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Chair rotation fix (#29018)
* Makes pushing mobs not revert direction changes from other sources if they happen at the same time * Update chairs.dm * remove signal handler
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@@ -212,7 +212,9 @@
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stop_pulling()
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var/current_dir
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if(isliving(AM))
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current_dir = AM.dir
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var/mob/living/living_mob = AM
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if(!living_mob.buckled)
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current_dir = AM.dir
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if(AM.Move(get_step(AM.loc, t), t, glide_size))
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Move(get_step(loc, t), t)
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if(current_dir)
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