Ported parts of the BS12 organ system.

This includes:
- Individual wounds
- Dismemberment
- Bone breaking

It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off.

Does not include surgery or bleeding yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
CIB123
2012-09-18 21:32:39 +00:00
parent 0fbfa48217
commit d6dfd49a75
27 changed files with 1243 additions and 164 deletions
+4
View File
@@ -1355,6 +1355,7 @@
m_amt = 12000
origin_tech = "materials=1"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
/obj/item/weapon/kitchenknife/ritual
name = "ritual knife"
@@ -1436,6 +1437,7 @@
icon_state = "knife"
force = 10.0
throwforce = 10.0
sharp = 1
/obj/item/weapon/kitchen/utensil/spoon
name = "spoon"
@@ -1458,6 +1460,7 @@
g_amt = 5000
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
/obj/item/weapon/retractor
name = "retractor"
@@ -1524,6 +1527,7 @@
g_amt = 10000
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharp = 1
/obj/item/weapon/syntiflesh
name = "syntiflesh"