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Makes DNA swapping methods more reliable
- Makes heads keep hair on removal - Amputated limbs from a DNA-injected individual now will keep their appearance of the DNA-injected person - Wounds will now vanish on their own now - Admins now have an "incarnate" option on the player panel when viewing ghosts for quick player instantiation - Fixes a runtime regarding failing a limb reconnection surgery - Copying a client's preferences now overrides the previous mob's DNA
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@@ -1585,8 +1585,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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character.real_name = real_name
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character.name = character.real_name
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if(character.dna)
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character.dna.real_name = character.real_name
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character.flavor_text = flavor_text
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character.med_record = med_record
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@@ -1696,6 +1694,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
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character.change_gender(MALE)
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character.dna.ready_dna(character)
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character.sync_organ_dna(assimilate=1)
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/datum/preferences/proc/open_load_dialog(mob/user)
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var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot")
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