Ported parts of the BS12 organ system.

This includes:
- Individual wounds
- Dismemberment
- Bone breaking

It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off.

Does not include surgery or bleeding yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
CIB123
2012-09-18 21:32:39 +00:00
parent 0fbfa48217
commit d6dfd49a75
27 changed files with 1243 additions and 164 deletions
+2 -2
View File
@@ -837,8 +837,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
C.loc = src
user << "<span class='notice'>You insert [C] into [src].</span>"
cartridge = C
if(C:radio)
C:radio.hostpda = src
if(cartridge.radio)
cartridge.radio.hostpda = src
else if(istype(C, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = C
+1
View File
@@ -11,6 +11,7 @@
animate_movement = 2
var/throwforce = 1
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/sharp = 0 // whether this object cuts
/obj/proc/process()
processing_objects.Remove(src)