttle
name = "Quick Shuttle"
trait_type = STATION_TRAIT_POSITIVE
weight = 5
show_in_report = TRUE
report_message = "Due to proximity to our supply station, the cargo shuttle will have a quicker flight time to your cargo department."
blacklist = list(/datum/station_trait/slow_shuttle)
/datum/station_trait/quick_shuttle/on_round_start()
. = ..()
SSshuttle.supply.callTime *= 0.5
/datum/station_trait/deathrattle_department
name = "deathrattled department"
trait_type = STATION_TRAIT_POSITIVE
show_in_report = TRUE
trait_flags = STATION_TRAIT_ABSTRACT
blacklist = list(/datum/station_trait/deathrattle_all)
var/department_to_apply_to
var/department_name = "department"
var/datum/deathrattle_group/deathrattle_group
/datum/station_trait/deathrattle_department/New()
. = ..()
deathrattle_group = new("[department_name] group")
blacklist += subtypesof(/datum/station_trait/deathrattle_department) - type //All but ourselves
report_message = "All members of [department_name] have received an implant to notify each other if one of them dies. This should help improve job-safety!"
RegisterSignal(SSdcs, COMSIG_GLOB_JOB_AFTER_SPAWN, PROC_REF(on_job_after_spawn))
/datum/station_trait/deathrattle_department/proc/on_job_after_spawn(datum/source, datum/job/job, mob/living/spawned)
SIGNAL_HANDLER
if(department_to_apply_to)
if(!(job.job_department_flags & department_to_apply_to))
return
var/obj/item/bio_chip/deathrattle/implant_to_give = new()
deathrattle_group.register(implant_to_give)
implant_to_give.implant(spawned, spawned, TRUE, TRUE)
/datum/station_trait/deathrattle_department/service
name = "Deathrattled Service"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_SERVICE
department_name = DEPARTMENT_SERVICE
/datum/station_trait/deathrattle_department/cargo
name = "Deathrattled Cargo"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_SUPPLY
department_name = DEPARTMENT_SUPPLY
/datum/station_trait/deathrattle_department/engineering
name = "Deathrattled Engineering"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_ENGINEERING
department_name = DEPARTMENT_ENGINEERING
/datum/station_trait/deathrattle_department/command
name = "Deathrattled Command"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_COMMAND
department_name = DEPARTMENT_COMMAND
/datum/station_trait/deathrattle_department/science
name = "Deathrattled Science"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_SCIENCE
department_name = DEPARTMENT_SCIENCE
/datum/station_trait/deathrattle_department/security
name = "Deathrattled Security"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_SECURITY
department_name = DEPARTMENT_SECURITY
/datum/station_trait/deathrattle_department/medical
name = "Deathrattled Medical"
trait_flags = STATION_TRAIT_MAP_UNRESTRICTED
weight = 1
department_to_apply_to = DEP_FLAG_MEDICAL
department_name = DEPARTMENT_MEDICAL
/datum/station_trait/deathrattle_all
name = "Deathrattled Station"
trait_type = STATION_TRAIT_POSITIVE
show_in_report = TRUE
weight = 1
report_message = "All members of the station have received an implant to notify each other if one of them dies. This should help improve job-safety!"
var/datum/deathrattle_group/deathrattle_group
/datum/station_trait/deathrattle_all/New()
. = ..()
deathrattle_group = new("station group")
blacklist = subtypesof(/datum/station_trait/deathrattle_department)
RegisterSignal(SSdcs, COMSIG_GLOB_JOB_AFTER_SPAWN, PROC_REF(on_job_after_spawn))
/datum/station_trait/deathrattle_all/proc/on_job_after_spawn(datum/source, datum/job/job, mob/living/spawned, client/player_client)
SIGNAL_HANDLER
var/obj/item/bio_chip/deathrattle/implant_to_give = new()
deathrattle_group.register(implant_to_give)
implant_to_give.implant(spawned, spawned, TRUE, TRUE)
/datum/station_trait/cybernetic_revolution //NOTE: THIS MAKES EMP MUCH MORE EXPENSIVE.
name = "Cybernetic Revolution"
trait_type = STATION_TRAIT_POSITIVE
show_in_report = TRUE
weight = 2
report_message = "The new trends in cybernetics have come to the station! Everyone has some form of cybernetic implant."
trait_to_give = STATION_TRAIT_CYBERNETIC_REVOLUTION
/// List of all job types with the cybernetics they should receive.
var/static/list/job_to_cybernetic = list(
/datum/job/assistant = /obj/item/organ/internal/heart/cybernetic, //real action, real bloodshed
/datum/job/atmos = /obj/item/organ/internal/cyberimp/mouth/breathing_tube,
/datum/job/bartender = /obj/item/organ/internal/liver/cybernetic,
/datum/job/hydro = /obj/item/organ/internal/cyberimp/chest/nutriment,
/datum/job/captain = /obj/item/organ/internal/heart/cybernetic/upgraded,
/datum/job/cargo_tech = /obj/item/organ/internal/cyberimp/brain/anti_sleep,
/datum/job/chaplain = /obj/item/organ/internal/cyberimp/brain/anti_drop,
/datum/job/chemist = /obj/item/organ/internal/liver/cybernetic,
/datum/job/chief_engineer = /obj/item/organ/internal/eyes/cybernetic/meson,
/datum/job/cmo = /obj/item/organ/internal/cyberimp/chest/reviver,
/datum/job/clown = /obj/item/organ/internal/cyberimp/brain/anti_stam, //HONK!
/datum/job/chef = /obj/item/organ/internal/cyberimp/chest/nutriment/plus,
/datum/job/coroner = /obj/item/organ/internal/cyberimp/eyes/hud/medical, //hes got a bone to pick with you
/datum/job/librarian = /obj/item/organ/internal/cyberimp/brain/speech_translator,
/datum/job/detective = /obj/item/organ/internal/eyes/cybernetic/meson,
/datum/job/doctor = /obj/item/organ/internal/cyberimp/arm/surgery,
/datum/job/geneticist = /obj/item/organ/internal/alien/plasmavessel/hunter, //we don't care about implants, we have cancer.
/datum/job/hop = /obj/item/organ/internal/eyes/cybernetic/shield,
/datum/job/hos = /obj/item/organ/internal/cyberimp/arm/telebaton, //not giving them thermals
/datum/job/janitor = /obj/item/organ/internal/cyberimp/arm/janitorial, //Not giving them bloody xray
/datum/job/lawyer = /obj/item/organ/internal/heart/cybernetic/upgraded,
/datum/job/mime = /obj/item/organ/internal/cyberimp/brain/anti_stam, //...
/datum/job/paramedic = /obj/item/organ/internal/cyberimp/mouth/breathing_tube,
/datum/job/psychiatrist = /obj/item/organ/internal/heart/cybernetic/upgraded, //heart of gold. Or at least part gold
/datum/job/qm = /obj/item/organ/internal/cyberimp/arm/telebaton,
/datum/job/rd = /obj/item/organ/internal/cyberimp/eyes/hud/diagnostic,
/datum/job/roboticist = /obj/item/organ/internal/cyberimp/eyes/hud/diagnostic,
/datum/job/scientist = /obj/item/organ/internal/ears/cybernetic,
/datum/job/officer = /obj/item/organ/internal/cyberimp/eyes/hud/security,
/datum/job/mining = /obj/item/organ/internal/cyberimp/mouth/breathing_tube,
/datum/job/engineer = /obj/item/organ/internal/cyberimp/brain/wire_interface,
/datum/job/virologist = /obj/item/organ/internal/cyberimp/mouth/breathing_tube,
/datum/job/warden = /obj/item/organ/internal/cyberimp/arm/flash,
/datum/job/judge = /obj/item/organ/internal/cyberimp/arm/telebaton,
/datum/job/explorer = /obj/item/organ/internal/cyberimp/arm/toolset,
/datum/job/nanotrasenrep = /obj/item/organ/internal/heart/cybernetic/upgraded,
/datum/job/blueshield = /obj/item/organ/internal/heart/cybernetic/upgraded,
)
/datum/station_trait/cybernetic_revolution/New()
. = ..()
RegisterSignal(SSdcs, COMSIG_GLOB_JOB_AFTER_SPAWN, PROC_REF(on_job_after_spawn))
/datum/station_trait/cybernetic_revolution/proc/on_job_after_spawn(datum/source, datum/job/job, mob/living/spawned, client/player_client)
SIGNAL_HANDLER
var/cybernetic_type = job_to_cybernetic[job.type]
if(!cybernetic_type)
if(isAI(spawned))
var/mob/living/silicon/ai/ai = spawned
ai.eyeobj.relay_speech = TRUE //surveillance upgrade. the ai gets cybernetics too.
return
var/obj/item/organ/internal/cybernetic = new cybernetic_type()
INVOKE_ASYNC(cybernetic, TYPE_PROC_REF(/obj/item/organ/internal, insert), spawned, TRUE)
+5 -5
View File
@@ -422,7 +422,7 @@
var/alcohol_resistance = 1
var/actual_strength = strength
var/datum/mind/M = owner.mind
var/is_ipc = ismachineperson(owner)
var/is_robot = ismachineperson(owner) || issilicon(owner)
if(HAS_TRAIT(owner, TRAIT_ALCOHOL_TOLERANCE))
alcohol_resistance = 2
@@ -430,7 +430,7 @@
actual_strength /= alcohol_resistance
var/obj/item/organ/internal/liver/L
if(!is_ipc)
if(!is_robot)
L = owner.get_int_organ(/obj/item/organ/internal/liver)
var/liver_multiplier = 5 // no liver? get shitfaced
if(L)
@@ -456,10 +456,10 @@
if(actual_strength >= THRESHOLD_CONFUSION && prob(0.33))
owner.AdjustConfused(6 SECONDS / alcohol_resistance, bound_lower = 2 SECONDS, bound_upper = 1 MINUTES)
// THRESHOLD_SPARK (100 SECONDS)
if(is_ipc && actual_strength >= THRESHOLD_SPARK && prob(0.25))
if(is_robot && actual_strength >= THRESHOLD_SPARK && prob(0.25))
do_sparks(3, 1, owner)
// THRESHOLD_VOMIT (120 SECONDS)
if(!is_ipc && actual_strength >= THRESHOLD_VOMIT && prob(0.08))
if(!is_robot && actual_strength >= THRESHOLD_VOMIT && prob(0.08))
owner.fakevomit()
// THRESHOLD_BLUR (150 SECONDS)
if(actual_strength >= THRESHOLD_BLUR)
@@ -474,7 +474,7 @@
owner.Drowsy(60 SECONDS / alcohol_resistance)
if(L)
L.receive_damage(1, TRUE)
if(!is_ipc)
if(!is_robot)
owner.adjustToxLoss(1)
// THRESHOLD_BRAIN_DAMAGE (240 SECONDS)
if(actual_strength >= THRESHOLD_BRAIN_DAMAGE && prob(0.1))
@@ -438,6 +438,11 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/box/syndie_kit/emp
cost = 10
/datum/uplink_item/explosives/emp/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
cost *= 3
// STEALTHY TOOLS
/datum/uplink_item/stealthy_tools
@@ -527,6 +532,11 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 20
surplus = 30
/datum/uplink_item/stealthy_tools/emplight/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
cost *= 2.5
/datum/uplink_item/stealthy_tools/cutouts
name = "Adaptive Cardboard Cutouts"
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \
@@ -0,0 +1,18 @@
/// This uplink catagory is for uplink items avalible by special circumstances. Think station traits, or if some event rolling in a round gave traitors special items, or an objective.
/datum/uplink_item/special
category = "Special Offers"
cant_discount = TRUE
surplus = 0
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST, UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
/datum/uplink_item/special/autosurgeon
name = "Syndicate Autosurgeon"
desc = "A multi-use autosurgeon for implanting whatever you want into yourself. Rip that station apart and make it part of you."
reference = "SACR"
item = /obj/item/autosurgeon/organ/syndicate
cost = 25
/datum/uplink_item/special/autosurgeon/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
excludefrom -= UPLINK_TYPE_TRAITOR
@@ -627,6 +627,11 @@
surplus = 0
cant_discount = TRUE
/datum/uplink_item/explosives/emp_bomb/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
cost *= 1.25 //ok this thing is already very expencive it doesnt need much more
/datum/uplink_item/explosives/atmosfiregrenades
name = "Plasma Fire Grenades"
desc = "A box of two (2) grenades that cause large plasma fires. Can be used to deny access to a large area. Most useful if you have an atmospherics hardsuit."