mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Merge branch 'master' into findnreplace
This commit is contained in:
@@ -114,6 +114,7 @@
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preloadRuinTemplates()
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preloadShelterTemplates()
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preloadShuttleTemplates()
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preloadVRTemplates()
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/proc/preloadRuinTemplates()
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// Still supporting bans by filename
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@@ -163,4 +164,15 @@
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var/datum/map_template/shuttle/S = new shuttle_type()
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shuttle_templates[S.shuttle_id] = S
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map_templates[S.shuttle_id] = S
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map_templates[S.shuttle_id] = S
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/proc/preloadVRTemplates()
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for(var/item in subtypesof(/datum/map_template/vr))
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var/datum/map_template/vr/vr_type = item
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if(!initial(vr_type.suffix))
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continue
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var/datum/map_template/vr/V = new vr_type()
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vr_templates[V.id] = V
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map_templates[V.id] = V
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@@ -15,13 +15,15 @@
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var/image/halo = null
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action_icon_state = "lightning"
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var/sound/Snd // so far only way i can think of to stop a sound, thank MSO for the idea.
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var/damaging = TRUE
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/obj/effect/proc_holder/spell/targeted/lightning/lightnian
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clothes_req = 0
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invocation_type = "none"
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damaging = 0
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/obj/effect/proc_holder/spell/targeted/lightning/Click()
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if(!ready && start_time==0)
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if(!ready && start_time == 0)
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if(cast_check())
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StartChargeup()
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else
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@@ -32,12 +34,12 @@
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/obj/effect/proc_holder/spell/targeted/lightning/proc/StartChargeup(mob/user = usr)
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ready = 1
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to_chat(user, "<span class='notice'>You start gathering the power.</span>")
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Snd = new/sound('sound/magic/lightning_chargeup.ogg',channel = 7)
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Snd = new/sound('sound/magic/lightning_chargeup.ogg', channel = 7)
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halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER)
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user.overlays.Add(halo)
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playsound(get_turf(user), Snd, 50, 0)
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start_time = world.time
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if(do_mob(user,user,100,uninterruptible=1))
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if(do_mob(user, user, 100, uninterruptible=1))
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if(ready)
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Discharge()
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@@ -61,9 +63,9 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
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/obj/effect/proc_holder/spell/targeted/lightning/cast(list/targets, mob/user = usr)
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ready = 0
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var/mob/living/carbon/target = targets[1]
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Snd=sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck?
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playsound(get_turf(user),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
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var/mob/living/target = targets[1]
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Snd = sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck?
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playsound(get_turf(user), Snd, 50, 0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
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if(get_dist(user,target)>range)
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to_chat(user, "<span class='notice'>They are too far away!</span>")
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Reset(user)
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@@ -73,17 +75,37 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
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user.Beam(target,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
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var/energy = min(world.time - start_time,100)
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Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn
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if(damaging)
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Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn
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else
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var/bounces = round(energy/20)
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Bolt(user,target,0,bounces,user)
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Reset(user)
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/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin, mob/target, bolt_energy, bounces, mob/user = usr)
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origin.Beam(target,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
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var/mob/living/carbon/current = target
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/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin, mob/living/target, bolt_energy, bounces, mob/user = usr)
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origin.Beam(target,icon_state="lightning[rand(1,12)]", icon='icons/effects/effects.dmi', time=5)
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var/mob/living/current = target
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if(bounces < 1)
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current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
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if(damaging)
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current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
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else
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current.AdjustJitter(1000) //High numbers for violent convulsions
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current.do_jitter_animation(current.jitteriness)
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current.AdjustStuttering(2)
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current.Slowed(3)
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spawn(20)
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current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less
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playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
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else
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current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
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if(damaging)
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current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
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else
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current.AdjustJitter(1000) //High numbers for violent convulsions
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current.do_jitter_animation(current.jitteriness)
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current.AdjustStuttering(2)
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current.Slowed(3)
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spawn(20)
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current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less
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playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
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var/list/possible_targets = new
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for(var/mob/living/M in view_or_range(range,target,"view"))
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@@ -12,34 +12,37 @@
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random_target = 1
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var/energy = 0
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var/ready = 0
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var/start_time = 0
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var/image/halo = null
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var/sound/Snd // so far only way i can think of to stop a sound, thank MSO for the idea.
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action_icon_state = "tech"
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/obj/effect/proc_holder/spell/targeted/magnet/Click()
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if(!ready)
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if(!ready && start_time == 0)
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if(cast_check())
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StartChargeup()
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else
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if(cast_check(skipcharge=1))
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if(ready && cast_check(skipcharge=1))
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choose_targets()
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return 1
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/obj/effect/proc_holder/spell/targeted/magnet/proc/StartChargeup(mob/user = usr)
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ready = 1
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to_chat(user, "<span class='notice'>You start gathering the power.</span>")
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Snd = new/sound('sound/magic/lightning_chargeup.ogg', channel = 7)
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halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER)
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user.overlays.Add(halo)
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spawn(0)
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while(ready)
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sleep(1)
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energy++
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if(energy >= 100 && ready)
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Discharge()
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playsound(get_turf(user), Snd, 50, 0)
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start_time = world.time
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if(do_mob(user, user, 100, uninterruptible=1))
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if(ready)
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Discharge()
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obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr)
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ready = 0
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energy = 0
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start_time = 0
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if(halo)
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user.overlays.Remove(halo)
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@@ -50,16 +53,16 @@ obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr)
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/obj/effect/proc_holder/spell/targeted/magnet/proc/Discharge(mob/user = usr)
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var/mob/living/M = user
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//M.electrocute_act(25,"magnet Bolt")
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to_chat(M, "<span class='danger'>You lose control over the power.</span>")
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Reset(user)
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start_recharge()
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/obj/effect/proc_holder/spell/targeted/magnet/cast(list/targets, mob/user = usr)
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var/mob/living/carbon/target = targets[1]
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ready = 0
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var/mob/living/target = targets[1]
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Snd = sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck?
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playsound(get_turf(user), Snd, 50, 0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
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if(get_dist(user,target)>range)
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to_chat(user, "<span class='notice'>They are too far away!</span>")
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Reset(user)
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@@ -88,13 +91,13 @@ obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr)
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playsound(get_turf(target), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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if(75 to 100)
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//CHAIN magnet
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Bolt(user,target,energy,user)
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Bolt(user,target,energy,5,user)
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Reset(user)
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/obj/effect/proc_holder/spell/targeted/magnet/proc/Bolt(mob/origin,mob/target,bolt_energy,mob/user = usr)
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origin.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
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/obj/effect/proc_holder/spell/targeted/magnet/proc/Bolt(mob/origin,mob/target,bolt_energy,bounces, mob/user = usr)
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origin.Beam(target, icon_state="lightning", icon='icons/effects/effects.dmi', time=5)
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var/mob/living/carbon/current = target
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if(bolt_energy < 75)
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if(bounces < 1)
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for(var/obj/item/I in target.l_hand)
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if(I.flags & CONDUCT)
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I.throw_at(user, I.throw_range, 4, target)
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@@ -119,4 +122,4 @@ obj/effect/proc_holder/spell/targeted/magnet/proc/Reset(mob/user = usr)
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return
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var/mob/living/next = pick(possible_targets)
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if(next)
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Bolt(current,next,bolt_energy-6,user) // 5 max bounces
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Bolt(current,next,bolt_energy,bounces-1,user) // 5 max bounces
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@@ -0,0 +1,15 @@
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/datum/map_template/vr
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name = null
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var/id = null // For blacklisting purposes, all vr levels need an id
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var/description = "This is a placeholder. Please contact your virtual adminsitrator if you see this."
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var/outfit = null
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var/prefix = null
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var/suffix = null
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/datum/map_template/vr/New()
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if(!name && id)
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name = id
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mappath = prefix + suffix
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..(path = mappath)
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@@ -0,0 +1,16 @@
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/datum/map_template/vr/level
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prefix = "_maps/map_files/vr/"
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/datum/map_template/vr/level/lobby
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id = "lobby"
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suffix = "lobby.dmm"
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name = "Virtual Hub Facility"
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description = "This is the lobby. The hub for all things VR."
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outfit = /datum/outfit/vr/vr_basic
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/datum/map_template/vr/level/roman
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id = "roman"
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suffix = "blood_and_sand.dmm"
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name = "Blood and Sand Arena"
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description = "To the Death!"
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outfit = /datum/outfit/vr/roman
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