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reduced spawn chance, added chance to touch on pull
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
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@@ -72,7 +72,7 @@
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var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5/*, "Adamantine" = 5*/)
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var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5*/)//Currently, Adamantine won't spawn as it has no uses. -Durandan
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var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
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var/artifactChance = 1
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var/artifactChance = 0.5
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/turf/simulated/mineral/random/New()
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..()
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@@ -715,6 +715,9 @@
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M.LAssailant = null
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else
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M.LAssailant = usr
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if(istype(src, /obj/machinery/artifact))
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var/obj/machinery/artifact/A = src
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A.attack_hand(usr)
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return
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/atom/verb/examine()
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