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Dismantling table parts now returns same amount of metal as was used in construction
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@@ -50,6 +50,7 @@
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/obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/metal( user.loc )
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new /obj/item/stack/sheet/metal( user.loc )
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//SN src = null
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qdel(src)
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