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Separate R&D design files
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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datum/design/safeguard_module
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name = "AI Module (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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req_tech = list("programming" = 3, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/safeguard
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datum/design/onehuman_module
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name = "AI Module (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
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datum/design/protectstation_module
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name = "AI Module (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/protectStation
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datum/design/quarantine_module
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name = "AI Module (Quarantine)"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/quarantine
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datum/design/oxygen_module
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name = "AI Module (OxygenIsToxicToHumans)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/oxygen
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datum/design/freeform_module
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name = "AI Module (Freeform)"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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req_tech = list("programming" = 4, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/supplied/freeform
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datum/design/reset_module
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name = "AI Module (Reset)"
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
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build_path = /obj/item/weapon/aiModule/reset
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datum/design/purge_module
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name = "AI Module (Purge)"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/reset/purge
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datum/design/freeformcore_module
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name = "Core AI Module (Freeform)"
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desc = "Allows for the construction of a Freeform AI Core Module."
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id = "freeformcore_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/freeformcore
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datum/design/asimov
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name = "Core AI Module (Asimov)"
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desc = "Allows for the construction of a Asimov AI Core Module."
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id = "asimov_module"
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/asimov
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datum/design/paladin_module
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name = "Core AI Module (P.A.L.A.D.I.N.)"
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/paladin
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datum/design/tyrant_module
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name = "Core AI Module (T.Y.R.A.N.T.)"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/tyrant
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datum/design/corporate_module
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name = "Core AI Module (Corporate)"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/corp
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datum/design/antimov_module
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name = "Core AI Module (Antimov)"
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desc = "Allows for the construction of a Antimov AI Core Module."
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id = "antimov_module"
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req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/antimov
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datum/design/custom_module
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name = "Core AI Module (Custom)"
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desc = "Allows for the construction of a Custom AI Core Module."
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id = "custom_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
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build_path = /obj/item/weapon/aiModule/core/full/custom
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@@ -0,0 +1,300 @@
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///////////////////////////////////
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//////////Computer Boards//////////
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///////////////////////////////////
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datum/design/seccamera
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name = "Console Board (Camera Monitor)"
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desc = "Allows for the construction of circuit boards used to build camera monitors."
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id = "seccamera"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/camera
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datum/design/aicore
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name = "Console Board (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/aicore
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datum/design/aiupload
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name = "Console Board (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/aiupload
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datum/design/borgupload
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name = "Console Board (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/borgupload
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datum/design/med_data
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name = "Console Board (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/med_data
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datum/design/operating
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name = "Console Board (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/operating
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datum/design/pandemic
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name = "Console Board (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/pandemic
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datum/design/scan_console
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name = "Console Board (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/scan_consolenew
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datum/design/comconsole
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name = "Console Board (Communications Console)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/communications
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datum/design/idcardconsole
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name = "Console Board (ID Computer)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/card
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datum/design/crewconsole
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name = "Console Board (Crew Monitoring Computer)"
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desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/crew
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datum/design/teleconsole
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name = "Console Board (Teleporter Console)"
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desc = "Allows for the construction of circuit boards used to build a teleporter control console."
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/teleporter
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datum/design/secdata
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name = "Console Board (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/secure_data
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datum/design/atmosalerts
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name = "Console Board (Atmosphere Alert)"
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desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
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id = "atmosalerts"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/atmos_alert
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datum/design/air_management
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name = "Console Board (Atmospheric Monitor)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
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id = "air_management"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/air_management
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datum/design/robocontrol
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name = "Console Board (Robotics Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/robotics
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datum/design/dronecontrol
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name = "Console Board (Drone Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Drone Control console."
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id = "dronecontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/drone_control
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datum/design/clonecontrol
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name = "Console Board (Cloning Machine Console)"
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desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
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||||
id = "clonecontrol"
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||||
req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/cloning
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datum/design/powermonitor
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name = "Console Board (Power Monitor)"
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desc = "Allows for the construction of circuit boards used to build a new power monitor"
|
||||
id = "powermonitor"
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||||
req_tech = list("programming" = 2)
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||||
build_type = IMPRINTER
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||||
materials = list("$glass" = 1000, "sacid" = 20)
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||||
build_path = /obj/item/weapon/circuitboard/powermonitor
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||||
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datum/design/solarcontrol
|
||||
name = "Console Board (Solar Control)"
|
||||
desc = "Allows for the construction of circuit boards used to build a solar control console"
|
||||
id = "solarcontrol"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/solar_control
|
||||
|
||||
datum/design/prisonmanage
|
||||
name = "Console Board (Prisoner Management Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
|
||||
id = "prisonmanage"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/prisoner
|
||||
|
||||
datum/design/mechacontrol
|
||||
name = "Console Board (Exosuit Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
|
||||
id = "mechacontrol"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha_control
|
||||
|
||||
datum/design/mechapower
|
||||
name = "Console Board (Mech Bay Power Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
||||
id = "mechapower"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
|
||||
datum/design/rdconsole
|
||||
name = "Console Board (R&D Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new R&D console."
|
||||
id = "rdconsole"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdconsole
|
||||
|
||||
datum/design/ordercomp
|
||||
name = "Console Board (Supply Ordering Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
|
||||
id = "ordercomp"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/ordercomp
|
||||
|
||||
datum/design/supplycomp
|
||||
name = "Console Board (Supply Shuttle Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
|
||||
id = "supplycomp"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/supplycomp
|
||||
|
||||
datum/design/comm_monitor
|
||||
name = "Console Board (Telecommunications Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
||||
id = "comm_monitor"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
||||
|
||||
datum/design/comm_server
|
||||
name = "Console Board (Telecommunications Server Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
||||
id = "comm_server"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_server
|
||||
|
||||
datum/design/message_monitor
|
||||
name = "Console Board (Messaging Monitor Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
|
||||
id = "message_monitor"
|
||||
req_tech = list("programming" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/message_monitor
|
||||
|
||||
datum/design/comm_traffic
|
||||
name = "Console Board (Telecommunications Traffic Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
|
||||
id = "comm_traffic"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_traffic
|
||||
|
||||
datum/design/telesci_console
|
||||
name = "Console Board (Telepad Control Console Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_console
|
||||
|
||||
datum/design/aifixer
|
||||
name = "Console Board (AI Integrity Restorer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
|
||||
id = "aifixer"
|
||||
req_tech = list("programming" = 3, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aifixer
|
||||
|
||||
datum/design/rdservercontrol
|
||||
name = "Console Board (R&D Server Control Console)"
|
||||
desc = "The circuit board for a R&D Server Control Console"
|
||||
id = "rdservercontrol"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
||||
@@ -0,0 +1,246 @@
|
||||
///////////////////////////////////
|
||||
//////////Machine Boards///////////
|
||||
///////////////////////////////////
|
||||
|
||||
datum/design/clonepod
|
||||
name = "Machine Board (Cloning Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonepod
|
||||
|
||||
datum/design/clonescanner
|
||||
name = "Machine Board (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonescanner
|
||||
|
||||
datum/design/teleport_hub
|
||||
name = "Machine Board (Teleportation Hub Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleportation Hub."
|
||||
id = "tele_hub"
|
||||
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_hub
|
||||
|
||||
datum/design/teleport_station
|
||||
name = "Machine Board (Teleportation Station Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_station
|
||||
|
||||
datum/design/telepad
|
||||
name = "Machine Board (Telepad Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_pad
|
||||
|
||||
datum/design/sleeper
|
||||
name = "Machine Board (Sleeper Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/sleeper
|
||||
|
||||
datum/design/sleep_console
|
||||
name = "Machine Board (Sleeper Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/sleep_console
|
||||
|
||||
datum/design/bodyscanner
|
||||
name = "Machine Board (Body Scanner Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner
|
||||
|
||||
datum/design/sleep_console
|
||||
name = "Machine Board (Body Scanner Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
|
||||
|
||||
datum/design/cryotube
|
||||
name = "Machine Board (Cryotube Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cryo_tube
|
||||
|
||||
datum/design/arcadebattle
|
||||
name = "Machine Board (Battle Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
|
||||
id = "arcademachinebattle"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
||||
|
||||
datum/design/orion_trail
|
||||
name = "Machine Board (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachineonion"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
||||
|
||||
datum/design/smes
|
||||
name = "Machine Board (SMES)"
|
||||
desc = "The circuit board for a SMES."
|
||||
id = "smes"
|
||||
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/smes
|
||||
|
||||
datum/design/thermomachine
|
||||
name = "Machine Board (Freezer/Heater)"
|
||||
desc = "The circuit board for a Freezer/Heater."
|
||||
id = "thermomachine"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/thermomachine
|
||||
|
||||
datum/design/biogenerator
|
||||
name = "Machine Board (Biogenerator)"
|
||||
desc = "The circuit board for a Biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/biogenerator
|
||||
|
||||
datum/design/hydroponics
|
||||
name = "Machine Board (Hydroponics Tray)"
|
||||
desc = "The circuit board for a Hydroponics Tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/hydroponics
|
||||
|
||||
datum/design/microwave
|
||||
name = "Machine Board (Microwave)"
|
||||
desc = "The circuit board for a Microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/microwave
|
||||
|
||||
datum/design/chem_dispenser
|
||||
name = "Machine Board (Portable Chem Dispenser)"
|
||||
desc = "The circuit board for a Portable Chem Dispenser."
|
||||
id = "chem_dispenser"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/chem_dispenser
|
||||
|
||||
datum/design/destructive_analyzer
|
||||
name = "Machine Board (Destructive Analyzer)"
|
||||
desc = "The circuit board for a Destructive Analyzer."
|
||||
id = "destructive_analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
||||
|
||||
datum/design/protolathe
|
||||
name = "Machine Board (Protolathe)"
|
||||
desc = "The circuit board for a Protolathe."
|
||||
id = "protolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/protolathe
|
||||
|
||||
datum/design/circuit_imprinter
|
||||
name = "Machine Board (Circuit Imprinter)"
|
||||
desc = "The circuit board for a Circuit Imprinter."
|
||||
id = "circuit_imprinter"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
||||
|
||||
datum/design/autolathe
|
||||
name = "Machine Board (Autolathe)"
|
||||
desc = "The circuit board for an Autolathe."
|
||||
id = "autolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/autolathe
|
||||
|
||||
datum/design/rdserver
|
||||
name = "Machine Board (R&D Server)"
|
||||
desc = "The circuit board for an R&D Server"
|
||||
id = "rdserver"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdserver
|
||||
|
||||
datum/design/mechfab
|
||||
name = "Machine Board (Exosuit Fabricator)"
|
||||
desc = "The circuit board for an Exosuit Fabricator"
|
||||
id = "mechfab"
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mechfab
|
||||
|
||||
datum/design/cyborgrecharger
|
||||
name = "Machine Board (Cyborg Recharger)"
|
||||
desc = "The circuit board for a Cyborg Recharger."
|
||||
id = "cyborgrecharger"
|
||||
req_tech = list("powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cyborgrecharger
|
||||
|
||||
datum/design/mech_recharger
|
||||
name = "Machine Board (Mech Bay Recharger)"
|
||||
desc = "The circuit board for a Mech Bay Recharger."
|
||||
id = "mech_recharger"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
||||
|
||||
datum/design/vendor
|
||||
name = "Machine Board (Vendor)"
|
||||
desc = "The circuit board for a Vendor."
|
||||
id = "vendor"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/vendor
|
||||
@@ -0,0 +1,163 @@
|
||||
///////////////////////////////////
|
||||
//////////Mecha Module Disks///////
|
||||
///////////////////////////////////
|
||||
|
||||
// Ripley
|
||||
datum/design/ripley_main
|
||||
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
||||
|
||||
datum/design/ripley_peri
|
||||
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
||||
|
||||
// Odysseus
|
||||
datum/design/odysseus_main
|
||||
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
||||
id = "odysseus_main"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
||||
|
||||
datum/design/odysseus_peri
|
||||
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
||||
id = "odysseus_peri"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
||||
|
||||
// Gygax
|
||||
datum/design/gygax_main
|
||||
name = "Circuit Design (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
||||
|
||||
datum/design/gygax_peri
|
||||
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
||||
|
||||
datum/design/gygax_targ
|
||||
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
||||
|
||||
// Durand
|
||||
datum/design/durand_main
|
||||
name = "Circuit Design (\"Durand\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
||||
|
||||
datum/design/durand_peri
|
||||
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
||||
|
||||
datum/design/durand_targ
|
||||
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
||||
|
||||
// Phazon
|
||||
datum/design/phazon_main
|
||||
name = "Exosuit Design (\"Phazon\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
|
||||
|
||||
datum/design/phazon_peri
|
||||
name = "Exosuit Design (\"Phazon\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
req_tech = list("programming" = 5, "bluespace" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
|
||||
|
||||
datum/design/phazon_targ
|
||||
name = "Exosuit Design (\"Phazon\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
|
||||
id = "phazon_targ"
|
||||
req_tech = list("programming" = 5, "magnets" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
|
||||
|
||||
// H.O.N.K.
|
||||
datum/design/honker_main
|
||||
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
||||
|
||||
datum/design/honker_peri
|
||||
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
||||
|
||||
datum/design/honker_targ
|
||||
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
|
||||
// Space pod
|
||||
/datum/design/spacepod_main
|
||||
name = "Circuit Design (Space Pod Mainboard)"
|
||||
desc = "Allows for the construction of a Space Pod mainboard."
|
||||
id = "spacepod_main"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/pod
|
||||
@@ -0,0 +1,183 @@
|
||||
////////////////////////////////////////
|
||||
/////////// Mecha Equpment /////////////
|
||||
////////////////////////////////////////
|
||||
|
||||
datum/design/mech_scattershot
|
||||
name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")"
|
||||
desc = "Allows for the construction of LBX AC 10."
|
||||
id = "mech_scattershot"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_carbine
|
||||
name = "Exosuit Weapon Design (FNX-66 Carbine)"
|
||||
desc = "Allows for the construction of FNX-66 Carbine."
|
||||
id = "mech_carbine"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 5, "materials" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_ion
|
||||
name = "Exosuit Weapon Design (MKIV Ion Heavy Cannon)"
|
||||
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
|
||||
id = "mech_ion"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_laser
|
||||
name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)"
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3, "magnets" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_laser_heavy
|
||||
name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
|
||||
desc = "Allows for the construction of CH-LC Laser Cannon."
|
||||
id = "mech_laser_heavy"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "magnets" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_grenade_launcher
|
||||
name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)"
|
||||
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_missile_rack
|
||||
name = "Exosuit Weapon Design (SRM-8 Missile Rack)"
|
||||
desc = "Allows for the construction of SRM-8 Missile Rack."
|
||||
id = "mech_missile_rack"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "materials" = 6)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/clusterbang_launcher
|
||||
name = "Exosuit Module Design (SOB-3 Clusterbang Launcher)"
|
||||
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
|
||||
id = "clusterbang_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_wormhole_gen
|
||||
name = "Exosuit Module Design (Localized Wormhole Generator)"
|
||||
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 3, "magnets" = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_teleporter
|
||||
name = "Exosuit Module Design (Teleporter Module)"
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 10, "magnets" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_rcd
|
||||
name = "Exosuit Module Design (RCD Module)"
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_gravcatapult
|
||||
name = "Exosuit Module Design (Gravitational Catapult Module)"
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_repair_droid
|
||||
name = "Exosuit Module Design (Repair Droid Module)"
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_plasma_generator
|
||||
name = "Exosuit Module Design (Plasma Converter Module)"
|
||||
desc = "Exosuit-mounted plasma converter."
|
||||
id = "mech_plasma_generator"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_energy_relay
|
||||
name = "Exosuit Module Design (Tesla Energy Relay)"
|
||||
desc = "Tesla Energy Relay"
|
||||
id = "mech_energy_relay"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_ccw_armor
|
||||
name = "Exosuit Module Design(Reactive Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 5, "combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_proj_armor
|
||||
name = "Exosuit Module Design(Reflective Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
id = "mech_proj_armor"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_syringe_gun
|
||||
name = "Exosuit Module Design(Syringe Gun)"
|
||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
||||
id = "mech_syringe_gun"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_diamond_drill
|
||||
name = "Exosuit Module Design (Diamond Mining Drill)"
|
||||
desc = "An upgraded version of the standard drill"
|
||||
id = "mech_diamond_drill"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
datum/design/mech_generator_nuclear
|
||||
name = "Exosuit Module Design (ExoNuclear Reactor)"
|
||||
desc = "Compact nuclear reactor module"
|
||||
id = "mech_generator_nuclear"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
category = "Exosuit Equipment"
|
||||
@@ -0,0 +1,166 @@
|
||||
/////////////////////////////////////////
|
||||
////////////Medical Tools////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/mass_spectrometer
|
||||
name = "Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
|
||||
datum/design/adv_mass_spectrometer
|
||||
name = "Advanced Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood and their quantities."
|
||||
id = "adv_mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = "/obj/item/device/mass_spectrometer/adv"
|
||||
|
||||
datum/design/reagent_scanner
|
||||
name = "Reagent Scanner"
|
||||
desc = "A device for identifying chemicals."
|
||||
id = "reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/reagent_scanner
|
||||
|
||||
datum/design/adv_reagent_scanner
|
||||
name = "Advanced Reagent Scanner"
|
||||
desc = "A device for identifying chemicals and their proportions."
|
||||
id = "adv_reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/reagent_scanner/adv
|
||||
|
||||
datum/design/cyborg_analyzer
|
||||
name = "Cyborg Analyzer"
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
id = "cyborg_analyzer"
|
||||
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
|
||||
datum/design/mmi
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1000, "$glass" = 500)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mmi
|
||||
category = "Misc"
|
||||
|
||||
datum/design/mmi_radio
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
id = "mmi_radio"
|
||||
req_tech = list("programming" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1200, "$glass" = 500)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = "Misc"
|
||||
|
||||
datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list("$metal" = 750, "$glass" = 750)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = "Misc"
|
||||
|
||||
datum/design/nanopaste
|
||||
name = "nanopaste"
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 7000, "$glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
|
||||
datum/design/bluespacebeaker
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list("bluespace" = 2, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
category = "Misc"
|
||||
|
||||
datum/design/noreactbeaker
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list("materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
category = "Misc"
|
||||
|
||||
datum/design/defib
|
||||
name = "Defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
id = "defib"
|
||||
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/defibrillator
|
||||
category = "Misc"
|
||||
|
||||
datum/design/implanter
|
||||
name = "Implanter"
|
||||
desc = "A basic implanter for injecting implants"
|
||||
id = "implanter"
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/implanter"
|
||||
|
||||
datum/design/implant_free
|
||||
name = "Freedom Implant"
|
||||
desc = "An implant which allows the user to instantly escape from restraints."
|
||||
id = "implant_free"
|
||||
req_tech = list("syndicate" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
|
||||
datum/design/implant_chem
|
||||
name = "Chemical Implant"
|
||||
desc = "An implant which can be filled with various chemicals, and then injected on command."
|
||||
id = "implant_chem"
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/implantcase/chem
|
||||
locked = 1
|
||||
|
||||
datum/design/implant_loyal
|
||||
name = "Loyalty Implant"
|
||||
desc = "An implant which makes its carrier loyal to Nanotrasen."
|
||||
id = "implant_loyal"
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 7000, "$glass" = 7000)
|
||||
build_path = /obj/item/weapon/implantcase/loyalty
|
||||
locked = 1
|
||||
@@ -0,0 +1,75 @@
|
||||
/////////////////////////////////////////
|
||||
////////////Power Designs////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/pacman
|
||||
name = "PACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 79
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman
|
||||
|
||||
datum/design/superpacman
|
||||
name = "SUPERPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 76
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/super
|
||||
|
||||
datum/design/mrspacman
|
||||
name = "MRSPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 74
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
||||
|
||||
datum/design/basic_cell
|
||||
name = "Basic Power Cell"
|
||||
desc = "A basic power cell that holds 1000 units of energy"
|
||||
id = "basic_cell"
|
||||
req_tech = list("powerstorage" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cell
|
||||
category = "Misc"
|
||||
|
||||
datum/design/high_cell
|
||||
name = "High-Capacity Power Cell"
|
||||
desc = "A power cell that holds 10000 units of energy"
|
||||
id = "high_cell"
|
||||
req_tech = list("powerstorage" = 2)
|
||||
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 60)
|
||||
build_path = /obj/item/weapon/cell/high
|
||||
category = "Misc"
|
||||
|
||||
datum/design/super_cell
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy"
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
reliability_base = 75
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/super
|
||||
category = "Misc"
|
||||
|
||||
datum/design/hyper_cell
|
||||
name = "Hyper-Capacity Power Cell"
|
||||
desc = "A power cell that holds 30000 units of energy"
|
||||
id = "hyper_cell"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
reliability_base = 70
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/hyper
|
||||
category = "Misc"
|
||||
@@ -0,0 +1,153 @@
|
||||
////////////////////////////////////////
|
||||
/////////////Stock Parts////////////////
|
||||
////////////////////////////////////////
|
||||
|
||||
datum/design/RPED
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
req_tech = list("engineering" = 3,
|
||||
"materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
|
||||
datum/design/basic_capacitor
|
||||
name = "Basic Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_capacitor"
|
||||
req_tech = list("powerstorage" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
|
||||
datum/design/basic_sensor
|
||||
name = "Basic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_sensor"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module
|
||||
|
||||
datum/design/micro_mani
|
||||
name = "Micro Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "micro_mani"
|
||||
req_tech = list("materials" = 1, "programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
|
||||
datum/design/basic_micro_laser
|
||||
name = "Basic Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_micro_laser"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
|
||||
datum/design/basic_matter_bin
|
||||
name = "Basic Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_matter_bin"
|
||||
req_tech = list("materials" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin
|
||||
|
||||
datum/design/adv_capacitor
|
||||
name = "Advanced Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_capacitor"
|
||||
req_tech = list("powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
|
||||
datum/design/adv_sensor
|
||||
name = "Advanced Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_sensor"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
||||
|
||||
datum/design/nano_mani
|
||||
name = "Nano Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "nano_mani"
|
||||
req_tech = list("materials" = 3, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
|
||||
datum/design/high_micro_laser
|
||||
name = "High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "high_micro_laser"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
|
||||
datum/design/adv_matter_bin
|
||||
name = "Advanced Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_matter_bin"
|
||||
req_tech = list("materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
||||
|
||||
datum/design/super_capacitor
|
||||
name = "Super Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_capacitor"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
reliability_base = 71
|
||||
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
|
||||
datum/design/phasic_sensor
|
||||
name = "Phasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "phasic_sensor"
|
||||
req_tech = list("magnets" = 5, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
||||
reliability_base = 72
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
|
||||
datum/design/pico_mani
|
||||
name = "Pico Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "pico_mani"
|
||||
req_tech = list("materials" = 5, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30)
|
||||
reliability_base = 73
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
|
||||
datum/design/ultra_micro_laser
|
||||
name = "Ultra-High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "ultra_micro_laser"
|
||||
req_tech = list("magnets" = 5, "materials" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
||||
reliability_base = 70
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
|
||||
datum/design/super_matter_bin
|
||||
name = "Super Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_matter_bin"
|
||||
req_tech = list("materials" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
reliability_base = 75
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
@@ -0,0 +1,128 @@
|
||||
////////////////////////////////////////
|
||||
//////////Telecomms Equipment///////////
|
||||
////////////////////////////////////////
|
||||
datum/design/subspace_receiver
|
||||
name = "Machine Board (Subspace Receiver)"
|
||||
desc = "Allows for the construction of Subspace Receiver equipment."
|
||||
id = "s-receiver"
|
||||
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
||||
|
||||
datum/design/telecomms_bus
|
||||
name = "Machine Board (Bus Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Bus Mainframes."
|
||||
id = "s-bus"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
||||
|
||||
datum/design/telecomms_hub
|
||||
name = "Machine Board (Hub Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Hub Mainframes."
|
||||
id = "s-hub"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
||||
|
||||
datum/design/telecomms_relay
|
||||
name = "Machine Board (Relay Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
||||
id = "s-relay"
|
||||
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
||||
|
||||
datum/design/telecomms_processor
|
||||
name = "Machine Board (Processor Unit)"
|
||||
desc = "Allows for the construction of Telecommunications Processor equipment."
|
||||
id = "s-processor"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
||||
|
||||
datum/design/telecomms_server
|
||||
name = "Machine Board (Server Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Servers."
|
||||
id = "s-server"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
||||
|
||||
datum/design/subspace_broadcaster
|
||||
name = "Machine Board (Subspace Broadcaster)"
|
||||
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
||||
id = "s-broadcaster"
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
|
||||
datum/design/subspace_ansible
|
||||
name = "Subspace Ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
|
||||
datum/design/hyperwave_filter
|
||||
name = "Hyperwave Filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 40, "$silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
|
||||
datum/design/subspace_amplifier
|
||||
name = "Subspace Amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
|
||||
datum/design/subspace_treatment
|
||||
name = "Subspace Treatment Disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
|
||||
datum/design/subspace_analyzer
|
||||
name = "Subspace Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
|
||||
datum/design/subspace_crystal
|
||||
name = "Ansible Crystal"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-crystal"
|
||||
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
|
||||
datum/design/subspace_transmitter
|
||||
name = "Subspace Transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
id = "s-transmitter"
|
||||
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
@@ -0,0 +1,169 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////////Weapons/////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/nuclear_gun
|
||||
name = "Advanced Energy Gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 2000)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
|
||||
datum/design/stunrevolver
|
||||
name = "Stun Revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
|
||||
id = "stunrevolver"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
||||
locked = 1
|
||||
|
||||
datum/design/lasercannon
|
||||
name = "Laser Cannon"
|
||||
desc = "A heavy duty laser cannon."
|
||||
id = "lasercannon"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
locked = 1
|
||||
|
||||
datum/design/decloner
|
||||
name = "Decloner"
|
||||
desc = "Your opponent will bubble into a messy pile of goop."
|
||||
id = "decloner"
|
||||
req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
||||
build_path = /obj/item/weapon/gun/energy/decloner
|
||||
locked = 1
|
||||
|
||||
datum/design/rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
||||
locked = 1
|
||||
|
||||
datum/design/largecrossbow
|
||||
name = "Energy Crossbow"
|
||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
|
||||
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
|
||||
locked = 1
|
||||
|
||||
datum/design/temp_gun
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
|
||||
id = "temp_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
locked = 1
|
||||
|
||||
datum/design/flora_gun
|
||||
name = "Floral Somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
|
||||
build_path = /obj/item/weapon/gun/energy/floragun
|
||||
|
||||
datum/design/large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
|
||||
datum/design/smg
|
||||
name = "Prototype Submachine Gun"
|
||||
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
|
||||
id = "smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/projectile/automatic
|
||||
locked = 1
|
||||
|
||||
datum/design/mag_smg
|
||||
name = "Submachine Gun Magazine (9mm)"
|
||||
desc = "A 20-round magazine for the prototype submachine gun."
|
||||
id = "mag_smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm
|
||||
|
||||
datum/design/ionrifle
|
||||
name = "Ion Rifle"
|
||||
desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ionrifle"
|
||||
req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/ionrifle
|
||||
locked = 1
|
||||
|
||||
datum/design/stunshell
|
||||
name = "Stun Shell"
|
||||
desc = "A stunning shell for a shotgun."
|
||||
id = "stunshell"
|
||||
req_tech = list("combat" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunslug
|
||||
|
||||
datum/design/techshell
|
||||
name = "Unloaded Technological Shotshell"
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
id = "techshotshell"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
|
||||
build_path = /obj/item/ammo_casing/shotgun/techshell
|
||||
|
||||
datum/design/suppressor
|
||||
name = "Universal Suppressor"
|
||||
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
|
||||
id = "suppressor"
|
||||
req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$silver" = 500)
|
||||
build_path = /obj/item/weapon/suppressor
|
||||
|
||||
datum/design/xray
|
||||
name = "Xray Laser Gun"
|
||||
desc = "Not quite as menacing as it sounds"
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
|
||||
datum/design/plasmapistol
|
||||
name = "plasma pistol"
|
||||
desc = "A specialized firearm designed to fire lethal bolts of toxins."
|
||||
id = "ppistol"
|
||||
req_tech = list("combat" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
locked = 1
|
||||
Reference in New Issue
Block a user