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Ported parts of the BS12 organ system.
This includes: - Individual wounds - Dismemberment - Bone breaking It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off. Does not include surgery or bleeding yet. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -837,8 +837,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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C.loc = src
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user << "<span class='notice'>You insert [C] into [src].</span>"
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cartridge = C
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if(C:radio)
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C:radio.hostpda = src
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if(cartridge.radio)
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cartridge.radio.hostpda = src
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else if(istype(C, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/idcard = C
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@@ -11,6 +11,7 @@
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animate_movement = 2
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var/throwforce = 1
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var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/sharp = 0 // whether this object cuts
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/obj/proc/process()
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processing_objects.Remove(src)
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