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Ported parts of the BS12 organ system.
This includes: - Individual wounds - Dismemberment - Bone breaking It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off. Does not include surgery or bleeding yet. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1355,6 +1355,7 @@
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m_amt = 12000
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origin_tech = "materials=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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/obj/item/weapon/kitchenknife/ritual
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name = "ritual knife"
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@@ -1436,6 +1437,7 @@
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icon_state = "knife"
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force = 10.0
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throwforce = 10.0
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sharp = 1
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/obj/item/weapon/kitchen/utensil/spoon
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name = "spoon"
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@@ -1458,6 +1460,7 @@
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g_amt = 5000
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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/obj/item/weapon/retractor
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name = "retractor"
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@@ -1524,6 +1527,7 @@
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g_amt = 10000
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharp = 1
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/obj/item/weapon/syntiflesh
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name = "syntiflesh"
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