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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
fix incorrect match path
can butcher with any sharp item on harm intent simple_animal/attacked_by() moved var/foldable to box level some fixes with attack code updated slime code, can now mousedrop as a slime to feed on mobs adds sound to simple_animal/attackby
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@@ -168,10 +168,10 @@
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location.hotspot_expose(700, 5)
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return
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/obj/item/match/fire_act()
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/obj/item/weapon/match/fire_act()
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matchignite()
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/obj/item/match/proc/matchignite()
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/obj/item/weapon/match/proc/matchignite()
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if(!lit && !burnt)
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lit = TRUE
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icon_state = "match_lit"
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@@ -185,7 +185,7 @@
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processing_objects.Add(src)
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update_icon()
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/obj/item/match/proc/matchburnout()
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/obj/item/weapon/match/proc/matchburnout()
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if(lit)
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lit = FALSE
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burnt = TRUE
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@@ -198,7 +198,7 @@
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attack_verb = list("flicked")
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processing_objects.Remove(src)
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/obj/item/match/dropped(mob/user)
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/obj/item/weapon/match/dropped(mob/user)
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matchburnout()
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. = ..()
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@@ -25,14 +25,40 @@
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icon_state = "box"
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item_state = "syringe_kit"
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burn_state = FLAMMABLE
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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var/foldable = /obj/item/stack/sheet/cardboard
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/obj/item/weapon/storage/box/attack_self(mob/user)
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..()
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if(!foldable)
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return
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if(contents.len)
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to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
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return
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if(!ispath(foldable))
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return
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// Close any open UI windows first
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var/found = 0
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for(var/mob/M in range(1))
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if(M.s_active == src)
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close(M)
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if(M == user)
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found = 1
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if(!found) // User is too far away
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return
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to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
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var/obj/item/I = new foldable(get_turf(src))
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user.put_in_hands(I)
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qdel(src)
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/obj/item/weapon/storage/box/large
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name = "large box"
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desc = "You could build a fort with this."
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icon_state = "largebox"
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w_class = 42 // Big, bulky.
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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foldable = /obj/item/stack/sheet/cardboard
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storage_slots = 21
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max_combined_w_class = 42 // 21*2
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@@ -678,7 +704,7 @@
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icon_state = "light"
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desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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foldable = /obj/item/stack/sheet/cardboard
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storage_slots=21
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can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
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max_combined_w_class = 21
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@@ -22,7 +22,6 @@
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var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
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var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
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var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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var/use_sound = "rustle" //sound played when used. null for no sound.
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/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
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@@ -474,35 +473,12 @@
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for(var/obj/O in contents)
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O.hear_message(M, msg)
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/attack_self(mob/user as mob)
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/obj/item/weapon/storage/attack_self(mob/user)
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//Clicking on itself will empty it, if it has the verb to do that.
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if(user.is_in_active_hand(src))
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if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
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src.quick_empty()
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return
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//Otherwise we'll try to fold it.
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if( contents.len )
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return
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if( !ispath(src.foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if(M.s_active == src)
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src.close(M)
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if( M == user )
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found = 1
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if( !found ) // User is too far away
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return
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// Now make the cardboard
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to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
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new src.foldable(get_turf(src))
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qdel(src)
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//BubbleWrap END
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if(verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
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quick_empty()
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//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
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//Returns -1 if the atom was not found on container.
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