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+1 window crush
Added another layer of window crushing For extra robust
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@@ -194,6 +194,11 @@
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M.apply_damage(20)
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hit(50)
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visible_message("\red <big><b>[user] crushes [M] against \the [src]!</b></big>")
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if(4)
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M.Weaken(5)
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M.apply_damage(30)
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hit(75)
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visible_message("\red <big><b>[user] smashes [M] against \the [src]!</b></big>")
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(reinf && state >= 1)
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