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Makes DNA swapping methods more reliable
- Makes heads keep hair on removal - Amputated limbs from a DNA-injected individual now will keep their appearance of the DNA-injected person - Wounds will now vanish on their own now - Admins now have an "incarnate" option on the player panel when viewing ghosts for quick player instantiation - Fixes a runtime regarding failing a limb reconnection surgery - Copying a client's preferences now overrides the previous mob's DNA
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@@ -139,6 +139,9 @@ var/global/nologevent = 0
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else
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body += "<A href='?_src_=holder;makeanimal=\ref[M]'>Animalize</A> | "
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if(istype(M, /mob/dead/observer))
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body += "<a href='?_src_=holder;incarn_ghost=\ref[M]'>Re-incarnate</a> | "
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// DNA2 - Admin Hax
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if(M.dna && iscarbon(M))
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body += "<br><br>"
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