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ais are no longer null on destroy (#25147)
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@@ -1547,7 +1547,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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/mob/living/silicon/ai/ghostize(can_reenter_corpse)
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var/old_turf = get_turf(eyeobj)
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. = ..()
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if(isobserver(.))
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if(isobserver(.) && old_turf)
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var/mob/dead/observer/ghost = .
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ghost.forceMove(old_turf)
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