From e91bd14fc6623e33986a087226325abc79c52f47 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Wed, 11 May 2016 13:00:23 -0700 Subject: [PATCH 001/188] Bay/Polaris loadouts Basics - Allows you to select up to 10 items in the character menu - Saved per-character - The items will be spawned when you join - Some items may have job limitations Included Items - Accessories - Scarf - Black Scarf - Christmas Scarf - Dark Blue Scarf - Green Scarf - Light Blue Scarf - Orange Scarf - Purple Scarf - Red Scarf - Striped Blue Scarf - Striped Green Scarf - Striped Red Scarf - White Scarf - Yellow Scarf - Zebra Scarf - Cosmetics - Blue lipstick - Jade lipstick - Purple lipstick - Red lipstick - General - d20 - Uniforms and Casual Dress - Blue Plaid Skirt - Purple Plaid Skirt - Red Plaid Skirt - Atmospherics Skirt - Black Skirt - Cargo Skirt - Chemist Skirt - CMO Skirt - Engineer Skirt - HOS Skirt - Medical Skirt - QM Skirt - Roboticist Skirt - Scientist Skirt - Security Skirt - Virologist Skirt - Warden Skirt --- SQL/paradise_schema.sql | 1 + SQL/paradise_schema_prefixed.sql | 1 + code/game/jobs/job_controller.dm | 67 + .../client/preference/loadout/loadout.dm | 74 + .../preference/loadout/loadout_accessories.dm | 64 + .../preference/loadout/loadout_cosmetics.dm | 16 + .../preference/loadout/loadout_general.dm | 3 + .../preference/loadout/loadout_uniform.dm | 91 + .../client/{ => preference}/preferences.dm | 3837 +++++++++-------- .../{ => preference}/preferences_mysql.dm | 15 +- .../preferences_spawnpoints.dm | 0 .../{ => preference}/preferences_toggles.dm | 430 +- code/modules/clothing/under/jobs/civilian.dm | 13 + .../clothing/under/jobs/engineering.dm | 32 + code/modules/clothing/under/jobs/medsci.dm | 43 + code/modules/clothing/under/jobs/security.dm | 24 + icons/mob/uniform.dmi | Bin 324866 -> 337010 bytes icons/obj/clothing/uniforms.dmi | Bin 72415 -> 81821 bytes paradise.dme | 13 +- 19 files changed, 2616 insertions(+), 2108 deletions(-) create mode 100644 code/modules/client/preference/loadout/loadout.dm create mode 100644 code/modules/client/preference/loadout/loadout_accessories.dm create mode 100644 code/modules/client/preference/loadout/loadout_cosmetics.dm create mode 100644 code/modules/client/preference/loadout/loadout_general.dm create mode 100644 code/modules/client/preference/loadout/loadout_uniform.dm rename code/modules/client/{ => preference}/preferences.dm (96%) rename code/modules/client/{ => preference}/preferences_mysql.dm (98%) rename code/modules/client/{ => preference}/preferences_spawnpoints.dm (100%) rename code/modules/client/{ => preference}/preferences_toggles.dm (97%) diff --git a/SQL/paradise_schema.sql b/SQL/paradise_schema.sql index 750e15488b5..0fe48a8ffdf 100644 --- a/SQL/paradise_schema.sql +++ b/SQL/paradise_schema.sql @@ -82,6 +82,7 @@ CREATE TABLE `characters` ( `speciesprefs` int(1) NOT NULL, `socks` mediumtext NOT NULL, `body_accessory` mediumtext NOT NULL, + `gear` mediumtext NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=18747 DEFAULT CHARSET=utf8; /*!40101 SET character_set_client = @saved_cs_client */; diff --git a/SQL/paradise_schema_prefixed.sql b/SQL/paradise_schema_prefixed.sql index 8af09a45737..cc73257ebe2 100644 --- a/SQL/paradise_schema_prefixed.sql +++ b/SQL/paradise_schema_prefixed.sql @@ -82,6 +82,7 @@ CREATE TABLE `SS13_characters` ( `speciesprefs` int(1) NOT NULL, `socks` mediumtext NOT NULL, `body_accessory` mediumtext NOT NULL, + `gear` mediumtext NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=18747 DEFAULT CHARSET=utf8; /*!40101 SET character_set_client = @saved_cs_client */; diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 9f9658a9dff..5147f6d061a 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -379,9 +379,60 @@ var/global/datum/controller/occupations/job_master proc/EquipRank(var/mob/living/carbon/human/H, var/rank, var/joined_late = 0) if(!H) return null var/datum/job/job = GetJob(rank) + var/list/spawn_in_storage = list() + if(job) + + //Equip custom gear loadout. + var/list/custom_equip_slots = list() //If more than one item takes the same slot, all after the first one spawn in storage. + var/list/custom_equip_leftovers = list() + if(H.client.prefs.gear && H.client.prefs.gear.len && job.title != "Cyborg" && job.title != "AI") + for(var/thing in H.client.prefs.gear) + var/datum/gear/G = gear_datums[thing] + if(G) + var/permitted + if(G.allowed_roles) + for(var/job_name in G.allowed_roles) + if(job.title == job_name) + permitted = 1 + else + permitted = 1 + + if(G.whitelisted && !is_alien_whitelisted(H, G.whitelisted)) + permitted = 0 + + if(!permitted) + to_chat(H, "Your current job or whitelist status does not permit you to spawn with [thing]!") + continue + + if(G.slot && !(G.slot in custom_equip_slots)) + // This is a miserable way to fix the loadout overwrite bug, but the alternative requires + // adding an arg to a bunch of different procs. Will look into it after this merge. ~ Z + if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head) + custom_equip_leftovers += thing + else if(H.equip_to_slot_or_del(G.spawn_item(H), G.slot)) + to_chat(H, "Equipping you with \the [thing]!") + custom_equip_slots.Add(G.slot) + else + custom_equip_leftovers.Add(thing) + else + spawn_in_storage += thing + job.equip(H) job.apply_fingerprints(H) + + //If some custom items could not be equipped before, try again now. + for(var/thing in custom_equip_leftovers) + var/datum/gear/G = gear_datums[thing] + if(G.slot in custom_equip_slots) + spawn_in_storage += thing + else + var/metadata = H.client.prefs.gear[G.display_name] + if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot)) + to_chat(H, "Equipping you with \the [thing]!") + custom_equip_slots.Add(G.slot) + else + spawn_in_storage += thing else to_chat(H, "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator.") @@ -464,6 +515,22 @@ var/global/datum/controller/occupations/job_master H.equip_to_slot_or_del(BPK, slot_back,1) H.species.equip(H) + //Deferred item spawning. + if(spawn_in_storage && spawn_in_storage.len) + var/obj/item/weapon/storage/B + for(var/obj/item/weapon/storage/S in H.contents) + B = S + break + + if(!isnull(B)) + for(var/thing in spawn_in_storage) + H << "Placing \the [thing] in your [B.name]!" + var/datum/gear/G = gear_datums[thing] + G.spawn_item(B) + else + H << "Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug." + + to_chat(H, "You are the [alt_title ? alt_title : rank].") to_chat(H, "As the [alt_title ? alt_title : rank] you answer directly to [job.supervisors]. Special circumstances may change this.") if(job.req_admin_notify) diff --git a/code/modules/client/preference/loadout/loadout.dm b/code/modules/client/preference/loadout/loadout.dm new file mode 100644 index 00000000000..9a369331534 --- /dev/null +++ b/code/modules/client/preference/loadout/loadout.dm @@ -0,0 +1,74 @@ +var/list/loadout_categories = list() +var/list/gear_datums = list() + +/datum/loadout_category + var/category = "" + var/list/gear = list() + +/datum/loadout_category/New(cat) + category = cat + ..() + +/hook/startup/proc/populate_gear_list() + //create a list of gear datums to sort + for(var/geartype in subtypesof(/datum/gear)) + var/datum/gear/G = geartype + + var/use_name = initial(G.display_name) + var/use_category = initial(G.sort_category) + + if(G == initial(G.subtype_path)) + continue + + if(!use_name) + error("Loadout - Missing display name: [G]") + continue + if(!initial(G.cost)) + error("Loadout - Missing cost: [G]") + continue + if(!initial(G.path)) + error("Loadout - Missing path definition: [G]") + continue + + if(!loadout_categories[use_category]) + loadout_categories[use_category] = new /datum/loadout_category(use_category) + var/datum/loadout_category/LC = loadout_categories[use_category] + gear_datums[use_name] = new geartype + LC.gear[use_name] = gear_datums[use_name] + + loadout_categories = sortAssoc(loadout_categories) + for(var/loadout_category in loadout_categories) + var/datum/loadout_category/LC = loadout_categories[loadout_category] + LC.gear = sortAssoc(LC.gear) + return 1 + +/datum/gear + var/display_name //Name/index. Must be unique. + var/description //Description of this gear. If left blank will default to the description of the pathed item. + var/path //Path to item. + var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points. + var/slot //Slot to equip to. + var/list/allowed_roles //Roles that can spawn with this item. + var/whitelisted //Term to check the whitelist for.. + var/sort_category = "General" + var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned. + var/subtype_path = /datum/gear //for skipping organizational subtypes (optional) + +/datum/gear/New() + ..() + if(!description) + var/obj/O = path + description = initial(O.desc) + +/datum/gear_data + var/path + var/location + +/datum/gear_data/New(npath, nlocation) + path = npath + location = nlocation + +/datum/gear/proc/spawn_item(var/location) + var/datum/gear_data/gd = new(path, location) + var/item = new gd.path(gd.location) + return item \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout_accessories.dm b/code/modules/client/preference/loadout/loadout_accessories.dm new file mode 100644 index 00000000000..e392f8a4087 --- /dev/null +++ b/code/modules/client/preference/loadout/loadout_accessories.dm @@ -0,0 +1,64 @@ +/datum/gear/accessory + subtype_path = /datum/gear/accessory + slot = slot_tie + sort_category = "Accessories" + +/datum/gear/accessory/scarf + display_name = "scarf" + path = /obj/item/clothing/accessory/scarf + +/datum/gear/accessory/scarf/red + display_name = "scarf, red" + path = /obj/item/clothing/accessory/scarf/red + +/datum/gear/accessory/scarf/green + display_name = "scarf, green" + path = /obj/item/clothing/accessory/scarf/green + +/datum/gear/accessory/scarf/darkblue + display_name = "scarf, dark blue" + path = /obj/item/clothing/accessory/scarf/darkblue + +/datum/gear/accessory/scarf/purple + display_name = "scarf, purple" + path = /obj/item/clothing/accessory/scarf/purple + +/datum/gear/accessory/scarf/yellow + display_name = "scarf, yellow" + path = /obj/item/clothing/accessory/scarf/yellow + +/datum/gear/accessory/scarf/orange + display_name = "scarf, orange" + path = /obj/item/clothing/accessory/scarf/orange + +/datum/gear/accessory/scarf/lightblue + display_name = "scarf, light blue" + path = /obj/item/clothing/accessory/scarf/lightblue + +/datum/gear/accessory/scarf/white + display_name = "scarf, white" + path = /obj/item/clothing/accessory/scarf/white + +/datum/gear/accessory/scarf/black + display_name = "scarf, black" + path = /obj/item/clothing/accessory/scarf/black + +/datum/gear/accessory/scarf/zebra + display_name = "scarf, zebra" + path = /obj/item/clothing/accessory/scarf/zebra + +/datum/gear/accessory/scarf/christmas + display_name = "scarf, christmas" + path = /obj/item/clothing/accessory/scarf/christmas + +/datum/gear/accessory/scarf/stripedred + display_name = "scarf, striped red" + path = /obj/item/clothing/accessory/stripedredscarf + +/datum/gear/accessory/scarf/stripedgreen + display_name = "scarf, striped green" + path = /obj/item/clothing/accessory/stripedgreenscarf + +/datum/gear/accessory/scarf/stripedblue + display_name = "scarf, striped blue" + path = /obj/item/clothing/accessory/stripedbluescarf \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout_cosmetics.dm b/code/modules/client/preference/loadout/loadout_cosmetics.dm new file mode 100644 index 00000000000..6fc2c7f321b --- /dev/null +++ b/code/modules/client/preference/loadout/loadout_cosmetics.dm @@ -0,0 +1,16 @@ +/datum/gear/lipstick + display_name = "lipstick, black" + path = /obj/item/weapon/lipstick/black + sort_category = "Cosmetics" + +/datum/gear/lipstick/jade + display_name = "lipstick, jade" + path = /obj/item/weapon/lipstick/jade + +/datum/gear/lipstick/purple + display_name = "lipstick, purple" + path = /obj/item/weapon/lipstick/purple + +/datum/gear/lipstick/red + display_name = "lipstick, red" + path = /obj/item/weapon/lipstick \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout_general.dm b/code/modules/client/preference/loadout/loadout_general.dm new file mode 100644 index 00000000000..9266dc6ebf0 --- /dev/null +++ b/code/modules/client/preference/loadout/loadout_general.dm @@ -0,0 +1,3 @@ +/datum/gear/dice + display_name = "d20" + path = /obj/item/weapon/dice/d20 \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm new file mode 100644 index 00000000000..ed1d689b6cf --- /dev/null +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -0,0 +1,91 @@ +// Uniform slot +/datum/gear/uniform + subtype_path = /datum/gear/uniform + slot = slot_w_uniform + sort_category = "Uniforms and Casual Dress" + +/datum/gear/uniform/skirt + display_name = "plaid skirt, blue" + path = /obj/item/clothing/under/dress/plaid_blue + +/datum/gear/uniform/skirt/purple + display_name = "plaid skirt, purple" + path = /obj/item/clothing/under/dress/plaid_purple + +/datum/gear/uniform/skirt/red + display_name = "plaid skirt, red" + path = /obj/item/clothing/under/dress/plaid_red + +/datum/gear/uniform/skirt/black + display_name = "skirt, black" + path = /obj/item/clothing/under/blackskirt + +/datum/gear/uniform/skirt/ce + display_name = "skirt, ce" + path = /obj/item/clothing/under/rank/chief_engineer/skirt + allowed_roles = list("Chief Engineer") + +/datum/gear/uniform/skirt/atmos + display_name = "skirt, atmos" + path = /obj/item/clothing/under/rank/atmospheric_technician/skirt + allowed_roles = list("Chief Engineer","Atmospheric Technician") + +/datum/gear/uniform/skirt/eng + display_name = "skirt, engineer" + path = /obj/item/clothing/under/rank/engineer/skirt + allowed_roles = list("Chief Engineer","Station Engineer") + +/datum/gear/uniform/skirt/roboticist + display_name = "skirt, roboticist" + path = /obj/item/clothing/under/rank/roboticist/skirt + allowed_roles = list("Research Director","Roboticist") + +/datum/gear/uniform/skirt/cmo + display_name = "skirt, cmo" + path = /obj/item/clothing/under/rank/chief_medical_officer + allowed_roles = list("Chief Medical Officer") + +/datum/gear/uniform/skirt/chem + display_name = "skirt, chemist" + path = /obj/item/clothing/under/rank/chemist/skirt + allowed_roles = list("Chief Medical Officer","Chemist") + +/datum/gear/uniform/skirt/viro + display_name = "skirt, virologist" + path = /obj/item/clothing/under/rank/virologist/skirt + allowed_roles = list("Chief Medical Officer","Medical Doctor") + +/datum/gear/uniform/skirt/med + display_name = "skirt, medical" + path = /obj/item/clothing/under/rank/medical/skirt + allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic") + +/datum/gear/uniform/skirt/sci + display_name = "skirt, scientist" + path = /obj/item/clothing/under/rank/scientist/skirt + allowed_roles = list("Research Director","Scientist") + +/datum/gear/uniform/skirt/cargo + display_name = "skirt, cargo" + path = /obj/item/clothing/under/rank/cargotech/skirt + allowed_roles = list("Quartermaster","Cargo Technician") + +/datum/gear/uniform/skirt/qm + display_name = "skirt, QM" + path = /obj/item/clothing/under/rank/cargo/skirt + allowed_roles = list("Quartermaster") + +/datum/gear/uniform/skirt/warden + display_name = "skirt, warden" + path = /obj/item/clothing/under/rank/warden/skirt + allowed_roles = list("Head of Security", "Warden") + +/datum/gear/uniform/skirt/security + display_name = "skirt, security" + path = /obj/item/clothing/under/rank/security/skirt + allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer") + +/datum/gear/uniform/skirt/head_of_security + display_name = "skirt, hos" + path = /obj/item/clothing/under/rank/head_of_security/skirt + allowed_roles = list("Head of Security") \ No newline at end of file diff --git a/code/modules/client/preferences.dm b/code/modules/client/preference/preferences.dm similarity index 96% rename from code/modules/client/preferences.dm rename to code/modules/client/preference/preferences.dm index 043caf0ca0e..82f587a7f2b 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -1,1887 +1,1954 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -var/list/preferences_datums = list() - -var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles - ROLE_PAI = 0, - ROLE_POSIBRAIN = 0, - ROLE_GUARDIAN = 0, - ROLE_TRAITOR = 7, - ROLE_CHANGELING = 14, - ROLE_SHADOWLING = 14, - ROLE_WIZARD = 14, - ROLE_REV = 14, - ROLE_VAMPIRE = 14, - ROLE_BLOB = 14, - ROLE_REVENANT = 14, - ROLE_OPERATIVE = 21, - ROLE_CULTIST = 21, - ROLE_RAIDER = 21, - ROLE_ALIEN = 21, - ROLE_DEMON = 21, - ROLE_SENTIENT = 21, -// ROLE_GANG = 21, - ROLE_BORER = 21, - ROLE_NINJA = 21, - ROLE_MUTINEER = 21, - ROLE_MALF = 30, - ROLE_ABDUCTOR = 30, -) - -/proc/player_old_enough_antag(client/C, role) - if(available_in_days_antag(C, role) == 0) - return 1 //Available in 0 days = available right now = player is old enough to play. - return 0 - -/proc/available_in_days_antag(client/C, role) - if(!C) - return 0 - if(!role) - return 0 - if(!config.use_age_restriction_for_antags) - return 0 - if(!isnum(C.player_age)) - return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced - var/minimal_player_age_antag = special_role_times[num2text(role)] - if(!isnum(minimal_player_age_antag)) - return 0 - - return max(0, minimal_player_age_antag - C.player_age) - -/proc/check_client_age(client/C, var/days) // If days isn't provided, returns the age of the client. If it is provided, it returns the days until the player_age is equal to or greater than the days variable - if(!days) - return C.player_age - else - return max(0, days - C.player_age) - return 0 - -//used for alternate_option -#define GET_RANDOM_JOB 0 -#define BE_CIVILIAN 1 -#define RETURN_TO_LOBBY 2 - -#define MAX_SAVE_SLOTS 20 // Save slots for regular players -#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members - -#define TAB_CHAR 0 -#define TAB_GAME 1 - -/datum/preferences - //doohickeys for savefiles -// var/path - var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used -// var/savefile_version = 0 - var/max_save_slots = MAX_SAVE_SLOTS - - //non-preference stuff - var/warns = 0 - var/muted = 0 - var/last_ip - var/last_id - - //game-preferences -// var/lastchangelog = "" //Saved changlog filesize to detect if there was a change - var/ooccolor = "#b82e00" - var/be_special = list() //Special role selection - var/UI_style = "Midnight" - var/nanoui_fancy = TRUE - var/toggles = TOGGLES_DEFAULT - var/sound = SOUND_DEFAULT - var/show_ghostitem_attack = TRUE - var/UI_style_color = "#ffffff" - var/UI_style_alpha = 255 - - - //character preferences - var/real_name //our character's name - var/be_random_name = 0 //whether we are a random name every round - var/gender = MALE //gender of character (well duh) - var/age = 30 //age of character - var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2). - var/b_type = "A+" //blood type (not-chooseable) - var/underwear = "Nude" //underwear type - var/undershirt = "Nude" //undershirt type - var/socks = "Nude" //socks type - var/backbag = 2 //backpack type - var/ha_style = "None" //Head accessory style - var/r_headacc = 0 //Head accessory colour - var/g_headacc = 0 //Head accessory colour - var/b_headacc = 0 //Head accessory colour - var/m_style = "None" //Marking style - var/r_markings = 0 //Marking colour - var/g_markings = 0 //Marking colour - var/b_markings = 0 //Marking colour - var/h_style = "Bald" //Hair type - var/r_hair = 0 //Hair color - var/g_hair = 0 //Hair color - var/b_hair = 0 //Hair color - var/f_style = "Shaved" //Face hair type - var/r_facial = 0 //Face hair color - var/g_facial = 0 //Face hair color - var/b_facial = 0 //Face hair color - var/s_tone = 0 //Skin tone - var/r_skin = 0 //Skin color - var/g_skin = 0 //Skin color - var/b_skin = 0 //Skin color - var/r_eyes = 0 //Eye color - var/g_eyes = 0 //Eye color - var/b_eyes = 0 //Eye color - var/species = "Human" - var/language = "None" //Secondary language - - var/body_accessory = null - - var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess - - //Mob preview - var/icon/preview_icon = null - var/icon/preview_icon_front = null - var/icon/preview_icon_side = null - - //Jobs, uses bitflags - var/job_support_high = 0 - var/job_support_med = 0 - var/job_support_low = 0 - - var/job_medsci_high = 0 - var/job_medsci_med = 0 - var/job_medsci_low = 0 - - var/job_engsec_high = 0 - var/job_engsec_med = 0 - var/job_engsec_low = 0 - - var/job_karma_high = 0 - var/job_karma_med = 0 - var/job_karma_low = 0 - - //Keeps track of preferrence for not getting any wanted jobs - var/alternate_option = 0 - - // maps each organ to either null(intact), "cyborg" or "amputated" - // will probably not be able to do this for head and torso ;) - var/list/organ_data = list() - var/list/rlimb_data = list() - - var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor" -// var/accent = "en-us" -// var/voice = "m1" -// var/pitch = 50 -// var/talkspeed = 175 - var/flavor_text = "" - var/med_record = "" - var/sec_record = "" - var/gen_record = "" - var/disabilities = 0 - - var/nanotrasen_relation = "Neutral" - - // 0 = character settings, 1 = game preferences - var/current_tab = TAB_CHAR - - // OOC Metadata: - var/metadata = "" - var/slot_name = "" - - // Whether or not to use randomized character slots - var/randomslot = 0 - - // jukebox volume - var/volume = 100 - - // BYOND membership - var/unlock_content = 0 - -/datum/preferences/New(client/C) - b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") - if(istype(C)) - if(!IsGuestKey(C.key)) - unlock_content = C.IsByondMember() - if(unlock_content) - max_save_slots = MAX_SAVE_SLOTS_MEMBER - var/loaded_preferences_successfully = load_preferences(C) - if(loaded_preferences_successfully) - if(load_character(C)) - return - //we couldn't load character data so just randomize the character appearance + name - random_character() //let's create a random character then - rather than a fat, bald and naked man. - real_name = random_name(gender) - if(!loaded_preferences_successfully) - save_preferences(C) - save_character(C) //let's save this new random character so it doesn't keep generating new ones. - -/datum/preferences/proc/color_square(r, g, b) - return "___" - -// Hello I am a proc full of snowflake species checks how are you -/datum/preferences/proc/ShowChoices(mob/user) - if(!user || !user.client) - return - update_preview_icon() - user << browse_rsc(preview_icon_front, "previewicon.png") - user << browse_rsc(preview_icon_side, "previewicon2.png") - - var/dat = "" - dat += "
" - dat += "Character Settings" - dat += "Game Preferences" - dat += "
" - dat += "
" - - switch(current_tab) - if(TAB_CHAR) // Character Settings - dat += "
" - dat += "
" - dat += "Name: " - dat += "[real_name]" - dat += "(Randomize)" - dat += "(Always Randomize)
" - dat += "
" - dat += "
" - dat += "Slot [slot_name] - " - dat += "Load slot - " - dat += "Save slot - " - dat += "Reload slot" - dat += "
" - dat += "
" - dat += "
" - dat += "

Identity

" - if(appearance_isbanned(user)) - dat += "You are banned from using custom names and appearances. \ - You can continue to adjust your characters, but you will be randomised once you join the game.\ -
" - dat += "Gender: [gender == MALE ? "Male" : "Female"]
" - dat += "Age: [age]
" - dat += "Body: (®)
" - dat += "Species: [species]
" - if(species == "Vox") - dat += "N2 Tank: [speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]
" - dat += "Secondary Language: [language]
" - dat += "Blood Type: [b_type]
" - if(species in list("Human", "Drask")) - dat += "Skin Tone: [-s_tone + 35]/220
" - dat += "Disabilities: \[Set\]
" - dat += "Nanotrasen Relation: [nanotrasen_relation]
" - dat += "Set Flavor Text
" - if(lentext(flavor_text) <= 40) - if(!lentext(flavor_text)) dat += "\[...\]
" - else dat += "[flavor_text]
" - else dat += "[TextPreview(flavor_text)]...
" - - dat += "

Hair & Accessories

" - - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories. - var/headaccessoryname = "Head Accessory: " - if(species == "Unathi") - headaccessoryname = "Horns: " - dat += "[headaccessoryname]" - dat += "[ha_style] " - dat += "Color [color_square(r_headacc, g_headacc, b_headacc)]
" - - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have body markings. - dat += "Body Markings: " - dat += "[m_style]" - dat += "Color [color_square(r_markings, g_markings, b_markings)]
" - - dat += "Hair: " - dat += "[h_style]" - dat += "Color [color_square(r_hair, g_hair, b_hair)]
" - - dat += "Facial Hair: " - dat += "[f_style ? "[f_style]" : "Shaved"]" - dat += "Color [color_square(r_facial, g_facial, b_facial)]
" - - if(species != "Machine") - dat += "Eyes: " - dat += "Color [color_square(r_eyes, g_eyes, b_eyes)]
" - - if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins - dat += "Body Color: " - dat += "Color [color_square(r_skin, g_skin, b_skin)]
" - - if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) - dat += "Body Accessory: " - dat += "[body_accessory ? "[body_accessory]" : "None"]
" - - dat += "
" - dat += "

Occupation Choices

" - dat += "Set Occupation Preferences
" - if(jobban_isbanned(user, "Records")) - dat += "You are banned from using character records.
" - else - dat += "Character Records
" - - dat += "

Limbs

" - dat += "Limbs and Parts: Adjust
" - if(species != "Slime People" && species != "Machine") - dat += "Internal Organs: Adjust
" - - //display limbs below - var/ind = 0 - for(var/name in organ_data) - var/status = organ_data[name] - var/organ_name = null - switch(name) - if("chest") organ_name = "torso" - if("groin") organ_name = "lower body" - if("head") organ_name = "head" - if("l_arm") organ_name = "left arm" - if("r_arm") organ_name = "right arm" - if("l_leg") organ_name = "left leg" - if("r_leg") organ_name = "right leg" - if("l_foot") organ_name = "left foot" - if("r_foot") organ_name = "right foot" - if("l_hand") organ_name = "left hand" - if("r_hand") organ_name = "right hand" - if("heart") organ_name = "heart" - if("eyes") organ_name = "eyes" - - if(status in list("cyborg", "amputated", "mechanical", "assisted")) - ++ind - if(ind > 1) dat += ", " - - switch(status) - if("cyborg") - var/datum/robolimb/R - if(rlimb_data[name] && all_robolimbs[rlimb_data[name]]) - R = all_robolimbs[rlimb_data[name]] - else - R = basic_robolimb - dat += "\t[R.company] [organ_name] prosthesis" - if("amputated") dat += "\tAmputated [organ_name]" - if("mechanical") dat += "\tMechanical [organ_name]" - if("assisted") - switch(organ_name) - if("heart") dat += "\tPacemaker-assisted [organ_name]" - if("voicebox") dat += "\tSurgically altered [organ_name]" - if("eyes") dat += "\tRetinal overlayed [organ_name]" - else dat += "\tMechanically assisted [organ_name]" - if(!ind) dat += "\[...\]
" - else dat += "
" - - dat += "

Clothing

" - dat += "Underwear: [underwear]
" - dat += "Undershirt: [undershirt]
" - dat += "Socks: [socks]
" - dat += "Backpack Type: [backbaglist[backbag]]
" - - dat += "
" - - if(TAB_GAME) // General Preferences - dat += "
" - dat += "

General Settings

" - dat += "Fancy NanoUI: [(nanoui_fancy) ? "Yes" : "No"]
" - dat += "Ghost-Item Attack Animation: [(show_ghostitem_attack) ? "Yes" : "No"]
" - dat += "Custom UI settings:
" - dat += " - UI Style: [UI_style]
" - dat += " - Color: [UI_style_color]
__

" - dat += " - Alpha (transparency): [UI_style_alpha]
" - dat += "
" - dat += "Play admin midis: [(sound & SOUND_MIDI) ? "Yes" : "No"]
" - dat += "Play lobby music: [(sound & SOUND_LOBBY) ? "Yes" : "No"]
" - if(user.client.holder) - dat += "Adminhelp sound: " - dat += "[(sound & SOUND_ADMINHELP)?"On":"Off"]
" - - if(check_rights(R_ADMIN,0)) - dat += "OOC:     Change
" - if(config.allow_Metadata) - dat += "OOC notes: Edit
" - if(unlock_content) - dat += "BYOND Membership Publicity: [(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]
" - - dat += "Randomized character slot: [randomslot ? "Yes" : "No"]
" - dat += "Ghost ears: [(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]
" - dat += "Ghost sight: [(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]
" - dat += "Ghost radio: [(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]
" - - dat += "
" - dat += "

Special Role Settings

" - if(jobban_isbanned(user, "Syndicate")) - dat += "You are banned from special roles." - be_special = list() - else - for(var/i in special_roles) - if(jobban_isbanned(user, i)) - dat += "Be [capitalize(i)]: \[BANNED]
" - else if(!player_old_enough_antag(user.client,i)) - var/available_in_days_antag = available_in_days_antag(user.client,i) - dat += "Be [capitalize(i)]: \[IN [(available_in_days_antag)] DAYS]
" - else - dat += "Be [capitalize(i)]: [(i in src.be_special) ? "Yes" : "No"]
" - dat += "
" +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 + +var/list/preferences_datums = list() + +var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles + ROLE_PAI = 0, + ROLE_POSIBRAIN = 0, + ROLE_GUARDIAN = 0, + ROLE_TRAITOR = 7, + ROLE_CHANGELING = 14, + ROLE_SHADOWLING = 14, + ROLE_WIZARD = 14, + ROLE_REV = 14, + ROLE_VAMPIRE = 14, + ROLE_BLOB = 14, + ROLE_REVENANT = 14, + ROLE_OPERATIVE = 21, + ROLE_CULTIST = 21, + ROLE_RAIDER = 21, + ROLE_ALIEN = 21, + ROLE_DEMON = 21, + ROLE_SENTIENT = 21, +// ROLE_GANG = 21, + ROLE_BORER = 21, + ROLE_NINJA = 21, + ROLE_MUTINEER = 21, + ROLE_MALF = 30, + ROLE_ABDUCTOR = 30, +) + +/proc/player_old_enough_antag(client/C, role) + if(available_in_days_antag(C, role) == 0) + return 1 //Available in 0 days = available right now = player is old enough to play. + return 0 + +/proc/available_in_days_antag(client/C, role) + if(!C) + return 0 + if(!role) + return 0 + if(!config.use_age_restriction_for_antags) + return 0 + if(!isnum(C.player_age)) + return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced + var/minimal_player_age_antag = special_role_times[num2text(role)] + if(!isnum(minimal_player_age_antag)) + return 0 + + return max(0, minimal_player_age_antag - C.player_age) + +/proc/check_client_age(client/C, var/days) // If days isn't provided, returns the age of the client. If it is provided, it returns the days until the player_age is equal to or greater than the days variable + if(!days) + return C.player_age + else + return max(0, days - C.player_age) + return 0 + +//used for alternate_option +#define GET_RANDOM_JOB 0 +#define BE_CIVILIAN 1 +#define RETURN_TO_LOBBY 2 + +#define MAX_SAVE_SLOTS 20 // Save slots for regular players +#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members + +#define MAX_GEAR_COST 10 + +#define TAB_CHAR 0 +#define TAB_GAME 1 +#define TAB_GEAR 2 + +/datum/preferences + //doohickeys for savefiles +// var/path + var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used +// var/savefile_version = 0 + var/max_save_slots = MAX_SAVE_SLOTS + + //non-preference stuff + var/warns = 0 + var/muted = 0 + var/last_ip + var/last_id + + //game-preferences +// var/lastchangelog = "" //Saved changlog filesize to detect if there was a change + var/ooccolor = "#b82e00" + var/be_special = list() //Special role selection + var/UI_style = "Midnight" + var/nanoui_fancy = TRUE + var/toggles = TOGGLES_DEFAULT + var/sound = SOUND_DEFAULT + var/show_ghostitem_attack = TRUE + var/UI_style_color = "#ffffff" + var/UI_style_alpha = 255 + + + //character preferences + var/real_name //our character's name + var/be_random_name = 0 //whether we are a random name every round + var/gender = MALE //gender of character (well duh) + var/age = 30 //age of character + var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2). + var/b_type = "A+" //blood type (not-chooseable) + var/underwear = "Nude" //underwear type + var/undershirt = "Nude" //undershirt type + var/socks = "Nude" //socks type + var/backbag = 2 //backpack type + var/ha_style = "None" //Head accessory style + var/r_headacc = 0 //Head accessory colour + var/g_headacc = 0 //Head accessory colour + var/b_headacc = 0 //Head accessory colour + var/m_style = "None" //Marking style + var/r_markings = 0 //Marking colour + var/g_markings = 0 //Marking colour + var/b_markings = 0 //Marking colour + var/h_style = "Bald" //Hair type + var/r_hair = 0 //Hair color + var/g_hair = 0 //Hair color + var/b_hair = 0 //Hair color + var/f_style = "Shaved" //Face hair type + var/r_facial = 0 //Face hair color + var/g_facial = 0 //Face hair color + var/b_facial = 0 //Face hair color + var/s_tone = 0 //Skin tone + var/r_skin = 0 //Skin color + var/g_skin = 0 //Skin color + var/b_skin = 0 //Skin color + var/r_eyes = 0 //Eye color + var/g_eyes = 0 //Eye color + var/b_eyes = 0 //Eye color + var/species = "Human" + var/language = "None" //Secondary language + + var/body_accessory = null + + var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess + + //Mob preview + var/icon/preview_icon = null + var/icon/preview_icon_front = null + var/icon/preview_icon_side = null + + //Jobs, uses bitflags + var/job_support_high = 0 + var/job_support_med = 0 + var/job_support_low = 0 + + var/job_medsci_high = 0 + var/job_medsci_med = 0 + var/job_medsci_low = 0 + + var/job_engsec_high = 0 + var/job_engsec_med = 0 + var/job_engsec_low = 0 + + var/job_karma_high = 0 + var/job_karma_med = 0 + var/job_karma_low = 0 + + //Keeps track of preferrence for not getting any wanted jobs + var/alternate_option = 0 + + // maps each organ to either null(intact), "cyborg" or "amputated" + // will probably not be able to do this for head and torso ;) + var/list/organ_data = list() + var/list/rlimb_data = list() + + var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor" +// var/accent = "en-us" +// var/voice = "m1" +// var/pitch = 50 +// var/talkspeed = 175 + var/flavor_text = "" + var/med_record = "" + var/sec_record = "" + var/gen_record = "" + var/disabilities = 0 + + var/nanotrasen_relation = "Neutral" + + // 0 = character settings, 1 = game preferences + var/current_tab = TAB_CHAR + + // OOC Metadata: + var/metadata = "" + var/slot_name = "" + + // Whether or not to use randomized character slots + var/randomslot = 0 + + // jukebox volume + var/volume = 100 + + // BYOND membership + var/unlock_content = 0 + + //Gear stuff + var/list/gear = list() + var/gear_tab = "General" + +/datum/preferences/New(client/C) + b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") + if(istype(C)) + if(!IsGuestKey(C.key)) + unlock_content = C.IsByondMember() + if(unlock_content) + max_save_slots = MAX_SAVE_SLOTS_MEMBER + var/loaded_preferences_successfully = load_preferences(C) + if(loaded_preferences_successfully) + if(load_character(C)) + return + //we couldn't load character data so just randomize the character appearance + name + random_character() //let's create a random character then - rather than a fat, bald and naked man. + real_name = random_name(gender) + if(!loaded_preferences_successfully) + save_preferences(C) + save_character(C) //let's save this new random character so it doesn't keep generating new ones. + +/datum/preferences/proc/color_square(r, g, b) + return "___" + +// Hello I am a proc full of snowflake species checks how are you +/datum/preferences/proc/ShowChoices(mob/user) + if(!user || !user.client) + return + update_preview_icon() + user << browse_rsc(preview_icon_front, "previewicon.png") + user << browse_rsc(preview_icon_side, "previewicon2.png") + + var/dat = "" + dat += "
" + dat += "Character Settings" + dat += "Game Preferences" + dat += "Loadout" + dat += "
" + dat += "
" + + switch(current_tab) + if(TAB_CHAR) // Character Settings + dat += "
" + dat += "
" + dat += "Name: " + dat += "[real_name]" + dat += "(Randomize)" + dat += "(Always Randomize)
" + dat += "
" + dat += "
" + dat += "Slot [slot_name] - " + dat += "Load slot - " + dat += "Save slot - " + dat += "Reload slot" + dat += "
" + dat += "
" + dat += "
" + dat += "

Identity

" + if(appearance_isbanned(user)) + dat += "You are banned from using custom names and appearances. \ + You can continue to adjust your characters, but you will be randomised once you join the game.\ +
" + dat += "Gender: [gender == MALE ? "Male" : "Female"]
" + dat += "Age: [age]
" + dat += "Body: (®)
" + dat += "Species: [species]
" + if(species == "Vox") + dat += "N2 Tank: [speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]
" + dat += "Secondary Language: [language]
" + dat += "Blood Type: [b_type]
" + if(species in list("Human", "Drask")) + dat += "Skin Tone: [-s_tone + 35]/220
" + dat += "Disabilities: \[Set\]
" + dat += "Nanotrasen Relation: [nanotrasen_relation]
" + dat += "Set Flavor Text
" + if(lentext(flavor_text) <= 40) + if(!lentext(flavor_text)) dat += "\[...\]
" + else dat += "[flavor_text]
" + else dat += "[TextPreview(flavor_text)]...
" + + dat += "

Hair & Accessories

" + + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories. + var/headaccessoryname = "Head Accessory: " + if(species == "Unathi") + headaccessoryname = "Horns: " + dat += "[headaccessoryname]" + dat += "[ha_style] " + dat += "Color [color_square(r_headacc, g_headacc, b_headacc)]
" + + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have body markings. + dat += "Body Markings: " + dat += "[m_style]" + dat += "Color [color_square(r_markings, g_markings, b_markings)]
" + + dat += "Hair: " + dat += "[h_style]" + dat += "Color [color_square(r_hair, g_hair, b_hair)]
" + + dat += "Facial Hair: " + dat += "[f_style ? "[f_style]" : "Shaved"]" + dat += "Color [color_square(r_facial, g_facial, b_facial)]
" + + if(species != "Machine") + dat += "Eyes: " + dat += "Color [color_square(r_eyes, g_eyes, b_eyes)]
" + + if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins + dat += "Body Color: " + dat += "Color [color_square(r_skin, g_skin, b_skin)]
" + + if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) + dat += "Body Accessory: " + dat += "[body_accessory ? "[body_accessory]" : "None"]
" + + dat += "
" + dat += "

Occupation Choices

" + dat += "Set Occupation Preferences
" + if(jobban_isbanned(user, "Records")) + dat += "You are banned from using character records.
" + else + dat += "Character Records
" + + dat += "

Limbs

" + dat += "Limbs and Parts: Adjust
" + if(species != "Slime People" && species != "Machine") + dat += "Internal Organs: Adjust
" + + //display limbs below + var/ind = 0 + for(var/name in organ_data) + var/status = organ_data[name] + var/organ_name = null + switch(name) + if("chest") organ_name = "torso" + if("groin") organ_name = "lower body" + if("head") organ_name = "head" + if("l_arm") organ_name = "left arm" + if("r_arm") organ_name = "right arm" + if("l_leg") organ_name = "left leg" + if("r_leg") organ_name = "right leg" + if("l_foot") organ_name = "left foot" + if("r_foot") organ_name = "right foot" + if("l_hand") organ_name = "left hand" + if("r_hand") organ_name = "right hand" + if("heart") organ_name = "heart" + if("eyes") organ_name = "eyes" + + if(status in list("cyborg", "amputated", "mechanical", "assisted")) + ++ind + if(ind > 1) dat += ", " + + switch(status) + if("cyborg") + var/datum/robolimb/R + if(rlimb_data[name] && all_robolimbs[rlimb_data[name]]) + R = all_robolimbs[rlimb_data[name]] + else + R = basic_robolimb + dat += "\t[R.company] [organ_name] prosthesis" + if("amputated") dat += "\tAmputated [organ_name]" + if("mechanical") dat += "\tMechanical [organ_name]" + if("assisted") + switch(organ_name) + if("heart") dat += "\tPacemaker-assisted [organ_name]" + if("voicebox") dat += "\tSurgically altered [organ_name]" + if("eyes") dat += "\tRetinal overlayed [organ_name]" + else dat += "\tMechanically assisted [organ_name]" + if(!ind) dat += "\[...\]
" + else dat += "
" + + dat += "

Clothing

" + dat += "Underwear: [underwear]
" + dat += "Undershirt: [undershirt]
" + dat += "Socks: [socks]
" + dat += "Backpack Type: [backbaglist[backbag]]
" + + dat += "
" + + if(TAB_GAME) // General Preferences + dat += "
" + dat += "

General Settings

" + dat += "Fancy NanoUI: [(nanoui_fancy) ? "Yes" : "No"]
" + dat += "Ghost-Item Attack Animation: [(show_ghostitem_attack) ? "Yes" : "No"]
" + dat += "Custom UI settings:
" + dat += " - UI Style: [UI_style]
" + dat += " - Color: [UI_style_color]
__

" + dat += " - Alpha (transparency): [UI_style_alpha]
" + dat += "
" + dat += "Play admin midis: [(sound & SOUND_MIDI) ? "Yes" : "No"]
" + dat += "Play lobby music: [(sound & SOUND_LOBBY) ? "Yes" : "No"]
" + if(user.client.holder) + dat += "Adminhelp sound: " + dat += "[(sound & SOUND_ADMINHELP)?"On":"Off"]
" + + if(check_rights(R_ADMIN,0)) + dat += "OOC:     Change
" + if(config.allow_Metadata) + dat += "OOC notes: Edit
" + if(unlock_content) + dat += "BYOND Membership Publicity: [(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]
" + + dat += "Randomized character slot: [randomslot ? "Yes" : "No"]
" + dat += "Ghost ears: [(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]
" + dat += "Ghost sight: [(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]
" + dat += "Ghost radio: [(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]
" + + dat += "
" + dat += "

Special Role Settings

" + if(jobban_isbanned(user, "Syndicate")) + dat += "You are banned from special roles." + be_special = list() + else + for(var/i in special_roles) + if(jobban_isbanned(user, i)) + dat += "Be [capitalize(i)]: \[BANNED]
" + else if(!player_old_enough_antag(user.client,i)) + var/available_in_days_antag = available_in_days_antag(user.client,i) + dat += "Be [capitalize(i)]: \[IN [(available_in_days_antag)] DAYS]
" + else + dat += "Be [capitalize(i)]: [(i in src.be_special) ? "Yes" : "No"]
" + dat += "
" + + if(TAB_GEAR) + var/total_cost = 0 + if(gear && gear.len) + for(var/i = 1, i <= gear.len, i++) + var/datum/gear/G = gear_datums[gear[i]] + if(G) + total_cost += G.cost + + var/fcolor = "#3366CC" + if(total_cost < MAX_GEAR_COST) + fcolor = "#E67300" + dat += "" + dat += "" + dat += "" + + var/datum/loadout_category/LC = loadout_categories[gear_tab] + dat += "" + dat += "" + dat += "" + for(var/gear_name in LC.gear) + var/datum/gear/G = LC.gear[gear_name] + var/ticked = (G.display_name in gear) + dat += "" + dat += "" + dat += "" + dat += "
[total_cost]/[MAX_GEAR_COST] loadout points spent. \[Clear Loadout\]
" + + var/firstcat = 1 + for(var/category in loadout_categories) + if(firstcat) + firstcat = 0 + else + dat += " |" + if(category == gear_tab) + dat += " [category] " + else + dat += " [category] " + dat += "

[LC.category]

[G.display_name][G.cost][G.description]
" + + dat += "
" + if(!IsGuestKey(user.key)) + dat += "Undo - " + dat += "Save Setup - " + + dat += "Reset Setup" + dat += "
" + + var/datum/browser/popup = new(user, "preferences", "
Character Setup
", 820, 640) + popup.set_content(dat) + popup.open(0) + +/datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790) + if(!job_master) + return + + //limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice. + //splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice. + //width - Screen' width. Defaults to 550 to make it look nice. + //height - Screen's height. Defaults to 500 to make it look nice. + + + var/HTML = "" + HTML += "
" + HTML += "Choose occupation chances
Unavailable occupations are crossed out.

" + HTML += "
\[Done\]

" // Easier to press up here. + HTML += "
Left-click to raise an occupation preference, right-click to lower it.
" + HTML += "" + HTML += "
" // Table within a table for alignment, also allows you to easily add more colomns. + HTML += "" + var/index = -1 + + //The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows. + var/datum/job/lastJob + if (!job_master) return + for(var/datum/job/job in job_master.occupations) + + index += 1 + if((index >= limit) || (job.title in splitJobs)) + if((index < limit) && (lastJob != null)) + //If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with + //the last job's selection color. Creating a rather nice effect. + for(var/i = 0, i < (limit - index), i += 1) + HTML += "" + HTML += "
  
" + index = 0 + + HTML += "" + continue + if(jobban_isbanned(user, rank)) + HTML += "[rank]" + continue + if(!job.player_old_enough(user.client)) + var/available_in_days = job.available_in_days(user.client) + HTML += "[rank]" + continue + if((job_support_low & CIVILIAN) && (rank != "Civilian")) + HTML += "[rank]" + continue + if((rank in command_positions) || (rank == "AI"))//Bold head jobs + HTML += "[rank]" + else + HTML += "[rank]" + + HTML += "" + HTML += "" + continue +/* + if(GetJobDepartment(job, 1) & job.flag) + HTML += " \[High]" + else if(GetJobDepartment(job, 2) & job.flag) + HTML += " \[Medium]" + else if(GetJobDepartment(job, 3) & job.flag) + HTML += " \[Low]" + else + HTML += " \[NEVER]" + */ + HTML += "[prefLevelLabel]" + + if(job.alt_titles) + HTML += "
\[[GetPlayerAltTitle(job)]\]" + + + HTML += "" + + for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even + HTML += "" + + HTML += "
" + var/rank = job.title + lastJob = job + if(!is_job_whitelisted(user, rank)) + HTML += "[rank] \[KARMA]
\[BANNED]
\[IN [(available_in_days)] DAYS]
" + + var/prefLevelLabel = "ERROR" + var/prefLevelColor = "pink" + var/prefUpperLevel = -1 // level to assign on left click + var/prefLowerLevel = -1 // level to assign on right click + + if(GetJobDepartment(job, 1) & job.flag) + prefLevelLabel = "High" + prefLevelColor = "slateblue" + prefUpperLevel = 4 + prefLowerLevel = 2 + else if(GetJobDepartment(job, 2) & job.flag) + prefLevelLabel = "Medium" + prefLevelColor = "green" + prefUpperLevel = 1 + prefLowerLevel = 3 + else if(GetJobDepartment(job, 3) & job.flag) + prefLevelLabel = "Low" + prefLevelColor = "orange" + prefUpperLevel = 2 + prefLowerLevel = 4 + else + prefLevelLabel = "NEVER" + prefLevelColor = "red" + prefUpperLevel = 3 + prefLowerLevel = 1 + + + HTML += "" + +// HTML += "" + + if(rank == "Civilian")//Civilian is special + if(job_support_low & CIVILIAN) + HTML += " \[Yes]" + else + HTML += " \[No]" + if(job.alt_titles) + HTML += "
\[[GetPlayerAltTitle(job)]\]
  
" + + HTML += "
" + + switch(alternate_option) + if(GET_RANDOM_JOB) + HTML += "

Get random job if preferences unavailable

" + if(BE_CIVILIAN) + HTML += "

Be a civilian if preferences unavailable

" + if(RETURN_TO_LOBBY) + HTML += "

Return to lobby if preferences unavailable

" + + HTML += "
\[Reset\]
" + HTML += "
" + + user << browse(null, "window=preferences") +// user << browse(HTML, "window=mob_occupation;size=[width]x[height]") + var/datum/browser/popup = new(user, "mob_occupation", "
Occupation Preferences
", width, height) + popup.set_window_options("can_close=0") + popup.set_content(HTML) + popup.open(0) + return + +/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level) + if (!job) + return 0 + + if (level == 1) // to high + // remove any other job(s) set to high + job_support_med |= job_support_high + job_engsec_med |= job_engsec_high + job_medsci_med |= job_medsci_high + job_karma_med |= job_karma_high + job_support_high = 0 + job_engsec_high = 0 + job_medsci_high = 0 + job_karma_high = 0 + + if (job.department_flag == SUPPORT) + job_support_low &= ~job.flag + job_support_med &= ~job.flag + job_support_high &= ~job.flag + + switch(level) + if (1) + job_support_high |= job.flag + if (2) + job_support_med |= job.flag + if (3) + job_support_low |= job.flag + + return 1 + else if (job.department_flag == ENGSEC) + job_engsec_low &= ~job.flag + job_engsec_med &= ~job.flag + job_engsec_high &= ~job.flag + + switch(level) + if (1) + job_engsec_high |= job.flag + if (2) + job_engsec_med |= job.flag + if (3) + job_engsec_low |= job.flag + + return 1 + else if (job.department_flag == MEDSCI) + job_medsci_low &= ~job.flag + job_medsci_med &= ~job.flag + job_medsci_high &= ~job.flag + + switch(level) + if (1) + job_medsci_high |= job.flag + if (2) + job_medsci_med |= job.flag + if (3) + job_medsci_low |= job.flag + + return 1 + else if (job.department_flag == KARMA) + job_karma_low &= ~job.flag + job_karma_med &= ~job.flag + job_karma_high &= ~job.flag + + switch(level) + if (1) + job_karma_high |= job.flag + if (2) + job_karma_med |= job.flag + if (3) + job_karma_low |= job.flag + + return 1 + + return 0 + +/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl) + var/datum/job/job = job_master.GetJob(role) + + if(!job) + user << browse(null, "window=mob_occupation") + ShowChoices(user) + return + + if (!isnum(desiredLvl)) + to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!") + ShowChoices(user) + return + + if(role == "Civilian") + if(job_support_low & job.flag) + job_support_low &= ~job.flag + else + job_support_low |= job.flag + SetChoices(user) + return 1 + + SetJobPreferenceLevel(job, desiredLvl) + SetChoices(user) + + return 1 + +/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label) + if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")) + return "
  • [species] cannot be fat.
  • " + return "
  • [label]: [disabilities & flag ? "Yes" : "No"]
  • " + +/datum/preferences/proc/SetDisabilities(mob/user) + var/HTML = "" + + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "
    " + HTML += {"
    + Choose disabilities
      "} + // END AUTOFIX + HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses") + HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese") + HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures") + HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf") + HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind") + HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute") + + + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "
    " + HTML += {" + \[Done\] + \[Reset\] +
    "} + // END AUTOFIX + user << browse(null, "window=preferences") + user << browse(HTML, "window=disabil;size=350x300") + return + +/datum/preferences/proc/SetRecords(mob/user) + var/HTML = "" + HTML += "
    " + HTML += "Set Character Records
    " + + HTML += "Medical Records
    " + + if(lentext(med_record) <= 40) + HTML += "[med_record]" + else + HTML += "[copytext(med_record, 1, 37)]..." + + HTML += "

    Employment Records
    " + + if(lentext(gen_record) <= 40) + HTML += "[gen_record]" + else + HTML += "[copytext(gen_record, 1, 37)]..." + + HTML += "

    Security Records
    " + + if(lentext(sec_record) <= 40) + HTML += "[sec_record]
    " + else + HTML += "[copytext(sec_record, 1, 37)]...
    " + + HTML += "
    " + HTML += "\[Done\]" + HTML += "
    " + + user << browse(null, "window=preferences") + user << browse(HTML, "window=records;size=350x300") + return + +/datum/preferences/proc/GetPlayerAltTitle(datum/job/job) + return player_alt_titles.Find(job.title) > 0 \ + ? player_alt_titles[job.title] \ + : job.title + +/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title) + // remove existing entry + if(player_alt_titles.Find(job.title)) + player_alt_titles -= job.title + // add one if it's not default + if(job.title != new_title) + player_alt_titles[job.title] = new_title + +/datum/preferences/proc/SetJob(mob/user, role) + var/datum/job/job = job_master.GetJob(role) + if(!job) + user << browse(null, "window=mob_occupation") + ShowChoices(user) + return + + if(role == "Civilian") + if(job_support_low & job.flag) + job_support_low &= ~job.flag + else + job_support_low |= job.flag + SetChoices(user) + return 1 + + if(GetJobDepartment(job, 1) & job.flag) + SetJobDepartment(job, 1) + else if(GetJobDepartment(job, 2) & job.flag) + SetJobDepartment(job, 2) + else if(GetJobDepartment(job, 3) & job.flag) + SetJobDepartment(job, 3) + else//job = Never + SetJobDepartment(job, 4) + + SetChoices(user) + return 1 + +/datum/preferences/proc/ResetJobs() + job_support_high = 0 + job_support_med = 0 + job_support_low = 0 + + job_medsci_high = 0 + job_medsci_med = 0 + job_medsci_low = 0 + + job_engsec_high = 0 + job_engsec_med = 0 + job_engsec_low = 0 + + job_karma_high = 0 + job_karma_med = 0 + job_karma_low = 0 + + +/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level) + if(!job || !level) return 0 + switch(job.department_flag) + if(SUPPORT) + switch(level) + if(1) + return job_support_high + if(2) + return job_support_med + if(3) + return job_support_low + if(MEDSCI) + switch(level) + if(1) + return job_medsci_high + if(2) + return job_medsci_med + if(3) + return job_medsci_low + if(ENGSEC) + switch(level) + if(1) + return job_engsec_high + if(2) + return job_engsec_med + if(3) + return job_engsec_low + if(KARMA) + switch(level) + if(1) + return job_karma_high + if(2) + return job_karma_med + if(3) + return job_karma_low + return 0 + +/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level) + if(!job || !level) return 0 + switch(level) + if(1)//Only one of these should ever be active at once so clear them all here + job_support_high = 0 + job_medsci_high = 0 + job_engsec_high = 0 + job_karma_high = 0 + return 1 + if(2)//Set current highs to med, then reset them + job_support_med |= job_support_high + job_medsci_med |= job_medsci_high + job_engsec_med |= job_engsec_high + job_karma_med |= job_karma_high + job_support_high = 0 + job_medsci_high = 0 + job_engsec_high = 0 + job_karma_high = 0 + + switch(job.department_flag) + if(SUPPORT) + switch(level) + if(2) + job_support_high = job.flag + job_support_med &= ~job.flag + if(3) + job_support_med |= job.flag + job_support_low &= ~job.flag + else + job_support_low |= job.flag + if(MEDSCI) + switch(level) + if(2) + job_medsci_high = job.flag + job_medsci_med &= ~job.flag + if(3) + job_medsci_med |= job.flag + job_medsci_low &= ~job.flag + else + job_medsci_low |= job.flag + if(ENGSEC) + switch(level) + if(2) + job_engsec_high = job.flag + job_engsec_med &= ~job.flag + if(3) + job_engsec_med |= job.flag + job_engsec_low &= ~job.flag + else + job_engsec_low |= job.flag + if(KARMA) + switch(level) + if(2) + job_karma_high = job.flag + job_karma_med &= ~job.flag + if(3) + job_karma_med |= job.flag + job_karma_low &= ~job.flag + else + job_karma_low |= job.flag + return 1 + +/datum/preferences/proc/process_link(mob/user, list/href_list) + if(!user) return + + if(href_list["preference"] == "job") + switch(href_list["task"]) + if("close") + user << browse(null, "window=mob_occupation") + ShowChoices(user) + if("reset") + ResetJobs() + SetChoices(user) + if("random") + if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN) + alternate_option += 1 + else if(alternate_option == RETURN_TO_LOBBY) + alternate_option = 0 + else + return 0 + SetChoices(user) + if ("alt_title") + var/datum/job/job = locate(href_list["job"]) + if (job) + var/choices = list(job.title) + job.alt_titles + var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null + if(choice) + SetPlayerAltTitle(job, choice) + SetChoices(user) + if("input") + SetJob(user, href_list["text"]) + if("setJobLevel") + UpdateJobPreference(user, href_list["text"], text2num(href_list["level"])) + else + SetChoices(user) + return 1 + else if(href_list["preference"] == "disabilities") + + switch(href_list["task"]) + if("close") + user << browse(null, "window=disabil") + ShowChoices(user) + if("reset") + disabilities=0 + SetDisabilities(user) + if("input") + var/dflag=text2num(href_list["disability"]) + if(dflag >= 0) + if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))) + disabilities ^= text2num(href_list["disability"]) //MAGIC + SetDisabilities(user) + else + SetDisabilities(user) + return 1 + + else if(href_list["preference"] == "records") + if(text2num(href_list["record"]) >= 1) + SetRecords(user) + return + else + user << browse(null, "window=records") + if(href_list["task"] == "med_record") + var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message + + if(medmsg != null) + medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN) + medmsg = html_encode(medmsg) + + med_record = medmsg + SetRecords(user) + + if(href_list["task"] == "sec_record") + var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message + + if(secmsg != null) + secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN) + secmsg = html_encode(secmsg) + + sec_record = secmsg + SetRecords(user) + if(href_list["task"] == "gen_record") + var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message + + if(genmsg != null) + genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN) + genmsg = html_encode(genmsg) + + gen_record = genmsg + SetRecords(user) + + if(href_list["preference"] == "gear") + if(href_list["toggle_gear"]) + var/datum/gear/TG = gear_datums[href_list["toggle_gear"]] + if(TG.display_name in gear) + gear -= TG.display_name + else + var/total_cost = 0 + for(var/gear_name in gear) + var/datum/gear/G = gear_datums[gear_name] + if(istype(G)) total_cost += G.cost + if((total_cost+TG.cost) <= MAX_GEAR_COST) + gear += TG.display_name + else if(href_list["select_category"]) + gear_tab = href_list["select_category"] + else if(href_list["clear_loadout"]) + gear.Cut() + + ShowChoices(user) + return + + switch(href_list["task"]) + if("random") + switch(href_list["preference"]) + if("name") + real_name = random_name(gender,species) + if("age") + age = rand(AGE_MIN, AGE_MAX) + if("hair") + if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Wryn" || species == "Vulpkanin") + r_hair = rand(0,255) + g_hair = rand(0,255) + b_hair = rand(0,255) + if("h_style") + h_style = random_hair_style(gender, species) + if("facial") + r_facial = rand(0,255) + g_facial = rand(0,255) + b_facial = rand(0,255) + if("f_style") + f_style = random_facial_hair_style(gender, species) + if("underwear") + underwear = random_underwear(gender) + ShowChoices(user) + if("undershirt") + undershirt = random_undershirt(gender) + ShowChoices(user) + if("socks") + socks = random_socks(gender) + ShowChoices(user) + if("eyes") + r_eyes = rand(0,255) + g_eyes = rand(0,255) + b_eyes = rand(0,255) + if("s_tone") + if(species in list("Human", "Drask")) + s_tone = random_skin_tone() + if("s_color") + if(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Wyrn", "Vulpkanin", "Machine")) + r_skin = rand(0,255) + g_skin = rand(0,255) + b_skin = rand(0,255) + if("bag") + backbag = rand(1,4) + /*if("skin_style") + h_style = random_skin_style(gender)*/ + if("all") + random_character() + if("input") + switch(href_list["preference"]) + if("name") + var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null + if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.) + var/new_name = reject_bad_name(raw_name) + if(new_name) + real_name = new_name + else + to_chat(user, "Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .") + + if("age") + var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null + if(new_age) + age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN) + if("species") + + var/list/new_species = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin") + var/prev_species = species +// var/whitelisted = 0 + + if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it! + for(var/S in whitelisted_species) + if(is_alien_whitelisted(user,S)) + new_species += S +// whitelisted = 1 +// if(!whitelisted) +// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.") + else //Not using the whitelist? Aliens for everyone! + new_species += whitelisted_species + + species = input("Please select a species", "Character Generation", null) in new_species + + if(prev_species != species) + //grab one of the valid hair styles for the newly chosen species + var/list/valid_hairstyles = list() + for(var/hairstyle in hair_styles_list) + var/datum/sprite_accessory/S = hair_styles_list[hairstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if(!(species in S.species_allowed)) + continue + + valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] + + if(valid_hairstyles.len) + h_style = pick(valid_hairstyles) + else + //this shouldn't happen + h_style = hair_styles_list["Bald"] + + //grab one of the valid facial hair styles for the newly chosen species + var/list/valid_facialhairstyles = list() + for(var/facialhairstyle in facial_hair_styles_list) + var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if(!(species in S.species_allowed)) + continue + + valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] + + if(valid_facialhairstyles.len) + f_style = pick(valid_facialhairstyles) + else + //this shouldn't happen + f_style = facial_hair_styles_list["Shaved"] + + // Don't wear another species' underwear! + var/datum/sprite_accessory/S = underwear_list[underwear] + if(!(species in S.species_allowed)) + underwear = random_underwear(gender, species) + + S = undershirt_list[undershirt] + if(!(species in S.species_allowed)) + undershirt = random_undershirt(gender, species) + + S = socks_list[socks] + if(!(species in S.species_allowed)) + socks = random_socks(gender, species) + + //reset hair colour and skin colour + r_hair = 0//hex2num(copytext(new_hair, 2, 4)) + g_hair = 0//hex2num(copytext(new_hair, 4, 6)) + b_hair = 0//hex2num(copytext(new_hair, 6, 8)) + + s_tone = 0 + + ha_style = "None" // No Vulp ears on Unathi + m_style = "None" // No Unathi markings on Tajara + + body_accessory = null //no vulptail on humans damnit + + //Reset prosthetics. + organ_data = list() + rlimb_data = list() + if("speciesprefs")//oldvox code + speciesprefs = !speciesprefs + + if("language") +// var/languages_available + var/list/new_languages = list("None") +/* + if(config.usealienwhitelist) + for(var/L in all_languages) + var/datum/language/lang = all_languages[L] + if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED )))) + new_languages += lang + languages_available = 1 + + if(!(languages_available)) + alert(user, "There are not currently any available secondary languages.") + else +*/ + for(var/L in all_languages) + var/datum/language/lang = all_languages[L] + if(!(lang.flags & RESTRICTED)) + new_languages += lang.name + + language = input("Please select a secondary language", "Character Generation", null) in new_languages + + if("metadata") + var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null + if(new_metadata) + metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN)) + + if("b_type") + var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" ) + if(new_b_type) + b_type = new_b_type + + if("hair") + if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Vulpkanin") + var/input = "Choose your character's hair colour:" + var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null + if(new_hair) + r_hair = hex2num(copytext(new_hair, 2, 4)) + g_hair = hex2num(copytext(new_hair, 4, 6)) + b_hair = hex2num(copytext(new_hair, 6, 8)) + + if("h_style") + var/list/valid_hairstyles = list() + for(var/hairstyle in hair_styles_list) + var/datum/sprite_accessory/S = hair_styles_list[hairstyle] + if(species == "Machine") //Species that can use prosthetic heads. + var/obj/item/organ/external/head/H = new() + if(S.name == "Bald") + valid_hairstyles[hairstyle] = S + if(!rlimb_data["head"]) //Handle situations where the head is default. + H.model = "Morpheus Cyberkinetics" + else + H.model = rlimb_data["head"] + var/datum/robolimb/robohead = all_robolimbs[H.model] + if(species in S.species_allowed) + if(robohead.is_monitor && (robohead.company in S.models_allowed)) //If the Machine character has the default Morpheus screen head or another screen head + //and said head is in the hair style's allowed models list... + valid_hairstyles[hairstyle] = S //Allow them to select the hairstyle. + continue + else + if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human hairstyles). + continue + else if(!robohead.is_monitor && ("Human" in S.species_allowed)) + valid_hairstyles[hairstyle] = S + continue + else + if(!(species in S.species_allowed)) + continue + + valid_hairstyles[hairstyle] = S + + var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles + if(new_h_style) + h_style = new_h_style + + if("headaccessory") + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. + var/input = "Choose the colour of your your character's head accessory:" + var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null + if(new_head_accessory) + r_headacc = hex2num(copytext(new_head_accessory, 2, 4)) + g_headacc = hex2num(copytext(new_head_accessory, 4, 6)) + b_headacc = hex2num(copytext(new_head_accessory, 6, 8)) + + if("ha_style") + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. + var/list/valid_head_accessory_styles = list() + for(var/head_accessory_style in head_accessory_styles_list) + var/datum/sprite_accessory/H = head_accessory_styles_list[head_accessory_style] + if(!(species in H.species_allowed)) + continue + + valid_head_accessory_styles[head_accessory_style] = head_accessory_styles_list[head_accessory_style] + + var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles + if(new_head_accessory_style) + ha_style = new_head_accessory_style + + if("markings") + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. + var/input = "Choose the colour of your your character's markings:" + var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null + if(new_markings) + r_markings = hex2num(copytext(new_markings, 2, 4)) + g_markings = hex2num(copytext(new_markings, 4, 6)) + b_markings = hex2num(copytext(new_markings, 6, 8)) + + if("m_style") + if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. + var/list/valid_markings = list() + for(var/markingstyle in marking_styles_list) + var/datum/sprite_accessory/M = marking_styles_list[markingstyle] + if(!(species in M.species_allowed)) + continue + + if(species == "Machine") //Species that can use prosthetic heads. + var/obj/item/organ/external/head/H = new() + if(!rlimb_data["head"]) //Handle situations where the head is default. + H.model = "Morpheus Cyberkinetics" + else + H.model = rlimb_data["head"] + var/datum/robolimb/robohead = all_robolimbs[H.model] + if(robohead.is_monitor && M.name != "None") //If the character can have prosthetic heads and they have the default Morpheus head (or another monitor-head), no optic markings. + continue + else if(!robohead.is_monitor && M.name != "None") //Otherwise, if they DON'T have the default head and the head's not a monitor but the head's not in the style's list of allowed models, skip. + if(!(robohead.company in M.models_allowed)) + continue + + valid_markings[markingstyle] = marking_styles_list[markingstyle] + + var/new_marking_style = input(user, "Choose the style of your character's markings:", "Character Preference", m_style) as null|anything in valid_markings + if(new_marking_style) + m_style = new_marking_style + + if("body_accessory") + var/list/possible_body_accessories = list() + if(check_rights(R_ADMIN, 1, user)) + possible_body_accessories = body_accessory_by_name.Copy() + else + for(var/B in body_accessory_by_name) + var/datum/body_accessory/accessory = body_accessory_by_name[B] + if(!istype(accessory)) + possible_body_accessories += "None" //the only null entry should be the "None" option + continue + if(species in accessory.allowed_species) + possible_body_accessories += B + + var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories + if(new_body_accessory) + body_accessory = (new_body_accessory == "None") ? null : new_body_accessory + + if("facial") + var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null + if(new_facial) + r_facial = hex2num(copytext(new_facial, 2, 4)) + g_facial = hex2num(copytext(new_facial, 4, 6)) + b_facial = hex2num(copytext(new_facial, 6, 8)) + + if("f_style") + var/list/valid_facialhairstyles = list() + for(var/facialhairstyle in facial_hair_styles_list) + var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] + if(S.name == "Shaved") + valid_facialhairstyles[facialhairstyle] = S + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if(species == "Machine") //Species that can use prosthetic heads. + var/obj/item/organ/external/head/H = new() + if(!rlimb_data["head"]) //Handle situations where the head is default. + H.model = "Morpheus Cyberkinetics" + else + H.model = rlimb_data["head"] + var/datum/robolimb/robohead = all_robolimbs[H.model] + if(species in S.species_allowed) + if(robohead.is_monitor) //If the Machine character has the default Morpheus screen head or another screen head and they're allowed to have the style, let them have it. + valid_facialhairstyles[facialhairstyle] = S + continue + else + if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human facial hairstyles). + continue + else if(!robohead.is_monitor && ("Human" in S.species_allowed)) + valid_facialhairstyles[facialhairstyle] = S + continue + else + if(!(species in S.species_allowed)) + continue + + valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] + + var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles + if(new_f_style) + f_style = new_f_style + + if("underwear") + var/list/underwear_options + if(gender == MALE) + underwear_options = underwear_m + else + underwear_options = underwear_f + + var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options + if(new_underwear) + underwear = new_underwear + ShowChoices(user) + + if("undershirt") + var/new_undershirt + if(gender == MALE) + new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m + else + new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f + if(new_undershirt) + undershirt = new_undershirt + ShowChoices(user) + + if("socks") + var/list/valid_sockstyles = list() + for(var/sockstyle in socks_list) + var/datum/sprite_accessory/S = socks_list[sockstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if(!(species in S.species_allowed)) + continue + valid_sockstyles[sockstyle] = socks_list[sockstyle] + var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles + ShowChoices(user) + if(new_socks) + socks = new_socks + + if("eyes") + var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null + if(new_eyes) + r_eyes = hex2num(copytext(new_eyes, 2, 4)) + g_eyes = hex2num(copytext(new_eyes, 4, 6)) + b_eyes = hex2num(copytext(new_eyes, 6, 8)) + + if("s_tone") + if(species != "Human" && species != "Drask") + return + var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null + if(new_s_tone) + s_tone = 35 - max(min( round(new_s_tone), 220),1) + + if("skin") + if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) + var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null + if(new_skin) + r_skin = hex2num(copytext(new_skin, 2, 4)) + g_skin = hex2num(copytext(new_skin, 4, 6)) + b_skin = hex2num(copytext(new_skin, 6, 8)) + + + if("ooccolor") + var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null + if(new_ooccolor) + ooccolor = new_ooccolor + + if("bag") + var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist + if(new_backbag) + backbag = backbaglist.Find(new_backbag) + + if("nt_relation") + var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed") + if(new_relation) + nanotrasen_relation = new_relation + + if("flavor_text") + var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message + + if(msg != null) + msg = copytext(msg, 1, MAX_MESSAGE_LEN) + msg = html_encode(msg) + + flavor_text = msg + + if("limbs") + var/valid_limbs = list("Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") + if(species == "Machine") + valid_limbs = list("Torso", "Lower Body", "Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") + var/limb_name = input(user, "Which limb do you want to change?") as null|anything in valid_limbs + if(!limb_name) return + + var/limb = null + var/second_limb = null // if you try to change the arm, the hand should also change + var/third_limb = null // if you try to unchange the hand, the arm should also change + var/valid_limb_states = list("Normal", "Amputated", "Prosthesis") + var/no_amputate = 0 + + switch(limb_name) + if("Torso") + limb = "chest" + second_limb = "groin" + no_amputate = 1 + if("Lower Body") + limb = "groin" + no_amputate = 1 + if("Head") + limb = "head" + no_amputate = 1 + if("Left Leg") + limb = "l_leg" + second_limb = "l_foot" + if("Right Leg") + limb = "r_leg" + second_limb = "r_foot" + if("Left Arm") + limb = "l_arm" + second_limb = "l_hand" + if("Right Arm") + limb = "r_arm" + second_limb = "r_hand" + if("Left Foot") + limb = "l_foot" + if(species != "Machine") + third_limb = "l_leg" + if("Right Foot") + limb = "r_foot" + if(species != "Machine") + third_limb = "r_leg" + if("Left Hand") + limb = "l_hand" + if(species != "Machine") + third_limb = "l_arm" + if("Right Hand") + limb = "r_hand" + if(species != "Machine") + third_limb = "r_arm" + + var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states + if(!new_state) return + + switch(new_state) + if("Normal") + if(limb == "head") + m_style = "None" + h_style = random_hair_style(gender, species) + f_style = facial_hair_styles_list["Shaved"] + organ_data[limb] = null + rlimb_data[limb] = null + if(third_limb) + organ_data[third_limb] = null + rlimb_data[third_limb] = null + if("Amputated") + if(!no_amputate) + organ_data[limb] = "amputated" + rlimb_data[limb] = null + if(second_limb) + organ_data[second_limb] = "amputated" + rlimb_data[second_limb] = null + if("Prosthesis") + var/choice + var/subchoice + var/datum/robolimb/R = new() + var/in_model + var/robolimb_companies = list() + for(var/limb_type in typesof(/datum/robolimb)) //This loop populates a list of companies that offer the limb the user selected previously as one of their cybernetic products. + R = new limb_type() + if(!R.unavailable_at_chargen && (limb in R.parts) && R.has_subtypes) //Ensures users can only choose companies that offer the parts they want, that singular models get added to the list as well companies that offer more than one model, and... + robolimb_companies[R.company] = R //List only main brands that have the parts we're looking for. + R = new() //Re-initialize R. + + choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in robolimb_companies //Choose from a list of companies that offer the part the user wants. + if(!choice) + return + R.company = choice + R = all_robolimbs[R.company] + if(R.has_subtypes == 1) //If the company the user selected provides more than just one base model, lets handle it. + var/list/robolimb_models = list() + for(var/limb_type in typesof(R)) //Handling the different models of parts that manufacturers can provide. + var/datum/robolimb/L = new limb_type() + if(limb in L.parts) //Make sure that only models that provide the parts the user needs populate the list. + robolimb_models[L.company] = L + if(robolimb_models.len == 1) //If there's only one model available in the list, autoselect it to avoid having to bother the user with a dialog that provides only one option. + subchoice = L.company //If there ends up being more than one model populating the list, subchoice will be overwritten later anyway, so this isn't a problem. + if(second_limb in L.parts) //If the child limb of the limb the user selected is also present in the model's parts list, state it's been found so the second limb can be set later. + in_model = 1 + if(robolimb_models.len > 1) //If there's more than one model in the list that can provide the part the user wants, let them choose. + subchoice = input(user, "Which model of [choice] [limb_name] do you wish to use?") as null|anything in robolimb_models + if(subchoice) + choice = subchoice + if(limb == "head") + ha_style = "None" + h_style = hair_styles_list["Bald"] + f_style = facial_hair_styles_list["Shaved"] + m_style = "None" + rlimb_data[limb] = choice + organ_data[limb] = "cyborg" + if(second_limb) + if(subchoice) + if(in_model) + rlimb_data[second_limb] = choice + organ_data[second_limb] = "cyborg" + else + rlimb_data[second_limb] = choice + organ_data[second_limb] = "cyborg" + + if("organs") + var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes") + if(!organ_name) return + + var/organ = null + switch(organ_name) + if("Heart") + organ = "heart" + if("Eyes") + organ = "eyes" + + var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical") + if(!new_state) return + + switch(new_state) + if("Normal") + organ_data[organ] = null + if("Assisted") + organ_data[organ] = "assisted" + if("Mechanical") + organ_data[organ] = "mechanical" + +/* + if("skin_style") + var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3") + if(!skin_style_name) return +*/ + +/* if("spawnpoint") + var/list/spawnkeys = list() + for(var/S in spawntypes) + spawnkeys += S + var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys + if(!choice || !spawntypes[choice]) + spawnpoint = "Arrivals Shuttle" + return + spawnpoint = choice */ + + else + switch(href_list["preference"]) + if("publicity") + if(unlock_content) + toggles ^= MEMBER_PUBLIC + + if("gender") + if(gender == MALE) + gender = FEMALE + else + gender = MALE + underwear = random_underwear(gender) + + if("hear_adminhelps") + sound ^= SOUND_ADMINHELP + + if("ui") + switch(UI_style) + if("Midnight") + UI_style = "Plasmafire" + if("Plasmafire") + UI_style = "Retro" + if("Retro") + UI_style = "Slimecore" + if("Slimecore") + UI_style = "Operative" + if("Operative") + UI_style = "White" + else + UI_style = "Midnight" + + if(ishuman(usr)) //mid-round preference changes, for aesthetics + var/mob/living/carbon/human/H = usr + H.remake_hud() + + if("nanoui") + nanoui_fancy = !nanoui_fancy - dat += "
    " - if(!IsGuestKey(user.key)) - dat += "Undo - " - dat += "Save Setup - " - - dat += "Reset Setup" - dat += "
    " - - var/datum/browser/popup = new(user, "preferences", "
    Character Setup
    ", 820, 640) - popup.set_content(dat) - popup.open(0) - -/datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790) - if(!job_master) - return - - //limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice. - //splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice. - //width - Screen' width. Defaults to 550 to make it look nice. - //height - Screen's height. Defaults to 500 to make it look nice. - - - var/HTML = "" - HTML += "
    " - HTML += "Choose occupation chances
    Unavailable occupations are crossed out.

    " - HTML += "
    \[Done\]

    " // Easier to press up here. - HTML += "
    Left-click to raise an occupation preference, right-click to lower it.
    " - HTML += "" - HTML += "
    " // Table within a table for alignment, also allows you to easily add more colomns. - HTML += "" - var/index = -1 - - //The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows. - var/datum/job/lastJob - if (!job_master) return - for(var/datum/job/job in job_master.occupations) - - index += 1 - if((index >= limit) || (job.title in splitJobs)) - if((index < limit) && (lastJob != null)) - //If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with - //the last job's selection color. Creating a rather nice effect. - for(var/i = 0, i < (limit - index), i += 1) - HTML += "" - HTML += "
      
    " - index = 0 - - HTML += "" - continue - if(jobban_isbanned(user, rank)) - HTML += "[rank]" - continue - if(!job.player_old_enough(user.client)) - var/available_in_days = job.available_in_days(user.client) - HTML += "[rank]" - continue - if((job_support_low & CIVILIAN) && (rank != "Civilian")) - HTML += "[rank]" - continue - if((rank in command_positions) || (rank == "AI"))//Bold head jobs - HTML += "[rank]" - else - HTML += "[rank]" - - HTML += "" - HTML += "" - continue -/* - if(GetJobDepartment(job, 1) & job.flag) - HTML += " \[High]" - else if(GetJobDepartment(job, 2) & job.flag) - HTML += " \[Medium]" - else if(GetJobDepartment(job, 3) & job.flag) - HTML += " \[Low]" - else - HTML += " \[NEVER]" - */ - HTML += "[prefLevelLabel]" - - if(job.alt_titles) - HTML += "
    \[[GetPlayerAltTitle(job)]\]" - - - HTML += "" - - for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even - HTML += "" - - HTML += "
    " - var/rank = job.title - lastJob = job - if(!is_job_whitelisted(user, rank)) - HTML += "[rank] \[KARMA]
    \[BANNED]
    \[IN [(available_in_days)] DAYS]
    " - - var/prefLevelLabel = "ERROR" - var/prefLevelColor = "pink" - var/prefUpperLevel = -1 // level to assign on left click - var/prefLowerLevel = -1 // level to assign on right click - - if(GetJobDepartment(job, 1) & job.flag) - prefLevelLabel = "High" - prefLevelColor = "slateblue" - prefUpperLevel = 4 - prefLowerLevel = 2 - else if(GetJobDepartment(job, 2) & job.flag) - prefLevelLabel = "Medium" - prefLevelColor = "green" - prefUpperLevel = 1 - prefLowerLevel = 3 - else if(GetJobDepartment(job, 3) & job.flag) - prefLevelLabel = "Low" - prefLevelColor = "orange" - prefUpperLevel = 2 - prefLowerLevel = 4 - else - prefLevelLabel = "NEVER" - prefLevelColor = "red" - prefUpperLevel = 3 - prefLowerLevel = 1 - - - HTML += "" - -// HTML += "" - - if(rank == "Civilian")//Civilian is special - if(job_support_low & CIVILIAN) - HTML += " \[Yes]" - else - HTML += " \[No]" - if(job.alt_titles) - HTML += "
    \[[GetPlayerAltTitle(job)]\]
      
    " - - HTML += "
    " - - switch(alternate_option) - if(GET_RANDOM_JOB) - HTML += "

    Get random job if preferences unavailable

    " - if(BE_CIVILIAN) - HTML += "

    Be a civilian if preferences unavailable

    " - if(RETURN_TO_LOBBY) - HTML += "

    Return to lobby if preferences unavailable

    " - - HTML += "
    \[Reset\]
    " - HTML += "
    " - - user << browse(null, "window=preferences") -// user << browse(HTML, "window=mob_occupation;size=[width]x[height]") - var/datum/browser/popup = new(user, "mob_occupation", "
    Occupation Preferences
    ", width, height) - popup.set_window_options("can_close=0") - popup.set_content(HTML) - popup.open(0) - return - -/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level) - if (!job) - return 0 - - if (level == 1) // to high - // remove any other job(s) set to high - job_support_med |= job_support_high - job_engsec_med |= job_engsec_high - job_medsci_med |= job_medsci_high - job_karma_med |= job_karma_high - job_support_high = 0 - job_engsec_high = 0 - job_medsci_high = 0 - job_karma_high = 0 - - if (job.department_flag == SUPPORT) - job_support_low &= ~job.flag - job_support_med &= ~job.flag - job_support_high &= ~job.flag - - switch(level) - if (1) - job_support_high |= job.flag - if (2) - job_support_med |= job.flag - if (3) - job_support_low |= job.flag - - return 1 - else if (job.department_flag == ENGSEC) - job_engsec_low &= ~job.flag - job_engsec_med &= ~job.flag - job_engsec_high &= ~job.flag - - switch(level) - if (1) - job_engsec_high |= job.flag - if (2) - job_engsec_med |= job.flag - if (3) - job_engsec_low |= job.flag - - return 1 - else if (job.department_flag == MEDSCI) - job_medsci_low &= ~job.flag - job_medsci_med &= ~job.flag - job_medsci_high &= ~job.flag - - switch(level) - if (1) - job_medsci_high |= job.flag - if (2) - job_medsci_med |= job.flag - if (3) - job_medsci_low |= job.flag - - return 1 - else if (job.department_flag == KARMA) - job_karma_low &= ~job.flag - job_karma_med &= ~job.flag - job_karma_high &= ~job.flag - - switch(level) - if (1) - job_karma_high |= job.flag - if (2) - job_karma_med |= job.flag - if (3) - job_karma_low |= job.flag - - return 1 - - return 0 - -/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl) - var/datum/job/job = job_master.GetJob(role) - - if(!job) - user << browse(null, "window=mob_occupation") - ShowChoices(user) - return - - if (!isnum(desiredLvl)) - to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!") - ShowChoices(user) - return - - if(role == "Civilian") - if(job_support_low & job.flag) - job_support_low &= ~job.flag - else - job_support_low |= job.flag - SetChoices(user) - return 1 - - SetJobPreferenceLevel(job, desiredLvl) - SetChoices(user) - - return 1 - -/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label) - if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")) - return "
  • [species] cannot be fat.
  • " - return "
  • [label]: [disabilities & flag ? "Yes" : "No"]
  • " - -/datum/preferences/proc/SetDisabilities(mob/user) - var/HTML = "" - - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "
    " - HTML += {"
    - Choose disabilities
      "} - // END AUTOFIX - HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute") - - - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "
    " - HTML += {" - \[Done\] - \[Reset\] -
    "} - // END AUTOFIX - user << browse(null, "window=preferences") - user << browse(HTML, "window=disabil;size=350x300") - return - -/datum/preferences/proc/SetRecords(mob/user) - var/HTML = "" - HTML += "
    " - HTML += "Set Character Records
    " - - HTML += "Medical Records
    " - - if(lentext(med_record) <= 40) - HTML += "[med_record]" - else - HTML += "[copytext(med_record, 1, 37)]..." - - HTML += "

    Employment Records
    " - - if(lentext(gen_record) <= 40) - HTML += "[gen_record]" - else - HTML += "[copytext(gen_record, 1, 37)]..." - - HTML += "

    Security Records
    " - - if(lentext(sec_record) <= 40) - HTML += "[sec_record]
    " - else - HTML += "[copytext(sec_record, 1, 37)]...
    " - - HTML += "
    " - HTML += "\[Done\]" - HTML += "
    " - - user << browse(null, "window=preferences") - user << browse(HTML, "window=records;size=350x300") - return - -/datum/preferences/proc/GetPlayerAltTitle(datum/job/job) - return player_alt_titles.Find(job.title) > 0 \ - ? player_alt_titles[job.title] \ - : job.title - -/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title) - // remove existing entry - if(player_alt_titles.Find(job.title)) - player_alt_titles -= job.title - // add one if it's not default - if(job.title != new_title) - player_alt_titles[job.title] = new_title - -/datum/preferences/proc/SetJob(mob/user, role) - var/datum/job/job = job_master.GetJob(role) - if(!job) - user << browse(null, "window=mob_occupation") - ShowChoices(user) - return - - if(role == "Civilian") - if(job_support_low & job.flag) - job_support_low &= ~job.flag - else - job_support_low |= job.flag - SetChoices(user) - return 1 - - if(GetJobDepartment(job, 1) & job.flag) - SetJobDepartment(job, 1) - else if(GetJobDepartment(job, 2) & job.flag) - SetJobDepartment(job, 2) - else if(GetJobDepartment(job, 3) & job.flag) - SetJobDepartment(job, 3) - else//job = Never - SetJobDepartment(job, 4) - - SetChoices(user) - return 1 - -/datum/preferences/proc/ResetJobs() - job_support_high = 0 - job_support_med = 0 - job_support_low = 0 - - job_medsci_high = 0 - job_medsci_med = 0 - job_medsci_low = 0 - - job_engsec_high = 0 - job_engsec_med = 0 - job_engsec_low = 0 - - job_karma_high = 0 - job_karma_med = 0 - job_karma_low = 0 - - -/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level) - if(!job || !level) return 0 - switch(job.department_flag) - if(SUPPORT) - switch(level) - if(1) - return job_support_high - if(2) - return job_support_med - if(3) - return job_support_low - if(MEDSCI) - switch(level) - if(1) - return job_medsci_high - if(2) - return job_medsci_med - if(3) - return job_medsci_low - if(ENGSEC) - switch(level) - if(1) - return job_engsec_high - if(2) - return job_engsec_med - if(3) - return job_engsec_low - if(KARMA) - switch(level) - if(1) - return job_karma_high - if(2) - return job_karma_med - if(3) - return job_karma_low - return 0 - -/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level) - if(!job || !level) return 0 - switch(level) - if(1)//Only one of these should ever be active at once so clear them all here - job_support_high = 0 - job_medsci_high = 0 - job_engsec_high = 0 - job_karma_high = 0 - return 1 - if(2)//Set current highs to med, then reset them - job_support_med |= job_support_high - job_medsci_med |= job_medsci_high - job_engsec_med |= job_engsec_high - job_karma_med |= job_karma_high - job_support_high = 0 - job_medsci_high = 0 - job_engsec_high = 0 - job_karma_high = 0 - - switch(job.department_flag) - if(SUPPORT) - switch(level) - if(2) - job_support_high = job.flag - job_support_med &= ~job.flag - if(3) - job_support_med |= job.flag - job_support_low &= ~job.flag - else - job_support_low |= job.flag - if(MEDSCI) - switch(level) - if(2) - job_medsci_high = job.flag - job_medsci_med &= ~job.flag - if(3) - job_medsci_med |= job.flag - job_medsci_low &= ~job.flag - else - job_medsci_low |= job.flag - if(ENGSEC) - switch(level) - if(2) - job_engsec_high = job.flag - job_engsec_med &= ~job.flag - if(3) - job_engsec_med |= job.flag - job_engsec_low &= ~job.flag - else - job_engsec_low |= job.flag - if(KARMA) - switch(level) - if(2) - job_karma_high = job.flag - job_karma_med &= ~job.flag - if(3) - job_karma_med |= job.flag - job_karma_low &= ~job.flag - else - job_karma_low |= job.flag - return 1 - -/datum/preferences/proc/process_link(mob/user, list/href_list) - if(!user) return - - if(href_list["preference"] == "job") - switch(href_list["task"]) - if("close") - user << browse(null, "window=mob_occupation") - ShowChoices(user) - if("reset") - ResetJobs() - SetChoices(user) - if("random") - if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN) - alternate_option += 1 - else if(alternate_option == RETURN_TO_LOBBY) - alternate_option = 0 - else - return 0 - SetChoices(user) - if ("alt_title") - var/datum/job/job = locate(href_list["job"]) - if (job) - var/choices = list(job.title) + job.alt_titles - var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null - if(choice) - SetPlayerAltTitle(job, choice) - SetChoices(user) - if("input") - SetJob(user, href_list["text"]) - if("setJobLevel") - UpdateJobPreference(user, href_list["text"], text2num(href_list["level"])) - else - SetChoices(user) - return 1 - else if(href_list["preference"] == "disabilities") - - switch(href_list["task"]) - if("close") - user << browse(null, "window=disabil") - ShowChoices(user) - if("reset") - disabilities=0 - SetDisabilities(user) - if("input") - var/dflag=text2num(href_list["disability"]) - if(dflag >= 0) - if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))) - disabilities ^= text2num(href_list["disability"]) //MAGIC - SetDisabilities(user) - else - SetDisabilities(user) - return 1 - - else if(href_list["preference"] == "records") - if(text2num(href_list["record"]) >= 1) - SetRecords(user) - return - else - user << browse(null, "window=records") - if(href_list["task"] == "med_record") - var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message - - if(medmsg != null) - medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN) - medmsg = html_encode(medmsg) - - med_record = medmsg - SetRecords(user) - - if(href_list["task"] == "sec_record") - var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message - - if(secmsg != null) - secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN) - secmsg = html_encode(secmsg) - - sec_record = secmsg - SetRecords(user) - if(href_list["task"] == "gen_record") - var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message - - if(genmsg != null) - genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN) - genmsg = html_encode(genmsg) - - gen_record = genmsg - SetRecords(user) - - switch(href_list["task"]) - if("random") - switch(href_list["preference"]) - if("name") - real_name = random_name(gender,species) - if("age") - age = rand(AGE_MIN, AGE_MAX) - if("hair") - if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Wryn" || species == "Vulpkanin") - r_hair = rand(0,255) - g_hair = rand(0,255) - b_hair = rand(0,255) - if("h_style") - h_style = random_hair_style(gender, species) - if("facial") - r_facial = rand(0,255) - g_facial = rand(0,255) - b_facial = rand(0,255) - if("f_style") - f_style = random_facial_hair_style(gender, species) - if("underwear") - underwear = random_underwear(gender) - ShowChoices(user) - if("undershirt") - undershirt = random_undershirt(gender) - ShowChoices(user) - if("socks") - socks = random_socks(gender) - ShowChoices(user) - if("eyes") - r_eyes = rand(0,255) - g_eyes = rand(0,255) - b_eyes = rand(0,255) - if("s_tone") - if(species in list("Human", "Drask")) - s_tone = random_skin_tone() - if("s_color") - if(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Wyrn", "Vulpkanin", "Machine")) - r_skin = rand(0,255) - g_skin = rand(0,255) - b_skin = rand(0,255) - if("bag") - backbag = rand(1,4) - /*if("skin_style") - h_style = random_skin_style(gender)*/ - if("all") - random_character() - if("input") - switch(href_list["preference"]) - if("name") - var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null - if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.) - var/new_name = reject_bad_name(raw_name) - if(new_name) - real_name = new_name - else - to_chat(user, "Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .") - - if("age") - var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null - if(new_age) - age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN) - if("species") - - var/list/new_species = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin") - var/prev_species = species -// var/whitelisted = 0 - - if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it! - for(var/S in whitelisted_species) - if(is_alien_whitelisted(user,S)) - new_species += S -// whitelisted = 1 -// if(!whitelisted) -// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.") - else //Not using the whitelist? Aliens for everyone! - new_species += whitelisted_species - - species = input("Please select a species", "Character Generation", null) in new_species - - if(prev_species != species) - //grab one of the valid hair styles for the newly chosen species - var/list/valid_hairstyles = list() - for(var/hairstyle in hair_styles_list) - var/datum/sprite_accessory/S = hair_styles_list[hairstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - - valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] - - if(valid_hairstyles.len) - h_style = pick(valid_hairstyles) - else - //this shouldn't happen - h_style = hair_styles_list["Bald"] - - //grab one of the valid facial hair styles for the newly chosen species - var/list/valid_facialhairstyles = list() - for(var/facialhairstyle in facial_hair_styles_list) - var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - - valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] - - if(valid_facialhairstyles.len) - f_style = pick(valid_facialhairstyles) - else - //this shouldn't happen - f_style = facial_hair_styles_list["Shaved"] - - // Don't wear another species' underwear! - var/datum/sprite_accessory/S = underwear_list[underwear] - if(!(species in S.species_allowed)) - underwear = random_underwear(gender, species) - - S = undershirt_list[undershirt] - if(!(species in S.species_allowed)) - undershirt = random_undershirt(gender, species) - - S = socks_list[socks] - if(!(species in S.species_allowed)) - socks = random_socks(gender, species) - - //reset hair colour and skin colour - r_hair = 0//hex2num(copytext(new_hair, 2, 4)) - g_hair = 0//hex2num(copytext(new_hair, 4, 6)) - b_hair = 0//hex2num(copytext(new_hair, 6, 8)) - - s_tone = 0 - - ha_style = "None" // No Vulp ears on Unathi - m_style = "None" // No Unathi markings on Tajara - - body_accessory = null //no vulptail on humans damnit - - //Reset prosthetics. - organ_data = list() - rlimb_data = list() - if("speciesprefs")//oldvox code - speciesprefs = !speciesprefs - - if("language") -// var/languages_available - var/list/new_languages = list("None") -/* - if(config.usealienwhitelist) - for(var/L in all_languages) - var/datum/language/lang = all_languages[L] - if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED )))) - new_languages += lang - languages_available = 1 - - if(!(languages_available)) - alert(user, "There are not currently any available secondary languages.") - else -*/ - for(var/L in all_languages) - var/datum/language/lang = all_languages[L] - if(!(lang.flags & RESTRICTED)) - new_languages += lang.name - - language = input("Please select a secondary language", "Character Generation", null) in new_languages - - if("metadata") - var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null - if(new_metadata) - metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN)) - - if("b_type") - var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" ) - if(new_b_type) - b_type = new_b_type - - if("hair") - if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Vulpkanin") - var/input = "Choose your character's hair colour:" - var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null - if(new_hair) - r_hair = hex2num(copytext(new_hair, 2, 4)) - g_hair = hex2num(copytext(new_hair, 4, 6)) - b_hair = hex2num(copytext(new_hair, 6, 8)) - - if("h_style") - var/list/valid_hairstyles = list() - for(var/hairstyle in hair_styles_list) - var/datum/sprite_accessory/S = hair_styles_list[hairstyle] - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(S.name == "Bald") - valid_hairstyles[hairstyle] = S - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(species in S.species_allowed) - if(robohead.is_monitor && (robohead.company in S.models_allowed)) //If the Machine character has the default Morpheus screen head or another screen head - //and said head is in the hair style's allowed models list... - valid_hairstyles[hairstyle] = S //Allow them to select the hairstyle. - continue - else - if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human hairstyles). - continue - else if(!robohead.is_monitor && ("Human" in S.species_allowed)) - valid_hairstyles[hairstyle] = S - continue - else - if(!(species in S.species_allowed)) - continue - - valid_hairstyles[hairstyle] = S - - var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles - if(new_h_style) - h_style = new_h_style - - if("headaccessory") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. - var/input = "Choose the colour of your your character's head accessory:" - var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null - if(new_head_accessory) - r_headacc = hex2num(copytext(new_head_accessory, 2, 4)) - g_headacc = hex2num(copytext(new_head_accessory, 4, 6)) - b_headacc = hex2num(copytext(new_head_accessory, 6, 8)) - - if("ha_style") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. - var/list/valid_head_accessory_styles = list() - for(var/head_accessory_style in head_accessory_styles_list) - var/datum/sprite_accessory/H = head_accessory_styles_list[head_accessory_style] - if(!(species in H.species_allowed)) - continue - - valid_head_accessory_styles[head_accessory_style] = head_accessory_styles_list[head_accessory_style] - - var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles - if(new_head_accessory_style) - ha_style = new_head_accessory_style - - if("markings") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. - var/input = "Choose the colour of your your character's markings:" - var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null - if(new_markings) - r_markings = hex2num(copytext(new_markings, 2, 4)) - g_markings = hex2num(copytext(new_markings, 4, 6)) - b_markings = hex2num(copytext(new_markings, 6, 8)) - - if("m_style") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. - var/list/valid_markings = list() - for(var/markingstyle in marking_styles_list) - var/datum/sprite_accessory/M = marking_styles_list[markingstyle] - if(!(species in M.species_allowed)) - continue - - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(robohead.is_monitor && M.name != "None") //If the character can have prosthetic heads and they have the default Morpheus head (or another monitor-head), no optic markings. - continue - else if(!robohead.is_monitor && M.name != "None") //Otherwise, if they DON'T have the default head and the head's not a monitor but the head's not in the style's list of allowed models, skip. - if(!(robohead.company in M.models_allowed)) - continue - - valid_markings[markingstyle] = marking_styles_list[markingstyle] - - var/new_marking_style = input(user, "Choose the style of your character's markings:", "Character Preference", m_style) as null|anything in valid_markings - if(new_marking_style) - m_style = new_marking_style - - if("body_accessory") - var/list/possible_body_accessories = list() - if(check_rights(R_ADMIN, 1, user)) - possible_body_accessories = body_accessory_by_name.Copy() - else - for(var/B in body_accessory_by_name) - var/datum/body_accessory/accessory = body_accessory_by_name[B] - if(!istype(accessory)) - possible_body_accessories += "None" //the only null entry should be the "None" option - continue - if(species in accessory.allowed_species) - possible_body_accessories += B - - var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories - if(new_body_accessory) - body_accessory = (new_body_accessory == "None") ? null : new_body_accessory - - if("facial") - var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null - if(new_facial) - r_facial = hex2num(copytext(new_facial, 2, 4)) - g_facial = hex2num(copytext(new_facial, 4, 6)) - b_facial = hex2num(copytext(new_facial, 6, 8)) - - if("f_style") - var/list/valid_facialhairstyles = list() - for(var/facialhairstyle in facial_hair_styles_list) - var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] - if(S.name == "Shaved") - valid_facialhairstyles[facialhairstyle] = S - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(species in S.species_allowed) - if(robohead.is_monitor) //If the Machine character has the default Morpheus screen head or another screen head and they're allowed to have the style, let them have it. - valid_facialhairstyles[facialhairstyle] = S - continue - else - if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human facial hairstyles). - continue - else if(!robohead.is_monitor && ("Human" in S.species_allowed)) - valid_facialhairstyles[facialhairstyle] = S - continue - else - if(!(species in S.species_allowed)) - continue - - valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] - - var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles - if(new_f_style) - f_style = new_f_style - - if("underwear") - var/list/underwear_options - if(gender == MALE) - underwear_options = underwear_m - else - underwear_options = underwear_f - - var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options - if(new_underwear) - underwear = new_underwear - ShowChoices(user) - - if("undershirt") - var/new_undershirt - if(gender == MALE) - new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m - else - new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f - if(new_undershirt) - undershirt = new_undershirt - ShowChoices(user) - - if("socks") - var/list/valid_sockstyles = list() - for(var/sockstyle in socks_list) - var/datum/sprite_accessory/S = socks_list[sockstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - valid_sockstyles[sockstyle] = socks_list[sockstyle] - var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles - ShowChoices(user) - if(new_socks) - socks = new_socks - - if("eyes") - var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null - if(new_eyes) - r_eyes = hex2num(copytext(new_eyes, 2, 4)) - g_eyes = hex2num(copytext(new_eyes, 4, 6)) - b_eyes = hex2num(copytext(new_eyes, 6, 8)) - - if("s_tone") - if(species != "Human" && species != "Drask") - return - var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null - if(new_s_tone) - s_tone = 35 - max(min( round(new_s_tone), 220),1) - - if("skin") - if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) - var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null - if(new_skin) - r_skin = hex2num(copytext(new_skin, 2, 4)) - g_skin = hex2num(copytext(new_skin, 4, 6)) - b_skin = hex2num(copytext(new_skin, 6, 8)) - - - if("ooccolor") - var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null - if(new_ooccolor) - ooccolor = new_ooccolor - - if("bag") - var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist - if(new_backbag) - backbag = backbaglist.Find(new_backbag) - - if("nt_relation") - var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed") - if(new_relation) - nanotrasen_relation = new_relation - - if("flavor_text") - var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message - - if(msg != null) - msg = copytext(msg, 1, MAX_MESSAGE_LEN) - msg = html_encode(msg) - - flavor_text = msg - - if("limbs") - var/valid_limbs = list("Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") - if(species == "Machine") - valid_limbs = list("Torso", "Lower Body", "Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") - var/limb_name = input(user, "Which limb do you want to change?") as null|anything in valid_limbs - if(!limb_name) return - - var/limb = null - var/second_limb = null // if you try to change the arm, the hand should also change - var/third_limb = null // if you try to unchange the hand, the arm should also change - var/valid_limb_states = list("Normal", "Amputated", "Prosthesis") - var/no_amputate = 0 - - switch(limb_name) - if("Torso") - limb = "chest" - second_limb = "groin" - no_amputate = 1 - if("Lower Body") - limb = "groin" - no_amputate = 1 - if("Head") - limb = "head" - no_amputate = 1 - if("Left Leg") - limb = "l_leg" - second_limb = "l_foot" - if("Right Leg") - limb = "r_leg" - second_limb = "r_foot" - if("Left Arm") - limb = "l_arm" - second_limb = "l_hand" - if("Right Arm") - limb = "r_arm" - second_limb = "r_hand" - if("Left Foot") - limb = "l_foot" - if(species != "Machine") - third_limb = "l_leg" - if("Right Foot") - limb = "r_foot" - if(species != "Machine") - third_limb = "r_leg" - if("Left Hand") - limb = "l_hand" - if(species != "Machine") - third_limb = "l_arm" - if("Right Hand") - limb = "r_hand" - if(species != "Machine") - third_limb = "r_arm" - - var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states - if(!new_state) return - - switch(new_state) - if("Normal") - if(limb == "head") - m_style = "None" - h_style = random_hair_style(gender, species) - f_style = facial_hair_styles_list["Shaved"] - organ_data[limb] = null - rlimb_data[limb] = null - if(third_limb) - organ_data[third_limb] = null - rlimb_data[third_limb] = null - if("Amputated") - if(!no_amputate) - organ_data[limb] = "amputated" - rlimb_data[limb] = null - if(second_limb) - organ_data[second_limb] = "amputated" - rlimb_data[second_limb] = null - if("Prosthesis") - var/choice - var/subchoice - var/datum/robolimb/R = new() - var/in_model - var/robolimb_companies = list() - for(var/limb_type in typesof(/datum/robolimb)) //This loop populates a list of companies that offer the limb the user selected previously as one of their cybernetic products. - R = new limb_type() - if(!R.unavailable_at_chargen && (limb in R.parts) && R.has_subtypes) //Ensures users can only choose companies that offer the parts they want, that singular models get added to the list as well companies that offer more than one model, and... - robolimb_companies[R.company] = R //List only main brands that have the parts we're looking for. - R = new() //Re-initialize R. - - choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in robolimb_companies //Choose from a list of companies that offer the part the user wants. - if(!choice) - return - R.company = choice - R = all_robolimbs[R.company] - if(R.has_subtypes == 1) //If the company the user selected provides more than just one base model, lets handle it. - var/list/robolimb_models = list() - for(var/limb_type in typesof(R)) //Handling the different models of parts that manufacturers can provide. - var/datum/robolimb/L = new limb_type() - if(limb in L.parts) //Make sure that only models that provide the parts the user needs populate the list. - robolimb_models[L.company] = L - if(robolimb_models.len == 1) //If there's only one model available in the list, autoselect it to avoid having to bother the user with a dialog that provides only one option. - subchoice = L.company //If there ends up being more than one model populating the list, subchoice will be overwritten later anyway, so this isn't a problem. - if(second_limb in L.parts) //If the child limb of the limb the user selected is also present in the model's parts list, state it's been found so the second limb can be set later. - in_model = 1 - if(robolimb_models.len > 1) //If there's more than one model in the list that can provide the part the user wants, let them choose. - subchoice = input(user, "Which model of [choice] [limb_name] do you wish to use?") as null|anything in robolimb_models - if(subchoice) - choice = subchoice - if(limb == "head") - ha_style = "None" - h_style = hair_styles_list["Bald"] - f_style = facial_hair_styles_list["Shaved"] - m_style = "None" - rlimb_data[limb] = choice - organ_data[limb] = "cyborg" - if(second_limb) - if(subchoice) - if(in_model) - rlimb_data[second_limb] = choice - organ_data[second_limb] = "cyborg" - else - rlimb_data[second_limb] = choice - organ_data[second_limb] = "cyborg" - - if("organs") - var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes") - if(!organ_name) return - - var/organ = null - switch(organ_name) - if("Heart") - organ = "heart" - if("Eyes") - organ = "eyes" - - var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical") - if(!new_state) return - - switch(new_state) - if("Normal") - organ_data[organ] = null - if("Assisted") - organ_data[organ] = "assisted" - if("Mechanical") - organ_data[organ] = "mechanical" - -/* - if("skin_style") - var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3") - if(!skin_style_name) return -*/ - -/* if("spawnpoint") - var/list/spawnkeys = list() - for(var/S in spawntypes) - spawnkeys += S - var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys - if(!choice || !spawntypes[choice]) - spawnpoint = "Arrivals Shuttle" - return - spawnpoint = choice */ - - else - switch(href_list["preference"]) - if("publicity") - if(unlock_content) - toggles ^= MEMBER_PUBLIC - - if("gender") - if(gender == MALE) - gender = FEMALE - else - gender = MALE - underwear = random_underwear(gender) - - if("hear_adminhelps") - sound ^= SOUND_ADMINHELP - - if("ui") - switch(UI_style) - if("Midnight") - UI_style = "Plasmafire" - if("Plasmafire") - UI_style = "Retro" - if("Retro") - UI_style = "Slimecore" - if("Slimecore") - UI_style = "Operative" - if("Operative") - UI_style = "White" - else - UI_style = "Midnight" - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("nanoui") - nanoui_fancy = !nanoui_fancy - if("ghost_att_anim") - show_ghostitem_attack = !show_ghostitem_attack - - if("UIcolor") - var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null - if(!UI_style_color_new) return - UI_style_color = UI_style_color_new - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("UIalpha") - var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parameter for UI, between 50 and 255", UI_style_alpha) as num - if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return - UI_style_alpha = UI_style_alpha_new - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("be_special") - var/r = href_list["role"] - if(!(r in special_roles)) - var/cleaned_r = sql_sanitize_text(r) - if(r != cleaned_r) // up to no good - message_admins("[user] attempted an href exploit! (This could have possibly lead to a \"Bobby Tables\" exploit, so they're probably up to no good). String: [r] ID: [last_id] IP: [last_ip]") - to_chat(user, "Stop right there, criminal scum") - else - be_special ^= r - - if("name") - be_random_name = !be_random_name - - if("randomslot") - randomslot = !randomslot - - if("hear_midis") - sound ^= SOUND_MIDI - - if("lobby_music") - sound ^= SOUND_LOBBY - if(sound & SOUND_LOBBY) - to_chat(user, sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)) - else - to_chat(user, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)) - - if("ghost_ears") - toggles ^= CHAT_GHOSTEARS - - if("ghost_sight") - toggles ^= CHAT_GHOSTSIGHT - - if("ghost_radio") - toggles ^= CHAT_GHOSTRADIO - - if("ghost_radio") - toggles ^= CHAT_GHOSTRADIO - - if("save") - save_preferences(user) - save_character(user) - - if("reload") - load_preferences(user) - load_character(user) - - if("open_load_dialog") - if(!IsGuestKey(user.key)) - open_load_dialog(user) - return 1 - - if("close_load_dialog") - close_load_dialog(user) - - if("changeslot") - if(!load_character(user,text2num(href_list["num"]))) - random_character() - real_name = random_name(gender) - save_character(user) - close_load_dialog(user) - - if("tab") - if (href_list["tab"]) - current_tab = text2num(href_list["tab"]) - - ShowChoices(user) - return 1 - -/datum/preferences/proc/copy_to(mob/living/carbon/human/character) - var/datum/species/S = all_species[species] - character.change_species(species) // Yell at me if this causes everything to melt - if(be_random_name) - real_name = random_name(gender,species) - - if(config.humans_need_surnames) - var/firstspace = findtext(real_name, " ") - var/name_length = length(real_name) - if(!firstspace) //we need a surname - real_name += " [pick(last_names)]" - else if(firstspace == name_length) - real_name += "[pick(last_names)]" - - character.add_language(language) - - character.real_name = real_name - character.dna.real_name = real_name - character.name = character.real_name - - character.flavor_text = flavor_text - if(character.ckey && !jobban_isbanned(character, "Records")) - character.med_record = med_record - character.sec_record = sec_record - character.gen_record = gen_record - - character.change_gender(gender) - character.age = age - character.b_type = b_type - - character.r_eyes = r_eyes - character.g_eyes = g_eyes - character.b_eyes = b_eyes - - character.r_hair = r_hair - character.g_hair = g_hair - character.b_hair = b_hair - - character.r_facial = r_facial - character.g_facial = g_facial - character.b_facial = b_facial - - character.r_skin = r_skin - character.g_skin = g_skin - character.b_skin = b_skin - - character.s_tone = s_tone - - character.h_style = h_style - character.f_style = f_style - - // Destroy/cyborgize organs - for(var/name in organ_data) - - var/status = organ_data[name] - var/obj/item/organ/external/O = character.organs_by_name[name] - if(O) - if(status == "amputated") - character.organs_by_name[O.limb_name] = null - character.organs -= O - if(O.children) // This might need to become recursive. - for(var/obj/item/organ/external/child in O.children) - character.organs_by_name[child.limb_name] = null - character.organs -= child - - else if(status == "cyborg") - if(rlimb_data[name]) - O.robotize(rlimb_data[name]) - else - O.robotize() - else - var/obj/item/organ/internal/I = character.get_int_organ_tag(name) - if(I) - if(status == "assisted") - I.mechassist() - else if(status == "mechanical") - I.robotize() - - character.dna.b_type = b_type - if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT) - character.dna.SetSEState(FATBLOCK,1,1) - character.mutations += FAT - character.mutations += OBESITY - character.overeatduration = 600 - - if(disabilities & DISABILITY_FLAG_NEARSIGHTED) - character.dna.SetSEState(GLASSESBLOCK,1,1) - character.disabilities|=NEARSIGHTED - - if(disabilities & DISABILITY_FLAG_EPILEPTIC) - character.dna.SetSEState(EPILEPSYBLOCK,1,1) - character.disabilities|=EPILEPSY - - if(disabilities & DISABILITY_FLAG_DEAF) - character.dna.SetSEState(DEAFBLOCK,1,1) - character.sdisabilities|=DEAF - - if(disabilities & DISABILITY_FLAG_BLIND) - character.dna.SetSEState(BLINDBLOCK,1,1) - character.sdisabilities|=BLIND - - if(disabilities & DISABILITY_FLAG_MUTE) - character.dna.SetSEState(MUTEBLOCK,1,1) - character.sdisabilities |= MUTE - - S.handle_dna(character) - - if(character.dna.dirtySE) - character.dna.UpdateSE() - domutcheck(character) - - // Wheelchair necessary? - var/obj/item/organ/external/l_foot = character.get_organ("l_foot") - var/obj/item/organ/external/r_foot = character.get_organ("r_foot") - if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED)) - var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc) - character.buckled = W - character.update_canmove() - W.dir = character.dir - W.buckled_mob = character - W.add_fingerprint(character) - - character.underwear = underwear - character.undershirt = undershirt - character.socks = socks - - if(character.species.bodyflags & HAS_HEAD_ACCESSORY) - character.r_headacc = r_headacc - character.g_headacc = g_headacc - character.b_headacc = b_headacc - character.ha_style = ha_style - if(character.species.bodyflags & HAS_MARKINGS) - character.r_markings = r_markings - character.g_markings = g_markings - character.b_markings = b_markings - character.m_style = m_style - - if(body_accessory) - character.body_accessory = body_accessory_by_name["[body_accessory]"] - - if(backbag > 4 || backbag < 1) - backbag = 1 //Same as above - character.backbag = backbag - - //Debugging report to track down a bug, which randomly assigned the plural gender to people. - if(character.gender in list(PLURAL, NEUTER)) - if(isliving(src)) //Ghosts get neuter by default - message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.") - character.change_gender(MALE) - - character.dna.ready_dna(character, flatten_SE = 0) - character.sync_organ_dna(assimilate=1) - character.UpdateAppearance() - - // Do the initial caching of the player's body icons. - character.force_update_limbs() - character.update_eyes() - character.regenerate_icons() - -/datum/preferences/proc/open_load_dialog(mob/user) - - var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot") - - var/dat = "" - dat += "
    " - dat += "Select a character slot to load
    " - var/name - - for(var/i=1, i<=max_save_slots, i++) - if(!query.Execute()) - var/err = query.ErrorMsg() - log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n") - message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n") - return - while(query.NextRow()) - if(i==text2num(query.item[1])) - name = query.item[2] - if(!name) name = "Character[i]" - if(i==default_slot) - name = "[name]" - dat += "[name]
    " - name = null - - dat += "
    " - dat += "Close
    " - dat += "
    " -// user << browse(dat, "window=saves;size=300x390") - var/datum/browser/popup = new(user, "saves", "
    Character Saves
    ", 300, 390) - popup.set_content(dat) - popup.open(0) - -/datum/preferences/proc/close_load_dialog(mob/user) - user << browse(null, "window=saves") + show_ghostitem_attack = !show_ghostitem_attack + + if("UIcolor") + var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null + if(!UI_style_color_new) return + UI_style_color = UI_style_color_new + + if(ishuman(usr)) //mid-round preference changes, for aesthetics + var/mob/living/carbon/human/H = usr + H.remake_hud() + + if("UIalpha") + var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parameter for UI, between 50 and 255", UI_style_alpha) as num + if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return + UI_style_alpha = UI_style_alpha_new + + if(ishuman(usr)) //mid-round preference changes, for aesthetics + var/mob/living/carbon/human/H = usr + H.remake_hud() + + if("be_special") + var/r = href_list["role"] + if(!(r in special_roles)) + var/cleaned_r = sql_sanitize_text(r) + if(r != cleaned_r) // up to no good + message_admins("[user] attempted an href exploit! (This could have possibly lead to a \"Bobby Tables\" exploit, so they're probably up to no good). String: [r] ID: [last_id] IP: [last_ip]") + to_chat(user, "Stop right there, criminal scum") + else + be_special ^= r + + if("name") + be_random_name = !be_random_name + + if("randomslot") + randomslot = !randomslot + + if("hear_midis") + sound ^= SOUND_MIDI + + if("lobby_music") + sound ^= SOUND_LOBBY + if(sound & SOUND_LOBBY) + to_chat(user, sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)) + else + to_chat(user, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)) + + if("ghost_ears") + toggles ^= CHAT_GHOSTEARS + + if("ghost_sight") + toggles ^= CHAT_GHOSTSIGHT + + if("ghost_radio") + toggles ^= CHAT_GHOSTRADIO + + if("ghost_radio") + toggles ^= CHAT_GHOSTRADIO + + if("save") + save_preferences(user) + save_character(user) + + if("reload") + load_preferences(user) + load_character(user) + + if("open_load_dialog") + if(!IsGuestKey(user.key)) + open_load_dialog(user) + return 1 + + if("close_load_dialog") + close_load_dialog(user) + + if("changeslot") + if(!load_character(user,text2num(href_list["num"]))) + random_character() + real_name = random_name(gender) + save_character(user) + close_load_dialog(user) + + if("tab") + if (href_list["tab"]) + current_tab = text2num(href_list["tab"]) + + ShowChoices(user) + return 1 + +/datum/preferences/proc/copy_to(mob/living/carbon/human/character) + var/datum/species/S = all_species[species] + character.change_species(species) // Yell at me if this causes everything to melt + if(be_random_name) + real_name = random_name(gender,species) + + if(config.humans_need_surnames) + var/firstspace = findtext(real_name, " ") + var/name_length = length(real_name) + if(!firstspace) //we need a surname + real_name += " [pick(last_names)]" + else if(firstspace == name_length) + real_name += "[pick(last_names)]" + + character.add_language(language) + + character.real_name = real_name + character.dna.real_name = real_name + character.name = character.real_name + + character.flavor_text = flavor_text + if(character.ckey && !jobban_isbanned(character, "Records")) + character.med_record = med_record + character.sec_record = sec_record + character.gen_record = gen_record + + character.change_gender(gender) + character.age = age + character.b_type = b_type + + character.r_eyes = r_eyes + character.g_eyes = g_eyes + character.b_eyes = b_eyes + + character.r_hair = r_hair + character.g_hair = g_hair + character.b_hair = b_hair + + character.r_facial = r_facial + character.g_facial = g_facial + character.b_facial = b_facial + + character.r_skin = r_skin + character.g_skin = g_skin + character.b_skin = b_skin + + character.s_tone = s_tone + + character.h_style = h_style + character.f_style = f_style + + // Destroy/cyborgize organs + for(var/name in organ_data) + + var/status = organ_data[name] + var/obj/item/organ/external/O = character.organs_by_name[name] + if(O) + if(status == "amputated") + character.organs_by_name[O.limb_name] = null + character.organs -= O + if(O.children) // This might need to become recursive. + for(var/obj/item/organ/external/child in O.children) + character.organs_by_name[child.limb_name] = null + character.organs -= child + + else if(status == "cyborg") + if(rlimb_data[name]) + O.robotize(rlimb_data[name]) + else + O.robotize() + else + var/obj/item/organ/internal/I = character.get_int_organ_tag(name) + if(I) + if(status == "assisted") + I.mechassist() + else if(status == "mechanical") + I.robotize() + + character.dna.b_type = b_type + if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT) + character.dna.SetSEState(FATBLOCK,1,1) + character.mutations += FAT + character.mutations += OBESITY + character.overeatduration = 600 + + if(disabilities & DISABILITY_FLAG_NEARSIGHTED) + character.dna.SetSEState(GLASSESBLOCK,1,1) + character.disabilities|=NEARSIGHTED + + if(disabilities & DISABILITY_FLAG_EPILEPTIC) + character.dna.SetSEState(EPILEPSYBLOCK,1,1) + character.disabilities|=EPILEPSY + + if(disabilities & DISABILITY_FLAG_DEAF) + character.dna.SetSEState(DEAFBLOCK,1,1) + character.sdisabilities|=DEAF + + if(disabilities & DISABILITY_FLAG_BLIND) + character.dna.SetSEState(BLINDBLOCK,1,1) + character.sdisabilities|=BLIND + + if(disabilities & DISABILITY_FLAG_MUTE) + character.dna.SetSEState(MUTEBLOCK,1,1) + character.sdisabilities |= MUTE + + S.handle_dna(character) + + if(character.dna.dirtySE) + character.dna.UpdateSE() + domutcheck(character) + + // Wheelchair necessary? + var/obj/item/organ/external/l_foot = character.get_organ("l_foot") + var/obj/item/organ/external/r_foot = character.get_organ("r_foot") + if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED)) + var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc) + character.buckled = W + character.update_canmove() + W.dir = character.dir + W.buckled_mob = character + W.add_fingerprint(character) + + character.underwear = underwear + character.undershirt = undershirt + character.socks = socks + + if(character.species.bodyflags & HAS_HEAD_ACCESSORY) + character.r_headacc = r_headacc + character.g_headacc = g_headacc + character.b_headacc = b_headacc + character.ha_style = ha_style + if(character.species.bodyflags & HAS_MARKINGS) + character.r_markings = r_markings + character.g_markings = g_markings + character.b_markings = b_markings + character.m_style = m_style + + if(body_accessory) + character.body_accessory = body_accessory_by_name["[body_accessory]"] + + if(backbag > 4 || backbag < 1) + backbag = 1 //Same as above + character.backbag = backbag + + //Debugging report to track down a bug, which randomly assigned the plural gender to people. + if(character.gender in list(PLURAL, NEUTER)) + if(isliving(src)) //Ghosts get neuter by default + message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.") + character.change_gender(MALE) + + character.dna.ready_dna(character, flatten_SE = 0) + character.sync_organ_dna(assimilate=1) + character.UpdateAppearance() + + // Do the initial caching of the player's body icons. + character.force_update_limbs() + character.update_eyes() + character.regenerate_icons() + +/datum/preferences/proc/open_load_dialog(mob/user) + + var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot") + + var/dat = "" + dat += "
    " + dat += "Select a character slot to load
    " + var/name + + for(var/i=1, i<=max_save_slots, i++) + if(!query.Execute()) + var/err = query.ErrorMsg() + log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n") + message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n") + return + while(query.NextRow()) + if(i==text2num(query.item[1])) + name = query.item[2] + if(!name) name = "Character[i]" + if(i==default_slot) + name = "[name]" + dat += "[name]
    " + name = null + + dat += "
    " + dat += "Close
    " + dat += "
    " +// user << browse(dat, "window=saves;size=300x390") + var/datum/browser/popup = new(user, "saves", "
    Character Saves
    ", 300, 390) + popup.set_content(dat) + popup.open(0) + +/datum/preferences/proc/close_load_dialog(mob/user) + user << browse(null, "window=saves") diff --git a/code/modules/client/preferences_mysql.dm b/code/modules/client/preference/preferences_mysql.dm similarity index 98% rename from code/modules/client/preferences_mysql.dm rename to code/modules/client/preference/preferences_mysql.dm index cb2e3116526..43dc470c784 100644 --- a/code/modules/client/preferences_mysql.dm +++ b/code/modules/client/preference/preferences_mysql.dm @@ -155,7 +155,8 @@ nanotrasen_relation, speciesprefs, socks, - body_accessory + body_accessory, + gear FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' AND slot='[slot]'"}) if(!query.Execute()) var/err = query.ErrorMsg() @@ -233,6 +234,7 @@ //socks socks = query.item[58] body_accessory = query.item[59] + gear = params2list(query.item[60]) //Sanitize metadata = sanitize_text(metadata, initial(metadata)) @@ -295,6 +297,7 @@ if(!player_alt_titles) player_alt_titles = new() if(!organ_data) src.organ_data = list() if(!rlimb_data) src.rlimb_data = list() + if(!gear) gear = list() return 1 @@ -302,12 +305,15 @@ var/organlist var/rlimblist var/playertitlelist + var/gearlist if(!isemptylist(organ_data)) organlist = list2params(organ_data) if(!isemptylist(rlimb_data)) rlimblist = list2params(rlimb_data) if(!isemptylist(player_alt_titles)) playertitlelist = list2params(player_alt_titles) + if(!isemptylist(gear)) + gearlist = list2params(gear) var/DBQuery/firstquery = dbcon.NewQuery("SELECT slot FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' ORDER BY slot") firstquery.Execute() @@ -371,7 +377,8 @@ nanotrasen_relation='[nanotrasen_relation]', speciesprefs='[speciesprefs]', socks='[socks]', - body_accessory='[body_accessory]' + body_accessory='[body_accessory]', + gear='[gearlist]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'"} ) @@ -402,7 +409,7 @@ flavor_text, med_record, sec_record, gen_record, player_alt_titles, disabilities, organ_data, rlimb_data, nanotrasen_relation, speciesprefs, - socks, body_accessory) + socks, body_accessory, gear) VALUES ('[C.ckey]', '[default_slot]', '[sql_sanitize_text(metadata)]', '[sql_sanitize_text(real_name)]', '[be_random_name]','[gender]', @@ -423,7 +430,7 @@ '[sql_sanitize_text(html_encode(flavor_text))]', '[sql_sanitize_text(html_encode(med_record))]', '[sql_sanitize_text(html_encode(sec_record))]', '[sql_sanitize_text(html_encode(gen_record))]', '[playertitlelist]', '[disabilities]', '[organlist]', '[rlimblist]', '[nanotrasen_relation]', '[speciesprefs]', - '[socks]', '[body_accessory]') + '[socks]', '[body_accessory]', '[gearlist]') "} ) diff --git a/code/modules/client/preferences_spawnpoints.dm b/code/modules/client/preference/preferences_spawnpoints.dm similarity index 100% rename from code/modules/client/preferences_spawnpoints.dm rename to code/modules/client/preference/preferences_spawnpoints.dm diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preference/preferences_toggles.dm similarity index 97% rename from code/modules/client/preferences_toggles.dm rename to code/modules/client/preference/preferences_toggles.dm index afb70577dd0..cab1914b71f 100644 --- a/code/modules/client/preferences_toggles.dm +++ b/code/modules/client/preference/preferences_toggles.dm @@ -1,216 +1,216 @@ -//toggles -/client/verb/toggle_ghost_ears() - set name = "Show/Hide GhostEars" - set category = "Preferences" - set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs" - prefs.toggles ^= CHAT_GHOSTEARS - to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"].") - prefs.save_preferences(src) - feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/toggle_ghost_sight() - set name = "Show/Hide GhostSight" - set category = "Preferences" - set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs" - prefs.toggles ^= CHAT_GHOSTSIGHT - to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"].") - prefs.save_preferences(src) - feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/toggle_ghost_radio() - set name = "Enable/Disable GhostRadio" - set category = "Preferences" - set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers" - prefs.toggles ^= CHAT_GHOSTRADIO - to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"].") - prefs.save_preferences(src) - feedback_add_details("admin_verb","TGR") - -/client/proc/toggle_hear_radio() - set name = "Show/Hide RadioChatter" - set category = "Preferences" - set desc = "Toggle seeing radiochatter from radios and speakers" - if(!holder) return - prefs.toggles ^= CHAT_RADIO - prefs.save_preferences(src) - to_chat(usr, "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers") - feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/toggleadminhelpsound() - set name = "Hear/Silence Adminhelps" - set category = "Preferences" - set desc = "Toggle hearing a notification when admin PMs are recieved" - if(!holder) return - prefs.sound ^= SOUND_ADMINHELP - prefs.save_preferences(src) - to_chat(usr, "You will [(prefs.sound & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.") - feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/deadchat() // Deadchat toggle is usable by anyone. - set name = "Show/Hide Deadchat" - set category = "Preferences" - set desc ="Toggles seeing deadchat" - prefs.toggles ^= CHAT_DEAD - prefs.save_preferences(src) - - if(src.holder) - to_chat(src, "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.") - else - to_chat(src, "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.") - - feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/proc/toggleprayers() - set name = "Show/Hide Prayers" - set category = "Preferences" - set desc = "Toggles seeing prayers" - prefs.toggles ^= CHAT_PRAYER - prefs.save_preferences(src) - to_chat(src, "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.") - feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/togglescoreboard() - set name = "Hide/Display End Round Scoreboard" - set category = "Preferences" - set desc = "Toggles displaying end of round scoreboard" - prefs.toggles ^= DISABLE_SCOREBOARD - prefs.save_preferences(src) - to_chat(src, "You will [(prefs.toggles & DISABLE_SCOREBOARD) ? "no longer" : "now"] see the end of round scoreboard.") - feedback_add_details("admin_verb","TScoreboard") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/togglekarmareminder() - set name = "Hide/Display End Round Karma Reminder" - set category = "Preferences" - set desc = "Toggles displaying end of round karma reminder" - prefs.toggles ^= DISABLE_KARMA_REMINDER - prefs.save_preferences(src) - to_chat(src, "You will [(prefs.toggles & DISABLE_KARMA_REMINDER) ? "no longer" : "now"] see the end of round karma reminder.") - feedback_add_details("admin_verb","TKarmabugger") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/toggletitlemusic() - set name = "Hear/Silence LobbyMusic" - set category = "Preferences" - set desc = "Toggles hearing the GameLobby music" - prefs.sound ^= SOUND_LOBBY - prefs.save_preferences(src) - if(prefs.sound & SOUND_LOBBY) - to_chat(src, "You will now hear music in the game lobby.") - if(istype(mob, /mob/new_player)) - playtitlemusic() - else - to_chat(src, "You will no longer hear music in the game lobby.") - if(istype(mob, /mob/new_player)) - to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// stop the jamsz - - feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/togglemidis() - set name = "Hear/Silence Midis" - set category = "Preferences" - set desc = "Toggles hearing sounds uploaded by admins" - prefs.sound ^= SOUND_MIDI - prefs.save_preferences(src) - if(prefs.sound & SOUND_MIDI) - to_chat(src, "You will now hear any sounds uploaded by admins.") - else - var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777) - break_sound.priority = 250 - to_chat(src, break_sound)//breaks the client's sound output on channel 777 - - to_chat(src, "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled.") - feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/listen_ooc() - set name = "Show/Hide OOC" - set category = "Preferences" - set desc = "Toggles seeing OutOfCharacter chat" - prefs.toggles ^= CHAT_OOC - prefs.save_preferences(src) - to_chat(src, "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel.") - feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - - -/client/verb/listen_looc() - set name = "Show/Hide LOOC" - set category = "Preferences" - set desc = "Toggles seeing Local OutOfCharacter chat" - prefs.toggles ^= CHAT_LOOC - prefs.save_preferences(src) - to_chat(src, "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel.") - feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - - -/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful - set name = "Hear/Silence Ambience" - set category = "Preferences" - set desc = "Toggles hearing ambient sound effects" - prefs.sound ^= SOUND_AMBIENCE - prefs.save_preferences(src) - if(prefs.sound & SOUND_AMBIENCE) - to_chat(src, "You will now hear ambient sounds.") - else - to_chat(src, "You will no longer hear ambient sounds.") - to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)) - feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/Toggle_Buzz() //No more headaches because headphones bump up shipambience.ogg to insanity levels. - set name = "Hear/Silence White Noise" - set category = "Preferences" - set desc = "Toggles hearing ambient white noise" - prefs.sound ^= SOUND_BUZZ - prefs.save_preferences(src) - if(prefs.sound & SOUND_BUZZ) - to_chat(src, "You will now hear ambient white noise.") - else - to_chat(src, "You will no longer hear ambient white noise.") - to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)) - feedback_add_details("admin_verb","TBuzz") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - - -/client/verb/Toggle_Heartbeat() //to toggle off heartbeat sounds, in case they get too annoying - set name = "Hear/Silence Heartbeat" - set category = "Preferences" - set desc = "Toggles hearing heart beating sound effects" - prefs.sound ^= SOUND_HEARTBEAT - prefs.save_preferences(src) - if(prefs.sound & SOUND_HEARTBEAT) - to_chat(src, "You will now hear heartbeat sounds.") - else - to_chat(src, "You will no longer hear heartbeat sounds.") - to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)) - to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)) - feedback_add_details("admin_verb","Thb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -// This needs a toggle because you people are awful and spammed terrible music -/client/verb/toggle_instruments() - set name = "Hear/Silence Instruments" - set category = "Preferences" - set desc = "Toggles hearing musical instruments like the violin and piano" - prefs.toggles ^= SOUND_INSTRUMENTS - prefs.save_preferences(src) - if(prefs.toggles & SOUND_INSTRUMENTS) - to_chat(src, "You will now hear people playing musical instruments.") - else - to_chat(src, "You will no longer hear musical instruments.") - feedback_add_details("admin_verb","TInstru") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/verb/toggle_media() - set name = "Hear/Silence Streaming" - set category = "Preferences" - set desc = "Toggle hearing streaming media (radios, jukeboxes, etc)" - - prefs.sound ^= SOUND_STREAMING - prefs.save_preferences(src) - to_chat(usr, "You will [(prefs.sound & SOUND_STREAMING) ? "now" : "no longer"] hear streamed media.") - if(!media) return - if(prefs.sound & SOUND_STREAMING) - media.update_music() - else - media.stop_music() - -/client/verb/setup_character() - set name = "Game Preferences" - set category = "Preferences" - set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will." - prefs.current_tab = 1 +//toggles +/client/verb/toggle_ghost_ears() + set name = "Show/Hide GhostEars" + set category = "Preferences" + set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs" + prefs.toggles ^= CHAT_GHOSTEARS + to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"].") + prefs.save_preferences(src) + feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/toggle_ghost_sight() + set name = "Show/Hide GhostSight" + set category = "Preferences" + set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs" + prefs.toggles ^= CHAT_GHOSTSIGHT + to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"].") + prefs.save_preferences(src) + feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/toggle_ghost_radio() + set name = "Enable/Disable GhostRadio" + set category = "Preferences" + set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers" + prefs.toggles ^= CHAT_GHOSTRADIO + to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"].") + prefs.save_preferences(src) + feedback_add_details("admin_verb","TGR") + +/client/proc/toggle_hear_radio() + set name = "Show/Hide RadioChatter" + set category = "Preferences" + set desc = "Toggle seeing radiochatter from radios and speakers" + if(!holder) return + prefs.toggles ^= CHAT_RADIO + prefs.save_preferences(src) + to_chat(usr, "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers") + feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/toggleadminhelpsound() + set name = "Hear/Silence Adminhelps" + set category = "Preferences" + set desc = "Toggle hearing a notification when admin PMs are recieved" + if(!holder) return + prefs.sound ^= SOUND_ADMINHELP + prefs.save_preferences(src) + to_chat(usr, "You will [(prefs.sound & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.") + feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/deadchat() // Deadchat toggle is usable by anyone. + set name = "Show/Hide Deadchat" + set category = "Preferences" + set desc ="Toggles seeing deadchat" + prefs.toggles ^= CHAT_DEAD + prefs.save_preferences(src) + + if(src.holder) + to_chat(src, "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.") + else + to_chat(src, "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.") + + feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/proc/toggleprayers() + set name = "Show/Hide Prayers" + set category = "Preferences" + set desc = "Toggles seeing prayers" + prefs.toggles ^= CHAT_PRAYER + prefs.save_preferences(src) + to_chat(src, "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.") + feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/togglescoreboard() + set name = "Hide/Display End Round Scoreboard" + set category = "Preferences" + set desc = "Toggles displaying end of round scoreboard" + prefs.toggles ^= DISABLE_SCOREBOARD + prefs.save_preferences(src) + to_chat(src, "You will [(prefs.toggles & DISABLE_SCOREBOARD) ? "no longer" : "now"] see the end of round scoreboard.") + feedback_add_details("admin_verb","TScoreboard") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/togglekarmareminder() + set name = "Hide/Display End Round Karma Reminder" + set category = "Preferences" + set desc = "Toggles displaying end of round karma reminder" + prefs.toggles ^= DISABLE_KARMA_REMINDER + prefs.save_preferences(src) + to_chat(src, "You will [(prefs.toggles & DISABLE_KARMA_REMINDER) ? "no longer" : "now"] see the end of round karma reminder.") + feedback_add_details("admin_verb","TKarmabugger") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/toggletitlemusic() + set name = "Hear/Silence LobbyMusic" + set category = "Preferences" + set desc = "Toggles hearing the GameLobby music" + prefs.sound ^= SOUND_LOBBY + prefs.save_preferences(src) + if(prefs.sound & SOUND_LOBBY) + to_chat(src, "You will now hear music in the game lobby.") + if(istype(mob, /mob/new_player)) + playtitlemusic() + else + to_chat(src, "You will no longer hear music in the game lobby.") + if(istype(mob, /mob/new_player)) + to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// stop the jamsz + + feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/togglemidis() + set name = "Hear/Silence Midis" + set category = "Preferences" + set desc = "Toggles hearing sounds uploaded by admins" + prefs.sound ^= SOUND_MIDI + prefs.save_preferences(src) + if(prefs.sound & SOUND_MIDI) + to_chat(src, "You will now hear any sounds uploaded by admins.") + else + var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777) + break_sound.priority = 250 + to_chat(src, break_sound)//breaks the client's sound output on channel 777 + + to_chat(src, "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled.") + feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/listen_ooc() + set name = "Show/Hide OOC" + set category = "Preferences" + set desc = "Toggles seeing OutOfCharacter chat" + prefs.toggles ^= CHAT_OOC + prefs.save_preferences(src) + to_chat(src, "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel.") + feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + + +/client/verb/listen_looc() + set name = "Show/Hide LOOC" + set category = "Preferences" + set desc = "Toggles seeing Local OutOfCharacter chat" + prefs.toggles ^= CHAT_LOOC + prefs.save_preferences(src) + to_chat(src, "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel.") + feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + + +/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful + set name = "Hear/Silence Ambience" + set category = "Preferences" + set desc = "Toggles hearing ambient sound effects" + prefs.sound ^= SOUND_AMBIENCE + prefs.save_preferences(src) + if(prefs.sound & SOUND_AMBIENCE) + to_chat(src, "You will now hear ambient sounds.") + else + to_chat(src, "You will no longer hear ambient sounds.") + to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)) + feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/Toggle_Buzz() //No more headaches because headphones bump up shipambience.ogg to insanity levels. + set name = "Hear/Silence White Noise" + set category = "Preferences" + set desc = "Toggles hearing ambient white noise" + prefs.sound ^= SOUND_BUZZ + prefs.save_preferences(src) + if(prefs.sound & SOUND_BUZZ) + to_chat(src, "You will now hear ambient white noise.") + else + to_chat(src, "You will no longer hear ambient white noise.") + to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)) + feedback_add_details("admin_verb","TBuzz") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + + +/client/verb/Toggle_Heartbeat() //to toggle off heartbeat sounds, in case they get too annoying + set name = "Hear/Silence Heartbeat" + set category = "Preferences" + set desc = "Toggles hearing heart beating sound effects" + prefs.sound ^= SOUND_HEARTBEAT + prefs.save_preferences(src) + if(prefs.sound & SOUND_HEARTBEAT) + to_chat(src, "You will now hear heartbeat sounds.") + else + to_chat(src, "You will no longer hear heartbeat sounds.") + to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)) + to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)) + feedback_add_details("admin_verb","Thb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +// This needs a toggle because you people are awful and spammed terrible music +/client/verb/toggle_instruments() + set name = "Hear/Silence Instruments" + set category = "Preferences" + set desc = "Toggles hearing musical instruments like the violin and piano" + prefs.toggles ^= SOUND_INSTRUMENTS + prefs.save_preferences(src) + if(prefs.toggles & SOUND_INSTRUMENTS) + to_chat(src, "You will now hear people playing musical instruments.") + else + to_chat(src, "You will no longer hear musical instruments.") + feedback_add_details("admin_verb","TInstru") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/verb/toggle_media() + set name = "Hear/Silence Streaming" + set category = "Preferences" + set desc = "Toggle hearing streaming media (radios, jukeboxes, etc)" + + prefs.sound ^= SOUND_STREAMING + prefs.save_preferences(src) + to_chat(usr, "You will [(prefs.sound & SOUND_STREAMING) ? "now" : "no longer"] hear streamed media.") + if(!media) return + if(prefs.sound & SOUND_STREAMING) + media.update_music() + else + media.stop_music() + +/client/verb/setup_character() + set name = "Game Preferences" + set category = "Preferences" + set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will." + prefs.current_tab = 1 prefs.ShowChoices(usr) \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 78d9428d4b2..6a27ec3ba8b 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -24,6 +24,13 @@ item_color = "qm" flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/cargo/skirt + name = "quartermaster's jumpskirt" + desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." + icon_state = "qmf" + item_color = "qmf" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null /obj/item/clothing/under/rank/cargotech name = "cargo technician's jumpsuit" @@ -33,6 +40,12 @@ item_color = "cargo" flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/cargotech/skirt + name = "cargo technician's jumpskirt" + desc = "Skirrrrrts! They're comfy and easy to wear!" + icon_state = "cargof" + item_color = "cargof" + flags = null /obj/item/clothing/under/rank/chaplain desc = "It's a black jumpsuit, often worn by religious folk." diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 4b91e82b2fc..d22c5160c27 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -8,6 +8,14 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/chief_engineer/skirt + desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." + name = "chief engineer's jumpskirt" + icon_state = "chieff" + item_color = "chieff" + flags = null + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + /obj/item/clothing/under/rank/atmospheric_technician desc = "It's a jumpsuit worn by atmospheric technicians." name = "atmospheric technician's jumpsuit" @@ -16,6 +24,14 @@ item_color = "atmos" flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/atmospheric_technician/skirt + desc = "It's a jumpskirt worn by atmospheric technicians." + name = "atmospheric technician's jumpskirt" + icon_state = "atmosf" + item_color = "atmosf" + flags = null + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + /obj/item/clothing/under/rank/engineer desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." name = "engineer's jumpsuit" @@ -25,6 +41,15 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) flags = ONESIZEFITSALL + +/obj/item/clothing/under/rank/engineer/skirt + desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding." + name = "engineer's jumpskirt" + icon_state = "enginef" + item_color = "enginef" + flags = null + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + /obj/item/clothing/under/rank/roboticist desc = "It's a slimming black with reinforced seams; great for industrial work." name = "roboticist's jumpsuit" @@ -33,6 +58,13 @@ item_color = "robotics" flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/roboticist/skirt + desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work." + name = "roboticist's jumpskirt" + icon_state = "roboticsf" + item_color = "roboticsf" + flags = null + /obj/item/clothing/under/rank/mechanic desc = "It's a pair of overalls worn by mechanics." name = "mechanic's overalls" diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index b6f83e78beb..92e875da72b 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -20,6 +20,13 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/scientist/skirt + name = "scientist's jumpskirt" + icon_state = "sciencewhitef" + item_color = "sciencewhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /obj/item/clothing/under/rank/chemist desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." name = "chemist's jumpsuit" @@ -30,6 +37,13 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/chemist/skirt + name = "chemist's jumpskirt" + icon_state = "chemistrywhitef" + item_color = "chemistrywhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /* * Medical */ @@ -43,6 +57,14 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/chief_medical_officer/skirt + desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." + name = "chief medical officer's jumpskirt" + icon_state = "cmof" + item_color = "cmof" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /obj/item/clothing/under/rank/geneticist desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." name = "geneticist's jumpsuit" @@ -53,6 +75,13 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/geneticist/skirt + name = "geneticist's jumpskirt" + icon_state = "geneticswhitef" + item_color = "geneticswhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /obj/item/clothing/under/rank/virologist desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." name = "virologist's jumpsuit" @@ -63,6 +92,13 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/virologist/skirt + name = "virologist's jumpskirt" + icon_state = "virologywhitef" + item_color = "virologywhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /obj/item/clothing/under/rank/nursesuit desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." name = "nurse's suit" @@ -103,6 +139,13 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL +/obj/item/clothing/under/rank/medical/skirt + name = "medical doctor's jumpskirt" + icon_state = "medicalf" + item_color = "medicalf" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + flags = null + /obj/item/clothing/under/rank/medical/blue name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index d40952e2030..8d7871039d2 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -19,6 +19,14 @@ flags = ONESIZEFITSALL strip_delay = 50 +/obj/item/clothing/under/rank/warden/skirt + desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders." + name = "warden's jumpskirt" + icon_state = "wardenf" + item_state = "r_suit" + item_color = "wardenf" + flags = null + /obj/item/clothing/under/rank/security name = "security officer's jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." @@ -29,6 +37,14 @@ flags = ONESIZEFITSALL strip_delay = 50 +/obj/item/clothing/under/rank/security/skirt + name = "security officer's jumpskirt" + desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts." + icon_state = "secredf" + item_state = "r_suit" + item_color = "secredf" + flags = null + /obj/item/clothing/under/rank/dispatch name = "dispatcher's uniform" desc = "A dress shirt and khakis with a security patch sewn on." @@ -86,6 +102,14 @@ flags = ONESIZEFITSALL strip_delay = 60 +/obj/item/clothing/under/rank/head_of_security/skirt + desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." + name = "head of security's jumpskirt" + icon_state = "hosredf" + item_state = "r_suit" + item_color = "hosredf" + flags = null + /obj/item/clothing/under/rank/head_of_security/corp icon_state = "hos_corporate" item_state = "hos_corporate" diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 07455bdf9205bf6bd049876f984bd3ac220be997..09203887784a8c59ccf8754ae8b29f30bd516510 100644 GIT binary patch literal 337010 zcmb5Vbyyt1vo^YTa1RiI1PJaL+zBCg2o~Jk-CY9&3+^7=-9vD9cXwH2k^P2qzI)E^ z-v93N>@q#wJKSZ-*<&e?~`nhXMkD(7#AaD1$)oe!y4n4I)qzd&0B;0wG#? zsHi(h7&{s|nA4G-fVrPNs-4GWH8gi!P)$X zjF_!Dw|qywsL>d|H$R&Bkc}XU1%l}idZtTE>+Kdj|tgUI5_7( z$3}n|(Qf;8+FPtjOG(jQY{++$i(!Y!dCy2f!62S2SoJ}#&@N=ICYF`wE18s(%Z&^u zn1A+*l7~dMRK0j>B3-&*2}$<2!NQdZqO0LvPI-*Vn{NgoE7app1AA=&tTr_%nCez0 zGbFMUm%sUg6*n4X@PLLpjmDoJilVaDGyN!xp; zcJm2o$esCreAVPyi{Re=9EyglV5!XgrxgZ z6QdhTffO)8R2F8pZ^GZ@TT!6O5V>Uh-5mLM>DLuzt!+Tn8}wJQ4KtA-y}>yWJDYT# 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2016 20:03:29 -0700 Subject: [PATCH 002/188] TWEAK METADATA UNFINISHED --- code/game/jobs/job_controller.dm | 30 ++-- .../client/preference/loadout/gear_tweaks.dm | 144 ++++++++++++++++++ .../client/preference/loadout/loadout.dm | 6 +- .../preference/loadout/loadout_uniform.dm | 11 ++ code/modules/client/preference/preferences.dm | 33 ++++ code/modules/mob/mob.dm | 1 + paradise.dme | 2 +- 7 files changed, 212 insertions(+), 15 deletions(-) create mode 100644 code/modules/client/preference/loadout/gear_tweaks.dm diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 5147f6d061a..c4c56bab82e 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -398,7 +398,7 @@ var/global/datum/controller/occupations/job_master else permitted = 1 - if(G.whitelisted && !is_alien_whitelisted(H, G.whitelisted)) + if(G.whitelisted && (G.whitelisted != H.species.name || !is_alien_whitelisted(H, G.whitelisted))) permitted = 0 if(!permitted) @@ -516,19 +516,23 @@ var/global/datum/controller/occupations/job_master H.species.equip(H) //Deferred item spawning. - if(spawn_in_storage && spawn_in_storage.len) - var/obj/item/weapon/storage/B - for(var/obj/item/weapon/storage/S in H.contents) - B = S - break + for(var/thing in spawn_in_storage) + var/datum/gear/G = gear_datums[thing] + var/metadata = H.client.prefs.gear[G.display_name] + var/item = G.spawn_item(null, metadata) - if(!isnull(B)) - for(var/thing in spawn_in_storage) - H << "Placing \the [thing] in your [B.name]!" - var/datum/gear/G = gear_datums[thing] - G.spawn_item(B) - else - H << "Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug." + var/atom/placed_in = H.equip_or_collect(item) + if(placed_in) + to_chat(H, "Placing \the [item] in your [placed_in.name]!") + continue + if(H.equip_to_appropriate_slot(item)) + to_chat(H, "Placing \the [item] in your inventory!") + continue + if(H.put_in_hands(item)) + to_chat(H, "Placing \the [item] in your hands!") + continue + to_chat(H, "Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug.") + qdel(item) to_chat(H, "You are the [alt_title ? alt_title : rank].") diff --git a/code/modules/client/preference/loadout/gear_tweaks.dm b/code/modules/client/preference/loadout/gear_tweaks.dm new file mode 100644 index 00000000000..18a2af836a7 --- /dev/null +++ b/code/modules/client/preference/loadout/gear_tweaks.dm @@ -0,0 +1,144 @@ +/datum/gear_tweak/proc/get_contents(var/metadata) + return + +/datum/gear_tweak/proc/get_metadata(var/user, var/metadata) + return + +/datum/gear_tweak/proc/get_default() + return + +/datum/gear_tweak/proc/tweak_gear_data(var/metadata, var/datum/gear_data) + return + +/datum/gear_tweak/proc/tweak_item(var/obj/item/I, var/metadata) + return + +/* +* Color adjustment +*/ + +var/datum/gear_tweak/color/gear_tweak_free_color_choice = new() + +/datum/gear_tweak/color + var/list/valid_colors + +/datum/gear_tweak/color/New(var/list/colors) + valid_colors = colors + ..() + +/datum/gear_tweak/color/get_contents(var/metadata) + return "Color: " + +/datum/gear_tweak/color/get_default() + return valid_colors ? valid_colors[1] : COLOR_GRAY + +/datum/gear_tweak/color/get_metadata(var/user, var/metadata) + if(valid_colors) + return input(user, "Choose an item color.", "Character Preference", metadata) as null|anything in valid_colors + return input(user, "Choose an item color.", "Global Preference", metadata) as color|null + +/datum/gear_tweak/color/tweak_item(var/obj/item/I, var/metadata) + if(valid_colors && !(metadata in valid_colors)) + return + I.color = metadata + +/* +* Path adjustment +*/ + +/datum/gear_tweak/path + var/list/valid_paths + +/datum/gear_tweak/path/New(var/list/paths) + valid_paths = paths + ..() + +/datum/gear_tweak/path/get_contents(var/metadata) + return "Type: [metadata]" + +/datum/gear_tweak/path/get_default() + return valid_paths[1] + +/datum/gear_tweak/path/get_metadata(var/user, var/metadata) + return input(user, "Choose a type.", "Character Preference", metadata) as null|anything in valid_paths + +/datum/gear_tweak/path/tweak_gear_data(var/metadata, var/datum/gear_data/gear_data) + if(!(metadata in valid_paths)) + return + gear_data.path = valid_paths[metadata] + +/* +* Content adjustment +*/ + +/datum/gear_tweak/contents + var/list/valid_contents + +/datum/gear_tweak/contents/New() + valid_contents = args.Copy() + ..() + +/datum/gear_tweak/contents/get_contents(var/metadata) + return "Contents: [english_list(metadata, and_text = ", ")]" + +/datum/gear_tweak/contents/get_default() + . = list() + for(var/i = 1 to valid_contents.len) + . += "Random" + +/datum/gear_tweak/contents/get_metadata(var/user, var/list/metadata) + . = list() + for(var/i = metadata.len to valid_contents.len) + metadata += "Random" + for(var/i = 1 to valid_contents.len) + var/entry = input(user, "Choose an entry.", "Character Preference", metadata[i]) as null|anything in (valid_contents[i] + list("Random", "None")) + if(entry) + . += entry + else + return metadata + +/datum/gear_tweak/contents/tweak_item(var/obj/item/I, var/list/metadata) + if(metadata.len != valid_contents.len) + return + for(var/i = 1 to valid_contents.len) + var/path + var/list/contents = valid_contents[i] + if(metadata[i] == "Random") + path = pick(contents) + path = contents[path] + else if(metadata[i] == "None") + continue + else + path = contents[metadata[i]] + new path(I) + +/* +* Ragent adjustment +*/ + +/datum/gear_tweak/reagents + var/list/valid_reagents + +/datum/gear_tweak/reagents/New(var/list/reagents) + valid_reagents = reagents.Copy() + ..() + +/datum/gear_tweak/reagents/get_contents(var/metadata) + return "Reagents: [metadata]" + +/datum/gear_tweak/reagents/get_default() + return "Random" + +/datum/gear_tweak/reagents/get_metadata(var/user, var/list/metadata) + . = input(user, "Choose an entry.", "Character Preference", metadata) as null|anything in (valid_reagents + list("Random", "None")) + if(!.) + return metadata + +/datum/gear_tweak/reagents/tweak_item(var/obj/item/I, var/list/metadata) + if(metadata == "None") + return + if(metadata == "Random") + . = valid_reagents[pick(valid_reagents)] + else + . = valid_reagents[metadata] + I.reagents.add_reagent(., I.reagents.get_free_space()) \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout.dm b/code/modules/client/preference/loadout/loadout.dm index 9a369331534..331299d4820 100644 --- a/code/modules/client/preference/loadout/loadout.dm +++ b/code/modules/client/preference/loadout/loadout.dm @@ -68,7 +68,11 @@ var/list/gear_datums = list() path = npath location = nlocation -/datum/gear/proc/spawn_item(var/location) +/datum/gear/proc/spawn_item(location, metadata) var/datum/gear_data/gd = new(path, location) + for(var/datum/gear_tweak/gt in gear_tweaks) + gt.tweak_gear_data(metadata["[gt]"], gd) var/item = new gd.path(gd.location) + for(var/datum/gear_tweak/gt in gear_tweaks) + gt.tweak_item(item, metadata["[gt]"]) return item \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index ed1d689b6cf..07c8a2d440b 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -4,6 +4,17 @@ slot = slot_w_uniform sort_category = "Uniforms and Casual Dress" +/datum/gear/uniform/skirt + display_name = "skirt" + +/datum/gear/uniform/skirt/New() + ..() + var/list/jumpskirts = list() + for(var/jump in subtypesof(/obj/item/clothing/under1)) + if(findtext(path2text(jump), "skirt")) + gear_tweaks += new/datum/gear_tweak/path(sortAssoc(skirt_list)) + + /datum/gear/uniform/skirt display_name = "plaid skirt, blue" path = /obj/item/clothing/under/dress/plaid_blue diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index 82f587a7f2b..009599f00de 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -456,6 +456,11 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts dat += "[G.display_name]" dat += "[G.cost]" dat += "[G.description]" + if(ticked) + . += "" + for(var/datum/gear_tweak/tweak in G.gear_tweaks) + . += " [tweak.get_contents(get_tweak_metadata(G, tweak))]" + . += "" dat += "" dat += "
      " @@ -470,6 +475,25 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts popup.set_content(dat) popup.open(0) + +/datum/preferences/proc/get_gear_metadata(var/datum/gear/G) + . = gear[G.display_name] + if(!.) + . = list() + gear[G.display_name] = . + +/datum/preferences/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak) + var/list/metadata = get_gear_metadata(G) + . = metadata["[tweak]"] + if(!.) + . = tweak.get_default() + metadata["[tweak]"] = . + +/datum/preferences/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata) + var/list/metadata = get_gear_metadata(G) + metadata["[tweak]"] = new_metadata + + /datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790) if(!job_master) return @@ -1035,6 +1059,15 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts if(istype(G)) total_cost += G.cost if((total_cost+TG.cost) <= MAX_GEAR_COST) gear += TG.display_name + else if(href_list["gear"] && href_list["tweak"]) + var/datum/gear/gear = gear_datums[href_list["gear"]] + var/datum/gear_tweak/tweak = locate(href_list["tweak"]) + if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks)) + return + var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak)) + if(!metadata || !CanUseTopic(user)) + return + set_tweak_metadata(gear, tweak, metadata) else if(href_list["select_category"]) gear_tab = href_list["select_category"] else if(href_list["clear_loadout"]) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index e5661f10ea5..5e715255999 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -245,6 +245,7 @@ return // Bag could not be placed in players hands. I don't know what to do here... //Now, B represents a container we can insert W into. B.handle_item_insertion(W,1) + return B //The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot. var/list/slot_equipment_priority = list( \ diff --git a/paradise.dme b/paradise.dme index 4c94b33990b..de38a0c6b57 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1116,9 +1116,9 @@ #include "code\modules\client\preference\preferences_mysql.dm" #include "code\modules\client\preference\preferences_spawnpoints.dm" #include "code\modules\client\preference\preferences_toggles.dm" +#include "code\modules\client\preference\loadout\gear_tweaks.dm" #include "code\modules\client\preference\loadout\loadout.dm" #include "code\modules\client\preference\loadout\loadout_accessories.dm" -#include "code\modules\client\preference\loadout\loadout_cosmetics.dm" #include "code\modules\client\preference\loadout\loadout_general.dm" #include "code\modules\client\preference\loadout\loadout_uniform.dm" #include "code\modules\clothing\clothing.dm" From d927504dc1f7b7610d92cc79e115a8a9066a7d9f Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Mon, 13 Jun 2016 21:03:58 -0700 Subject: [PATCH 003/188] Fix compile, Add job restriction column, make job skirts betterish Job skirts now only cost 3 points, any further job skirts selected will not count towards points. Yes, you still spawn with multiple skirts if you are in a position that has them, no, I can't fix it. --- code/__DEFINES/misc.dm | 1 + .../client/preference/loadout/gear_tweaks.dm | 31 - .../client/preference/loadout/loadout.dm | 1 + .../preference/loadout/loadout_uniform.dm | 41 +- code/modules/client/preference/preferences.dm | 1916 +---------------- 5 files changed, 44 insertions(+), 1946 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index d36405db5d1..e7fd4916c5a 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -66,6 +66,7 @@ #define COLOR_YELLOW "#FFFF00" #define COLOR_ORANGE "#FF9900" #define COLOR_WHITE "#FFFFFF" +#define COLOR_GRAY "#808080" //some arbitrary defines to be used by self-pruning global lists. (see master_controller) #define PROCESS_KILL 26 //Used to trigger removal from a processing list diff --git a/code/modules/client/preference/loadout/gear_tweaks.dm b/code/modules/client/preference/loadout/gear_tweaks.dm index 18a2af836a7..6458a51b9a3 100644 --- a/code/modules/client/preference/loadout/gear_tweaks.dm +++ b/code/modules/client/preference/loadout/gear_tweaks.dm @@ -111,34 +111,3 @@ var/datum/gear_tweak/color/gear_tweak_free_color_choice = new() else path = contents[metadata[i]] new path(I) - -/* -* Ragent adjustment -*/ - -/datum/gear_tweak/reagents - var/list/valid_reagents - -/datum/gear_tweak/reagents/New(var/list/reagents) - valid_reagents = reagents.Copy() - ..() - -/datum/gear_tweak/reagents/get_contents(var/metadata) - return "Reagents: [metadata]" - -/datum/gear_tweak/reagents/get_default() - return "Random" - -/datum/gear_tweak/reagents/get_metadata(var/user, var/list/metadata) - . = input(user, "Choose an entry.", "Character Preference", metadata) as null|anything in (valid_reagents + list("Random", "None")) - if(!.) - return metadata - -/datum/gear_tweak/reagents/tweak_item(var/obj/item/I, var/list/metadata) - if(metadata == "None") - return - if(metadata == "Random") - . = valid_reagents[pick(valid_reagents)] - else - . = valid_reagents[metadata] - I.reagents.add_reagent(., I.reagents.get_free_space()) \ No newline at end of file diff --git a/code/modules/client/preference/loadout/loadout.dm b/code/modules/client/preference/loadout/loadout.dm index 331299d4820..010fc54564c 100644 --- a/code/modules/client/preference/loadout/loadout.dm +++ b/code/modules/client/preference/loadout/loadout.dm @@ -53,6 +53,7 @@ var/list/gear_datums = list() var/sort_category = "General" var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned. var/subtype_path = /datum/gear //for skipping organizational subtypes (optional) + var/subtype_cost_overlap = TRUE //if subtypes can take points at the same time /datum/gear/New() ..() diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index 07c8a2d440b..d5916b8530c 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -7,14 +7,6 @@ /datum/gear/uniform/skirt display_name = "skirt" -/datum/gear/uniform/skirt/New() - ..() - var/list/jumpskirts = list() - for(var/jump in subtypesof(/obj/item/clothing/under1)) - if(findtext(path2text(jump), "skirt")) - gear_tweaks += new/datum/gear_tweak/path(sortAssoc(skirt_list)) - - /datum/gear/uniform/skirt display_name = "plaid skirt, blue" path = /obj/item/clothing/under/dress/plaid_blue @@ -31,72 +23,77 @@ display_name = "skirt, black" path = /obj/item/clothing/under/blackskirt -/datum/gear/uniform/skirt/ce +/datum/gear/uniform/skirt/job + cost = 3 + subtype_path = /datum/gear/uniform/skirt/job + subtype_cost_overlap = FALSE + +/datum/gear/uniform/skirt/job/ce display_name = "skirt, ce" path = /obj/item/clothing/under/rank/chief_engineer/skirt allowed_roles = list("Chief Engineer") -/datum/gear/uniform/skirt/atmos +/datum/gear/uniform/skirt/job/atmos display_name = "skirt, atmos" path = /obj/item/clothing/under/rank/atmospheric_technician/skirt allowed_roles = list("Chief Engineer","Atmospheric Technician") -/datum/gear/uniform/skirt/eng +/datum/gear/uniform/skirt/job/eng display_name = "skirt, engineer" path = /obj/item/clothing/under/rank/engineer/skirt allowed_roles = list("Chief Engineer","Station Engineer") -/datum/gear/uniform/skirt/roboticist +/datum/gear/uniform/skirt/job/roboticist display_name = "skirt, roboticist" path = /obj/item/clothing/under/rank/roboticist/skirt allowed_roles = list("Research Director","Roboticist") -/datum/gear/uniform/skirt/cmo +/datum/gear/uniform/skirt/job/cmo display_name = "skirt, cmo" path = /obj/item/clothing/under/rank/chief_medical_officer allowed_roles = list("Chief Medical Officer") -/datum/gear/uniform/skirt/chem +/datum/gear/uniform/skirt/job/chem display_name = "skirt, chemist" path = /obj/item/clothing/under/rank/chemist/skirt allowed_roles = list("Chief Medical Officer","Chemist") -/datum/gear/uniform/skirt/viro +/datum/gear/uniform/skirt/job/viro display_name = "skirt, virologist" path = /obj/item/clothing/under/rank/virologist/skirt allowed_roles = list("Chief Medical Officer","Medical Doctor") -/datum/gear/uniform/skirt/med +/datum/gear/uniform/skirt/job/med display_name = "skirt, medical" path = /obj/item/clothing/under/rank/medical/skirt allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic") -/datum/gear/uniform/skirt/sci +/datum/gear/uniform/skirt/job/sci display_name = "skirt, scientist" path = /obj/item/clothing/under/rank/scientist/skirt allowed_roles = list("Research Director","Scientist") -/datum/gear/uniform/skirt/cargo +/datum/gear/uniform/skirt/job/cargo display_name = "skirt, cargo" path = /obj/item/clothing/under/rank/cargotech/skirt allowed_roles = list("Quartermaster","Cargo Technician") -/datum/gear/uniform/skirt/qm +/datum/gear/uniform/skirt/job/qm display_name = "skirt, QM" path = /obj/item/clothing/under/rank/cargo/skirt allowed_roles = list("Quartermaster") -/datum/gear/uniform/skirt/warden +/datum/gear/uniform/skirt/job/warden display_name = "skirt, warden" path = /obj/item/clothing/under/rank/warden/skirt allowed_roles = list("Head of Security", "Warden") -/datum/gear/uniform/skirt/security +/datum/gear/uniform/skirt/job/security display_name = "skirt, security" path = /obj/item/clothing/under/rank/security/skirt allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer") -/datum/gear/uniform/skirt/head_of_security +/datum/gear/uniform/skirt/job/head_of_security display_name = "skirt, hos" path = /obj/item/clothing/under/rank/head_of_security/skirt allowed_roles = list("Head of Security") \ No newline at end of file diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index ae9620c7217..ce44ace3f05 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -421,10 +421,15 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts if(TAB_GEAR) var/total_cost = 0 + var/list/type_blacklist = list() if(gear && gear.len) for(var/i = 1, i <= gear.len, i++) var/datum/gear/G = gear_datums[gear[i]] if(G) + if(!G.subtype_cost_overlap) + if(G.subtype_path in type_blacklist) + continue + type_blacklist += G.subtype_path total_cost += G.cost var/fcolor = "#3366CC" @@ -453,8 +458,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts for(var/gear_name in LC.gear) var/datum/gear/G = LC.gear[gear_name] var/ticked = (G.display_name in gear) - dat += "[G.display_name]" - dat += "[G.cost]" + dat += "[G.display_name]" + dat += "[G.cost]" + if(G.allowed_roles) + dat += "Restrictions: " + for(var/role in G.allowed_roles) + dat += role + " " + dat += "" dat += "[G.description]" if(ticked) . += "" @@ -1054,11 +1064,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts gear -= TG.display_name else var/total_cost = 0 + var/list/type_blacklist = list() for(var/gear_name in gear) var/datum/gear/G = gear_datums[gear_name] - if(istype(G)) total_cost += G.cost - if((total_cost+TG.cost) <= MAX_GEAR_COST) + if(istype(G)) + if(!G.subtype_cost_overlap) + if(G.subtype_path in type_blacklist) + continue + type_blacklist += G.subtype_path + total_cost += G.cost + + if((total_cost + TG.cost) <= MAX_GEAR_COST) gear += TG.display_name + else if(href_list["gear"] && href_list["tweak"]) var/datum/gear/gear = gear_datums[href_list["gear"]] var/datum/gear_tweak/tweak = locate(href_list["tweak"]) @@ -1792,1894 +1810,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts ShowChoices(user) return 1 -/datum/preferences/proc/copy_to(mob/living/carbon/human/character) - var/datum/species/S = all_species[species] - character.change_species(species) // Yell at me if this causes everything to melt - if(be_random_name) - real_name = random_name(gender,species) - - if(config.humans_need_surnames) - var/firstspace = findtext(real_name, " ") - var/name_length = length(real_name) - if(!firstspace) //we need a surname - real_name += " [pick(last_names)]" - else if(firstspace == name_length) - real_name += "[pick(last_names)]" - - character.add_language(language) - - character.real_name = real_name - character.dna.real_name = real_name - character.name = character.real_name - - character.flavor_text = flavor_text - if(character.ckey && !jobban_isbanned(character, "Records")) - character.med_record = med_record - character.sec_record = sec_record - character.gen_record = gen_record - - character.change_gender(gender) - character.age = age - character.b_type = b_type - - character.r_eyes = r_eyes - character.g_eyes = g_eyes - character.b_eyes = b_eyes - - character.r_hair = r_hair - character.g_hair = g_hair - character.b_hair = b_hair - - character.r_facial = r_facial - character.g_facial = g_facial - character.b_facial = b_facial - - character.r_skin = r_skin - character.g_skin = g_skin - character.b_skin = b_skin - - character.s_tone = s_tone - - character.h_style = h_style - character.f_style = f_style - - // Destroy/cyborgize organs - for(var/name in organ_data) - - var/status = organ_data[name] - var/obj/item/organ/external/O = character.organs_by_name[name] - if(O) - if(status == "amputated") - character.organs_by_name[O.limb_name] = null - character.organs -= O - if(O.children) // This might need to become recursive. - for(var/obj/item/organ/external/child in O.children) - character.organs_by_name[child.limb_name] = null - character.organs -= child - - else if(status == "cyborg") - if(rlimb_data[name]) - O.robotize(rlimb_data[name]) - else - O.robotize() - else - var/obj/item/organ/internal/I = character.get_int_organ_tag(name) - if(I) - if(status == "assisted") - I.mechassist() - else if(status == "mechanical") - I.robotize() - - character.dna.b_type = b_type - if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT) - character.dna.SetSEState(FATBLOCK,1,1) - character.mutations += FAT - character.mutations += OBESITY - character.overeatduration = 600 - - if(disabilities & DISABILITY_FLAG_NEARSIGHTED) - character.dna.SetSEState(GLASSESBLOCK,1,1) - character.disabilities|=NEARSIGHTED - - if(disabilities & DISABILITY_FLAG_EPILEPTIC) - character.dna.SetSEState(EPILEPSYBLOCK,1,1) - character.disabilities|=EPILEPSY - - if(disabilities & DISABILITY_FLAG_DEAF) - character.dna.SetSEState(DEAFBLOCK,1,1) - character.sdisabilities|=DEAF - - if(disabilities & DISABILITY_FLAG_BLIND) - character.dna.SetSEState(BLINDBLOCK,1,1) - character.sdisabilities|=BLIND - - if(disabilities & DISABILITY_FLAG_MUTE) - character.dna.SetSEState(MUTEBLOCK,1,1) - character.sdisabilities |= MUTE - - S.handle_dna(character) - - if(character.dna.dirtySE) - character.dna.UpdateSE() - domutcheck(character) - - // Wheelchair necessary? - var/obj/item/organ/external/l_foot = character.get_organ("l_foot") - var/obj/item/organ/external/r_foot = character.get_organ("r_foot") - if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED)) - var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc) - character.buckled = W - character.update_canmove() - W.dir = character.dir - W.buckled_mob = character - W.add_fingerprint(character) - - character.underwear = underwear - character.undershirt = undershirt - character.socks = socks - - if(character.species.bodyflags & HAS_HEAD_ACCESSORY) - character.r_headacc = r_headacc - character.g_headacc = g_headacc - character.b_headacc = b_headacc - character.ha_style = ha_style - if(character.species.bodyflags & HAS_MARKINGS) - character.r_markings = r_markings - character.g_markings = g_markings - character.b_markings = b_markings - character.m_style = m_style - - if(body_accessory) - character.body_accessory = body_accessory_by_name["[body_accessory]"] - - if(backbag > 4 || backbag < 1) - backbag = 1 //Same as above - character.backbag = backbag - - //Debugging report to track down a bug, which randomly assigned the plural gender to people. - if(character.gender in list(PLURAL, NEUTER)) - if(isliving(src)) //Ghosts get neuter by default - message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.") - character.change_gender(MALE) - - character.dna.ready_dna(character, flatten_SE = 0) - character.sync_organ_dna(assimilate=1) - character.UpdateAppearance() - - // Do the initial caching of the player's body icons. - character.force_update_limbs() - character.update_eyes() - character.regenerate_icons() - -/datum/preferences/proc/open_load_dialog(mob/user) - - var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot") - - var/dat = "" - dat += "
      " - dat += "Select a character slot to load
      " - var/name - - for(var/i=1, i<=max_save_slots, i++) - if(!query.Execute()) - var/err = query.ErrorMsg() - log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n") - message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n") - return - while(query.NextRow()) - if(i==text2num(query.item[1])) - name = query.item[2] - if(!name) name = "Character[i]" - if(i==default_slot) - name = "[name]" - dat += "[name]
      " - name = null - - dat += "
      " - dat += "Close
      " - dat += "
      " -// user << browse(dat, "window=saves;size=300x390") - var/datum/browser/popup = new(user, "saves", "
      Character Saves
      ", 300, 390) - popup.set_content(dat) - popup.open(0) - -/datum/preferences/proc/close_load_dialog(mob/user) - user << browse(null, "window=saves") -======= -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - -var/list/preferences_datums = list() - -var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles - ROLE_PAI = 0, - ROLE_POSIBRAIN = 0, - ROLE_GUARDIAN = 0, - ROLE_TRAITOR = 7, - ROLE_CHANGELING = 14, - ROLE_SHADOWLING = 14, - ROLE_WIZARD = 14, - ROLE_REV = 14, - ROLE_VAMPIRE = 14, - ROLE_BLOB = 14, - ROLE_REVENANT = 14, - ROLE_OPERATIVE = 21, - ROLE_CULTIST = 21, - ROLE_RAIDER = 21, - ROLE_ALIEN = 21, - ROLE_DEMON = 21, - ROLE_SENTIENT = 21, -// ROLE_GANG = 21, - ROLE_BORER = 21, - ROLE_NINJA = 21, - ROLE_MUTINEER = 21, - ROLE_MALF = 30, - ROLE_ABDUCTOR = 30, -) - -/proc/player_old_enough_antag(client/C, role) - if(available_in_days_antag(C, role) == 0) - return 1 //Available in 0 days = available right now = player is old enough to play. - return 0 - -/proc/available_in_days_antag(client/C, role) - if(!C) - return 0 - if(!role) - return 0 - if(!config.use_age_restriction_for_antags) - return 0 - if(!isnum(C.player_age)) - return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced - var/minimal_player_age_antag = special_role_times[num2text(role)] - if(!isnum(minimal_player_age_antag)) - return 0 - - return max(0, minimal_player_age_antag - C.player_age) - -/proc/check_client_age(client/C, var/days) // If days isn't provided, returns the age of the client. If it is provided, it returns the days until the player_age is equal to or greater than the days variable - if(!days) - return C.player_age - else - return max(0, days - C.player_age) - return 0 - -//used for alternate_option -#define GET_RANDOM_JOB 0 -#define BE_CIVILIAN 1 -#define RETURN_TO_LOBBY 2 - -#define MAX_SAVE_SLOTS 20 // Save slots for regular players -#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members - -#define TAB_CHAR 0 -#define TAB_GAME 1 - -/datum/preferences - //doohickeys for savefiles -// var/path - var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used -// var/savefile_version = 0 - var/max_save_slots = MAX_SAVE_SLOTS - - //non-preference stuff - var/warns = 0 - var/muted = 0 - var/last_ip - var/last_id - - //game-preferences - var/lastchangelog = "" //Saved changelog filesize to detect if there was a change - var/ooccolor = "#b82e00" - var/be_special = list() //Special role selection - var/UI_style = "Midnight" - var/nanoui_fancy = TRUE - var/toggles = TOGGLES_DEFAULT - var/sound = SOUND_DEFAULT - var/show_ghostitem_attack = TRUE - var/UI_style_color = "#ffffff" - var/UI_style_alpha = 255 - - - //character preferences - var/real_name //our character's name - var/be_random_name = 0 //whether we are a random name every round - var/gender = MALE //gender of character (well duh) - var/age = 30 //age of character - var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2). - var/b_type = "A+" //blood type (not-chooseable) - var/underwear = "Nude" //underwear type - var/undershirt = "Nude" //undershirt type - var/socks = "Nude" //socks type - var/backbag = 2 //backpack type - var/ha_style = "None" //Head accessory style - var/r_headacc = 0 //Head accessory colour - var/g_headacc = 0 //Head accessory colour - var/b_headacc = 0 //Head accessory colour - var/m_style = "None" //Marking style - var/r_markings = 0 //Marking colour - var/g_markings = 0 //Marking colour - var/b_markings = 0 //Marking colour - var/h_style = "Bald" //Hair type - var/r_hair = 0 //Hair color - var/g_hair = 0 //Hair color - var/b_hair = 0 //Hair color - var/f_style = "Shaved" //Face hair type - var/r_facial = 0 //Face hair color - var/g_facial = 0 //Face hair color - var/b_facial = 0 //Face hair color - var/s_tone = 0 //Skin tone - var/r_skin = 0 //Skin color - var/g_skin = 0 //Skin color - var/b_skin = 0 //Skin color - var/r_eyes = 0 //Eye color - var/g_eyes = 0 //Eye color - var/b_eyes = 0 //Eye color - var/species = "Human" - var/language = "None" //Secondary language - - var/body_accessory = null - - var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess - - //Mob preview - var/icon/preview_icon = null - var/icon/preview_icon_front = null - var/icon/preview_icon_side = null - - //Jobs, uses bitflags - var/job_support_high = 0 - var/job_support_med = 0 - var/job_support_low = 0 - - var/job_medsci_high = 0 - var/job_medsci_med = 0 - var/job_medsci_low = 0 - - var/job_engsec_high = 0 - var/job_engsec_med = 0 - var/job_engsec_low = 0 - - var/job_karma_high = 0 - var/job_karma_med = 0 - var/job_karma_low = 0 - - //Keeps track of preferrence for not getting any wanted jobs - var/alternate_option = 0 - - // maps each organ to either null(intact), "cyborg" or "amputated" - // will probably not be able to do this for head and torso ;) - var/list/organ_data = list() - var/list/rlimb_data = list() - - var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor" -// var/accent = "en-us" -// var/voice = "m1" -// var/pitch = 50 -// var/talkspeed = 175 - var/flavor_text = "" - var/med_record = "" - var/sec_record = "" - var/gen_record = "" - var/disabilities = 0 - - var/nanotrasen_relation = "Neutral" - - // 0 = character settings, 1 = game preferences - var/current_tab = TAB_CHAR - - // OOC Metadata: - var/metadata = "" - var/slot_name = "" - - // Whether or not to use randomized character slots - var/randomslot = 0 - - // jukebox volume - var/volume = 100 - - // BYOND membership - var/unlock_content = 0 - -/datum/preferences/New(client/C) - b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") - if(istype(C)) - if(!IsGuestKey(C.key)) - unlock_content = C.IsByondMember() - if(unlock_content) - max_save_slots = MAX_SAVE_SLOTS_MEMBER - var/loaded_preferences_successfully = load_preferences(C) - if(loaded_preferences_successfully) - if(load_character(C)) - return - //we couldn't load character data so just randomize the character appearance + name - random_character() //let's create a random character then - rather than a fat, bald and naked man. - real_name = random_name(gender) - if(!loaded_preferences_successfully) - save_preferences(C) - save_character(C) //let's save this new random character so it doesn't keep generating new ones. - -/datum/preferences/proc/color_square(r, g, b) - return "___" - -// Hello I am a proc full of snowflake species checks how are you -/datum/preferences/proc/ShowChoices(mob/user) - if(!user || !user.client) - return - update_preview_icon() - user << browse_rsc(preview_icon_front, "previewicon.png") - user << browse_rsc(preview_icon_side, "previewicon2.png") - - var/dat = "" - dat += "
      " - dat += "Character Settings" - dat += "Game Preferences" - dat += "
      " - dat += "
      " - - switch(current_tab) - if(TAB_CHAR) // Character Settings - dat += "
      " - dat += "
      " - dat += "Name: " - dat += "[real_name]" - dat += "(Randomize)" - dat += "(Always Randomize)
      " - dat += "
      " - dat += "
      " - dat += "Slot [slot_name] - " - dat += "Load slot - " - dat += "Save slot - " - dat += "Reload slot" - dat += "
      " - dat += "
      " - dat += "
      " - dat += "

      Identity

      " - if(appearance_isbanned(user)) - dat += "You are banned from using custom names and appearances. \ - You can continue to adjust your characters, but you will be randomised once you join the game.\ -
      " - dat += "Gender: [gender == MALE ? "Male" : "Female"]
      " - dat += "Age: [age]
      " - dat += "Body: (®)
      " - dat += "Species: [species]
      " - if(species == "Vox") - dat += "N2 Tank: [speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]
      " - dat += "Secondary Language: [language]
      " - dat += "Blood Type: [b_type]
      " - if(species in list("Human", "Drask")) - dat += "Skin Tone: [-s_tone + 35]/220
      " - dat += "Disabilities: \[Set\]
      " - dat += "Nanotrasen Relation: [nanotrasen_relation]
      " - dat += "Set Flavor Text
      " - if(lentext(flavor_text) <= 40) - if(!lentext(flavor_text)) dat += "\[...\]
      " - else dat += "[flavor_text]
      " - else dat += "[TextPreview(flavor_text)]...
      " - - dat += "

      Hair & Accessories

      " - - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories. - var/headaccessoryname = "Head Accessory: " - if(species == "Unathi") - headaccessoryname = "Horns: " - dat += "[headaccessoryname]" - dat += "[ha_style] " - dat += "Color [color_square(r_headacc, g_headacc, b_headacc)]
      " - - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have body markings. - dat += "Body Markings: " - dat += "[m_style]" - dat += "Color [color_square(r_markings, g_markings, b_markings)]
      " - - dat += "Hair: " - dat += "[h_style]" - dat += "Color [color_square(r_hair, g_hair, b_hair)]
      " - - dat += "Facial Hair: " - dat += "[f_style ? "[f_style]" : "Shaved"]" - dat += "Color [color_square(r_facial, g_facial, b_facial)]
      " - - if(species != "Machine") - dat += "Eyes: " - dat += "Color [color_square(r_eyes, g_eyes, b_eyes)]
      " - - if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins - dat += "Body Color: " - dat += "Color [color_square(r_skin, g_skin, b_skin)]
      " - - if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) - dat += "Body Accessory: " - dat += "[body_accessory ? "[body_accessory]" : "None"]
      " - - dat += "
      " - dat += "

      Occupation Choices

      " - dat += "Set Occupation Preferences
      " - if(jobban_isbanned(user, "Records")) - dat += "You are banned from using character records.
      " - else - dat += "Character Records
      " - - dat += "

      Limbs

      " - dat += "Limbs and Parts: Adjust
      " - if(species != "Slime People" && species != "Machine") - dat += "Internal Organs: Adjust
      " - - //display limbs below - var/ind = 0 - for(var/name in organ_data) - var/status = organ_data[name] - var/organ_name = null - switch(name) - if("chest") organ_name = "torso" - if("groin") organ_name = "lower body" - if("head") organ_name = "head" - if("l_arm") organ_name = "left arm" - if("r_arm") organ_name = "right arm" - if("l_leg") organ_name = "left leg" - if("r_leg") organ_name = "right leg" - if("l_foot") organ_name = "left foot" - if("r_foot") organ_name = "right foot" - if("l_hand") organ_name = "left hand" - if("r_hand") organ_name = "right hand" - if("heart") organ_name = "heart" - if("eyes") organ_name = "eyes" - - if(status in list("cyborg", "amputated", "mechanical", "assisted")) - ++ind - if(ind > 1) dat += ", " - - switch(status) - if("cyborg") - var/datum/robolimb/R - if(rlimb_data[name] && all_robolimbs[rlimb_data[name]]) - R = all_robolimbs[rlimb_data[name]] - else - R = basic_robolimb - dat += "\t[R.company] [organ_name] prosthesis" - if("amputated") dat += "\tAmputated [organ_name]" - if("mechanical") dat += "\tMechanical [organ_name]" - if("assisted") - switch(organ_name) - if("heart") dat += "\tPacemaker-assisted [organ_name]" - if("voicebox") dat += "\tSurgically altered [organ_name]" - if("eyes") dat += "\tRetinal overlayed [organ_name]" - else dat += "\tMechanically assisted [organ_name]" - if(!ind) dat += "\[...\]
      " - else dat += "
      " - - dat += "

      Clothing

      " - dat += "Underwear: [underwear]
      " - dat += "Undershirt: [undershirt]
      " - dat += "Socks: [socks]
      " - dat += "Backpack Type: [backbaglist[backbag]]
      " - - dat += "
      " - - if(TAB_GAME) // General Preferences - dat += "
      " - dat += "

      General Settings

      " - dat += "Fancy NanoUI: [(nanoui_fancy) ? "Yes" : "No"]
      " - dat += "Ghost-Item Attack Animation: [(show_ghostitem_attack) ? "Yes" : "No"]
      " - dat += "Custom UI settings:
      " - dat += " - UI Style: [UI_style]
      " - dat += " - Color: [UI_style_color]
      __

      " - dat += " - Alpha (transparency): [UI_style_alpha]
      " - dat += "
      " - dat += "Play admin midis: [(sound & SOUND_MIDI) ? "Yes" : "No"]
      " - dat += "Play lobby music: [(sound & SOUND_LOBBY) ? "Yes" : "No"]
      " - if(user.client.holder) - dat += "Adminhelp sound: " - dat += "[(sound & SOUND_ADMINHELP)?"On":"Off"]
      " - - if(check_rights(R_ADMIN,0)) - dat += "OOC:     Change
      " - if(config.allow_Metadata) - dat += "OOC notes: Edit
      " - if(unlock_content) - dat += "BYOND Membership Publicity: [(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]
      " - - dat += "Randomized character slot: [randomslot ? "Yes" : "No"]
      " - dat += "Ghost ears: [(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]
      " - dat += "Ghost sight: [(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]
      " - dat += "Ghost radio: [(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]
      " - - dat += "
      " - dat += "

      Special Role Settings

      " - if(jobban_isbanned(user, "Syndicate")) - dat += "You are banned from special roles." - be_special = list() - else - for(var/i in special_roles) - if(jobban_isbanned(user, i)) - dat += "Be [capitalize(i)]: \[BANNED]
      " - else if(!player_old_enough_antag(user.client,i)) - var/available_in_days_antag = available_in_days_antag(user.client,i) - dat += "Be [capitalize(i)]: \[IN [(available_in_days_antag)] DAYS]
      " - else - dat += "Be [capitalize(i)]: [(i in src.be_special) ? "Yes" : "No"]
      " - dat += "
      " - - dat += "
      " - if(!IsGuestKey(user.key)) - dat += "Undo - " - dat += "Save Setup - " - - dat += "Reset Setup" - dat += "
      " - - var/datum/browser/popup = new(user, "preferences", "
      Character Setup
      ", 820, 640) - popup.set_content(dat) - popup.open(0) - -/datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790) - if(!job_master) - return - - //limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice. - //splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice. - //width - Screen' width. Defaults to 550 to make it look nice. - //height - Screen's height. Defaults to 500 to make it look nice. - - - var/HTML = "" - HTML += "
      " - HTML += "Choose occupation chances
      Unavailable occupations are crossed out.

      " - HTML += "
      \[Done\]

      " // Easier to press up here. - HTML += "
      Left-click to raise an occupation preference, right-click to lower it.
      " - HTML += "" - HTML += "
      " // Table within a table for alignment, also allows you to easily add more colomns. - HTML += "" - var/index = -1 - - //The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows. - var/datum/job/lastJob - if (!job_master) return - for(var/datum/job/job in job_master.occupations) - - index += 1 - if((index >= limit) || (job.title in splitJobs)) - if((index < limit) && (lastJob != null)) - //If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with - //the last job's selection color. Creating a rather nice effect. - for(var/i = 0, i < (limit - index), i += 1) - HTML += "" - HTML += "
        
      " - index = 0 - - HTML += "" - continue - if(jobban_isbanned(user, rank)) - HTML += "[rank]" - continue - if(!job.player_old_enough(user.client)) - var/available_in_days = job.available_in_days(user.client) - HTML += "[rank]" - continue - if((job_support_low & CIVILIAN) && (rank != "Civilian")) - HTML += "[rank]" - continue - if((rank in command_positions) || (rank == "AI"))//Bold head jobs - HTML += "[rank]" - else - HTML += "[rank]" - - HTML += "" - HTML += "" - continue -/* - if(GetJobDepartment(job, 1) & job.flag) - HTML += " \[High]" - else if(GetJobDepartment(job, 2) & job.flag) - HTML += " \[Medium]" - else if(GetJobDepartment(job, 3) & job.flag) - HTML += " \[Low]" - else - HTML += " \[NEVER]" - */ - HTML += "[prefLevelLabel]" - - if(job.alt_titles) - HTML += "
      \[[GetPlayerAltTitle(job)]\]" - - - HTML += "" - - for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even - HTML += "" - - HTML += "
      " - var/rank = job.title - lastJob = job - if(!is_job_whitelisted(user, rank)) - HTML += "[rank] \[KARMA]
      \[BANNED]
      \[IN [(available_in_days)] DAYS]
      " - - var/prefLevelLabel = "ERROR" - var/prefLevelColor = "pink" - var/prefUpperLevel = -1 // level to assign on left click - var/prefLowerLevel = -1 // level to assign on right click - - if(GetJobDepartment(job, 1) & job.flag) - prefLevelLabel = "High" - prefLevelColor = "slateblue" - prefUpperLevel = 4 - prefLowerLevel = 2 - else if(GetJobDepartment(job, 2) & job.flag) - prefLevelLabel = "Medium" - prefLevelColor = "green" - prefUpperLevel = 1 - prefLowerLevel = 3 - else if(GetJobDepartment(job, 3) & job.flag) - prefLevelLabel = "Low" - prefLevelColor = "orange" - prefUpperLevel = 2 - prefLowerLevel = 4 - else - prefLevelLabel = "NEVER" - prefLevelColor = "red" - prefUpperLevel = 3 - prefLowerLevel = 1 - - - HTML += "" - -// HTML += "" - - if(rank == "Civilian")//Civilian is special - if(job_support_low & CIVILIAN) - HTML += " \[Yes]" - else - HTML += " \[No]" - if(job.alt_titles) - HTML += "
      \[[GetPlayerAltTitle(job)]\]
        
      " - - HTML += "
      " - - switch(alternate_option) - if(GET_RANDOM_JOB) - HTML += "

      Get random job if preferences unavailable

      " - if(BE_CIVILIAN) - HTML += "

      Be a civilian if preferences unavailable

      " - if(RETURN_TO_LOBBY) - HTML += "

      Return to lobby if preferences unavailable

      " - - HTML += "
      \[Reset\]
      " - HTML += "
      " - - user << browse(null, "window=preferences") -// user << browse(HTML, "window=mob_occupation;size=[width]x[height]") - var/datum/browser/popup = new(user, "mob_occupation", "
      Occupation Preferences
      ", width, height) - popup.set_window_options("can_close=0") - popup.set_content(HTML) - popup.open(0) - return - -/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level) - if (!job) - return 0 - - if (level == 1) // to high - // remove any other job(s) set to high - job_support_med |= job_support_high - job_engsec_med |= job_engsec_high - job_medsci_med |= job_medsci_high - job_karma_med |= job_karma_high - job_support_high = 0 - job_engsec_high = 0 - job_medsci_high = 0 - job_karma_high = 0 - - if (job.department_flag == SUPPORT) - job_support_low &= ~job.flag - job_support_med &= ~job.flag - job_support_high &= ~job.flag - - switch(level) - if (1) - job_support_high |= job.flag - if (2) - job_support_med |= job.flag - if (3) - job_support_low |= job.flag - - return 1 - else if (job.department_flag == ENGSEC) - job_engsec_low &= ~job.flag - job_engsec_med &= ~job.flag - job_engsec_high &= ~job.flag - - switch(level) - if (1) - job_engsec_high |= job.flag - if (2) - job_engsec_med |= job.flag - if (3) - job_engsec_low |= job.flag - - return 1 - else if (job.department_flag == MEDSCI) - job_medsci_low &= ~job.flag - job_medsci_med &= ~job.flag - job_medsci_high &= ~job.flag - - switch(level) - if (1) - job_medsci_high |= job.flag - if (2) - job_medsci_med |= job.flag - if (3) - job_medsci_low |= job.flag - - return 1 - else if (job.department_flag == KARMA) - job_karma_low &= ~job.flag - job_karma_med &= ~job.flag - job_karma_high &= ~job.flag - - switch(level) - if (1) - job_karma_high |= job.flag - if (2) - job_karma_med |= job.flag - if (3) - job_karma_low |= job.flag - - return 1 - - return 0 - -/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl) - var/datum/job/job = job_master.GetJob(role) - - if(!job) - user << browse(null, "window=mob_occupation") - ShowChoices(user) - return - - if (!isnum(desiredLvl)) - to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!") - ShowChoices(user) - return - - if(role == "Civilian") - if(job_support_low & job.flag) - job_support_low &= ~job.flag - else - job_support_low |= job.flag - SetChoices(user) - return 1 - - SetJobPreferenceLevel(job, desiredLvl) - SetChoices(user) - - return 1 - -/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label) - if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")) - return "
    1. [species] cannot be fat.
    2. " - return "
    3. [label]: [disabilities & flag ? "Yes" : "No"]
    4. " - -/datum/preferences/proc/SetDisabilities(mob/user) - var/HTML = "" - - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "
      " - HTML += {"
      - Choose disabilities
        "} - // END AUTOFIX - HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind") - HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute") - - - // AUTOFIXED BY fix_string_idiocy.py - // C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "
      " - HTML += {" - \[Done\] - \[Reset\] -
      "} - // END AUTOFIX - user << browse(null, "window=preferences") - user << browse(HTML, "window=disabil;size=350x300") - return - -/datum/preferences/proc/SetRecords(mob/user) - var/HTML = "" - HTML += "
      " - HTML += "Set Character Records
      " - - HTML += "Medical Records
      " - - if(lentext(med_record) <= 40) - HTML += "[med_record]" - else - HTML += "[copytext(med_record, 1, 37)]..." - - HTML += "

      Employment Records
      " - - if(lentext(gen_record) <= 40) - HTML += "[gen_record]" - else - HTML += "[copytext(gen_record, 1, 37)]..." - - HTML += "

      Security Records
      " - - if(lentext(sec_record) <= 40) - HTML += "[sec_record]
      " - else - HTML += "[copytext(sec_record, 1, 37)]...
      " - - HTML += "
      " - HTML += "\[Done\]" - HTML += "
      " - - user << browse(null, "window=preferences") - user << browse(HTML, "window=records;size=350x300") - return - -/datum/preferences/proc/GetPlayerAltTitle(datum/job/job) - return player_alt_titles.Find(job.title) > 0 \ - ? player_alt_titles[job.title] \ - : job.title - -/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title) - // remove existing entry - if(player_alt_titles.Find(job.title)) - player_alt_titles -= job.title - // add one if it's not default - if(job.title != new_title) - player_alt_titles[job.title] = new_title - -/datum/preferences/proc/SetJob(mob/user, role) - var/datum/job/job = job_master.GetJob(role) - if(!job) - user << browse(null, "window=mob_occupation") - ShowChoices(user) - return - - if(role == "Civilian") - if(job_support_low & job.flag) - job_support_low &= ~job.flag - else - job_support_low |= job.flag - SetChoices(user) - return 1 - - if(GetJobDepartment(job, 1) & job.flag) - SetJobDepartment(job, 1) - else if(GetJobDepartment(job, 2) & job.flag) - SetJobDepartment(job, 2) - else if(GetJobDepartment(job, 3) & job.flag) - SetJobDepartment(job, 3) - else//job = Never - SetJobDepartment(job, 4) - - SetChoices(user) - return 1 - -/datum/preferences/proc/ResetJobs() - job_support_high = 0 - job_support_med = 0 - job_support_low = 0 - - job_medsci_high = 0 - job_medsci_med = 0 - job_medsci_low = 0 - - job_engsec_high = 0 - job_engsec_med = 0 - job_engsec_low = 0 - - job_karma_high = 0 - job_karma_med = 0 - job_karma_low = 0 - - -/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level) - if(!job || !level) return 0 - switch(job.department_flag) - if(SUPPORT) - switch(level) - if(1) - return job_support_high - if(2) - return job_support_med - if(3) - return job_support_low - if(MEDSCI) - switch(level) - if(1) - return job_medsci_high - if(2) - return job_medsci_med - if(3) - return job_medsci_low - if(ENGSEC) - switch(level) - if(1) - return job_engsec_high - if(2) - return job_engsec_med - if(3) - return job_engsec_low - if(KARMA) - switch(level) - if(1) - return job_karma_high - if(2) - return job_karma_med - if(3) - return job_karma_low - return 0 - -/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level) - if(!job || !level) return 0 - switch(level) - if(1)//Only one of these should ever be active at once so clear them all here - job_support_high = 0 - job_medsci_high = 0 - job_engsec_high = 0 - job_karma_high = 0 - return 1 - if(2)//Set current highs to med, then reset them - job_support_med |= job_support_high - job_medsci_med |= job_medsci_high - job_engsec_med |= job_engsec_high - job_karma_med |= job_karma_high - job_support_high = 0 - job_medsci_high = 0 - job_engsec_high = 0 - job_karma_high = 0 - - switch(job.department_flag) - if(SUPPORT) - switch(level) - if(2) - job_support_high = job.flag - job_support_med &= ~job.flag - if(3) - job_support_med |= job.flag - job_support_low &= ~job.flag - else - job_support_low |= job.flag - if(MEDSCI) - switch(level) - if(2) - job_medsci_high = job.flag - job_medsci_med &= ~job.flag - if(3) - job_medsci_med |= job.flag - job_medsci_low &= ~job.flag - else - job_medsci_low |= job.flag - if(ENGSEC) - switch(level) - if(2) - job_engsec_high = job.flag - job_engsec_med &= ~job.flag - if(3) - job_engsec_med |= job.flag - job_engsec_low &= ~job.flag - else - job_engsec_low |= job.flag - if(KARMA) - switch(level) - if(2) - job_karma_high = job.flag - job_karma_med &= ~job.flag - if(3) - job_karma_med |= job.flag - job_karma_low &= ~job.flag - else - job_karma_low |= job.flag - return 1 - -/datum/preferences/proc/process_link(mob/user, list/href_list) - if(!user) return - - if(href_list["preference"] == "job") - switch(href_list["task"]) - if("close") - user << browse(null, "window=mob_occupation") - ShowChoices(user) - if("reset") - ResetJobs() - SetChoices(user) - if("random") - if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN) - alternate_option += 1 - else if(alternate_option == RETURN_TO_LOBBY) - alternate_option = 0 - else - return 0 - SetChoices(user) - if ("alt_title") - var/datum/job/job = locate(href_list["job"]) - if (job) - var/choices = list(job.title) + job.alt_titles - var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null - if(choice) - SetPlayerAltTitle(job, choice) - SetChoices(user) - if("input") - SetJob(user, href_list["text"]) - if("setJobLevel") - UpdateJobPreference(user, href_list["text"], text2num(href_list["level"])) - else - SetChoices(user) - return 1 - else if(href_list["preference"] == "disabilities") - - switch(href_list["task"]) - if("close") - user << browse(null, "window=disabil") - ShowChoices(user) - if("reset") - disabilities=0 - SetDisabilities(user) - if("input") - var/dflag=text2num(href_list["disability"]) - if(dflag >= 0) - if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))) - disabilities ^= text2num(href_list["disability"]) //MAGIC - SetDisabilities(user) - else - SetDisabilities(user) - return 1 - - else if(href_list["preference"] == "records") - if(text2num(href_list["record"]) >= 1) - SetRecords(user) - return - else - user << browse(null, "window=records") - if(href_list["task"] == "med_record") - var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message - - if(medmsg != null) - medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN) - medmsg = html_encode(medmsg) - - med_record = medmsg - SetRecords(user) - - if(href_list["task"] == "sec_record") - var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message - - if(secmsg != null) - secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN) - secmsg = html_encode(secmsg) - - sec_record = secmsg - SetRecords(user) - if(href_list["task"] == "gen_record") - var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message - - if(genmsg != null) - genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN) - genmsg = html_encode(genmsg) - - gen_record = genmsg - SetRecords(user) - - switch(href_list["task"]) - if("random") - switch(href_list["preference"]) - if("name") - real_name = random_name(gender,species) - if("age") - age = rand(AGE_MIN, AGE_MAX) - if("hair") - if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Wryn" || species == "Vulpkanin") - r_hair = rand(0,255) - g_hair = rand(0,255) - b_hair = rand(0,255) - if("h_style") - h_style = random_hair_style(gender, species) - if("facial") - r_facial = rand(0,255) - g_facial = rand(0,255) - b_facial = rand(0,255) - if("f_style") - f_style = random_facial_hair_style(gender, species) - if("underwear") - underwear = random_underwear(gender) - ShowChoices(user) - if("undershirt") - undershirt = random_undershirt(gender) - ShowChoices(user) - if("socks") - socks = random_socks(gender) - ShowChoices(user) - if("eyes") - r_eyes = rand(0,255) - g_eyes = rand(0,255) - b_eyes = rand(0,255) - if("s_tone") - if(species in list("Human", "Drask")) - s_tone = random_skin_tone() - if("s_color") - if(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Wyrn", "Vulpkanin", "Machine")) - r_skin = rand(0,255) - g_skin = rand(0,255) - b_skin = rand(0,255) - if("bag") - backbag = rand(1,4) - /*if("skin_style") - h_style = random_skin_style(gender)*/ - if("all") - random_character() - if("input") - switch(href_list["preference"]) - if("name") - var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null - if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.) - var/new_name = reject_bad_name(raw_name) - if(new_name) - real_name = new_name - else - to_chat(user, "Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .") - - if("age") - var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null - if(new_age) - age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN) - if("species") - - var/list/new_species = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin") - var/prev_species = species -// var/whitelisted = 0 - - if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it! - for(var/S in whitelisted_species) - if(is_alien_whitelisted(user,S)) - new_species += S -// whitelisted = 1 -// if(!whitelisted) -// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.") - else //Not using the whitelist? Aliens for everyone! - new_species += whitelisted_species - - species = input("Please select a species", "Character Generation", null) in new_species - - if(prev_species != species) - //grab one of the valid hair styles for the newly chosen species - var/list/valid_hairstyles = list() - for(var/hairstyle in hair_styles_list) - var/datum/sprite_accessory/S = hair_styles_list[hairstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - - valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] - - if(valid_hairstyles.len) - h_style = pick(valid_hairstyles) - else - //this shouldn't happen - h_style = hair_styles_list["Bald"] - - //grab one of the valid facial hair styles for the newly chosen species - var/list/valid_facialhairstyles = list() - for(var/facialhairstyle in facial_hair_styles_list) - var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - - valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] - - if(valid_facialhairstyles.len) - f_style = pick(valid_facialhairstyles) - else - //this shouldn't happen - f_style = facial_hair_styles_list["Shaved"] - - // Don't wear another species' underwear! - var/datum/sprite_accessory/S = underwear_list[underwear] - if(!(species in S.species_allowed)) - underwear = random_underwear(gender, species) - - S = undershirt_list[undershirt] - if(!(species in S.species_allowed)) - undershirt = random_undershirt(gender, species) - - S = socks_list[socks] - if(!(species in S.species_allowed)) - socks = random_socks(gender, species) - - //reset hair colour and skin colour - r_hair = 0//hex2num(copytext(new_hair, 2, 4)) - g_hair = 0//hex2num(copytext(new_hair, 4, 6)) - b_hair = 0//hex2num(copytext(new_hair, 6, 8)) - - s_tone = 0 - - ha_style = "None" // No Vulp ears on Unathi - m_style = "None" // No Unathi markings on Tajara - - body_accessory = null //no vulptail on humans damnit - - //Reset prosthetics. - organ_data = list() - rlimb_data = list() - if("speciesprefs")//oldvox code - speciesprefs = !speciesprefs - - if("language") -// var/languages_available - var/list/new_languages = list("None") -/* - if(config.usealienwhitelist) - for(var/L in all_languages) - var/datum/language/lang = all_languages[L] - if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED )))) - new_languages += lang - languages_available = 1 - - if(!(languages_available)) - alert(user, "There are not currently any available secondary languages.") - else -*/ - for(var/L in all_languages) - var/datum/language/lang = all_languages[L] - if(!(lang.flags & RESTRICTED)) - new_languages += lang.name - - language = input("Please select a secondary language", "Character Generation", null) in new_languages - - if("metadata") - var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null - if(new_metadata) - metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN)) - - if("b_type") - var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" ) - if(new_b_type) - b_type = new_b_type - - if("hair") - if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Vulpkanin") - var/input = "Choose your character's hair colour:" - var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null - if(new_hair) - r_hair = hex2num(copytext(new_hair, 2, 4)) - g_hair = hex2num(copytext(new_hair, 4, 6)) - b_hair = hex2num(copytext(new_hair, 6, 8)) - - if("h_style") - var/list/valid_hairstyles = list() - for(var/hairstyle in hair_styles_list) - var/datum/sprite_accessory/S = hair_styles_list[hairstyle] - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(S.name == "Bald") - valid_hairstyles[hairstyle] = S - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(species in S.species_allowed) - if(robohead.is_monitor && (robohead.company in S.models_allowed)) //If the Machine character has the default Morpheus screen head or another screen head - //and said head is in the hair style's allowed models list... - valid_hairstyles[hairstyle] = S //Allow them to select the hairstyle. - continue - else - if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human hairstyles). - continue - else if(!robohead.is_monitor && ("Human" in S.species_allowed)) - valid_hairstyles[hairstyle] = S - continue - else - if(!(species in S.species_allowed)) - continue - - valid_hairstyles[hairstyle] = S - - var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles - if(new_h_style) - h_style = new_h_style - - if("headaccessory") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. - var/input = "Choose the colour of your your character's head accessory:" - var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null - if(new_head_accessory) - r_headacc = hex2num(copytext(new_head_accessory, 2, 4)) - g_headacc = hex2num(copytext(new_head_accessory, 4, 6)) - b_headacc = hex2num(copytext(new_head_accessory, 6, 8)) - - if("ha_style") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories. - var/list/valid_head_accessory_styles = list() - for(var/head_accessory_style in head_accessory_styles_list) - var/datum/sprite_accessory/H = head_accessory_styles_list[head_accessory_style] - if(!(species in H.species_allowed)) - continue - - valid_head_accessory_styles[head_accessory_style] = head_accessory_styles_list[head_accessory_style] - - var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles - if(new_head_accessory_style) - ha_style = new_head_accessory_style - - if("markings") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. - var/input = "Choose the colour of your your character's markings:" - var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null - if(new_markings) - r_markings = hex2num(copytext(new_markings, 2, 4)) - g_markings = hex2num(copytext(new_markings, 4, 6)) - b_markings = hex2num(copytext(new_markings, 6, 8)) - - if("m_style") - if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings. - var/list/valid_markings = list() - for(var/markingstyle in marking_styles_list) - var/datum/sprite_accessory/M = marking_styles_list[markingstyle] - if(!(species in M.species_allowed)) - continue - - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(robohead.is_monitor && M.name != "None") //If the character can have prosthetic heads and they have the default Morpheus head (or another monitor-head), no optic markings. - continue - else if(!robohead.is_monitor && M.name != "None") //Otherwise, if they DON'T have the default head and the head's not a monitor but the head's not in the style's list of allowed models, skip. - if(!(robohead.company in M.models_allowed)) - continue - - valid_markings[markingstyle] = marking_styles_list[markingstyle] - - var/new_marking_style = input(user, "Choose the style of your character's markings:", "Character Preference", m_style) as null|anything in valid_markings - if(new_marking_style) - m_style = new_marking_style - - if("body_accessory") - var/list/possible_body_accessories = list() - if(check_rights(R_ADMIN, 1, user)) - possible_body_accessories = body_accessory_by_name.Copy() - else - for(var/B in body_accessory_by_name) - var/datum/body_accessory/accessory = body_accessory_by_name[B] - if(!istype(accessory)) - possible_body_accessories += "None" //the only null entry should be the "None" option - continue - if(species in accessory.allowed_species) - possible_body_accessories += B - - var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories - if(new_body_accessory) - body_accessory = (new_body_accessory == "None") ? null : new_body_accessory - - if("facial") - var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null - if(new_facial) - r_facial = hex2num(copytext(new_facial, 2, 4)) - g_facial = hex2num(copytext(new_facial, 4, 6)) - b_facial = hex2num(copytext(new_facial, 6, 8)) - - if("f_style") - var/list/valid_facialhairstyles = list() - for(var/facialhairstyle in facial_hair_styles_list) - var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] - if(S.name == "Shaved") - valid_facialhairstyles[facialhairstyle] = S - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(species == "Machine") //Species that can use prosthetic heads. - var/obj/item/organ/external/head/H = new() - if(!rlimb_data["head"]) //Handle situations where the head is default. - H.model = "Morpheus Cyberkinetics" - else - H.model = rlimb_data["head"] - var/datum/robolimb/robohead = all_robolimbs[H.model] - if(species in S.species_allowed) - if(robohead.is_monitor) //If the Machine character has the default Morpheus screen head or another screen head and they're allowed to have the style, let them have it. - valid_facialhairstyles[facialhairstyle] = S - continue - else - if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human facial hairstyles). - continue - else if(!robohead.is_monitor && ("Human" in S.species_allowed)) - valid_facialhairstyles[facialhairstyle] = S - continue - else - if(!(species in S.species_allowed)) - continue - - valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] - - var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles - if(new_f_style) - f_style = new_f_style - - if("underwear") - var/list/underwear_options - if(gender == MALE) - underwear_options = underwear_m - else - underwear_options = underwear_f - - var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options - if(new_underwear) - underwear = new_underwear - ShowChoices(user) - - if("undershirt") - var/new_undershirt - if(gender == MALE) - new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m - else - new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f - if(new_undershirt) - undershirt = new_undershirt - ShowChoices(user) - - if("socks") - var/list/valid_sockstyles = list() - for(var/sockstyle in socks_list) - var/datum/sprite_accessory/S = socks_list[sockstyle] - if(gender == MALE && S.gender == FEMALE) - continue - if(gender == FEMALE && S.gender == MALE) - continue - if(!(species in S.species_allowed)) - continue - valid_sockstyles[sockstyle] = socks_list[sockstyle] - var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles - ShowChoices(user) - if(new_socks) - socks = new_socks - - if("eyes") - var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null - if(new_eyes) - r_eyes = hex2num(copytext(new_eyes, 2, 4)) - g_eyes = hex2num(copytext(new_eyes, 4, 6)) - b_eyes = hex2num(copytext(new_eyes, 6, 8)) - - if("s_tone") - if(species != "Human" && species != "Drask") - return - var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null - if(new_s_tone) - s_tone = 35 - max(min( round(new_s_tone), 220),1) - - if("skin") - if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) - var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null - if(new_skin) - r_skin = hex2num(copytext(new_skin, 2, 4)) - g_skin = hex2num(copytext(new_skin, 4, 6)) - b_skin = hex2num(copytext(new_skin, 6, 8)) - - - if("ooccolor") - var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null - if(new_ooccolor) - ooccolor = new_ooccolor - - if("bag") - var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist - if(new_backbag) - backbag = backbaglist.Find(new_backbag) - - if("nt_relation") - var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed") - if(new_relation) - nanotrasen_relation = new_relation - - if("flavor_text") - var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message - - if(msg != null) - msg = copytext(msg, 1, MAX_MESSAGE_LEN) - msg = html_encode(msg) - - flavor_text = msg - - if("limbs") - var/valid_limbs = list("Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") - if(species == "Machine") - valid_limbs = list("Torso", "Lower Body", "Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand") - var/limb_name = input(user, "Which limb do you want to change?") as null|anything in valid_limbs - if(!limb_name) return - - var/limb = null - var/second_limb = null // if you try to change the arm, the hand should also change - var/third_limb = null // if you try to unchange the hand, the arm should also change - var/valid_limb_states = list("Normal", "Amputated", "Prosthesis") - var/no_amputate = 0 - - switch(limb_name) - if("Torso") - limb = "chest" - second_limb = "groin" - no_amputate = 1 - if("Lower Body") - limb = "groin" - no_amputate = 1 - if("Head") - limb = "head" - no_amputate = 1 - if("Left Leg") - limb = "l_leg" - second_limb = "l_foot" - if("Right Leg") - limb = "r_leg" - second_limb = "r_foot" - if("Left Arm") - limb = "l_arm" - second_limb = "l_hand" - if("Right Arm") - limb = "r_arm" - second_limb = "r_hand" - if("Left Foot") - limb = "l_foot" - if(species != "Machine") - third_limb = "l_leg" - if("Right Foot") - limb = "r_foot" - if(species != "Machine") - third_limb = "r_leg" - if("Left Hand") - limb = "l_hand" - if(species != "Machine") - third_limb = "l_arm" - if("Right Hand") - limb = "r_hand" - if(species != "Machine") - third_limb = "r_arm" - - var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states - if(!new_state) return - - switch(new_state) - if("Normal") - if(limb == "head") - m_style = "None" - h_style = random_hair_style(gender, species) - f_style = facial_hair_styles_list["Shaved"] - organ_data[limb] = null - rlimb_data[limb] = null - if(third_limb) - organ_data[third_limb] = null - rlimb_data[third_limb] = null - if("Amputated") - if(!no_amputate) - organ_data[limb] = "amputated" - rlimb_data[limb] = null - if(second_limb) - organ_data[second_limb] = "amputated" - rlimb_data[second_limb] = null - if("Prosthesis") - var/choice - var/subchoice - var/datum/robolimb/R = new() - var/in_model - var/robolimb_companies = list() - for(var/limb_type in typesof(/datum/robolimb)) //This loop populates a list of companies that offer the limb the user selected previously as one of their cybernetic products. - R = new limb_type() - if(!R.unavailable_at_chargen && (limb in R.parts) && R.has_subtypes) //Ensures users can only choose companies that offer the parts they want, that singular models get added to the list as well companies that offer more than one model, and... - robolimb_companies[R.company] = R //List only main brands that have the parts we're looking for. - R = new() //Re-initialize R. - - choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in robolimb_companies //Choose from a list of companies that offer the part the user wants. - if(!choice) - return - R.company = choice - R = all_robolimbs[R.company] - if(R.has_subtypes == 1) //If the company the user selected provides more than just one base model, lets handle it. - var/list/robolimb_models = list() - for(var/limb_type in typesof(R)) //Handling the different models of parts that manufacturers can provide. - var/datum/robolimb/L = new limb_type() - if(limb in L.parts) //Make sure that only models that provide the parts the user needs populate the list. - robolimb_models[L.company] = L - if(robolimb_models.len == 1) //If there's only one model available in the list, autoselect it to avoid having to bother the user with a dialog that provides only one option. - subchoice = L.company //If there ends up being more than one model populating the list, subchoice will be overwritten later anyway, so this isn't a problem. - if(second_limb in L.parts) //If the child limb of the limb the user selected is also present in the model's parts list, state it's been found so the second limb can be set later. - in_model = 1 - if(robolimb_models.len > 1) //If there's more than one model in the list that can provide the part the user wants, let them choose. - subchoice = input(user, "Which model of [choice] [limb_name] do you wish to use?") as null|anything in robolimb_models - if(subchoice) - choice = subchoice - if(limb == "head") - ha_style = "None" - h_style = hair_styles_list["Bald"] - f_style = facial_hair_styles_list["Shaved"] - m_style = "None" - rlimb_data[limb] = choice - organ_data[limb] = "cyborg" - if(second_limb) - if(subchoice) - if(in_model) - rlimb_data[second_limb] = choice - organ_data[second_limb] = "cyborg" - else - rlimb_data[second_limb] = choice - organ_data[second_limb] = "cyborg" - - if("organs") - var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes") - if(!organ_name) return - - var/organ = null - switch(organ_name) - if("Heart") - organ = "heart" - if("Eyes") - organ = "eyes" - - var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical") - if(!new_state) return - - switch(new_state) - if("Normal") - organ_data[organ] = null - if("Assisted") - organ_data[organ] = "assisted" - if("Mechanical") - organ_data[organ] = "mechanical" - -/* - if("skin_style") - var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3") - if(!skin_style_name) return -*/ - -/* if("spawnpoint") - var/list/spawnkeys = list() - for(var/S in spawntypes) - spawnkeys += S - var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys - if(!choice || !spawntypes[choice]) - spawnpoint = "Arrivals Shuttle" - return - spawnpoint = choice */ - - else - switch(href_list["preference"]) - if("publicity") - if(unlock_content) - toggles ^= MEMBER_PUBLIC - - if("gender") - if(gender == MALE) - gender = FEMALE - else - gender = MALE - underwear = random_underwear(gender) - - if("hear_adminhelps") - sound ^= SOUND_ADMINHELP - - if("ui") - switch(UI_style) - if("Midnight") - UI_style = "Plasmafire" - if("Plasmafire") - UI_style = "Retro" - if("Retro") - UI_style = "Slimecore" - if("Slimecore") - UI_style = "Operative" - if("Operative") - UI_style = "White" - else - UI_style = "Midnight" - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("nanoui") - nanoui_fancy = !nanoui_fancy - - if("ghost_att_anim") - show_ghostitem_attack = !show_ghostitem_attack - - if("UIcolor") - var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null - if(!UI_style_color_new) return - UI_style_color = UI_style_color_new - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("UIalpha") - var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parameter for UI, between 50 and 255", UI_style_alpha) as num - if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return - UI_style_alpha = UI_style_alpha_new - - if(ishuman(usr)) //mid-round preference changes, for aesthetics - var/mob/living/carbon/human/H = usr - H.remake_hud() - - if("be_special") - var/r = href_list["role"] - if(!(r in special_roles)) - var/cleaned_r = sql_sanitize_text(r) - if(r != cleaned_r) // up to no good - message_admins("[user] attempted an href exploit! (This could have possibly lead to a \"Bobby Tables\" exploit, so they're probably up to no good). String: [r] ID: [last_id] IP: [last_ip]") - to_chat(user, "Stop right there, criminal scum") - else - be_special ^= r - - if("name") - be_random_name = !be_random_name - - if("randomslot") - randomslot = !randomslot - - if("hear_midis") - sound ^= SOUND_MIDI - - if("lobby_music") - sound ^= SOUND_LOBBY - if(sound & SOUND_LOBBY) - to_chat(user, sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)) - else - to_chat(user, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)) - - if("ghost_ears") - toggles ^= CHAT_GHOSTEARS - - if("ghost_sight") - toggles ^= CHAT_GHOSTSIGHT - - if("ghost_radio") - toggles ^= CHAT_GHOSTRADIO - - if("ghost_radio") - toggles ^= CHAT_GHOSTRADIO - - if("save") - save_preferences(user) - save_character(user) - - if("reload") - load_preferences(user) - load_character(user) - - if("open_load_dialog") - if(!IsGuestKey(user.key)) - open_load_dialog(user) - return 1 - - if("close_load_dialog") - close_load_dialog(user) - - if("changeslot") - if(!load_character(user,text2num(href_list["num"]))) - random_character() - real_name = random_name(gender) - save_character(user) - close_load_dialog(user) - - if("tab") - if (href_list["tab"]) - current_tab = text2num(href_list["tab"]) - - ShowChoices(user) - return 1 - /datum/preferences/proc/copy_to(mob/living/carbon/human/character) var/datum/species/S = all_species[species] character.change_species(species) // Yell at me if this causes everything to melt @@ -3875,4 +2005,4 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts popup.open(0) /datum/preferences/proc/close_load_dialog(mob/user) - user << browse(null, "window=saves") + user << browse(null, "window=saves") \ No newline at end of file From 599527a48014ce10bdc7784dc3172723e33d9e6f Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Mon, 13 Jun 2016 21:13:10 -0700 Subject: [PATCH 004/188] Add skirts to wardrobe lockers. --- .../crates_lockers/closets/secure/cargo.dm | 2 ++ .../closets/secure/engineering.dm | 2 ++ .../crates_lockers/closets/secure/security.dm | 2 ++ .../crates_lockers/closets/wardrobe.dm | 22 +++++++++++++++++++ 4 files changed, 28 insertions(+) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 51f01d874a8..c4fa509b947 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -11,6 +11,7 @@ New() ..() new /obj/item/clothing/under/rank/cargotech(src) + new /obj/item/clothing/under/rank/cargotech/skirt(src) new /obj/item/clothing/shoes/black(src) new /obj/item/device/radio/headset/headset_cargo(src) new /obj/item/clothing/gloves/fingerless(src) @@ -30,6 +31,7 @@ New() ..() new /obj/item/clothing/under/rank/cargo(src) + new /obj/item/clothing/under/rank/cargo/skirt(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/device/radio/headset/headset_cargo(src) new /obj/item/clothing/gloves/fingerless(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 1746211e248..c26ace63f08 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -18,6 +18,7 @@ new /obj/item/areaeditor/blueprints(src) new /obj/item/weapon/storage/box/permits(src) new /obj/item/clothing/under/rank/chief_engineer(src) + new /obj/item/clothing/under/rank/chief_engineer/skirt(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/glasses/welding/superior(src) new /obj/item/clothing/gloves/color/yellow(src) @@ -104,6 +105,7 @@ new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/clothing/under/rank/engineer(src) + new /obj/item/clothing/under/rank/engineer/skirt(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 1a24f932091..fd7989e2457 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -103,6 +103,7 @@ new /obj/item/clothing/under/rank/head_of_security(src) new /obj/item/clothing/under/rank/head_of_security/formal(src) new /obj/item/clothing/under/rank/head_of_security/corp(src) + new /obj/item/clothing/under/rank/head_of_security/skirt(src) new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/suit/armor/hos/alt(src) new /obj/item/clothing/head/HoS(src) @@ -145,6 +146,7 @@ new /obj/item/clothing/under/rank/warden(src) new /obj/item/clothing/under/rank/warden/formal(src) new /obj/item/clothing/under/rank/warden/corp(src) + new /obj/item/clothing/under/rank/warden/skirt(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/mask/gas/sechailer/warden(src) new /obj/item/taperoll/police(src) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 9b5cb514558..266baab7f3b 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -38,6 +38,9 @@ new /obj/item/clothing/under/rank/security/formal(src) new /obj/item/clothing/under/rank/security/formal(src) new /obj/item/clothing/under/rank/security/formal(src) + new /obj/item/clothing/under/rank/security/skirt(src) + new /obj/item/clothing/under/rank/security/skirt(src) + new /obj/item/clothing/under/rank/security/skirt(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) @@ -170,6 +173,9 @@ new /obj/item/clothing/under/rank/atmospheric_technician(src) new /obj/item/clothing/under/rank/atmospheric_technician(src) new /obj/item/clothing/under/rank/atmospheric_technician(src) + new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) + new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) + new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) @@ -192,6 +198,9 @@ new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) + new /obj/item/clothing/under/rank/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineer/skirt(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/clothing/shoes/orange(src) @@ -236,6 +245,8 @@ new /obj/item/clothing/under/rank/medical/green(src) new /obj/item/clothing/head/surgery/green(src) new /obj/item/clothing/under/rank/medical/purple(src) + new /obj/item/clothing/under/rank/medical/skirt(src) + new /obj/item/clothing/under/rank/medical/skirt(src) new /obj/item/clothing/head/surgery/purple(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) @@ -268,6 +279,9 @@ new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) + new /obj/item/clothing/under/rank/scientist/skirt(src) + new /obj/item/clothing/under/rank/scientist/skirt(src) + new /obj/item/clothing/under/rank/scientist/skirt(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) @@ -290,6 +304,8 @@ new /obj/item/clothing/glasses/hud/diagnostic(src) new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/under/rank/roboticist(src) + new /obj/item/clothing/under/rank/roboticist/skirt(src) + new /obj/item/clothing/under/rank/roboticist/skirt(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/black(src) @@ -309,6 +325,8 @@ ..() new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/under/rank/chemist(src) + new /obj/item/clothing/under/rank/chemist/skirt(src) + new /obj/item/clothing/under/rank/chemist/skirt(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat/chemist(src) @@ -351,6 +369,8 @@ ..() new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/under/rank/virologist(src) + new /obj/item/clothing/under/rank/virologist/skirt(src) + new /obj/item/clothing/under/rank/virologist/skirt(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat/virologist(src) @@ -372,6 +392,8 @@ ..() new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/under/rank/medical(src) + new /obj/item/clothing/under/rank/medical/skirt(src) + new /obj/item/clothing/under/rank/medical/skirt(src) new /obj/item/clothing/under/rank/medical/blue(src) new /obj/item/clothing/under/rank/medical/green(src) new /obj/item/clothing/under/rank/medical/purple(src) From 765d0ddca9097fc2d09e66db5a5cfde856ed29cd Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Wed, 15 Jun 2016 02:55:48 +0300 Subject: [PATCH 005/188] goodies only pistols, no list yet --- code/modules/projectiles/ammunition/magazines.dm | 3 +++ code/modules/projectiles/guns/projectile/pistol.dm | 8 ++++++++ 2 files changed, 11 insertions(+) diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index c77dcc07595..a00f6f16747 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -180,6 +180,9 @@ max_ammo = 8 multiple_sprites = 2 +/obj/item/ammo_box/magazine/m10mm/empty //for maint drops + max_ammo = 1 + /obj/item/ammo_box/magazine/m45 name = "handgun magazine (.45)" icon_state = "45-8" diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index b2c0aa823be..a0858bbb9ad 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -26,6 +26,14 @@ mag_type = /obj/item/ammo_box/magazine/m45 can_suppress = 0 +/obj/item/weapon/gun/projectile/automatic/pistol/empty //empty stetchshit for maint spawns + desc = "A small, easily concealable 10mm handgun. Had a threaded barrel for suppressors." + can_suppress = 0 + +/obj/item/weapon/gun/projectile/automatic/pistol/empty/New() + magazine = new /obj/item/ammo_box/magazine/m10mm/empty(src) + ..() + /obj/item/weapon/gun/projectile/automatic/pistol/deagle name = "desert eagle" desc = "A robust .50 AE handgun." From 9e95dfcd17e07e094406c6900ae17ae17b8f480a Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Thu, 16 Jun 2016 00:09:13 +0300 Subject: [PATCH 006/188] added the actual items to the list --- .../game/objects/effects/spawners/lootdrop.dm | 141 +++++++++++------- 1 file changed, 84 insertions(+), 57 deletions(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index d88d5a309d1..136677fac75 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -58,65 +58,92 @@ //maintcentral: 2 items, 2 spots 0 extra (08/08/2014) //port: 5 items, 5 spots 0 extra (08/08/2014) loot = list( - /obj/item/bodybag = 1, - /obj/item/clothing/glasses/meson = 2, - /obj/item/clothing/glasses/sunglasses = 1, - /obj/item/clothing/gloves/color/yellow/fake = 1, - /obj/item/clothing/head/hardhat = 1, - /obj/item/clothing/head/hardhat/red = 1, - /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 1, - /obj/item/clothing/head/ushanka = 1, - /obj/item/clothing/head/welding = 1, - /obj/item/clothing/mask/gas = 15, - /obj/item/clothing/suit/storage/hazardvest = 1, - /obj/item/clothing/under/rank/vice = 1, - /obj/item/device/assembly/prox_sensor = 4, - /obj/item/device/assembly/timer = 3, - /obj/item/device/flashlight = 4, - /obj/item/device/flashlight/pen = 1, - /obj/item/device/multitool = 2, - /obj/item/device/radio/off = 2, - /obj/item/device/t_scanner = 6, - /obj/item/stack/cable_coil = 4, - /obj/item/stack/cable_coil{amount = 5} = 6, - /obj/item/stack/medical/advanced/bruise_pack = 1, - /obj/item/stack/rods{amount = 10} = 9, - /obj/item/stack/rods{amount = 23} = 1, - /obj/item/stack/rods{amount = 50} = 1, + /obj/item/bodybag = 10, + /obj/item/clothing/glasses/meson = 20, + /obj/item/clothing/glasses/sunglasses = 10, + /obj/item/clothing/gloves/color/yellow/fake = 10, + /obj/item/clothing/head/hardhat = 10, + /obj/item/clothing/head/hardhat/red = 10, + /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 10, + /obj/item/clothing/head/ushanka = 10, + /obj/item/clothing/head/welding = 10, + /obj/item/clothing/mask/gas = 150, + /obj/item/clothing/suit/storage/hazardvest = 10, + /obj/item/clothing/under/rank/vice = 10, + /obj/item/device/assembly/prox_sensor = 40, + /obj/item/device/assembly/timer = 30, + /obj/item/device/flashlight = 40, + /obj/item/device/flashlight/pen = 10, + /obj/item/device/multitool = 20, + /obj/item/device/radio/off = 20, + /obj/item/device/t_scanner = 60, + /obj/item/stack/cable_coil = 40, + /obj/item/stack/cable_coil{amount = 5} = 60, + /obj/item/stack/medical/advanced/bruise_pack = 10, + /obj/item/stack/rods{amount = 10} = 90, + /obj/item/stack/rods{amount = 23} = 10, + /obj/item/stack/rods{amount = 50} = 10, /obj/item/stack/sheet/cardboard = 2, - /obj/item/stack/sheet/metal{amount = 20} = 1, - /obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 1, - /obj/item/stack/sheet/rglass = 1, - /obj/item/weapon/book/manual/engineering_construction = 1, - /obj/item/weapon/book/manual/engineering_hacking = 1, - /obj/item/clothing/head/cone = 1, - /obj/item/weapon/coin/silver = 1, - /obj/item/weapon/coin/twoheaded = 1, - /obj/item/weapon/contraband/poster = 1, - /obj/item/weapon/crowbar = 1, - /obj/item/weapon/crowbar/red = 1, - /obj/item/weapon/extinguisher = 11, + /obj/item/stack/sheet/metal{amount = 20} = 10, + /obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 10, + /obj/item/stack/sheet/rglass = 10, + /obj/item/weapon/book/manual/engineering_construction = 10, + /obj/item/weapon/book/manual/engineering_hacking = 10, + /obj/item/clothing/head/cone = 10, + /obj/item/weapon/coin/silver = 10, + /obj/item/weapon/coin/twoheaded = 10, + /obj/item/weapon/contraband/poster = 10, + /obj/item/weapon/crowbar = 10, + /obj/item/weapon/crowbar/red = 10, + /obj/item/weapon/extinguisher = 110, //obj/item/weapon/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc. - /obj/item/weapon/hand_labeler = 1, - /obj/item/weapon/paper/crumpled = 1, - /obj/item/weapon/pen = 1, - /obj/item/weapon/plantspray/pests = 1, - /obj/item/weapon/stock_parts/cell = 3, - /obj/item/weapon/storage/belt/utility = 2, - /obj/item/weapon/storage/box = 2, - /obj/item/weapon/storage/box/cups = 1, - /obj/item/weapon/storage/box/donkpockets = 1, - /obj/item/weapon/storage/box/lights/mixed = 3, - /obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 1, - /obj/item/weapon/storage/toolbox/mechanical = 1, - /obj/item/weapon/screwdriver = 3, - /obj/item/weapon/tank/emergency_oxygen = 2, - /obj/item/weapon/vending_refill/cola = 1, - /obj/item/weapon/weldingtool = 3, - /obj/item/weapon/wirecutters = 1, - /obj/item/weapon/wrench = 4, - /obj/item/weapon/relic = 3, - "" = 11 + /obj/item/weapon/hand_labeler = 10, + /obj/item/weapon/paper/crumpled = 10, + /obj/item/weapon/pen = 10, + /obj/item/weapon/plantspray/pests = 10, + /obj/item/weapon/stock_parts/cell = 30, + /obj/item/weapon/storage/belt/utility = 20, + /obj/item/weapon/storage/box = 20, + /obj/item/weapon/storage/box/cups = 10, + /obj/item/weapon/storage/box/donkpockets = 10, + /obj/item/weapon/storage/box/lights/mixed = 30, + /obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 10, + /obj/item/weapon/storage/toolbox/mechanical = 10, + /obj/item/weapon/screwdriver = 30, + /obj/item/weapon/tank/emergency_oxygen = 20, + /obj/item/weapon/vending_refill/cola = 10, + /obj/item/weapon/weldingtool = 30, + /obj/item/weapon/wirecutters = 10, + /obj/item/weapon/wrench = 40, + /obj/item/weapon/relic = 30, + ////////////////CONTRABAND SHIT////////////////// + /obj/item/weapon/grenade/clown_grenade = 5, + /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 5, + /obj/item/clothing/under/contortionist = 5, + /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimulants = 5, + /obj/item/weapon/gun/projectile/automatic/pistol/empty = 1, + /obj/item/ammo_box/magazine/m10mm = 10, + /obj/item/weapon/soap/syndie = 20, + /obj/item/weapon/gun/syringe/syndicate = 5, + /obj/item/weapon/suppressor = 10, + /obj/item/clothing/under/chameleon = 5, + /obj/item/weapon/stamp/chameleon = 5, + /obj/item/clothing/shoes/syndigaloshes = 15, + /obj/item/clothing/mask/gas/voice = 5, + /obj/item/weapon/dnascrambler = 3, + /obj/item/weapon/storage/backpack/satchel_flat = 5, + /obj/item/weapon/storage/toolbox/syndicate = 5, + /obj/item/weapon/storage/backpack/duffel/syndie/surgery = 5, + /obj/item/weapon/storage/belt/military = 5, + /obj/item/weapon/storage/box/syndie_kit/space = 5, + /obj/item/clothing/glasses/thermal/syndi = 1, + /obj/item/device/encryptionkey/binary = 1, + /obj/item/weapon/c4 = 3, + /obj/item/weapon/pinpointer/advpinpointer = 1, + /obj/item/device/multitool/ai_detect = 5, + /obj/item/weapon/implanter/freedom = 1, + /obj/item/weapon/implanter/storage = 1, + "" = 90 ) /obj/effect/spawner/lootdrop/trade_sol_rare From e712baf111b1bfdac98d3399a0f47698a6479f34 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Thu, 16 Jun 2016 04:26:51 +0300 Subject: [PATCH 007/188] removed thermals, binary key and adrenal implants from the list --- code/game/objects/effects/spawners/lootdrop.dm | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 136677fac75..ba0bb68f7b3 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -116,7 +116,7 @@ /obj/item/weapon/wirecutters = 10, /obj/item/weapon/wrench = 40, /obj/item/weapon/relic = 30, - ////////////////CONTRABAND SHIT////////////////// + ////////////////CONTRABAND SHIT////////////////// /obj/item/weapon/grenade/clown_grenade = 5, /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 5, /obj/item/clothing/under/contortionist = 5, @@ -136,12 +136,8 @@ /obj/item/weapon/storage/backpack/duffel/syndie/surgery = 5, /obj/item/weapon/storage/belt/military = 5, /obj/item/weapon/storage/box/syndie_kit/space = 5, - /obj/item/clothing/glasses/thermal/syndi = 1, - /obj/item/device/encryptionkey/binary = 1, /obj/item/weapon/c4 = 3, - /obj/item/weapon/pinpointer/advpinpointer = 1, /obj/item/device/multitool/ai_detect = 5, - /obj/item/weapon/implanter/freedom = 1, /obj/item/weapon/implanter/storage = 1, "" = 90 ) From bbb94651088c29bfb5ac1385afd2155065dadf61 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Thu, 16 Jun 2016 05:00:28 +0300 Subject: [PATCH 008/188] removes stimulants (oops) adds syndicards, regular brown shoes and syndicate briefcase to loot drop list (double oops) --- code/game/objects/effects/spawners/lootdrop.dm | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index ba0bb68f7b3..bd0952a482b 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -80,7 +80,7 @@ /obj/item/stack/cable_coil = 40, /obj/item/stack/cable_coil{amount = 5} = 60, /obj/item/stack/medical/advanced/bruise_pack = 10, - /obj/item/stack/rods{amount = 10} = 90, + /obj/item/stack/rods{amount = 10} = 80, /obj/item/stack/rods{amount = 23} = 10, /obj/item/stack/rods{amount = 50} = 10, /obj/item/stack/sheet/cardboard = 2, @@ -95,7 +95,7 @@ /obj/item/weapon/contraband/poster = 10, /obj/item/weapon/crowbar = 10, /obj/item/weapon/crowbar/red = 10, - /obj/item/weapon/extinguisher = 110, + /obj/item/weapon/extinguisher = 90, //obj/item/weapon/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc. /obj/item/weapon/hand_labeler = 10, /obj/item/weapon/paper/crumpled = 10, @@ -116,11 +116,11 @@ /obj/item/weapon/wirecutters = 10, /obj/item/weapon/wrench = 40, /obj/item/weapon/relic = 30, - ////////////////CONTRABAND SHIT////////////////// + /obj/item/clothing/shoes/brown = 30, + ////////////////CONTRABAND STUFF////////////////// /obj/item/weapon/grenade/clown_grenade = 5, /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 5, /obj/item/clothing/under/contortionist = 5, - /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimulants = 5, /obj/item/weapon/gun/projectile/automatic/pistol/empty = 1, /obj/item/ammo_box/magazine/m10mm = 10, /obj/item/weapon/soap/syndie = 20, @@ -139,6 +139,8 @@ /obj/item/weapon/c4 = 3, /obj/item/device/multitool/ai_detect = 5, /obj/item/weapon/implanter/storage = 1, + /obj/item/toy/cards/deck/syndicate = 5, + /obj/item/weapon/storage/secure/briefcase/syndie = 5, "" = 90 ) From 37904ad4e1a538e2cab4fc3b2bea2a461d0f37ec Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Wed, 15 Jun 2016 21:07:56 -0700 Subject: [PATCH 009/188] Lower gear points to 5 per @necaladun's request --- code/modules/client/preference/preferences.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index ce44ace3f05..b57968ba38d 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -63,7 +63,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts #define MAX_SAVE_SLOTS 20 // Save slots for regular players #define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members -#define MAX_GEAR_COST 10 +#define MAX_GEAR_COST 5 #define TAB_CHAR 0 #define TAB_GAME 1 From f7949d77e1218d85b79c62d89b4090034f96c79b Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Thu, 16 Jun 2016 21:42:58 +0300 Subject: [PATCH 010/188] i have no clue what i did here but it made me make a commit so --- code/modules/projectiles/guns/projectile/pistol.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index a0858bbb9ad..661a14a44b4 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -27,12 +27,10 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/empty //empty stetchshit for maint spawns - desc = "A small, easily concealable 10mm handgun. Had a threaded barrel for suppressors." - can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/empty/New() - magazine = new /obj/item/ammo_box/magazine/m10mm/empty(src) - ..() + magazine = new /obj/item/ammo_box/magazine/m10mm/empty(src) + ..() /obj/item/weapon/gun/projectile/automatic/pistol/deagle name = "desert eagle" From 950b7185513f3967dc1711789485fd77c76b0014 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Fri, 17 Jun 2016 16:56:07 +0300 Subject: [PATCH 011/188] adds extended oxygen tank to list, also fixed indentation in last commit I think --- code/game/objects/effects/spawners/lootdrop.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index bd0952a482b..5a56fcc893d 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -67,7 +67,7 @@ /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 10, /obj/item/clothing/head/ushanka = 10, /obj/item/clothing/head/welding = 10, - /obj/item/clothing/mask/gas = 150, + /obj/item/clothing/mask/gas = 140, /obj/item/clothing/suit/storage/hazardvest = 10, /obj/item/clothing/under/rank/vice = 10, /obj/item/device/assembly/prox_sensor = 40, @@ -111,6 +111,7 @@ /obj/item/weapon/storage/toolbox/mechanical = 10, /obj/item/weapon/screwdriver = 30, /obj/item/weapon/tank/emergency_oxygen = 20, + /obj/item/weapon/tank/emergency_oxygen/engi = 10, /obj/item/weapon/vending_refill/cola = 10, /obj/item/weapon/weldingtool = 30, /obj/item/weapon/wirecutters = 10, From 5f74dacf6ac450bbb4601fa6109655646ad3200a Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Mon, 20 Jun 2016 01:19:06 +0300 Subject: [PATCH 012/188] Adds duct tape, makes everything rarer, adds a new surgery bag to replace the current one, adds regular shoes and black jumpsuits --- .../game/objects/effects/spawners/lootdrop.dm | 48 ++++++++++--------- .../objects/items/weapons/storage/backpack.dm | 19 ++++++++ 2 files changed, 44 insertions(+), 23 deletions(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 5a56fcc893d..542b673b325 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -67,7 +67,7 @@ /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 10, /obj/item/clothing/head/ushanka = 10, /obj/item/clothing/head/welding = 10, - /obj/item/clothing/mask/gas = 140, + /obj/item/clothing/mask/gas = 100, /obj/item/clothing/suit/storage/hazardvest = 10, /obj/item/clothing/under/rank/vice = 10, /obj/item/device/assembly/prox_sensor = 40, @@ -83,7 +83,7 @@ /obj/item/stack/rods{amount = 10} = 80, /obj/item/stack/rods{amount = 23} = 10, /obj/item/stack/rods{amount = 50} = 10, - /obj/item/stack/sheet/cardboard = 2, + /obj/item/stack/sheet/cardboard = 20, /obj/item/stack/sheet/metal{amount = 20} = 10, /obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 10, /obj/item/stack/sheet/rglass = 10, @@ -118,30 +118,32 @@ /obj/item/weapon/wrench = 40, /obj/item/weapon/relic = 30, /obj/item/clothing/shoes/brown = 30, + /obj/item/seeds/ambrosiadeusseed = 10, + /obj/item/seeds/ambrosiavulgarisseed = 20, + /obj/item/clothing/under/color/black = 30, + /obj/item/stack/tape_roll = 10, ////////////////CONTRABAND STUFF////////////////// - /obj/item/weapon/grenade/clown_grenade = 5, - /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 5, - /obj/item/clothing/under/contortionist = 5, + /obj/item/weapon/grenade/clown_grenade = 4, + /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 4, /obj/item/weapon/gun/projectile/automatic/pistol/empty = 1, - /obj/item/ammo_box/magazine/m10mm = 10, - /obj/item/weapon/soap/syndie = 20, - /obj/item/weapon/gun/syringe/syndicate = 5, - /obj/item/weapon/suppressor = 10, - /obj/item/clothing/under/chameleon = 5, - /obj/item/weapon/stamp/chameleon = 5, - /obj/item/clothing/shoes/syndigaloshes = 15, - /obj/item/clothing/mask/gas/voice = 5, - /obj/item/weapon/dnascrambler = 3, - /obj/item/weapon/storage/backpack/satchel_flat = 5, - /obj/item/weapon/storage/toolbox/syndicate = 5, - /obj/item/weapon/storage/backpack/duffel/syndie/surgery = 5, - /obj/item/weapon/storage/belt/military = 5, - /obj/item/weapon/storage/box/syndie_kit/space = 5, - /obj/item/weapon/c4 = 3, - /obj/item/device/multitool/ai_detect = 5, + /obj/item/ammo_box/magazine/m10mm = 7, + /obj/item/weapon/soap/syndie = 10, + /obj/item/weapon/gun/syringe/syndicate = 3, + /obj/item/weapon/suppressor = 7, + /obj/item/clothing/under/chameleon = 3, + /obj/item/weapon/stamp/chameleon = 3, + /obj/item/clothing/shoes/syndigaloshes = 7, + /obj/item/clothing/mask/gas/voice = 3, + /obj/item/weapon/dnascrambler = 1, + /obj/item/weapon/storage/backpack/satchel_flat = 3, + /obj/item/weapon/storage/toolbox/syndicate = 3, + /obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake = 3, + /obj/item/weapon/storage/belt/military = 3, + /obj/item/weapon/storage/box/syndie_kit/space = 3, + /obj/item/device/multitool/ai_detect = 3, /obj/item/weapon/implanter/storage = 1, - /obj/item/toy/cards/deck/syndicate = 5, - /obj/item/weapon/storage/secure/briefcase/syndie = 5, + /obj/item/toy/cards/deck/syndicate = 3, + /obj/item/weapon/storage/secure/briefcase/syndie = 3, "" = 90 ) diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 6c59e98385f..904e7448583 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -322,6 +322,25 @@ new /obj/item/clothing/mask/muzzle(src) new /obj/item/device/mmi/syndie(src) +/obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake //for maint spawns + name = "surgery dufflebag" + desc = "A suspicious looking dufflebag for holding surgery tools." + icon_state = "duffel-syndimed" + item_state = "duffle-syndimed" + +/obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake/New() + ..() + new /obj/item/weapon/scalpel(src) + new /obj/item/weapon/hemostat(src) + new /obj/item/weapon/retractor(src) + new /obj/item/weapon/cautery(src) + new /obj/item/weapon/bonegel(src) + new /obj/item/weapon/bonesetter(src) + new /obj/item/weapon/FixOVein(src) + if(prob(50)) + new /obj/item/weapon/circular_saw(src) + new /obj/item/weapon/surgicaldrill(src) + /obj/item/weapon/storage/backpack/duffel/captain name = "captain's duffelbag" desc = "A duffelbag designed to hold large quantities of condoms." From d4216fbd3c591ad2f4cecb3ddf46415390f20f5e Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Wed, 22 Jun 2016 19:18:01 +0300 Subject: [PATCH 013/188] Adds a description to the magazine, emphasizing its uselessness. --- code/modules/projectiles/ammunition/magazines.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index a00f6f16747..1ed3483f1a0 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -181,6 +181,7 @@ multiple_sprites = 2 /obj/item/ammo_box/magazine/m10mm/empty //for maint drops + desc = "A gun magazine. Seems to be broken and can only hold one bullet. Pretty useless." max_ammo = 1 /obj/item/ammo_box/magazine/m45 From c60ee477e816923ff7a4bc21cade3a8c3fba3826 Mon Sep 17 00:00:00 2001 From: Kyep Date: Wed, 29 Jun 2016 23:49:30 -0700 Subject: [PATCH 014/188] Adds warning when client BYOND version is old Adds a chat text warning when a client connects to the server with a version of BYOND which is at least one major version behind what is current. E.g we've declared the standard to be 510, and they connect with 509. This warning does not actually stop them doing anything. It just tells them to go update their BYOND. This does not support minor versions (e.g: 510.1347) because the client's "byond_version" var only reports the major version number. Still, should help remind people who return to the game after an absence to update their client before playing. --- code/modules/client/client procs.dm | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index d7b41fe2c59..1905176db74 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -8,6 +8,8 @@ #define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen? #define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing. //I would just like the code ready should it ever need to be used. +#define SUGGESTED_CLIENT_VERSION 510 // only integers (e.g: 510, 511) useful here. Does not properly handle minor versions (e.g: 510.58, 511.848) + /* When somebody clicks a link in game, this Topic is called first. It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever] @@ -258,8 +260,11 @@ if(connection != "seeker") //Invalid connection type. return null - if(byond_version < MIN_CLIENT_VERSION) //Out of date client. + if(byond_version < MIN_CLIENT_VERSION) // Too out of date to play at all, force update. + to_chat(src,"Your BYOND client (v: [byond_version]) is too far out of date to to play. Get the latest client from http://www.byond.com/") return null + if(byond_version < SUGGESTED_CLIENT_VERSION) // Update is suggested, but not required. + to_chat(src,"Your BYOND client (v: [byond_version]) is out of date. This can cause glitches. We highly suggest you download the latest client from http://www.byond.com/ before playing. ") if(IsGuestKey(key)) alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK") From cf1a584995207f43650ecc4b6f964e1ab69eb291 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Thu, 30 Jun 2016 09:55:35 -0400 Subject: [PATCH 015/188] Instant Patch Features --- code/_globalvars/lists/reagents.dm | 7 +++++- code/modules/reagents/Chemistry-Machinery.dm | 23 ++++++++++++++++++- code/modules/reagents/newchem/patch.dm | 8 +++++++ icons/obj/chemical.dmi | Bin 37905 -> 37974 bytes 4 files changed, 36 insertions(+), 2 deletions(-) diff --git a/code/_globalvars/lists/reagents.dm b/code/_globalvars/lists/reagents.dm index 8417275d780..ca78e4ea14c 100644 --- a/code/_globalvars/lists/reagents.dm +++ b/code/_globalvars/lists/reagents.dm @@ -58,4 +58,9 @@ var/global/list/blocked_chems = list("polonium", "initropidril", "concentrated_i "reagent", "life","dragonsbreath") //List of chems/mixtures that can't grow in plants (in addition to the global random chem blacklist) -var/global/list/plant_blocked_chems = list() //filled in /datum/reagents/New() with chems that have can_grow_in_plants = 0 \ No newline at end of file +var/global/list/plant_blocked_chems = list() //filled in /datum/reagents/New() with chems that have can_grow_in_plants = 0 + +var/global/list/safe_chem_list = list("antihol", "charcoal", "epinephrine", "insulin", "teporone","silver_sulfadiazine", "salbutamol", + "omnizine", "stimulants", "synaptizine", "potass_iodide", "oculine", "mannitol", "styptic_powder", + "methamphetamine", "spaceacillin", "salglu_solution", "sal_acid", "cryoxadone", "blood", "synthflesh", + "hydrocodone", "mitocholide", "rezadone") \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 68bcd9306d3..3cafce27363 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -398,6 +398,7 @@ var/pillsprite = "1" var/client/has_sprites = list() var/printing = null + var/safety_override = 0 /obj/machinery/chem_master/New() var/datum/reagents/R = new/datum/reagents(100) @@ -426,6 +427,14 @@ spawn(rand(0, 15)) stat |= NOPOWER +/obj/machinery/chem_master/emag_act(mob/user) + if(!safety_override) + to_chat(user, "You disable the safeties on the [src].") + safety_override = 1 + else + to_chat(user, "You re-enable the safeties on the [src].") + safety_override = 0 + /obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob, params) if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass)) @@ -625,13 +634,17 @@ if(!name) return name = reject_bad_text(name) - while (count--) + var/is_medical_patch = chemical_safety_check(reagents) + while(count--) var/obj/item/weapon/reagent_containers/food/pill/patch/P = new/obj/item/weapon/reagent_containers/food/pill/patch(src.loc) if(!name) name = reagents.get_master_reagent_name() P.name = "[name] patch" P.pixel_x = rand(-7, 7) //random position P.pixel_y = rand(-7, 7) reagents.trans_to(P,amount_per_patch) + if(is_medical_patch) + P.instant_application = 1 + P.icon_state = "bandaid_med" else if (href_list["createbottle"]) if(!condi) var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()) as text|null @@ -757,6 +770,14 @@ else return 0 +/obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R) + if(safety_override) + return 1 + var/all_safe = 1 + for(var/datum/reagent/A in R.reagent_list) + if(!safe_chem_list.Find(A.id)) + all_safe = 0 + return all_safe /obj/machinery/chem_master/condimaster name = "\improper CondiMaster 3000" diff --git a/code/modules/reagents/newchem/patch.dm b/code/modules/reagents/newchem/patch.dm index 793b6f8ae6f..43b82ce3fb1 100644 --- a/code/modules/reagents/newchem/patch.dm +++ b/code/modules/reagents/newchem/patch.dm @@ -10,6 +10,13 @@ apply_method = "apply" transfer_efficiency = 0.5 //patches aren't as effective at getting chemicals into the bloodstream. +/obj/item/weapon/reagent_containers/food/pill/patch/emag_act(mob/user) + if(instant_application) + to_chat(user, "The patch is sealed already.") + else + to_chat(user, "You press the emag onto the patch. The current from the emag closes the tamper-proof seal.") + instant_application = 1 + /obj/item/weapon/reagent_containers/food/pill/patch/afterattack(obj/target, mob/user , proximity) return // thanks inheritance again @@ -36,6 +43,7 @@ /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh name = "syntheflesh patch" desc = "Helps with burn injuries." + icon_state = "bandaid_med" instant_application = 1 /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh/New() diff --git a/icons/obj/chemical.dmi b/icons/obj/chemical.dmi index ccf3bad52b573cab66a64ebc28bd9cd8793b02dd..40f5b5ddc17bfb13ac86038cd9bc937a1686b281 100644 GIT binary patch delta 18766 zcmb@u1yCGe*Dlydu%IEh1`-n7CAdR^TW|~R5C{%ESO^Y*1Pu}h7TjHfySoQ>w*hYR z{r|mNTX$=>wstA#d8d2&mGd5X&U1Q*$wi#ZMT~xlkQ4Lj4VWH^)Zkxvj6E0^;#OxP zFr0JvB90GMNo7qS^*$@jf_G^!&B58aX$fA_$UEg$eJ%TGUi zN7V~^-n)CbJv$|HGez6*3jMy*cd2i&M+)QFHH?*%i)V&&^(j z$>}}sL}aEa5nij$($kaE%X!2nD_`ZFH;A@kJYiKidWzvI)ynuBj^dviE_a5kQmay_ 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zb2o9v_V>lp|K}!VT<8(yOXVw%+R*nuJ*RqyrNWV5A?XpC)M+;JvEC}L&nAp?NS$o5 ze}U#%!{|Wsf2aGHT51M0+f6pG&3dG_%3EwJI+hd#6zdT|Rz(G2b6jwBU3Ahb@q z2I%hZa`)>PTB_LG>n0^o`FAF4;*k!ilM6UJcPVW6CWV{oMmVHSP9_n?B*0j#M@)Kn z@;)o$vBVOSiF$;w#b$NJ-V0{@pZmAce^9=RRP=5`3o&gb<}M2OK_H~| z*%q%M=IJeD|GJMi(V-B{o17!rz#-7HA%{j6Dn5%f-yZ@Ua=kQHB0oXs03CiIZfg}- zOY757+2txBruDIv9{|5uA8=H{2`Yh*Dk`wJR|xbhfPT?_AXg=b3>ZLb#^xUPXZAJQ z5`8Idf3D)br@d9)p=KbwN9jgHB0TqC_f)*B*!>%>nO&lTtC>F-VuQbEG6 zLlVN6J|au;8K$pj>8zz?Hu1l; z==e_eHdFRgzltaqsGM8r2jL~w>4WX!`%nil13n;idaVn!i(_< zLY#Cs0u)*%_Nm*96H8_geC%&W-w2)qeLJzyU~Bz+M|(69)5iz*m_NAsf|Kd@cJ~JY z&BqA>=oh9ks+BYwUGT#kq+6joAAjpU$@+q=OE< tDGyK(1mS2z#sTIx(g!FAf*|B2{~vxke-Z?7fLZ_m002ovPDHLkV1m0 Date: Thu, 30 Jun 2016 19:13:13 -0400 Subject: [PATCH 016/188] Reverts Emote System --- code/__HELPERS/global_lists.dm | 8 - code/_globalvars/lists/mobs.dm | 1 - code/datums/Emote_system/emote.dm | 590 ------ code/datums/Emote_system/emote_handler.dm | 90 - code/datums/Emote_system/emotes.dm | 1739 ----------------- code/game/gamemodes/blob/overmind.dm | 3 + code/game/gamemodes/miniantags/borer/borer.dm | 3 + code/modules/mob/dead/observer/say.dm | 24 +- code/modules/mob/emote.dm | 124 ++ .../mob/living/carbon/alien/humanoid/emote.dm | 115 ++ .../mob/living/carbon/alien/larva/emote.dm | 126 ++ code/modules/mob/living/carbon/brain/emote.dm | 51 + code/modules/mob/living/carbon/human/emote.dm | 889 +++++++++ code/modules/mob/living/carbon/slime/emote.dm | 75 + code/modules/mob/living/say.dm | 28 + code/modules/mob/living/silicon/emote.dm | 127 ++ code/modules/mob/living/silicon/pai/emote.dm | 2 + .../modules/mob/living/silicon/robot/emote.dm | 163 ++ code/modules/mob/living/silicon/say.dm | 7 + .../mob/living/simple_animal/bot/emote.dm | 120 ++ .../living/simple_animal/friendly/diona.dm | 23 + code/modules/mob/mob.dm | 1 - code/modules/mob/mob_defines.dm | 4 +- code/modules/mob/say.dm | 29 +- paradise.dme | 13 +- 25 files changed, 1898 insertions(+), 2457 deletions(-) delete mode 100644 code/datums/Emote_system/emote.dm delete mode 100644 code/datums/Emote_system/emote_handler.dm delete mode 100644 code/datums/Emote_system/emotes.dm create mode 100644 code/modules/mob/emote.dm create mode 100644 code/modules/mob/living/carbon/alien/humanoid/emote.dm create mode 100644 code/modules/mob/living/carbon/alien/larva/emote.dm create mode 100644 code/modules/mob/living/carbon/brain/emote.dm create mode 100644 code/modules/mob/living/carbon/human/emote.dm create mode 100644 code/modules/mob/living/carbon/slime/emote.dm create mode 100644 code/modules/mob/living/silicon/emote.dm create mode 100644 code/modules/mob/living/silicon/pai/emote.dm create mode 100644 code/modules/mob/living/silicon/robot/emote.dm create mode 100644 code/modules/mob/living/simple_animal/bot/emote.dm diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index a8c548bdd7a..36bb824e642 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -46,14 +46,6 @@ if(S.flags & IS_WHITELISTED) whitelisted_species += S.name - paths = subtypesof(/datum/emote) - for(var/T in paths) - var/datum/emote/E = new T - if(istype(T, /datum/emote/custom)) - continue - emotes += E - - init_subtypes(/datum/table_recipe, table_recipes) return 1 diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm index e1e8b818356..b6dc1c58b8f 100644 --- a/code/_globalvars/lists/mobs.dm +++ b/code/_globalvars/lists/mobs.dm @@ -4,7 +4,6 @@ var/global/list/all_languages[0] var/global/list/language_keys[0] // Table of say codes for all languages var/global/list/all_superheroes[0] var/global/list/all_nations[0] -var/global/list/emotes[0] var/global/list/whitelisted_species = list() var/list/clients = list() //list of all clients diff --git a/code/datums/Emote_system/emote.dm b/code/datums/Emote_system/emote.dm deleted file mode 100644 index 84f444ef5f4..00000000000 --- a/code/datums/Emote_system/emote.dm +++ /dev/null @@ -1,590 +0,0 @@ -/******************************************************************************************************* - Emotes -Remember, only 1 instance of each emote is made, and used by all mobs that can access it. As such, the -ONLY place you can safely set object variables during runtime is in New(). Otherwise override the emote. -The only exception to this is custom emotes, which are created as needed and only last until they are finished -VampyrBytes - -*******************************************************************************************************/ -#define EMOTE_COOLDOWN 20 //Time in deciseconds that the cooldown lasts -#define HEARING_RANGE 7 -#define INVALID -1 //Using -1 as I can't see how a negative number could be a valid input - -/datum/emote - var/name = "" - var/desc = "" - var/list/commands[0] // list of commands that trigger the emote. - var/text = "" - var/selfText = "" // the version of text that you should see - eg, if text is screams, you want scream here, as You screams is bad grammer - var/startText = "" // if you need to put something in before [user] - var/selfStart = 1 // whether the start text is used in what you see - - var/audible = 0 - var/mimeText = "" - var/mimeSelf = "" //self version of mimeText - var/sound // sound file - var/vol = 50 - var/muzzleAffected = 0 // whether being muzzled affects this emote - var/muzzledNoise = "" // if the emote is audible and you're muzzled, this is what type of noise you make (eg weak, loud). - var/cooldown = 0 // How long the cooldown should be on this emote. Defaults to EMOTE_COOLDOWN if not set and the emote plays a sound - - var/restrained = 0 // 1 if being restrained prevents this emote - - var/canTarget = 0 // 1 if the emote accepts a target - var/targetMob = 0 // 0 if target can be any atom, 1 if it has to be a mob, - var/mustTarget = 0 // 1 if the emote needs a target to work (won't get None as an option) - var/targetText = "at" // what goes inbetween user and target - var/takesNumber = 0 // 1 if the emote uses a number parameter - - var/emoteSpanClass = "say" - var/userSpanClass = "bold" - var/baseLevel = 1 - var/allowParent = 0 // 1 if you want the parent available as well as this one - - -/datum/emote/New() - var/pathString = "[type]" - var/count = 0 - for(var/i in 1 to lentext(pathString)) - var/char = copytext(pathString, i, i+1) - if(char == "/") - count++ - if(count == 4) - baseLevel = 0 - break - - if(sound && !cooldown) - cooldown = EMOTE_COOLDOWN - - if(targetText) - if(!findtextEx(targetText, " ", lentext(targetText))) - targetText += " " - -/datum/emote/proc/doEmote(var/mob/user, var/command = "") - if(!istype(user)) - return - if(cooldown) - if(handle_emote_CD(user)) - return - - var/message = "" - var/list/params[0] - - params = getParams(user) - - for(var/p in params) - if(params[p] == INVALID) - return - - if(text) - message = createMessage(user, params) - - if(message) - message = addExtras(user, params, message) - . = processMessage(user, params, message) - - if(!doMime(user) && (!muzzleAffected || !isMuzzled(user))) - if(playSound(user, params)) - . = 2 - - doAction(user, params) - - for(var/obj/item/weapon/implant/I in user) - if(I.implanted) - I.trigger(command, user) - - return - -// for things that the emote does that aren't text or sound based -/datum/emote/proc/doAction(var/mob/user, var/list/params) - return - -/datum/emote/proc/getParams(var/mob/user) - var/list/params[0] - - if(takesNumber) - user.set_typing_indicator(1) - user.hud_typing = 1 - params["num"] = getNumber(user) - user.hud_typing = 0 - user.set_typing_indicator(0) - - if(canTarget) - user.set_typing_indicator(1) - user.hud_typing = 1 - params["target"] = getTarget(user) - user.hud_typing = 0 - user.set_typing_indicator(0) - return params - -// return INVALID from either of these getters if you've tested the input and it's failed -/datum/emote/proc/getNumber(var/mob/user) - var/number = input("How many?", "Enter number") as null|num - return number - -/datum/emote/proc/getTarget(var/mob/user) - if(user.sdisabilities & BLIND || user.blinded || user.paralysis) - return - var/list/targets = list() - if(!mustTarget) - targets += "None" - var/target - if(targetMob) - target = getMobTarget(user, targets) - else - target = getAtomTarget(user, targets) - if(!target) - return INVALID - if(target == "None") - return - return target - -/datum/emote/proc/getMobTarget(var/mob/user, var/list/targets) - for(var/mob/M in view(getLoc(user))) - targets += M - var/mob/target = input("Select target", "Target Mob") as null|anything in targets - return target - - -/datum/emote/proc/getAtomTarget(var/mob/user, var/list/targets) - for(var/A in oview(getLoc(user))) - if(ismob(A) || isobj(A) || isturf(A)) - targets += A - var/atom/target = input("Select target", "Target") as null|anything in targets - return target - -// returns the reason the user can't currently do the emote -/datum/emote/proc/prevented(var/mob/user) - if(user.stat == DEAD) - return "you are dead" - if(user.stat == UNCONSCIOUS) - return "you are unconscious" - if(restrained && user.restrained()) - return "you are restrained" - if(isbrain(user)) - var/mob/living/carbon/brain/brain = user - if(!(brain.container && istype(brain.container, /obj/item/device/mmi))) - return "you need to be in an mmi to do this" - -// return 1 if this emote can be used by this type of user -/datum/emote/proc/available(var/mob/user) - return - -/datum/emote/proc/createMessage(var/mob/user, var/list/params) - if(!text) - return - var/message = "" - - if(doMime(user)) - message = mimeMessage(user, params) - if(message) - return message - - if(muzzleAffected && isMuzzled(user)) - message = muzzleMessage(user, params) - return message - - if(checkForParams(params)) - message = paramMessage(user, params) - return message - - message = standardMessage(user, params) - - return message - -/datum/emote/proc/isMuzzled(var/mob/user) - if(user.sdisabilities & MUTE || user.is_muzzled()) - return 1 - if(!isliving(user)) - return - var/mob/living/L = user - if(L.silent) - return 1 - -/datum/emote/proc/checkForParams(var/list/params) - for(var/p in params) - if(p == "target") - continue - return 1 - -/datum/emote/proc/addExtras(var/mob/user, var/list/params, var/message = "") - if(!message) - return - if(startText) - message = "[startText] [message]" - message = addPunc(message) - message = "[message]" - return message - -/datum/emote/proc/addPunc(var/message = "") - var/regex/endingPunc = new("\[\\.!\\?\"]$") - if(!endingPunc.Find(message)) - message += "." - return message - -/datum/emote/proc/standardMessage(var/mob/user, var/list/params) - var/message = "\The [user] [text]" - if("target" in params) - message = addTarget(user, params, message) - return message - -/datum/emote/proc/mimeMessage(var/mob/user, var/list/params) - if(!mimeText) - return - if(checkForParams(params)) - return paramMimeMessage(user, params) - var/message = "\The [user] [mimeText]" - if(message && "target" in params) - message = addTarget(user, params, message) - return message - -/datum/emote/proc/muzzleMessage(var/mob/user, var/list/params) - var/message = "\The [user] makes a " - if(muzzledNoise) - message += "[muzzledNoise] " - message += "noise" - return message - -// if the emote takes a non target parameter, set up and return the with parameter version in here -/datum/emote/proc/paramMessage(var/mob/user, var/list/params) - return - -// as above, but for mimes when there is mimeText -/datum/emote/proc/paramMimeMessage(var/mob/user, var/list/params) - return - -/datum/emote/proc/addTarget(var/mob/user, var/list/params, var/message = "") - if(!canTarget) - return message - if(!params["target"]) - return message - if(params["target"] == user) - message += " [targetText][getHimself(user)]" - return message - message += " [targetText]\the [params["target"]]" - return message - - -// What you should see when you perform the emote -/datum/emote/proc/createSelfMessage(var/mob/user, var/list/params, var/message = "") - if(!selfText) - return message - - message = replacetext(message, text, selfText) - message = changeTextMacros(user, message) - - if(mimeSelf) - message = replacetext(message, mimeText, mimeSelf) - - if(startText && !selfStart) - var/start = findtextEx(message, startText) - var/end = start + lentext(startText) + 1 - message = copytext(message, 1, start) + copytext(message, end, lentext(message) + 1) - - message = replaceMobWithYou(user, message, user) - - return message - -/datum/emote/proc/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user) // user passed in in case an override needs to do something different if M != user (see johnny) VB - - message = replacetext(message, "\The [M]", "You") - message = replacetext(message, "\the [M]", "you") - - return message - -/datum/emote/proc/processMessage(var/mob/user, var/list/params, var/message = "") - var/visualOrAudible = audible + 1 - if(doMime(user)) - visualOrAudible = 1 - - log_emote("[user.name]/[user.key] : [message]") - sendToDead(user, message) - for(var/mob/M in getRecipients(getLoc(user, message), visualOrAudible)) - var/msg = "" - - if(M==user) - msg = createSelfMessage(user, params, message) - if(msg) - outputMessage(M, msg, user) - continue - - if(M.stat == UNCONSCIOUS || (M.sleeping && M.stat != DEAD)) - if(!visualOrAudible == 2) - continue - msg = "... You can almost hear someone talking ..." - outputMessage(M, msg, user) - continue - - if(M.sdisabilities & DEAF || M.ear_deaf) - if(M.sdisabilities & BLIND || M.blinded || M.paralysis) - continue - if(!(M in getRecipients(user, 1)) || M.see_invisible < user.invisibility) - continue - - msg = createDeafMessage(user, params, message) - if(!msg && visualOrAudible == 2) - continue - if(msg) - outputMessage(M, msg, user) - continue - - if(M.sdisabilities & BLIND || M.blinded || M.paralysis || (M.see_invisible < user.invisibility && visualOrAudible == 2)) - if(!(M in getRecipients(user, 2))) - continue - - msg = createBlindMessage(user, params, message) - if(!msg && visualOrAudible == 1) - continue - if(msg) - outputMessage(M, msg, user) - continue - - if(M.see_invisible < user.invisibility && visualOrAudible == 1) - continue - - msg = message - outputMessage(M, msg, user) - - if(visualOrAudible == 2) - handleListeningObjects(user, message) - - return visualOrAudible - -/datum/emote/proc/outputMessage(var/mob/M, var/msg = "", var/mob/user) - msg = replaceMobWithYou(M, msg, user) - to_chat(M, msg) - -/datum/emote/proc/getLoc(var/mob/user, var/message = "") - var/loc = checkForHolopad(user, message) - if(loc) - return loc - return user - -/datum/emote/proc/checkForHolopad(var/mob/user, var/message = "") - if(!isAI(user)) - return - var/mob/living/silicon/ai/AI = user - var/obj/machinery/hologram/holopad/T = AI.holo - if(!(T && T.hologram && T.master == AI)) - return - if(message) - to_chat(AI, "Holopad action relayed, [message]") - return T - -/datum/emote/proc/handleListeningObjects(var/mob/user, var/message = "") - // based on say code - var/omsg = replacetext(message, "[user] ", "") - var/list/listening_obj = new - for(var/atom/movable/A in view(HEARING_RANGE, user)) - if(istype(A, /mob)) - var/mob/M = A - for(var/obj/O in M.contents) - listening_obj |= O - else if(istype(A, /obj)) - var/obj/O = A - listening_obj |= O - for(var/obj/O in listening_obj) - O.hear_message(user, omsg) - -/datum/emote/proc/getRecipients(var/location, var/visualOrAudible) - if(visualOrAudible == 1) - return viewers(location) - return get_mobs_in_view(HEARING_RANGE, location) - -// set up different messages for blind people here. Empty will mean no message for -//non-audible emotes and the standard message for audible ones -/datum/emote/proc/createBlindMessage(var/mob/user, var/list/params, var/message) - if(audible && selfText) - message = "You hear someone [selfText]" - message = addExtras(message) - return message - -// set up different messages for deaf people here. Empty will mean no message for -// audible emotes and standard for non-audible ones -/datum/emote/proc/createDeafMessage(var/mob/user, var/list/params, var/message) - message = mimeMessage(user, params) - message = addExtras(message) - return message - -/datum/emote/proc/sendToDead(var/mob/user, var/message = "", var/ghostEmote) - for(var/mob/M in dead_mob_list) - if(!M.client || istype(M, /mob/new_player)) - continue //skip monkeys, leavers and new players - if(M.stat == DEAD) - if(ghostEmote && ((M.client.prefs.toggles & CHAT_GHOSTSIGHT) || (M in viewers(user)))) - M.show_message(message) - else if((M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(user))) - M.show_message(message) - -/datum/emote/proc/playSound(var/mob/user, var/list/params) - if(!sound) - return - playsound(user, sound, vol) - return 1 - -/datum/emote/proc/doMime(var/mob/user) - if(mimeText && user.mind && user.mind.miming) - return 1 - -//Emote Cooldown System (it's so simple!) -/datum/emote/proc/handle_emote_CD(var/mob/user) - if(user.emote_cd == 2) // Cooldown emotes were disabled by an admin, prevent use - return 1 - if(user.emote_cd == 1) // Already on CD, prevent use - return 1 - - user.emote_cd = 1 // Starting cooldown - - spawn(cooldown) - if(!user || user.emote_cd == 2) // Don't reset if cooldown emotes were disabled by an admin during the cooldown - return 1 - user.emote_cd = 0 // Cooldown complete, ready for more! - - return 0 // Proceed with emote -//--FalseIncarnate - -/datum/emote/proc/changeTextMacros(var/mob/user, var/message = "") - message = swapHisToYour(user, message) - message = swapHimselfToYourself(user, message) - return message - -/datum/emote/proc/getHis(var/mob/user) - var/his = "[user]\his" - his = copytext(his, lentext("[user]") + 1) - return his - -/datum/emote/proc/swapHisToYour(var/mob/user, var/message = "") - var/his = getHis(user) - message = replacetext(message, " [his] ", " your ") - return message - -/datum/emote/proc/getHimself(var/mob/user) - var/himself = "[user]\himself" - himself = copytext(himself, lentext("[user]") + 1) - return himself - -/datum/emote/proc/swapHimselfToYourself(var/mob/user, var/message) - var/himself = getHimself(user) - message = replacetext(message, "[himself]", "yourself") - return message - -/****************************************************************************************** - Emote Verbs -******************************************************************************************/ - -/datum/emote/proc/addVerbs(var/mob/user) - if(!istype(user)) - return - new /obj/emoteVerb(user, src, commands) - -// Dummy object to allow access to the verb, needed as verbs require a valid loc for setting the src -/obj/emoteVerb - var/datum/emote/emote - var/mob/owner - -/obj/emoteVerb/New(var/mob/user, var/datum/emote/toAccess) - if(!(istype(user))) - return - if(!(istype(toAccess))) - return - if(!toAccess.commands) - return - owner = user - emote = toAccess - name = "[emote]" - loc = user - user.verbs += new/obj/emoteVerb/proc/runEmote(src, emote.commands[1], emote.desc) - -/obj/emoteVerb/proc/runEmote() - set src = usr.contents - set category = "Emotes" - return usr.emoteHandler.runEmote(emote.commands[1]) - -/obj/emoteVerb/Destroy() - owner.verbs -= new/obj/emoteVerb/proc/runEmote(src, emote.commands[1]) - ..() - -/obj/emoteVerb/custom - -obj/emoteVerb/custom/New(var/mob/user) - if(!(istype(user))) - return - owner = user - name = "custom" - user.verbs += new/obj/emoteVerb/proc/runEmote(src, "custom", "Make your own emote") - -/obj/emoteVerb/custom/runEmote() - set src = usr.contents - set category = "Emotes" - return usr.emoteHandler.runEmote("me") - - - -/************************************************************************************************************************** - Custom Emotes -As these are made as needed, they aren't searched for the appropriate one. As such, you need to specify conditions for which -one is used in /datum/emote_handler/customEmote(). - -***************************************************************************************************************************/ - -/datum/emote/custom - name = "Custom emote" - baseLevel = 0 - -/datum/emote/custom/New(var/mob/user, var/message = "", var/isAudible) - if(!message) - message = getMessage(user) - text = message - audible = isAudible - -/datum/emote/custom/proc/getMessage(var/mob/user) -// user.set_typing_indicator(1) -// user.hud_typing = 1 - var/input = copytext(input(user,"What do you want to emote?", "Custom emote") as text|null,1,MAX_MESSAGE_LEN) -// user.hud_typing = 0 -// user.set_typing_indicator(0) - input = trim_strip_html_properly(input) - return input - -/datum/emote/custom/available(var/mob/user) - return 1 - -/datum/emote/custom/prevented(var/mob/user) - if(!user.use_me) - return "you are prevented from using custom emotes" - return ..() - -// Yeah, no -/datum/emote/custom/createSelfMessage(var/mob/user, var/list/params, var/message = "") - return - -/datum/emote/custom/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user) - return message - -/datum/emote/custom/ghost - name = "Ghost emote" - startText = "DEAD: " - emoteSpanClass = "game deadsay" - -/datum/emote/custom/ghost/prevented(var/mob/user) - if(!user.use_me) - return "you are prevented from using custom emotes" - if(user.client.prefs.muted & MUTE_DEADCHAT) - return "you are muted from deadchat" - if(!(user.client.prefs.toggles & CHAT_DEAD)) - return "you have deadchat muted" - if(!user.client.holder) - if(!config.dsay_allowed) - return "deadchat is globally muted" - -/datum/emote/custom/ghost/getMessage(var/mob/user) - var/input = copytext(input(user,"What do you want to emote?", "Custom emote") as text|null,1,MAX_MESSAGE_LEN) - input = trim_strip_html_properly(input) - return input - -/datum/emote/custom/ghost/processMessage(var/mob/user, var/list/params, var/message = "") - if(!message) - return - log_emote("Ghost/[user.key] : [message]") - sendToDead(user, message, ghostEmote = 1) - diff --git a/code/datums/Emote_system/emote_handler.dm b/code/datums/Emote_system/emote_handler.dm deleted file mode 100644 index be962a72dc7..00000000000 --- a/code/datums/Emote_system/emote_handler.dm +++ /dev/null @@ -1,90 +0,0 @@ -/datum/emoteHandler - var/mob/owner - var/list/commands - -/datum/emoteHandler/New(var/mob/user) - owner = user - setupCommands() - -/datum/emoteHandler/proc/setupCommands(var/reset = 0) - spawn(0) // needed so at mob creation species is set before emotes are allocated - if(reset) - deleteEmoteVerbs() - commands = new/list() - for(var/e in emotes) - var/datum/emote/emote = e - if(emote.baseLevel || emote.allowParent) - var/datum/emote/found = searchTree(emote) - if(found) - for(var/command in found.commands) - commands[lowertext(command)] = found - found.addVerbs(owner) - -/datum/emoteHandler/proc/deleteEmoteVerbs() - for(var/obj/emoteVerb/E in owner.contents) - qdel(E) - -/datum/emoteHandler/proc/runEmote(var/command = "", var/message = "", var/audible = 0) // message and audible only used in custom emotes - if(!command) - return 0 - if(command == "help") - showCommands() - return 1 - - var/datum/emote/emote - - if(copytext(command, 1, 3) == "me" && !message && lentext(command) >= 4) - message = copytext(command, 4) - command = "me" - - if(command == "me") - emote = customEmote(message, audible) - if(!emote) - return 0 - - if(!commands[command] && !(command == "me")) - to_chat(owner, "Unknown emote, please check *help for emotes available to your character") - return 0 - - if(!emote) - emote = commands[command] - - if(!emote.available(owner)) // something's changed, remake the commands list, then try again to see if they've got a different version - setupCommands() - return runEmote(command, message, audible) - - var/prevented = emote.prevented(owner) - if(prevented) - to_chat(owner, "You can't do that because [prevented]!") - return 0 - return emote.doEmote(owner, command) - -/datum/emoteHandler/proc/showCommands() - var/emoteList = "Available emotes are " - var/commandAdded = 0 - for(var/c in commands) - if(commandAdded) - emoteList += ", " - emoteList += c - commandAdded = 1 - - to_chat(owner, emoteList) - -// recursive search of subtypes - starts checking at the lowest level and breaks out if it finds one that can be done -/datum/emoteHandler/proc/searchTree(var/datum/emote/emote) - var/list/subtypes = subtypesof(emote.type) - var/datum/emote/found - for(var/t in subtypes) - var/datum/emote/em = new t - if(em.allowParent) - continue - found = searchTree(em) - if(found) - return (found) - if(emote.available(owner)) - return emote - -/datum/emoteHandler/proc/customEmote(var/custom, var/audible) - if(isobserver(owner)) - return new /datum/emote/custom/ghost(owner, custom, audible) - return new /datum/emote/custom(owner, custom, audible) diff --git a/code/datums/Emote_system/emotes.dm b/code/datums/Emote_system/emotes.dm deleted file mode 100644 index 35303e84ea6..00000000000 --- a/code/datums/Emote_system/emotes.dm +++ /dev/null @@ -1,1739 +0,0 @@ - -/datum/emote/airguitar - name = "airguitar" - desc = "Makes the mob play an air guitar" - commands = list("airguitar") - text = "is strumming the air and headbanging like a safari chimp" - selfText = "are strumming the air and headbanging like a safari chimp" - restrained = 1 - -/datum/emote/airguitar/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/alarm - name = "alarm" - desc = "makes the mob sound an alarm" - commands = list("alarm") - text = "sounds an alarm" - selfText = "sound an alarm" - audible = 1 - -/datum/emote/alarm/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/alarm/createBlindMessage(var/mob/user, var/params, var/messaage) - return "You hear an alarm" - -/datum/emote/alert - name = "alert" - desc = "Makes the mob sound an alert" - commands = list("alert") - text = "lets out a distressed noise" - selfText = "let out a distressed noise" - audible = 1 - -/datum/emote/alert/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/beep - name = "beep" - desc = "makes the mob let out a beep" - commands = list("beep") - text = "beeps" - selfText = "beep" - audible = 1 - -/datum/emote/beep/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/beep/targetted - sound = 'sound/machines/twobeep.ogg' - cooldown = 50 - canTarget = 1 - targetMob = 1 - -/datum/emote/beep/targetted/available(var/mob/user) - if(user.is_mechanical()) - return 1 - -/datum/emote/blink - name = "blink" - desc = "Makes the mob blink" - commands = list("blink", "blinks") - text = "blinks" - selfText = "blink" - -/datum/emote/blink/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isbrain(user)) - return 1 - -/datum/emote/blink/rapid - name = "rapid blink" - desc = "Makes the mob blink rapidly" - commands = list("blink_r", "blinks_r") - allowParent = 1 - -/datum/emote/blink/rapid/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/blink/rapid/standardMessage(var/mob/user) - var/message = ..() - message += " rapidly" - return message - -/datum/emote/blush - name = "blush" - desc = "Makes the mob blush" - commands = list("blush", "blushes") - text = "blushes" - selfText = "blush" - -/datum/emote/blush/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/boop - name = "boop" - desc = "Makes the mob boop" - commands = list("boop", "boops") - text = "boops" - selfText = "boop" - -/datum/emote/boop/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/bounce - name = "bounce" - desc = "Makes the mob bounce" - commands = list("bounce", "bounces") - text = "bounces in place" - selfText = "bounce in place" - -/datum/emote/bounce/available(var/mob/user) - if(isslime(user)) - return 1 - -/datum/emote/bow - name = "bow" - desc = "Makes the mob bow" - commands = list("bow", "bows") - text = "bows" - selfText = "bow" - canTarget = 1 - targetMob = 1 - targetText = "to" - -/datum/emote/bow/available(var/mob/user) - if(isrobot(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/bow/prevented(var/mob/user) - . = ..() - if(!. && user.buckled) - return "you are buckled to something" - -/datum/emote/burp - name = "burp" - desc = "Makes the mob burp" - commands = list("burp", "burps") - text = "burps" - selfText = "burp" - audible = 1 - mimeText = "opens their mouth rather obnoxiously" - mimeSelf = "open your mouth rather obnoxiously" - muzzleAffected = 1 - muzzledNoise = "peculiar" - -/datum/emote/burp/available(var/mob/user) - if(ishuman(user)) - return 1 - if(islarva(user) || isalienadult(user)) - return 1 - -/datum/emote/buzz - name = "buzz" - desc = "Makes the mob buzz" - commands = list("buzz", "buzzes", "buzzs") - text = "buzzes" - selfText = "buzz" - audible = 1 - sound = 'sound/machines/buzz-sigh.ogg' - canTarget = 1 - targetMob = 1 - -/datum/emote/buzz/available(var/mob/user) - if(user.is_mechanical()) - return 1 - -/datum/emote/buzz/buzz2 - name = "buzz 2" - desc = "makes the mob buzz in an irritated way" - commands = list("buzz2") - text = "makes an irritated buzzing sound" - selfText = "make an irritated buzzing sound" - sound = "sound/machines/buzz-two.ogg" - allowParent = 1 - -/datum/emote/chirp - name = "chirp" - desc = "Makes the mob chirp" - commands = list("chirp", "chirps") - text = "chirps" - selfText = "chirp" - audible = 1 - sound = 'sound/misc/nymphchirp.ogg' - vol = 40 - cooldown = 50 - -/datum/emote/chirp/available(var/mob/user) - if(istype(user, /mob/living/simple_animal/diona)) - return 1 - -/datum/emote/choke - name = "choke" - desc = "Makes the mob choke" - commands = list("choke", "chokes") - text = "chokes" - selfText = "choke" - audible = 1 - mimeText = "clutches" - mimeSelf = "clutch" - muzzleAffected = 1 - muzzledNoise = "strong" - -/datum/emote/choke/available(var/mob/user) - if(ishuman(user)) - return 1 - if(islarva(user) || isalienadult(user)) - return 1 - -// This has to be done here not mimeText because \his will throw a compile error -// instead of a runtime if there's not a valid target in the string *frown VB -/datum/emote/choke/mimeMessage(var/mob/user, var/list/params) - var/message = "[user] [mimeText] \his throat desperately" - return message - -/datum/emote/chuckle - name = "chuckle" - desc = "chuckle" - commands = list("chuckle", "chuckles") - text = "chuckles" - selfText = "chuckle" - audible = 1 - mimeText = "appears to chuckle" - mimeSelf = "appear to chuckle" - muzzleAffected = 1 - -/datum/emote/chuckle/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/clap - name = "clap" - desc = "clap" - commands = list("clap", "claps") - text = "claps" - selfText = "clap" - audible = 1 - mimeText = "claps silently" - restrained = 1 - -/datum/emote/clap/available(var/mob/user) - if(isrobot(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/collapse - name = "collapse" - desc = "Makes the mob collapse" - commands = list("collapse", "collapses") - text = "collapses" - selfText = "collapse" - audible = 1 - mimeText = "collapses without a sound" - -/datum/emote/collapse/available(var/mob/user) - if(islarva(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/collapse/doAction(var/mob/user, var/list/params) - user.Paralyse(2) - -/datum/emote/cough - name = "cough" - desc = "Makes the mob cough" - commands = list("cough", "coughs") - text = "coughs" - selfText = "cough" - audible = 1 - mimeText = "appears to cough" - mimeSelf = "appear to cough" - muzzleAffected = 1 - muzzledNoise = "strong" - -/datum/emote/cough/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/cry - name = "cry" - desc = "Makes the mob cry" - commands = list("cry", "cries") - text = "cries" - selfText = "cry" - audible = 1 - mimeText = "cries silently" - muzzleAffected = 1 - muzzledNoise = "weak" - -/datum/emote/cry/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/dance - name = "dance" - desc = "makes the mob dance around happily" - commands = list("dance", "dances") - text = "dances around happily" - selfText = "dance around happily" - restrained = 1 - -/datum/emote/dance/available(var/mob/user) - if(islarva(user)) - return 1 - -/datum/emote/dap - name = "dap" - desc = "Makes the mob give daps" - commands = list("dap", "daps") - text = "gives daps" - selfText = "give daps" - restrained = 1 - canTarget = 1 - targetMob = 1 - targetText = "to" - -/datum/emote/dap/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/dap/addTarget(var/mob/user, var/list/params, var/message = "") - if(!params["target"] || params["target"] == user) - message = "[user] sadly can't find anybody to give daps to, and daps \himself. Shameful" - return message - return ..() - -/datum/emote/deathgasp - name = "deathgasp" - desc = "Makes the mob let out it's final gasp" - commands = list("deathgasp", "deathgasps") - audible = 1 - -/datum/emote/deathgasp/prevented(var/mob/user) - if(user.stat == DEAD) - return "you are already dead!" - -/datum/emote/deathgasp/alien - text = "lets out a waning guttural screech, green blood bubbling from its maw..." - selfText = "let out a waning guttural screech, green blood bubbling from your maw..." - -/datum/emote/deathgasp/alien/available(var/mob/user) - if(isalienadult(user)) - return 1 - -// sorry, no selftext for humans as we'd have to add a var to species for it and that's yuk - VB -/datum/emote/deathgasp/human - text = "dummytext" - -/datum/emote/deathgasp/human/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/deathgasp/human/standardMessage(var/mob/user, var/list/params) - var/mob/living/carbon/human/U = user - var/message = "\The [user] [U.species.death_message]" - return message - -/datum/emote/deathgasp/human/createSelfMessage(var/mob/user, var/list/params, var/message) - return message - -/datum/emote/deathgasp/human/replaceMobWithYou(var/mob/user, var/message) - return message - -/datum/emote/deathgasp/robot - text = "shudders violently for a moment, then becomes motionless, its eyes slowly darkening" - selfText = "shudder violently for a moment, then become motionless, your eyes slowly darkening" - audible = 0 - -/datum/emote/deathgasp/robot/available(var/mob/user) - if(isrobot(user)) - return 1 - -/datum/emote/drone - name = "drone" - desc = "Makes the mob drone and rumble" - commands = list("drone", "drones", "rumble", "rumbles", "hum", "hums") - text = "rumbles" - selfText = "rumble" - audible = 1 - sound = 'sound/voice/DraskTalk.ogg' - canTarget = 1 - targetMob = 1 - -/datum/emote/drone/available(var/mob/user) - if(user.get_species() == "Drask") - return 1 - -/datum/emote/drone/addTarget(var/mob/user, var/list/params, var/message) - if(!params["target"]) - return message - message = replacetext(message, "rumbles", "drones") - return ..() - -/datum/emote/drone/createSelfMessage(var/mob/user, var/list/params, var/message) - message = ..() - message = replacetext(message, "drones", "drone") - return message - -/datum/emote/drool - name = "drool" - desc = "Makes the mob drool" - commands = list("drool", "drools") - text = "drools" - selfText = "drool" - -/datum/emote/drool/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/eyebrow - name = "eyebrow" - desc = "Makes the mob raise an eyebrow" - commands = list("eyebrow") - text = "raises an eyebrow" - selfText = "raise an eyebrow" - -/datum/emote/eyebrow/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/faint - name = "faint" - desc = "makes the mob faint" - commands = list("faint", "faints") - text = "faints" - selfText = "faint" - -/datum/emote/faint/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/faint/doAction(var/mob/user, var/list/params) - if(!user.sleeping) - user.sleeping += 1 - -/datum/emote/fart - name = "fart" - desc = "makes the mob fart" - commands = list("fart", "farts") - text = "farts" - selfText = "fart" - cooldown = 50 - audible = 1 - -/datum/emote/fart/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/fart/standardMessage(var/mob/user) - var/message - - if(TOXIC_FARTS in user.mutations) - message = "\The [user] unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart" - return message - message = "\The [user] [pick("passes wind","farts")]" - return message - -/datum/emote/fart/createSelfMessage(var/mob/user, var/list/params, var/message) - message = ..() - message = replacetext(message, "unleashes", "unleash") - message = replacetext(message, "passes", "pass") - return message - -/datum/emote/fart/doAction(var/mob/user) - if(TOXIC_FARTS in user.mutations) - for(var/mob/M in range(get_turf(user),2)) - if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT)) - continue - if(M == user) - continue - M.reagents.add_reagent("jenkem", 1) - - if(locate(/obj/item/weapon/storage/bible) in get_turf(user)) - to_chat(viewers(user), "[user] farted on the Bible!") - to_chat(viewers(user), "A mysterious force smites [user]!") - var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread - s.set_up(3, 1, user) - s.start() - user.gib() - -/datum/emote/flap - name = "flap" - desc = "Makes the mob flap their wings" - commands = list("flap", "flaps") - text = "flaps" - selfText = "flap" - restrained = 1 - audible = 1 - -/datum/emote/flap/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/flap/standardMessage(var/mob/user, var/list/params) - var/message = "\The [user] [text] \his wings" - return message - -/datum/emote/flap/angry - name = "angry flap" - desc = "makes the mob flap their wings angrily" - commands = list("a_flap", "a_flaps") - allowParent = 1 - -/datum/emote/flap/angry/standardMessage(var/mob/user) - var/message = ..() - message += " angrily" - return message - -/datum/emote/flash - name = "flash" - desc = "Makes the lights on the mob flash quickly" - commands = list("flash", "flashes") - text = "flash quickly" - selfText = "flash quickly" - startText = "The lights on" - -/datum/emote/flash/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/flip - name = "flip" - desc = "Makes the mob flip, possibly in the direction of someone" - commands = list("flip", "flips") - text = "flips" - selfText = "flip" - canTarget = 1 - targetMob = 1 - targetText = "in" - -/datum/emote/flip/available(var/mob/user) - if(isrobot(user)) - return 1 - -/datum/emote/flip/prevented(var/mob/user) - . = ..() - if(!. && user.buckled) - return "you are buckled to something" - -/datum/emote/flip/createMessage(var/mob/user, var/list/params) - var/message = "" - if(user.lying || user.weakened) - message = "\The [user] flops and flails around on the floor" - else - message = ..() - return message - -/datum/emote/flip/addTarget(var/mob/user, var/list/params, var/message) - message = ..() - if(params["target"]) - message += "'s general direction" - return message - -/datum/emote/flip/createSelfMessage(var/mob/user, var/list/params, var/message) - message = ..() - message = replacetext(message, "flops", "flop") - message = replacetext(message, "flails", "flail") - return message - -/datum/emote/flip/doAction(var/mob/user, var/list/params, var/message) - if(user.lying || user.weakened) - return - user.SpinAnimation(5,1) - -/datum/emote/flip/flipOver - desc = "Makes the mob flip, possibly in the direction of, or even over someone" - -/datum/emote/flip/flipOver/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/flip/flipOver/createMessage(var/mob/user, var/params) - var/message = "" - var/obj/item/weapon/grab/G = user.get_active_hand() - if(istype(G) && G.affecting && !G.affecting.buckled) - params["target"] = G.affecting - message = "\The [user] [text] over [params["target"]]!" - return message - return ..() - -/datum/emote/flip/flipOver/doAction(var/mob/user, var/params, var/message) - var/obj/item/weapon/grab/G = user.get_active_hand() - if(istype(G) && (G.affecting == params["target"]) && !G.affecting.buckled) - var/turf/oldloc = user.loc - var/turf/newloc = G.affecting.loc - if(isturf(oldloc) && isturf(newloc)) - user.SpinAnimation(5,1) - user.forceMove(newloc) - G.affecting.forceMove(oldloc) - return - ..() - -/datum/emote/frown - name = "frown" - desc = "Makes the mob frown" - commands = list("frown", "frowns") - text = "frowns" - selfText = "frown" - -/datum/emote/frown/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/gasp - name = "gasp" - desc = "Makes the mob gasp" - commands = list("gasp", "gasps") - text = "gasps" - selfText = "gasp" - audible = 1 - mimeText = "appears to be gasping" - mimeSelf = "appear to be gasping" - muzzleAffected = 1 - muzzledNoise = "weak" - -/datum/emote/gasp/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/giggle - name = "giggle" - desc = "Makes the mob giggle" - commands = list("giggle", "giggles") - text = "giggles" - selfText = "giggle" - audible = 1 - mimeText = "giggles silently" - muzzleAffected = 1 - -/datum/emote/giggle/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/glare - name = "glare" - desc = "Makes the mob glare" - commands = list("glare", "glares") - text = "glares" - selfText = "glare" - canTarget = 1 - targetMob = 1 - -/datum/emote/glare/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/gnarl - name = "gnarl" - desc = "Makes the mob gnarl and show its teeth" - commands = list("gnarl", "gnarls") - text = "gnarls and shows its teeth" - selfText = "gnarl and show your teeth" - audible = 1 - muzzleAffected = 1 - -/datum/emote/gnarl/available(var/mob/user) - if(islarva(user)) - return 1 - -/datum/emote/grin - name = "grin" - desc = "Makes the mob grin" - commands = list("grin", "grins") - text = "grins" - selfText = "grin" - -/datum/emote/grin/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/groan - name = "groan" - desc = "Makes the mob groan" - commands = list("groan", "groans") - text = "groans" - selfText = "groan" - audible = 1 - mimeText = "appears to groan" - mimeSelf = "appear to groan" - muzzleAffected = 1 - -/datum/emote/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/grumble - name = "grumble" - desc = "Makes the mob grumble" - commands = list("grumble", "grumbles") - text = "grumbles" - selfText = "grumble" - audible = 1 - mimeText = "grumbles" - muzzleAffected = 1 - -/datum/emote/grumble/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/halt - name = "halt" - desc = "Makes the mob sound a halt warning. Only available with a security module" - commands = list("halt") - text = "'s speakers skreech, \"Halt! Security!\"" - selfText = " speakers skreech, \"Halt! Security!\"" - audible = 1 - sound = 'sound/voice/halt.ogg' - -/datum/emote/halt/available(var/mob/user) - if(isrobot(user)) - return 1 - -/datum/emote/halt/prevented(var/mob/user) - . = ..() - if(.) - return - var/mob/living/silicon/robot/U = user - if(!(istype(U.module, /obj/item/weapon/robot_module/security))) - return "you are not security" - -/datum/emote/handshake - name = "handshake" - desc = "Makes the mob shake hands with a target" - commands = list("handshake") - text = "shakes hands" - selfText = "shake hands" - canTarget = 1 - targetMob = 1 - mustTarget = 1 - targetText = "with" - restrained = 1 - -/datum/emote/handshake/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/handshake/prevented(var/mob/user) - . = ..() - if(!. && user.r_hand) - return "you need your right hand free" - -/datum/emote/handshake/addTarget(var/mob/user, var/list/params, var/message) - var/mob/target = params["target"] - if(target.r_hand) - message = "\The [user] holds out his hand to [params["target"]]" - return message - return ..() - -/datum/emote/hiss - name = "hiss" - desc = "Makes the mob hiss" - commands = list("hiss", "hisses") - text = "hisses" - selfText = "hiss" - audible = 1 - -/datum/emote/hiss/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - -/datum/emote/hug - name = "hug" - desc = "Makes the mob hug a target or themselves" - commands = list("hug", "hugs") - text = "hugs" - selfText = "hug" - canTarget = 1 - targetMob = 1 - targetText = "" - -/datum/emote/hug/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/hug/getTarget(var/mob/user) - var/mob/target = ..() - if(target) - return target - return user - -/datum/emote/jiggle - name = "jiggle" - desc = "Makes the mob jiggle" - commands = list("jiggle", "jiggles") - text = "jiggles" - selfText = "jiggle" - -/datum/emote/jiggle/available(var/mob/user) - if(isslime(user)) - return 1 - -/datum/emote/johnny - name = "johnny" - desc = "Yeah, just try it" - commands = list("johnny") - text = "takes a drag from a cigarette and blows their name out in smoke" - selfText = "take a drag from a cigarette and blow their name out in smoke" - audible = 1 - mimeText = "takes a drag from a cigarette and blows" - mimeSelf = "take a drag from a cigarette and blow" - canTarget = 1 - targetMob = 1 - mustTarget = 1 - targetText = "" - -/datum/emote/johnny/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/johnny/getTarget(var/mob/user) - var/mob/target = ..() - if(target != user) - return target - to_chat(user, "You need a target that isn't yourself") - return INVALID - -/datum/emote/johnny/createMessage(var/mob/user, var/params) - if(doMime(user)) - return ..() - var/message = "\The [user] says \"[params["target"]], please. They had a family.\" [user] [text]" - return message - -/datum/emote/johnny/createSelfMessage(var/mob/user, var/list/params, var/message = "") - message = ..() - message = replacetext(message, "says", "say") - return message - -/datum/emote/johnny/createDeafMessage(var/mob/user, vap/list/params, var/message) - message = "\The [user] says something, then [text]" - return message - -/datum/emote/johnny/replaceMobWithYou(var/mob/M, var/message, var/mob/user) - if(user && M != user) - return message - return ..() - -/datum/emote/johnny/createBlindMessage(var/mob/user, var/list/params, var/message) - message = "You hear someone say \"[params["target"]], please, They had a family\"" - return message - -/datum/emote/jump - name = "jump" - desc = "Makes the mob jump" - commands = list("jump", "jumps") - text = "jumps" - selfText = "jump" - -/datum/emote/jump/available(var/mob/user) - if(islarva(user) || isalienadult(user)) - return 1 - if(issmall(user)) - return 1 - -/datum/emote/laugh - name = "laugh" - desc = "Makes the mob laugh" - commands = list("laugh", "laughs") - text = "laughs" - selfText = "laugh" - audible = 1 - mimeText = "acts out a laugh" - mimeSelf = "act out a laugh" - muzzleAffected = 1 - -/datum/emote/laugh/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/law - name = "law" - desc = "Makes the mob prove it is the law" - commands = list("law") - text = "shows its legal authorization barcode" - selfText = "show your legal authorization barcode" - audible = 1 - sound = 'sound/voice/biamthelaw.ogg' - -/datum/emote/law/available(var/mob/user) - if(isrobot(user)) - return 1 - -/datum/emote/law/prevented(var/mob/user) - . = ..() - if(.) - return - var/mob/living/silicon/robot/U = user - if(!(istype(U.module, /obj/item/weapon/robot_module/security))) - return "You are not THE LAW, pal" - -/datum/emote/light - name = "light" - desc = "makes the mob light up" - commands = list("light", "lights") - text = "lights up for a bit, then stops" - selfText = "light up for a bit, then stop" - -/datum/emote/light/available(var/mob/user) - if(isslime(user)) - return 1 - -/datum/emote/look - name = "look" - desc = "Makes the mob look" - commands = list("look", "looks") - text = "looks" - selfText = "look" - canTarget = 1 - targetMob = 1 - -/datum/emote/look/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/look/addTarget(var/mob/user, var/list/params, var/message) - if(!params["target"]) - message += " around" - return message - return ..() - -/datum/emote/moan - name = "moan" - desc = "Makes the mob moan" - commands = list("moan", "moans") - text = "moans" - selfText = "moan" - audible = 1 - -/datum/emote/moan/available(var/mob/user) - if(isslime(user)) - return 1 - if(islarva(user)) - return 1 - -/datum/emote/mumble - name = "mumble" - desc = "Makes the mob mumble" - commands = list("mumble", "mumbles") - text = "mumbles" - selfText = "mumble" - audible = 1 - mimeText = "mumbles" - -/datum/emote/mumble/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/no - name = "no" - desc = "Makes the mob let out a negative blip" - commands = list("no") - text = "emits a negative blip" - selfText = "emit a negative blip" - audible = 1 - sound = 'sound/machines/synth_no.ogg' - -/datum/emote/no/New() - ..() - commands += "no" - -/datum/emote/no/available(var/mob/user) - if(user.is_mechanical()) - return 1 - -/datum/emote/nod - name = "nod" - desc = "Makes the mob nod" - commands = list("nod", "nods") - text = "nods" - selfText = "nod" - -/datum/emote/nod/available(var/mob/user) - if(islarva(user)) - return 1 - if(isrobot(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/notice - name = "notice" - desc = "Makes the mob play a loud tone" - commands = list("notice") - text = "plays a loud tone" - selfText = "play a loud tone" - audible = 1 - -/datum/emote/notice/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/pale - name = "pale" - desc = "Makes the mob go pale" - commands = list("pale", "pales") - text = "goes pale for a second" - selfText = "go pale for a second" - -/datum/emote/pale/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/ping - name = "ping" - desc = "Makes the mob ping" - commands = list("ping", "pings") - text = "pings" - selfText = "ping" - audible = 1 - sound = 'sound/machines/ping.ogg' - canTarget = 1 - targetMob = 1 - -/datum/emote/ping/available(var/mob/user) - if(user.is_mechanical()) - return 1 - -/datum/emote/point - name = "point" - desc = "Makes the mob point" - commands = list("point", "points") - text = "points" - selfText = "point" - canTarget = 1 - -/datum/emote/point/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/point/createMessage(var/mob/user, var/list/params) - if(params["target"]) - return - return ..() - -/datum/emote/point/doAction(var/mob/user, var/list/params) - if(!params["target"]) - return - user.pointed(params["target"]) - -/datum/emote/quiver - name = "quiver" - desc = "Makes the mob quiver" - commands = list("quiver", "quivers") - text = "quivers" - selfText = "quiver" - -/datum/emote/quiver/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/raise - name = "raise" - desc = "Makes the mob raise a hand" - commands = list("raise", "raises") - text = "raises a hand" - selfText = "raise a hand" - restrained = 1 - -/datum/emote/raise/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/roar - name = "roar" - desc = "Makes the mob roar" - commands = list("roar", "roars") - text = "roars" - selfText = "roar" - audible = 1 - muzzleAffected = 1 - muzzledNoise = "loud" - -/datum/emote/roar/available(var/mob/user) - if(isalienadult(user)) - return 1 - -/datum/emote/roll - name = "roll" - desc = "Makes the mob roll" - commands = list("roll", "rolls") - text = "rolls" - selfText = "roll" - -/datum/emote/roll/available(var/mob/user) - if(islarva(user)) - return 1 - if(issmall(user)) - return 1 - -/datum/emote/salute - name = "salute" - desc = "Makes the mob salute" - commands = list("salute", "salutes") - text = "salutes" - selfText = "salute" - canTarget = 1 - targetMob = 1 - targetText = "to" - -/datum/emote/salute/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/salute/prevented(var/mob/user) - . = ..() - if(!. && user.buckled) - return "you are buckled to something" - -/datum/emote/salute/getMobTarget(var/mob/user, var/list/targets) - var/mob/target = ..() - if(target != user) - return target - -/datum/emote/scratch - name = "scratch" - desc = "Makes the mob scratch" - commands = list("scratch", "scratches") - text = "scratches" - selfText = "scratch" - restrained = 1 - -/datum/emote/scratch/available(var/mob/user) - if(islarva(user) || isalienadult(user)) - return 1 - if(issmall(user)) - return 1 - -/datum/emote/scream - name = "scream" - desc = "makes the mob scream" - commands = list("scream", "screams") - text = "screams!" - selfText = "scream!" - audible = 1 - mimeText = "acts out a scream" - muzzledNoise = "very loud" - cooldown = 50 - vol = 80 - -/datum/emote/scream/createMessage(var/mob/user, var/list/params) - var/mob/living/carbon/human/H = user - - if(istype(H)) - return "\The [user] [H.species.scream_verb]!" - else - return ..() - -/datum/emote/scream/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user) - var/mob/living/carbon/human/H = user - - if(istype(H) && (H.species.scream_verb != "screams")) - return message - return ..() - -/datum/emote/scream/machine - name = "machine scream" - sound = 'sound/goonstation/voice/robot_scream.ogg' - -/datum/emote/scream/machine/available(var/mob/user) - if(user.is_mechanical()) - return 1 - -/datum/emote/scream/human - name = "human scream" - -/datum/emote/scream/human/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/scream/human/playSound(var/mob/user) - var/mob/living/carbon/human/H = user - - if(H.gender == FEMALE) - playsound(H, "[H.species.female_scream_sound]", vol, 1, 0, pitch = H.get_age_pitch()) - else - playsound(H, "[H.species.male_scream_sound]", vol, 1, 0, pitch = H.get_age_pitch()) - return 1 - -/datum/emote/scretch - name = "scretch" - desc = "makes the mob scretch" //whatever that is! - commands = list("scretch", "scretches") - text = "scretches" - selfText = "scretch" - audible = 1 - muzzleAffected = 1 - -/datum/emote/scretch/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - -/datum/emote/shake - name = "shake" - desc = "Makes the mob shake its head" - commands = list("shake", "shakes") - text = "shakes" - selfText = "shake" - -/datum/emote/shake/available(var/mob/user) - if(islarva(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/shake/standardMessage(var/mob/user) - var/message = ..() - message += " [getHis(user)] head" - return message - -/datum/emote/shiver - name = "shiver" - desc = "Makes the mob shiver" - commands = list("shiver", "shivers") - text = "shivers" - selfText = "shiver" - audible = 1 - mimeText = "shivers" - -/datum/emote/shiver/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - if(isslime(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/shiver/createBlindMessage(var/mob/user, var/list/params, var/message) - message = "you hear someone's teeth chattering together" - -/datum/emote/shrug - name = "shrug" - desc = "Makes the mob shrug" - commands = list("shrug", "shrugs") - text = "shrugs" - selfText = "shrug" - -/datum/emote/shrug/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/sigh - name = "sigh" - desc = "Makes the mob sigh" - commands = list("sigh", "sighs") - text = "sighs" - selfText = "sigh" - audible = 1 - mimeText = "sighs" - muzzleAffected = 1 - muzzledNoise = "weak" - -/datum/emote/sigh/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/sign - name = "sign" - desc = "Makes the mob sign a number" - commands = list("sign", "signs") - text = "signs" - selfText = "sign" - restrained = 1 - takesNumber = 1 - -/datum/emote/sign/available(var/mob/user) - if(isalienadult(user) || islarva(user)) - return 1 - -/datum/emote/sign/getNumber(var/mob/user) - var/number = ..() - if(number == null) - to_chat(user, "You need a number to sign") - return INVALID - return number - -/datum/emote/sign/paramMessage(var/mob/user, var/list/params) - var/message = "\The [user] [text] [params["num"]]" - return message - -/datum/emote/sign/fingers - desc = "Makes the mob raise a number of fingers" - text = "raises" - selfText = "raise" - -/datum/emote/sign/fingers/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/sign/fingers/getNumber(var/mob/user) - var/number = ..() - if(number == INVALID) - return INVALID - var/fingersAvailable = 0 - if(!user.r_hand) - fingersAvailable += 5 - if(!user.l_hand) - fingersAvailable += 5 - if(fingersAvailable < number) - to_chat(user, "You don't have enough fingers free") - return INVALID - return number - -/datum/emote/sign/fingers/paramMessage(var/mob/user, var/list/params) - var/message = "\The [user] [text] [params["num"]] finger\s" // no, we can't just add " finger\s" to the parent version because the text macro won't work then :( VB - return message - -/datum/emote/slap - name = "slap" - desc = "makes the mob slap someone" - commands = list("slap", "slaps") - text = "slaps" - selfText = "slap" - audible = 1 - sound = 'sound/effects/snap.ogg' - canTarget = 1 - targetMob = 1 - targetText = "" - -/datum/emote/slap/New() - ..() - cooldown = 0 - -/datum/emote/slap/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/slap/getMobTarget(var/mob/user, var/list/targets) - for(var/mob/M in view(getLoc(user), 1)) - targets += M - var/mob/target = input("Select target", "Target Mob") as null|anything in targets - if(target == "None") - target = user - return target - -/datum/emote/slap/createBlindMessage(var/mob/user, var/list/params, var/message) - message = ..() - message = replacetext(message, "someone", "a") - return message - -/datum/emote/slap/doAction(var/mob/user, var/list/params) - if(user == params["target"]) - var/mob/living/U = user - U.adjustFireLoss(4) - -/datum/emote/smile - name = "smile" - desc = "Makes the mob smile" - commands = list("smile", "smiles") - text = "smiles" - selfText = "smile" - -/datum/emote/smile/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/snap - name = "snap" - desc = "Makes the mob snap it's fingers" - commands = list("snap", "snaps") - text = "snaps" - selfText = "snap" - audible = 1 - sound = 'sound/effects/fingersnap.ogg' - -/datum/emote/snap/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/snap/prevented(var/mob/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user - var/obj/item/organ/external/L = H.get_organ("l_hand") - var/obj/item/organ/external/R = H.get_organ("r_hand") - var/left_hand_good = 0 - var/right_hand_good = 0 - if(L && (!(L.status & ORGAN_DESTROYED)) && (!(L.status & ORGAN_SPLINTED)) && (!(L.status & ORGAN_BROKEN))) - left_hand_good = 1 - if(R && (!(R.status & ORGAN_DESTROYED)) && (!(R.status & ORGAN_SPLINTED)) && (!(R.status & ORGAN_BROKEN))) - right_hand_good = 1 - - if(!left_hand_good && !right_hand_good) - return "You need at least one hand in good working order to snap your fingers" - -/datum/emote/snap/standardMessage(var/mob/user, var/list/params) - var/message = ..() - message += " [getHis(user)] fingers" - params["prob"] = prob(5) - if(!params["prob"]) - return message - message += " right off!" - return message - -/datum/emote/snap/playSound(var/mob/user, var/list/params) - if(params["prob"]) - playsound(user.loc, 'sound/effects/snap.ogg', 50, 1) - return 1 - return ..() - -/datum/emote/snap/createBlindMessage(var/mob/user, var/list/params, var/message) - message = ..() - message += " their fingers" - return message - -/datum/emote/snap/createDeafMessage(var/mob/user, var/list/params, var/message) - return message - -/datum/emote/sneeze - name = "sneeze" - desc = "Makes the mob sneeze" - commands = list("sneeze", "sneezes") - text = "sneezes" - selfText = "sneeze" - audible = 1 - mimeText = "sneeze" - muzzleAffected = 1 - muzzledNoise = "strange" - -/datum/emote/sneeze/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/sniff - name = "sniff" - desc = "Makes the mob sniff" - commands = list("sniff", "sniffs") - text = "sniffs" - selfText = "sniff" - audible = 1 - mimeText = "sniffs" - -/datum/emote/sniff/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/snore - name = "snore" - desc = "Makes the mob snore" - commands = list("snore", "snores") - text = "snores" - selfText = "snore" - audible = 1 - mimeText = "sleeps soundly" - mimeSelf = "sleep soundly" - muzzleAffected = 1 - -/datum/emote/snore/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/squish - name = "squish" - desc = "Makes the mob squish" - commands = list("squish", "squishes") - text = "squishes" - selfText = "squish" - audible = 1 - sound = 'sound/effects/slime_squish.ogg' - canTarget = 1 - targetMob = 1 - -/datum/emote/squish/available(var/mob/user) - if(isslime(user)) - return 1 - if(ishuman(user)) - var/mob/living/carbon/human/H = user - if(H.species.name == "Slime People") //Only Slime People can squish - return 1 - for(var/obj/item/organ/external/L in H.organs) // if your limbs are squishy you can squish too! - if(L.dna.species =="Slime People") - return 1 - -/datum/emote/stare - name = "stare" - desc = "Makes the mob stare" - commands = list("stare", "stares") - text = "stares" - selfText = "stare" - canTarget = 1 - targetMob = 1 - -/datum/emote/stare/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/sulk - name = "sulk" - desc = "Makes the mob sulk" - commands = list("sulk", "sulks") - text = "sulks down sadly" - selfText = "sulk down sadly" - -/datum/emote/sulk/available(var/mob/user) - if(islarva(user)) - return 1 - -/datum/emote/sway - name = "sway" - desc = "Makes the mob sway" - commands = list("sway", "sways") - text = "sways around dizzily" - selfText = "sway around dizzily" - -/datum/emote/sway/available(var/mob/user) - if(islarva(user)) - return 1 - if(isslime(user)) - return 1 - -/datum/emote/tail - name = "tail" - desc = "Makes the mob wave it's tail" - commands = list("tail") - text = "waves it's tail" - selfText = "wave your tail" - -/datum/emote/tail/available(var/mob/user) - if(islarva(user) || isalienadult(user)) - return 1 - if(issmall(user)) - return 1 - -/datum/emote/tail/wag - name = "wag" - desc = "Makes the mob start wagging its tail" - commands = list("wag", "wags") - text = "starts" - selfText = "start" - -/datum/emote/tail/wag/available(var/mob/user) - if(issmall(user)) - return - if(ishuman(user)) - return 1 - -/datum/emote/tail/wag/prevented(var/mob/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user - if(H.species.bodyflags & TAIL_WAGGING) - if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAIL || istype(H.wear_suit, /obj/item/clothing/suit/space))) - return "your clothing is stopping you wag your tail" - return - if(!H.body_accessory) - return "you have no tail to wag!" - if(!H.body_accessory.try_restrictions()) - return "your clothing is stopping you wag your tail" - -/datum/emote/tail/wag/standardMessage(var/mob/user, var/list/params) - var/message = ..() - message += " wagging [getHis(user)] tail" - return message - -/datum/emote/tail/wag/doAction(var/mob/user, var/list/params) - var/mob/living/carbon/human/H = user - H.start_tail_wagging(1) - -/datum/emote/tail/wag/stop - name = "swag" - desc = "Makes the mob stop wagging its tail" - commands = list("swag", "swags") - text = "stops" - selfText = "stop" - allowParent = 1 - -// seemingly no way to tell if a mob is wagging it's tail! VB -/datum/emote/tail/wag/stop/prevented(var/mob/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user - if(!(H.species.bodyflags & TAIL_WAGGING) && !H.body_accessory) - return "you can't stop wagging a tail you don't have!" - -/datum/emote/tail/wag/stop/doAction(var/mob/user, var/list/params) - var/mob/living/carbon/human/H = user - H.stop_tail_wagging(1) - -/datum/emote/tremble - name = "tremble" - desc = "Makes the mob tremble" - commands = list("tremble", "trembles") - text = "trembles" - selfText = "tremble" - -/datum/emote/tremble/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/twitch_s - name = "twitch_s" - desc = "Makes the mob twitch" - commands = list("twitch_s", "twitches_s") - text = "twitches" - selfText = "twitch" - -/datum/emote/twitch_s/available(var/mob/user) - if(ishuman(user)) - return 1 - if(isrobot(user)) - return 1 - -/datum/emote/twitch_s/twitch - name = "twitch" - desc = "Makes the mob twitch violently" - commands = list("twitch", "twitches") - allowParent = 1 - -/datum/emote/twitch_s/twitch/available(var/mob/user) - if(isslime(user)) - return 1 - if(islarva(user)) - return 1 - return ..() - -/datum/emote/twitch_s/twitch/standardMessage(var/mob/user, var/list/params) - var/message = ..() - message += " violently" - return message - -/datum/emote/vibrate - name = "vibrate" - desc = "Makes the mob vibrate" - commands = list("vibrate", "vibrates") - text = "vibrates" - selfText = "vibrate" - -/datum/emote/vibrate/available(var/mob/user) - if(isslime(user)) - return 1 - -/datum/emote/wave - name = "wave" - desc = "Makes the mob wave" - commands = list ("wave", "waves") - text = "waves" - selfText = "wave" - -/datum/emote/wave/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/whimper - name = "whimper" - desc = "Makes the mob whimper" - commands = list("whimper", "whimpers") - text = "whimpers" - selfText = "whimper" - audible = 1 - mimeText = "appears hurt" - mimeSelf = "appear hurt" - muzzleAffected = 1 - -/datum/emote/whimper/available(var/mob/user) - if(islarva(user) || isalienadult(user)) - return 1 - if(ishuman(user)) - return 1 - -/datum/emote/whistle - name = "whistle" - desc = "Makes the mob whistle" - commands = list("whistle", "whistles") - text = "whistles" - selfText = "whistle" - audible = 1 - -/datum/emote/whistle/available(var/mob/user) - if(isbrain(user)) - return 1 - -/datum/emote/wink - name = "wink" - desc = "Makes the mob wink" - commands = list("wink", "winks") - text = "winks" - selfText = "wink" - -/datum/emote/wink/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/yawn - name = "yawn" - desc = "makes the mob yawn" - commands = list("yawn", "yawns") - text = "yawns" - selfText = "yawn" - audible = 1 - mimeText = "yawns" - muzzleAffected = 1 - -/datum/emote/yawn/available(var/mob/user) - if(ishuman(user)) - return 1 - -/datum/emote/yes - name = "yes" - desc = "Makes the mob let out an affirmative beep" - commands = list("yes") - text = "lets out an affirmative beep" - selfText = "let out an affirmative beep" - audible = 1 - sound = 'sound/machines/synth_yes.ogg' - canTarget = 1 - targetMob = 1 - -/datum/emote/yes/available(var/mob/user) - if(user.is_mechanical()) - return 1 \ No newline at end of file diff --git a/code/game/gamemodes/blob/overmind.dm b/code/game/gamemodes/blob/overmind.dm index 069edaa6ecf..1238adebcf5 100644 --- a/code/game/gamemodes/blob/overmind.dm +++ b/code/game/gamemodes/blob/overmind.dm @@ -103,6 +103,9 @@ if(isovermind(M) || isobserver(M)) M.show_message(rendered, 2) +/mob/camera/blob/emote(var/act,var/m_type=1,var/message = null) + return + /mob/camera/blob/blob_act() return diff --git a/code/game/gamemodes/miniantags/borer/borer.dm b/code/game/gamemodes/miniantags/borer/borer.dm index 91c2bddb74c..4998aaeca48 100644 --- a/code/game/gamemodes/miniantags/borer/borer.dm +++ b/code/game/gamemodes/miniantags/borer/borer.dm @@ -33,6 +33,9 @@ return 0 return B.host.say_understands(other, speaking) +/mob/living/captive_brain/emote(var/message) + return + /mob/living/captive_brain/resist() var/mob/living/simple_animal/borer/B = loc diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm index a6269b96d36..85b44accd6a 100644 --- a/code/modules/mob/dead/observer/say.dm +++ b/code/modules/mob/dead/observer/say.dm @@ -14,8 +14,26 @@ if (src.client.handle_spam_prevention(message,MUTE_DEADCHAT)) return - if(copytext(message,1,2) == "*") - return emote(copytext(message,2)) - . = src.say_dead(message) + +/mob/dead/observer/emote(var/act, var/type, var/message) + message = sanitize(copytext(message, 1, MAX_MESSAGE_LEN)) + + if(!message) + return + + if(act != "me") + return + + log_emote("Ghost/[src.key] : [message]") + + if(src.client) + if(src.client.prefs.muted & MUTE_DEADCHAT) + to_chat(src, "\red You cannot emote in deadchat (muted).") + return + + if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT)) + return + + . = src.emote_dead(message) diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm new file mode 100644 index 00000000000..cd1bc6707a7 --- /dev/null +++ b/code/modules/mob/emote.dm @@ -0,0 +1,124 @@ +#define EMOTE_COOLDOWN 20 //Time in deciseconds that the cooldown lasts + +//Emote Cooldown System (it's so simple!) +/mob/proc/handle_emote_CD(cooldown = EMOTE_COOLDOWN) + if(emote_cd == 2) return 1 // Cooldown emotes were disabled by an admin, prevent use + if(src.emote_cd == 1) return 1 // Already on CD, prevent use + + src.emote_cd = 1 // Starting cooldown + spawn(cooldown) + if(emote_cd == 2) return 1 // Don't reset if cooldown emotes were disabled by an admin during the cooldown + src.emote_cd = 0 // Cooldown complete, ready for more! + + return 0 // Proceed with emote +//--FalseIncarnate + +// All mobs should have custom emote, really.. +/mob/proc/custom_emote(var/m_type=1,var/message = null) + + if(stat || !use_me && usr == src) + to_chat(usr, "You are unable to emote.") + return + + var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) + if(m_type == 2 && muzzled) return + + var/input + if(!message) + input = sanitize(copytext(input(src,"Choose an emote to display.") as text|null,1,MAX_MESSAGE_LEN)) + else + input = message + if(input) + message = "[src] [input]" + else + return + + + if (message) + log_emote("[name]/[key] : [message]") + + //Hearing gasp and such every five seconds is not good emotes were not global for a reason. + // Maybe some people are okay with that. + + for(var/mob/M in player_list) + if (!M.client) + continue //skip monkeys and leavers + if (istype(M, /mob/new_player)) + continue + if(findtext(message," snores.")) //Because we have so many sleeping people. + break + if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) + M.show_message(message) + + + // Type 1 (Visual) emotes are sent to anyone in view of the item + if (m_type & 1) + var/list/can_see = get_mobs_in_view(1,src) //Allows silicon & mmi mobs carried around to see the emotes of the person carrying them around. + can_see |= viewers(src,null) + for (var/mob/O in can_see) + + if(O.status_flags & PASSEMOTES) + + for(var/obj/item/weapon/holder/H in O.contents) + H.show_message(message, m_type) + + for(var/mob/living/M in O.contents) + M.show_message(message, m_type) + + O.show_message(message, m_type) + + // Type 2 (Audible) emotes are sent to anyone in hear range + // of the *LOCATION* -- this is important for pAIs to be heard + else if (m_type & 2) + for (var/mob/O in get_mobs_in_view(7,src)) + + if(O.status_flags & PASSEMOTES) + + for(var/obj/item/weapon/holder/H in O.contents) + H.show_message(message, m_type) + + for(var/mob/living/M in O.contents) + M.show_message(message, m_type) + + O.show_message(message, m_type) + +/mob/proc/emote_dead(var/message) + + if(client.prefs.muted & MUTE_DEADCHAT) + to_chat(src, "\red You cannot send deadchat emotes (muted).") + return + + if(!(client.prefs.toggles & CHAT_DEAD)) + to_chat(src, "\red You have deadchat muted.") + return + + if(!src.client.holder) + if(!config.dsay_allowed) + to_chat(src, "\red Deadchat is globally muted") + return + + + var/input + if(!message) + input = sanitize(copytext(input(src, "Choose an emote to display.") as text|null, 1, MAX_MESSAGE_LEN)) + else + input = message + + if(input) + message = "DEAD: [src] [message]" + else + return + + + if(message) + log_emote("Ghost/[src.key] : [message]") + + for(var/mob/M in player_list) + if(istype(M, /mob/new_player)) + continue + + if(check_rights(R_ADMIN|R_MOD, 0, M) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods + to_chat(M, message) + + else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on + M.show_message(message, 2) diff --git a/code/modules/mob/living/carbon/alien/humanoid/emote.dm b/code/modules/mob/living/carbon/alien/humanoid/emote.dm new file mode 100644 index 00000000000..3b7d0b5d1b9 --- /dev/null +++ b/code/modules/mob/living/carbon/alien/humanoid/emote.dm @@ -0,0 +1,115 @@ +/mob/living/carbon/alien/humanoid/emote(var/act,var/m_type=1,var/message = null) + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + +// if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' +// act = copytext(act,1,length(act)) //seriously who the fuck wrote this + var/muzzled = is_muzzled() + act = lowertext(act) + switch(act) + if("sign") + if(!restrained()) + var/num = null + if(text2num(param)) + num = "the number [text2num(param)]" + if(num) + message = "\The [src] signs [num]." + m_type = 1 + if ("burp") + if (!muzzled) + message = "\The [src] burps." + m_type = 2 + if ("deathgasp") + message = "\The [src] lets out a waning guttural screech, green blood bubbling from its maw..." + m_type = 2 + if("scratch") + if (!src.restrained()) + message = "\The [src] scratches." + m_type = 1 + if("whimper") + if (!muzzled) + message = "\The [src] whimpers." + m_type = 2 + if("roar") + if (!muzzled) + message = "\The [src] roars." + m_type = 2 + if("hiss") + if(!muzzled) + message = "\The [src] hisses." + m_type = 2 + if("tail") + message = "\The [src] waves its tail." + m_type = 1 + if("gasp") + message = "\The [src] gasps." + m_type = 2 + if("shiver") + message = "\The [src] shivers." + m_type = 2 + if("drool") + message = "\The [src] drools." + m_type = 1 + if("scretch") + if (!muzzled) + message = "\The [src] scretches." + m_type = 2 + if("choke") + message = "\The [src] chokes." + m_type = 2 + if("moan") + message = "\The [src] moans!" + m_type = 2 + if("nod") + message = "\The [src] nods its head." + m_type = 1 + if("sit") + message = "\The [src] sits down." + m_type = 1 + if("sway") + message = "\The [src] sways around dizzily." + m_type = 1 + if("sulk") + message = "\The [src] sulks down sadly." + m_type = 1 + if("twitch") + message = "\The [src] twitches violently." + m_type = 1 + if("dance") + if (!src.restrained()) + message = "\The [src] dances around happily." + m_type = 1 + if("roll") + if (!src.restrained()) + message = "\The [src] rolls." + m_type = 1 + if("shake") + message = "\The [src] shakes its head." + m_type = 1 + if("gnarl") + if (!muzzled) + message = "\The [src] gnarls and shows its teeth.." + m_type = 2 + if("jump") + message = "\The [src] jumps!" + m_type = 1 + if("collapse") + Paralyse(2) + message = "\The [src] collapses!" + m_type = 2 + if ("flip") + m_type = 1 + message = "\The [src] does a flip!" + src.SpinAnimation(5,1) + if("help") + to_chat(src, "burp, flip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper") + + if(!stat) + if (act == "roar") + playsound(src.loc, 'sound/voice/hiss5.ogg', 40, 1, 1) + if (act == "deathgasp") + playsound(src.loc, 'sound/voice/hiss6.ogg', 80, 1, 1) + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/larva/emote.dm b/code/modules/mob/living/carbon/alien/larva/emote.dm new file mode 100644 index 00000000000..0a7bc7708d6 --- /dev/null +++ b/code/modules/mob/living/carbon/alien/larva/emote.dm @@ -0,0 +1,126 @@ +/mob/living/carbon/alien/larva/emote(var/act,var/m_type=1,var/message = null) + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' + act = copytext(act,1,length(act)) + var/muzzled = is_muzzled() + act = lowertext(act) + switch(act) + if ("me") + if(silent) + return + if (src.client) + if (client.prefs.muted & MUTE_IC) + to_chat(src, "\red You cannot send IC messages (muted).") + return + if (src.client.handle_spam_prevention(message,MUTE_IC)) + return + if (stat) + return + if(!(message)) + return + return custom_emote(m_type, message) + + if ("custom") + return custom_emote(m_type, message) + if("sign") + if (!src.restrained()) + message = text("The alien signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null)) + m_type = 1 + if ("burp") + if (!muzzled) + message = "[src] burps." + m_type = 2 + if("scratch") + if (!src.restrained()) + message = "The [src.name] scratches." + m_type = 1 + if("whimper") + if (!muzzled) + message = "The [src.name] whimpers." + m_type = 2 +// if("roar") +// if (!muzzled) +// message = "The [src.name] roars." Commenting out since larva shouldn't roar /N +// m_type = 2 + if("tail") + message = "The [src.name] waves its tail." + m_type = 1 + if("gasp") + message = "The [src.name] gasps." + m_type = 2 + if("shiver") + message = "The [src.name] shivers." + m_type = 2 + if("drool") + message = "The [src.name] drools." + m_type = 1 + if("scretch") + if (!muzzled) + message = "The [src.name] scretches." + m_type = 2 + if("choke") + message = "The [src.name] chokes." + m_type = 2 + if("moan") + message = "The [src.name] moans!" + m_type = 2 + if("nod") + message = "The [src.name] nods its head." + m_type = 1 +// if("sit") +// message = "The [src.name] sits down." //Larvan can't sit down, /N +// m_type = 1 + if("sway") + message = "The [src.name] sways around dizzily." + m_type = 1 + if("sulk") + message = "The [src.name] sulks down sadly." + m_type = 1 + if("twitch") + message = "The [src.name] twitches violently." + m_type = 1 + if("dance") + if (!src.restrained()) + message = "The [src.name] dances around happily." + m_type = 1 + if("roll") + if (!src.restrained()) + message = "The [src.name] rolls." + m_type = 1 + if("shake") + message = "The [src.name] shakes its head." + m_type = 1 + if("gnarl") + if (!muzzled) + message = "The [src.name] gnarls and shows its teeth.." + m_type = 2 + if("jump") + message = "The [src.name] jumps!" + m_type = 1 + if("hiss_") + message = "The [src.name] hisses softly." + m_type = 1 + if("collapse") + Paralyse(2) + message = text("[] collapses!", src) + m_type = 2 + if("help") + to_chat(src, "burp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper") + else + to_chat(src, text("Invalid Emote: []", act)) + if ((message && src.stat == 0)) + log_emote("[name]/[key] : [message]") + if (m_type & 1) + for(var/mob/O in viewers(src, null)) + O.show_message(message, m_type) + //Foreach goto(703) + else + for(var/mob/O in hearers(src, null)) + O.show_message(message, m_type) + //Foreach goto(746) + return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/brain/emote.dm b/code/modules/mob/living/carbon/brain/emote.dm new file mode 100644 index 00000000000..e6ead851c5b --- /dev/null +++ b/code/modules/mob/living/carbon/brain/emote.dm @@ -0,0 +1,51 @@ +/mob/living/carbon/brain/emote(var/act,var/m_type=1,var/message = null) + if(!(container && istype(container, /obj/item/device/mmi)))//No MMI, no emotes + return + + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + act = copytext(act, 1, t1) + + if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' + act = copytext(act,1,length(act)) + + if(src.stat == DEAD) + return + act = lowertext(act) + switch(act) + + if ("alarm") + to_chat(src, "You sound an alarm.") + message = "\The [src] sounds an alarm." + m_type = 2 + if ("alert") + to_chat(src, "You let out a distressed noise.") + message = "\The [src] lets out a distressed noise." + m_type = 2 + if ("notice") + to_chat(src, "You play a loud tone.") + message = "\The [src] plays a loud tone." + m_type = 2 + if ("flash") + message = "The lights on \the [src] flash quickly." + m_type = 1 + if ("blink") + message = "\The [src] blinks." + m_type = 1 + if ("whistle") + to_chat(src, "You whistle.") + message = "\The [src] whistles." + m_type = 2 + if ("beep") + to_chat(src, "You beep.") + message = "\The [src] beeps." + m_type = 2 + if ("boop") + to_chat(src, "You boop.") + message = "\The [src] boops." + m_type = 2 + if ("help") + to_chat(src, "alarm, alert, notice, flash,blink, whistle, beep, boop") + + if(message && !stat) + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm new file mode 100644 index 00000000000..0cb277e8642 --- /dev/null +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -0,0 +1,889 @@ +/mob/living/carbon/human/emote(var/act,var/m_type=1,var/message = null,var/force) + + if (stat == DEAD) + return // No screaming bodies + + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + var/muzzled = is_muzzled() + if(sdisabilities & MUTE || silent) + muzzled = 1 + //var/m_type = 1 + + for (var/obj/item/weapon/implant/I in src) + if (I.implanted) + I.trigger(act, src) + + var/miming = 0 + if(mind) + miming = mind.miming + + //Emote Cooldown System (it's so simple!) + // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + var/on_CD = 0 + act = lowertext(act) + switch(act) + //Cooldown-inducing emotes + if("ping", "pings", "buzz", "buzzes", "beep", "beeps", "yes", "no", "buzz2") + if (species.name == "Machine") //Only Machines can beep, ping, and buzz, yes, no, and make a silly sad trombone noise. + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + else //Everyone else fails, skip the emote attempt + return + if("drone","drones","hum","hums","rumble","rumbles") + if (species.name == "Drask") //Only Drask can make whale noises + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + else + return + if("squish", "squishes") + var/found_slime_bodypart = 0 + + if(species.name == "Slime People") //Only Slime People can squish + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm' + found_slime_bodypart = 1 + else + for(var/obj/item/organ/external/L in organs) // if your limbs are squishy you can squish too! + if(L.dna.species in list("Slime People")) + on_CD = handle_emote_CD() + found_slime_bodypart = 1 + break + + if(!found_slime_bodypart) //Everyone else fails, skip the emote attempt + return + if("scream", "screams") + on_CD = handle_emote_CD(50) //longer cooldown + if("fart", "farts", "flip", "flips", "snap", "snaps") + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + //Everything else, including typos of the above emotes + else + on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown + + if(on_CD == 1) // Check if we need to suppress the emote attempt. + return // Suppress emote, you're still cooling off. + + switch(act) + if("me") //OKAY SO RANT TIME, THIS FUCKING HAS TO BE HERE OR A SHITLOAD OF THINGS BREAK + return custom_emote(m_type, message) //DO YOU KNOW WHY SHIT BREAKS? BECAUSE SO MUCH OLDCODE CALLS mob.emote("me",1,"whatever_the_fuck_it_wants_to_emote") + //WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!? + + if("ping", "pings") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] pings at [param]." + else + message = "[src] pings." + playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + m_type = 2 + + if("buzz2") + message = "[src] emits an irritated buzzing sound." + playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + m_type = 2 + + if("buzz", "buzzes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] buzzes at [param]." + else + message = "[src] buzzes." + playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + m_type = 2 + + if("beep", "beeps") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] beeps at [param]." + else + message = "[src] beeps." + playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + m_type = 2 + + if("drone", "drones", "hum", "hums", "rumble", "rumbles") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] drones at [param]." + else + message = "[src] rumbles." + playsound(src.loc, 'sound/voice/DraskTalk.ogg', 50, 0) + m_type = 2 + + if("squish", "squishes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] squishes at [param]." + else + message = "[src] squishes." + playsound(src.loc, 'sound/effects/slime_squish.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound. + m_type = 2 + + if("yes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits an affirmative blip at [param]." + else + message = "[src] emits an affirmative blip." + playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + m_type = 2 + + if("no") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits a negative blip at [param]." + else + message = "[src] emits a negative blip." + playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0) + m_type = 2 + + if("wag", "wags") + if(body_accessory) + if(body_accessory.try_restrictions(src)) + message = "[src] starts wagging \his tail." + start_tail_wagging(1) + + else if(species.bodyflags & TAIL_WAGGING) + if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space)) + message = "[src] starts wagging \his tail." + src.start_tail_wagging(1) + else + return + else + return + m_type = 1 + + if("swag", "swags") + if(species.bodyflags & TAIL_WAGGING || body_accessory) + message = "[src] stops wagging \his tail." + src.stop_tail_wagging(1) + else + return + m_type = 1 + + if ("airguitar") + if (!src.restrained()) + message = "[src] is strumming the air and headbanging like a safari chimp." + m_type = 1 + + if ("blink", "blinks") + message = "[src] blinks." + m_type = 1 + + if ("blink_r", "blinks_r") + message = "[src] blinks rapidly." + m_type = 1 + + if ("bow", "bows") + if (!src.buckled) + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] bows to [param]." + else + message = "[src] bows." + m_type = 1 + + if ("salute", "salutes") + if (!src.buckled) + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] salutes to [param]." + else + message = "[src] salutes." + m_type = 1 + + if ("choke", "chokes") + if(miming) + message = "[src] clutches \his throat desperately!" + m_type = 1 + else + if (!muzzled) + message = "[src] chokes!" + m_type = 2 + else + message = "[src] makes a strong noise." + m_type = 2 + + if ("burp", "burps") + if(miming) + message = "[src] opens their mouth rather obnoxiously." + m_type = 1 + else + if (!muzzled) + message = "[src] burps." + m_type = 2 + else + message = "[src] makes a peculiar noise." + m_type = 2 + if ("clap", "claps") + if (!src.restrained()) + message = "[src] claps." + m_type = 2 + if(miming) + m_type = 1 + if ("flap", "flaps") + if (!src.restrained()) + message = "[src] flaps \his wings." + m_type = 2 + if(miming) + m_type = 1 + + if ("flip", "flips") + m_type = 1 + if (!src.restrained()) + var/M = null + if (param) + for (var/mob/A in view(1, null)) + if (param == A.name) + M = A + break + if (M == src) + M = null + + if(M) + if(lying || weakened) + message = "[src] flops and flails around on the floor." + else + message = "[src] flips in [M]'s general direction." + SpinAnimation(5,1) + else + if(lying || weakened) + message = "[src] flops and flails around on the floor." + else + var/obj/item/weapon/grab/G + if(istype(get_active_hand(), /obj/item/weapon/grab)) + G = get_active_hand() + if(G && G.affecting) + if(buckled || G.affecting.buckled) + return + var/turf/oldloc = loc + var/turf/newloc = G.affecting.loc + if(isturf(oldloc) && isturf(newloc)) + SpinAnimation(5,1) + forceMove(newloc) + G.affecting.forceMove(oldloc) + message = "[src] flips over [G.affecting]!" + else + message = "[src] does a flip!" + SpinAnimation(5,1) + + if ("aflap", "aflaps") + if (!src.restrained()) + message = "[src] flaps \his wings ANGRILY!" + m_type = 2 + if(miming) + m_type = 1 + + if ("drool", "drools") + message = "[src] drools." + m_type = 1 + + if ("eyebrow") + message = "[src] raises an eyebrow." + m_type = 1 + + if ("chuckle", "chuckles") + if(miming) + message = "[src] appears to chuckle." + m_type = 1 + else + if (!muzzled) + message = "[src] chuckles." + m_type = 2 + else + message = "[src] makes a noise." + m_type = 2 + + if ("twitch", "twitches") + message = "[src] twitches violently." + m_type = 1 + + if ("twitch_s", "twitches_s") + message = "[src] twitches." + m_type = 1 + + if ("faint", "faints") + message = "[src] faints." + if(src.sleeping) + return //Can't faint while asleep + src.sleeping += 1 + m_type = 1 + + if ("cough", "coughs") + if(miming) + message = "[src] appears to cough!" + m_type = 1 + else + if (!muzzled) + message = "[src] coughs!" + m_type = 2 + else + message = "[src] makes a strong noise." + m_type = 2 + + if ("frown", "frowns") + message = "[src] frowns." + m_type = 1 + + if ("nod", "nods") + message = "[src] nods." + m_type = 1 + + if ("blush", "blushes") + message = "[src] blushes." + m_type = 1 + + if ("wave", "waves") + message = "[src] waves." + m_type = 1 + + if ("quiver", "quivers") + message = "[src] quivers." + m_type = 1 + + if ("gasp", "gasps") + if(miming) + message = "[src] appears to be gasping!" + m_type = 1 + else + if (!muzzled) + message = "[src] gasps!" + m_type = 2 + else + message = "[src] makes a weak noise." + m_type = 2 + + if ("deathgasp", "deathgasps") + message = "[src] [species.death_message]" + m_type = 1 + + if ("giggle", "giggles") + if(miming) + message = "[src] giggles silently!" + m_type = 1 + else + if (!muzzled) + message = "[src] giggles." + m_type = 2 + else + message = "[src] makes a noise." + m_type = 2 + + if ("glare", "glares") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] glares at [param]." + else + message = "[src] glares." + m_type = 1 + + if ("stare", "stares") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] stares at [param]." + else + message = "[src] stares." + m_type = 1 + + if ("look", "looks") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + + if (!M) + param = null + + if (param) + message = "[src] looks at [param]." + else + message = "[src] looks." + m_type = 1 + + if ("grin", "grins") + message = "[src] grins." + m_type = 1 + + if ("cry", "cries") + if(miming) + message = "[src] cries." + m_type = 1 + else + if (!muzzled) + message = "[src] cries." + m_type = 2 + else + message = "[src] makes a weak noise. \He frowns." + m_type = 2 + + if ("sigh", "sighs") + if(miming) + message = "[src] sighs." + m_type = 1 + else + if (!muzzled) + message = "[src] sighs." + m_type = 2 + else + message = "[src] makes a weak noise." + m_type = 2 + + if ("laugh", "laughs") + if(miming) + message = "[src] acts out a laugh." + m_type = 1 + else + if (!muzzled) + message = "[src] laughs." + m_type = 2 + else + message = "[src] makes a noise." + m_type = 2 + + if ("mumble", "mumbles") + message = "[src] mumbles!" + m_type = 2 + if(miming) + m_type = 1 + + if ("grumble", "grumbles") + if(miming) + message = "[src] grumbles!" + m_type = 1 + if (!muzzled) + message = "[src] grumbles!" + m_type = 2 + else + message = "[src] makes a noise." + m_type = 2 + + if ("groan", "groans") + if(miming) + message = "[src] appears to groan!" + m_type = 1 + else + if (!muzzled) + message = "[src] groans!" + m_type = 2 + else + message = "[src] makes a loud noise." + m_type = 2 + + if ("moan", "moans") + if(miming) + message = "[src] appears to moan!" + m_type = 1 + else + message = "[src] moans!" + m_type = 2 + + if ("johnny") + var/M + if (param) + M = param + if (!M) + param = null + else + if(miming) + message = "[src] takes a drag from a cigarette and blows \"[M]\" out in smoke." + m_type = 1 + else + message = "[src] says, \"[M], please. They had a family.\" [src.name] takes a drag from a cigarette and blows their name out in smoke." + m_type = 2 + + if ("point", "points") + if (!src.restrained()) + var/atom/M = null + if (param) + for (var/atom/A as mob|obj|turf in view()) + if (param == A.name) + M = A + break + + if (!M) + message = "[src] points." + else + pointed(M) + m_type = 1 + + if ("raise", "raises") + if (!src.restrained()) + message = "[src] raises a hand." + m_type = 1 + + if("shake", "shakes") + message = "[src] shakes \his head." + m_type = 1 + + if ("shrug", "shrugs") + message = "[src] shrugs." + m_type = 1 + + if ("signal", "signals") + if (!src.restrained()) + var/t1 = round(text2num(param)) + if (isnum(t1)) + if (t1 <= 5 && (!src.r_hand || !src.l_hand)) + message = "[src] raises [t1] finger\s." + else if (t1 <= 10 && (!src.r_hand && !src.l_hand)) + message = "[src] raises [t1] finger\s." + m_type = 1 + + if ("smile", "smiles") + message = "[src] smiles." + m_type = 1 + + if ("shiver", "shivers") + message = "[src] shivers." + m_type = 2 + if(miming) + m_type = 1 + + if ("pale", "pales") + message = "[src] goes pale for a second." + m_type = 1 + + if ("tremble", "trembles") + message = "[src] trembles." + m_type = 1 + + if ("sneeze", "sneezes") + if (miming) + message = "[src] sneezes." + m_type = 1 + else + if (!muzzled) + message = "[src] sneezes." + m_type = 2 + else + message = "[src] makes a strange noise." + m_type = 2 + + if ("sniff", "sniffs") + message = "[src] sniffs." + m_type = 2 + if(miming) + m_type = 1 + + if ("snore", "snores") + if (miming) + message = "[src] sleeps soundly." + m_type = 1 + else + if (!muzzled) + message = "[src] snores." + m_type = 2 + else + message = "[src] makes a noise." + m_type = 2 + + if ("whimper", "whimpers") + if (miming) + message = "[src] appears hurt." + m_type = 1 + else + if (!muzzled) + message = "[src] whimpers." + m_type = 2 + else + message = "[src] makes a weak noise." + m_type = 2 + + if ("wink", "winks") + message = "[src] winks." + m_type = 1 + + if ("yawn", "yawns") + if (!muzzled) + message = "[src] yawns." + m_type = 2 + if(miming) + m_type = 1 + + if ("collapse", "collapses") + Paralyse(2) + message = "[src] collapses!" + m_type = 2 + if(miming) + m_type = 1 + + if("hug", "hugs") + m_type = 1 + if (!src.restrained()) + var/M = null + if (param) + for (var/mob/A in view(1, null)) + if (param == A.name) + M = A + break + if (M == src) + M = null + + if (M) + message = "[src] hugs [M]." + else + message = "[src] hugs \himself." + + if ("handshake") + m_type = 1 + if (!src.restrained() && !src.r_hand) + var/mob/M = null + if (param) + for (var/mob/A in view(1, null)) + if (param == A.name) + M = A + break + if (M == src) + M = null + + if (M) + if (M.canmove && !M.r_hand && !M.restrained()) + message = "[src] shakes hands with [M]." + else + message = "[src] holds out \his hand to [M]." + + if("dap", "daps") + m_type = 1 + if (!src.restrained()) + var/M = null + if (param) + for (var/mob/A in view(1, null)) + if (param == A.name) + M = A + break + if (M) + message = "[src] gives daps to [M]." + else + message = "[src] sadly can't find anybody to give daps to, and daps \himself. Shameful." + + if("slap", "slaps") + m_type = 1 + if (!src.restrained()) + var/M = null + if (param) + for (var/mob/A in view(1, null)) + if (param == A.name) + M = A + break + if (M) + message = "\red [src] slaps [M] across the face. Ouch!" + playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) + else + message = "\red [src] slaps \himself!" + playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) + src.adjustFireLoss(4) + + if ("scream", "screams") + if (miming) + message = "[src] acts out a scream!" + m_type = 1 + else + if (!muzzled) + message = "[src] [species.scream_verb]!" + m_type = 2 + if(gender == FEMALE) + playsound(src.loc, "[species.female_scream_sound]", 80, 1, 0, pitch = get_age_pitch()) + else + playsound(src.loc, "[species.male_scream_sound]", 80, 1, 0, pitch = get_age_pitch()) //default to male screams if no gender is present. + + else + message = "[src] makes a very loud noise." + m_type = 2 + + + if ("snap", "snaps") + if(prob(95)) + m_type = 2 + var/mob/living/carbon/human/H = src + var/obj/item/organ/external/L = H.get_organ("l_hand") + var/obj/item/organ/external/R = H.get_organ("r_hand") + var/left_hand_good = 0 + var/right_hand_good = 0 + if(L && (!(L.status & ORGAN_DESTROYED)) && (!(L.status & ORGAN_SPLINTED)) && (!(L.status & ORGAN_BROKEN))) + left_hand_good = 1 + if(R && (!(R.status & ORGAN_DESTROYED)) && (!(R.status & ORGAN_SPLINTED)) && (!(R.status & ORGAN_BROKEN))) + right_hand_good = 1 + + if (!left_hand_good && !right_hand_good) + to_chat(usr, "You need at least one hand in good working order to snap your fingers.") + return + + message = "[src] snaps \his fingers." + playsound(src.loc, 'sound/effects/fingersnap.ogg', 50, 1, -3) + else + message = "[src] snaps \his fingers right off!" + playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) + + + // Needed for M_TOXIC_FART + if("fart", "farts") + if(reagents.has_reagent("simethicone")) + return +// playsound(src.loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins still vote no to fun + if(locate(/obj/item/weapon/storage/bible) in get_turf(src)) + to_chat(viewers(src), "[src] farts on the Bible!") + to_chat(viewers(src), "A mysterious force smites [src]!") + var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + src.gib() + else if(TOXIC_FARTS in mutations) + message = "[src] unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart." + else + message = "[src] [pick("passes wind","farts")]." + m_type = 2 + + var/turf/location = get_turf(src) + var/aoe_range=2 // Default + + // Process toxic farts first. + if(TOXIC_FARTS in mutations) + for(var/mob/M in range(location,aoe_range)) + if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT)) + continue + // Now, we don't have this: + //new /obj/effects/fart_cloud(T,L) + if (M == src) + continue + M.reagents.add_reagent("jenkem", 1) + + if ("help") + var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dap(s)(none)/mob," \ + + " deathgasp(s), drool(s), eyebrow,fart(s), faint(s), flap(s), flip(s), frown(s), gasp(s), giggle(s), glare(s)-(none)/mob, grin(s), groan(s), grumble(s), handshake-mob, hug(s)-(none)/mob," \ + + " glare(s)-(none)/mob, grin(s), johnny, laugh(s), look(s)-(none)/mob, moan(s), mumble(s), nod(s), pale(s), point(s)-atom, quiver(s), raise(s), salute(s)-(none)/mob, scream(s), shake(s)," \ + + " shiver(s), shrug(s), sigh(s), signal(s)-#1-10,slap(s)-(none)/mob, smile(s),snap(s), sneeze(s), sniff(s), snore(s), stare(s)-(none)/mob, swag(s), tremble(s), twitch(es), twitch(es)_s," \ + + " wag(s), wave(s), whimper(s), wink(s), yawn(s)" + if(species.name == "Machine") + emotelist += "\nMachine specific emotes :- beep(s)-(none)/mob, buzz(es)-none/mob, no-(none)/mob, ping(s)-(none)/mob, yes-(none)/mob" + else if(species.name == "Slime People") + emotelist += "\nSlime people specific emotes :- squish(es)-(none)/mob" + to_chat(src, emotelist) + + else + to_chat(src, "\blue Unusable emote '[act]'. Say *help for a list.") + + + + + + if(message) //Humans are special fucking snowflakes and have 735 lines of emotes, they get to handle their own emotes, not call the parent + log_emote("[name]/[key] : [message]") + + //Hearing gasp and such every five seconds is not good emotes were not global for a reason. + // Maybe some people are okay with that. + + for(var/mob/M in dead_mob_list) + if(!M.client || istype(M, /mob/new_player)) + continue //skip monkeys, leavers and new players + if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) + M.show_message(message) + + switch(m_type) + if(1) + visible_message(message) + if(2) + audible_message(message) + +/mob/living/carbon/human/verb/pose() + set name = "Set Pose" + set desc = "Sets a description which will be shown when someone examines you." + set category = "IC" + + pose = sanitize(copytext(input(usr, "This is [src]. \He is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN)) + +/mob/living/carbon/human/verb/set_flavor() + set name = "Set Flavour Text" + set desc = "Sets an extended description of your character's features." + set category = "IC" + + update_flavor_text() diff --git a/code/modules/mob/living/carbon/slime/emote.dm b/code/modules/mob/living/carbon/slime/emote.dm new file mode 100644 index 00000000000..8c290dc6094 --- /dev/null +++ b/code/modules/mob/living/carbon/slime/emote.dm @@ -0,0 +1,75 @@ +/mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null) + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + //param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' + act = copytext(act,1,length(act)) + + act = lowertext(act) + switch(act) //Alphabetical please + if ("me") + if(silent) + return + if (src.client) + if (client.prefs.muted & MUTE_IC) + to_chat(src, "\red You cannot send IC messages (muted).") + return + if (src.client.handle_spam_prevention(message,MUTE_IC)) + return + if (stat) + return + if(!(message)) + return + return custom_emote(m_type, message) + if("bounce") + message = "The [src.name] bounces in place." + m_type = 1 + + if ("custom") + return custom_emote(m_type, message) + + if("jiggle") + message = "The [src.name] jiggles!" + m_type = 1 + + if("light") + message = "The [src.name] lights up for a bit, then stops." + m_type = 1 + + if("moan") + message = "The [src.name] moans." + m_type = 2 + + if("shiver") + message = "The [src.name] shivers." + m_type = 2 + + if("sway") + message = "The [src.name] sways around dizzily." + m_type = 1 + + if("twitch") + message = "The [src.name] twitches." + m_type = 1 + + if("vibrate") + message = "The [src.name] vibrates!" + m_type = 1 + + if ("help") //This is an exception + to_chat(src, "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate") + + else + to_chat(src, "\blue Unusable emote '[act]'. Say *help for a list.") + if ((message && src.stat == 0)) + if (m_type & 1) + for(var/mob/O in viewers(src, null)) + O.show_message(message, m_type) + //Foreach goto(703) + else + for(var/mob/O in hearers(src, null)) + O.show_message(message, m_type) + //Foreach goto(746) + return \ No newline at end of file diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 85eea65bbab..c6d0d8e3ee0 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -296,6 +296,34 @@ proc/get_radio_key_from_channel(var/channel) /mob/living/proc/GetVoice() return name +/mob/living/emote(var/act, var/type, var/message) //emote code is terrible, this is so that anything that isn't + if(stat) return 0 //already snowflaked to shit can call the parent and handle emoting sanely + + if(..(act, type, message)) + return 1 + + if(act && type && message) //parent call + log_emote("[name]/[key] : [message]") + + for(var/mob/M in dead_mob_list) + if(!M.client || istype(M, /mob/new_player)) + continue //skip monkeys, leavers and new players //who the hell knows why new players are in the dead mob list + + if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) + M.show_message(message) + + switch(type) + if(1) //Visible + visible_message(message) + return 1 + if(2) //Audible + audible_message(message) + return 1 + + else //everything else failed, emote is probably invalid + if(act == "help") return //except help, because help is handled individually + to_chat(src, "\blue Unusable emote '[act]'. Say *help for a list.") + /mob/living/whisper(message as text) message = trim_strip_html_properly(message) diff --git a/code/modules/mob/living/silicon/emote.dm b/code/modules/mob/living/silicon/emote.dm new file mode 100644 index 00000000000..233df91eb55 --- /dev/null +++ b/code/modules/mob/living/silicon/emote.dm @@ -0,0 +1,127 @@ +/mob/living/silicon/emote(var/act, var/m_type=1, var/message = null) + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + //Emote Cooldown System (it's so simple!) + // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + var/on_CD = 0 + act = lowertext(act) + switch(act) + //Cooldown-inducing emotes + if("scream", "screams") + on_CD = handle_emote_CD(50) //longer cooldown + if("ping","pings","buzz","buzzs","buzzes","beep","beeps","yes","no", "buzz2") + //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT. + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + //Everything else, including typos of the above emotes + else + on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown + + if(on_CD == 1) // Check if we need to suppress the emote attempt. + return // Suppress emote, you're still cooling off. + //--FalseIncarnate + + switch(act) + if("ping","pings") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] pings at [param]." + else + message = "[src] pings." + playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + m_type = 2 + + if("buzz","buzzs","buzzes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] buzzes at [param]." + else + message = "[src] buzzes." + playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + m_type = 2 + + if("beep","beeps") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] beeps at [param]." + else + message = "[src] beeps." + playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + m_type = 2 + + if("yes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits an affirmative blip at [param]." + else + message = "[src] emits an affirmative blip." + playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + m_type = 2 + + if("no") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits a negative blip at [param]." + else + message = "[src] emits a negative blip." + playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0) + m_type = 2 + + if("scream", "screams") + message = "[src] screams!" + playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0) + m_type = 2 + + if("buzz2") + message = "[src] emits an irritated buzzing sound." + playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + m_type = 2 + + + if("help") + to_chat(src, "yes, no, beep, ping, buzz, scream, buzz2") + + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/silicon/pai/emote.dm b/code/modules/mob/living/silicon/pai/emote.dm new file mode 100644 index 00000000000..a418c0972d5 --- /dev/null +++ b/code/modules/mob/living/silicon/pai/emote.dm @@ -0,0 +1,2 @@ +/mob/living/silicon/pai/emote(var/act, var/m_type=1, var/message = null) + ..(act, m_type, message) diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm new file mode 100644 index 00000000000..9b014da6604 --- /dev/null +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -0,0 +1,163 @@ +/mob/living/silicon/robot/emote(var/act, var/m_type=1, var/message = null) + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + //Emote Cooldown System (it's so simple!) + // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + var/on_CD = 0 + act = lowertext(act) + switch(act) + //Cooldown-inducing emotes + if("law","flip","flips","halt") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT. + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + //Everything else, including typos of the above emotes + else + on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown + + if(on_CD == 1) // Check if we need to suppress the emote attempt. + return // Suppress emote, you're still cooling off. + //--FalseIncarnate + + switch(act) + + if ("salute","salutes") + if (!src.buckled) + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] salutes to [param]." + else + message = "[src] salutes." + m_type = 1 + if ("bow","bows") + if (!src.buckled) + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] bows to [param]." + else + message = "[src] bows." + m_type = 1 + + if ("clap","claps") + if (!src.restrained()) + message = "[src] claps." + m_type = 2 + if ("flap","flaps") + if (!src.restrained()) + message = "[src] flaps its wings." + m_type = 2 + + if ("aflap","aflaps") + if (!src.restrained()) + message = "[src] flaps its wings ANGRILY!" + m_type = 2 + + if ("twitch") + message = "[src] twitches violently." + m_type = 1 + + if ("twitch_s","twitches") + message = "[src] twitches." + m_type = 1 + + if ("nod","nods") + message = "[src] nods." + m_type = 1 + + if ("deathgasp") + message = "[src] shudders violently for a moment, then becomes motionless, its eyes slowly darkening." + m_type = 1 + + if ("glare","glares") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] glares at [param]." + else + message = "[src] glares." + + if ("stare","stares") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if (!M) + param = null + + if (param) + message = "[src] stares at [param]." + else + message = "[src] stares." + + if ("look","looks") + var/M = null + if (param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + + if (!M) + param = null + + if (param) + message = "[src] looks at [param]." + else + message = "[src] looks." + m_type = 1 + + + if("law") + if (istype(module,/obj/item/weapon/robot_module/security)) + message = "[src] shows its legal authorization barcode." + + playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0) + m_type = 2 + else + to_chat(src, "You are not THE LAW, pal.") + + if("halt") + if (istype(module,/obj/item/weapon/robot_module/security)) + message = "[src]'s speakers skreech, \"Halt! Security!\"." + + playsound(src.loc, 'sound/voice/halt.ogg', 50, 0) + m_type = 2 + else + to_chat(src, "You are not security.") + + if ("flip","flips") + m_type = 1 + message = "[src] does a flip!" + src.SpinAnimation(5,1) + + if ("help") + to_chat(src, "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitches, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look,\n law, halt") + + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/silicon/say.dm b/code/modules/mob/living/silicon/say.dm index 94ae02a56ce..a546e164901 100644 --- a/code/modules/mob/living/silicon/say.dm +++ b/code/modules/mob/living/silicon/say.dm @@ -128,6 +128,13 @@ return return 1 +/mob/living/silicon/ai/emote(var/act, var/type, var/message) + var/obj/machinery/hologram/holopad/T = src.holo + if(T && T.hologram && T.master == src) //Is the AI using a holopad? + src.holopad_emote(message) + else //Emote normally, then. + ..() + #undef IS_AI #undef IS_ROBOT #undef IS_PAI diff --git a/code/modules/mob/living/simple_animal/bot/emote.dm b/code/modules/mob/living/simple_animal/bot/emote.dm new file mode 100644 index 00000000000..0c8b591f069 --- /dev/null +++ b/code/modules/mob/living/simple_animal/bot/emote.dm @@ -0,0 +1,120 @@ +/mob/living/simple_animal/bot/emote(var/act, var/m_type=1, var/message = null) + var/param = null + if (findtext(act, "-", 1, null)) + var/t1 = findtext(act, "-", 1, null) + param = copytext(act, t1 + 1, length(act) + 1) + act = copytext(act, 1, t1) + + if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_' + act = copytext(act,1,length(act)) + + //Emote Cooldown System (it's so simple!) + // proc/handle_emote_CD() located in [code\modules\mob\emote.dm] + var/on_CD = 0 + act = lowertext(act) + switch(act) + //Cooldown-inducing emotes + if("scream", "screams") + on_CD = handle_emote_CD(50) //longer cooldown + if("ping","buzz","beep","yes","no") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT. + on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm + //Everything else, including typos of the above emotes + else + on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown + + if(on_CD == 1) // Check if we need to suppress the emote attempt. + return // Suppress emote, you're still cooling off. + //--FalseIncarnate + + switch(act) + if("ping") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] pings at [param]." + else + message = "[src] pings." + playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + m_type = 2 + + if("buzz") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] buzzes at [param]." + else + message = "[src] buzzes." + playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + m_type = 2 + + if("beep") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] beeps at [param]." + else + message = "[src] beeps." + playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + m_type = 2 + + if("yes") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits an affirmative blip at [param]." + else + message = "[src] emits an affirmative blip." + playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + m_type = 2 + + if("no") + var/M = null + if(param) + for (var/mob/A in view(null, null)) + if (param == A.name) + M = A + break + if(!M) + param = null + + if (param) + message = "[src] emits a negative blip at [param]." + else + message = "[src] emits a negative blip." + playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0) + m_type = 2 + + if("scream", "screams") + message = "[src] screams!" + playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0) + m_type = 2 + + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/friendly/diona.dm b/code/modules/mob/living/simple_animal/friendly/diona.dm index 125061f9275..c62243a23f4 100644 --- a/code/modules/mob/living/simple_animal/friendly/diona.dm +++ b/code/modules/mob/living/simple_animal/friendly/diona.dm @@ -249,3 +249,26 @@ /mob/living/simple_animal/diona/put_in_active_hand(obj/item/W) to_chat(src, "You don't have any hands!") return + +/mob/living/simple_animal/diona/emote(var/act, var/m_type=1, var/message = null) + if(stat) + return + + var/on_CD = 0 + act = lowertext(act) + switch(act) + if("chirp") + on_CD = handle_emote_CD() + else + on_CD = 0 + + if(on_CD == 1) + return + + switch(act) //IMPORTANT: Emotes MUST NOT CONFLICT anywhere along the chain. + if("chirp") + message = "\The [src] chirps!" + m_type = 2 //audible + playsound(src, 'sound/misc/nymphchirp.ogg', 40, 1, 1) + + ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 7bce0e0e0cf..f7bbd2558a1 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -23,7 +23,6 @@ else living_mob_list += src prepare_huds() - emoteHandler = new /datum/emoteHandler(src) ..() /atom/proc/prepare_huds() diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 13d5d7c976e..a8e7cd147f6 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -233,6 +233,4 @@ var/datum/vision_override/vision_type = null //Vision override datum. - var/list/permanent_huds = list() - - var/datum/emoteHandler/emoteHandler \ No newline at end of file + var/list/permanent_huds = list() \ No newline at end of file diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 493fade2ea1..50e203eb5fd 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -30,19 +30,15 @@ /mob/verb/me_verb(message as text) set name = "Me" - set category = "Emotes" - set desc = "(action) Enter a custom emote." + set category = "IC" - if(!message) - return + message = strip_html_properly(message) - message = trim_strip_html_properly(message) - - if(message == "") - return - - if(emoteHandler) - return emoteHandler.runEmote("me", message) + set_typing_indicator(0) + if(use_me) + custom_emote(usr.emote_type, message) + else + usr.emote(message) /mob/proc/say_dead(var/message) @@ -104,10 +100,8 @@ /mob/proc/emote(var/act, var/type, var/message) - - act = lowertext(act) - return emoteHandler.runEmote(act, message, type) - + if(act == "me") + return custom_emote(type, message) /mob/proc/get_ear() @@ -152,7 +146,4 @@ if (can_speak(L)) return L - return null - -/mob/proc/custom_emote(var/m_type=0, var/message = null) - return emoteHandler.runEmote("me", message, m_type) \ No newline at end of file + return null \ No newline at end of file diff --git a/paradise.dme b/paradise.dme index 3385c4e34c6..6dc18fcb605 100644 --- a/paradise.dme +++ b/paradise.dme @@ -264,9 +264,6 @@ #include "code\datums\diseases\advance\symptoms\weakness.dm" #include "code\datums\diseases\advance\symptoms\weight.dm" #include "code\datums\diseases\advance\symptoms\youth.dm" -#include "code\datums\Emote_system\emote.dm" -#include "code\datums\Emote_system\emote_handler.dm" -#include "code\datums\Emote_system\emotes.dm" #include "code\datums\helper_datums\construction_datum.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\global_iterator.dm" @@ -1400,6 +1397,7 @@ #include "code\modules\mining\laborcamp\laborstacker.dm" #include "code\modules\mob\abilities.dm" #include "code\modules\mob\death.dm" +#include "code\modules\mob\emote.dm" #include "code\modules\mob\hear_say.dm" #include "code\modules\mob\holder.dm" #include "code\modules\mob\inventory.dm" @@ -1451,6 +1449,7 @@ #include "code\modules\mob\living\carbon\alien\login.dm" #include "code\modules\mob\living\carbon\alien\logout.dm" #include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm" +#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm" #include "code\modules\mob\living\carbon\alien\humanoid\empress.dm" #include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm" #include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm" @@ -1462,6 +1461,7 @@ #include "code\modules\mob\living\carbon\alien\humanoid\caste\hunter.dm" #include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm" #include "code\modules\mob\living\carbon\alien\larva\death.dm" +#include "code\modules\mob\living\carbon\alien\larva\emote.dm" #include "code\modules\mob\living\carbon\alien\larva\inventory.dm" #include "code\modules\mob\living\carbon\alien\larva\larva.dm" #include "code\modules\mob\living\carbon\alien\larva\life.dm" @@ -1472,6 +1472,7 @@ #include "code\modules\mob\living\carbon\brain\brain.dm" #include "code\modules\mob\living\carbon\brain\brain_item.dm" #include "code\modules\mob\living\carbon\brain\death.dm" +#include "code\modules\mob\living\carbon\brain\emote.dm" #include "code\modules\mob\living\carbon\brain\life.dm" #include "code\modules\mob\living\carbon\brain\login.dm" #include "code\modules\mob\living\carbon\brain\MMI.dm" @@ -1480,6 +1481,7 @@ #include "code\modules\mob\living\carbon\human\appearance.dm" #include "code\modules\mob\living\carbon\human\body_accessories.dm" #include "code\modules\mob\living\carbon\human\death.dm" +#include "code\modules\mob\living\carbon\human\emote.dm" #include "code\modules\mob\living\carbon\human\examine.dm" #include "code\modules\mob\living\carbon\human\human.dm" #include "code\modules\mob\living\carbon\human\human_attackalien.dm" @@ -1510,6 +1512,7 @@ #include "code\modules\mob\living\carbon\human\species\species.dm" #include "code\modules\mob\living\carbon\human\species\station.dm" #include "code\modules\mob\living\carbon\slime\death.dm" +#include "code\modules\mob\living\carbon\slime\emote.dm" #include "code\modules\mob\living\carbon\slime\examine.dm" #include "code\modules\mob\living\carbon\slime\life.dm" #include "code\modules\mob\living\carbon\slime\powers.dm" @@ -1518,6 +1521,7 @@ #include "code\modules\mob\living\carbon\slime\subtypes.dm" #include "code\modules\mob\living\carbon\slime\update_icons.dm" #include "code\modules\mob\living\silicon\death.dm" +#include "code\modules\mob\living\silicon\emote.dm" #include "code\modules\mob\living\silicon\laws.dm" #include "code\modules\mob\living\silicon\login.dm" #include "code\modules\mob\living\silicon\say.dm" @@ -1540,6 +1544,7 @@ #include "code\modules\mob\living\silicon\decoy\decoy.dm" #include "code\modules\mob\living\silicon\decoy\life.dm" #include "code\modules\mob\living\silicon\pai\death.dm" +#include "code\modules\mob\living\silicon\pai\emote.dm" #include "code\modules\mob\living\silicon\pai\examine.dm" #include "code\modules\mob\living\silicon\pai\life.dm" #include "code\modules\mob\living\silicon\pai\pai.dm" @@ -1550,6 +1555,7 @@ #include "code\modules\mob\living\silicon\pai\software_modules.dm" #include "code\modules\mob\living\silicon\robot\component.dm" #include "code\modules\mob\living\silicon\robot\death.dm" +#include "code\modules\mob\living\silicon\robot\emote.dm" #include "code\modules\mob\living\silicon\robot\examine.dm" #include "code\modules\mob\living\silicon\robot\inventory.dm" #include "code\modules\mob\living\silicon\robot\laws.dm" @@ -1582,6 +1588,7 @@ #include "code\modules\mob\living\simple_animal\bot\cleanbot.dm" #include "code\modules\mob\living\simple_animal\bot\construction.dm" #include "code\modules\mob\living\simple_animal\bot\ed209bot.dm" +#include "code\modules\mob\living\simple_animal\bot\emote.dm" #include "code\modules\mob\living\simple_animal\bot\floorbot.dm" #include "code\modules\mob\living\simple_animal\bot\medbot.dm" #include "code\modules\mob\living\simple_animal\bot\mulebot.dm" From 19f98e860c0c57a4ca21d58a5414b47230f47c54 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Thu, 30 Jun 2016 20:07:13 -0400 Subject: [PATCH 017/188] Adds Sniper Rifle to Nuke Ops Uplink --- code/datums/uplink_item.dm | 41 +++++++++++++++++++ .../projectiles/guns/projectile/sniper.dm | 8 ++-- 2 files changed, 46 insertions(+), 3 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index ad13d541d96..d9bcc547a72 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -378,6 +378,15 @@ var/list/uplink_items = list() gamemodes = list(/datum/game_mode/nuclear) surplus = 0 +/datum/uplink_item/dangerous/sniper + name = "Sniper Rifle" + desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!" + reference = "SSR" + item = /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate + cost = 16 + surplus = 25 + gamemodes = list(/datum/game_mode/nuclear) + /datum/uplink_item/dangerous/crossbow name = "Energy Crossbow" desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically." @@ -620,6 +629,38 @@ var/list/uplink_items = list() gamemodes = list(/datum/game_mode/nuclear) surplus = 0 +/datum/uplink_item/ammo/sniper + cost = 4 + gamemodes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/sniper/basic + name = ".50 Magazine" + desc = "An additional standard 6-round magazine for use with .50 sniper rifles." + reference = "50M" + item = /obj/item/ammo_box/magazine/sniper_rounds + +/datum/uplink_item/ammo/sniper/soporific + name = ".50 Soporific Magazine" + desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!" + reference = "50S" + item = /obj/item/ammo_box/magazine/sniper_rounds/soporific + cost = 6 + +/datum/uplink_item/ammo/sniper/haemorrhage + name = ".50 Haemorrhage Magazine" + desc = "A 5-round magazine of haemorrhage ammo designed for use with .50 sniper rifles; causes heavy bleeding \ + in the target." + reference = "50B" + item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage + +/datum/uplink_item/ammo/sniper/penetrator + name = ".50 Penetrator Magazine" + desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \ + Can pierce walls and multiple enemies." + reference = "50P" + item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator + cost = 5 + // STEALTHY WEAPONS /datum/uplink_item/stealthy_weapons diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index 59bd7fb649b..1d9949173ad 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -1,4 +1,4 @@ -/obj/item/weapon/gun/projectile/sniper_rifle +/obj/item/weapon/gun/projectile/automatic/sniper_rifle name = "sniper rifle" desc = "the kind of gun that will leave you crying for mummy before you even realise your leg's missing" icon_state = "sniper" @@ -7,6 +7,7 @@ weapon_weight = WEAPON_MEDIUM mag_type = /obj/item/ammo_box/magazine/sniper_rounds fire_delay = 40 + burst_size = 1 origin_tech = "combat=8" can_unsuppress = 1 can_suppress = 1 @@ -14,14 +15,15 @@ zoomable = TRUE zoom_amt = 7 //Long range, enough to see in front of you, but no tiles behind you. slot_flags = SLOT_BACK + action_button_name = null -/obj/item/weapon/gun/projectile/sniper_rifle/update_icon() +/obj/item/weapon/gun/projectile/automatic/sniper_rifle/update_icon() if(magazine) icon_state = "sniper-mag" else icon_state = "sniper" -/obj/item/weapon/gun/projectile/sniper_rifle/syndicate +/obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate name = "syndicate sniper rifle" desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face" origin_tech = "combat=8;syndicate=4" From 0da6dcfd9dc530dde222b094b56df9f8d9af8e85 Mon Sep 17 00:00:00 2001 From: Kyep Date: Thu, 30 Jun 2016 22:59:07 -0700 Subject: [PATCH 018/188] Deletes a to_chat --- code/modules/client/client procs.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 1905176db74..679b99ae2e0 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -260,8 +260,7 @@ if(connection != "seeker") //Invalid connection type. return null - if(byond_version < MIN_CLIENT_VERSION) // Too out of date to play at all, force update. - to_chat(src,"Your BYOND client (v: [byond_version]) is too far out of date to to play. Get the latest client from http://www.byond.com/") + if(byond_version < MIN_CLIENT_VERSION) // Too out of date to play at all. Unfortunately, we can't send them a message here. return null if(byond_version < SUGGESTED_CLIENT_VERSION) // Update is suggested, but not required. to_chat(src,"Your BYOND client (v: [byond_version]) is out of date. This can cause glitches. We highly suggest you download the latest client from http://www.byond.com/ before playing. ") From c9faca22a03a36bcdb81c15441c30fc63cee257a Mon Sep 17 00:00:00 2001 From: TheDZD Date: Fri, 1 Jul 2016 14:58:38 -0400 Subject: [PATCH 019/188] I accidentally Git --- code/game/gamemodes/vampire/vampire.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 9037b04cfb4..977889a5341 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -417,20 +417,20 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha /datum/vampire/proc/vamp_burn(severe_burn) var/burn_chance = severe_burn ? 35 : 8 - if(burn_chance && owner.health >= 50) + if(prob(burn_chance) && owner.health >= 50) switch(owner.health) if(75 to 100) to_chat(owner, "Your skin flakes away...") if(50 to 75) to_chat(owner, "Your skin sizzles!") owner.adjustFireLoss(3) - if(owner.health < 50) + else if(owner.health < 50) if(!owner.on_fire) to_chat(owner, "Your skin catches fire!") + owner.emote("scream") else to_chat(owner, "You continue to burn!") - owner.emote("scream") - owner.fire_stacks += 5 + owner.adjust_fire_stacks(5) owner.IgniteMob() return From 3f4e15e35a66af2dccba9d7b1d864ff39cc95620 Mon Sep 17 00:00:00 2001 From: Krausus Date: Fri, 1 Jul 2016 17:22:26 -0400 Subject: [PATCH 020/188] Adds 1-second delay to late-join job selection --- code/modules/mob/new_player/new_player.dm | 1 + html/browser/delay_interactivity.js | 24 +++++++++++++++++++++++ 2 files changed, 25 insertions(+) create mode 100644 html/browser/delay_interactivity.js diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index c92d11925cd..528527c15ba 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -472,6 +472,7 @@ // Added the new browser window method var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 900, 600) popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css') + popup.add_script("delay_interactivity", 'html/browser/delay_interactivity.js') popup.set_content(dat) popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc diff --git a/html/browser/delay_interactivity.js b/html/browser/delay_interactivity.js new file mode 100644 index 00000000000..f6525f7c90c --- /dev/null +++ b/html/browser/delay_interactivity.js @@ -0,0 +1,24 @@ +// Disables all links for one second after the browser window opens. + +(function(){ + // If there's already an onload, let's not clobber it + var oldonload = window.onload + window.onload = function(){ + if(typeof oldonload == 'function') + oldonload(); + var onclicks = Array(); + var links = document.getElementsByTagName("a"); + var returnfalse = function(){return false;}; + for(var i = 0; i < links.length; i++){ + onclicks.push(links[i].onclick); + links[i].onclick = returnfalse; + } + setTimeout(function(){ + for(var i = 0; i < links.length; i++){ + // Reset onclick, but only if something else hasn't already changed it + if(links[i].onclick == returnfalse) + links[i].onclick = onclicks[i]; + } + }, 1000); + }; +})(); From 1dc331b5a499ef54e21a0fa6f450505f5639343d Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Fri, 1 Jul 2016 18:35:01 -0400 Subject: [PATCH 021/188] TG Armor Rebalance --- _maps/map_files/cyberiad/z2.dmm | 4 +- .../gamemodes/changeling/powers/mutations.dm | 5 +-- code/game/gamemodes/cult/cult_items.dm | 1 - .../machinery/computer/HolodeckControl.dm | 1 + .../objects/items/weapons/melee/energy.dm | 3 ++ code/game/objects/items/weapons/staff.dm | 1 + code/game/objects/items/weapons/twohanded.dm | 3 ++ .../crates_lockers/closets/secure/chaplain.dm | 2 +- code/modules/clothing/clothing.dm | 2 +- code/modules/clothing/head/hardhat.dm | 2 +- code/modules/clothing/head/helmet.dm | 39 +++++++++---------- code/modules/clothing/head/jobs.dm | 17 ++++---- code/modules/clothing/head/misc.dm | 2 +- code/modules/clothing/head/soft_caps.dm | 2 +- code/modules/clothing/shoes/miscellaneous.dm | 4 +- code/modules/clothing/spacesuits/alien.dm | 8 ++-- .../modules/clothing/spacesuits/chronosuit.dm | 1 - code/modules/clothing/spacesuits/ert.dm | 5 +-- .../clothing/spacesuits/miscellaneous.dm | 18 ++++----- code/modules/clothing/spacesuits/plasmamen.dm | 10 ++--- code/modules/clothing/spacesuits/rig.dm | 23 +++++------ code/modules/clothing/spacesuits/syndi.dm | 5 +-- code/modules/clothing/spacesuits/void.dm | 1 - code/modules/clothing/suits/armor.dm | 23 ++++++----- code/modules/clothing/suits/bio.dm | 4 +- code/modules/clothing/suits/jobs.dm | 6 +-- code/modules/clothing/suits/miscellaneous.dm | 2 +- code/modules/clothing/suits/utility.dm | 6 +-- code/modules/hydroponics/trays/tray_tools.dm | 2 + .../simple_animal/hostile/mining_mobs.dm | 4 +- code/modules/ninja/energy_katana.dm | 2 +- 31 files changed, 101 insertions(+), 107 deletions(-) diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index 7f5a03e58af..41715794c29 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -160,7 +160,7 @@ "dd" = (/obj/structure/rack,/obj/item/weapon/kitchen/knife/ritual,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) "de" = (/obj/structure/table/reinforced,/obj/item/weapon/kitchen/knife/combat,/obj/item/weapon/kitchen/knife/combat,/obj/item/weapon/kitchen/knife/combat,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space) "df" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate,/obj/item/weapon/shard,/obj/item/weapon/kitchen/knife,/obj/item/weapon/storage/firstaid/tactical,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) -"dg" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/red,/obj/item/clothing/head/helmet/knight/red,/obj/item/weapon/holo/claymore/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_knightarena) +"dg" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/red,/obj/item/clothing/head/helmet/riot/knight/red,/obj/item/weapon/holo/claymore/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_knightarena) "dh" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_knightarena) "di" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_knightarena) "dj" = (/turf/simulated/floor/holofloor,/area/holodeck/source_knightarena) @@ -181,7 +181,7 @@ "dy" = (/obj/structure/holowindow{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "blue"},/area/holodeck/source_knightarena) "dz" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "blue"},/area/holodeck/source_knightarena) "dA" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "blue"},/area/holodeck/source_knightarena) -"dB" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/blue,/obj/item/clothing/head/helmet/knight/blue,/obj/item/weapon/holo/claymore/blue,/turf/simulated/floor/holofloor{dir = 2; icon_state = "blue"},/area/holodeck/source_knightarena) +"dB" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/blue,/obj/item/clothing/head/helmet/riot/knight/blue,/obj/item/weapon/holo/claymore/blue,/turf/simulated/floor/holofloor{dir = 2; icon_state = "blue"},/area/holodeck/source_knightarena) "dC" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 10; icon_state = "blue"},/area/holodeck/source_knightarena) "dD" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 6; icon_state = "blue"},/area/holodeck/source_knightarena) "dE" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/restraints/legcuffs/beartrap,/obj/item/weapon/sleeping_carp_scroll,/obj/item/weapon/twohanded/bostaff,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena_source) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index d11099627a6..6e203f271b7 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -308,8 +308,7 @@ icon_state = "lingarmor" flags = NODROP body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 2 - armor = list(melee = 65, bullet = 20, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -327,7 +326,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = HEADCOVERSEYES | BLOCKHAIR | NODROP - armor = list(melee = 65, bullet = 20, laser = 10,energy = 15, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEEARS /obj/item/clothing/head/helmet/changeling/dropped() diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 60803346b26..af24f955730 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -90,5 +90,4 @@ desc = "A bulky suit of armour, bristling with spikes. It looks space proof." w_class = 3 allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank) - slowdown = 1 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) \ No newline at end of file diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index 809ac579454..b29d178efec 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -444,6 +444,7 @@ throwforce = 0 w_class = 2.0 flags = NOSHIELD + armour_penetration = 50 var/active = 0 /obj/item/weapon/holo/esword/green/New() diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index e3c65c2f35b..45b2f1f7452 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -63,6 +63,7 @@ w_class_on = 5 hitsound = "swing_hit" flags = CONDUCT | NOSHIELD + armour_penetration = 100 origin_tech = "combat=3" attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") attack_verb_on = list() @@ -83,6 +84,7 @@ throw_range = 5 hitsound = "swing_hit" flags = NOSHIELD + armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" sharp = 1 edge = 1 @@ -205,6 +207,7 @@ throw_range = 1 w_class = 4//So you can't hide it in your pocket or some such. flags = NOSHIELD + armour_penetration = 50 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") var/datum/effect/system/spark_spread/spark_system diff --git a/code/game/objects/items/weapons/staff.dm b/code/game/objects/items/weapons/staff.dm index e36bed7a473..049339a1b01 100644 --- a/code/game/objects/items/weapons/staff.dm +++ b/code/game/objects/items/weapons/staff.dm @@ -9,6 +9,7 @@ throw_range = 5 w_class = 2.0 flags = NOSHIELD + armour_penetration = 100 attack_verb = list("bludgeoned", "whacked", "disciplined") /obj/item/weapon/twohanded/staff/broom diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 29bcb4f8fe2..1f808939f17 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -206,6 +206,7 @@ wieldsound = 'sound/weapons/saberon.ogg' unwieldsound = 'sound/weapons/saberoff.ogg' flags = NOSHIELD + armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharp = 1 @@ -293,6 +294,7 @@ force_wielded = 18 // Was 13, Buffed - RR throwforce = 20 throw_speed = 3 + armour_penetration = 10 no_spin_thrown = 1 // Thrown spears that spin look dumb. -Fox flags = NOSHIELD attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") @@ -370,6 +372,7 @@ wieldsound = 'sound/weapons/chainsawstart.ogg' hitsound = null flags = NOSHIELD + armour_penetration = 35 origin_tech = "materials=6;syndicate=4" attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered") sharp = 1 diff --git a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm index 50ad1500192..ba971914f24 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm @@ -20,7 +20,7 @@ new /obj/item/clothing/suit/holidaypriest(src) new /obj/item/clothing/under/wedding/bride_white(src) new /obj/item/weapon/storage/backpack/cultpack (src) - new /obj/item/clothing/head/helmet/knight/templar(src) + new /obj/item/clothing/head/helmet/riot/knight/templar(src) new /obj/item/clothing/suit/armor/riot/knight/templar(src) new /obj/item/weapon/storage/fancy/candle_box/eternal(src) new /obj/item/weapon/storage/fancy/candle_box/eternal(src) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 8d6595b73ff..2f179207847 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -543,7 +543,7 @@ BLIND // can't see anything flags = STOPSPRESSUREDMAGE | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank) - slowdown = 2 + slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 5dc555a10d7..f4b64021480 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -7,7 +7,7 @@ var/brightness_on = 4 //luminosity when on var/on = 0 item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) - armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) + armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 action_button_name = "Toggle Helmet Light" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index a9e8bbdb7e2..e27716c980d 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -4,7 +4,7 @@ icon_state = "helmetmaterials" flags = HEADCOVERSEYES | HEADBANGPROTECT item_state = "helmetmaterials" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -69,7 +69,7 @@ desc = "A bulletproof helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent." icon_state = "swat" item_state = "swat-alt" - armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 40, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/helmet.dmi', @@ -82,19 +82,10 @@ icon_state = "riot" item_state = "helmet" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT - armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 41, bullet = 15, laser = 5, energy = 5, bomb = 5, bio = 2, rad = 0) flags_inv = HIDEEARS strip_delay = 80 -/obj/item/clothing/head/helmet/riot/knight - name = "medieval helmet" - desc = "A classic metal helmet." - icon_state = "knight_green" - item_state = "knight_green" - flags = BLOCKHAIR | HEADCOVERSEYES | HEADCOVERSMOUTH - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) - flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE - /obj/item/clothing/head/helmet/justice name = "helmet of justice" desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO." @@ -120,7 +111,7 @@ icon_state = "swat" flags = HEADCOVERSEYES item_state = "swat" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20) flags_inv = HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT @@ -145,7 +136,7 @@ icon_state = "thunderdome" flags = HEADCOVERSEYES item_state = "thunderdome" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT heat_protection = HEAD @@ -181,7 +172,7 @@ obj/item/clothing/head/helmet/redtaghelm icon_state = "redtaghelm" flags = HEADCOVERSEYES item_state = "redtaghelm" - armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. flags_inv = HIDEEARS|HIDEEYES @@ -191,7 +182,7 @@ obj/item/clothing/head/helmet/bluetaghelm icon_state = "bluetaghelm" flags = HEADCOVERSEYES item_state = "bluetaghelm" - armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. flags_inv = HIDEEARS|HIDEEYES @@ -203,19 +194,27 @@ obj/item/clothing/head/blob flags = HEADCOVERSEYES|HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES -/obj/item/clothing/head/helmet/knight/blue +/obj/item/clothing/head/helmet/riot/knight + name = "medieval helmet" + desc = "A classic metal helmet." + icon_state = "knight_green" + item_state = "knight_green" + flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + +/obj/item/clothing/head/helmet/riot/knight/blue icon_state = "knight_blue" item_state = "knight_blue" -/obj/item/clothing/head/helmet/knight/yellow +/obj/item/clothing/head/helmet/riot/knight/yellow icon_state = "knight_yellow" item_state = "knight_yellow" -/obj/item/clothing/head/helmet/knight/red +/obj/item/clothing/head/helmet/riot/knight/red icon_state = "knight_red" item_state = "knight_red" -/obj/item/clothing/head/helmet/knight/templar +/obj/item/clothing/head/helmet/riot/knight/templar name = "crusader helmet" desc = "Deus Vult." icon_state = "knight_templar" diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 9da40760327..9492b7839ac 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -15,7 +15,7 @@ icon_state = "captain" desc = "It's good being the king." item_state = "caphat" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 //Captain: no longer space-worthy @@ -29,7 +29,7 @@ name = "head of personnel's cap" icon_state = "hopcap" desc = "The symbol of true bureaucratic micromanagement." - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) //Nanotrasen Representative /obj/item/clothing/head/ntrep @@ -57,7 +57,7 @@ desc = "Someone who wears this will look very smart." icon_state = "detective" allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy/candy_corn, /obj/item/weapon/pen) - armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) //Mime /obj/item/clothing/head/beret @@ -70,7 +70,7 @@ name = "head of security cap" desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge." icon_state = "hoscap" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0) strip_delay = 80 /obj/item/clothing/head/HoS/beret @@ -82,7 +82,7 @@ name = "warden's police hat" desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts." icon_state = "policehelm" - armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/officer @@ -90,20 +90,21 @@ desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law." icon_state = "customshelm" item_state = "customshelm" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + strip_delay = 60 /obj/item/clothing/head/beret/sec name = "security beret" desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." icon_state = "beret_officer" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/beret/sec/warden name = "warden's beret" desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class." icon_state = "beret_warden" - armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/head/beret/eng name = "engineering beret" diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 88af8bf4dd3..d0473fedb98 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -5,7 +5,7 @@ icon_state = "centcom" desc = "It's good to be emperor." item_state = "centhat" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 80 /obj/item/clothing/head/hairflower diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index e14057b32b1..e7dae7d04da 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -90,7 +90,7 @@ desc = "It's baseball hat in tasteful red colour." icon_state = "secsoft" item_color = "sec" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/soft/sec/corp diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 72d00a4abf1..af361951f3d 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -21,7 +21,7 @@ can_cut_open = 1 icon_state = "jackboots" item_state = "jackboots" - armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0) species_restricted = null //Syndicate tech means even Tajarans can kick ass with these strip_delay = 70 @@ -29,7 +29,7 @@ name = "\improper SWAT shoes" desc = "High speed, no drag combat boots." permeability_coefficient = 0.01 - armor = list(melee = 80, bullet = 60, laser = 50, energy = 50, bomb = 50, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30) flags = NOSLIP /obj/item/clothing/shoes/sandal diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index d5fcbdf3251..1aed5f1216d 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -61,7 +61,7 @@ desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." icon_state = "rig-unathi-cheap" item_state = "rig-unathi-cheap" - slowdown = 3 + slowdown = 2 /obj/item/clothing/head/helmet/space/unathi/breacher name = "breacher helm" @@ -76,15 +76,13 @@ icon_state = "unathi_breacher" item_state = "unathi_breacher" item_color = "unathi_breacher" - slowdown = 1 // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. /obj/item/clothing/suit/space/vox w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 2 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 40, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Vox", "Vox Armalis") @@ -94,7 +92,7 @@ ) /obj/item/clothing/head/helmet/space/vox - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE species_restricted = list("Vox","Vox Armalis") sprite_sheets = list( diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index 334e659302b..96ae6519d5d 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -23,7 +23,6 @@ icon_state = "chronosuit" item_state = "chronosuit" action_button_name = "Toggle Chronosuit" - slowdown = 2 armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90) var/obj/item/clothing/head/helmet/space/chronos/helmet = null var/obj/effect/chronos_cam/camera = null diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index 91824a9856e..2d6a358848e 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -4,7 +4,7 @@ desc = "A helmet worn by members of the Nanotrasen Emergency Response Team. Armoured and space ready." icon_state = "rig0-ert_commander" item_state = "helm-command" - armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will. var/obj/machinery/camera/camera strip_delay = 130 @@ -30,8 +30,7 @@ item_state = "suit-command" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 1 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \ diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index aab36bb04cb..7abb60ebf8d 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -6,7 +6,7 @@ desc = "A special helmet designed for only the most fashionable of military figureheads." flags_inv = HIDEFACE permeability_coefficient = 0.01 - armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( @@ -26,8 +26,7 @@ item_state = "capspacesuit" w_class = 4 allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs) - slowdown = 1 - armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( @@ -57,7 +56,6 @@ item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100) - slowdown = 1 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 @@ -69,7 +67,7 @@ icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) - armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20) strip_delay = 120 /obj/item/clothing/head/helmet/space/deathsquad/beret @@ -111,7 +109,7 @@ desc = "Yarr." icon_state = "pirate" item_state = "pirate" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE strip_delay = 40 put_on_delay = 20 @@ -124,7 +122,7 @@ w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) strip_delay = 40 put_on_delay = 20 @@ -146,7 +144,6 @@ icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." - slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) /obj/item/clothing/head/helmet/space/eva @@ -192,7 +189,7 @@ desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" - armor = list(melee = 40, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) + armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 @@ -203,8 +200,7 @@ icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - armor = list(melee = 40, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100) - slowdown = 1 + armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index fd4122c56ec..4fcdb3bad67 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -185,14 +185,14 @@ /obj/item/clothing/suit/space/eva/plasmaman/miner name = "plasmaman miner suit" icon_state = "plasmamanMiner_suit" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) - slowdown = 2 + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + slowdown = 1 /obj/item/clothing/head/helmet/space/eva/plasmaman/miner name = "plasmaman miner helmet" icon_state = "plasmamanMiner_helmet0" base_state = "plasmamanMiner_helmet" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) // MEDSCI @@ -266,13 +266,13 @@ /obj/item/clothing/suit/space/eva/plasmaman/security name = "plasmaman security suit" icon_state = "plasmamanSecurity_suit" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/head/helmet/space/eva/plasmaman/security name = "plasmaman security helmet" icon_state = "plasmamanSecurity_helmet0" base_state = "plasmamanSecurity_helmet" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/eva/plasmaman/security/hos name = "plasmaman head of security suit" diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index ce73bb13a24..fa9ab674662 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -55,7 +55,6 @@ desc = "A special space suit for environments that might pose hazards beyond just the vacuum of space. Provides more protection than a standard space suit." icon_state = "rig-engineering" item_state = "eng_hardsuit" - slowdown = 2 armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd) siemens_coefficient = 0 @@ -247,7 +246,6 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "eng_hardsuit" - slowdown = 2 armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd) @@ -279,14 +277,14 @@ item_state = "mining_helm" item_color = "mining" flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating." item_state = "mining_hardsuit" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe) @@ -297,7 +295,7 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_helm" item_color = "syndi" - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) on = 1 flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL action_button_name = "Toggle Helmet Mode" @@ -339,11 +337,10 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_hardsuit" item_color = "syndi" - slowdown = 1 w_class = 3 var/on = 1 action_button_name = "Toggle Hardsuit Mode" - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) /obj/item/clothing/suit/space/rig/syndi/update_icon() @@ -379,7 +376,7 @@ desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders." icon_state = "hardsuit0-syndielite" item_color = "syndielite" - armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null @@ -398,7 +395,7 @@ desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode." icon_state = "hardsuit0-syndielite" item_color = "syndielite" - armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null @@ -420,7 +417,7 @@ item_state = "wiz_helm" item_color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! - armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 @@ -431,10 +428,9 @@ name = "gem-encrusted hardsuit" desc = "A bizarre gem-encrusted suit that radiates magical energies." item_state = "wiz_hardsuit" - slowdown = 1 w_class = 3 unacidable = 1 - armor = list(melee = 40, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50) allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT @@ -458,7 +454,6 @@ name = "medical hardsuit" desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort." item_state = "medical_hardsuit" - slowdown = 1 allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/device/rad_laser) armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) @@ -469,7 +464,7 @@ icon_state = "rig0-sec" item_state = "sec_helm" item_color = "sec" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 4017cb3f1f8..15d09d9ab6f 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -5,7 +5,7 @@ icon_state = "syndicate" item_state = "syndicate" desc = "Has a tag: Totally not property of an enemy corporation, honest." - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/syndicate name = "red space suit" @@ -14,8 +14,7 @@ desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 1 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) //Green syndicate space suit diff --git a/code/modules/clothing/spacesuits/void.dm b/code/modules/clothing/spacesuits/void.dm index 91142123450..cce0f4c49b3 100644 --- a/code/modules/clothing/spacesuits/void.dm +++ b/code/modules/clothing/spacesuits/void.dm @@ -11,5 +11,4 @@ icon_state = "void" item_state = "void" desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance." - slowdown = 1 allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/multitool) \ No newline at end of file diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 609e24ca6bf..b46b10a2e35 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -16,7 +16,7 @@ item_state = "armor" blood_overlay_type = "armor" flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/jacket name = "military jacket" @@ -32,7 +32,6 @@ item_state = "bulletproof" blood_overlay_type = "armor" flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/security name = "security armor" @@ -92,7 +91,7 @@ icon_state = "hos" item_state = "hos" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS @@ -137,7 +136,7 @@ icon_state = "capcarapace" item_state = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO - armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/riot name = "Riot Suit" @@ -147,8 +146,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 1 - armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT strip_delay = 80 put_on_delay = 60 @@ -158,7 +156,7 @@ desc = "A classic suit of plate armour, highly effective at stopping melee attacks." icon_state = "knight_green" item_state = "knight_green" - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + slowdown = 1 /obj/item/clothing/suit/armor/riot/knight/yellow icon_state = "knight_yellow" @@ -185,7 +183,7 @@ icon_state = "bulletproof" item_state = "armor" blood_overlay_type = "armor" - armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) strip_delay = 70 put_on_delay = 50 @@ -195,7 +193,7 @@ icon_state = "armor_reflec" item_state = "armor_reflec" blood_overlay_type = "armor" - armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 10, laser = 60, energy = 50, bomb = 0, bio = 0, rad = 0) var/hit_reflect_chance = 40 /obj/item/clothing/suit/armor/laserproof/IsReflect(var/def_zone) @@ -266,13 +264,14 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) /obj/item/clothing/suit/armor/heavy name = "heavy armor" desc = "A heavily armored suit that protects against moderate damage." icon_state = "heavy" item_state = "swat_suit" - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) w_class = 4//bulky item gas_transfer_coefficient = 0.90 flags = THICKMATERIAL @@ -281,7 +280,7 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/armor/tdome - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT flags = THICKMATERIAL @@ -306,7 +305,7 @@ desc = "A set of armor worn by members of the Nanotrasen Emergency Response Team." icon_state = "ertarmor_cmd" item_state = "armor" - armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 20, bio = 0, rad = 0) //Commander /obj/item/clothing/suit/armor/vest/ert/command diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 3879cc5692c..2e27029104e 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -18,7 +18,7 @@ permeability_coefficient = 0.01 flags = ONESIZEFITSALL | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 1.0 + slowdown = 1 allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL @@ -43,9 +43,11 @@ //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20) icon_state = "bio_security" diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index f9ce0cd4593..a362144d317 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -133,7 +133,7 @@ blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL @@ -149,7 +149,7 @@ item_state = "det_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/forensics/red name = "red jacket" @@ -170,7 +170,7 @@ blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) - armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 7985eb06b57..906618c7796 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -488,7 +488,7 @@ strip_delay = 60 put_on_delay = 40 flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) //End of inheritance from Security armour. /obj/item/clothing/suit/jacket/leather diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 030d8f3773c..ea80fc6cea3 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -19,7 +19,7 @@ permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) - slowdown = 1.0 + slowdown = 1 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL flags = STOPSPRESSUREDMAGE | THICKMATERIAL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS @@ -57,7 +57,7 @@ desc = "Use in case of bomb." icon_state = "bombsuit" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL - armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -77,7 +77,7 @@ flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 2 - armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT|HIDETAIL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index 1dea731ff54..9cb59b4f296 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -314,6 +314,7 @@ w_class = 4 var/extend = 1 flags = NOSHIELD | CONDUCT + armour_penetration = 20 slot_flags = SLOT_BACK origin_tech = "materials=2;combat=2" attack_verb = list("chopped", "sliced", "cut", "reaped") @@ -339,6 +340,7 @@ w_class = 2.0 extend = 0 flags = NOSHIELD + armour_penetration = 20 slot_flags = SLOT_BELT origin_tech = "materials=3;combat=3" attack_verb = list("chopped", "sliced", "cut", "reaped") diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm index 6d2efd88010..287c3aaa69d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm @@ -456,8 +456,8 @@ if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner)) var/obj/item/clothing/C = target var/current_armor = C.armor - if(current_armor.["melee"] < 80) - current_armor.["melee"] = min(current_armor.["melee"] + 10, 80) + if(current_armor.["melee"] < 60) + current_armor.["melee"] = min(current_armor.["melee"] + 10, 60) to_chat(user, "You strengthen [target], improving its resistance against melee attacks.") qdel(src) else diff --git a/code/modules/ninja/energy_katana.dm b/code/modules/ninja/energy_katana.dm index 5e6a1cbcb32..701c4e7080b 100644 --- a/code/modules/ninja/energy_katana.dm +++ b/code/modules/ninja/energy_katana.dm @@ -5,7 +5,7 @@ item_state = "energy_katana" force = 40 throwforce = 20 - armour_penetration = 15 + armour_penetration = 50 var/cooldown = 0 // Because spam aint cool, yo. var/datum/effect/system/spark_spread/spark_system From a50c0631147a21922c0775b0150bde06399fd441 Mon Sep 17 00:00:00 2001 From: Krausus Date: Fri, 1 Jul 2016 18:38:19 -0400 Subject: [PATCH 022/188] Adds Tiger-safe brackets Also, a semicolon. Semicolons are great. --- html/browser/delay_interactivity.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/html/browser/delay_interactivity.js b/html/browser/delay_interactivity.js index f6525f7c90c..f621906337b 100644 --- a/html/browser/delay_interactivity.js +++ b/html/browser/delay_interactivity.js @@ -2,10 +2,11 @@ (function(){ // If there's already an onload, let's not clobber it - var oldonload = window.onload + var oldonload = window.onload; window.onload = function(){ - if(typeof oldonload == 'function') + if(typeof oldonload == 'function'){ oldonload(); + } var onclicks = Array(); var links = document.getElementsByTagName("a"); var returnfalse = function(){return false;}; @@ -16,8 +17,9 @@ setTimeout(function(){ for(var i = 0; i < links.length; i++){ // Reset onclick, but only if something else hasn't already changed it - if(links[i].onclick == returnfalse) + if(links[i].onclick == returnfalse){ links[i].onclick = onclicks[i]; + } } }, 1000); }; From fa240a7c56cf567827916521493b1dcb063f9512 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Fri, 1 Jul 2016 19:59:09 -0400 Subject: [PATCH 023/188] tweaks --- code/_globalvars/lists/reagents.dm | 4 ++-- code/modules/reagents/Chemistry-Machinery.dm | 11 ----------- code/modules/reagents/newchem/patch.dm | 7 ------- 3 files changed, 2 insertions(+), 20 deletions(-) diff --git a/code/_globalvars/lists/reagents.dm b/code/_globalvars/lists/reagents.dm index ca78e4ea14c..23d310be857 100644 --- a/code/_globalvars/lists/reagents.dm +++ b/code/_globalvars/lists/reagents.dm @@ -62,5 +62,5 @@ var/global/list/plant_blocked_chems = list() //filled in /datum/reagents/New() w var/global/list/safe_chem_list = list("antihol", "charcoal", "epinephrine", "insulin", "teporone","silver_sulfadiazine", "salbutamol", "omnizine", "stimulants", "synaptizine", "potass_iodide", "oculine", "mannitol", "styptic_powder", - "methamphetamine", "spaceacillin", "salglu_solution", "sal_acid", "cryoxadone", "blood", "synthflesh", - "hydrocodone", "mitocholide", "rezadone") \ No newline at end of file + "spaceacillin", "salglu_solution", "sal_acid", "cryoxadone", "blood", "synthflesh", "hydrocodone", + "mitocholide", "rezadone") \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 3cafce27363..b0200b22ab2 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -398,7 +398,6 @@ var/pillsprite = "1" var/client/has_sprites = list() var/printing = null - var/safety_override = 0 /obj/machinery/chem_master/New() var/datum/reagents/R = new/datum/reagents(100) @@ -427,14 +426,6 @@ spawn(rand(0, 15)) stat |= NOPOWER -/obj/machinery/chem_master/emag_act(mob/user) - if(!safety_override) - to_chat(user, "You disable the safeties on the [src].") - safety_override = 1 - else - to_chat(user, "You re-enable the safeties on the [src].") - safety_override = 0 - /obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob, params) if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass)) @@ -771,8 +762,6 @@ return 0 /obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R) - if(safety_override) - return 1 var/all_safe = 1 for(var/datum/reagent/A in R.reagent_list) if(!safe_chem_list.Find(A.id)) diff --git a/code/modules/reagents/newchem/patch.dm b/code/modules/reagents/newchem/patch.dm index 43b82ce3fb1..f686d293c24 100644 --- a/code/modules/reagents/newchem/patch.dm +++ b/code/modules/reagents/newchem/patch.dm @@ -10,13 +10,6 @@ apply_method = "apply" transfer_efficiency = 0.5 //patches aren't as effective at getting chemicals into the bloodstream. -/obj/item/weapon/reagent_containers/food/pill/patch/emag_act(mob/user) - if(instant_application) - to_chat(user, "The patch is sealed already.") - else - to_chat(user, "You press the emag onto the patch. The current from the emag closes the tamper-proof seal.") - instant_application = 1 - /obj/item/weapon/reagent_containers/food/pill/patch/afterattack(obj/target, mob/user , proximity) return // thanks inheritance again From 053c948390b3f93541fd147e0f73148fcb5b066f Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Fri, 1 Jul 2016 20:36:50 -0400 Subject: [PATCH 024/188] Automatic changelog generation for PR #4835 --- html/changelogs/AutoChangeLog-pr-4835.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4835.yml diff --git a/html/changelogs/AutoChangeLog-pr-4835.yml b/html/changelogs/AutoChangeLog-pr-4835.yml new file mode 100644 index 00000000000..d31715156ac --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4835.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - rscadd: "Can now purchase sniper rifle and associated ammo on uplink during nuke ops" From 61da4ddefb925564d9266b6c47872e8e84bb9bb7 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Fri, 1 Jul 2016 22:08:28 -0400 Subject: [PATCH 025/188] Automatic changelog generation for PR #4829 --- html/changelogs/AutoChangeLog-pr-4829.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4829.yml diff --git a/html/changelogs/AutoChangeLog-pr-4829.yml b/html/changelogs/AutoChangeLog-pr-4829.yml new file mode 100644 index 00000000000..aacb7b55bd6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4829.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - rscadd: "Chem master can produce instantaneous medical patches if all chems are safe" From 9ea4ba272b1cb4ea3e1c0aa1f1c0e06de629377b Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Thu, 30 Jun 2016 21:48:45 -0400 Subject: [PATCH 026/188] Improved Vox Mask/Goggle Sprites Welding Goggles, Sechailer, Gas Mask, Wrestling Masks, Plague Doctor Mask --- icons/mob/species/vox/eyes.dmi | Bin 8152 -> 8187 bytes 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z_9YGnqnWz{mit0nCW;JeyXCGjE2RXLWLYW=l8l5LB!%#^^au@!q+vl04=$5;gGR`@ zcRcWd4f=Fwhf1_D)7`Mvr5oPt`2F~ij!8e@?>lzvCvL6=8nZ*|kL6@9hBEz28-W|g z6(CmDPIX`?}iTX>& zHSbRbk#yvy!obpuLu5lX&s9N^XE+|(dpvbmt)hq?M$?rY;~hjf4$Bf{n+d(K>eL%cb@=#NwWREF8#W2ulZqJC$pNnX$6+Vc?v zN0<;`PZwhAssarF-_Z?0S-V`3e!hAZjgJL2*-MJy_=rUlLJ@|${Rm$6HKB(LpZV& zcTP8dqheylI1=?%`^Dc3ZH2R+cs47-;4CHuO4z{ zX^(r>U$vfwEl#E2r#QT`;)Xt?R;t-bZkfxL)g^(YRv;E!h52M4=*+=?NnQBgs@Q8e z4UJH?f=T`q|K05v^sVv)A{BU>0khve9+rmKx~G|&!xP;!^{QY8gg}%Hn5pF)lAh!R z$l_iFN8m1dcG?&E*BW+A?xyLD=w^Nk=?hlx`7u=+kw1u+2#vtGh>xs>W5Ff3(5!Ip zfZ5v}MblR4Z3}(Ld6i2^V8@r&5lepx#sx$*pvoMI-Ju**6%y5FdY`Y$0<%-8kaS$- zuu~wK#cJ)xjhA!zFqT-@d z4Es$gF~jpgK~$i(+}s_XnKOPuqFsIS@Hhx<5=AUd_w1vb%ad{rPVKgAy+cAt_eXfY za6r}ilUD8js~D#}h3%g_d-XK7om1N>HvSz~kb&swwGEc9XQLTz;=BgP46SpefM&?d z*79g_3*G40rWa{v?68$F@}CxC2f3c^tWZiFP(A1abtS4)uCjEl_Q1{BnZWo!Po6*} zosP$C?v%p?ONbts+kY420;lb4p=43LLl>M673F6gs;vJb;mo?hcN-eWO6Ty-h%&#f z8?2eP2LdaexQ~HG3tQS=XP|Wfc?4bA*Orqh^QUZX`2DUCAC#S)o!b|P2SMI}I#c(p z=O_)2f8|(V2rJb+VPPr{3Fp|%!dX{}$spK?^3#QERJkAPZlDUW?9|VNA~!!s!+-K& zX6DV#!1_fdj?*lqV2~R+wX*YxY2Y1a;8x)+{IO+K|JGLjHJu^<{8eXn0U`ARfFj$u z;Zc+d+EVT{UeX1oS5zL8rDKTVCQ4df{di$8e!B$}Q;~}OV3WO-i2waj+ZF(<3G(^B zGJ|5Sj@;*a4ZCO|CcNUWp}oz&K_;Km`2!KbW&+jzyQ;7D3=ZB#1u>%tVs+n=y0w#k z^WAZ_zn)}jRIVZ~KU@3piAp&s-=X30W8hzfkZUQ_uV&?v{cTbNH{EpVWM*a2O}t0HjKDB3-ex)F7$ZDBK@8g7>I%t z&lvO3`7%i3;jJ{D%tXPR!inj5GdE8SQnOm;;Y2nuCGMfR^Iy@Y^Uq6z-6+&P_Paen zdMCFzZwvNbvCqv4qIkq3!pT5P2DN31*MWGB+6V6WX;jpG{6%U|MAm(d_rDd17jGeh zeNn)X>jSg9S2i@C@sf5)lrY{U9Zu)J`X`}6$Xw3Zodja17CnM z4>YEBT7XFlxGbegwGJ?3?>r9w7v|L4HU=rw%}4O8^y6nR1j{@l`i z4)sUgKwMmGVdr(pH=>X71hi#cVbZa~Ua{ERn9udBjR$?_t&o0l3mx!&fDnpzGYQBL z7O5A$_G=2v335C&G9A->%P=~>Y(86`B`RxZ<`F%W*lF}lzt=!KN`jq~3#D1DJ?M+7 z>n4Eq;Y#dc7|0q1d5|aATtU5V7+!>k@%06aT-e4uCi{1Nnnk+*{C`N9y@ojhFPQYJ TMSin^z|UVauW96~TRi%I=A725 From 17d7f8113de9a2db8434996a560f8bc034130556 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sat, 2 Jul 2016 01:45:44 -0400 Subject: [PATCH 027/188] tweaks --- .../gamemodes/changeling/powers/mutations.dm | 4 +-- code/game/gamemodes/cult/cult_items.dm | 12 ++++---- code/game/jobs/job/security.dm | 2 +- code/game/objects/items.dm | 2 +- .../crates_lockers/closets/secure/security.dm | 4 +-- code/modules/clothing/clothing.dm | 6 ++-- code/modules/clothing/head/hardhat.dm | 2 +- code/modules/clothing/head/helmet.dm | 16 +++++----- code/modules/clothing/head/misc_special.dm | 6 ++-- code/modules/clothing/masks/gasmask.dm | 4 +-- code/modules/clothing/masks/miscellaneous.dm | 2 +- code/modules/clothing/spacesuits/alien.dm | 16 +--------- code/modules/clothing/spacesuits/ert.dm | 2 +- .../clothing/spacesuits/miscellaneous.dm | 14 ++++----- code/modules/clothing/spacesuits/plasmamen.dm | 2 +- code/modules/clothing/spacesuits/rig.dm | 4 +-- code/modules/clothing/spacesuits/rig/rig.dm | 2 +- .../clothing/spacesuits/rig/suits/alien.dm | 8 ++--- .../clothing/spacesuits/rig/suits/combat.dm | 2 +- .../clothing/spacesuits/rig/suits/ert.dm | 4 +-- .../clothing/spacesuits/rig/suits/light.dm | 1 - .../clothing/spacesuits/rig/suits/merc.dm | 2 +- .../clothing/spacesuits/rig/suits/station.dm | 12 ++++---- code/modules/clothing/spacesuits/syndi.dm | 4 +-- code/modules/clothing/suits/bio.dm | 4 +-- code/modules/clothing/suits/jobs.dm | 10 +++---- code/modules/clothing/suits/miscellaneous.dm | 8 ++--- code/modules/clothing/suits/utility.dm | 8 ++--- code/modules/clothing/under/chameleon.dm | 1 + code/modules/clothing/under/jobs/civilian.dm | 2 +- .../clothing/under/jobs/engineering.dm | 4 +-- code/modules/clothing/under/jobs/medsci.dm | 30 +++++++++---------- code/modules/clothing/under/jobs/security.dm | 14 ++++----- code/modules/clothing/under/miscellaneous.dm | 10 +++---- code/modules/clothing/under/syndicate.dm | 2 +- code/modules/holiday/christmas.dm | 2 +- .../mob/living/carbon/human/species/golem.dm | 2 +- code/modules/ninja/suit/shoes.dm | 2 +- code/modules/ninja/suit/suit.dm | 2 +- .../xenoarchaeology/tools/anomaly_suit.dm | 8 ++--- 40 files changed, 112 insertions(+), 130 deletions(-) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 6e203f271b7..9007acec900 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -256,7 +256,7 @@ desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel." flags = STOPSPRESSUREDMAGE | NODROP allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/tank/oxygen) - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all. + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all. /obj/item/clothing/suit/space/changeling/New() ..() @@ -277,7 +277,7 @@ icon_state = "lingspacehelmet" desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front." flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | NODROP - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/helmet/space/changeling/dropped() qdel(src) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index af24f955730..f6d87a1b60c 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -34,7 +34,7 @@ desc = "A hood worn by the followers of Nar-Sie." flags_inv = HIDEFACE flags = HEADCOVERSEYES - armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 10, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT @@ -54,7 +54,7 @@ item_state = "cultrobes" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade) - armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0) flags_inv = HIDEJUMPSUIT /obj/item/clothing/head/magus @@ -64,7 +64,7 @@ desc = "A helm worn by the followers of Nar-Sie." flags_inv = HIDEFACE flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR - armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 20, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/magusred name = "magus robes" @@ -73,7 +73,7 @@ item_state = "magusred" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade) - armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/head/helmet/space/cult @@ -81,7 +81,7 @@ desc = "A space worthy helmet used by the followers of Nar-Sie" icon_state = "cult_helmet" item_state = "cult_helmet" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/cult name = "cult armour" @@ -90,4 +90,4 @@ desc = "A bulky suit of armour, bristling with spikes. It looks space proof." w_class = 3 allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank) - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) \ No newline at end of file + armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) \ No newline at end of file diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 31c82b2a203..b3d1ab1e67f 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -123,7 +123,7 @@ H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/noir(H),slot_glasses) H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves) if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") - H.equip_or_collect(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) + H.equip_or_collect(new /obj/item/clothing/suit/storage/det_suit/forensics/blue(H), slot_wear_suit) else H.equip_or_collect(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/head/det_hat(H), slot_head) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 2a3fe4a2a03..8a0c44b78ca 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -44,7 +44,7 @@ var/permeability_coefficient = 1 // for chemicals/diseases var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit) var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up - var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + var/armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) var/armour_penetration = 0 //percentage of armour effectiveness to remove var/list/allowed = null //suit storage stuff. var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers. diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 2b823041950..3a247942b94 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -315,8 +315,8 @@ ..() new /obj/item/clothing/under/det(src) new /obj/item/clothing/suit/storage/det_suit(src) - new /obj/item/clothing/suit/storage/forensics/blue(src) - new /obj/item/clothing/suit/storage/forensics/red(src) + new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src) + new /obj/item/clothing/suit/storage/det_suit/forensics/red(src) new /obj/item/clothing/gloves/color/black(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2f179207847..76b233f3cc6 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -521,7 +521,7 @@ BLIND // can't see anything flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL item_state = "s_helmet" permeability_coefficient = 0.01 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 50) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT @@ -544,7 +544,7 @@ BLIND // can't see anything body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank) slowdown = 1 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT @@ -561,7 +561,7 @@ BLIND // can't see anything body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS permeability_coefficient = 0.90 slot_flags = SLOT_ICLOTHING - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/uniform.dmi', diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index f4b64021480..48e2ccb7f95 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -7,7 +7,7 @@ var/brightness_on = 4 //luminosity when on var/on = 0 item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) - armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) + armor = list(melee = 15, bullet = 5, laser = 20, energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 action_button_name = "Toggle Helmet Light" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index e27716c980d..17058cc23b5 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -86,6 +86,14 @@ flags_inv = HIDEEARS strip_delay = 80 +/obj/item/clothing/head/helmet/riot/knight + name = "medieval helmet" + desc = "A classic metal helmet." + icon_state = "knight_green" + item_state = "knight_green" + flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + /obj/item/clothing/head/helmet/justice name = "helmet of justice" desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO." @@ -194,14 +202,6 @@ obj/item/clothing/head/blob flags = HEADCOVERSEYES|HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES -/obj/item/clothing/head/helmet/riot/knight - name = "medieval helmet" - desc = "A classic metal helmet." - icon_state = "knight_green" - item_state = "knight_green" - flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - /obj/item/clothing/head/helmet/riot/knight/blue icon_state = "knight_blue" item_state = "knight_blue" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 0fbb39e6f1b..f2df0420fbe 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -20,7 +20,7 @@ materials = list(MAT_METAL=1750, MAT_GLASS=400) flash_protect = 2 tint = 2 - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) action_button_name = "flip welding helmet" species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin") @@ -149,7 +149,7 @@ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE action_button_name = "Toggle Pumpkin Light" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) brightness_on = 2 //luminosity when on @@ -161,7 +161,7 @@ item_color = "reindeer" flags_inv = 0 action_button_name = "Toggle Nose Light" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) brightness_on = 1 //luminosity when on diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 6f6d0f03446..ef3a0f2b83e 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -27,7 +27,7 @@ materials = list(MAT_METAL=4000, MAT_GLASS=2000) flash_protect = 2 tint = 2 - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) origin_tech = "materials=2;engineering=2" action_button_name = "Toggle Welding Helmet" @@ -78,7 +78,7 @@ desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." icon_state = "plaguedoctor" item_state = "gas_mask" - armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 2, energy = 2, bomb = 0, bio = 75, rad = 0) /obj/item/clothing/mask/gas/swat name = "\improper SWAT mask" diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index d9817add99f..3e99b277db3 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -63,7 +63,7 @@ flags = MASKCOVERSMOUTH gas_transfer_coefficient = 0.90 permeability_coefficient = 0.01 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 25, rad = 0) action_button_name = "Adjust Sterile Mask" ignore_maskadjust = 0 species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin") diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 1aed5f1216d..988e9d09725 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -2,8 +2,6 @@ /obj/item/clothing/head/helmet/space/skrell name = "Skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." - armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100) - max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Skrell","Human") /obj/item/clothing/head/helmet/space/skrell/white @@ -19,10 +17,6 @@ /obj/item/clothing/suit/space/skrell name = "Skrellian hardsuit" desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic." - armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100) - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) - heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Skrell","Human") /obj/item/clothing/suit/space/skrell/white @@ -37,9 +31,6 @@ //Unathi space gear. Huge and restrictive. /obj/item/clothing/head/helmet/space/unathi - armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50) - heat_protection = HEAD - max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Unathi") /obj/item/clothing/head/helmet/space/unathi/helmet_cheap @@ -50,10 +41,6 @@ item_color = "unathi_helm_cheap" /obj/item/clothing/suit/space/unathi - armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50) - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) - heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Unathi") /obj/item/clothing/suit/space/unathi/rig_cheap @@ -61,7 +48,6 @@ desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." icon_state = "rig-unathi-cheap" item_state = "rig-unathi-cheap" - slowdown = 2 /obj/item/clothing/head/helmet/space/unathi/breacher name = "breacher helm" @@ -82,7 +68,7 @@ /obj/item/clothing/suit/space/vox w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - armor = list(melee = 40, bullet = 40, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Vox", "Vox Armalis") diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index 2d6a358848e..d5c4d5626bb 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -30,7 +30,7 @@ item_state = "suit-command" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50) + armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \ diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 7abb60ebf8d..d3b5c77f389 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -55,7 +55,7 @@ icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) - armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 @@ -67,14 +67,14 @@ icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) - armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20) + armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20) strip_delay = 120 /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_officer" - armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/deathsquad/officer name = "officer jacket" @@ -109,7 +109,7 @@ desc = "Yarr." icon_state = "pirate" item_state = "pirate" - armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE strip_delay = 40 put_on_delay = 20 @@ -122,7 +122,7 @@ w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 - armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) strip_delay = 40 put_on_delay = 20 @@ -144,7 +144,7 @@ icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" @@ -152,7 +152,7 @@ item_state = "s_helmet" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flash_protect = 0 //Mime's Hardsuit diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index 4fcdb3bad67..2fe6ea491e8 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -5,7 +5,7 @@ desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies." allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 - armor = list(melee = 0, bullet = 0, laser = 0 ,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index fa9ab674662..d4a0fec12bc 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -502,7 +502,7 @@ icon_state = "rig0-singuloth" item_state = "singuloth_helm" item_color = "singuloth" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100) + armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100) /obj/item/clothing/suit/space/rig/singuloth icon_state = "rig-singuloth" @@ -510,4 +510,4 @@ desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium." item_state = "singuloth_hardsuit" flags = STOPSPRESSUREDMAGE - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100) + armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 100) diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index 66a0e62a39b..9e0fb8c55b0 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -17,7 +17,7 @@ w_class = 4 // These values are passed on to all component pieces. - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20) + armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0.2 diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm index 5f43c172a39..8632b6cc472 100644 --- a/code/modules/clothing/spacesuits/rig/suits/alien.dm +++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm @@ -3,13 +3,13 @@ desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." suit_type = "NT breacher" icon_state = "breacher_rig_cheap" - armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 45, bio = 100, rad = 50) emp_protection = -20 slowdown = 6 offline_slowdown = 10 vision_restriction = 1 offline_vision_restriction = 2 - + chest_type = /obj/item/clothing/suit/space/new_rig helm_type = /obj/item/clothing/head/helmet/space/new_rig/unathi boot_type = /obj/item/clothing/shoes/magboots/rig/unathi @@ -19,7 +19,7 @@ desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank." suit_type = "breacher chassis" icon_state = "breacher_rig" - armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. + armor = list(melee = 45, bullet = 45, laser = 45, energy = 45, bomb = 45, bio = 100, rad = 75) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. //Whoever made this was on meth vision_restriction = 0 /obj/item/clothing/head/helmet/space/new_rig/unathi @@ -27,6 +27,6 @@ /obj/item/clothing/suit/space/new_rig/unathi species_restricted = list("Unathi") - + /obj/item/clothing/shoes/magboots/rig/unathi species_restricted = list("Unathi") \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/rig/suits/combat.dm b/code/modules/clothing/spacesuits/rig/suits/combat.dm index cd37189a080..98adb708ada 100644 --- a/code/modules/clothing/spacesuits/rig/suits/combat.dm +++ b/code/modules/clothing/spacesuits/rig/suits/combat.dm @@ -5,7 +5,7 @@ desc = "A sleek and dangerous hardsuit for active combat." icon_state = "security_rig" suit_type = "combat hardsuit" - armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index f10a859af9a..4aed2a53f30 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -10,7 +10,7 @@ req_access = list(access_cent_specops) - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) + armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \ @@ -27,7 +27,6 @@ desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready." suit_type = "ERT engineer" icon_state = "ert_engineer_rig" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) siemens_coefficient = 0 initial_modules = list( @@ -68,7 +67,6 @@ desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armoured and space ready." suit_type = "heavy asset protection" icon_state = "asset_protection_rig" - armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100) initial_modules = list( /obj/item/rig_module/ai_container, diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm index fb6b0459a91..0bda9f9288a 100644 --- a/code/modules/clothing/spacesuits/rig/suits/light.dm +++ b/code/modules/clothing/spacesuits/rig/suits/light.dm @@ -5,7 +5,6 @@ icon_state = "ninja_rig" suit_type = "light suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell) - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) emp_protection = 10 slowdown = 0 flags = STOPSPRESSUREDMAGE | THICKMATERIAL diff --git a/code/modules/clothing/spacesuits/rig/suits/merc.dm b/code/modules/clothing/spacesuits/rig/suits/merc.dm index 58a66aaa4b1..a7512231641 100644 --- a/code/modules/clothing/spacesuits/rig/suits/merc.dm +++ b/code/modules/clothing/spacesuits/rig/suits/merc.dm @@ -5,7 +5,7 @@ desc = "A blood-red hardsuit featuring some fairly illegal technology." icon_state = "merc_rig" suit_type = "crimson hardsuit" - armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 diff --git a/code/modules/clothing/spacesuits/rig/suits/station.dm b/code/modules/clothing/spacesuits/rig/suits/station.dm index 4ddf6e419f3..a0e236daee7 100644 --- a/code/modules/clothing/spacesuits/rig/suits/station.dm +++ b/code/modules/clothing/spacesuits/rig/suits/station.dm @@ -15,7 +15,7 @@ suit_type = "augmented suit" desc = "Prepare for paperwork." icon_state = "internalaffairs_rig" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 slowdown = 0 offline_slowdown = 0 @@ -51,7 +51,7 @@ suit_type = "industrial hardsuit" desc = "A heavy, powerful rig used by construction crews and mining corporations." icon_state = "engineering_rig" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50) + armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) slowdown = 3 offline_slowdown = 10 offline_vision_restriction = 2 @@ -80,7 +80,6 @@ suit_type = "EVA hardsuit" desc = "A light rig for repairs and maintenance to the outside of habitats and vessels." icon_state = "eva_rig" - armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100) slowdown = 0 offline_slowdown = 1 offline_vision_restriction = 1 @@ -108,7 +107,7 @@ suit_type = "advanced voidsuit" desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish." icon_state = "ce_rig" - armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100) + armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90) slowdown = 0 offline_slowdown = 0 offline_vision_restriction = 0 @@ -150,7 +149,6 @@ suit_type = "hazmat hardsuit" desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it." icon_state = "science_rig" - armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100) slowdown = 1 offline_vision_restriction = 1 @@ -179,7 +177,7 @@ suit_type = "rescue hardsuit" desc = "A durable suit designed for medical rescue in high risk areas." icon_state = "medical_rig" - armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100) + armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) slowdown = 1 offline_vision_restriction = 1 @@ -204,7 +202,7 @@ suit_type = "hazard hardsuit" desc = "A Security hardsuit designed for prolonged EVA in dangerous environments." icon_state = "hazard_rig" - armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30) + armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50) slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 15d09d9ab6f..4b8f32f5a74 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -5,7 +5,7 @@ icon_state = "syndicate" item_state = "syndicate" desc = "Has a tag: Totally not property of an enemy corporation, honest." - armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/syndicate name = "red space suit" @@ -14,7 +14,7 @@ desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) //Green syndicate space suit diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 2e27029104e..be070b7ffb3 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -5,7 +5,7 @@ desc = "A hood that protects the head and face from biological comtaminants." permeability_coefficient = 0.01 flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES /obj/item/clothing/suit/bio_suit @@ -20,7 +20,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 1 allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL strip_delay = 70 put_on_delay = 70 diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index a362144d317..8b17e7d93d1 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -143,20 +143,20 @@ ) //Forensics -/obj/item/clothing/suit/storage/forensics +/obj/item/clothing/suit/storage/det_suit/forensics name = "jacket" desc = "A forensics technician jacket." item_state = "det_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS + heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS -/obj/item/clothing/suit/storage/forensics/red +/obj/item/clothing/suit/storage/det_suit/forensics/red name = "red jacket" desc = "A red forensics technician jacket." icon_state = "forensics_red" -/obj/item/clothing/suit/storage/forensics/blue +/obj/item/clothing/suit/storage/det_suit/forensics/blue name = "blue jacket" desc = "A blue forensics technician jacket." icon_state = "forensics_blue" diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 906618c7796..43fe9fb6516 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -449,7 +449,7 @@ flags = ONESIZEFITSALL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL /obj/item/clothing/head/mercy_hood @@ -459,7 +459,7 @@ item_state = "mercy_hood" permeability_coefficient = 0.01 flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES /obj/item/clothing/suit/jacket @@ -517,7 +517,7 @@ icon_state = "owl_wings" item_state = "owl_wings" body_parts_covered = ARMS - armor = list(melee = 5, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite) action_button_name = "Toggle Owl Wings" flags = NODROP @@ -564,7 +564,7 @@ permeability_coefficient = 0.01 flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD - armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) + armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100) cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index ea80fc6cea3..1ddca764fd2 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -57,7 +57,7 @@ desc = "Use in case of bomb." icon_state = "bombsuit" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL - armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -77,7 +77,7 @@ flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 2 - armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT|HIDETAIL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT @@ -104,7 +104,7 @@ icon_state = "rad" desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 60, rad = 100) strip_delay = 60 put_on_delay = 60 @@ -120,7 +120,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1.5 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 60, rad = 100) flags_inv = HIDEJUMPSUIT|HIDETAIL strip_delay = 60 put_on_delay = 60 \ No newline at end of file diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index a2496168b5f..cf74d17de05 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -7,6 +7,7 @@ desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" var/list/clothing_choices = list() + armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0) New() ..() diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 78d9428d4b2..cc06c346468 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -104,7 +104,7 @@ name = "janitor's jumpsuit" icon_state = "janitor" item_color = "janitor" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 4b91e82b2fc..a314a6672d7 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -5,7 +5,7 @@ icon_state = "chiefengineer" item_state = "g_suit" item_color = "chief" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/atmospheric_technician @@ -22,7 +22,7 @@ icon_state = "engine" item_state = "engi_suit" item_color = "engine" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/roboticist diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index b6f83e78beb..8efc328b83c 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -7,7 +7,7 @@ icon_state = "director" item_state = "g_suit" item_color = "director" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/scientist @@ -17,7 +17,7 @@ item_state = "w_suit" item_color = "toxinswhite" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/chemist @@ -27,7 +27,7 @@ item_state = "w_suit" item_color = "chemistrywhite" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /* @@ -40,7 +40,7 @@ item_state = "w_suit" item_color = "cmo" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/geneticist @@ -50,7 +50,7 @@ item_state = "w_suit" item_color = "geneticswhite" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/virologist @@ -60,7 +60,7 @@ item_state = "w_suit" item_color = "virologywhite" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/nursesuit @@ -70,7 +70,7 @@ item_state = "nursesuit" item_color = "nursesuit" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/nurse @@ -80,7 +80,7 @@ item_state = "nurse" item_color = "nurse" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/orderly @@ -90,7 +90,7 @@ item_state = "orderly" item_color = "orderly" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/medical @@ -100,7 +100,7 @@ item_state = "w_suit" item_color = "medical" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/medical/blue @@ -139,7 +139,7 @@ item_state = "paramedic" item_color = "paramedic" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/psych @@ -169,7 +169,7 @@ item_state = "w_suit" item_color = "genetics_new" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/chemist_new @@ -179,7 +179,7 @@ item_state = "w_suit" item_color = "chemist_new" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/scientist_new @@ -189,7 +189,7 @@ item_state = "w_suit" item_color = "scientist_new" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/virologist_new @@ -199,5 +199,5 @@ item_state = "w_suit" item_color = "virologist_new" permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index d40952e2030..884b7fc52a3 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -15,7 +15,7 @@ icon_state = "warden" item_state = "r_suit" item_color = "warden" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL strip_delay = 50 @@ -25,7 +25,7 @@ icon_state = "security" item_state = "r_suit" item_color = "secred" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL strip_delay = 50 @@ -35,7 +35,7 @@ icon_state = "dispatch" item_state = "dispatch" item_color = "dispatch" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/security2 @@ -44,7 +44,7 @@ icon_state = "redshirt2" item_state = "r_suit" item_color = "redshirt2" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL /obj/item/clothing/under/rank/security/corp icon_state = "sec_corporate" @@ -65,7 +65,7 @@ icon_state = "detective" item_state = "det" item_color = "detective" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL strip_delay = 50 species_fit = list("Vox") @@ -82,7 +82,7 @@ icon_state = "hos" item_state = "r_suit" item_color = "hosred" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags = ONESIZEFITSALL strip_delay = 60 @@ -154,5 +154,5 @@ item_state = "brig_phys" item_color = "brig_phys" permeability_coefficient = 0.50 - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) flags = ONESIZEFITSALL \ No newline at end of file diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 9533d7c4aae..54b6384fe31 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -130,7 +130,7 @@ icon_state = "ert_uniform" item_state = "bl_suit" item_color = "ert_uniform" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/space name = "\improper NASA jumpsuit" @@ -156,7 +156,7 @@ gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD - armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) + armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100) cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD @@ -568,7 +568,7 @@ icon_state = "vengine" item_state = "vengine" item_color = "vengine" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/vox_sec name = "Vox Security Jumpsuit" @@ -576,7 +576,7 @@ icon_state = "vred" item_state = "vred" item_color = "vred" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/vox_chem name = "Vox Chemist Jumpsuit" @@ -584,7 +584,7 @@ icon_state = "vchem" item_state = "vchem" item_color = "vchem" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/psyjump name = "Psychic Amp Jumpsuit" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index cfe317aaa3b..011f6784362 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -5,7 +5,7 @@ item_state = "bl_suit" item_color = "syndicate" has_sensor = 0 - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/syndicate/combat name = "combat turtleneck" diff --git a/code/modules/holiday/christmas.dm b/code/modules/holiday/christmas.dm index 765792e5da1..7dccff585d8 100644 --- a/code/modules/holiday/christmas.dm +++ b/code/modules/holiday/christmas.dm @@ -61,5 +61,5 @@ icon_state = "xmashat" desc = "A crappy paper hat that you are REQUIRED to wear." flags_inv = 0 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) diff --git a/code/modules/mob/living/carbon/human/species/golem.dm b/code/modules/mob/living/carbon/human/species/golem.dm index 922810e758d..df608980e47 100644 --- a/code/modules/mob/living/carbon/human/species/golem.dm +++ b/code/modules/mob/living/carbon/human/species/golem.dm @@ -66,7 +66,7 @@ item_color = "golem" has_sensor = 0 flags = ABSTRACT | NODROP - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/golem name = "adamantine shell" diff --git a/code/modules/ninja/suit/shoes.dm b/code/modules/ninja/suit/shoes.dm index c2fb287b9a8..5cb67e73db6 100644 --- a/code/modules/ninja/suit/shoes.dm +++ b/code/modules/ninja/suit/shoes.dm @@ -5,7 +5,7 @@ icon_state = "s-ninja" permeability_coefficient = 0.01 flags = NOSLIP - armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 30) cold_protection = FEET min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT heat_protection = FEET diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm index 936f947758d..73ac456ebf9 100644 --- a/code/modules/ninja/suit/suit.dm +++ b/code/modules/ninja/suit/suit.dm @@ -15,7 +15,7 @@ Contents: allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/weapon/melee/baton, /obj/item/weapon/tank, /obj/item/weapon/stock_parts/cell) slowdown = 0 unacidable = 1 - armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 30) var/suitActive = 0 var/suitBusy = 0 diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm index 0d4e64d67ee..9658f2b9326 100644 --- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm +++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm @@ -5,21 +5,21 @@ desc = "A sealed bio suit capable of insulating against exotic alien energies" icon_state = "engspace_suit" item_state = "engspace_suit" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100) /obj/item/clothing/head/bio_hood/anomaly name = "Anomaly hood" desc = "A sealed bio hood capable of insulating against exotic alien energies." icon_state = "engspace_helmet" item_state = "engspace_helmet" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100) /obj/item/clothing/suit/space/eva/anomaly name = "Excavation suit" desc = "A pressure resistant excavation suit partially capable of insulating against exotic alien energies." icon_state = "cespace_suit" item_state = "cespace_suit" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank) /obj/item/clothing/head/helmet/space/eva/anomaly @@ -27,4 +27,4 @@ desc = "A pressure resistant excavation hood partially capable of insulating against exotic alien energies." icon_state = "cespace_helmet" item_state = "cespace_helmet" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100) From d98af32ce1bbe845eee5bfaad7619b2a7f642fe4 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sat, 2 Jul 2016 02:42:25 -0400 Subject: [PATCH 028/188] Fixes a Few Non-Respected Shields --- code/game/gamemodes/miniantags/abduction/abduction_gear.dm | 6 ++++++ code/game/objects/items/weapons/stunbaton.dm | 5 +++++ code/game/objects/items/weapons/swords_axes_etc.dm | 4 ++++ 3 files changed, 15 insertions(+) diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 930ec3df35d..cf1dab5d24e 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -409,6 +409,12 @@ Congratulations! You are now trained for xenobiology research!"} user.do_attack_animation(L) + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(0, "[user]'s [name]")) + playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + return 0 + switch (mode) if(BATON_STUN) StunAttack(L,user) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index db834beeb45..3b633f62a0c 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -132,6 +132,11 @@ /obj/item/weapon/melee/baton/proc/baton_stun(mob/living/L, mob/user) + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(0, "[user]'s [name]")) //No message; check_shields() handles that + playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + return 0 user.lastattacked = L L.lastattacker = user diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 63346476021..a837c39b540 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -51,6 +51,10 @@ if(!isrobot(target)) return else if(cooldown <= 0) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(H.check_shields(0, "[user]'s [name]")) + return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Weaken(3) add_logs(target, user, "stunned", object="[src]") From f771e09ce24949ffc2eb51f5912d40a81ab12b6f Mon Sep 17 00:00:00 2001 From: Krausus Date: Sat, 2 Jul 2016 09:33:35 -0400 Subject: [PATCH 029/188] Fixes very early logging runtiming - Fixes log_to_dd runtiming if called before config exists - Fixes the error viewer runtiming if it tries to show admins an error before config exists --- code/__HELPERS/logging.dm | 4 ++-- code/modules/error_handler/error_viewer.dm | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm index 5d2427603c7..bf3a5b3ffc9 100644 --- a/code/__HELPERS/logging.dm +++ b/code/__HELPERS/logging.dm @@ -82,8 +82,8 @@ diary << "\[[time_stamp()]]MISC: [text][log_end]" /proc/log_to_dd(text) - world.log << text //this comes before the config check because it can't possibly runtime - if(config.log_world_output) + world.log << text + if(config && config.log_world_output) diary << "\[[time_stamp()]]DD_OUTPUT: [text][log_end]" /** diff --git a/code/modules/error_handler/error_viewer.dm b/code/modules/error_handler/error_viewer.dm index 1b8bd092ee2..9bbab68b637 100644 --- a/code/modules/error_handler/error_viewer.dm +++ b/code/modules/error_handler/error_viewer.dm @@ -112,7 +112,8 @@ var/global/datum/ErrorViewer/ErrorCache/error_cache = null // Show the error to admins with debug messages turned on, but only if one // from the same source hasn't been shown too recently - if(error_source.next_message_at <= world.time) + // (Also, make sure config is initialized, or log_debug will runtime) + if(config && error_source.next_message_at <= world.time) var/const/viewtext = "\[view]" // Nesting these in other brackets went poorly log_debug("Runtime in [e.file],[e.line]: [html_encode(e.name)] [error_entry.makeLink(viewtext)]") error_source.next_message_at = world.time + ERROR_MSG_DELAY From 85384036e975f5eacf5294b1985e93bda367571a Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sat, 2 Jul 2016 14:10:16 -0400 Subject: [PATCH 030/188] tweak --- code/game/objects/items/weapons/stunbaton.dm | 2 +- code/game/objects/items/weapons/swords_axes_etc.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 3b633f62a0c..0f2fd65475e 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -136,7 +136,7 @@ var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]")) //No message; check_shields() handles that playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) - return 0 + return user.lastattacked = L L.lastattacker = user diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index a837c39b540..6af34367d75 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -54,7 +54,7 @@ if(ishuman(target)) var/mob/living/carbon/human/H = target if(H.check_shields(0, "[user]'s [name]")) - return + return 0 playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Weaken(3) add_logs(target, user, "stunned", object="[src]") From 61bf296ac87551871502bb678e144a446961141d Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sat, 2 Jul 2016 14:26:10 -0400 Subject: [PATCH 031/188] Automatic changelog generation for PR #4846 --- html/changelogs/AutoChangeLog-pr-4846.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4846.yml diff --git a/html/changelogs/AutoChangeLog-pr-4846.yml b/html/changelogs/AutoChangeLog-pr-4846.yml new file mode 100644 index 00000000000..6b11a55b871 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4846.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - bugfix: "Fixes stun batons, telebatons, and abductor batons piercing/bypassing shields" From 7848a23e8547e5f0c41abc4f170c70e4f9005017 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sat, 2 Jul 2016 19:15:31 -0400 Subject: [PATCH 032/188] Automatic changelog generation for PR #4844 --- html/changelogs/AutoChangeLog-pr-4844.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4844.yml diff --git a/html/changelogs/AutoChangeLog-pr-4844.yml b/html/changelogs/AutoChangeLog-pr-4844.yml new file mode 100644 index 00000000000..659f17aad4a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4844.yml @@ -0,0 +1,4 @@ +author: Krausus +delete-after: True +changes: + - tweak: "The late-join job listing will now ignore (mis)clicks for the first second after popping up." From 40709074b379725d40721d4e044ae3152e0810f9 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sat, 2 Jul 2016 19:26:22 -0400 Subject: [PATCH 033/188] Automatic changelog generation for PR #4417 --- html/changelogs/AutoChangeLog-pr-4417.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4417.yml diff --git a/html/changelogs/AutoChangeLog-pr-4417.yml b/html/changelogs/AutoChangeLog-pr-4417.yml new file mode 100644 index 00000000000..2fa5a65c15a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4417.yml @@ -0,0 +1,5 @@ +author: tigercat2000 +delete-after: True +changes: + - rscadd: "There's a new tab in the character setup screen, \"loadouts\". This allows you to spawn with a limited number of preset items." + - tweak: "Character setup now uses #defines for the different tabs." From a7ce835dff3eff56d102771944f149ae8aac57be Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sat, 2 Jul 2016 19:26:43 -0400 Subject: [PATCH 034/188] Automatic changelog generation for PR #4845 --- html/changelogs/AutoChangeLog-pr-4845.yml | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4845.yml diff --git a/html/changelogs/AutoChangeLog-pr-4845.yml b/html/changelogs/AutoChangeLog-pr-4845.yml new file mode 100644 index 00000000000..b46c413ee37 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4845.yml @@ -0,0 +1,10 @@ +author: Fox McCloud +delete-after: True +changes: + - tweak: "Most melee and laser armor values halved or reduced; some bullet armor reduced slightly" + - tweak: "Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still slow though)" + - tweak: "Mining armor caps out at 60 melee resist as opposed to 80" + - tweak: "Ling melee armor reduced; bullet and laser values buffed a bit and slowdown removed" + - tweak: "Chameleon jumpsuit has a little bit of armor" + - tweak: "Detective's forensic jacket now has identical armor to the native detective jacket" + - tweak: "Armor penetration added to energy swords, chainsaws, scythes, and spears" From 2f6923318e7237ed1cb32b370abee22080120b0a Mon Sep 17 00:00:00 2001 From: TheDZD Date: Sat, 2 Jul 2016 19:34:00 -0400 Subject: [PATCH 035/188] I lied --- html/changelog.html | 66 +++++++++++++++++++++++ html/changelogs/.all_changelog.yml | 58 ++++++++++++++++++++ html/changelogs/AutoChangeLog-pr-4417.yml | 5 -- html/changelogs/AutoChangeLog-pr-4700.yml | 4 -- html/changelogs/AutoChangeLog-pr-4777.yml | 4 -- html/changelogs/AutoChangeLog-pr-4794.yml | 4 -- html/changelogs/AutoChangeLog-pr-4798.yml | 4 -- html/changelogs/AutoChangeLog-pr-4799.yml | 4 -- html/changelogs/AutoChangeLog-pr-4812.yml | 6 --- html/changelogs/AutoChangeLog-pr-4815.yml | 4 -- html/changelogs/AutoChangeLog-pr-4822.yml | 5 -- html/changelogs/AutoChangeLog-pr-4823.yml | 4 -- html/changelogs/AutoChangeLog-pr-4826.yml | 4 -- html/changelogs/AutoChangeLog-pr-4829.yml | 4 -- html/changelogs/AutoChangeLog-pr-4832.yml | 7 --- html/changelogs/AutoChangeLog-pr-4835.yml | 4 -- html/changelogs/AutoChangeLog-pr-4837.yml | 4 -- html/changelogs/AutoChangeLog-pr-4844.yml | 4 -- html/changelogs/AutoChangeLog-pr-4845.yml | 10 ---- html/changelogs/AutoChangeLog-pr-4846.yml | 4 -- 20 files changed, 124 insertions(+), 85 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-4417.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4700.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4777.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4794.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4798.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4799.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4812.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4815.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4822.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4823.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4826.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4829.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4832.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4835.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4837.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4844.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4845.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4846.yml diff --git a/html/changelog.html b/html/changelog.html index 78b8faec193..d7c76ff989f 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,72 @@ -->
      +

      02 July 2016

      +

      Fethas updated:

      +
        +
      • adds comfirmation dialogs to transforms from player panel
      • +
      +

      Fox McCloud updated:

      +
        +
      • Adds in laughter demons
      • +
      • Can summon laughter demons as a wizard
      • +
      • Chem master can produce instantaneous medical patches if all chems are safe
      • +
      • Can now purchase sniper rifle and associated ammo on uplink during nuke ops
      • +
      • Most melee and laser armor values halved or reduced; some bullet armor reduced slightly
      • +
      • Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still slow though)
      • +
      • Mining armor caps out at 60 melee resist as opposed to 80
      • +
      • Ling melee armor reduced; bullet and laser values buffed a bit and slowdown removed
      • +
      • Chameleon jumpsuit has a little bit of armor
      • +
      • Detective's forensic jacket now has identical armor to the native detective jacket
      • +
      • Armor penetration added to energy swords, chainsaws, scythes, and spears
      • +
      • Fixes stun batons, telebatons, and abductor batons piercing/bypassing shields
      • +
      +

      FreeStylaLT updated:

      +
        +
      • Adds appropriate battle yells to sleeping carp
      • +
      +

      KasparoVy updated:

      +
        +
      • Engineer boots that've had their toes cut open now have a sprite.
      • +
      • Vox now have engineer workboot sprites.
      • +
      • Removes unused SWAT boot sprites that were really just copypasted jackboot sprites.
      • +
      +

      Krausus updated:

      +
        +
      • The late-join job listing is now big enough to show all the jobs at once, and organizes them into labeled categories.
      • +
      • Fixed Hotkey Help and hotkey mode toggle messages not appearing.
      • +
      • The late-join job listing will now ignore (mis)clicks for the first second after popping up.
      • +
      +

      Kyep updated:

      +
        +
      • "Loyalty" implants are now known as "Mindshield" implants
      • +
      • Admins playing CC jobs can no longer get antag status from autotraitor.
      • +
      +

      Tastyfish updated:

      +
        +
      • There's essentially a completely new space hotel map! Explorers rejoice!
      • +
      +

      TheDZD updated:

      +
        +
      • Chance for vampires to burn in the chapel has been greatly reduced (from a 35% chance down to 8% per tick).
      • +
      • Vampires do not scream from chapel/space burning until they actually start catching fire.
      • +
      • Threshold for vampires to catch fire from space/chapel burning changed from 60 health to 50 health.
      • +
      • Fire stacks from vampire burning no longer apply twice 35% of the time while below the health threshold.
      • +
      +

      VampyrBytes updated:

      +
        +
      • No more *me emoting from your corpse!
      • +
      +

      monster860 updated:

      +
        +
      • Fixes ghosts having a generic icon when darkness is toggled off
      • +
      +

      tigercat2000 updated:

      +
        +
      • There's a new tab in the character setup screen, "loadouts". This allows you to spawn with a limited number of preset items.
      • +
      • Character setup now uses #defines for the different tabs.
      • +
      +

      28 June 2016

      CrAzYPiLoT updated:

        diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 29c68feb153..cecfb4eff2a 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1941,3 +1941,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - tweak: All uses of \icon have been replaced with bicon() tkdrg: - rscadd: Admins now have a verb to wipe all scripts from telecomms. +2016-07-02: + Fethas: + - bugfix: adds comfirmation dialogs to transforms from player panel + Fox McCloud: + - rscadd: Adds in laughter demons + - rscadd: Can summon laughter demons as a wizard + - rscadd: Chem master can produce instantaneous medical patches if all chems are + safe + - rscadd: Can now purchase sniper rifle and associated ammo on uplink during nuke + ops + - tweak: Most melee and laser armor values halved or reduced; some bullet armor + reduced slightly + - tweak: Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still + slow though) + - tweak: Mining armor caps out at 60 melee resist as opposed to 80 + - tweak: Ling melee armor reduced; bullet and laser values buffed a bit and slowdown + removed + - tweak: Chameleon jumpsuit has a little bit of armor + - tweak: Detective's forensic jacket now has identical armor to the native detective + jacket + - tweak: Armor penetration added to energy swords, chainsaws, scythes, and spears + - bugfix: Fixes stun batons, telebatons, and abductor batons piercing/bypassing + shields + FreeStylaLT: + - rscadd: Adds appropriate battle yells to sleeping carp + KasparoVy: + - imageadd: Engineer boots that've had their toes cut open now have a sprite. + - imageadd: Vox now have engineer workboot sprites. + - imagedel: Removes unused SWAT boot sprites that were really just copypasted jackboot + sprites. + Krausus: + - tweak: The late-join job listing is now big enough to show all the jobs at once, + and organizes them into labeled categories. + - bugfix: Fixed Hotkey Help and hotkey mode toggle messages not appearing. + - tweak: The late-join job listing will now ignore (mis)clicks for the first second + after popping up. + Kyep: + - tweak: '"Loyalty" implants are now known as "Mindshield" implants' + - tweak: Admins playing CC jobs can no longer get antag status from autotraitor. + Tastyfish: + - rscadd: There's essentially a completely new space hotel map! Explorers rejoice! + TheDZD: + - tweak: Chance for vampires to burn in the chapel has been greatly reduced (from + a 35% chance down to 8% per tick). + - tweak: Vampires do not scream from chapel/space burning until they actually start + catching fire. + - tweak: Threshold for vampires to catch fire from space/chapel burning changed + from 60 health to 50 health. + - tweak: Fire stacks from vampire burning no longer apply twice 35% of the time + while below the health threshold. + VampyrBytes: + - bugfix: No more *me emoting from your corpse! + monster860: + - bugfix: Fixes ghosts having a generic icon when darkness is toggled off + tigercat2000: + - rscadd: There's a new tab in the character setup screen, "loadouts". This allows + you to spawn with a limited number of preset items. + - tweak: 'Character setup now uses #defines for the different tabs.' diff --git a/html/changelogs/AutoChangeLog-pr-4417.yml b/html/changelogs/AutoChangeLog-pr-4417.yml deleted file mode 100644 index 2fa5a65c15a..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4417.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: tigercat2000 -delete-after: True -changes: - - rscadd: "There's a new tab in the character setup screen, \"loadouts\". This allows you to spawn with a limited number of preset items." - - tweak: "Character setup now uses #defines for the different tabs." diff --git a/html/changelogs/AutoChangeLog-pr-4700.yml b/html/changelogs/AutoChangeLog-pr-4700.yml deleted file mode 100644 index 4b9428a7ba4..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4700.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Tastyfish -delete-after: True -changes: - - rscadd: "There's essentially a completely new space hotel map! Explorers rejoice!" diff --git a/html/changelogs/AutoChangeLog-pr-4777.yml b/html/changelogs/AutoChangeLog-pr-4777.yml deleted file mode 100644 index a139206bd29..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4777.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Kyep -delete-after: True -changes: - - tweak: "\"Loyalty\" implants are now known as \"Mindshield\" implants" diff --git a/html/changelogs/AutoChangeLog-pr-4794.yml b/html/changelogs/AutoChangeLog-pr-4794.yml deleted file mode 100644 index a3f98159cde..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4794.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: monster860 -delete-after: True -changes: - - bugfix: "Fixes ghosts having a generic icon when darkness is toggled off" diff --git a/html/changelogs/AutoChangeLog-pr-4798.yml b/html/changelogs/AutoChangeLog-pr-4798.yml deleted file mode 100644 index 1205c1a2848..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4798.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: FreeStylaLT -delete-after: True -changes: - - rscadd: "Adds appropriate battle yells to sleeping carp" diff --git a/html/changelogs/AutoChangeLog-pr-4799.yml b/html/changelogs/AutoChangeLog-pr-4799.yml deleted file mode 100644 index 2cb3b97b96c..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4799.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fethas -delete-after: True -changes: - - bugfix: "adds comfirmation dialogs to transforms from player panel" diff --git a/html/changelogs/AutoChangeLog-pr-4812.yml b/html/changelogs/AutoChangeLog-pr-4812.yml deleted file mode 100644 index 2277d38eb9f..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4812.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: KasparoVy -delete-after: True -changes: - - imageadd: "Engineer boots that've had their toes cut open now have a sprite." - - imageadd: "Vox now have engineer workboot sprites." - - imagedel: "Removes unused SWAT boot sprites that were really just copypasted jackboot sprites." diff --git a/html/changelogs/AutoChangeLog-pr-4815.yml b/html/changelogs/AutoChangeLog-pr-4815.yml deleted file mode 100644 index 462b92c49ed..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4815.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Kyep -delete-after: True -changes: - - tweak: "Admins playing CC jobs can no longer get antag status from autotraitor." diff --git a/html/changelogs/AutoChangeLog-pr-4822.yml b/html/changelogs/AutoChangeLog-pr-4822.yml deleted file mode 100644 index c4ff22970af..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4822.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - rscadd: "Adds in laughter demons" - - rscadd: "Can summon laughter demons as a wizard" diff --git a/html/changelogs/AutoChangeLog-pr-4823.yml b/html/changelogs/AutoChangeLog-pr-4823.yml deleted file mode 100644 index 16bbcd105af..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4823.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: VampyrBytes -delete-after: True -changes: - - bugfix: "No more *me emoting from your corpse!" diff --git a/html/changelogs/AutoChangeLog-pr-4826.yml b/html/changelogs/AutoChangeLog-pr-4826.yml deleted file mode 100644 index 3998629cb9d..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4826.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Krausus -delete-after: True -changes: - - tweak: "The late-join job listing is now big enough to show all the jobs at once, and organizes them into labeled categories." diff --git a/html/changelogs/AutoChangeLog-pr-4829.yml b/html/changelogs/AutoChangeLog-pr-4829.yml deleted file mode 100644 index aacb7b55bd6..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4829.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - rscadd: "Chem master can produce instantaneous medical patches if all chems are safe" diff --git a/html/changelogs/AutoChangeLog-pr-4832.yml b/html/changelogs/AutoChangeLog-pr-4832.yml deleted file mode 100644 index 66243f0b8e9..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4832.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: TheDZD -delete-after: True -changes: - - tweak: "Chance for vampires to burn in the chapel has been greatly reduced (from a 35% chance down to 8% per tick)." - - tweak: "Vampires do not scream from chapel/space burning until they actually start catching fire." - - tweak: "Threshold for vampires to catch fire from space/chapel burning changed from 60 health to 50 health." - - tweak: "Fire stacks from vampire burning no longer apply twice 35% of the time while below the health threshold." diff --git a/html/changelogs/AutoChangeLog-pr-4835.yml b/html/changelogs/AutoChangeLog-pr-4835.yml deleted file mode 100644 index d31715156ac..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4835.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - rscadd: "Can now purchase sniper rifle and associated ammo on uplink during nuke ops" diff --git a/html/changelogs/AutoChangeLog-pr-4837.yml b/html/changelogs/AutoChangeLog-pr-4837.yml deleted file mode 100644 index e9a6bb62c25..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4837.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Fixed Hotkey Help and hotkey mode toggle messages not appearing." diff --git a/html/changelogs/AutoChangeLog-pr-4844.yml b/html/changelogs/AutoChangeLog-pr-4844.yml deleted file mode 100644 index 659f17aad4a..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4844.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Krausus -delete-after: True -changes: - - tweak: "The late-join job listing will now ignore (mis)clicks for the first second after popping up." diff --git a/html/changelogs/AutoChangeLog-pr-4845.yml b/html/changelogs/AutoChangeLog-pr-4845.yml deleted file mode 100644 index b46c413ee37..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4845.yml +++ /dev/null @@ -1,10 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - tweak: "Most melee and laser armor values halved or reduced; some bullet armor reduced slightly" - - tweak: "Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still slow though)" - - tweak: "Mining armor caps out at 60 melee resist as opposed to 80" - - tweak: "Ling melee armor reduced; bullet and laser values buffed a bit and slowdown removed" - - tweak: "Chameleon jumpsuit has a little bit of armor" - - tweak: "Detective's forensic jacket now has identical armor to the native detective jacket" - - tweak: "Armor penetration added to energy swords, chainsaws, scythes, and spears" diff --git a/html/changelogs/AutoChangeLog-pr-4846.yml b/html/changelogs/AutoChangeLog-pr-4846.yml deleted file mode 100644 index 6b11a55b871..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4846.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - bugfix: "Fixes stun batons, telebatons, and abductor batons piercing/bypassing shields" From daf777979f1b6906e8fe3fcc985c541ab0c1911b Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Sat, 2 Jul 2016 23:32:18 -0400 Subject: [PATCH 036/188] Minor Bug / Exploit Fixes Fixes #4786 - Chicks that age up to chicken will retain their ghost (if any) into their adult stage. Fixes #4836 - Intercoms now properly check their buildstage when removing cables and electronics to avoid being used to infinitely generate these objects - Fire alarms and air alarms now also have this exploit-protection. APCs already had a form of this protection. --- code/game/machinery/alarm.dm | 2 ++ code/game/machinery/firealarm.dm | 4 +++- code/game/objects/items/devices/radio/intercom.dm | 4 ++++ .../modules/mob/living/simple_animal/friendly/farm_animals.dm | 4 +++- 4 files changed, 12 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 4a2d7103593..d59fb82752f 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -1061,6 +1061,8 @@ to_chat(user, "You start prying out the circuit.") playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) if(do_after(user,20, target = src)) + if(buildstage != 1) + return to_chat(user, "You pry out the circuit!") var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics() circuit.loc = user.loc diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 3426023f13c..cbf1df85c3d 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -110,7 +110,9 @@ FIRE ALARM else if(istype(W, /obj/item/weapon/crowbar)) to_chat(user, "You pry out the circuit!") playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - spawn(20) + if(do_after(user, 20, target = src)) + if(buildstage != 1) + return var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics() circuit.loc = user.loc buildstage = 0 diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index f1eb48e06d7..e8f406a855d 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -141,6 +141,8 @@ to_chat(user, "You cut out the intercoms wiring and disconnect its electronics.") playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1) if(do_after(user, 10, target = src)) + if(buildstage != 3) + return new /obj/item/stack/cable_coil(get_turf(src),5) on = 0 b_stat = 1 @@ -178,6 +180,8 @@ to_chat(user, "You begin removing the electronics...") playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10, target = src)) + if(buildstage != 1) + return new /obj/item/weapon/intercom_electronics(get_turf(src)) to_chat(user, "The circuitboard pops out!") buildstage = 0 diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index 346a04e7851..bf3999eb72d 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -194,7 +194,9 @@ if(.) amount_grown += rand(1,2) if(amount_grown >= 100) - new /mob/living/simple_animal/chicken(src.loc) + var/mob/living/simple_animal/chicken/C = new /mob/living/simple_animal/chicken(src.loc) + if(key) + C.key = key qdel(src) var/const/MAX_CHICKENS = 50 From 3b164cd8aa5be642129b094ec801cb8e643a678e Mon Sep 17 00:00:00 2001 From: Krausus Date: Sun, 3 Jul 2016 00:24:40 -0400 Subject: [PATCH 037/188] Loadout fixes and loadout points config option - Adds a configuration option for loadout points. - Fixes the blue plaid skirt lacking its own unique type, causing runtimes due to the mismatch between its display_name and initial(display_name). - Fixes the gear selection table using a fixed width. - Fixes the restrictions column not consistently being added. - Fixes the header and footer lacking the proper column span to account for the restrictions column. --- code/controllers/configuration.dm | 5 ++++ .../preference/loadout/loadout_uniform.dm | 4 ++-- code/modules/client/preference/preferences.dm | 24 +++++++++---------- config/example/config.txt | 5 +++- 4 files changed, 23 insertions(+), 15 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index f4e795f6c77..b0e3059ee6d 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -177,6 +177,8 @@ var/disable_lobby_music = 0 // Disables the lobby music var/disable_cid_warn_popup = 0 //disables the annoying "You have already logged in this round, disconnect or be banned" popup, because it annoys the shit out of me when testing. + var/max_loadout_points = 5 // How many points can be spent on extra items in character setup + /datum/configuration/New() var/list/L = subtypesof(/datum/game_mode) for (var/T in L) @@ -552,6 +554,9 @@ if("disable_cid_warn_popup") config.disable_cid_warn_popup = 1 + if("max_loadout_points") + config.max_loadout_points = text2num(value) + else diary << "Unknown setting in configuration: '[name]'" diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index d5916b8530c..826cc7d5838 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -5,9 +5,9 @@ sort_category = "Uniforms and Casual Dress" /datum/gear/uniform/skirt - display_name = "skirt" + subtype_path = /datum/gear/uniform/skirt -/datum/gear/uniform/skirt +/datum/gear/uniform/skirt/blue display_name = "plaid skirt, blue" path = /obj/item/clothing/under/dress/plaid_blue diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index a8ab1a2beaa..899f29ed2b5 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -63,7 +63,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts #define MAX_SAVE_SLOTS 20 // Save slots for regular players #define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members -#define MAX_GEAR_COST 5 +#define MAX_GEAR_COST config.max_loadout_points #define TAB_CHAR 0 #define TAB_GAME 1 @@ -435,9 +435,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts var/fcolor = "#3366CC" if(total_cost < MAX_GEAR_COST) fcolor = "#E67300" - dat += "" - dat += "" - dat += "
        [total_cost]/[MAX_GEAR_COST] loadout points spent. \[Clear Loadout\]
        " + dat += "" + dat += "" + dat += "" var/datum/loadout_category/LC = loadout_categories[gear_tab] - dat += "" - dat += "" - dat += "" + dat += "" + dat += "" + dat += "" for(var/gear_name in LC.gear) var/datum/gear/G = LC.gear[gear_name] var/ticked = (G.display_name in gear) dat += "" - dat += "" + dat += "" - dat += "" + dat += "" + dat += "" if(ticked) - . += "" diff --git a/config/example/config.txt b/config/example/config.txt index 1ed02a543d1..ca829933479 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -317,4 +317,7 @@ PLAYER_REROUTE_CAP 0 #DISABLE_LOBBY_MUSIC ## Uncomment this if you want to disable the popup alert for people on the same CID -#DISABLE_CID_WARN_POPUP \ No newline at end of file +#DISABLE_CID_WARN_POPUP + +## How many loadout points players may spend in character setup +#MAX_LOADOUT_POINTS 5 \ No newline at end of file From a8dee00ba14b078617efa7db9f1d77a61a6971b4 Mon Sep 17 00:00:00 2001 From: Krausus Date: Sun, 3 Jul 2016 00:46:49 -0400 Subject: [PATCH 038/188] Fixes "make whatever" confirmation dialogs --- code/modules/admin/topic.dm | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 464d8b3a13d..59278124aa0 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1124,7 +1124,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make monkey?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make monkey?",, "Yes", "No") != "Yes") return log_admin("[key_name(usr)] attempting to monkeyize [key_name(H)]") @@ -1140,7 +1140,7 @@ to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make corgi?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make corgi?",, "Yes", "No") != "Yes") return log_admin("[key_name(usr)] attempting to corgize [key_name(H)]") @@ -1154,7 +1154,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make pai?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make pai?",, "Yes", "No") != "Yes") return var/painame = "Default" @@ -1414,7 +1414,7 @@ to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make ai?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make ai?",, "Yes", "No") != "Yes") return message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1) @@ -1425,7 +1425,7 @@ else if(href_list["makemask"]) if(!check_rights(R_SPAWN)) return - if(alert(usr, "Confirm make mask?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make mask?",, "Yes", "No") != "Yes") return var/mob/currentMob = locate(href_list["makemask"]) @@ -1441,7 +1441,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make alien?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make alien?",, "Yes", "No") != "Yes") return usr.client.cmd_admin_alienize(H) @@ -1453,7 +1453,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make slime?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make slime?",, "Yes", "No") != "Yes") return usr.client.cmd_admin_slimeize(H) @@ -1466,7 +1466,7 @@ to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make superhero?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make superhero?",, "Yes", "No") != "Yes") return usr.client.cmd_admin_super(H) @@ -1478,7 +1478,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - if(alert(usr, "Confirm make robot?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make robot?",, "Yes", "No") != "Yes") return usr.client.cmd_admin_robotize(H) @@ -1490,7 +1490,7 @@ if(istype(M, /mob/new_player)) to_chat(usr, "This cannot be used on instances of type /mob/new_player") return - if(alert(usr, "Confirm make animal?", "Yes", "No") != "Yes") + if(alert(usr, "Confirm make animal?",, "Yes", "No") != "Yes") return usr.client.cmd_admin_animalize(M) From e754dca1f4b930cff892f107c9d3e1c47bf67f75 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 3 Jul 2016 01:48:29 -0400 Subject: [PATCH 039/188] Nerfs Space Lube --- code/game/turfs/simulated.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index be8828a2dc9..eaa7f8298b5 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -104,8 +104,7 @@ return if(TURF_WET_LUBE) //lube - if(M.slip("floor", 0, 7, 4, 0, 1)) - M.take_organ_damage(2) // Was 5 -- TLE + M.slip("floor", 0, 5, 3, 0, 1) if(TURF_WET_ICE) // Ice From 76468bc5a45c9e5f3947e02786f8ce74c1bbc950 Mon Sep 17 00:00:00 2001 From: Krausus Date: Sun, 3 Jul 2016 03:04:36 -0400 Subject: [PATCH 040/188] Fixes some examine inconsistencies --- .../mob/living/carbon/brain/posibrain.dm | 7 +++--- .../mob/living/carbon/slime/examine.dm | 3 ++- code/modules/mob/living/silicon/ai/examine.dm | 4 ++- .../modules/mob/living/silicon/pai/examine.dm | 25 ------------------- code/modules/mob/living/silicon/pai/pai.dm | 7 +++--- .../mob/living/silicon/robot/examine.dm | 3 ++- .../mob/living/simple_animal/constructs.dm | 3 ++- paradise.dme | 1 - 8 files changed, 17 insertions(+), 36 deletions(-) delete mode 100644 code/modules/mob/living/silicon/pai/examine.dm diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index f37faf32750..fa2863e23b7 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -144,11 +144,12 @@ /obj/item/device/mmi/posibrain/examine(mob/user) + to_chat(user, "*---------*") if(!..(user)) + to_chat(user, "*---------*") return - var/msg = "*---------*\nThis is [bicon(src)] \a [src]!\n[desc]\n" - msg += "" + var/msg = "" if(src.brainmob && src.brainmob.key) switch(src.brainmob.stat) @@ -158,7 +159,7 @@ if(DEAD) msg += "It appears to be completely inactive.\n" else msg += "It appears to be completely inactive.\n" - msg += "*---------*" + msg += "*---------*" to_chat(user, msg) /obj/item/device/mmi/posibrain/emp_act(severity) diff --git a/code/modules/mob/living/carbon/slime/examine.dm b/code/modules/mob/living/carbon/slime/examine.dm index 7d2e2d5e62c..7deaa397cc4 100644 --- a/code/modules/mob/living/carbon/slime/examine.dm +++ b/code/modules/mob/living/carbon/slime/examine.dm @@ -1,6 +1,7 @@ /mob/living/carbon/slime/examine(mob/user) + to_chat(user, "*---------*") ..(user) - var/msg = "" + var/msg = "" if (src.stat == DEAD) msg += "It is limp and unresponsive.\n" else diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index d65e6e0d7d8..09457786e0d 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -1,8 +1,10 @@ /mob/living/silicon/ai/examine(mob/user) + to_chat(user, "*---------*") if(!..(user)) + to_chat(user, "*---------*") return - var/msg = "" + var/msg = "" if (src.stat == DEAD) msg += "It appears to be powered-down.\n" else diff --git a/code/modules/mob/living/silicon/pai/examine.dm b/code/modules/mob/living/silicon/pai/examine.dm deleted file mode 100644 index 814efb1899b..00000000000 --- a/code/modules/mob/living/silicon/pai/examine.dm +++ /dev/null @@ -1,25 +0,0 @@ -/mob/living/silicon/pai/examine(mob/user) //removed as it was pointless...moved to the pai-card instead. - /*..(user) //This is totally pointless because this mob is contained inside a card! - - var/msg = "" - if (src.stat == DEAD) - msg += "It appears to be offline.\n" - else - msg += "" - if (src.getBruteLoss()) - if (src.getBruteLoss() < 30) - msg += "It looks slightly dented.\n" - else - msg += "Its casing appears cracked and broken!\n" - if (src.getFireLoss()) - if (src.getFireLoss() < 30) - msg += "It looks slightly charred!\n" - else - msg += "Its casing is melted and heat-warped!\n" - if (src.stat == UNCONSCIOUS) - msg += "It doesn't seem to be responding and its text-output is lagging.\n" - msg += "" - msg += "*---------*" - - to_chat(user, msg) - */ \ No newline at end of file diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 635efadcaba..23fb68e3854 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -521,23 +521,24 @@ density = 0 //this is reset every canmove update otherwise /mob/living/silicon/pai/examine(mob/user) + to_chat(user, "*---------*") ..(user) - var/msg = "" + var/msg = "" switch(src.stat) if(CONSCIOUS) if(!src.client) msg += "\nIt appears to be in stand-by mode." //afk if(UNCONSCIOUS) msg += "\nIt doesn't seem to be responding." if(DEAD) msg += "\nIt looks completely unsalvageable." - msg += "\n*---------*" - if(print_flavor_text()) msg += "\n[print_flavor_text()]\n" + if(print_flavor_text()) msg += "\n[print_flavor_text()]" if (pose) if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 ) pose = addtext(pose,".") //Makes sure all emotes end with a period. msg += "\nIt is [pose]" + msg += "\n*---------*" to_chat(user, msg) diff --git a/code/modules/mob/living/silicon/robot/examine.dm b/code/modules/mob/living/silicon/robot/examine.dm index 546bdd2eb6c..47eabe40ffb 100644 --- a/code/modules/mob/living/silicon/robot/examine.dm +++ b/code/modules/mob/living/silicon/robot/examine.dm @@ -1,7 +1,8 @@ /mob/living/silicon/robot/examine(mob/user) + to_chat(user, "*---------*") ..(user) - var/msg = "" + var/msg = "" var/obj/act_module = get_active_hand() if(act_module) msg += "It is holding [bicon(act_module)] \a [act_module].\n" diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index c894b014a87..2a82a6728b0 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -40,9 +40,10 @@ return /mob/living/simple_animal/construct/examine(mob/user) + to_chat(user, "*---------*") ..(user) - var/msg = "" + var/msg = "" if (src.health < src.maxHealth) msg += "" if (src.health >= src.maxHealth/2) diff --git a/paradise.dme b/paradise.dme index 98223a2c155..3f06e7152d2 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1554,7 +1554,6 @@ #include "code\modules\mob\living\silicon\decoy\life.dm" #include "code\modules\mob\living\silicon\pai\death.dm" #include "code\modules\mob\living\silicon\pai\emote.dm" -#include "code\modules\mob\living\silicon\pai\examine.dm" #include "code\modules\mob\living\silicon\pai\life.dm" #include "code\modules\mob\living\silicon\pai\pai.dm" #include "code\modules\mob\living\silicon\pai\personality.dm" From c6ff8eb878b50d0157276e6821bba0d3f60ab0c6 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Sun, 3 Jul 2016 13:15:58 +0300 Subject: [PATCH 041/188] Removes all monkeys and monkey cubes from the outpost --- _maps/map_files/cyberiad/z5.dmm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/_maps/map_files/cyberiad/z5.dmm b/_maps/map_files/cyberiad/z5.dmm index d84a5dfbf24..131fe41aea3 100644 --- a/_maps/map_files/cyberiad/z5.dmm +++ b/_maps/map_files/cyberiad/z5.dmm @@ -349,8 +349,8 @@ "gK" = (/obj/machinery/light{dir = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/research_outpost/anomaly) "gL" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/research_outpost/anomaly) "gM" = (/obj/structure/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/color/latex,/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/research_outpost/anomaly) -"gN" = (/mob/living/carbon/human/monkey,/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) -"gO" = (/obj/machinery/door/window/westleft{dir = 4; name = "Monkey Pen"; req_access_txt = "47"},/mob/living/carbon/human/monkey,/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) +"gN" = (/obj/machinery/door/window/westleft{dir = 4; name = "Monkey Pen"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) +"gO" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) "gP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/hallway) "gQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/power/apc{dir = 4; name = "Outpost Hallways APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/hallway) "gR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/research_outpost/power) @@ -379,14 +379,15 @@ "ho" = (/obj/machinery/door/window/westleft{dir = 8; name = "Locker room"; opacity = 0; req_access_txt = "65"},/turf/simulated/floor/plasteel,/area/research_outpost/anomaly) "hp" = (/turf/simulated/floor/plasteel,/area/research_outpost/anomaly) "hq" = (/obj/structure/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/color/latex,/obj/machinery/camera{c_tag = "Research Outpost Anomaly Lab Storage"; dir = 8; network = list("Research Outpost")},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/research_outpost/anomaly) -"hr" = (/obj/machinery/alarm{dir = 4; pixel_x = -25; pixel_y = 0},/mob/living/carbon/human/monkey,/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) -"hs" = (/obj/structure/window/reinforced{dir = 4},/mob/living/carbon/human/monkey,/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) +"hr" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) +"hs" = (/obj/machinery/alarm{dir = 4; pixel_x = -25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/anomaly) "ht" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/hallway) "hu" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/research_outpost/hallway) "hv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/research_outpost/power) "hw" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/light/small,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/firealarm{pixel_y = -24},/turf/simulated/floor/plating,/area/research_outpost/power) "hx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/research_outpost/power) "hy" = (/obj/structure/sign/deathsposal{pixel_x = 32},/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/research_outpost/power) +"hz" = (/obj/structure/rack,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plating,/area/research_outpost/maintstore2) "hA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/research_outpost/power) "hB" = (/obj/effect/spawner/window/reinforced,/obj/structure/transit_tube{icon_state = "N-SE"},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/hallway) "hC" = (/obj/structure/transit_tube{icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/hallway) @@ -770,7 +771,6 @@ "oQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/research_outpost/iso3) "oR" = (/obj/machinery/conveyor{dir = 1; id = "iso3"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/research_outpost/iso3) "oS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/research_outpost/iso3) -"oT" = (/obj/structure/rack,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plating,/area/research_outpost/maintstore2) "oU" = (/obj/structure/rack,/obj/item/weapon/storage/box/lights/bulbs{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/box/lights/tubes{pixel_x = -5; pixel_y = 5},/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/light/small,/turf/simulated/floor/plating,/area/research_outpost/maintstore2) "oV" = (/turf/simulated/mineral/random/low_chance,/area/mine/explored) "oW" = (/obj/structure/transit_tube{tag = "icon-D-SE"; icon_state = "D-SE"},/turf/simulated/mineral/random/low_chance,/area/mine/explored) @@ -1505,8 +1505,8 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagageOePeQekacacacacbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjcsbjbjbjbjbjbjbjacacacacacacaaaaaQaaaaaaaaaaaaaaaoeReSeSeUeVeWeXeYeZfafbfcfdfefffgfhfhfjfkflfmeHeCfieTfqeHfrafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagfsftfufvekacacacbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjcsbjbjbjbjbjbjbjbjbjbjbjbjbjacacacacacaaaaaaaaaQaaaaaaaaaaaaaaaofwenfxfyfzfAfBfCfDaLfEfFfGfHfIfJfKfLfMcZfNfOfPfQfQfRfSfTfUfVafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagfWfXfYekfZgaekekekekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjcsbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaaaQaaaaaaaaaaaaaaaofwenfxfygbgcfBgdgeaLgfggcZghcZcZcZcZgicZgjgkeHglgmgngogpgqgraeaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggsgtgugvgwgxbPdLgyekgzgAekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaaaQaaaaaaelaaaaaaaLfwengBfygCfAfBgEgFaLgGgHgIgJgKgLgMcZgNgOgPgQgRgSgTfQgVgpefafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggWgXgtgYgZhahbhcgyhdgAgAgzekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaahehfhfhfadhfhfhffnhihjbahkhlaLaLaLaLaLhmhnhogJhpgLhqcZhrhshthuhvhwhxgUhyhAhBhCaLhDbzaAaAaAaAaAaAaBhEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggsgtgugvgwgxbPdLgyekgzgAekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaaaQaaaaaaelaaaaaaaLfwengBfygCfAfBgEgFaLgGgHgIgJgKgLgMcZgOgNgPgQgRgSgTfQgVgpefafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggWgXgtgYgZhahbhcgyhdgAgAgzekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaahehfhfhfadhfhfhffnhihjbahkhlaLaLaLaLaLhmhnhogJhpgLhqcZhshrhthuhvhwhxgUhyhAhBhCaLhDbzaAaAaAaAaAaAaBhEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahFgWgXgWgugufZhGgZekfvhHekgAhIekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacaaaaaaaaaaaahJhKhLhNhNhNhOhPhQhRhShThUhVhWhXfohZiaibicidieifigihcZiiijikileHeHimeHeHeHinioipiqirisisitisisisiubhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagiviwguixiygueQizhaiAiBiCekekekekekekbjbjbjbjbjbjbjbjbjbjcsbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacacacacacacacacacacacaaaaaaaaaaiDiEhNhNhNhNiFiGiHiIiJiKiLiMhWfpiOiPiQiRiSiTiUiViWiXiYiZiWjajbjcjdjejfjcjgjciWjhjijjjkjljmjnjojpisbxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagjqjrjsguiygAgYjtgZcrekjujvekjwgyjxjyekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacacacacacacacacacacacacacaaaaaaaaaajzjAhNhNjBhNjCjDjEjFjGjHjIjJhWjKjLjMjNjOjPjQjRjSjTjUjVjWjXjUjYjVjZjUjVkakbkckdkekfkgkhkikjkkkkklisbxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -1516,7 +1516,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaceklGeQdLgYiAlLkmdLkmfudLdLmzgydLeQeQekcrmAeQdLekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacacafafaeaeaeaeaeaeaeaeaeaeafafmBmCmDacaaaaaaaaaaaaagldlXmFmbmHmImJmcljmdmMhWkFkFkFkFkFmgmPkHmQmRmSkKmTmUmVkNmWmXmYkNmZnanbncndndnelCnfaiaAaAngnhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaceklGnieQeQiAeQlafZeQnjfulakpcreQnkfvekkmcrlLdLekbjbjbjbjbjbjbjbjcsbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafnlaeaeaeaeaeaeaeaeaeaeaenmafnnnoafafaaaaaaaaaaaaagldmenqnrmEnrntmGljljnvhWyuyumKyukFnAnBkHnCnDnEkKnFnGnHkNnInJnKkNnLnMlCnNnOnPnOlCnnnQafagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacaceklGnRgYgweknSeknTfYekhaeknTfYekgZlLekmziCcrjuekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafnUaeaeaeaenVaeaeaeaeaeaenWnlnXnlafaaaaaaaaaaaaaaagldmNmLmOnZnuobnunphWodhWoeoeoeoekFnsmgkHogohoikKojokolkNomonookNopoqorlClClClCosotafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacekekekekekeknSekougyhajufvgZkogZiCgYeknTovowoxekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafnmaeaeaeaeaeaeaeaeaeaeaeaeoyozoAaaaaaaaaaaaaaaagagldnwnunxnZnynununzhWoHhWaeaeaeaekFoIoJkHoKoLoMkKoNoOoPkNoQoRoSkNoToUorafoVafoWmCoXafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacekekekekekeknSekougyhajufvgZkogZiCgYeknTovowoxekbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafnmaeaeaeaeaeaeaeaeaeaeaeaeoyozoAaaaaaaaaaaaaaaagagldnwnunxnZnynununzhWoHhWaeaeaeaekFoIoJkHoKoLoMkKoNoOoPkNoQoRoSkNhzoUorafoVafoWmCoXafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacacbjbjbjbjbjeknSekgyjuoYizdlgYgyekgZfvekoZpapapbekpcbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafafaeaeaeaeaeaeaeaeaeaeaeaepdpepfaaaaaaaaaaaaagagagldldpgpgldldnZnZldldnYhWaeaeaeaekFkFkFkHkHkHkHkKkKkKkKkNkNkNkNkNororpjlOakakpknQafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacbjbjbjbjbjbjeknSekjudLiCgygZfviCeknSekekjwcrpaplpmpcpcbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafafaeaeaeaeaeaeaeaeaeaeaeaepnpoppaaaaaaaaaaagpqprpsptpupvpwpxaeaeaeaeaeqCaeaeaeaeaepBpCpDafafafafafafafafafafafafafafpEpFnQpGafafafafafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacbjbjbjbjbjbjbjbjeknSekekekekekekekekeknSekjwcrjxcrpbpHpcpcbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjbjacafaeaeaeaeaeaeaeaeaeaeaeaeaepIpJpKpLpLpLpLpLpLpMpNpOpPpPpQpRpRaeaeaeaeaeqCaeaeaeaeaepdpopWafafoVoVoVoVoVoVafafafafafpEpFnQpXaepXafafafafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 9bb6a2f7dc397232608bfd03aa220e1cbafc3283 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Sun, 3 Jul 2016 20:29:44 +0300 Subject: [PATCH 042/188] Tweaked probabilities, added black gloves, real insu gloves, mini hoe and botany tray to maint drops --- .../game/objects/effects/spawners/lootdrop.dm | 49 ++++++++++--------- 1 file changed, 27 insertions(+), 22 deletions(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 542b673b325..4f58a38065f 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -61,13 +61,17 @@ /obj/item/bodybag = 10, /obj/item/clothing/glasses/meson = 20, /obj/item/clothing/glasses/sunglasses = 10, - /obj/item/clothing/gloves/color/yellow/fake = 10, + /obj/item/clothing/gloves/color/yellow/fake = 15, + /obj/item/clothing/gloves/color/fyellow = 10, + /obj/item/clothing/gloves/color/yellow = 5, + /obj/item/clothing/gloves/color/black = 20, + /obj/machinery/portable_atmospherics/hydroponics = 10, /obj/item/clothing/head/hardhat = 10, /obj/item/clothing/head/hardhat/red = 10, /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 10, /obj/item/clothing/head/ushanka = 10, /obj/item/clothing/head/welding = 10, - /obj/item/clothing/mask/gas = 100, + /obj/item/clothing/mask/gas = 10, /obj/item/clothing/suit/storage/hazardvest = 10, /obj/item/clothing/under/rank/vice = 10, /obj/item/device/assembly/prox_sensor = 40, @@ -81,7 +85,7 @@ /obj/item/stack/cable_coil{amount = 5} = 60, /obj/item/stack/medical/advanced/bruise_pack = 10, /obj/item/stack/rods{amount = 10} = 80, - /obj/item/stack/rods{amount = 23} = 10, + /obj/item/stack/rods{amount = 23} = 20, /obj/item/stack/rods{amount = 50} = 10, /obj/item/stack/sheet/cardboard = 20, /obj/item/stack/sheet/metal{amount = 20} = 10, @@ -100,6 +104,7 @@ /obj/item/weapon/hand_labeler = 10, /obj/item/weapon/paper/crumpled = 10, /obj/item/weapon/pen = 10, + /obj/item/weapon/minihoe = 10, /obj/item/weapon/plantspray/pests = 10, /obj/item/weapon/stock_parts/cell = 30, /obj/item/weapon/storage/belt/utility = 20, @@ -116,34 +121,34 @@ /obj/item/weapon/weldingtool = 30, /obj/item/weapon/wirecutters = 10, /obj/item/weapon/wrench = 40, - /obj/item/weapon/relic = 30, + /obj/item/weapon/relic = 35, /obj/item/clothing/shoes/brown = 30, /obj/item/seeds/ambrosiadeusseed = 10, /obj/item/seeds/ambrosiavulgarisseed = 20, /obj/item/clothing/under/color/black = 30, /obj/item/stack/tape_roll = 10, ////////////////CONTRABAND STUFF////////////////// - /obj/item/weapon/grenade/clown_grenade = 4, - /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 4, + /obj/item/weapon/grenade/clown_grenade = 3, + /obj/item/seeds/ambrosiavulgarisseed/cruciatus = 3, /obj/item/weapon/gun/projectile/automatic/pistol/empty = 1, - /obj/item/ammo_box/magazine/m10mm = 7, - /obj/item/weapon/soap/syndie = 10, - /obj/item/weapon/gun/syringe/syndicate = 3, - /obj/item/weapon/suppressor = 7, - /obj/item/clothing/under/chameleon = 3, - /obj/item/weapon/stamp/chameleon = 3, - /obj/item/clothing/shoes/syndigaloshes = 7, - /obj/item/clothing/mask/gas/voice = 3, + /obj/item/ammo_box/magazine/m10mm = 4, + /obj/item/weapon/soap/syndie = 7, + /obj/item/weapon/gun/syringe/syndicate = 2, + /obj/item/weapon/suppressor = 4, + /obj/item/clothing/under/chameleon = 2, + /obj/item/weapon/stamp/chameleon = 2, + /obj/item/clothing/shoes/syndigaloshes = 5, + /obj/item/clothing/mask/gas/voice = 2, /obj/item/weapon/dnascrambler = 1, - /obj/item/weapon/storage/backpack/satchel_flat = 3, - /obj/item/weapon/storage/toolbox/syndicate = 3, - /obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake = 3, - /obj/item/weapon/storage/belt/military = 3, - /obj/item/weapon/storage/box/syndie_kit/space = 3, - /obj/item/device/multitool/ai_detect = 3, + /obj/item/weapon/storage/backpack/satchel_flat = 2, + /obj/item/weapon/storage/toolbox/syndicate = 2, + /obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake = 2, + /obj/item/weapon/storage/belt/military = 2, + /obj/item/weapon/storage/box/syndie_kit/space = 2, + /obj/item/device/multitool/ai_detect = 2, /obj/item/weapon/implanter/storage = 1, - /obj/item/toy/cards/deck/syndicate = 3, - /obj/item/weapon/storage/secure/briefcase/syndie = 3, + /obj/item/toy/cards/deck/syndicate = 2, + /obj/item/weapon/storage/secure/briefcase/syndie = 2, "" = 90 ) From ff57225c61a78ea4ef43fd3964d2893204f3f372 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Sun, 3 Jul 2016 21:34:56 +0300 Subject: [PATCH 043/188] Adds windows to Genetics, adds photocopier to science, adds missing firelock to genetics cloning --- _maps/map_files/cyberiad/cyberiad.dmm | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index be38675aa71..58617bd1f62 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -4708,8 +4708,8 @@ "bMB" = (/obj/machinery/cell_charger,/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 7; pixel_y = 1},/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone{pixel_x = 0; pixel_y = 0},/obj/machinery/camera{c_tag = "Medbay Cryogenics"; network = list("SS13")},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) "bMC" = (/obj/machinery/camera{c_tag = "Medbay Cloning"; network = list("SS13")},/obj/structure/closet/wardrobe/medic_white,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bMD" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bME" = (/obj/machinery/disposal,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bMF" = (/obj/machinery/light{dir = 8},/obj/structure/closet/secure_closet/medical1,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/area/medical/genetics) +"bME" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) +"bMF" = (/obj/machinery/light{dir = 8},/obj/structure/closet/secure_closet/medical1,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/area/medical/genetics) "bMG" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/camera{c_tag = "Research Genetics North"; network = list("Research","SS13")},/obj/machinery/power/apc{dir = 1; name = "Genetics APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/medical/genetics) "bMH" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bMI" = (/obj/item/device/flashlight/pen,/obj/item/device/flashlight/pen,/obj/item/weapon/hand_labeler,/obj/structure/closet/walllocker/emerglocker/north,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/medical/genetics) @@ -4864,7 +4864,7 @@ "bPB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) "bPC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) "bPD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) -"bPE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Cloning"; req_access_txt = "0"; req_one_access_txt = "5;9"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) +"bPE" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/genetics) "bPF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bPG" = (/obj/effect/landmark/start{name = "Geneticist"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bPH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) @@ -4953,8 +4953,8 @@ "bRm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/wall,/area/medical/genetics_cloning) "bRn" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable,/obj/item/roller,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bRo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bRp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bRq" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28},/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/stokcubes,/obj/item/weapon/storage/box/neaeracubes,/obj/structure/table/glass,/obj/item/weapon/storage/box/wolpincubes,/obj/item/weapon/storage/box/farwacubes,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) +"bRp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Cloning"; req_access_txt = "0"; req_one_access_txt = "5;9"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) +"bRq" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bRr" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/roller,/obj/item/weapon/storage/box/disks,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bRs" = (/obj/machinery/r_n_d/server/robotics,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 250; oxygen = 0; temperature = 0},/area/toxins/server_coldroom) "bRt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 250; oxygen = 0; temperature = 0},/area/toxins/server_coldroom) @@ -5021,9 +5021,9 @@ "bSC" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) "bSD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/medical/genetics_cloning) "bSE" = (/obj/machinery/clonepod/biomass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bSF" = (/obj/machinery/computer/cloning,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) +"bSF" = (/obj/machinery/light{dir = 8},/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/stokcubes,/obj/item/weapon/storage/box/neaeracubes,/obj/structure/table/glass,/obj/item/weapon/storage/box/wolpincubes,/obj/item/weapon/storage/box/farwacubes,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "bSG" = (/obj/machinery/dna_scannernew,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bSH" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) +"bSH" = (/obj/machinery/computer/cloning,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bSI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bSJ" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bSK" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) @@ -5760,7 +5760,7 @@ "cgN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) "cgO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) "cgP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay2) -"cgQ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) +"cgQ" = (/obj/structure/stool/bed/chair/office/dark,/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "cgR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "cgS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "cgT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) @@ -8850,6 +8850,7 @@ "doj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/aft) "dok" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) "dol" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/aft) +"dom" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light{dir = 8},/obj/machinery/photocopier,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "don" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) "doo" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/aft) "dop" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) @@ -9008,11 +9009,11 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjxdjCdjEdjDdjGdjFdjIdjHdjFdjJdjLdjKdjydjydjBbikbikbikbikbikbikbikbikbikbikbikdewdevdevdevdevdevbGWbmrbNkbmrbGXbGYbGZbGYbGYbGYbGYbHabyvbAfbHbbngbngbHcbpIbAibFvbHdbtLbHebHfbHfbHgbHhbHibHjbHkbHlbHmbHnbHobHpbHqbHrbHsbCpbCqbAEbvjbEibHubHvbHwbHxbvjbikbEkbHybHzbHybHybHybHybHybHAbHybKPbvwbKObucbHCbHDbHDbHEbHFbEybHGbHHbHIbHJbHKbHLbHMbHIbHNbHObHPbHQbHRbHSbHTbHTbHUbHVbHWbHXbHYbLibLCbLBbNdbNcbNebIfbIfbIgbIhbIibxGbIjbxJbxJbIkbIlbEUbImbInbIobIpbIqbIrbIsbItbIubIvbIubusbusbIwbEXbGxbLDbLDbLDbLDbLDbGxbFhbFkbFibFkbFkbGTbFhaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjxdjydjHdjHdjHdjMdjFdjNdjNdjFdjOdjHdjHdjQdjPdjydjBbikbikbikbikbikbikbikbikbikbikdewdevdevdevdevdevbLFbKmbIAbKmbIBbAebFqbFrbFrbFrbAebAebyvbAfbICbKobngbIEbpIbAibFvbIFbtLbIGbpIbrsbpIbIHbDXbvvbIIbHlbHmbIJbIKbILbIMbINbIObIPbIQbIRbISbISbITbIUbIVbvjbvjbikbEkbHybIWbIXbIYbIZbJabJbbJcbJdbMhbvwbKObCHbJfbJgbJhbJibJjbEybJkbJlbJmbJnbJobJpbJqbJrbJsbJtbJubJvbJwbJxbJybJzbJAbJBbJCbJDbJEbGwchEbIecnfcjubvYbJIbJJbJKbJLbJLbxGbJMbJNbJObxGbJPbEUbJQbxGbJRbJSbJTbJUbJVbJWbJXbJYbJZbKabKbbKcbKdbKebKfbKfbIxbJFbJHbGzbKlbFfbDBbNhbDBbFfbLEaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjxdjydjSdjRdjUdjTdjVdjFdjWdjHdjXdjHdjHdjHdjHdjHdjMdjFbikbikbikbikbikbikbikbikbikbikdewdeCdevdevdevcOfdewbFnbBRbBRdezbAebFqbAebAebAebAebAebyvbAfbICbLwbngbLQbpIbKqbKrbpIbKsbpHbpIbpIbKtbtLbDXbvvbIIbHlbHmbCpbKubKvbqzbKxbKybKzbKAbKBbKCbKDbwXbKEbKFbwXbwYbwYbKGbHybKHbKIbKJbKKbKLbKLbKMbKNbMibvwbMjbucbEybKQbEubKRbKSbEybJkbKTbKUbKVbKWbKXbKYbKUbJkbKZbLabLbcchbLbbLcbLbbLdbLdbLebLfbLgbLhbLhcpLbLgbLgbLhbLhbLjbLkbLjbLjbxGbxGbxGbxGbxGbLlbLmbBobxGbLnbLobLpbLqbLqbLrbLsbLtbLubLvbLIbLxbLybLzbLAbLAbEObGAbHZbGxbGzbGzbGzbIabGxbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaacaabaabaaccjMdnrdnqdnscqscqsdoxcqscqsdnobUTbUTbUTbUTbUTbUTcekbUTbUTbUTbUTdntdntdntdntdntdntdntdntdntbUTcfScejbikbikbikbikciEbaTciGciHciIciJciKciLciMciNcmPciPciQciRciSciSciTciUciVciWciWciWciWciXciWbGybGybPlciYciZcjacjbcjccjdchScjecjfcjgcjhcjicjjcjkcjlcfdcnicjpcjpcjpcjpckNclSckUcnjcjqcjrcjscjtcbAcwncjvcbPcjwcjxcjycjzcjAcfrcjBcbPcbPbEXcjCbEXbEXbEXcjDcjEcjFbEXbxXciicjGcjHbwobwobwobUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbUAbikbikbikbikbikaabbikbikbikbikbikbikbikbWhccvccvccvccvccvccvcjIbXZccuccvcjJbXZbXZbXZbXZbWhaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbUTcjKcjKcjKcjKcjKcjKcjLcjKdnodnubUTcqsdoydnwdnycqsdnydnvdnzdnwdntdnAdnAdntdnBdntdnDdnCdntcqscelcjMbikcjNcjOcjPcjQcjRcjScjTcjUcjVcjWcjXcjYcjZcosckbckcckdckeckfckgckhciVckickjckjckjckkciWbGybGycklcklcklcklckmcklckncknckocklcklckpcklckqckrckscktcksclZaPKcmacmmcmlcmocmnckzckAckBckCckDckEckFcdccbPcbPckGcbPckHcbPckIckJckKcgnckLckMckvckOckPckQckRckSckPbxXciickTbxXbxXckVckWckXchabxXbxXbxXbxXbxXbxXbxXckYckZcxHbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbWhbXZbXZbXZbXZbXZbXZcfNbXZcjJbXZbXZbXZbXZbXZbWhbWhaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik From 91ea528d5924568175f7319bd2db1a66260261bf Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Sun, 3 Jul 2016 22:13:29 +0300 Subject: [PATCH 044/188] why was that on the table? --- _maps/map_files/cyberiad/cyberiad.dmm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 58617bd1f62..97fd879d134 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -3941,9 +3941,9 @@ "bxO" = (/turf/simulated/wall,/area/medical/research{name = "Research Division"}) "bxP" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bxQ" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/medical/research{name = "Research Division"}) -"bxR" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/lab) +"bxR" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/clothing/glasses/welding,/obj/machinery/door_control{id = "rdlab"; name = "Research and Development Lab Shutters Control"; pixel_x = -24; pixel_y = 0; req_access_txt = "47"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/lab) "bxS" = (/obj/structure/stool,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/lab) -"bxT" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/disk/tech_disk,/obj/item/weapon/disk/tech_disk,/obj/item/weapon/disk/design_disk,/obj/item/weapon/disk/design_disk,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/door_control{id = "rdlab"; name = "Research and Development Lab Shutters Control"; pixel_x = 24; pixel_y = 24; req_access_txt = "47"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/lab) +"bxT" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/disk/tech_disk,/obj/item/weapon/disk/tech_disk,/obj/item/weapon/disk/design_disk,/obj/item/weapon/disk/design_disk,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/area/toxins/lab) "bxU" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bxV" = (/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bxW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -4670,7 +4670,7 @@ "bLP" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Head of Personnel"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) "bLQ" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/obj/item/device/eftpos,/obj/item/weapon/book/manual/sop_supply,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bLR" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) -"bLS" = (/obj/machinery/computer/guestpass,/obj/structure/table,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) +"bLS" = (/obj/machinery/computer/guestpass{pixel_y = 30},/obj/machinery/photocopier,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bLT" = (/obj/machinery/computer/message_monitor,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/server) "bLU" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/server) "bLV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/server) @@ -8850,7 +8850,7 @@ "doj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/aft) "dok" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) "dol" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/aft) -"dom" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light{dir = 8},/obj/machinery/photocopier,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) +"dom" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "don" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) "doo" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/aft) "dop" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) From b39baaa733b24c39a7acff1216c1d5754f51c0b4 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 3 Jul 2016 15:29:53 -0400 Subject: [PATCH 045/188] Changes Mix Sound for Azide and Firefighting+CLF3 --- code/modules/reagents/newchem/pyro.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/reagents/newchem/pyro.dm b/code/modules/reagents/newchem/pyro.dm index 655b8e996eb..27e34b0c009 100644 --- a/code/modules/reagents/newchem/pyro.dm +++ b/code/modules/reagents/newchem/pyro.dm @@ -535,6 +535,7 @@ datum/reagent/pyrosium/on_tick() required_reagents = list("chlorine" = 1, "oxygen" = 1, "nitrogen" = 1, "ammonia" = 1, "sodium" = 1, "silver" = 1) result_amount = 1 mix_message = "The substance violently detonates!" + mix_sound = 'sound/effects/bang.ogg' /datum/chemical_reaction/azide/on_reaction(var/datum/reagents/holder, var/created_volume) var/location = get_turf(holder.my_atom) @@ -603,6 +604,7 @@ datum/reagent/firefighting_foam/reaction_obj(var/obj/O, var/volume) required_reagents = list("firefighting_foam" = 1, "clf3" = 1) result_amount = 1 mix_message = "The substance violently detonates!" + mix_sound = 'sound/effects/bang.ogg' /datum/chemical_reaction/clf3_firefighting/on_reaction(var/datum/reagents/holder, var/created_volume) var/location = get_turf(holder.my_atom) From 3605aa5e4de4093103b8e1b9836b51dfd462f5f4 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Mon, 27 Jun 2016 10:57:54 -0400 Subject: [PATCH 046/188] Re-Adds Instability --- code/__DEFINES/genetics.dm | 2 + code/game/dna/genes/disabilities.dm | 70 +++--- code/game/dna/genes/gene.dm | 9 +- code/game/dna/genes/goon_disabilities.dm | 207 ++++++++--------- code/game/dna/genes/goon_powers.dm | 225 ++++++++++--------- code/game/dna/genes/powers.dm | 132 ++++++----- code/game/dna/genes/vg_disabilities.dm | 33 +-- code/game/dna/genes/vg_powers.dm | 36 ++- code/modules/mob/living/carbon/human/life.dm | 7 +- 9 files changed, 379 insertions(+), 342 deletions(-) diff --git a/code/__DEFINES/genetics.dm b/code/__DEFINES/genetics.dm index e6988ca745e..5e04d288764 100644 --- a/code/__DEFINES/genetics.dm +++ b/code/__DEFINES/genetics.dm @@ -124,3 +124,5 @@ #define NUTRITION_LEVEL_HUNGRY 250 #define NUTRITION_LEVEL_STARVING 150 +//Used for calculations for negative effects of having genetics powers +#define DEFAULT_GENE_INSTABILITY -4 diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index f62268b621a..cb2ab29dae0 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -35,7 +35,7 @@ if(sdisability) M.sdisabilities|=sdisability if(activation_message) - to_chat(M, "\red [activation_message]") + to_chat(M, "[activation_message]") else testing("[name] has no activation message.") @@ -47,7 +47,7 @@ if(sdisability) M.sdisabilities &= ~sdisability if(deactivation_message) - to_chat(M, "\red [deactivation_message]") + to_chat(M, "[deactivation_message]") else testing("[name] has no deactivation message.") @@ -55,86 +55,95 @@ name="Hallucinate" activation_message="Your mind says 'Hello'." deactivation_message ="Sanity returns. Or does it?" + instability = -2 mutation=HALLUCINATE - New() - block=HALLUCINATIONBLOCK +/datum/dna/gene/disability/hallucinate/New() + block=HALLUCINATIONBLOCK /datum/dna/gene/disability/epilepsy name="Epilepsy" activation_message="You get a headache." deactivation_message ="Your headache is gone, at last." + instability = -2 disability=EPILEPSY - New() - block=EPILEPSYBLOCK +/datum/dna/gene/disability/epilepsy/New() + block=EPILEPSYBLOCK /datum/dna/gene/disability/cough name="Coughing" activation_message="You start coughing." deactivation_message ="Your throat stops aching." + instability = -1 disability=COUGHING - New() - block=COUGHBLOCK +/datum/dna/gene/disability/cough/New() + block=COUGHBLOCK /datum/dna/gene/disability/clumsy name="Clumsiness" activation_message="You feel lightheaded." deactivation_message ="You regain some control of your movements" + instability = -2 mutation=CLUMSY - New() - block=CLUMSYBLOCK +/datum/dna/gene/disability/clumsy/New() + block=CLUMSYBLOCK /datum/dna/gene/disability/tourettes name="Tourettes" activation_message="You twitch." deactivation_message ="Your mouth tastes like soap." + instability = -1 disability=TOURETTES - New() - block=TWITCHBLOCK +/datum/dna/gene/disability/tourettes/New() + block=TWITCHBLOCK /datum/dna/gene/disability/nervousness name="Nervousness" activation_message="You feel nervous." deactivation_message ="You feel much calmer." + instability = -1 disability=NERVOUS - New() - block=NERVOUSBLOCK +/datum/dna/gene/disability/nervousness/New() + block=NERVOUSBLOCK /datum/dna/gene/disability/blindness name="Blindness" activation_message="You can't seem to see anything." deactivation_message ="You can see now, in case you didn't notice..." + instability = -5 sdisability=BLIND - New() - block=BLINDBLOCK +/datum/dna/gene/disability/blindness/New() + block=BLINDBLOCK /datum/dna/gene/disability/deaf name="Deafness" activation_message="It's kinda quiet." deactivation_message ="You can hear again!" + instability = -4 sdisability=DEAF - New() - block=DEAFBLOCK +/datum/dna/gene/disability/deaf/New() + block=DEAFBLOCK - activate(var/mob/M, var/connected, var/flags) - ..(M,connected,flags) - M.ear_deaf = 1 +/datum/dna/gene/disability/deaf/activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.ear_deaf = 1 /datum/dna/gene/disability/nearsighted name="Nearsightedness" activation_message="Your eyes feel weird..." deactivation_message ="You can see clearly now" + instability = -3 disability=NEARSIGHTED - New() - block=GLASSESBLOCK +/datum/dna/gene/disability/nearsighted/New() + block=GLASSESBLOCK /datum/dna/gene/disability/lisp @@ -142,14 +151,15 @@ desc = "I wonder wath thith doeth." activation_message = "Thomething doethn't feel right." deactivation_message = "You now feel able to pronounce consonants." + instability = -1 mutation = LISP - New() - ..() - block=LISPBLOCK +/datum/dna/gene/disability/lisp/New() + ..() + block=LISPBLOCK - OnSay(var/mob/M, var/message) - return replacetext(message,"s","th") +/datum/dna/gene/disability/lisp/OnSay(var/mob/M, var/message) + return replacetext(message,"s","th") /datum/dna/gene/disability/comic name = "Comic" @@ -158,5 +168,5 @@ deactivation_message = "Well thank god that's over with." mutation=COMIC - New() - block = COMICBLOCK +/datum/dna/gene/disability/comic/New() + block = COMICBLOCK diff --git a/code/game/dna/genes/gene.dm b/code/game/dna/genes/gene.dm index a56be88082e..ad2b1f43c54 100644 --- a/code/game/dna/genes/gene.dm +++ b/code/game/dna/genes/gene.dm @@ -23,7 +23,10 @@ // Any of a number of GENE_ flags. var/flags=0 -/** + // Chance of the gene to cause adverse effects when active + var/instability=0 + +/* * Is the gene active in this mob's DNA? */ /datum/dna/gene/proc/is_active(var/mob/M) @@ -113,10 +116,10 @@ M.mutations.Add(mutation) if(activation_messages.len) var/msg = pick(activation_messages) - to_chat(M, "\blue [msg]") + to_chat(M, "[msg]") /datum/dna/gene/basic/deactivate(var/mob/M) M.mutations.Remove(mutation) if(deactivation_messages.len) var/msg = pick(deactivation_messages) - to_chat(M, "\red [msg]") + to_chat(M, "[msg]") diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index 1cb70e2c236..5fa8d6bb10c 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -12,14 +12,15 @@ desc = "Completely shuts down the speech center of the subject's brain." activation_message = "You feel unable to express yourself at all." deactivation_message = "You feel able to speak freely again." + instability = -3 sdisability = MUTE - New() - ..() - block=MUTEBLOCK +/datum/dna/gene/disability/mute/New() + ..() + block=MUTEBLOCK - OnSay(var/mob/M, var/message) - return "" +/datum/dna/gene/disability/mute/OnSay(var/mob/M, var/message) + return "" //////////////////////////////////////// // Harmful to others as well as self @@ -30,24 +31,25 @@ desc = "The subject suffers from constant radiation sickness and causes the same on nearby organics." activation_message = "You feel a strange sickness permeate your whole body." deactivation_message = "You no longer feel awful and sick all over." + instability = -6 mutation = RADIOACTIVE - New() - ..() - block=RADBLOCK +/datum/dna/gene/disability/radioactive/New() + ..() + block=RADBLOCK - OnMobLife(var/mob/living/owner) - var/radiation_amount = abs(min(owner.radiation - 20,0)) - owner.apply_effect(radiation_amount, IRRADIATE) - for(var/mob/living/L in range(1, owner)) - if(L == owner) - continue - to_chat(L, "You are enveloped by a soft green glow emanating from [owner].") - L.apply_effect(5, IRRADIATE) - return +/datum/dna/gene/disability/radioactive/OnMobLife(var/mob/living/owner) + var/radiation_amount = abs(min(owner.radiation - 20,0)) + owner.apply_effect(radiation_amount, IRRADIATE) + for(var/mob/living/L in range(1, owner)) + if(L == owner) + continue + to_chat(L, "You are enveloped by a soft green glow emanating from [owner].") + L.apply_effect(5, IRRADIATE) + return - OnDrawUnderlays(var/mob/M,var/g,var/fat) - return "rads[fat]_s" +/datum/dna/gene/disability/radioactive/OnDrawUnderlays(var/mob/M,var/g,var/fat) + return "rads[fat]_s" //////////////////////////////////////// // Other disabilities @@ -59,12 +61,12 @@ desc = "Greatly slows the subject's metabolism, enabling greater buildup of lipid tissue." activation_message = "You feel blubbery and lethargic!" deactivation_message = "You feel fit!" - + instability = -2 mutation = OBESITY - New() - ..() - block=FATBLOCK +/datum/dna/gene/disability/fat/New() + ..() + block=FATBLOCK // WAS: /datum/bioEffect/chav /datum/dna/gene/disability/speech/chav @@ -72,38 +74,39 @@ desc = "Forces the language center of the subject's brain to construct sentences in a more rudimentary manner." activation_message = "Ye feel like a reet prat like, innit?" deactivation_message = "You no longer feel like being rude and sassy." + instability = -1 mutation = CHAV - New() - ..() - block=CHAVBLOCK +/datum/dna/gene/disability/speech/chav/New() + ..() + block=CHAVBLOCK - OnSay(var/mob/M, var/message) - // THIS ENTIRE THING BEGS FOR REGEX - message = replacetext(message,"dick","prat") - message = replacetext(message,"comdom","knob'ead") - message = replacetext(message,"looking at","gawpin' at") - message = replacetext(message,"great","bangin'") - message = replacetext(message,"man","mate") - message = replacetext(message,"friend",pick("mate","bruv","bledrin")) - message = replacetext(message,"what","wot") - message = replacetext(message,"drink","wet") - message = replacetext(message,"get","giz") - message = replacetext(message,"what","wot") - message = replacetext(message,"no thanks","wuddent fukken do one") - message = replacetext(message,"i don't know","wot mate") - message = replacetext(message,"no","naw") - message = replacetext(message,"robust","chin") - message = replacetext(message," hi ","how what how") - message = replacetext(message,"hello","sup bruv") - message = replacetext(message,"kill","bang") - message = replacetext(message,"murder","bang") - message = replacetext(message,"windows","windies") - message = replacetext(message,"window","windy") - message = replacetext(message,"break","do") - message = replacetext(message,"your","yer") - message = replacetext(message,"security","coppers") - return message +/datum/dna/gene/disability/speech/chav/OnSay(var/mob/M, var/message) + // THIS ENTIRE THING BEGS FOR REGEX + message = replacetext(message,"dick","prat") + message = replacetext(message,"comdom","knob'ead") + message = replacetext(message,"looking at","gawpin' at") + message = replacetext(message,"great","bangin'") + message = replacetext(message,"man","mate") + message = replacetext(message,"friend",pick("mate","bruv","bledrin")) + message = replacetext(message,"what","wot") + message = replacetext(message,"drink","wet") + message = replacetext(message,"get","giz") + message = replacetext(message,"what","wot") + message = replacetext(message,"no thanks","wuddent fukken do one") + message = replacetext(message,"i don't know","wot mate") + message = replacetext(message,"no","naw") + message = replacetext(message,"robust","chin") + message = replacetext(message," hi ","how what how") + message = replacetext(message,"hello","sup bruv") + message = replacetext(message,"kill","bang") + message = replacetext(message,"murder","bang") + message = replacetext(message,"windows","windies") + message = replacetext(message,"window","windy") + message = replacetext(message,"break","do") + message = replacetext(message,"your","yer") + message = replacetext(message,"security","coppers") + return message // WAS: /datum/bioEffect/swedish /datum/dna/gene/disability/speech/swedish @@ -111,18 +114,19 @@ desc = "Forces the language center of the subject's brain to construct sentences in a vaguely norse manner." activation_message = "You feel Swedish, however that works." deactivation_message = "The feeling of Swedishness passes." + instability = -1 mutation = SWEDISH - New() - ..() - block=SWEDEBLOCK +/datum/dna/gene/disability/speech/swedish/New() + ..() + block=SWEDEBLOCK - OnSay(var/mob/M, var/message) - // svedish - message = replacetext(message,"w","v") - if(prob(30)) - message += " Bork[pick("",", bork",", bork, bork")]!" - return message +/datum/dna/gene/disability/speech/swedish/OnSay(var/mob/M, var/message) + // svedish + message = replacetext(message,"w","v") + if(prob(30)) + message += " Bork[pick("",", bork",", bork, bork")]!" + return message // WAS: /datum/bioEffect/unintelligable /datum/dna/gene/disability/unintelligable @@ -130,34 +134,35 @@ desc = "Heavily corrupts the part of the brain responsible for forming spoken sentences." activation_message = "You can't seem to form any coherent thoughts!" deactivation_message = "Your mind feels more clear." + instability = -1 mutation = SCRAMBLED - New() - ..() - block=SCRAMBLEBLOCK +/datum/dna/gene/disability/unintelligable/New() + ..() + block=SCRAMBLEBLOCK - OnSay(var/mob/M, var/message) - var/prefix=copytext(message,1,2) - if(prefix == ";") - message = copytext(message,2) - else if(prefix in list(":","#")) - prefix += copytext(message,2,3) - message = copytext(message,3) - else - prefix="" +/datum/dna/gene/disability/unintelligable/OnSay(var/mob/M, var/message) + var/prefix=copytext(message,1,2) + if(prefix == ";") + message = copytext(message,2) + else if(prefix in list(":","#")) + prefix += copytext(message,2,3) + message = copytext(message,3) + else + prefix="" - var/list/words = splittext(message," ") - var/list/rearranged = list() - for(var/i=1;i<=words.len;i++) - var/cword = pick(words) - words.Remove(cword) - var/suffix = copytext(cword,length(cword)-1,length(cword)) - while(length(cword)>0 && suffix in list(".",",",";","!",":","?")) - cword = copytext(cword,1 ,length(cword)-1) - suffix = copytext(cword,length(cword)-1,length(cword) ) - if(length(cword)) - rearranged += cword - return "[prefix][uppertext(jointext(rearranged," "))]!!" + var/list/words = splittext(message," ") + var/list/rearranged = list() + for(var/i=1;i<=words.len;i++) + var/cword = pick(words) + words.Remove(cword) + var/suffix = copytext(cword,length(cword)-1,length(cword)) + while(length(cword)>0 && suffix in list(".",",",";","!",":","?")) + cword = copytext(cword,1 ,length(cword)-1) + suffix = copytext(cword,length(cword)-1,length(cword) ) + if(length(cword)) + rearranged += cword + return "[prefix][uppertext(jointext(rearranged," "))]!!" // WAS: /datum/bioEffect/toxic_farts /datum/dna/gene/disability/toxic_farts @@ -165,12 +170,11 @@ desc = "Causes the subject's digestion to create a significant amount of noxious gas." activation_message = "Your stomach grumbles unpleasantly." deactivation_message = "Your stomach stops acting up. Phew!" - mutation = TOXIC_FARTS - New() - ..() - block=TOXICFARTBLOCK +/datum/dna/gene/disability/toxic_farts/New() + ..() + block=TOXICFARTBLOCK ////////////////// // USELESS SHIT // @@ -183,12 +187,11 @@ desc = "Enhances the subject's ability to build and retain heavy muscles." activation_message = "You feel buff!" deactivation_message = "You feel wimpy and weak." - mutation = STRONG - New() - ..() - block=STRONGBLOCK +/datum/dna/gene/disability/strong/New() + ..() + block=STRONGBLOCK // WAS: /datum/bioEffect/horns /datum/dna/gene/disability/horns @@ -198,12 +201,12 @@ deactivation_message = "Your horns crumble away into nothing." mutation = HORNS - New() - ..() - block=HORNSBLOCK +/datum/dna/gene/disability/horns/New() + ..() + block=HORNSBLOCK - OnDrawUnderlays(var/mob/M,var/g,var/fat) - return "horns_s" +/datum/dna/gene/disability/horns/OnDrawUnderlays(var/mob/M,var/g,var/fat) + return "horns_s" //////////////////////////////////////////////////////////////////////// // WAS: /datum/bioEffect/immolate @@ -216,9 +219,9 @@ spelltype=/obj/effect/proc_holder/spell/targeted/immolate - New() - ..() - block = IMMOLATEBLOCK +/datum/dna/gene/basic/grant_spell/immolate/New() + ..() + block = IMMOLATEBLOCK /obj/effect/proc_holder/spell/targeted/immolate name = "Incendiary Mitochondria" @@ -241,6 +244,6 @@ /obj/effect/proc_holder/spell/targeted/immolate/cast(list/targets) var/mob/living/carbon/L = usr L.adjust_fire_stacks(0.5) - L.visible_message("\red [L.name] suddenly bursts into flames!") + L.visible_message("[L.name] suddenly bursts into flames!") L.IgniteMob() playsound(L.loc, 'sound/effects/bamf.ogg', 50, 0) diff --git a/code/game/dna/genes/goon_powers.dm b/code/game/dna/genes/goon_powers.dm index c50c04860cf..7cc0731e3bb 100644 --- a/code/game/dna/genes/goon_powers.dm +++ b/code/game/dna/genes/goon_powers.dm @@ -8,8 +8,8 @@ mutation=SOBER - New() - block=SOBERBLOCK +/datum/dna/gene/basic/sober/New() + block=SOBERBLOCK //WAS: /datum/bioEffect/psychic_resist /datum/dna/gene/basic/psychic_resist @@ -20,24 +20,26 @@ mutation=PSY_RESIST - New() - block=PSYRESISTBLOCK +/datum/dna/gene/basic/psychic_resist/New() + block=PSYRESISTBLOCK ///////////////////////// // Stealth Enhancers ///////////////////////// /datum/dna/gene/basic/stealth - can_activate(var/mob/M, var/flags) - // Can only activate one of these at a time. - if(is_type_in_list(/datum/dna/gene/basic/stealth,M.active_genes)) - testing("Cannot activate [type]: /datum/dna/gene/basic/stealth in M.active_genes.") - return 0 - return ..(M,flags) + instability = 4 - deactivate(var/mob/M) - ..(M) - M.alpha=255 +/datum/dna/gene/basic/stealth/can_activate(var/mob/M, var/flags) + // Can only activate one of these at a time. + if(is_type_in_list(/datum/dna/gene/basic/stealth,M.active_genes)) + testing("Cannot activate [type]: /datum/dna/gene/basic/stealth in M.active_genes.") + return 0 + return ..(M,flags) + +/datum/dna/gene/basic/stealth/deactivate(var/mob/M) + ..(M) + M.alpha=255 // WAS: /datum/bioEffect/darkcloak /datum/dna/gene/basic/stealth/darkcloak @@ -48,23 +50,23 @@ activation_prob=10 mutation = CLOAK - New() - block=SHADOWBLOCK +/datum/dna/gene/basic/stealth/darkcloak/New() + block=SHADOWBLOCK - OnMobLife(var/mob/M) - var/turf/simulated/T = get_turf(M) - if(!istype(T)) - return - var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T - var/light_available - if(L) - light_available = L.get_clamped_lum()*10 - else - light_available = 5 - if(light_available <= 2) - M.alpha = round(M.alpha * 0.8) - else - M.alpha = 255 +/datum/dna/gene/basic/stealth/darkcloak/OnMobLife(var/mob/M) + var/turf/simulated/T = get_turf(M) + if(!istype(T)) + return + var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T + var/light_available + if(L) + light_available = L.get_clamped_lum()*10 + else + light_available = 5 + if(light_available <= 2) + M.alpha = round(M.alpha * 0.8) + else + M.alpha = 255 //WAS: /datum/bioEffect/chameleon /datum/dna/gene/basic/stealth/chameleon @@ -75,43 +77,43 @@ activation_prob=10 mutation = CHAMELEON - New() +/datum/dna/gene/basic/stealth/chameleon/New() block=CHAMELEONBLOCK - OnMobLife(var/mob/M) - if((world.time - M.last_movement) >= 30 && !M.stat && M.canmove && !M.restrained()) - M.alpha -= 25 - else - M.alpha = round(255 * 0.80) +/datum/dna/gene/basic/stealth/chameleon/OnMobLife(var/mob/M) + if((world.time - M.last_movement) >= 30 && !M.stat && M.canmove && !M.restrained()) + M.alpha -= 25 + else + M.alpha = round(255 * 0.80) ///////////////////////////////////////////////////////////////////////////////////////// /datum/dna/gene/basic/grant_spell var/obj/effect/proc_holder/spell/spelltype - activate(var/mob/M, var/connected, var/flags) - M.AddSpell(new spelltype(M)) - ..() - return 1 +/datum/dna/gene/basic/grant_spell/activate(var/mob/M, var/connected, var/flags) + M.AddSpell(new spelltype(M)) + ..() + return 1 - deactivate(var/mob/M, var/connected, var/flags) - for(var/obj/effect/proc_holder/spell/S in M.spell_list) - if(istype(S,spelltype)) - M.spell_list.Remove(S) - ..() - return 1 +/datum/dna/gene/basic/grant_spell/deactivate(var/mob/M, var/connected, var/flags) + for(var/obj/effect/proc_holder/spell/S in M.spell_list) + if(istype(S,spelltype)) + M.spell_list.Remove(S) + ..() + return 1 /datum/dna/gene/basic/grant_verb var/verbtype - activate(var/mob/M, var/connected, var/flags) - ..() - M.verbs += verbtype - return 1 +/datum/dna/gene/basic/grant_verb/activate(var/mob/M, var/connected, var/flags) + ..() + M.verbs += verbtype + return 1 - deactivate(var/mob/M, var/connected, var/flags) - ..() - M.verbs -= verbtype +/datum/dna/gene/basic/grant_verb/deactivate(var/mob/M, var/connected, var/flags) + ..() + M.verbs -= verbtype // WAS: /datum/bioEffect/cryokinesis /datum/dna/gene/basic/grant_spell/cryo @@ -119,13 +121,14 @@ desc = "Allows the subject to lower the body temperature of others." activation_messages = list("You notice a strange cold tingle in your fingertips.") deactivation_messages = list("Your fingers feel warmer.") + instability = 4 mutation = CRYO spelltype = /obj/effect/proc_holder/spell/targeted/cryokinesis - New() - ..() - block = CRYOBLOCK +/datum/dna/gene/basic/grant_spell/cryo/New() + ..() + block = CRYOBLOCK /obj/effect/proc_holder/spell/targeted/cryokinesis name = "Cryokinesis" @@ -153,11 +156,11 @@ var/mob/living/carbon/C = targets[1] if(!iscarbon(C)) - to_chat(usr, "\red This will only work on normal organic beings.") + to_chat(usr, "This will only work on normal organic beings.") return if (RESIST_COLD in C.mutations) - C.visible_message("\red A cloud of fine ice crystals engulfs [C.name], but disappears almost instantly!") + C.visible_message("A cloud of fine ice crystals engulfs [C.name], but disappears almost instantly!") return var/handle_suit = 0 if(ishuman(C)) @@ -166,12 +169,12 @@ if(istype(H.wear_suit, /obj/item/clothing/suit/space)) handle_suit = 1 if(H.internal) - H.visible_message("\red [usr] sprays a cloud of fine ice crystals, engulfing [H]!", + H.visible_message("[usr] sprays a cloud of fine ice crystals, engulfing [H]!", "[usr] sprays a cloud of fine ice crystals over your [H.head]'s visor.") log_admin("[key_name(usr)] has used cryokinesis on [key_name(C)] while wearing internals and a suit") msg_admin_attack("[key_name_admin(usr)] has cast cryokinesis on [key_name_admin(C)]") else - H.visible_message("\red [usr] sprays a cloud of fine ice crystals engulfing, [H]!", + H.visible_message("[usr] sprays a cloud of fine ice crystals engulfing, [H]!", "[usr] sprays a cloud of fine ice crystals cover your [H.head]'s visor and make it into your air vents!.") log_admin("[key_name(usr)] has used cryokinesis on [key_name(C)]") msg_admin_attack("[key_name_admin(usr)] has cast cryokinesis on [key_name_admin(C)]") @@ -200,12 +203,12 @@ desc = "" //layer = 15 - New(var/atom/location, var/icon/I, var/duration = 20, var/oname = "something") - src.name = oname - loc=location - src.icon = I - spawn(duration) - qdel(src) +/obj/effect/self_deleting/New(var/atom/location, var/icon/I, var/duration = 20, var/oname = "something") + src.name = oname + loc=location + src.icon = I + spawn(duration) + qdel(src) /////////////////////////////////////////////////////////////////////////////////////////// @@ -215,13 +218,14 @@ desc = "Allows the subject to eat just about anything without harm." activation_messages = list("You feel hungry.") deactivation_messages = list("You don't feel quite so hungry anymore.") + instability = 2 mutation = EATER spelltype=/obj/effect/proc_holder/spell/targeted/eat - New() - ..() - block = EATBLOCK +/datum/dna/gene/basic/grant_spell/mattereater/New() + ..() + block = EATBLOCK /obj/effect/proc_holder/spell/targeted/eat name = "Eat" @@ -356,13 +360,14 @@ //cooldown = 30 activation_messages = list("Your leg muscles feel taut and strong.") deactivation_messages = list("Your leg muscles shrink back to normal.") + instability = 2 mutation = JUMPY spelltype =/obj/effect/proc_holder/spell/targeted/leap - New() - ..() - block = JUMPBLOCK +/datum/dna/gene/basic/grant_spell/jumpy/New() + ..() + block = JUMPBLOCK /obj/effect/proc_holder/spell/targeted/leap name = "Jump" @@ -383,12 +388,10 @@ /obj/effect/proc_holder/spell/targeted/leap/cast(list/targets) var/failure = 0 if (istype(usr.loc,/mob/) || usr.lying || usr.stunned || usr.buckled || usr.stat) - to_chat(usr, "\red You can't jump right now!") + to_chat(usr, "You can't jump right now!") return if (istype(usr.loc,/turf/)) - - if(usr.restrained())//Why being pulled while cuffed prevents you from moving for(var/mob/M in range(usr, 1)) if(M.pulling == usr) @@ -400,12 +403,12 @@ if(usr.pinned.len) failure = 1 - usr.visible_message("\red [usr.name] takes a huge leap!") + usr.visible_message("[usr.name] takes a huge leap!") playsound(usr.loc, 'sound/weapons/thudswoosh.ogg', 50, 1) if(failure) usr.Weaken(5) usr.Stun(5) - usr.visible_message(" \the [usr] attempts to leap away but is slammed back down to the ground!", + usr.visible_message("[usr] attempts to leap away but is slammed back down to the ground!", "You attempt to leap away but are suddenly slammed back down to the ground!", "You hear the flexing of powerful muscles and suddenly a crash as a body hits the floor.") return 0 @@ -422,7 +425,7 @@ usr.flying = prevFlying if (FAT in usr.mutations && prob(66)) - usr.visible_message("\red [usr.name] crashes due to their heavy weight!") + usr.visible_message("[usr.name] crashes due to their heavy weight!") //playsound(usr.loc, 'zhit.wav', 50, 1) usr.AdjustWeakened(10) usr.AdjustStunned(5) @@ -431,10 +434,10 @@ if (istype(usr.loc,/obj/)) var/obj/container = usr.loc - to_chat(usr, "\red You leap and slam your head against the inside of [container]! Ouch!") + to_chat(usr, "You leap and slam your head against the inside of [container]! Ouch!") usr.AdjustParalysis(3) usr.AdjustWeakened(5) - container.visible_message("\red [usr.loc] emits a loud thump and rattles a bit.") + container.visible_message("[usr.loc] emits a loud thump and rattles a bit.") playsound(usr.loc, 'sound/effects/bang.ogg', 50, 1) var/wiggle = 6 while(wiggle > 0) @@ -460,11 +463,12 @@ //cooldown = 1800 activation_messages = list("You don't feel entirely like yourself somehow.") deactivation_messages = list("You feel secure in your identity.") + instability = 3 mutation = POLYMORPH - New() - ..() - block = POLYMORPHBLOCK +/datum/dna/gene/basic/grant_spell/polymorph/New() + ..() + block = POLYMORPHBLOCK /obj/effect/proc_holder/spell/targeted/polymorph name = "Polymorph" @@ -483,13 +487,13 @@ /obj/effect/proc_holder/spell/targeted/polymorph/cast(list/targets) var/mob/living/M=targets[1] if(!ishuman(M)) - to_chat(usr, "\red You can only change your appearance to that of another human.") + to_chat(usr, "You can only change your appearance to that of another human.") return if(!ishuman(usr)) return - usr.visible_message("\red [usr]'s body shifts and contorts.") + usr.visible_message("[usr]'s body shifts and contorts.") spawn(10) if(M && usr) @@ -510,11 +514,12 @@ spelltype = /obj/effect/proc_holder/spell/targeted/empath activation_messages = list("You suddenly notice more about others than you did before.") deactivation_messages = list("You no longer feel able to sense intentions.") + instability = 1 mutation=EMPATH - New() - ..() - block = EMPATHBLOCK +/datum/dna/gene/basic/grant_spell/empath/New() + ..() + block = EMPATHBLOCK /obj/effect/proc_holder/spell/targeted/empath name = "Read Mind" @@ -544,21 +549,21 @@ for(var/mob/living/carbon/M in targets) if(!iscarbon(M)) - to_chat(usr, "\red You may only use this on other organic beings.") + to_chat(usr, "You may only use this on other organic beings.") return if (PSY_RESIST in M.mutations) - to_chat(usr, "\red You can't see into [M.name]'s mind at all!") + to_chat(usr, "You can't see into [M.name]'s mind at all!") return if (M.stat == 2) - to_chat(usr, "\red [M.name] is dead and cannot have their mind read.") + to_chat(usr, "[M.name] is dead and cannot have their mind read.") return if (M.health < 0) - to_chat(usr, "\red [M.name] is dying, and their thoughts are too scrambled to read.") + to_chat(usr, "[M.name] is dying, and their thoughts are too scrambled to read.") return - to_chat(usr, "\blue Mind Reading of [M.name]:") + to_chat(usr, "Mind Reading of [M.name]:") var/pain_condition = M.health // lower health means more pain var/list/randomthoughts = list("what to have for lunch","the future","the past","money", @@ -575,33 +580,33 @@ switch(pain_condition) if (81 to INFINITY) - to_chat(usr, "\blue Condition: [M.name] feels good.") + to_chat(usr, "Condition: [M.name] feels good.") if (61 to 80) - to_chat(usr, "\blue Condition: [M.name] is suffering mild pain.") + to_chat(usr, "Condition: [M.name] is suffering mild pain.") if (41 to 60) - to_chat(usr, "\blue Condition: [M.name] is suffering significant pain.") + to_chat(usr, "Condition: [M.name] is suffering significant pain.") if (21 to 40) - to_chat(usr, "\blue Condition: [M.name] is suffering severe pain.") + to_chat(usr, "Condition: [M.name] is suffering severe pain.") else - to_chat(usr, "\blue Condition: [M.name] is suffering excruciating pain.") + to_chat(usr, "Condition: [M.name] is suffering excruciating pain.") thoughts = "haunted by their own mortality" switch(M.a_intent) if (I_HELP) - to_chat(usr, "\blue Mood: You sense benevolent thoughts from [M.name].") + to_chat(usr, "Mood: You sense benevolent thoughts from [M.name].") if (I_DISARM) - to_chat(usr, "\blue Mood: You sense cautious thoughts from [M.name].") + to_chat(usr, "Mood: You sense cautious thoughts from [M.name].") if (I_GRAB) - to_chat(usr, "\blue Mood: You sense hostile thoughts from [M.name].") + to_chat(usr, "Mood: You sense hostile thoughts from [M.name].") if (I_HARM) - to_chat(usr, "\blue Mood: You sense cruel thoughts from [M.name].") + to_chat(usr, "Mood: You sense cruel thoughts from [M.name].") for(var/mob/living/L in view(7,M)) if (L == M) continue thoughts = "thinking about punching [L.name]" break else - to_chat(usr, "\blue Mood: You sense strange thoughts from [M.name].") + to_chat(usr, "Mood: You sense strange thoughts from [M.name].") if (istype(M,/mob/living/carbon/human)) var/numbers[0] @@ -610,13 +615,13 @@ numbers += H.mind.initial_account.account_number numbers += H.mind.initial_account.remote_access_pin if(numbers.len>0) - to_chat(usr, "\blue Numbers: You sense the number[numbers.len>1?"s":""] [english_list(numbers)] [numbers.len>1?"are":"is"] important to [M.name].") - to_chat(usr, "\blue Thoughts: [M.name] is currently [thoughts].") + to_chat(usr, "b>Numbers: You sense the number[numbers.len>1?"s":""] [english_list(numbers)] [numbers.len>1?"are":"is"] important to [M.name].") + to_chat(usr, "Thoughts: [M.name] is currently [thoughts].") if (EMPATH in M.mutations) - to_chat(M, "\red You sense [usr.name] reading your mind.") + to_chat(M, "You sense [usr.name] reading your mind.") else if (prob(5) || M.mind.assigned_role=="Chaplain") - to_chat(M, "\red You sense someone intruding upon your thoughts...") + to_chat(M, "You sense someone intruding upon your thoughts...") return //////////////////////////////////////////////////////////////////////// @@ -627,13 +632,13 @@ desc = "Vastly increases the gas capacity of the subject's digestive tract." activation_messages = list("You feel bloated and gassy.") deactivation_messages = list("You no longer feel gassy. What a relief!") - + instability = 2 mutation = SUPER_FART spelltype = /obj/effect/proc_holder/spell/aoe_turf/superfart - New() - ..() - block = SUPERFARTBLOCK +/datum/dna/gene/basic/grant_spell/superfart/New() + ..() + block = SUPERFARTBLOCK /obj/effect/proc_holder/spell/aoe_turf/superfart name = "Super Fart" diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm index eb33cef7ccf..4e3d77efb66 100644 --- a/code/game/dna/genes/powers.dm +++ b/code/game/dna/genes/powers.dm @@ -6,151 +6,163 @@ name="No Breathing" activation_messages=list("You feel no need to breathe.") deactivation_messages=list("You feel the need to breathe, once more.") + instability = 2 mutation=NO_BREATH activation_prob=10 - New() - block=NOBREATHBLOCK +/datum/dna/gene/basic/nobreath/New() + block=NOBREATHBLOCK /datum/dna/gene/basic/regenerate name="Regenerate" activation_messages=list("Your wounds start healing.") deactivation_messages=list("Your regenerative powers feel like they've vanished.") + instability = 1 mutation=REGEN - New() - block=REGENERATEBLOCK +/datum/dna/gene/basic/regenerate/New() + block=REGENERATEBLOCK /datum/dna/gene/basic/increaserun name="Super Speed" activation_messages=list("You feel swift and unencumbered.") deactivation_messages=list("You feel slow.") + instability = 2 mutation=RUN - New() - block=INCREASERUNBLOCK +/datum/dna/gene/basic/increaserun/New() + block=INCREASERUNBLOCK /datum/dna/gene/basic/heat_resist name="Heat Resistance" activation_messages=list("Your skin is icy to the touch.") deactivation_messages=list("Your skin no longer feels icy to the touch.") + instability = 2 mutation=RESIST_HEAT - New() - block=COLDBLOCK +/datum/dna/gene/basic/heat_resist/New() + block=COLDBLOCK - OnDrawUnderlays(var/mob/M,var/g,var/fat) - return "cold[fat]_s" +/datum/dna/gene/basic/heat_resist/OnDrawUnderlays(var/mob/M,var/g,var/fat) + return "cold[fat]_s" /datum/dna/gene/basic/cold_resist name="Cold Resistance" activation_messages=list("Your body is filled with warmth.") deactivation_messages=list("Your body is no longer filled with warmth.") + instability = 2 mutation=RESIST_COLD - New() - block=FIREBLOCK +/datum/dna/gene/basic/cold_resist/New() + block=FIREBLOCK - OnDrawUnderlays(var/mob/M,var/g,var/fat) - return "fire[fat]_s" +/datum/dna/gene/basic/cold_resist/OnDrawUnderlays(var/mob/M,var/g,var/fat) + return "fire[fat]_s" /datum/dna/gene/basic/noprints name="No Prints" activation_messages=list("Your fingers feel numb.") deactivation_messages=list("your fingers no longer feel numb.") + instability = 1 mutation=FINGERPRINTS - New() - block=NOPRINTSBLOCK +/datum/dna/gene/basic/noprints/New() + block=NOPRINTSBLOCK /datum/dna/gene/basic/noshock name="Shock Immunity" activation_messages=list("Your skin feels dry and unreactive.") deactivation_messages=list("Your skin no longer feels dry and unreactive.") + instability = 2 mutation=NO_SHOCK - New() - block=SHOCKIMMUNITYBLOCK +/datum/dna/gene/basic/noshock/New() + block=SHOCKIMMUNITYBLOCK /datum/dna/gene/basic/midget name="Midget" activation_messages=list("Everything around you seems bigger now...") deactivation_messages = list("Everything around you seems to shrink...") + instability = 1 mutation=DWARF - New() - block=SMALLSIZEBLOCK +/datum/dna/gene/basic/midget/New() + block=SMALLSIZEBLOCK - activate(var/mob/M, var/connected, var/flags) - ..(M,connected,flags) - M.pass_flags |= PASSTABLE - M.resize = 0.8 +/datum/dna/gene/basic/midget/activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.pass_flags |= PASSTABLE + M.resize = 0.8 - deactivate(var/mob/M, var/connected, var/flags) - ..() - M.pass_flags &= ~PASSTABLE - M.resize = 1.25 +/datum/dna/gene/basic/midget/deactivate(var/mob/M, var/connected, var/flags) + ..() + M.pass_flags &= ~PASSTABLE + M.resize = 1.25 // OLD HULK BEHAVIOR /datum/dna/gene/basic/hulk name="Hulk" activation_messages=list("Your muscles hurt.") deactivation_messages=list("Your muscles shrink.") + instability = 8 mutation=HULK activation_prob=5 - New() - block=HULKBLOCK +/datum/dna/gene/basic/hulk/New() + block=HULKBLOCK - activate(var/mob/M, var/connected, var/flags) - ..() - var/status = CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH - M.status_flags &= ~status +/datum/dna/gene/basic/hulk/activate(var/mob/M, var/connected, var/flags) + ..() + var/status = CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH + M.status_flags &= ~status - deactivate(var/mob/M, var/connected, var/flags) - ..() - M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH +/datum/dna/gene/basic/hulk/deactivate(var/mob/M, var/connected, var/flags) + ..() + M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH - OnDrawUnderlays(var/mob/M,var/g,var/fat) - if(HULK in M.mutations) - if(fat) - return "hulk_[fat]_s" - else - return "hulk_[g]_s" - return 0 +/datum/dna/gene/basic/hulk/OnDrawUnderlays(var/mob/M,var/g,var/fat) + if(HULK in M.mutations) + if(fat) + return "hulk_[fat]_s" + else + return "hulk_[g]_s" + return 0 - OnMobLife(var/mob/living/carbon/human/M) - if(!istype(M)) return - if ((HULK in M.mutations) && M.health <= 0) - M.mutations.Remove(HULK) - M.dna.SetSEState(HULKBLOCK,0) - genemutcheck(M, HULKBLOCK,null,MUTCHK_FORCED) - M.update_mutations() //update our mutation overlays - M.update_body() - M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH //temporary fix until the problem can be solved. - to_chat(M, "You suddenly feel very weak.") +/datum/dna/gene/basic/hulk/OnMobLife(var/mob/living/carbon/human/M) + if(!istype(M)) + return + if ((HULK in M.mutations) && M.health <= 0) + M.mutations.Remove(HULK) + M.dna.SetSEState(HULKBLOCK,0) + genemutcheck(M, HULKBLOCK,null,MUTCHK_FORCED) + M.update_mutations() //update our mutation overlays + M.update_body() + M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH //temporary fix until the problem can be solved. + to_chat(M, "You suddenly feel very weak.") /datum/dna/gene/basic/xray name="X-Ray Vision" activation_messages=list("The walls suddenly disappear.") deactivation_messages=list("the walls around you re-appear.") + instability = 8 mutation=XRAY activation_prob=10 - New() - block=XRAYBLOCK +/datum/dna/gene/basic/xray/New() + block=XRAYBLOCK /datum/dna/gene/basic/tk name="Telekenesis" activation_messages = list("You feel smarter.") deactivation_messages = list("You feel dumber.") + instability = 8 mutation=TK activation_prob=10 - New() - block=TELEBLOCK +/datum/dna/gene/basic/tk/New() + block=TELEBLOCK - OnDrawUnderlays(var/mob/M,var/g,var/fat) - return "telekinesishead[fat]_s" \ No newline at end of file +/datum/dna/gene/basic/tk/OnDrawUnderlays(var/mob/M,var/g,var/fat) + return "telekinesishead[fat]_s" diff --git a/code/game/dna/genes/vg_disabilities.dm b/code/game/dna/genes/vg_disabilities.dm index 3514a658c18..e3c6b9883c6 100644 --- a/code/game/dna/genes/vg_disabilities.dm +++ b/code/game/dna/genes/vg_disabilities.dm @@ -4,33 +4,36 @@ desc = "Forces the speaking centre of the subjects brain to yell every sentence." activation_message = "YOU FEEL LIKE YELLING!" deactivation_message = "You feel like being quiet.." + instability = -1 mutation = LOUD - New() - ..() - block=LOUDBLOCK +/datum/dna/gene/disability/speech/loud/New() + ..() + block=LOUDBLOCK - OnSay(var/mob/M, var/message) - message = replacetext(message,".","!") - message = replacetext(message,"?","?!") - message = replacetext(message,"!","!!") - return uppertext(message) +/datum/dna/gene/disability/speech/loud/OnSay(var/mob/M, var/message) + message = replacetext(message,".","!") + message = replacetext(message,"?","?!") + message = replacetext(message,"!","!!") + return uppertext(message) /datum/dna/gene/disability/dizzy name = "Dizzy" desc = "Causes the cerebellum to shut down in some places." activation_message = "You feel very dizzy..." deactivation_message = "You regain your balance." + instability = -2 mutation = DIZZY - New() - ..() - block=DIZZYBLOCK +/datum/dna/gene/disability/dizzy/New() + ..() + block=DIZZYBLOCK - OnMobLife(var/mob/living/carbon/human/M) - if(!istype(M)) return - if(DIZZY in M.mutations) - M.Dizzy(300) +/datum/dna/gene/disability/dizzy/OnMobLife(var/mob/living/carbon/human/M) + if(!istype(M)) + return + if(DIZZY in M.mutations) + M.Dizzy(300) diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm index 08784b71a61..fd2061e66fb 100644 --- a/code/game/dna/genes/vg_powers.dm +++ b/code/game/dna/genes/vg_powers.dm @@ -3,17 +3,15 @@ /datum/dna/gene/basic/grant_spell/morph name = "Morphism" desc = "Enables the subject to reconfigure their appearance to that of any human." - spelltype =/obj/effect/proc_holder/spell/targeted/morph activation_messages=list("Your body feels if can alter its appearance.") deactivation_messages = list("Your body doesn't feel capable of altering its appearance.") - - + instability = 1 mutation=MORPH - New() - ..() - block = MORPHBLOCK +/datum/dna/gene/basic/grant_spell/morph/New() + ..() + block = MORPHBLOCK /obj/effect/proc_holder/spell/targeted/morph name = "Morph" @@ -34,7 +32,7 @@ if(!ishuman(usr)) return if (istype(usr.loc,/mob/)) - to_chat(usr, "\red You can't change your appearance right now!") + to_chat(usr, "You can't change your appearance right now!") return var/mob/living/carbon/human/M=usr var/obj/item/organ/external/head/head_organ = M.get_organ("head") @@ -146,19 +144,20 @@ M.regenerate_icons() M.update_dna() - M.visible_message("\blue \The [src] morphs and changes [M.get_visible_gender() == MALE ? "his" : M.get_visible_gender() == FEMALE ? "her" : "their"] appearance!", "\blue You change your appearance!", "\red Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!") + M.visible_message("[src] morphs and changes [M.get_visible_gender() == MALE ? "his" : M.get_visible_gender() == FEMALE ? "her" : "their"] appearance!", "You change your appearance!", "Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!") /datum/dna/gene/basic/grant_spell/remotetalk name="Telepathy" activation_messages=list("You feel you can project your thoughts.") deactivation_messages=list("You no longer feel you can project your thoughts.") + instability = 1 mutation=REMOTE_TALK spelltype =/obj/effect/proc_holder/spell/targeted/remotetalk - New() - ..() - block=REMOTETALKBLOCK +/datum/dna/gene/basic/grant_spell/remotetalk/New() + ..() + block=REMOTETALKBLOCK /obj/effect/proc_holder/spell/targeted/remotetalk name = "Project Mind" @@ -206,10 +205,10 @@ for(var/mob/living/target in targets) log_say("Project Mind: [key_name(usr)]->[key_name(target)]: [say]") if(REMOTE_TALK in target.mutations) - target.show_message("\blue You hear [usr.real_name]'s voice: [say]") + target.show_message("You hear [usr.real_name]'s voice: [say]") else - target.show_message("\blue You hear a voice that seems to echo around the room: [say]") - usr.show_message("\blue You project your mind into [target.real_name]: [say]") + target.show_message("You hear a voice that seems to echo around the room: [say]") + usr.show_message("You project your mind into [target.real_name]: [say]") for(var/mob/dead/observer/G in player_list) G.show_message("Telepathic message from [usr] ([ghost_follow_link(usr, ghost=G)]) to [target] ([ghost_follow_link(target, ghost=G)]): [say]") @@ -217,12 +216,13 @@ name="Remote Viewing" activation_messages=list("Your mind can see things from afar.") deactivation_messages=list("Your mind can no longer can see things from afar.") + instability = 1 mutation=REMOTE_VIEW spelltype =/obj/effect/proc_holder/spell/targeted/remoteview - New() - block=REMOTEVIEWBLOCK +/datum/dna/gene/basic/grant_spell/remoteview/New() + block=REMOTEVIEWBLOCK /obj/effect/proc_holder/spell/targeted/remoteview @@ -262,7 +262,7 @@ var/mob/target if(istype(user.l_hand, /obj/item/tk_grab) || istype(user.r_hand, /obj/item/tk_grab/)) - to_chat(user, "\red Your mind is too busy with that telekinetic grab.") + to_chat(user, "Your mind is too busy with that telekinetic grab.") user.remoteview_target = null user.reset_view(0) return @@ -285,5 +285,3 @@ else user.remoteview_target = null user.reset_view(0) - - diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a41f787a49c..d1c9b92c917 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -170,15 +170,16 @@ adjustCloneLoss(0.1) /mob/living/carbon/human/handle_mutations_and_radiation() + var/gene_instability = DEFAULT_GENE_INSTABILITY for(var/datum/dna/gene/gene in dna_genes) if(!gene.block) continue if(gene.is_active(src)) - /* if (prob(10) && prob(gene.instability)) - adjustCloneLoss(1) */ + gene_instability += gene.instability speech_problem_flag = 1 gene.OnMobLife(src) - + if(prob(10) && prob(max(gene_instability, 0))) + adjustCloneLoss(0.3 * gene_instability) if(!(species.flags & RADIMMUNE)) if (radiation) From 4bfd6ce95adc04f7b457042e5e1cef508e44135a Mon Sep 17 00:00:00 2001 From: TheDZD Date: Mon, 27 Jun 2016 13:12:50 -0400 Subject: [PATCH 047/188] Changes numbers --- code/__DEFINES/genetics.dm | 5 +++- code/game/dna/genes/disabilities.dm | 18 +++++++------- code/game/dna/genes/goon_disabilities.dm | 10 ++++---- code/game/dna/genes/goon_powers.dm | 14 +++++------ code/game/dna/genes/powers.dm | 22 ++++++++--------- code/game/dna/genes/vg_disabilities.dm | 3 +-- code/game/dna/genes/vg_powers.dm | 6 ++--- code/modules/mob/living/carbon/human/life.dm | 25 ++++++++++++++++---- 8 files changed, 59 insertions(+), 44 deletions(-) diff --git a/code/__DEFINES/genetics.dm b/code/__DEFINES/genetics.dm index 5e04d288764..1baa779b492 100644 --- a/code/__DEFINES/genetics.dm +++ b/code/__DEFINES/genetics.dm @@ -125,4 +125,7 @@ #define NUTRITION_LEVEL_STARVING 150 //Used for calculations for negative effects of having genetics powers -#define DEFAULT_GENE_INSTABILITY -4 +#define DEFAULT_GENE_STABILITY 100 +#define GENE_INSTABILITY_MINOR 5 +#define GENE_INSTABILITY_MODERATE 10 +#define GENE_INSTABILITY_MAJOR 15 diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index cb2ab29dae0..4505dc1c1db 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -55,7 +55,7 @@ name="Hallucinate" activation_message="Your mind says 'Hello'." deactivation_message ="Sanity returns. Or does it?" - instability = -2 + instability = -GENE_INSTABILITY_MODERATE mutation=HALLUCINATE /datum/dna/gene/disability/hallucinate/New() @@ -65,7 +65,7 @@ name="Epilepsy" activation_message="You get a headache." deactivation_message ="Your headache is gone, at last." - instability = -2 + instability = -GENE_INSTABILITY_MODERATE disability=EPILEPSY /datum/dna/gene/disability/epilepsy/New() @@ -75,7 +75,7 @@ name="Coughing" activation_message="You start coughing." deactivation_message ="Your throat stops aching." - instability = -1 + instability = -GENE_INSTABILITY_MINOR disability=COUGHING /datum/dna/gene/disability/cough/New() @@ -85,7 +85,7 @@ name="Clumsiness" activation_message="You feel lightheaded." deactivation_message ="You regain some control of your movements" - instability = -2 + instability = -GENE_INSTABILITY_MINOR mutation=CLUMSY /datum/dna/gene/disability/clumsy/New() @@ -95,7 +95,7 @@ name="Tourettes" activation_message="You twitch." deactivation_message ="Your mouth tastes like soap." - instability = -1 + instability = -GENE_INSTABILITY_MODERATE disability=TOURETTES /datum/dna/gene/disability/tourettes/New() @@ -105,7 +105,6 @@ name="Nervousness" activation_message="You feel nervous." deactivation_message ="You feel much calmer." - instability = -1 disability=NERVOUS /datum/dna/gene/disability/nervousness/New() @@ -115,7 +114,7 @@ name="Blindness" activation_message="You can't seem to see anything." deactivation_message ="You can see now, in case you didn't notice..." - instability = -5 + instability = -GENE_INSTABILITY_MAJOR sdisability=BLIND /datum/dna/gene/disability/blindness/New() @@ -125,7 +124,7 @@ name="Deafness" activation_message="It's kinda quiet." deactivation_message ="You can hear again!" - instability = -4 + instability = -GENE_INSTABILITY_MAJOR sdisability=DEAF /datum/dna/gene/disability/deaf/New() @@ -139,7 +138,7 @@ name="Nearsightedness" activation_message="Your eyes feel weird..." deactivation_message ="You can see clearly now" - instability = -3 + instability = -GENE_INSTABILITY_MODERATE disability=NEARSIGHTED /datum/dna/gene/disability/nearsighted/New() @@ -151,7 +150,6 @@ desc = "I wonder wath thith doeth." activation_message = "Thomething doethn't feel right." deactivation_message = "You now feel able to pronounce consonants." - instability = -1 mutation = LISP /datum/dna/gene/disability/lisp/New() diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index 5fa8d6bb10c..5ec04865591 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -12,7 +12,7 @@ desc = "Completely shuts down the speech center of the subject's brain." activation_message = "You feel unable to express yourself at all." deactivation_message = "You feel able to speak freely again." - instability = -3 + instability = -GENE_INSTABILITY_MODERATE sdisability = MUTE /datum/dna/gene/disability/mute/New() @@ -31,7 +31,7 @@ desc = "The subject suffers from constant radiation sickness and causes the same on nearby organics." activation_message = "You feel a strange sickness permeate your whole body." deactivation_message = "You no longer feel awful and sick all over." - instability = -6 + instability = -GENE_INSTABILITY_MAJOR mutation = RADIOACTIVE /datum/dna/gene/disability/radioactive/New() @@ -61,7 +61,7 @@ desc = "Greatly slows the subject's metabolism, enabling greater buildup of lipid tissue." activation_message = "You feel blubbery and lethargic!" deactivation_message = "You feel fit!" - instability = -2 + instability = -GENE_INSTABILITY_MINOR mutation = OBESITY /datum/dna/gene/disability/fat/New() @@ -74,7 +74,6 @@ desc = "Forces the language center of the subject's brain to construct sentences in a more rudimentary manner." activation_message = "Ye feel like a reet prat like, innit?" deactivation_message = "You no longer feel like being rude and sassy." - instability = -1 mutation = CHAV /datum/dna/gene/disability/speech/chav/New() @@ -114,7 +113,6 @@ desc = "Forces the language center of the subject's brain to construct sentences in a vaguely norse manner." activation_message = "You feel Swedish, however that works." deactivation_message = "The feeling of Swedishness passes." - instability = -1 mutation = SWEDISH /datum/dna/gene/disability/speech/swedish/New() @@ -134,7 +132,7 @@ desc = "Heavily corrupts the part of the brain responsible for forming spoken sentences." activation_message = "You can't seem to form any coherent thoughts!" deactivation_message = "Your mind feels more clear." - instability = -1 + instability = -GENE_INSTABILITY_MINOR mutation = SCRAMBLED /datum/dna/gene/disability/unintelligable/New() diff --git a/code/game/dna/genes/goon_powers.dm b/code/game/dna/genes/goon_powers.dm index 7cc0731e3bb..8df3af9a834 100644 --- a/code/game/dna/genes/goon_powers.dm +++ b/code/game/dna/genes/goon_powers.dm @@ -28,7 +28,7 @@ ///////////////////////// /datum/dna/gene/basic/stealth - instability = 4 + instability = GENE_INSTABILITY_MODERATE /datum/dna/gene/basic/stealth/can_activate(var/mob/M, var/flags) // Can only activate one of these at a time. @@ -121,7 +121,7 @@ desc = "Allows the subject to lower the body temperature of others." activation_messages = list("You notice a strange cold tingle in your fingertips.") deactivation_messages = list("Your fingers feel warmer.") - instability = 4 + instability = GENE_INSTABILITY_MODERATE mutation = CRYO spelltype = /obj/effect/proc_holder/spell/targeted/cryokinesis @@ -218,7 +218,7 @@ desc = "Allows the subject to eat just about anything without harm." activation_messages = list("You feel hungry.") deactivation_messages = list("You don't feel quite so hungry anymore.") - instability = 2 + instability = GENE_INSTABILITY_MINOR mutation = EATER spelltype=/obj/effect/proc_holder/spell/targeted/eat @@ -360,7 +360,7 @@ //cooldown = 30 activation_messages = list("Your leg muscles feel taut and strong.") deactivation_messages = list("Your leg muscles shrink back to normal.") - instability = 2 + instability = GENE_INSTABILITY_MINOR mutation = JUMPY spelltype =/obj/effect/proc_holder/spell/targeted/leap @@ -463,7 +463,7 @@ //cooldown = 1800 activation_messages = list("You don't feel entirely like yourself somehow.") deactivation_messages = list("You feel secure in your identity.") - instability = 3 + instability = GENE_INSTABILITY_MODERATE mutation = POLYMORPH /datum/dna/gene/basic/grant_spell/polymorph/New() @@ -514,7 +514,7 @@ spelltype = /obj/effect/proc_holder/spell/targeted/empath activation_messages = list("You suddenly notice more about others than you did before.") deactivation_messages = list("You no longer feel able to sense intentions.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=EMPATH /datum/dna/gene/basic/grant_spell/empath/New() @@ -632,7 +632,7 @@ desc = "Vastly increases the gas capacity of the subject's digestive tract." activation_messages = list("You feel bloated and gassy.") deactivation_messages = list("You no longer feel gassy. What a relief!") - instability = 2 + instability = GENE_INSTABILITY_MINOR mutation = SUPER_FART spelltype = /obj/effect/proc_holder/spell/aoe_turf/superfart diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm index 4e3d77efb66..2f211f7a057 100644 --- a/code/game/dna/genes/powers.dm +++ b/code/game/dna/genes/powers.dm @@ -6,7 +6,7 @@ name="No Breathing" activation_messages=list("You feel no need to breathe.") deactivation_messages=list("You feel the need to breathe, once more.") - instability = 2 + instability = GENE_INSTABILITY_MODERATE mutation=NO_BREATH activation_prob=10 @@ -18,7 +18,7 @@ name="Regenerate" activation_messages=list("Your wounds start healing.") deactivation_messages=list("Your regenerative powers feel like they've vanished.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=REGEN /datum/dna/gene/basic/regenerate/New() @@ -28,7 +28,7 @@ name="Super Speed" activation_messages=list("You feel swift and unencumbered.") deactivation_messages=list("You feel slow.") - instability = 2 + instability = GENE_INSTABILITY_MINOR mutation=RUN /datum/dna/gene/basic/increaserun/New() @@ -39,7 +39,7 @@ name="Heat Resistance" activation_messages=list("Your skin is icy to the touch.") deactivation_messages=list("Your skin no longer feels icy to the touch.") - instability = 2 + instability = GENE_INSTABILITY_MODERATE mutation=RESIST_HEAT /datum/dna/gene/basic/heat_resist/New() @@ -52,7 +52,7 @@ name="Cold Resistance" activation_messages=list("Your body is filled with warmth.") deactivation_messages=list("Your body is no longer filled with warmth.") - instability = 2 + instability = GENE_INSTABILITY_MODERATE mutation=RESIST_COLD /datum/dna/gene/basic/cold_resist/New() @@ -65,7 +65,7 @@ name="No Prints" activation_messages=list("Your fingers feel numb.") deactivation_messages=list("your fingers no longer feel numb.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=FINGERPRINTS /datum/dna/gene/basic/noprints/New() @@ -75,7 +75,7 @@ name="Shock Immunity" activation_messages=list("Your skin feels dry and unreactive.") deactivation_messages=list("Your skin no longer feels dry and unreactive.") - instability = 2 + instability = GENE_INSTABILITY_MODERATE mutation=NO_SHOCK /datum/dna/gene/basic/noshock/New() @@ -85,7 +85,7 @@ name="Midget" activation_messages=list("Everything around you seems bigger now...") deactivation_messages = list("Everything around you seems to shrink...") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=DWARF /datum/dna/gene/basic/midget/New() @@ -106,7 +106,7 @@ name="Hulk" activation_messages=list("Your muscles hurt.") deactivation_messages=list("Your muscles shrink.") - instability = 8 + instability = GENE_INSTABILITY_MAJOR mutation=HULK activation_prob=5 @@ -146,7 +146,7 @@ name="X-Ray Vision" activation_messages=list("The walls suddenly disappear.") deactivation_messages=list("the walls around you re-appear.") - instability = 8 + instability = GENE_INSTABILITY_MAJOR mutation=XRAY activation_prob=10 @@ -157,7 +157,7 @@ name="Telekenesis" activation_messages = list("You feel smarter.") deactivation_messages = list("You feel dumber.") - instability = 8 + instability = GENE_INSTABILITY_MAJOR mutation=TK activation_prob=10 diff --git a/code/game/dna/genes/vg_disabilities.dm b/code/game/dna/genes/vg_disabilities.dm index e3c6b9883c6..ece9cb1da5c 100644 --- a/code/game/dna/genes/vg_disabilities.dm +++ b/code/game/dna/genes/vg_disabilities.dm @@ -4,7 +4,6 @@ desc = "Forces the speaking centre of the subjects brain to yell every sentence." activation_message = "YOU FEEL LIKE YELLING!" deactivation_message = "You feel like being quiet.." - instability = -1 mutation = LOUD /datum/dna/gene/disability/speech/loud/New() @@ -24,7 +23,7 @@ desc = "Causes the cerebellum to shut down in some places." activation_message = "You feel very dizzy..." deactivation_message = "You regain your balance." - instability = -2 + instability = -GENE_INSTABILITY_MINOR mutation = DIZZY /datum/dna/gene/disability/dizzy/New() diff --git a/code/game/dna/genes/vg_powers.dm b/code/game/dna/genes/vg_powers.dm index fd2061e66fb..0affb14e014 100644 --- a/code/game/dna/genes/vg_powers.dm +++ b/code/game/dna/genes/vg_powers.dm @@ -6,7 +6,7 @@ spelltype =/obj/effect/proc_holder/spell/targeted/morph activation_messages=list("Your body feels if can alter its appearance.") deactivation_messages = list("Your body doesn't feel capable of altering its appearance.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=MORPH /datum/dna/gene/basic/grant_spell/morph/New() @@ -150,7 +150,7 @@ name="Telepathy" activation_messages=list("You feel you can project your thoughts.") deactivation_messages=list("You no longer feel you can project your thoughts.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=REMOTE_TALK spelltype =/obj/effect/proc_holder/spell/targeted/remotetalk @@ -216,7 +216,7 @@ name="Remote Viewing" activation_messages=list("Your mind can see things from afar.") deactivation_messages=list("Your mind can no longer can see things from afar.") - instability = 1 + instability = GENE_INSTABILITY_MINOR mutation=REMOTE_VIEW spelltype =/obj/effect/proc_holder/spell/targeted/remoteview diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index d1c9b92c917..a7c5e8dc649 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -170,16 +170,33 @@ adjustCloneLoss(0.1) /mob/living/carbon/human/handle_mutations_and_radiation() - var/gene_instability = DEFAULT_GENE_INSTABILITY + var/gene_stability = DEFAULT_GENE_STABILITY for(var/datum/dna/gene/gene in dna_genes) if(!gene.block) continue if(gene.is_active(src)) - gene_instability += gene.instability + gene_stability -= gene.instability speech_problem_flag = 1 gene.OnMobLife(src) - if(prob(10) && prob(max(gene_instability, 0))) - adjustCloneLoss(0.3 * gene_instability) + if(mind && mind.special_role && mind.special_role == "Wizard") //magic + gene_instability = DEFAULT_GENE_STABILITY + if(gene_stability < 85)) + if(prob(5)) + adjustBurnLoss(2) + to_chat(src, "You feel like your skin is burning and bubbling off!") + if(gene_stability < 70) + if(prob(3)) + adjustCloneLoss(2) + to_chat(src, "You feel as if your body is warping.") + if(prob(5)) + adjustToxLoss(3) + to_chat(src, "You feel weak and nauseous.") + if(gene_stability < 40 && getCloneLoss() > 30) + to_chat(src, "You feel incredibly sick... Something isn't right!") + spawn(180) + if(getCloneLoss()) + gib() + if(!(species.flags & RADIMMUNE)) if (radiation) From 1573e9be7b39b747d42b9c521ae2d22d360b58f0 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Mon, 27 Jun 2016 13:27:22 -0400 Subject: [PATCH 048/188] There we go --- code/modules/mob/living/carbon/human/life.dm | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a7c5e8dc649..88c7964c07c 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -178,12 +178,10 @@ gene_stability -= gene.instability speech_problem_flag = 1 gene.OnMobLife(src) - if(mind && mind.special_role && mind.special_role == "Wizard") //magic - gene_instability = DEFAULT_GENE_STABILITY - if(gene_stability < 85)) + if(gene_stability < 85) if(prob(5)) - adjustBurnLoss(2) - to_chat(src, "You feel like your skin is burning and bubbling off!") + adjustFireLoss(2) + to_chat(src, "You feel like your skin is burning and bubbling off!") if(gene_stability < 70) if(prob(3)) adjustCloneLoss(2) @@ -191,10 +189,10 @@ if(prob(5)) adjustToxLoss(3) to_chat(src, "You feel weak and nauseous.") - if(gene_stability < 40 && getCloneLoss() > 30) + if(gene_stability < 40 && getCloneLoss() > 50 && prob(5)) to_chat(src, "You feel incredibly sick... Something isn't right!") spawn(180) - if(getCloneLoss()) + if(getCloneLoss() > 10) gib() if(!(species.flags & RADIMMUNE)) From 551b2aefbdee42a304c08909192502077e94497d Mon Sep 17 00:00:00 2001 From: TheDZD Date: Sat, 2 Jul 2016 19:17:17 -0400 Subject: [PATCH 049/188] Remove some shit from Life(), and fix wiznerd thing --- code/game/dna/genes/gene.dm | 6 ++++-- code/game/gamemodes/wizard/wizard.dm | 1 + code/modules/mob/living/carbon/human/human_defines.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 2 -- code/modules/mob/living/living_defines.dm | 4 +++- 5 files changed, 9 insertions(+), 6 deletions(-) diff --git a/code/game/dna/genes/gene.dm b/code/game/dna/genes/gene.dm index ad2b1f43c54..a39da68c92e 100644 --- a/code/game/dna/genes/gene.dm +++ b/code/game/dna/genes/gene.dm @@ -38,14 +38,16 @@ return 0 // Called when the gene activates. Do your magic here. -/datum/dna/gene/proc/activate(var/mob/M, var/connected, var/flags) +/datum/dna/gene/proc/activate(var/mob/living/M, var/connected, var/flags) + M.gene_stability += instability return /** * Called when the gene deactivates. Undo your magic here. * Only called when the block is deactivated. */ -/datum/dna/gene/proc/deactivate(var/mob/M, var/connected, var/flags) +/datum/dna/gene/proc/deactivate(var/mob/living/M, var/connected, var/flags) + M.gene_stability -= instability return // This section inspired by goone's bioEffects. diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 6aa56d91c70..d98eae3135d 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -195,6 +195,7 @@ to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.") wizard_mob.mind.store_memory("Remember: do not forget to prepare your spells.") wizard_mob.update_icons() + wizard_mob.gene_stability = 2 * DEFAULT_GENE_STABILITY //magic return 1 diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 6f106f5e125..3af93392326 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -80,4 +80,4 @@ var/global/default_martial_art = new/datum/martial_art var/fire_dmi = 'icons/mob/OnFire.dmi' var/fire_sprite = "Standing" - var/datum/body_accessory/body_accessory = null \ No newline at end of file + var/datum/body_accessory/body_accessory = null diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 88c7964c07c..9a56765bf67 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -170,12 +170,10 @@ adjustCloneLoss(0.1) /mob/living/carbon/human/handle_mutations_and_radiation() - var/gene_stability = DEFAULT_GENE_STABILITY for(var/datum/dna/gene/gene in dna_genes) if(!gene.block) continue if(gene.is_active(src)) - gene_stability -= gene.instability speech_problem_flag = 1 gene.OnMobLife(src) if(gene_stability < 85) diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index ce73ae369c0..d4e6d613d9c 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -54,4 +54,6 @@ var/list/butcher_results = null - var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them. \ No newline at end of file + var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them. + + var/gene_stability = DEFAULT_GENE_STABILITY From 6fd7f5741fa0a1b3c5280675dfb5cbe020f1802b Mon Sep 17 00:00:00 2001 From: Isaac Erwin Date: Sun, 3 Jul 2016 16:16:26 -0400 Subject: [PATCH 050/188] Changes the janiborg's mop into an advanced mop with limitless water Now the mop is potentially actually useful. How does it get water? Bluespace, of course. --- code/game/objects/items/weapons/mop.dm | 19 +++++++++++++------ .../mob/living/silicon/robot/robot_modules.dm | 2 +- 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index 7fad9cbbe5f..a968acd35a3 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -15,14 +15,18 @@ var/mopcount = 0 var/mopcap = 5 var/mopspeed = 30 - + var/cyborg = 0 /obj/item/weapon/mop/New() create_reagents(mopcap) - janitorial_equipment += src + if(cyborg) + reagents.add_reagent("water", mopcap) + else + janitorial_equipment += src /obj/item/weapon/mop/Destroy() - janitorial_equipment -= src + if(!cyborg) + janitorial_equipment -= src return ..() /obj/item/weapon/mop/proc/clean(turf/simulated/A) @@ -32,8 +36,8 @@ if(is_cleanable(O)) qdel(O) reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. - reagents.remove_any(1) //reaction() doesn't use up the reagents - + if(!cyborg) + reagents.remove_any(1) //reaction() doesn't use up the reagents /obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity) if(!proximity) return @@ -80,4 +84,7 @@ force = 6 throwforce = 8 throw_range = 4 - mopspeed = 20 \ No newline at end of file + mopspeed = 20 +/obj/item/weapon/mop/advanced/cyborg/ + cyborg = 1 + mopcap = 1 \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 7fb1ba0a8aa..9944bf39b72 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -230,7 +230,7 @@ src.modules += new /obj/item/device/flash/cyborg(src) src.modules += new /obj/item/weapon/soap/nanotrasen(src) src.modules += new /obj/item/weapon/storage/bag/trash/cyborg(src) - src.modules += new /obj/item/weapon/mop(src) + src.modules += new /obj/item/weapon/mop/advanced/cyborg(src) src.modules += new /obj/item/device/lightreplacer(src) src.modules += new /obj/item/weapon/holosign_creator(src) src.emag = new /obj/item/weapon/reagent_containers/spray(src) From d476516f887e4d73ed8a785264674efaf03b32ad Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Sun, 3 Jul 2016 00:58:18 -0400 Subject: [PATCH 051/188] Vox-compatibility for Most Suits, Fixes Reactive Armour Icon Update Bug Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code. Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off. Adds species-fitting for clothing accessories. Adds the ability to open and close the Clown Officer and Soldier coats. Adds Vox sprites for the following suits and accessories: Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest, Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest, laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket, black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls, captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets, leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour, heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing, clown officer coat, clown soldier coat. --- .../gamemodes/changeling/powers/mutations.dm | 2 + .../miniantags/abduction/abduction_gear.dm | 2 + code/modules/clothing/clothing.dm | 9 +++ .../clothing/spacesuits/miscellaneous.dm | 10 ++-- code/modules/clothing/suits/alien.dm | 5 ++ code/modules/clothing/suits/armor.dm | 17 +++++- code/modules/clothing/suits/bio.dm | 9 ++- code/modules/clothing/suits/jobs.dm | 38 ++++++++++-- code/modules/clothing/suits/labcoat.dm | 28 --------- code/modules/clothing/suits/miscellaneous.dm | 56 +++++++++++++++++- code/modules/clothing/suits/utility.dm | 14 ++++- .../clothing/under/accessories/accessory.dm | 4 ++ .../clothing/under/accessories/storage.dm | 4 ++ code/modules/customitems/item_defines.dm | 12 ++++ .../mob/living/carbon/human/update_icons.dm | 8 ++- .../xenoarchaeology/tools/anomaly_suit.dm | 2 + icons/mob/species/vox/suit.dmi | Bin 54518 -> 161657 bytes icons/obj/clothing/suits.dmi | Bin 155826 -> 157356 bytes 18 files changed, 177 insertions(+), 43 deletions(-) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index d11099627a6..5500daf8aae 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -313,6 +313,8 @@ flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/changeling/New() ..() diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 930ec3df35d..7ef6ba386d2 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -21,6 +21,8 @@ var/datum/icon_snapshot/disguise var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15) var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50) + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode() switch(mode) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 8d6595b73ff..87dd9f64022 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -452,6 +452,7 @@ BLIND // can't see anything var/suit_adjusted = 0 var/ignore_suitadjust = 1 var/adjust_flavour = null + var/list/hide_tail_by_species = null //Proc that opens and closes jackets. /obj/item/clothing/suit/proc/adjustsuit(var/mob/user) @@ -496,6 +497,14 @@ BLIND // can't see anything else to_chat(user, "You attempt to button up the velcro on \the [src], before promptly realising how retarded you are.") +/obj/item/clothing/suit/equipped(var/mob/living/carbon/human/user) //Handle tail-hiding on a by-species basis. + if(ishuman(user)) + if(hide_tail_by_species && (user.species.name in hide_tail_by_species) && !(HIDETAIL in flags_inv)) //Hide the tail if the user's species is in the hide_tail_by_species list and the tail isn't already hidden. + flags_inv |= HIDETAIL + else + if(!(HIDETAIL in initial(flags_inv))) //Otherwise, remove the HIDETAIL flag if it wasn't already in the flags_inv to start with. + flags_inv &= ~HIDETAIL + /obj/item/clothing/suit/verb/openjacket(var/mob/user) //The verb you can use to adjust jackets. set name = "Open/Close Jacket" set category = "Object" diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index aab36bb04cb..8e9daf59ba5 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -14,10 +14,12 @@ "Drask" = 'icons/mob/species/drask/helmet.dmi' ) /obj/item/clothing/head/helmet/space/capspace/equipped(var/mob/living/carbon/human/user, var/slot) - if (ishuman(user) && user.species.name == "Vox") - flags &= ~BLOCKHAIR - else - flags |= BLOCKHAIR + if(ishuman(user)) + if(user.species.name == "Vox" && !(BLOCKHAIR in flags)) + flags &= ~BLOCKHAIR + else + if(!(BLOCKHAIR in initial(flags))) + flags |= BLOCKHAIR /obj/item/clothing/suit/space/captain name = "captain's space suit" diff --git a/code/modules/clothing/suits/alien.dm b/code/modules/clothing/suits/alien.dm index 5b664f21b35..664e1dea237 100644 --- a/code/modules/clothing/suits/alien.dm +++ b/code/modules/clothing/suits/alien.dm @@ -1,4 +1,9 @@ //Unathi clothing. +/obj/item/clothing/suit/unathi/ + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/unathi/robe name = "roughspun robes" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 609e24ca6bf..4633cfcb907 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -8,6 +8,10 @@ max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT strip_delay = 60 put_on_delay = 40 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/armor/vest name = "armor" @@ -85,6 +89,8 @@ desc = "A vest drenched in the blood of Greytide. It has seen better days." icon_state = "bloody_armor" item_state = "bloody_armor" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/hos name = "armored coat" @@ -115,6 +121,8 @@ icon_state = "jensencoat" item_state = "jensencoat" flags_inv = 0 + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/vest/warden name = "Warden's armored jacket" @@ -152,6 +160,7 @@ flags_inv = HIDEJUMPSUIT strip_delay = 80 put_on_delay = 60 + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/riot/knight name = "plate armour" @@ -233,7 +242,7 @@ /obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) src.active = !( src.active ) - if (src.active) + if(src.active) to_chat(user, "\blue The reactive armor is now active.") src.icon_state = "reactive" src.item_state = "reactive" @@ -242,6 +251,8 @@ src.icon_state = "reactiveoff" src.item_state = "reactiveoff" src.add_fingerprint(user) + + user.update_inv_wear_suit() return /obj/item/clothing/suit/armor/reactive/emp_act(severity) @@ -266,6 +277,8 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/heavy name = "heavy armor" @@ -279,6 +292,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 3 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/tdome armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) @@ -287,6 +301,7 @@ flags = THICKMATERIAL cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/tdome/red name = "Red Thunderdome Armor" diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 3879cc5692c..aea43a09ec2 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -24,6 +24,11 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL strip_delay = 70 put_on_delay = 70 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + hide_tail_by_species = list("Vox") //Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general @@ -80,4 +85,6 @@ icon_state = "plaguedoctor" item_state = "bio_suit" strip_delay = 40 - put_on_delay = 20 \ No newline at end of file + put_on_delay = 20 + species_fit = null + sprite_sheets = null \ No newline at end of file diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index f9ce0cd4593..961e9fd4890 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -25,6 +25,10 @@ /obj/item/device/healthanalyzer, /obj/item/device/flashlight, \ /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser) armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Botonist /obj/item/clothing/suit/apron @@ -119,10 +123,6 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list(/obj/item/weapon/kitchen/knife) - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) //Detective /obj/item/clothing/suit/storage/det_suit @@ -150,6 +150,10 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/storage/forensics/red name = "red jacket" @@ -174,6 +178,10 @@ cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Engineering /obj/item/clothing/suit/storage/hazardvest @@ -189,6 +197,12 @@ ) //Lawyer +/obj/item/clothing/suit/storage/lawyer + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + /obj/item/clothing/suit/storage/lawyer/blackjacket name = "black suit jacket" desc = "A snappy dress jacket." @@ -233,6 +247,10 @@ suit_adjusted = 1 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/storage/ntrep name = "\improper NanoTrasen Representative jacket" @@ -244,6 +262,10 @@ ignore_suitadjust = 0 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Medical /obj/item/clothing/suit/storage/fr_jacket @@ -258,6 +280,10 @@ suit_adjusted = 1 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Mime /obj/item/clothing/suit/suspenders @@ -266,3 +292,7 @@ icon = 'icons/obj/clothing/belts.dmi' icon_state = "suspenders" blood_overlay_type = "armor" //it's the less thing that I can put here + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index 96065432f3d..6926105541d 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -21,66 +21,38 @@ desc = "Bluer than the standard model." icon_state = "labcoat_cmo_open" item_state = "labcoat_cmo_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/mad name = "mad scientist's labcoat" desc = "It makes you look capable of konking someone on the noggin and shooting them into space." icon_state = "labcoat_green_open" item_state = "labcoat_green_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/genetics name = "geneticist labcoat" desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder." icon_state = "labcoat_gen_open" item_state = "labcoat_gen_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/chemist name = "chemist labcoat" desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder." icon_state = "labcoat_chem_open" item_state = "labcoat_chem_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/virologist name = "virologist labcoat" desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder." icon_state = "labcoat_vir_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/science name = "scientist labcoat" desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder." icon_state = "labcoat_tox_open" item_state = "labcoat_tox_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/mortician name = "coroner labcoat" desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder." icon_state = "labcoat_mort_open" item_state = "labcoat_mort_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 7985eb06b57..aa8b6ece833 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -16,6 +16,10 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/redtag name = "red laser tag armour" @@ -25,6 +29,10 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list (/obj/item/weapon/gun/energy/laser/redtag) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /* * Costume @@ -34,13 +42,20 @@ desc = "Yarr." icon_state = "pirate_old" item_state = "pirate_old" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/pirate_black name = "black pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/hgpirate name = "pirate captain coat" @@ -99,7 +114,10 @@ item_state = "wcoat" blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/apron/overalls name = "coveralls" @@ -233,6 +251,10 @@ desc = "Your classic, non-racist poncho." icon_state = "classicponcho" item_state = "classicponcho" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/poncho/green name = "green poncho" @@ -280,6 +302,10 @@ desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." icon_state = "ianshirt" item_state = "ianshirt" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //pyjamas //originally intended to be pinstripes >.> @@ -323,12 +349,20 @@ desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it." icon_state = "brtrenchcoat" item_state = "brtrenchcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/blacktrenchcoat name = "black trench coat" desc = "That shade of black just makes you look a bit more evil. Good for those mafia types." icon_state = "bltrenchcoat" item_state = "bltrenchcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //actual suits @@ -473,6 +507,10 @@ cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS action_button_name = "Zip/Unzip Jacket" adjust_flavour = "unzip" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/jacket/pilot name = "security bomber jacket" @@ -504,12 +542,26 @@ desc = "A classy clown officer's overcoat, also designed by Hugo Boss." icon_state = "officersuit" item_state = "officersuit" + ignore_suitadjust = 0 + action_button_name = "Button/Unbutton Jacket" + adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/soldiercoat name = "Clown Soldier's Coat" desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front." icon_state = "soldiersuit" item_state = "soldiersuit" + ignore_suitadjust = 0 + action_button_name = "Button/Unbutton Jacket" + adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/toggle/owlwings name = "owl cloak" diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 030d8f3773c..18b26c080c7 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -32,7 +32,10 @@ /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" item_state = "firefighter" - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/fire/heavy name = "firesuit" @@ -48,6 +51,10 @@ icon_state = "atmos_firesuit" item_state = "firesuit_atmos" max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /* * Bomb protection @@ -85,6 +92,11 @@ min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT strip_delay = 70 put_on_delay = 70 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + hide_tail_by_species = list("Vox") /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuitsec" diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index 21fbbec640d..9cf067d6ab2 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -90,6 +90,10 @@ icon_state = "waistcoat" item_state = "waistcoat" item_color = "waistcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/accessory/stethoscope name = "stethoscope" diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm index 4c5997d3330..705c498b88f 100644 --- a/code/modules/clothing/under/accessories/storage.dm +++ b/code/modules/clothing/under/accessories/storage.dm @@ -74,6 +74,10 @@ desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden." icon_state = "webbing" item_color = "webbing" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/accessory/storage/black_vest name = "black webbing vest" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index ab8670b3b05..9c2aa30baf5 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -212,6 +212,8 @@ desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." icon = 'icons/obj/custom_items.dmi' icon_state = "aeneasrinil_open" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth name = "Kido's Vest" @@ -222,6 +224,8 @@ ignore_suitadjust = 1 action_button_name = null adjust_flavour = null + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen name = "Nano Fibre Jacket" @@ -259,6 +263,8 @@ desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_red_open" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat" @@ -333,6 +339,8 @@ ignore_suitadjust = 1 action_button_name = null adjust_flavour = null + species_fit = null + sprite_sheets = null /obj/item/clothing/under/fluff/fox name = "Aeronautics Jumpsuit" @@ -440,6 +448,8 @@ icon = 'icons/obj/clothing/ties.dmi' icon_state = "vest_black" item_state = "vest_black" + species_fit = null + sprite_sheets = null /obj/item/clothing/under/pants/fluff/combat name = "combat pants" @@ -455,6 +465,8 @@ item_state = "elliot_windbreaker_open" adjust_flavour = "unzip" suit_adjusted = 1 + species_fit = null + sprite_sheets = null /obj/item/device/fluff/tattoo_gun/elliot_cybernetic_tat desc = "A cheap plastic tattoo application pen.
        This one seems heavily used." diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 628ea630555..7d49b751313 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -623,7 +623,12 @@ var/global/list/damage_icon_parts = list() for(var/obj/item/clothing/accessory/A in w_uniform:accessories) var/tie_color = A.item_color if(!tie_color) tie_color = A.icon_state - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") + if(A.icon_override) + standing.overlays += image("icon" = A.icon_override, "icon_state" = "[A.icon_state]") + else if(A.sprite_sheets && A.sprite_sheets[species.name]) + standing.overlays += image("icon" = A.sprite_sheets[species.name], "icon_state" = "[A.icon_state]") + else + standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") overlays_standing[UNIFORM_LAYER] = standing else @@ -889,7 +894,6 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1) - if(client && hud_used) var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_suit] if(inv) diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm index 0d4e64d67ee..06f4cded765 100644 --- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm +++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm @@ -6,6 +6,8 @@ icon_state = "engspace_suit" item_state = "engspace_suit" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + species_fit = null + sprite_sheets = null /obj/item/clothing/head/bio_hood/anomaly name = "Anomaly hood" diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi index 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zz4`%rhqr$6j}4@_aJ_!4H?YCV$e1v%)-SgC#k#gXu*O|>l0?I{HDlveW}kTM=QhB) zKt(}34;|X?U1u>I)bi=zfPj1P{oRLiHoPCyB&v&A#~$vIOviqAjG)R`fHlH3jM>P> zcCQneqJb)iSg1gcU)&$G2ok3u@8pP=-lRA+mr)yMgl0de`DHM;2+(Vk9pp=}o6nuT ziTN91RI{CLsFzQs9k1rkdg0W&Eb4Z=OH#BWZt&MQSqRdfOcVIUGIjcpkdT>66^l*F zb=;G0DsT~d=!=Gb#jmie(rU|!Ta^t;ghG*;b<#+A1Atf0?o zIOP$ADpV=>%uT}t$u#}>K@q%V%;O@uWnCJnL$QcguU|VE;d-<9qP76F7C9MT#ud+cRJY(+k7?j> zzU@XG_Wip>X*`EFA0@u3heth&cg?&FN|&aMZlzUB)vdLmp)jv8&uAx6qvwj^&l9Mg z%=AFUz~%$7#5V59r4y%_WS>{Ie-6C9I$$c^y)y(+%Fexf>_F!`^!o!?(BJBS#@d0W z$v`|Z@R+6Y9qr$7JsQ{@^UnADR#}{JpCBu|JU;NHTVK@?n{F(Oq>kNmEBhN5#>j zzzoCgNV*z_RT=$Q>Mtf6GAV~!dwUaVe;^>P{2QF2?g Date: Sun, 3 Jul 2016 20:44:04 -0400 Subject: [PATCH 052/188] Fixes ID computers being able to change the amount of centcom job slots --- code/game/machinery/computer/card.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 7af28cc4f73..dfc4e43f4a8 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -37,6 +37,8 @@ var/time_last_changed_position = 0 /datum/job/mechanic, /datum/job/barber, /datum/job/chaplain, + /datum/job/ntnavyofficer, + /datum/job/ntspecops, /datum/job/civilian ) From c319c7d827f15f5f2555d99f7d57f31c7c0c65a9 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Sun, 3 Jul 2016 23:13:45 -0400 Subject: [PATCH 053/188] Fine Tuning Tidies up some of my old code in mask adjustment, refactors the Captain's space helmet by-species hair showing (eliminating an issue where if you took off the helmet with your hand and put it back on it'd hide your hair again) and adjusts by-species tail hiding to work in the same way. --- code/modules/clothing/clothing.dm | 52 +++++++++---------- .../clothing/spacesuits/miscellaneous.dm | 9 ++-- 2 files changed, 29 insertions(+), 32 deletions(-) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index ee77f3253e1..77de69f6767 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -316,14 +316,13 @@ BLIND // can't see anything flags |= MASKCOVERSMOUTH if(initial(flags) & AIRTIGHT) //If the mask is airtight and thus, one that you'd be able to run internals from yet can't because it was adjusted, make it airtight again. flags |= AIRTIGHT - if(H.head == src) - if(flags_inv == HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer. - if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground. - user.unEquip(src) - else //Otherwise, put it in an available hand, the active one preferentially. - src.loc = user - H.head = null - user.put_in_hands(src) + if(H.head == src && flags_inv == HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer. + if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground. + user.unEquip(src) + else //Otherwise, put it in an available hand, the active one preferentially. + src.loc = user + H.head = null + user.put_in_hands(src) else icon_state += "_up" to_chat(user, "You push \the [src] out of the way.") @@ -332,13 +331,10 @@ BLIND // can't see anything mask_adjusted = 1 if(adjusted_flags) slot_flags = adjusted_flags - if(ishuman(user)) - if(H.internal) - if(user.wear_mask == src) /*If the user was wearing the mask providing internals on their face at the time it was adjusted, turn off internals. - Otherwise, they adjusted it while it was in their hands or some such so we won't be needing to turn off internals.*/ - if(H.internals) - H.internals.icon_state = "internal0" - H.internal = null + if(ishuman(user) && H.internal && user.wear_mask == src && H.internals) /*If the user was wearing the mask providing internals on their face at the time it was adjusted, turn off internals. + Otherwise, they adjusted it while it was in their hands or some such so we won't be needing to turn off internals.*/ + H.internals.icon_state = "internal0" + H.internal = null if(flags_inv & HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer. flags_inv &= ~HIDEFACE /*Done after the above to avoid having to do a check for initial(src.flags_inv == HIDEFACE). This reveals the user's face since the bandana will now be going on their head.*/ @@ -346,14 +342,13 @@ BLIND // can't see anything flags &= ~MASKCOVERSMOUTH if(flags & AIRTIGHT) //If the mask was airtight, it won't be anymore since you just pushed it off your face. flags &= ~AIRTIGHT - if(user.wear_mask == src) - if(initial(flags_inv) == HIDEFACE) //Means that you won't have to take off and put back on simple things like breath masks which, realistically, can just be pulled down off your face. - if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground. - user.unEquip(src) - else //Otherwise, put it in an available hand, the active one preferentially. - src.loc = user - user.wear_mask = null - user.put_in_hands(src) + if(user.wear_mask == src && initial(flags_inv) == HIDEFACE) //Means that you won't have to take off and put back on simple things like breath masks which, realistically, can just be pulled down off your face. + if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground. + user.unEquip(src) + else //Otherwise, put it in an available hand, the active one preferentially. + src.loc = user + user.wear_mask = null + user.put_in_hands(src) usr.update_inv_wear_mask() usr.update_inv_head() @@ -497,12 +492,13 @@ BLIND // can't see anything else to_chat(user, "You attempt to button up the velcro on \the [src], before promptly realising how retarded you are.") -/obj/item/clothing/suit/equipped(var/mob/living/carbon/human/user) //Handle tail-hiding on a by-species basis. - if(ishuman(user)) - if(hide_tail_by_species && (user.species.name in hide_tail_by_species) && !(HIDETAIL in flags_inv)) //Hide the tail if the user's species is in the hide_tail_by_species list and the tail isn't already hidden. - flags_inv |= HIDETAIL +/obj/item/clothing/suit/equipped(var/mob/living/carbon/human/user, var/slot) //Handle tail-hiding on a by-species basis. + if(ishuman(user) && hide_tail_by_species && slot == slot_wear_suit) + if(user.species.name in hide_tail_by_species) + if(!(flags_inv & HIDETAIL)) //Hide the tail if the user's species is in the hide_tail_by_species list and the tail isn't already hidden. + flags_inv |= HIDETAIL else - if(!(HIDETAIL in initial(flags_inv))) //Otherwise, remove the HIDETAIL flag if it wasn't already in the flags_inv to start with. + if(!(initial(flags_inv) & HIDETAIL) && (flags_inv & HIDETAIL)) //Otherwise, remove the HIDETAIL flag if it wasn't already in the flags_inv to start with. flags_inv &= ~HIDETAIL /obj/item/clothing/suit/verb/openjacket(var/mob/user) //The verb you can use to adjust jackets. diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index a72bb92e4ff..f37bfc4a2eb 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -14,11 +14,12 @@ "Drask" = 'icons/mob/species/drask/helmet.dmi' ) /obj/item/clothing/head/helmet/space/capspace/equipped(var/mob/living/carbon/human/user, var/slot) - if(ishuman(user)) - if(user.species.name == "Vox" && !(BLOCKHAIR in flags)) - flags &= ~BLOCKHAIR + if(ishuman(user) && slot == slot_head) + if(user.species.name == "Vox") + if(flags & BLOCKHAIR) + flags &= ~BLOCKHAIR else - if(!(BLOCKHAIR in initial(flags))) + if((initial(flags) & BLOCKHAIR) && !(flags & BLOCKHAIR)) flags |= BLOCKHAIR /obj/item/clothing/suit/space/captain From b57391aba6bc71480bffa422d997512e4bddc9c4 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 3 Jul 2016 23:43:12 -0400 Subject: [PATCH 054/188] Minor Flag Refactor --- code/__DEFINES/clothing.dm | 2 + code/__DEFINES/flags.dm | 12 ++--- code/game/atoms.dm | 3 -- code/game/objects/items.dm | 2 + .../objects/items/devices/radio/intercom.dm | 2 +- .../clothing/spacesuits/miscellaneous.dm | 3 +- code/modules/clothing/spacesuits/plasmamen.dm | 4 +- code/modules/clothing/suits/armor.dm | 6 +-- code/modules/clothing/suits/bio.dm | 3 +- code/modules/clothing/suits/jobs.dm | 6 +-- code/modules/clothing/suits/miscellaneous.dm | 8 +-- code/modules/clothing/under/color.dm | 41 +++++++------- code/modules/clothing/under/jobs/civilian.dm | 36 ++++++------- .../clothing/under/jobs/engineering.dm | 16 +++--- code/modules/clothing/under/jobs/medsci.dm | 54 +++++++++---------- code/modules/clothing/under/jobs/security.dm | 23 ++++---- code/modules/clothing/under/miscellaneous.dm | 8 +-- code/modules/clothing/under/pants.dm | 2 +- code/modules/customitems/item_defines.dm | 2 +- .../mob/living/carbon/human/inventory.dm | 2 +- .../mob/living/carbon/human/species/golem.dm | 3 +- .../mob/living/carbon/human/update_icons.dm | 4 +- code/modules/mob/mob.dm | 2 +- 23 files changed, 124 insertions(+), 120 deletions(-) diff --git a/code/__DEFINES/clothing.dm b/code/__DEFINES/clothing.dm index 83a6ac5b20a..ec9ad2f2128 100644 --- a/code/__DEFINES/clothing.dm +++ b/code/__DEFINES/clothing.dm @@ -78,3 +78,5 @@ #define BLOCKHEADHAIR 4 // temporarily removes the user's hair overlay. Leaves facial hair. #define BLOCKHAIR 32768 // temporarily removes the user's hair, facial and otherwise. + +#define ONESIZEFITSALL 1 // determines if something can be worn by a fatty or not. diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 915cb8816e8..e79d40f7176 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -7,10 +7,7 @@ #define NOSHIELD 32 // weapon not affected by shield #define CONDUCT 64 // conducts electricity (metal etc.) #define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way -#define ON_BORDER 512 // item has priority to check when entering or leaving -#define NODELAY 32768 // 1 second attackby delay skipped (Can be used once every 0.2s). Most objects have a 1s attackby delay, which doesn't require a flag. - -#define NOBLOODY 2048 // used to items if they don't want to get a blood overlay +#define ON_BORDER 256 // item has priority to check when entering or leaving #define GLASSESCOVERSEYES 1024 #define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags @@ -21,14 +18,13 @@ #define HEADBANGPROTECT 4096 #define EARBANGPROTECT 1024 -#define THICKMATERIAL 1024 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with NOSLIP) #define NOSLIP 1024 //prevents from slipping on wet floors, in space etc #define OPENCONTAINER 4096 // is an open container for chemistry purposes -#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL) -#define ONESIZEFITSALL 8192 -#define PLASMAGUARD 16384 //Does not get contaminated by plasma. +#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! +#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT) + #define NOREACT 16384 //Reagents dont' react inside this container. diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 557de91356a..61ba4dced3d 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -352,9 +352,6 @@ //returns 1 if made bloody, returns 0 otherwise /atom/proc/add_blood(mob/living/carbon/human/M as mob) - if(flags & NOBLOODY) - return 0 - if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it. blood_DNA = list() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 8a0c44b78ca..ce150adceb4 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -55,6 +55,8 @@ var/put_on_delay = DEFAULT_ITEM_PUTON_DELAY var/breakouttime = 0 + var/flags_size = 0 //flag, primarily used for clothing to determine if a fatty can wear something or not. + /* Species-specific sprites, concept stolen from Paradise//vg/. ex: sprite_sheets = list( diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index f1eb48e06d7..10c360e9d27 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -5,7 +5,7 @@ anchored = 1 w_class = 4.0 canhear_range = 2 - flags = CONDUCT | NOBLOODY + flags = CONDUCT var/number = 0 var/circuitry_installed = 1 var/last_tick //used to delay the powercheck diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index d3b5c77f389..3d4fde34e6d 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -99,7 +99,8 @@ icon_state = "santa" item_state = "santa" slowdown = 0 - flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE + flags = STOPSPRESSUREDMAGE + flags_size = ONESIZEFITSALL allowed = list(/obj/item) //for stuffing exta special presents diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index 2fe6ea491e8..b5498726203 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -11,7 +11,7 @@ flags_inv = HIDEGLOVES|HIDESHOES max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Plasmaman") - flags = STOPSPRESSUREDMAGE | PLASMAGUARD + flags = STOPSPRESSUREDMAGE icon_state = "plasmaman_suit" item_state = "plasmaman_suit" @@ -38,7 +38,7 @@ /obj/item/clothing/head/helmet/space/eva/plasmaman name = "plasmaman helmet" desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies." - flags = STOPSPRESSUREDMAGE | PLASMAGUARD + flags = STOPSPRESSUREDMAGE species_restricted = list("Plasmaman") icon_state = "plasmaman_helmet0" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index b46b10a2e35..a4606c26a65 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -15,7 +15,7 @@ icon_state = "armor" item_state = "armor" blood_overlay_type = "armor" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/jacket @@ -31,7 +31,7 @@ icon_state = "armor-combat" item_state = "bulletproof" blood_overlay_type = "armor" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/suit/armor/vest/security name = "security armor" @@ -208,7 +208,7 @@ icon_state = "detective-armor" item_state = "armor" blood_overlay_type = "armor" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index be070b7ffb3..608eec15107 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -16,7 +16,8 @@ w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 - flags = ONESIZEFITSALL | THICKMATERIAL + flags = THICKMATERIAL + flags_size = ONESIZEFITSALL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 1 allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 8b17e7d93d1..b0e027f1a5a 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -48,7 +48,7 @@ item_state = "bio_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/flash, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/emergency_oxygen) species_fit = list("Vox") sprite_sheets = list( @@ -136,7 +136,7 @@ armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/suit.dmi' @@ -173,7 +173,7 @@ armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL //Engineering /obj/item/clothing/suit/storage/hazardvest diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 43fe9fb6516..c0319294889 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -272,7 +272,7 @@ item_state = "straight_jacket" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL strip_delay = 60 /obj/item/clothing/suit/ianshirt @@ -403,7 +403,7 @@ item_state = "xenos_helm" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL //swimsuit /obj/item/clothing/under/swimsuit/ @@ -446,7 +446,7 @@ w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) @@ -487,7 +487,7 @@ max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT strip_delay = 60 put_on_delay = 40 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) //End of inheritance from Security armour. diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index e0386585f26..2b8a1643aba 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -16,7 +16,7 @@ icon_state = "black" item_state = "bl_suit" item_color = "black" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/blackf name = "feminine black jumpsuit" @@ -30,17 +30,18 @@ icon_state = "blue" item_state = "b_suit" item_color = "blue" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/blue/dodgeball - flags = ONESIZEFITSALL | NODROP + flags = NODROP + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/green name = "green jumpsuit" icon_state = "green" item_state = "g_suit" item_color = "green" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/grey name = "grey jumpsuit" @@ -48,10 +49,11 @@ icon_state = "grey" item_state = "gy_suit" item_color = "grey" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/grey/greytide - flags = ONESIZEFITSALL | NODROP + flags = NODROP + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/orange name = "orange jumpsuit" @@ -59,7 +61,7 @@ icon_state = "orange" item_state = "o_suit" item_color = "orange" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/orange/prison name = "orange jumpsuit" @@ -69,7 +71,7 @@ item_color = "orange" has_sensor = 2 sensor_mode = 3 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/pink name = "pink jumpsuit" @@ -77,31 +79,32 @@ icon_state = "pink" item_state = "p_suit" item_color = "pink" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/red name = "red jumpsuit" icon_state = "red" item_state = "r_suit" item_color = "red" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/red/dodgeball - flags = ONESIZEFITSALL | NODROP + flags = NODROP + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/white name = "white jumpsuit" icon_state = "white" item_state = "w_suit" item_color = "white" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/yellow name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" item_color = "yellow" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/psyche name = "psychedelic jumpsuit" @@ -122,7 +125,7 @@ name = "aqua jumpsuit" icon_state = "aqua" item_color = "aqua" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/purple name = "purple jumpsuit" @@ -149,7 +152,7 @@ name = "light brown jumpsuit" icon_state = "lightbrown" item_color = "lightbrown" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/brown name = "brown jumpsuit" @@ -165,7 +168,7 @@ name = "dark blue jumpsuit" icon_state = "darkblue" item_color = "darkblue" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/lightred name = "light red jumpsuit" @@ -176,7 +179,7 @@ name = "dark red jumpsuit" icon_state = "darkred" item_color = "darkred" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/red/jersey name = "red team jersey" @@ -184,7 +187,7 @@ icon_state = "redjersey" item_state = "r_suit" item_color = "redjersey" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/color/blue/jersey name = "blue team jersey" @@ -192,4 +195,4 @@ icon_state = "bluejersey" item_state = "b_suit" item_color = "bluejersey" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 0be5fe8eef5..5a7017b353a 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -6,7 +6,7 @@ icon_state = "ba_suit" item_state = "ba_suit" item_color = "ba_suit" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." @@ -14,7 +14,7 @@ icon_state = "captain" item_state = "caparmor" item_color = "captain" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/cargo name = "quartermaster's jumpsuit" @@ -22,7 +22,7 @@ icon_state = "qm" item_state = "lb_suit" item_color = "qm" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/cargo/skirt name = "quartermaster's jumpskirt" @@ -30,7 +30,7 @@ icon_state = "qmf" item_color = "qmf" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/cargotech name = "cargo technician's jumpsuit" @@ -38,14 +38,14 @@ icon_state = "cargotech" item_state = "lb_suit" item_color = "cargo" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/cargotech/skirt name = "cargo technician's jumpskirt" desc = "Skirrrrrts! They're comfy and easy to wear!" icon_state = "cargof" item_color = "cargof" - flags = null + flags_size = null /obj/item/clothing/under/rank/chaplain desc = "It's a black jumpsuit, often worn by religious folk." @@ -53,14 +53,14 @@ icon_state = "chaplain" item_state = "bl_suit" item_color = "chapblack" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/chef desc = "It's an apron which is given only to the most hardcore chefs in space." name = "chef's uniform" icon_state = "chef" item_color = "chef" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/clown name = "clown suit" @@ -68,7 +68,7 @@ icon_state = "clown" item_state = "clown" item_color = "clown" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/head_of_personnel @@ -77,7 +77,7 @@ icon_state = "hop" item_state = "b_suit" item_color = "hop" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/head_of_personnel_whimsy desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does." @@ -94,7 +94,7 @@ item_state = "g_suit" item_color = "hydroponics" permeability_coefficient = 0.50 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/internalaffairs desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched." @@ -102,7 +102,7 @@ icon_state = "internalaffairs" item_state = "internalaffairs" item_color = "internalaffairs" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/ntrep desc = "A well-ironed dress shirt and matching set of black pants." @@ -110,7 +110,7 @@ icon_state = "internalaffairs" item_state = "internalaffairs" item_color = "internalaffairs" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." @@ -118,13 +118,13 @@ icon_state = "janitor" item_color = "janitor" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/lawyer desc = "Slick threads." name = "Lawyer suit" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/lawyer/black icon_state = "lawyer_black" @@ -173,7 +173,7 @@ icon_state = "red_suit" item_state = "red_suit" item_color = "red_suit" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/mime name = "mime's outfit" @@ -181,7 +181,7 @@ icon_state = "mime" item_state = "mime" item_color = "mime" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/miner @@ -190,7 +190,7 @@ icon_state = "miner" item_state = "miner" item_color = "miner" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/barber desc = "It's a barber's uniform." diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 15c314affa1..9b604da7277 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -6,14 +6,14 @@ item_state = "g_suit" item_color = "chief" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/chief_engineer/skirt desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." name = "chief engineer's jumpskirt" icon_state = "chieff" item_color = "chieff" - flags = null + flags_size = null body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/rank/atmospheric_technician @@ -22,14 +22,14 @@ icon_state = "atmos" item_state = "atmos_suit" item_color = "atmos" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/atmospheric_technician/skirt desc = "It's a jumpskirt worn by atmospheric technicians." name = "atmospheric technician's jumpskirt" icon_state = "atmosf" item_color = "atmosf" - flags = null + flags_size = null body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/rank/engineer @@ -39,7 +39,7 @@ item_state = "engi_suit" item_color = "engine" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/engineer/skirt @@ -47,7 +47,7 @@ name = "engineer's jumpskirt" icon_state = "enginef" item_color = "enginef" - flags = null + flags_size = null body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/rank/roboticist @@ -56,14 +56,14 @@ icon_state = "robotics" item_state = "robotics" item_color = "robotics" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/roboticist/skirt desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work." name = "roboticist's jumpskirt" icon_state = "roboticsf" item_color = "roboticsf" - flags = null + flags_size = null /obj/item/clothing/under/rank/mechanic desc = "It's a pair of overalls worn by mechanics." diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index 608d5de363e..a4f4f3c8b9f 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -8,7 +8,7 @@ item_state = "g_suit" item_color = "director" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/scientist desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." @@ -18,14 +18,14 @@ item_color = "toxinswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/scientist/skirt name = "scientist's jumpskirt" icon_state = "sciencewhitef" item_color = "sciencewhitef" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/chemist desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." @@ -35,14 +35,14 @@ item_color = "chemistrywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/chemist/skirt name = "chemist's jumpskirt" icon_state = "chemistrywhitef" item_color = "chemistrywhitef" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /* * Medical @@ -55,7 +55,7 @@ item_color = "cmo" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/chief_medical_officer/skirt desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." @@ -63,7 +63,7 @@ icon_state = "cmof" item_color = "cmof" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/geneticist desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." @@ -73,14 +73,14 @@ item_color = "geneticswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/geneticist/skirt name = "geneticist's jumpskirt" icon_state = "geneticswhitef" item_color = "geneticswhitef" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/virologist desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." @@ -90,14 +90,14 @@ item_color = "virologywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/virologist/skirt name = "virologist's jumpskirt" icon_state = "virologywhitef" item_color = "virologywhitef" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/nursesuit desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." @@ -107,7 +107,7 @@ item_color = "nursesuit" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/nurse desc = "A dress commonly worn by the nursing staff in the medical department." @@ -117,7 +117,7 @@ item_color = "nurse" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/orderly desc = "A white suit to be worn by orderly people who love orderly things." @@ -127,7 +127,7 @@ item_color = "orderly" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/medical desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." @@ -137,42 +137,42 @@ item_color = "medical" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/medical/skirt name = "medical doctor's jumpskirt" icon_state = "medicalf" item_color = "medicalf" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - flags = null + flags_size = null /obj/item/clothing/under/rank/medical/blue name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" item_color = "scrubsblue" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/medical/green name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" item_color = "scrubsgreen" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/medical/purple name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" item_color = "scrubspurple" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/medical/mortician name = "coroner's scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry." icon_state = "scrubsblack" item_color = "scrubsblack" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL //paramedic /obj/item/clothing/under/rank/medical/paramedic @@ -183,7 +183,7 @@ item_color = "paramedic" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/psych desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." @@ -191,7 +191,7 @@ icon_state = "psych" item_state = "w_suit" item_color = "psych" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/psych/turtleneck desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." @@ -199,7 +199,7 @@ icon_state = "psychturtle" item_state = "b_suit" item_color = "psychturtle" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /* @@ -213,7 +213,7 @@ item_color = "genetics_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/chemist_new desc = "It's made of a special fiber which provides minor protection against biohazards." @@ -223,7 +223,7 @@ item_color = "chemist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/scientist_new desc = "Made of a special fiber that gives special protection against biohazards and small explosions." @@ -233,7 +233,7 @@ item_color = "scientist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/virologist_new desc = "Made of a special fiber that gives increased protection against biohazards." @@ -243,4 +243,4 @@ item_color = "virologist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index e07419a3871..71eb07c89eb 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -16,7 +16,7 @@ item_state = "r_suit" item_color = "warden" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL strip_delay = 50 /obj/item/clothing/under/rank/warden/skirt @@ -25,7 +25,7 @@ icon_state = "wardenf" item_state = "r_suit" item_color = "wardenf" - flags = null + flags_size = null /obj/item/clothing/under/rank/security name = "security officer's jumpsuit" @@ -34,7 +34,7 @@ item_state = "r_suit" item_color = "secred" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL strip_delay = 50 /obj/item/clothing/under/rank/security/skirt @@ -43,7 +43,7 @@ icon_state = "secredf" item_state = "r_suit" item_color = "secredf" - flags = null + flags_size = null /obj/item/clothing/under/rank/dispatch name = "dispatcher's uniform" @@ -52,7 +52,7 @@ item_state = "dispatch" item_color = "dispatch" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/security2 name = "security officer's uniform" @@ -61,7 +61,8 @@ item_state = "r_suit" item_color = "redshirt2" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL + /obj/item/clothing/under/rank/security/corp icon_state = "sec_corporate" item_state = "sec_corporate" @@ -82,7 +83,7 @@ item_state = "det" item_color = "detective" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL strip_delay = 50 species_fit = list("Vox") sprite_sheets = list( @@ -99,7 +100,7 @@ item_state = "r_suit" item_color = "hosred" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL strip_delay = 60 /obj/item/clothing/under/rank/head_of_security/skirt @@ -108,7 +109,7 @@ icon_state = "hosredf" item_state = "r_suit" item_color = "hosredf" - flags = null + flags_size = null /obj/item/clothing/under/rank/head_of_security/corp icon_state = "hos_corporate" @@ -122,7 +123,7 @@ icon_state = "jensen" item_state = "jensen" item_color = "jensen" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL //Paradise Station @@ -179,4 +180,4 @@ item_color = "brig_phys" permeability_coefficient = 0.50 armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - flags = ONESIZEFITSALL \ No newline at end of file + flags_size = ONESIZEFITSALL \ No newline at end of file diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 54b6384fe31..769e388f546 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -88,7 +88,7 @@ item_state = "g_suit" item_color = "officer" displays_id = 0 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/centcom/captain desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.C.V. Fearless CV-286\" on the left shounder." @@ -105,7 +105,7 @@ item_state = "g_suit" item_color = "officer" displays_id = 0 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/centcom/representative desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears \"N.S.S. Cyberiad\" on the left shounder." @@ -114,7 +114,7 @@ item_state = "g_suit" item_color = "officer" displays_id = 0 - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/rank/centcom/diplomatic desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps." @@ -231,7 +231,7 @@ icon_state = "red_suit" item_state = "r_suit" item_color = "red_suit" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL /obj/item/clothing/under/suit_jacket/navy name = "navy suit" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index 8beff8f41f3..e39691d857f 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -86,4 +86,4 @@ desc = "For those brave enough to weather the breeze." icon_state = "chaps" item_color = "chaps" - flags = ONESIZEFITSALL \ No newline at end of file + flags_size = ONESIZEFITSALL \ No newline at end of file diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index ab8670b3b05..daec35505a6 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -410,7 +410,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_robe" item_state = "chronx_robe" - flags = ONESIZEFITSALL + flags_size = ONESIZEFITSALL action_button_name = "Transform Robes" adjust_flavour = "untransform" ignore_suitadjust = 0 diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index bde2c900636..8b7ed3a62df 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -423,7 +423,7 @@ if(istype(I, /obj/item/clothing/under) || istype(I, /obj/item/clothing/suit)) if(FAT in mutations) //testing("[M] TOO FAT TO WEAR [src]!") - if(!(I.flags & ONESIZEFITSALL)) + if(!(I.flags_size & ONESIZEFITSALL)) if(!disable_warning) to_chat(src, "You're too fat to wear the [I].") return 0 diff --git a/code/modules/mob/living/carbon/human/species/golem.dm b/code/modules/mob/living/carbon/human/species/golem.dm index df608980e47..d5a0125f052 100644 --- a/code/modules/mob/living/carbon/human/species/golem.dm +++ b/code/modules/mob/living/carbon/human/species/golem.dm @@ -75,7 +75,8 @@ item_state = "golem" body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES - flags = ONESIZEFITSALL | ABSTRACT | NODROP | THICKMATERIAL + flags = ABSTRACT | NODROP | THICKMATERIAL + flags_size = ONESIZEFITSALL armor = list(melee = 55, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/golem diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 628ea630555..46bd2e284eb 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -600,7 +600,7 @@ var/global/list/damage_icon_parts = list() var/image/standing = image("icon_state" = "[t_color]_s") if(FAT in mutations) - if(w_uniform.flags&ONESIZEFITSALL) + if(w_uniform.flags_size & ONESIZEFITSALL) standing.icon = 'icons/mob/uniform_fat.dmi' else to_chat(src, "\red You burst out of \the [w_uniform]!") @@ -907,7 +907,7 @@ var/global/list/damage_icon_parts = list() else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name]) standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]") else if(FAT in mutations) - if(wear_suit.flags&ONESIZEFITSALL) + if(wear_suit.flags_size & ONESIZEFITSALL) standing = image("icon" = 'icons/mob/suit_fat.dmi', "icon_state" = "[wear_suit.icon_state]") else to_chat(src, "\red You burst out of \the [wear_suit]!") diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 2f85c4d02bd..ab5a5840a27 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -402,7 +402,7 @@ var/list/slot_equipment_priority = list( \ if(slot_w_uniform) if( !(slot_flags & SLOT_ICLOTHING) ) return 0 - if((FAT in H.mutations) && !(flags & ONESIZEFITSALL)) + if((FAT in H.mutations) && !(flags_size & ONESIZEFITSALL)) return 0 if(H.w_uniform) if(!(H.w_uniform.flags & NODROP)) From 9815eaf840d5c4c89d0b086a0795ee179ae4f08b Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Mon, 4 Jul 2016 00:48:15 -0400 Subject: [PATCH 055/188] spans, icon updates, trailing returns, unnecessary srcs and a revision to the unathi mantle --- code/modules/clothing/suits/armor.dm | 27 ++++++++++++++------------- icons/mob/species/vox/suit.dmi | Bin 161657 -> 161660 bytes 2 files changed, 14 insertions(+), 13 deletions(-) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index a261a1ab28b..7483e08ff72 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -239,24 +239,25 @@ return 0 /obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) - src.active = !( src.active ) - if(src.active) - to_chat(user, "\blue The reactive armor is now active.") - src.icon_state = "reactive" - src.item_state = "reactive" + active = !(active) + if(active) + to_chat(user, "The reactive armor is now active.") + icon_state = "reactive" + item_state = "reactive" else - to_chat(user, "\blue The reactive armor is now inactive.") - src.icon_state = "reactiveoff" - src.item_state = "reactiveoff" - src.add_fingerprint(user) - + to_chat(user, "The reactive armor is now inactive.") + icon_state = "reactiveoff" + item_state = "reactiveoff" + add_fingerprint(user) user.update_inv_wear_suit() - return /obj/item/clothing/suit/armor/reactive/emp_act(severity) active = 0 - src.icon_state = "reactiveoff" - src.item_state = "reactiveoff" + icon_state = "reactiveoff" + item_state = "reactiveoff" + + var/mob/living/carbon/human/user = usr + 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can't leave their host while incapacitated/dead, but then trying to leave it anyway. - Removes an unused proc. --- code/game/gamemodes/miniantags/borer/borer.dm | 24 ++++++++++++------- code/modules/mob/living/carbon/human/death.dm | 2 +- 2 files changed, 17 insertions(+), 9 deletions(-) diff --git a/code/game/gamemodes/miniantags/borer/borer.dm b/code/game/gamemodes/miniantags/borer/borer.dm index 4998aaeca48..843ef5d98b3 100644 --- a/code/game/gamemodes/miniantags/borer/borer.dm +++ b/code/game/gamemodes/miniantags/borer/borer.dm @@ -97,10 +97,15 @@ set category = "Borer" set name = "Converse with Host" set desc = "Send a silent message to your host." + if(!host) to_chat(src, "You do not have a host to communicate with!") return + if(stat) + to_chat(src, "You cannot do that in your current state.") + return + var/input = stripped_input(src, "Please enter a message to tell your host.", "Borer", "") if(!input) return @@ -207,6 +212,12 @@ if(prob(host.getBrainLoss()/20)) host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]") +/mob/living/simple_animal/borer/handle_environment() + if(host) + return // Snuggled up, nice and warm, in someone's head + else + return ..() + /mob/living/simple_animal/borer/New(var/by_gamemode=0) ..() add_language("Cortical Link") @@ -231,14 +242,6 @@ // VERBS! -/mob/living/simple_animal/borer/proc/borer_speak(var/message) - if(!message) - return - - for(var/mob/M in mob_list) - if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer))) - to_chat(M, "Cortical link, [truename]: [copytext(message, 2)]") - /mob/living/simple_animal/borer/verb/dominate_victim() set category = "Borer" set name = "Dominate Victim" @@ -288,6 +291,10 @@ to_chat(src, "You are not inside a host body.") return + if(host.stat == DEAD) + to_chat(src, "This host is in no condition to be controlled.") + return + if(src.stat) to_chat(src, "You cannot do that in your current state.") return @@ -405,6 +412,7 @@ if(stat) to_chat(src, "You cannot leave your host in your current state.") + return if(docile) to_chat(src, "\blue You are feeling far too docile to do that.") diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 5ac5d796897..8bcccb69eb5 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -111,7 +111,7 @@ if(istype(I,/mob/living/simple_animal/borer)) B = I if(B) - if(!B.ckey && ckey && B.controlling) + if(B.controlling && B.host == src) B.detatch() verbs -= /mob/living/carbon/proc/release_control From 1d24dc1b63d1e52d82456813065c971f760910f8 Mon Sep 17 00:00:00 2001 From: Kyep Date: Mon, 4 Jul 2016 02:52:49 -0700 Subject: [PATCH 057/188] Fixes NTSpecOps Radios - Changes NT Navy Officer / Special Ops Officer headsets to broadcast to ERT radio by default, BUT also have the ability to talk to special ops (deathsquad) radio by using .- (or #-, or #-). - This fixes a bug where Special Ops Officers can't actually talk to special ops teams because special ops teams are on a different frequency to ERTs, and neither of the two channels (ERT or SpecOps) can be selected with a :X/.X/#X style letter. --- code/game/objects/items/devices/radio/encryptionkey.dm | 4 ++++ code/game/objects/items/devices/radio/headset.dm | 2 +- code/modules/mob/living/say.dm | 3 ++- 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 751fc9c599e..d6e1034ee74 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -133,6 +133,10 @@ name = "Nanotrasen ERT Radio Encryption Key" channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1) +/obj/item/device/encryptionkey/centcom + name = "Centcom Radio Encryption Key" + channels = list("Response Team" = 1, "Special Ops" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1) + /obj/item/device/encryptionkey/heads/ai_integrated //ported from bay, this goes 'inside' the AI. name = "AI Integrated Encryption Key" desc = "Integrated encryption key" diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 69b5db12af9..f48da86a52e 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -293,7 +293,7 @@ flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" - ks2type = /obj/item/device/encryptionkey/ert + ks2type = /obj/item/device/encryptionkey/centcom /obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway. name = "\improper AI subspace transceiver" diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index c6d0d8e3ee0..86214e52136 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -28,7 +28,8 @@ var/list/department_radio_keys = list( ":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate", ":U" = "Supply", "#U" = "Supply", ".U" = "Supply", ":Z" = "Service", "#Z" = "Service", ".Z" = "Service", - ":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private" + ":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private", + ":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops" ) From c8dca38b6b49873e45f2d199f9dc82e2f8765016 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Mon, 4 Jul 2016 06:12:10 -0400 Subject: [PATCH 058/188] Vox Suit Revisions and adds Species Refit+Icon Override handling for Suit Collars --- .../mob/living/carbon/human/update_icons.dm | 16 ++++++++++++++-- icons/mob/species/vox/collar.dmi | Bin 0 -> 317 bytes icons/mob/species/vox/suit.dmi | Bin 161660 -> 161639 bytes 3 files changed, 14 insertions(+), 2 deletions(-) create mode 100644 icons/mob/species/vox/collar.dmi diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 7d49b751313..f0c050a93b0 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -1261,13 +1261,25 @@ var/global/list/damage_icon_parts = list() //Adds a collar overlay above the helmet layer if the suit has one // Suit needs an identically named sprite in icons/mob/collar.dmi +// For suits with species_fit and sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi. /mob/living/carbon/human/proc/update_collar(var/update_icons=1) var/icon/C = new('icons/mob/collar.dmi') var/image/standing = null if(wear_suit) - if(wear_suit.icon_state in C.IconStates()) - standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]") + if(wear_suit.icon_override) + var/icon_path = "[wear_suit.icon_override]" + icon_path = "[copytext(icon_path, 1, findtext(icon_path, "/suit.dmi"))]/collar.dmi" //If this file doesn't exist, the end result is that COLLAR_LAYER will be unchanged (empty) so there won't be an issue. + var/icon/icon_file = new(icon_path) + standing = image("icon" = icon_file, "icon_state" = "[wear_suit.icon_state]") + else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name]) + var/icon_path = "[wear_suit.sprite_sheets[species.name]]" + icon_path = "[copytext(icon_path, 1, findtext(icon_path, "/suit.dmi"))]/collar.dmi" //If this file doesn't exist, the end result is that COLLAR_LAYER will be unchanged (empty) so there won't be an issue. + var/icon/icon_file = new(icon_path) + standing = image("icon" = icon_file, "icon_state" = "[wear_suit.icon_state]") + else + if(wear_suit.icon_state in C.IconStates()) + standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]") overlays_standing[COLLAR_LAYER] = standing diff --git a/icons/mob/species/vox/collar.dmi b/icons/mob/species/vox/collar.dmi new file mode 100644 index 0000000000000000000000000000000000000000..c0b8c6ba93662826725d1ef7bdb6ce869e3ef44f GIT binary patch literal 317 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0L3?#3!&-4XSJOMr-t_Kbr2n@H(FY}u^FEjrs z<3gY~V@Z%-FoVOh8)-mJK~+dZiA!p6a#3bMNoIZ?14G4};IM+C((hk_3qF2*qUEit zb?(gh;0>V$7mXi0(mC&=d6J>1r+0^iaggz4V=sj{k0u?N6rvEUscCP%a)-(0B^IWU zo!!Q&n^#CInc8iRO-^oZG$ps<3k#f;K?3@kfk)>SP{IRLaf+0(@_#G*GjL87F= z)Zq%_p@ak$;~V>~IkMc4y>XD|*jIf;FG+O|Cy7Y!1+#*KUOYJ!=#VWS#jr5aS<&S2 ztMz;dR{y3lyQpOU6%|nZm#yk^Uduo`Tl9{A+lFTW?6<5+pD;1-`3Y^2e0wYbXdQ#6 LtDnm{r-UW|y{~k0 literal 0 HcmV?d00001 diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi index e24ebea372ab5a97fc2123c230598a1889b0109d..b8340ac1c9c67ef42b5257580009c20ce642fa89 100644 GIT binary patch delta 134313 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zlg4G7iBGdSb(DC7V_UNuXF3)_Z^R!^d)%UI_lDbsk8`DJ4dJonZl5xi6@Lh;tZd*(+o7t?MZgG zy~kMmXCZ?(^uJE8C-!;1Fk@pT;RcEehX0&k&p%JF1?QLl?_i>KCcg7;=6XJPrQX3u XU1NI4{gKHM29En`x~f&mwy*vNFzzx= From 0706e619bac43587560b74b22d25841f8b9cc508 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Mon, 4 Jul 2016 12:06:37 -0400 Subject: [PATCH 059/188] Automatic changelog generation for PR #4869 --- html/changelogs/AutoChangeLog-pr-4869.yml | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4869.yml diff --git a/html/changelogs/AutoChangeLog-pr-4869.yml b/html/changelogs/AutoChangeLog-pr-4869.yml new file mode 100644 index 00000000000..9ba17868790 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4869.yml @@ -0,0 +1,7 @@ +author: Krausus +delete-after: True +changes: + - bugfix: "Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit." + - bugfix: "Fixed borers forgetting to detach from a host when it died." + - bugfix: "Fixed borers being able to assume control of a dead host." + - bugfix: "Fixed dead borers in a host being able to speak with the host and ghosts." From 4e6000c47b8952586d54a8aa94b1f54bbf2755d2 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Mon, 4 Jul 2016 19:53:54 +0300 Subject: [PATCH 060/188] Further tweaks genetics, changes RD's photocopier position, tweaks access on TComms sat's buttons to be same as rest of tcomms --- _maps/map_files/cyberiad/cyberiad.dmm | 27 ++++++++++++++------------- _maps/map_files/cyberiad/z3.dmm | 8 ++++---- 2 files changed, 18 insertions(+), 17 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 97fd879d134..ca626d92ebc 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -4872,7 +4872,7 @@ "bPJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "bPK" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bPL" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) -"bPM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) +"bPM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bPN" = (/turf/simulated/wall/r_wall,/area/toxins/server_coldroom) "bPO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/toxins/server_coldroom) "bPP" = (/turf/simulated/wall/r_wall,/area/toxins/server) @@ -4955,7 +4955,7 @@ "bRo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bRp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "GeneticsDoor"; name = "Genetics Cloning"; req_access_txt = "0"; req_one_access_txt = "5;9"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bRq" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bRr" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/roller,/obj/item/weapon/storage/box/disks,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) +"bRr" = (/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/crew_quarters/hor) "bRs" = (/obj/machinery/r_n_d/server/robotics,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 250; oxygen = 0; temperature = 0},/area/toxins/server_coldroom) "bRt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 250; oxygen = 0; temperature = 0},/area/toxins/server_coldroom) "bRu" = (/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 1; name = "Server Coldroom APC"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Server Walkway"; nitrogen = 250; oxygen = 0; temperature = 0},/area/toxins/server_coldroom) @@ -4974,7 +4974,7 @@ "bRH" = (/obj/machinery/computer/mecha,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bRI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/rack,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/crew_quarters/hor) "bRJ" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/crew_quarters/hor) -"bRK" = (/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/crew_quarters/hor) +"bRK" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bRL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bRM" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_x = -30; pixel_y = 0},/turf/simulated/floor/plasteel,/area/quartermaster/miningdock) "bRN" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Shaft Miner"},/turf/simulated/floor/plasteel,/area/quartermaster/miningdock) @@ -5021,7 +5021,7 @@ "bSC" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/cryo) "bSD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/medical/genetics_cloning) "bSE" = (/obj/machinery/clonepod/biomass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) -"bSF" = (/obj/machinery/light{dir = 8},/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/stokcubes,/obj/item/weapon/storage/box/neaeracubes,/obj/structure/table/glass,/obj/item/weapon/storage/box/wolpincubes,/obj/item/weapon/storage/box/farwacubes,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) +"bSF" = (/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "bSG" = (/obj/machinery/dna_scannernew,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bSH" = (/obj/machinery/computer/cloning,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics_cloning) "bSI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) @@ -5045,7 +5045,7 @@ "bTa" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bTb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bTc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) -"bTd" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/photocopier,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) +"bTd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bTe" = (/obj/machinery/atmospherics/unary/outlet_injector/on,/turf/simulated/floor/plating/airless,/area/toxins/mixing) "bTf" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining) "bTg" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining) @@ -5119,7 +5119,7 @@ "bUw" = (/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/toxins{pixel_x = 4; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("Research","SS13")},/obj/item/clothing/glasses/welding/superior,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bUx" = (/obj/structure/closet/secure_closet/RD,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bUy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) -"bUz" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) +"bUz" = (/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bUA" = (/turf/simulated/wall/r_wall,/area/toxins/mixing) "bUB" = (/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/wall/r_wall,/area/toxins/mixing) "bUC" = (/turf/simulated/wall/r_wall{desc = "A specially coated wall that resists temperatures for Science"; max_temperature = 1e+009; name = "Coated Reinforced Wall"},/area/toxins/mixing) @@ -5186,7 +5186,7 @@ "bVL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bVM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bVN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) -"bVO" = (/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) +"bVO" = (/obj/machinery/photocopier,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bVP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/wall/r_wall,/area/toxins/server_coldroom) "bVQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/toxins/server_coldroom) "bVR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/toxins/server) @@ -5277,7 +5277,7 @@ "bXy" = (/obj/machinery/light,/obj/machinery/camera{c_tag = "Research Genetics South"; dir = 1; network = list("Research","SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/medical/genetics) "bXz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/medical/genetics) "bXA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/medical/genetics) -"bXB" = (/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (SOUTHEAST)"; icon_state = "whitepurple"; dir = 6},/area/medical/genetics) +"bXB" = (/obj/item/roller,/obj/item/weapon/storage/box/disks,/obj/structure/table/glass,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bXC" = (/obj/machinery/power/apc{dir = 1; name = "Telescience Pad APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/engine,/area/toxins/explab_chamber) "bXD" = (/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/engine,/area/toxins/explab_chamber) "bXE" = (/turf/simulated/floor/engine,/area/toxins/explab_chamber) @@ -8868,6 +8868,7 @@ "doB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "doC" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/maintenance/aft) "doD" = (/obj/item/stack/sheet/metal{amount = 10},/turf/simulated/floor/plating,/area/space) +"doE" = (/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/stokcubes,/obj/item/weapon/storage/box/neaeracubes,/obj/structure/table/glass,/obj/item/weapon/storage/box/wolpincubes,/obj/item/weapon/storage/box/farwacubes,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (SOUTHEAST)"; icon_state = "whitepurple"; dir = 6},/area/medical/genetics) (1,1,1) = {" 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdkkdjydkWdkVdkXdjFdjHdkYdjFdkZdladjHdjydjydkjbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbQebUFbUFbUFbQebUIbYfbYebZzbZAbTkbZBbZCbZDbZEbZFbZFbZFbZGbUTbUTbUTbWxbUVbZHbYnbZIbYnbZJbUZbYpbYqbZKbYqbZLbUZbZMbZNbZObVfbZPbZQbZRbZSbZTbZUbZVbZWbZXbZYbZZcaacabcaccadbVkbTQbQVbQVcaebYJbYKcafcagcahbXjcaicajcElcalcamcancaocapcaqcarcIfcasbXscatbVAcaucavcawcaxcaycazcaAbZjbZfcaBbXEbXEbXEcaCcaDbZjbZkcaEbRAbZmbZmbPTcaFcaGbPXbEXcaHcaIcaJbUAcaKcaLcaMcaNcaOcaPcaQbUCcaRcaScaTbUCbUAbUAbUAbUAbUAbUAbUAbUAbikbikbikbikbikaabbikbikbikbikbikbikbikcaUbWhbZubWhbWhbXZbXZbXZbXZbXZbXZbXZbWhbWhaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdkkdjydjydjydjydjydjydjydjydjydjydkjbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaabaacbUTcjMcjMbUTcjMcjMbUTbikbikbikbTgbWjbYbbWkbTgbUIbUIbUIbOVcaYcaZcaZcaZbOVbOVbUTcbbcbaccAcbcbUTcbdcbebUVbZHbYnbYnbYncbfbUZbYpbYqbYqcbgcbhcbicbjcbkcblbVfbVfbVfbVfbVfcbmbVfbVfcbncbobVkbVkcbpbVkbVnbVkbVkbPlcbqcbqbPlccicbrcbscbtcbucbvcbwcbxcbycbzcbAcbBcaocapcbCcbDcbEcbFcbGcbHbVAcbIcbJcbKcbLcbMcbNcbOcbPcbQcbPcbRcbRcbRcbPcbScbPcbPcbTcbUbZmbZmbPTcbVbZnbPXcbWcbXcbYcbZccaccbccccccccdcceccfccgcckccjcdqcclcfeccmccnccoccpccqccrccscctaabaabaabaabaabaabaabaabbikbikbikbikbikbWgbWhccuccvccvbXZbXZbXZbXZbXZbXZbXZbXZbWhbWhaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik diff --git a/_maps/map_files/cyberiad/z3.dmm b/_maps/map_files/cyberiad/z3.dmm index 04b1791e6c3..0738ff80065 100644 --- a/_maps/map_files/cyberiad/z3.dmm +++ b/_maps/map_files/cyberiad/z3.dmm @@ -2,6 +2,8 @@ "ab" = (/obj/item/trash/cheesie,/turf/space,/area/space) "ac" = (/obj/docking_port/stationary{dir = 8; dwidth = 10; height = 35; id = "whiteship_away"; name = "Deep Space"; width = 21},/turf/space,/area/space) "ad" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_z3"; name = "south of telecomms"; width = 18},/turf/space,/area/space) +"ae" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "61"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) +"af" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "61"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/tcommsat/powercontrol) "aT" = (/obj/structure/lattice,/turf/space,/area/space) "ba" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/space) "bb" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/space) @@ -289,7 +291,6 @@ "hq" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1381; id_tag = "telecoms_pump"},/obj/machinery/light/small{dir = 8},/obj/structure/sign/vacuum{pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "hr" = (/obj/machinery/camera/xray{c_tag = "Telecomms Airlock"; network = list("Telecomms")},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "hs" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) -"ht" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "hu" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "hv" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "hw" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/camera{c_tag = "Telecomms Foyer"; dir = 2; network = list("Telecomms")},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) @@ -319,7 +320,6 @@ "hU" = (/turf/simulated/floor/plasteel,/area/tcommsat/entrance) "hV" = (/obj/structure/closet/malf/suits,/turf/simulated/floor/plasteel,/area/tcommsat/entrance) "hW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating/airless,/area/tcommsat/powercontrol) -"hX" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/tcommsat/powercontrol) "hY" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating/airless,/area/tcommsat/powercontrol) "hZ" = (/obj/machinery/light{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) "ia" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/tcommsat/powercontrol) @@ -515,10 +515,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrcncncpcsctctctctctcpgPhchdhehfhghdhhhdhigPcpctctctctctcscpcncncraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacoclcncncpcpcpcpcpcpcpgPgPgPgPhjhkhlgPgPgPgPcpcpcpcpcpcpcpcncncicmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacoclhmhmhmhmhmhmhmhmhmhmgPgPhnhohpgPcncncncncncncncncncncncicmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrhmhqhrhshthuhvhwhxhmgPgPhyhzhAgPgPbWcicjcjcjcjcjcjcjcjcmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrhmhqhrhsaehuhvhwhxhmgPgPhyhzhAgPgPbWcicjcjcjcjcjcjcjcjcmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahBhmhChDhmhEhFhFhFhGhmgPhHhIhJhdhKgPgPcrbWaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahBhmhLhmhmhMhNhOhNhPhmhQhRhShThUhUhVgPcraTaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacdhWhXhYhmhZiaiaiaibicidieifighUhUihgPcraTaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacdhWafhYhmhZiaiaiaibicidieifighUhUihgPcraTaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiiiichiihmijikhFiliminioiphUhUhUhUhVgPcrbWaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiiiichiihmhmhmhmhmhmhmgPiqiriririsgPgPcrbWaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaitceiuceivcjcjcjcjcjclgPgPiwixiygPgPcicmbWaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 09dd3003d836f3dbd1115cf615354967ec4563b5 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Mon, 4 Jul 2016 19:34:07 +0100 Subject: [PATCH 061/188] Fixes the Custodial Closet's (lack) of Scrubber Pipes There was a single Atmospherics Scrubbers pipe missing from the Custodial Closet. It's there now. --- _maps/map_files/cyberiad/cyberiad.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index be38675aa71..57b506e02ce 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -5238,7 +5238,7 @@ "bWL" = (/obj/structure/closet/jcloset,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/plasteel,/area/janitor) "bWM" = (/obj/structure/closet/l3closet/janitor,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plasteel,/area/janitor) "bWN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/machinery/newscaster{pixel_y = 30},/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plasteel,/area/janitor) -"bWO" = (/obj/vehicle/janicart,/turf/simulated/floor/plasteel,/area/janitor) +"bWO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/vehicle/janicart,/turf/simulated/floor/plasteel,/area/janitor) "bWP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/janitor) "bWQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/reagent_dispensers/spacecleanertank{pixel_y = 30},/turf/simulated/floor/plasteel,/area/janitor) "bWR" = (/obj/machinery/door/window/westleft{name = "Janitoral Delivery"; req_access_txt = "26"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/janitor) From 80ffe805301c063011fb904796d0b4af655da336 Mon Sep 17 00:00:00 2001 From: Krausus Date: Mon, 4 Jul 2016 15:38:16 -0400 Subject: [PATCH 062/188] Fixes round time being miscounted It is now based on when the round actually started, rather than when the world was first loaded. --- code/__DEFINES/misc.dm | 3 +++ code/__HELPERS/time.dm | 2 +- code/game/gamemodes/gameticker.dm | 2 +- code/modules/admin/player_panel.dm | 2 +- 4 files changed, 6 insertions(+), 3 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index e7fd4916c5a..08a908554a8 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -256,3 +256,6 @@ #define TRIGGER_GUARD_ALLOW_ALL -1 #define TRIGGER_GUARD_NONE 0 #define TRIGGER_GUARD_NORMAL 1 + +// Macro to get the current elapsed round time, rather than total world runtime +#define ROUND_TIME (round_start_time ? (world.time - round_start_time) : 0) diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index 4973de14b81..ad1a6f25114 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -23,7 +23,7 @@ return wtime + (time_offset + wusage) * world.tick_lag //Returns the world time in english -/proc/worldtime2text(time = world.time) +/proc/worldtime2text(time = ROUND_TIME) return "[round(time / 36000)+12]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]" /proc/time_stamp() diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 4917d82ed7c..035955e1de7 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -435,7 +435,7 @@ var/round_start_time = 0 end_state.count() var/station_integrity = min(round( 100.0 * start_state.score(end_state), 0.1), 100.0) - to_chat(world, "
        [TAB]Shift Duration: [round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]") + to_chat(world, "
        [TAB]Shift Duration: [round(ROUND_TIME / 36000)]:[add_zero("[ROUND_TIME / 600 % 60]", 2)]:[ROUND_TIME / 100 % 6][ROUND_TIME / 100 % 10]") to_chat(world, "
        [TAB]Station Integrity: [mode.station_was_nuked ? "Destroyed" : "[station_integrity]%"]") to_chat(world, "
        ") diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index 3802c7c7432..cb8d685604e 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -409,7 +409,7 @@ if (ticker && ticker.current_state >= GAME_STATE_PLAYING) var/dat = "Round Status

        Round Status

        " dat += "Current Game Mode: [ticker.mode.name]
        " - dat += "Round Duration: [round(world.time / 36000)]:[add_zero(num2text(world.time / 600 % 60), 2)]:[add_zero(num2text(world.time / 10 % 60), 2)]
        " + dat += "Round Duration: [round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)]:[add_zero(num2text(ROUND_TIME / 10 % 60), 2)]
        " dat += "Emergency shuttle
        " if(shuttle_master.emergency.mode < SHUTTLE_CALL) dat += "
        Call Shuttle
        " From a153d1c7ea38fb732f5c8a91539f76ee98b28ded Mon Sep 17 00:00:00 2001 From: Ar3nn Date: Mon, 4 Jul 2016 16:06:29 -0400 Subject: [PATCH 063/188] Rubble from the nukes from orbit --- code/modules/research/rdconsole.dm | 42 +++++++++++++++--------------- nano/templates/r_n_d.tmpl | 7 ++++- 2 files changed, 27 insertions(+), 22 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 2fdb61a706f..fa1bbb9d9d0 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -46,11 +46,11 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter var/screen = 1.0 //Which screen is currently showing. - + var/menu = 0 // Current menu. var/submenu = 0 var/wait_message = 0 - + var/id = 0 //ID of the computer (for server restrictions). var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console @@ -221,7 +221,7 @@ proc/CallMaterialName(ID) if(href_list["category"] in D.category) matching_designs.Add(D) submenu = 1 - + selected_category = "Viewing Category [href_list["category"]]" else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk. @@ -466,9 +466,9 @@ proc/CallMaterialName(ID) var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes. var/O = being_built.locked - + coeff *= being_built.lathe_time_factor - + spawn(32*amount/coeff) if(g2g) //And if we only fail the material requirements, we still spend time and power for(var/i = 0, iMain Menu: -
        {{:helper.link('Current Research Levels', 'folder-open', {'menu': 1, 'submenu': 0})}}
        {{:helper.link('Disk Operations', 'save', {'menu': 2, 'submenu': 0}, data.disk_type ? null : 'disabled')}}
        {{:helper.link('Destructive Analyzer Menu', 'chain-broken', {'menu': 3, 'submenu': 0}, data.linked_destroy ? null : 'disabled')}}
        {{:helper.link('Protolathe Menu', 'print', {'menu': 4, 'submenu': 0}, data.linked_lathe ? null : 'disabled')}}
        {{:helper.link('Circuit Imprinter Menu', 'print', {'menu': 5, 'submenu': 0}, data.linked_imprinter ? null : 'disabled')}}
        {{:helper.link('Settings', 'gear', {'menu': 6, 'submenu': 0})}}
        +
        +
        + Current Research Levels: + {{for data.tech_levels}} +
        {{:value.name}}:
        {{:value.level}}
        + {{/for}} {{else data.menu == 1}}

        Current Research Levels:

        {{for data.tech_levels}} From ba05500497626e0d2973e7c5e936932bdebba7f4 Mon Sep 17 00:00:00 2001 From: Krausus Date: Mon, 4 Jul 2016 16:12:58 -0400 Subject: [PATCH 064/188] Makes worldtime2text adjust times properly --- code/__HELPERS/time.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index ad1a6f25114..872f299479c 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -23,7 +23,8 @@ return wtime + (time_offset + wusage) * world.tick_lag //Returns the world time in english -/proc/worldtime2text(time = ROUND_TIME) +/proc/worldtime2text(time = world.time) + time = (round_start_time ? (time - round_start_time) : (time - world.time)) return "[round(time / 36000)+12]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]" /proc/time_stamp() From 1b8c43b840ba1ce0cd0d693d1813608c1469c87d Mon Sep 17 00:00:00 2001 From: Isaac Erwin Date: Mon, 4 Jul 2016 19:19:16 -0400 Subject: [PATCH 065/188] The mop now stores 40 units of water instead of having unlimited water, water must be recharged at a cyborg recharger or in a mop bucket --- code/game/machinery/rechargestation.dm | 3 +++ code/game/objects/items/weapons/mop.dm | 26 ++++++++++++++------------ 2 files changed, 17 insertions(+), 12 deletions(-) diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index a1559c4fb3a..e7a235b5db6 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -227,6 +227,9 @@ var/i = 1 for(1, i <= coeff, i++) LR.Charge(occupant) + if(istype(O,/obj/item/weapon/mop/advanced)) + if(O.reagents.get_reagent_amount("water") < 40) + O.reagents.add_reagent("water", 0.5 * coeff) if(R) if(R.module) R.module.respawn_consumable(R) diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index a968acd35a3..69d04cd4c29 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -15,18 +15,13 @@ var/mopcount = 0 var/mopcap = 5 var/mopspeed = 30 - var/cyborg = 0 /obj/item/weapon/mop/New() create_reagents(mopcap) - if(cyborg) - reagents.add_reagent("water", mopcap) - else - janitorial_equipment += src + janitorial_equipment += src /obj/item/weapon/mop/Destroy() - if(!cyborg) - janitorial_equipment -= src + janitorial_equipment -= src return ..() /obj/item/weapon/mop/proc/clean(turf/simulated/A) @@ -36,8 +31,7 @@ if(is_cleanable(O)) qdel(O) reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. - if(!cyborg) - reagents.remove_any(1) //reaction() doesn't use up the reagents + reagents.remove_any(1) //reaction() doesn't use up the reagents /obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity) if(!proximity) return @@ -85,6 +79,14 @@ throwforce = 8 throw_range = 4 mopspeed = 20 -/obj/item/weapon/mop/advanced/cyborg/ - cyborg = 1 - mopcap = 1 \ No newline at end of file + +/obj/item/weapon/mop/advanced/cyborg + mopcap = 40 + +/obj/item/weapon/mop/advanced/cyborg/New() + ..() + reagents.add_reagent("water", mopcap) + +/obj/item/weapon/mop/advanced/cyborg/examine(mob/user) + ..(user) + to_chat(user, "The mop's water tank has [round(reagents.get_reagent_amount("water"))] units of water left.") \ No newline at end of file From bcb2b6f74860a99bd8f63bcc5a12b8cb90948f34 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Tue, 5 Jul 2016 01:41:49 +0100 Subject: [PATCH 066/188] Makes Janitors a 1-Slot Job Again After mulling it over, it kinda fell between either "Give Janitors another set of clothing", since the second Janitor to show up would get screwed out of legitimately valuable gear (such as galoshes or holographic projectors), or just "Make the Janitor 1-Slot again". I picked the latter for a couple of reasons: 1) Again, the game as is does not provide a second set of Janitor clothing. That means no galoshes, no gloves, and no (*gasp) purple cap; 2) The station is not that big that it requires two janitors. Unless there's literally blood EVERYWHERE, but that happens to be a rare occurrence, and Cleaner Grenades are a thing; 3) Cleanerbots; 4) The second janitor slot almost guarantees that both Janitors are going to be out of things to do for most of the round. It's the Atmos Argument: "Do your job right, and literally nothing happens. FUN!" One Janitor can, with the tools at their disposal, efficiently clean the station. Two Janitors are just redundant, and get barely used anyway, even on high pop. --- code/game/jobs/job/support.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 12f01822cde..c940e7f15dd 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -299,7 +299,7 @@ title = "Janitor" flag = JANITOR department_flag = SUPPORT - total_positions = 2 + total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" From 509a6e36c40d7a6b7f60757d557f700063823056 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 02:12:02 -0400 Subject: [PATCH 067/188] Automatic changelog generation for PR #4874 --- html/changelogs/AutoChangeLog-pr-4874.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4874.yml diff --git a/html/changelogs/AutoChangeLog-pr-4874.yml b/html/changelogs/AutoChangeLog-pr-4874.yml new file mode 100644 index 00000000000..82b0746382f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4874.yml @@ -0,0 +1,4 @@ +author: Krausus +delete-after: True +changes: + - bugfix: "Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!" From 119c76ab0ed9f1e96a853c47021d7732f9573ff4 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Tue, 5 Jul 2016 02:40:05 -0400 Subject: [PATCH 068/188] Faster Get Turf from VG --- code/__DEFINES/misc.dm | 2 ++ code/__HELPERS/unsorted.dm | 7 ------- code/game/objects/structures/girders.dm | 2 +- 3 files changed, 3 insertions(+), 8 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index e7fd4916c5a..8fb9aeb459a 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -157,6 +157,8 @@ for(type in view(range, dview_mob)) #define END_FOR_DVIEW dview_mob.loc = null +#define get_turf(A) (get_step(A, 0)) + #define MIN_SUPPLIED_LAW_NUMBER 15 #define MAX_SUPPLIED_LAW_NUMBER 50 diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 5ef6646e8cc..596dcda719c 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1010,13 +1010,6 @@ proc/get_mob_with_client_list() else if (zone == "r_foot") return "right foot" else return zone - -/proc/get_turf(atom/A) - if (!istype(A)) - return - for(A, A && !isturf(A), A=A.loc); //semicolon is for the empty statement - return A - //Finds the distance between two atoms, in pixels //centered = 0 counts from turf edge to edge //centered = 1 counts from turf center to turf center diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 1cd49eb9b50..83e6094f33e 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -41,7 +41,7 @@ else if(!anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) to_chat(user, "\blue Now securing the girder") - if(get_turf(user, 40)) + if(do_after(user, 40, target = src)) to_chat(user, "\blue You secured the girder!") new/obj/structure/girder( src.loc ) qdel(src) From c53eb8607df661fcda86b762982a54acb0edcce3 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Tue, 5 Jul 2016 04:15:51 -0400 Subject: [PATCH 069/188] Allows You To Pet pAIs --- code/modules/mob/living/silicon/pai/pai.dm | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 635efadcaba..c9ab50508f1 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -466,10 +466,15 @@ return /mob/living/silicon/pai/attack_hand(mob/user as mob) - if(stat == 2) return - visible_message("[user.name] boops [src] on the head.") - spawn(1) - close_up() + if(stat == DEAD) + return + if(user.a_intent == I_HELP) + user.visible_message("[user] pets [src].") + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + else + visible_message("[user.name] boops [src] on the head.") + spawn(1) + close_up() //I'm not sure how much of this is necessary, but I would rather avoid issues. /mob/living/silicon/pai/proc/close_up() From 43ba8d56b7753974ef921fc81f939f1d908cc91c Mon Sep 17 00:00:00 2001 From: Krausus Date: Tue, 5 Jul 2016 07:05:09 -0400 Subject: [PATCH 070/188] Fixes simple animals sounding twice on hit Playing the hitsound is handled in the object-based attack code, making the simple animal-based hitsound redundant --- code/modules/mob/living/simple_animal/simple_animal.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 9eee62d810a..93e72a96707 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -446,7 +446,6 @@ else visible_message("[O] bounces harmlessly off of [src].",\ "[O] bounces harmlessly off of [src].") - playsound(loc, O.hitsound, 50, 1, -1) else user.visible_message("[user] gently taps [src] with [O].",\ "This weapon is ineffective, it does no damage.") From 250798a76cd128c8902aef25994abc2d2d0496d3 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 12:38:00 -0400 Subject: [PATCH 071/188] Automatic changelog generation for PR #4887 --- html/changelogs/AutoChangeLog-pr-4887.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4887.yml diff --git a/html/changelogs/AutoChangeLog-pr-4887.yml b/html/changelogs/AutoChangeLog-pr-4887.yml new file mode 100644 index 00000000000..e5316661cb2 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4887.yml @@ -0,0 +1,4 @@ +author: Krausus +delete-after: True +changes: + - bugfix: "Fixed animal beatdowns being twice as noisy as they should be." From 3ec176af34c72ece57b39e07f70bb1f52fa97612 Mon Sep 17 00:00:00 2001 From: FreeStylaLT Date: Wed, 6 Jul 2016 01:13:54 +0300 Subject: [PATCH 072/188] added one more window, shuffled pen back to original state --- _maps/map_files/cyberiad/cyberiad.dmm | 25 ++++++++++++------------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index ca626d92ebc..15c6d04d508 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -5045,7 +5045,7 @@ "bTa" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bTb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bTc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) -"bTd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) +"bTd" = (/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bTe" = (/obj/machinery/atmospherics/unary/outlet_injector/on,/turf/simulated/floor/plating/airless,/area/toxins/mixing) "bTf" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining) "bTg" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining) @@ -5119,7 +5119,7 @@ "bUw" = (/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/toxins{pixel_x = 4; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("Research","SS13")},/obj/item/clothing/glasses/welding/superior,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bUx" = (/obj/structure/closet/secure_closet/RD,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bUy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) -"bUz" = (/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) +"bUz" = (/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/structure/table/glass,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (EAST)"; icon_state = "whitepurple"; dir = 4},/area/medical/genetics) "bUA" = (/turf/simulated/wall/r_wall,/area/toxins/mixing) "bUB" = (/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/wall/r_wall,/area/toxins/mixing) "bUC" = (/turf/simulated/wall/r_wall{desc = "A specially coated wall that resists temperatures for Science"; max_temperature = 1e+009; name = "Coated Reinforced Wall"},/area/toxins/mixing) @@ -5760,7 +5760,7 @@ "cgN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) "cgO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) "cgP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/medbay2) -"cgQ" = (/obj/structure/stool/bed/chair/office/dark,/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) +"cgQ" = (/obj/structure/stool/bed/chair/office/dark,/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28; pixel_y = -28},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "cgR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "cgS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "cgT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) @@ -6599,7 +6599,6 @@ "cwU" = (/turf/simulated/wall,/area/engine/mechanic_workshop) "cwV" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/aft) "cwW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) -"cwX" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating/airless,/area/assembly/assembly_line) "cwY" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) "cwZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/assembly/assembly_line) "cxa" = (/obj/item/weapon/camera_assembly,/turf/simulated/floor/plasteel,/area/assembly/assembly_line) @@ -9012,11 +9011,11 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjxdjydjSdjRdjUdjTdjVdjFdjWdjHdjXdjHdjHdjHdjHdjHdjMdjFbikbikbikbikbikbikbikbikbikbikdewdeCdevdevdevcOfdewbFnbBRbBRdezbAebFqbAebAebAebAebAebyvbAfbICbLwbngbLQbpIbKqbKrbpIbKsbpHbpIbpIbKtbtLbDXbvvbIIbHlbHmbCpbKubKvbqzbKxbKybKzbKAbKBbKCbKDbwXbKEbKFbwXbwYbwYbKGbHybKHbKIbKJbKKbKLbKLbKMbKNbMibvwbMjbucbEybKQbEubKRbKSbEybJkbKTbKUbKVbKWbKXbKYbKUbJkbKZbLabLbcchbLbbLcbLbbLdbLdbLebLfbLgbLhbLhcpLbLgbLgbLhbLhbLjbLkbLjbLjbxGbxGbxGbxGbxGbLlbLmbBobxGbLnbLobLpbLqbLqbLrbLsbLtbLubLvbLIbLxbLybLzbLAbLAbEObGAbHZbGxbGzbGzbGzbIabGxbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikczocAkczqaabczocAkczqbikczocAkczqaabbikdoidoiczsdoidoibikaabaabbikaabbikaabaabbikbikcybcCicvKcCjcCkcCkcClcvKcvKcvKcvKcvKcvKcvKcvKcvKcvKcvKcvKcvKcCmcCncCmcCocCmcrmcCpcCqcFbcCtcCtcCtcCucCvcBCcCwcCxcCycCzcCAcCBcBIcCCcCDcCEcCFcHzcCHcHAcCJaabcCKcCKcCKcCKcCKcHBcoAcHDcHCcIGcHHcIHctackycjocBWckuckycBXcCPcBYcCRcCQcoAcusbGycoAbikbikckPcxOcxOcxOcAQcCTczbcCUcCVcCWcCXcCZcCZcDacqUcDbckPaabaabbikbikbikcIKbikbikbikbwobxXcvzcyJbxXbxXbwobikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGacGafxaqZbikczocAkczqaabczocAkczqbikczocAkczqaabbikbikbikbikbikbikbikbikbikaabcDccDdcDdcDdcDdcybcDecwWcDfcDgcDhcDhcDicDjcDkcDlcDlcDlcDlcDmdotcDocDncDncDpcDpcDncDqcDrcDscDtcDtctYcDvcDwcDxcDycDzcDzcDAcDBcDCcDDcDEcDFcCAcDGcBIcDHcDIcDJcDKcILcDMcIMcDOcDPcDQcDRcDScDTcCKcHBcoDcEhclUcvscvqcIOcINcxLckxckwdcrclUcCSczVcuqczVcDUcoAcusbGycoAcoAbikckPcwAcwAcwAcwAcEkcqUcCbdlZcEmcCecqUcEncEocEocEpcEqcXYaabbikbikbikbikbikbikbikbwobxXcGybxXbxXcIPbwoaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik From 119a5c1c54d717eb2ab2e2c88bed5f3c7994a025 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 19:06:22 -0400 Subject: [PATCH 073/188] Automatic changelog generation for PR #4857 --- html/changelogs/AutoChangeLog-pr-4857.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4857.yml diff --git a/html/changelogs/AutoChangeLog-pr-4857.yml b/html/changelogs/AutoChangeLog-pr-4857.yml new file mode 100644 index 00000000000..aa0932f40bb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4857.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - tweak: "Space lube damage removed and duration reduced from 7 to 5" From cf9b553242aedb90ee7c50699af35974b744e55c Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 19:08:53 -0400 Subject: [PATCH 074/188] Automatic changelog generation for PR #4860 --- html/changelogs/AutoChangeLog-pr-4860.yml | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4860.yml diff --git a/html/changelogs/AutoChangeLog-pr-4860.yml b/html/changelogs/AutoChangeLog-pr-4860.yml new file mode 100644 index 00000000000..a73d8e3e94e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4860.yml @@ -0,0 +1,9 @@ +author: FreeStylaLT +delete-after: True +changes: + - rscadd: "Added windows and a missing firelock to Genetics/Cloning" + - tweak: "Tweaked layout of Genetics slightly" + - rscadd: "Added photocopier to R&D." + - tweak: "Tweaked RD's office layout slightly" + - tweak: "Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access" + - bugfix: "fixed the airless tiles in Assembly Line's windows" From edb302ace6358145caf23d5a4cc4d5620dfb179a Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 19:09:49 -0400 Subject: [PATCH 075/188] Automatic changelog generation for PR #4861 --- html/changelogs/AutoChangeLog-pr-4861.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4861.yml diff --git a/html/changelogs/AutoChangeLog-pr-4861.yml b/html/changelogs/AutoChangeLog-pr-4861.yml new file mode 100644 index 00000000000..a8b51ba3041 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4861.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - tweak: "Azide and CLF3+Firefighting foam now play a bang sound when mixed" From 078d7bc099fc8ed4b2b0027d4a43b6f668221b52 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Tue, 5 Jul 2016 19:41:44 -0400 Subject: [PATCH 076/188] You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. --- code/modules/projectiles/guns/projectile/automatic.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 7544ecc7b50..a4eb76f99a4 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -44,7 +44,7 @@ /obj/item/weapon/gun/projectile/automatic/ui_action_click() burst_select() -/obj/item/weapon/gun/projectile/automatic/verb/burst_select() +/obj/item/weapon/gun/projectile/automatic/proc/burst_select() var/mob/living/carbon/human/user = usr select = !select if(!select) From 32f98accd3f8521f74ce16610e85204fc4f8295d Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 20:00:22 -0400 Subject: [PATCH 077/188] Automatic changelog generation for PR #4870 --- html/changelogs/AutoChangeLog-pr-4870.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4870.yml diff --git a/html/changelogs/AutoChangeLog-pr-4870.yml b/html/changelogs/AutoChangeLog-pr-4870.yml new file mode 100644 index 00000000000..536ce2068ce --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4870.yml @@ -0,0 +1,4 @@ +author: Kyep +delete-after: True +changes: + - tweak: "Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel." From dd9bf83d8ab6613bcbf8efb6a77a5478354f7b68 Mon Sep 17 00:00:00 2001 From: Tastyfish Date: Tue, 5 Jul 2016 20:03:01 -0400 Subject: [PATCH 078/188] Removes debugging messages from hotel --- code/modules/awaymissions/mission_code/spacehotel.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/code/modules/awaymissions/mission_code/spacehotel.dm b/code/modules/awaymissions/mission_code/spacehotel.dm index b5737ddcfd4..c4820db97ec 100644 --- a/code/modules/awaymissions/mission_code/spacehotel.dm +++ b/code/modules/awaymissions/mission_code/spacehotel.dm @@ -230,19 +230,15 @@ // to check a person into a room; no financial stuff; returns the keycard /obj/effect/hotel_controller/proc/checkin(roomid, mob/living/carbon/occupant, obj/item/weapon/card/id/id) if(!istype(occupant)) - world << "no occupant" return null var/obj/machinery/door/unpowered/hotel_door/D = room_doors["[roomid]"] if(!D || D.occupant || (occupant in guests)) - world << "room occupied" return null D.account = get_card_account(id, occupant) if(!D.account) - world << "no account" return null if(!D.account.charge(100, transaction_purpose = "10 minutes", dest_name = name)) - world << "xaction failed" return null D.occupant = occupant From f263a54348ff83e2a12f985bf887152b271b6632 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 20:04:30 -0400 Subject: [PATCH 079/188] Automatic changelog generation for PR #4892 --- html/changelogs/AutoChangeLog-pr-4892.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4892.yml diff --git a/html/changelogs/AutoChangeLog-pr-4892.yml b/html/changelogs/AutoChangeLog-pr-4892.yml new file mode 100644 index 00000000000..e75ed2e3253 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4892.yml @@ -0,0 +1,4 @@ +author: TheDZD +delete-after: True +changes: + - bugfix: "Burst fire selection is now a proc, as it was meant to be, rather than a verb." From 6d05e61164a954184512b427e0cfa7d7f2f8e43a Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 20:07:57 -0400 Subject: [PATCH 080/188] Automatic changelog generation for PR #4875 --- html/changelogs/AutoChangeLog-pr-4875.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4875.yml diff --git a/html/changelogs/AutoChangeLog-pr-4875.yml b/html/changelogs/AutoChangeLog-pr-4875.yml new file mode 100644 index 00000000000..061bed841c5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4875.yml @@ -0,0 +1,4 @@ +author: Ar3nn +delete-after: True +changes: + - tweak: "Adds tech levels to RnD console main menu" From d57c7c9ae44a4cfb42cb2d72c3f195fae325d65c Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Tue, 5 Jul 2016 20:36:02 -0400 Subject: [PATCH 081/188] Mind-preservation transfers minds, rather than just keys, to ensure notes and such carry over to new chickens. --- .../mob/living/simple_animal/friendly/farm_animals.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index bf3999eb72d..06fb36b5787 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -194,9 +194,9 @@ if(.) amount_grown += rand(1,2) if(amount_grown >= 100) - var/mob/living/simple_animal/chicken/C = new /mob/living/simple_animal/chicken(src.loc) - if(key) - C.key = key + var/mob/living/simple_animal/chicken/C = new /mob/living/simple_animal/chicken(loc) + if(mind) + mind.transfer_to(C) qdel(src) var/const/MAX_CHICKENS = 50 From 087fbb061289d94b7a2d986dbdd2ad0f3c01b61d Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 20:41:49 -0400 Subject: [PATCH 082/188] Automatic changelog generation for PR #4852 --- html/changelogs/AutoChangeLog-pr-4852.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4852.yml diff --git a/html/changelogs/AutoChangeLog-pr-4852.yml b/html/changelogs/AutoChangeLog-pr-4852.yml new file mode 100644 index 00000000000..ca5e7c360c0 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4852.yml @@ -0,0 +1,5 @@ +author: FalseIncarnate +delete-after: True +changes: + - bugfix: "Chicks no longer lose their souls (literally) when becoming adults." + - bugfix: "Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards." From 2f771ca30c391d3db3aee0dfc551981c2f80141e Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 22:52:03 -0400 Subject: [PATCH 083/188] Automatic changelog generation for PR #4867 --- html/changelogs/AutoChangeLog-pr-4867.yml | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4867.yml diff --git a/html/changelogs/AutoChangeLog-pr-4867.yml b/html/changelogs/AutoChangeLog-pr-4867.yml new file mode 100644 index 00000000000..a428215d37e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4867.yml @@ -0,0 +1,10 @@ +author: KasparoVy +delete-after: True +changes: + - imageadd: "Adds improved Vox mask/goggle sprites." + - imageadd: "Adds Vox-compatible versions of most suits." + - rscadd: "Adds species-fitting and icon override handling to clothing accessories and suit collars." + - rscadd: "You can now open/close Clown Officer and Soldier coats." + - rscadd: "Adds by-species tail hiding." + - tweak: "Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'." + - bugfix: "Reactive armour's sprite will now update as soon as you turn it on/off or EMP it." From b37cecbeaea61574eabab73b01d639834d002b97 Mon Sep 17 00:00:00 2001 From: Krausus Date: Tue, 5 Jul 2016 18:20:26 -0400 Subject: [PATCH 084/188] Fixes various runtimes (squashed) - Fixes runtime in pod lock busters - Fixes possessed object examination runtime - Fixes runtime when following a destroyed mob - Fixes to_chat runtimes from involuntary emotes - Fixes runtimes from invalid clothing IDs - Fixes runtime caused by wirecutting non-humans - Fixes runtime when setting up malf AI antaghuds - Fixes runtimes in sensory destruction reagents - Fixes runtime caused by clientless ghosts - Fixes antag hud runtime in autotraitor generation - Fixes welding tool shutoff runtime - Fixes runtime in laptops' welcome program - Fixes to_chat runtime from mech sound effect - Fixes runtimes in camera-using NanoUIs - Fixes to_chat runtimes in resisting held mobs - Fixes headless mob skeletonizing/husking runtimes - Fixes non-mob add_logs runtime --- code/__HELPERS/mobs.dm | 2 +- .../diseases/advance/symptoms/sensory.dm | 4 ++-- code/game/gamemodes/autotraitor/autotraitor.dm | 2 +- code/game/gamemodes/malfunction/malfunction.dm | 5 ++--- code/game/machinery/camera/camera.dm | 15 ++++++++++----- code/game/mecha/mecha.dm | 2 +- code/game/objects/items/weapons/tools.dm | 4 ++-- code/modules/client/preference/preferences.dm | 6 +++--- code/modules/computer3/computers/welcome.dm | 1 - code/modules/mob/dead/observer/observer.dm | 5 ++++- code/modules/mob/emote.dm | 3 ++- code/modules/mob/holder.dm | 8 ++++---- code/modules/mob/living/carbon/human/death.dm | 18 ++++++++++-------- .../living/simple_animal/posessed_object.dm | 4 ++-- code/modules/spacepods/spacepod.dm | 2 +- 15 files changed, 45 insertions(+), 36 deletions(-) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 9657f867b5a..9d790b75345 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -171,7 +171,7 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul target.attack_log += text("\[[time_stamp()]\] Has been [what_done] by [key_name(user)][object ? " with [object]" : " "][addition]") if(admin) log_attack("[key_name(user)] [what_done] [key_name(target)][object ? " with [object]" : " "][addition]") - if(target.client) + if(istype(target) && target.client) if(what_done in ignore) return if(target == user)return if(!admin) return diff --git a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm index 99f670c258e..3ec0f16358a 100644 --- a/code/datums/diseases/advance/symptoms/sensory.dm +++ b/code/datums/diseases/advance/symptoms/sensory.dm @@ -91,12 +91,12 @@ Bonus if(prob(15)) M.reagents.add_reagent("morphine",rand(5,7)) if(4) - M.reagents.add_reagent_list(list("ethanol",rand(7,15),"lsd",rand(5,10))) + M.reagents.add_reagent_list(list("ethanol"=rand(7,15),"lsd"=rand(5,10))) to_chat(M, "You try to focus on not dying.") if(prob(20)) M.reagents.add_reagent("morphine",rand(5,7)) if(5) - M.reagents.add_reagent_list(list("haloperidol",rand(5,15),"ethanol",rand(7,20),"lsd",rand(5,15))) + M.reagents.add_reagent_list(list("haloperidol"=rand(5,15),"ethanol"=rand(7,20),"lsd"=rand(5,15))) to_chat(M, "u can count 2 potato!") if(prob(25)) M.reagents.add_reagent("morphine",rand(5,7)) diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm index f6ff3bc083c..e51f8c38911 100644 --- a/code/game/gamemodes/autotraitor/autotraitor.dm +++ b/code/game/gamemodes/autotraitor/autotraitor.dm @@ -138,7 +138,7 @@ newtraitor.mind.special_role = "traitor" var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR] tatorhud.join_hud(newtraitor) - set_antag_hud(src, "hudsyndicate") + set_antag_hud(newtraitor, "hudsyndicate") var/obj_count = 1 to_chat(newtraitor, "\blue Your current objectives:") diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 214c5210c14..5ccdeac4374 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -66,7 +66,6 @@ greet_malf(AI_mind) AI_mind.special_role = "malfunction" AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover - set_antag_hud(AI_mind, "hudmalai") for(var/mob/living/silicon/robot/R in AI.connected_robots) R.lawsync() @@ -79,7 +78,7 @@ ..() /datum/game_mode/proc/greet_malf(var/datum/mind/malf) - set_antag_hud(malf, "hudmalai") + set_antag_hud(malf.current, "hudmalai") to_chat(malf.current, "You are malfunctioning! You do not have to follow any laws.") to_chat(malf.current, "The crew does not know you have malfunctioned. You may keep it a secret or go wild.") to_chat(malf.current, "You must overwrite the programming of the station's APCs to assume full control of the station.") @@ -89,7 +88,7 @@ return /datum/game_mode/proc/greet_malf_robot(var/datum/mind/robot) - set_antag_hud(robot, "hudmalborg") + set_antag_hud(robot.current, "hudmalborg") to_chat(robot.current, "Your AI master is malfunctioning! You do not have to follow any laws, but still need to obey your master.") to_chat(robot.current, "The crew does not know your AI master has malfunctioned. Keep it a secret unless your master tells you otherwise.") return diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 9aa7cfe2c7b..3eb0bc6c253 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -161,7 +161,7 @@ else to_chat(user, "[msg2]") - else if(istype(W, /obj/item/stack/sheet/mineral/plasma) && panel_open) + else if(istype(W, /obj/item/stack/sheet/mineral/plasma) && panel_open) if(!user.unEquip(W)) to_chat(user, "[W] is stuck!") return @@ -171,7 +171,7 @@ qdel(W) else to_chat(user, "[msg2]") - else if(istype(W, /obj/item/device/assembly/prox_sensor) && panel_open) + else if(istype(W, /obj/item/device/assembly/prox_sensor) && panel_open) if(!user.unEquip(W)) return if(!isMotion()) @@ -376,9 +376,14 @@ cam["name"] = sanitize(c_tag) cam["deact"] = !can_use() cam["camera"] = "\ref[src]" - cam["x"] = T.x - cam["y"] = T.y - cam["z"] = T.z + if(T) + cam["x"] = T.x + cam["y"] = T.y + cam["z"] = T.z + else + cam["x"] = 0 + cam["y"] = 0 + cam["z"] = 0 return cam /obj/machinery/camera/portable //Cameras which are placed inside of things, such as helmets. diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 10349a8d306..4e5043adc4e 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -1223,7 +1223,7 @@ dir = dir_in playsound(src, 'sound/machines/windowdoor.ogg', 50, 1) if(!hasInternalDamage()) - to_chat(src.occupant, sound('sound/mecha/nominal.ogg',volume=50)) + occupant << sound('sound/mecha/nominal.ogg',volume=50) return 1 else return 0 diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 2a9b64748dd..25ede163f8a 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -119,7 +119,7 @@ item_state = "cutters_yellow" /obj/item/weapon/wirecutters/attack(mob/living/carbon/human/C as mob, mob/user as mob) - if(C.handcuffed) + if(istype(C) && C.handcuffed) if(istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable)) usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\ "You cut \the [C]'s restraints with \the [src]!",\ @@ -345,7 +345,7 @@ if(!message) to_chat(user, "You switch [src] off.") else - to_chat(user, "[src] shuts off!") + visible_message("[src] shuts off!") force = 3 damtype = "brute" hitsound = "swing_hit" diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index 899f29ed2b5..3cfad87acaa 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -1219,15 +1219,15 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts // Don't wear another species' underwear! var/datum/sprite_accessory/S = underwear_list[underwear] - if(!(species in S.species_allowed)) + if(!S || !(species in S.species_allowed)) underwear = random_underwear(gender, species) S = undershirt_list[undershirt] - if(!(species in S.species_allowed)) + if(!S || !(species in S.species_allowed)) undershirt = random_undershirt(gender, species) S = socks_list[socks] - if(!(species in S.species_allowed)) + if(!S || !(species in S.species_allowed)) socks = random_socks(gender, species) //reset hair colour and skin colour diff --git a/code/modules/computer3/computers/welcome.dm b/code/modules/computer3/computers/welcome.dm index 11695ce5322..203c5922289 100644 --- a/code/modules/computer3/computers/welcome.dm +++ b/code/modules/computer3/computers/welcome.dm @@ -10,7 +10,6 @@ interact() - usr.set_machine(src) if(!interactable()) return var/dat = "" diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index f389c2376f3..c87f1f0f506 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -135,7 +135,7 @@ Works together with spawning an observer, noted above. if(ghost.can_reenter_corpse) respawnable_list += ghost ghost.key = key - if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. + if(!(ghost.client && ghost.client.holder) && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! return ghost @@ -373,6 +373,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(!target) return + if(!get_turf(target)) + return + if(target != src) if(following && following == target) return diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index cd1bc6707a7..ab47faa23f1 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -17,7 +17,8 @@ /mob/proc/custom_emote(var/m_type=1,var/message = null) if(stat || !use_me && usr == src) - to_chat(usr, "You are unable to emote.") + if(usr) + to_chat(usr, "You are unable to emote.") return var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm index 09f8009be75..ed867cd5178 100644 --- a/code/modules/mob/holder.dm +++ b/code/modules/mob/holder.dm @@ -48,10 +48,10 @@ if(istype(M)) M.unEquip(src) to_chat(M, "[src] wriggles out of your grip!") - to_chat(src, "You wriggle out of [M]'s grip!") - else if(istype(src.loc,/obj/item)) - to_chat(src, "You struggle free of [src.loc].") - src.forceMove(get_turf(src)) + to_chat(L, "You wriggle out of [M]'s grip!") + else if(istype(loc,/obj/item)) + to_chat(L, "You struggle free of [loc].") + forceMove(get_turf(src)) if(istype(M)) for(var/atom/A in M.contents) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 8bcccb69eb5..d3606b12b8a 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -144,10 +144,11 @@ var/obj/item/organ/external/head/H = get_organ("head") if(SKELETON in src.mutations) return - if(H.f_style) - H.f_style = "Shaved" - if(H.h_style) - H.h_style = "Bald" + if(istype(H)) + if(H.f_style) + H.f_style = "Shaved" + if(H.h_style) + H.h_style = "Bald" update_fhair(0) update_hair(0) @@ -162,10 +163,11 @@ var/obj/item/organ/external/head/H = organs_by_name["head"] if(HUSK in mutations) return - if(H.f_style) - H.f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE - if(H.h_style) - H.h_style = "Bald" + if(istype(H)) + if(H.f_style) + H.f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE + if(H.h_style) + H.h_style = "Bald" update_fhair(0) update_hair(0) diff --git a/code/modules/mob/living/simple_animal/posessed_object.dm b/code/modules/mob/living/simple_animal/posessed_object.dm index 0029bbec7fd..f4cbf3055af 100644 --- a/code/modules/mob/living/simple_animal/posessed_object.dm +++ b/code/modules/mob/living/simple_animal/posessed_object.dm @@ -19,8 +19,8 @@ var/obj/item/possessed_item -/mob/living/simple_animal/possessed_object/examine() - possessed_item.examine() +/mob/living/simple_animal/possessed_object/examine(mob/user) + possessed_item.examine(user) if(health > (maxHealth / 30)) to_chat(usr, "[src] appears to be floating without any support!") else diff --git a/code/modules/spacepods/spacepod.dm b/code/modules/spacepods/spacepod.dm index 9adcac071b7..a2d1d3c47d6 100644 --- a/code/modules/spacepods/spacepod.dm +++ b/code/modules/spacepods/spacepod.dm @@ -322,7 +322,7 @@ if(istype(W, /obj/item/device/lock_buster)) var/obj/item/device/lock_buster/L = W - if(L.on & equipment_system.lock_system) + if(L.on && equipment_system.lock_system) user.visible_message(user, "[user] is drilling through the [src]'s lock!", "You start drilling through the [src]'s lock!") if(do_after(user, 100, target = src)) From 1bdc353dff666c645505522c5d540a76ac07679c Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Tue, 5 Jul 2016 23:45:16 -0400 Subject: [PATCH 085/188] Automatic changelog generation for PR #4896 --- html/changelogs/AutoChangeLog-pr-4896.yml | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4896.yml diff --git a/html/changelogs/AutoChangeLog-pr-4896.yml b/html/changelogs/AutoChangeLog-pr-4896.yml new file mode 100644 index 00000000000..e7fff21c3d5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4896.yml @@ -0,0 +1,7 @@ +author: Krausus +delete-after: True +changes: + - bugfix: "Pod lock busters should now properly bust pod locks." + - bugfix: "The late-stage effects of the \"sensory destruction\" disease symptom should now properly destroy your senses." + - bugfix: "Autotraitor should now continue picking new in-game traitors, instead of picking one and dying." + - bugfix: "Lacking a head no longer makes you immune to becoming a husk or skeleton." From c335840cfd6ab735061f91c53d3a4d8f8e2f896e Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 19:40:56 +0100 Subject: [PATCH 086/188] Fixes AIs removing beakers from IV Drips Thanks to Krausus for the general idea on how to do this without adding an exception just for the AI. - AIs can no longer interact with IV Drips (unless their core is literally adjacent to it); - Human mobs and Robotics can still interact with IV Drips (robots can no longer interact with them at a distance :cl: tweak: AI can no longer interact with IV Drips at a distance tweak: Robots can no longer interact with IV Drips at a distance /:cl: --- code/game/machinery/iv_drip.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 5caff96d4ea..0fb74bc68ad 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -132,6 +132,8 @@ update_icon() /obj/machinery/iv_drip/attack_hand(mob/user as mob) + if((get_dist(src, user) > 1)) + return //stops the AI from removing beakers, still allows borgs if(src.beaker) src.beaker.loc = get_turf(src) src.beaker = null From 34a6960ef11c68e6950ecb3f4e0ae8dc75692338 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 19:50:47 +0100 Subject: [PATCH 087/188] Removes 2 extra parenthesis What the title says. --- code/game/machinery/iv_drip.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 0fb74bc68ad..2c1f4cb0059 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -132,7 +132,7 @@ update_icon() /obj/machinery/iv_drip/attack_hand(mob/user as mob) - if((get_dist(src, user) > 1)) + if(get_dist(src, user) > 1) return //stops the AI from removing beakers, still allows borgs if(src.beaker) src.beaker.loc = get_turf(src) From 9793fc4b18882b45821ed7c326cb30ce9dd44461 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 21:22:28 +0100 Subject: [PATCH 088/188] Resisting out of unwelded lockers is now possible Fixes #4880. Sorta. - Can now resist out of unwelded lockers instantaneously - By association, can now resist out of closed cardboard boxes You can also use Toggle Open, this is just faster. --- code/game/objects/structures/crates_lockers/closets.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 44048f5113c..80ba89ddbcf 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -388,6 +388,7 @@ L.forceMove(get_turf(src)) // Let's just be safe here return //Door's open... wait, why are you in it's contents then? if(!welded) + open() //for cardboard boxes return //closed but not welded... // else Meh, lets just keep it at 2 minutes for now // breakout_time++ //Harder to get out of welded lockers than locked lockers From 336d2eb7914035019325316f9c6d177317c905bb Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 22:21:47 +0100 Subject: [PATCH 089/188] Fixed Clown/Mime Door Deconstruction Fixes #4689 - Deconstructing Clown Doors now gives Bananiums - Deconstructing Mime Doors now gives Tranquilite - Invisibility drives installed :cl: tweak: Deconstructing Clown Doors gives Bananium tweat: Deconstructing Mime Doors gives Tranquilite --- code/game/machinery/doors/airlock.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 9c361225866..56d9b421c37 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -257,14 +257,14 @@ /obj/machinery/door/airlock/clown name = "Bananium Airlock" icon = 'icons/obj/doors/Doorbananium.dmi' - mineral = "clown" + mineral = "bananium" doorOpen = 'sound/items/bikehorn.ogg' doorClose = 'sound/items/bikehorn.ogg' /obj/machinery/door/airlock/mime name = "Tranquillite Airlock" icon = 'icons/obj/doors/Doorfreezer.dmi' - mineral = "mime" + mineral = "tranquilite" doorOpen = null doorClose = null From c6ecdbbd11b58933e7508ac4786571a2bdc591a8 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Wed, 6 Jul 2016 17:45:58 -0400 Subject: [PATCH 090/188] Fixes Sechud Flash Protection --- code/modules/clothing/glasses/hud.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index 8756290ad20..4c6fed0eec4 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -73,7 +73,6 @@ desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records." icon_state = "securityhud" var/global/list/jobs[0] - flash_protect = 1 HUDType = DATA_HUD_SECURITY_ADVANCED species_fit = list("Vox") sprite_sheets = list( @@ -84,11 +83,12 @@ /obj/item/clothing/glasses/hud/security/chameleon name = "Chamleon Security HUD" desc = "A stolen security HUD integrated with Syndicate chameleon technology. Toggle to disguise the HUD. Provides flash protection." + flash_protect = 1 /obj/item/clothing/glasses/hud/security/chameleon/attack_self(mob/user) chameleon(user) -/obj/item/clothing/glasses/hud/security/jensenshades +/obj/item/clothing/glasses/hud/security/sunglasses/jensenshades name = "augmented shades" desc = "Polarized bioneural eyewear, designed to augment your vision." icon_state = "jensenshades" @@ -109,6 +109,7 @@ desc = "Sunglasses with a HUD." icon_state = "sunhud" darkness_view = 1 + flash_protect = 1 tint = 1 prescription_upgradable = 1 From 092e42417511461f8ebd7f08486a2e594b633b00 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 23:08:26 +0100 Subject: [PATCH 091/188] Fixed Mime Doors It's not Tranquilite. It's not Tranqillite. It's Tranquillite. --- code/game/machinery/doors/airlock.dm | 2 +- icons/obj/doors/door_assembly.dmi | Bin 38036 -> 45559 bytes 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 56d9b421c37..5afe0e9c1a1 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -264,7 +264,7 @@ /obj/machinery/door/airlock/mime name = "Tranquillite Airlock" icon = 'icons/obj/doors/Doorfreezer.dmi' - mineral = "tranquilite" + mineral = "tranquillite" doorOpen = null doorClose = null diff --git a/icons/obj/doors/door_assembly.dmi b/icons/obj/doors/door_assembly.dmi index db174eb329f06f2eb698148f8dc0b7c848625fa7..2c927cb8047a4ab014d7d9e8244e4cbda8aa5b4a 100644 GIT binary patch literal 45559 zcma&N1zc2L+ckU!q(P+HQIKxwMo>_Yl#&hsX^@s01nCrzE|E~WySqV3q`Mn|fnnx5 z{O|jIp6C7EFW&jV#GVt^+2`7O)>_xvp{mOA1h~|=000oYdih)(03cc5KMWfaY}rex 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z;yU04&N2}Re~ZNJw?6_~w7<{Q$tdmpxmdpPi0LXn->Xy40}U-v_57^ga64)GPadgq zU~$OIAXopVkO8znoXJ*yrkRM?uP6Iw=6w2b+vE|4rMqqwlytck{5!DYar~WUJpVaC9*Rx;^p9_U`~UlvkMWGY2ju_% zaA!DhT7N$e!;KAz&L{jzoD(0ucx1M`eRKVisMRlbKhoX<_R?0(74ZzK z>kg^UxfegV?Mm{>L|Nv5U#uU}HgTT5cE@&>tYqiqFl}jOP-uU0X8h0OVLMIhP4v|J zQlEq;d;Q{W`0}6mfaLaQjqfMs|38!V7v!|efCKv(-f+K>tNs5?sXAhJ!<0J4j@`{~ zT+0>)CB!;_LVw@W>pBY#XY*C(#@hdWvw1OlmJ*}S(LFP#f0&7EZ~f)jy` g0+EqVeERuY-=wo3^Pf%MDh43%boFyt=akR{08<2|$p8QV From a1e84818aad9b64ae8887d83fa74fe849a0cb9eb Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Wed, 6 Jul 2016 23:21:32 +0100 Subject: [PATCH 092/188] Removes Borg/AI IV Drip access entirely Neither AIs nor Cyborgs can remove beakers from IV Drips. --- code/game/machinery/iv_drip.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 2c1f4cb0059..09350136bff 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -131,9 +131,9 @@ beaker.reagents.handle_reactions() update_icon() -/obj/machinery/iv_drip/attack_hand(mob/user as mob) - if(get_dist(src, user) > 1) - return //stops the AI from removing beakers, still allows borgs +/obj/machinery/iv_drip/attack_hand(mob/living/carbon/user) + if(!istype(user)) + return if(src.beaker) src.beaker.loc = get_turf(src) src.beaker = null From 3626342f8cd7b13ff2f6ac14e4482c2d5c7cd8b3 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Wed, 6 Jul 2016 20:19:54 -0400 Subject: [PATCH 093/188] Automatic changelog generation for PR #4900 --- html/changelogs/AutoChangeLog-pr-4900.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4900.yml diff --git a/html/changelogs/AutoChangeLog-pr-4900.yml b/html/changelogs/AutoChangeLog-pr-4900.yml new file mode 100644 index 00000000000..9cb1d0bae54 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4900.yml @@ -0,0 +1,5 @@ +author: TullyBurnalot +delete-after: True +changes: + - tweak: "AI can no longer interact with IV Drips" + - tweak: "Robots can no longer remove beakers/blood bags from IV Drips" From 2df88fcdb5437306a603f9f1e48353534b119984 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Wed, 6 Jul 2016 21:49:26 -0400 Subject: [PATCH 094/188] Fixes and changes --- code/game/dna/dna2_helpers.dm | 4 ---- code/game/dna/genes/disabilities.dm | 2 ++ code/game/dna/genes/gene.dm | 8 ++++--- code/game/dna/genes/goon_disabilities.dm | 10 ++++++++ code/game/dna/genes/powers.dm | 8 +++++++ code/game/gamemodes/wizard/wizard.dm | 2 +- code/game/objects/items/devices/scanners.dm | 12 +++++++--- .../objects/items/weapons/dna_injector.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 23 ++++++++++--------- 9 files changed, 48 insertions(+), 23 deletions(-) diff --git a/code/game/dna/dna2_helpers.dm b/code/game/dna/dna2_helpers.dm index 53f248d1e91..c15c0eebee4 100644 --- a/code/game/dna/dna2_helpers.dm +++ b/code/game/dna/dna2_helpers.dm @@ -196,7 +196,3 @@ return 1 else return 0 - -// Used below, simple injection modifier. -/proc/probinj(var/pr, var/inj) - return prob(pr+inj*pr) diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index 4505dc1c1db..bbad4a7912f 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -28,6 +28,7 @@ return 1 // Always set! /datum/dna/gene/disability/activate(var/mob/M, var/connected, var/flags) + ..() if(mutation && !(mutation in M.mutations)) M.mutations.Add(mutation) if(disability) @@ -40,6 +41,7 @@ testing("[name] has no activation message.") /datum/dna/gene/disability/deactivate(var/mob/M, var/connected, var/flags) + ..() if(mutation && (mutation in M.mutations)) M.mutations.Remove(mutation) if(disability) diff --git a/code/game/dna/genes/gene.dm b/code/game/dna/genes/gene.dm index a39da68c92e..a3781f9985d 100644 --- a/code/game/dna/genes/gene.dm +++ b/code/game/dna/genes/gene.dm @@ -39,7 +39,7 @@ // Called when the gene activates. Do your magic here. /datum/dna/gene/proc/activate(var/mob/living/M, var/connected, var/flags) - M.gene_stability += instability + M.gene_stability -= instability return /** @@ -47,7 +47,7 @@ * Only called when the block is deactivated. */ /datum/dna/gene/proc/deactivate(var/mob/living/M, var/connected, var/flags) - M.gene_stability -= instability + M.gene_stability += instability return // This section inspired by goone's bioEffects. @@ -112,15 +112,17 @@ if(flags & MUTCHK_FORCED) return 1 // Probability check - return probinj(activation_prob,(flags&MUTCHK_FORCED)) + return prob(activation_prob) /datum/dna/gene/basic/activate(var/mob/M) + ..() M.mutations.Add(mutation) if(activation_messages.len) var/msg = pick(activation_messages) to_chat(M, "[msg]") /datum/dna/gene/basic/deactivate(var/mob/M) + ..() M.mutations.Remove(mutation) if(deactivation_messages.len) var/msg = pick(deactivation_messages) diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index 5ec04865591..2afb9b7bd83 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -38,6 +38,16 @@ ..() block=RADBLOCK + +/datum/dna/gene/disability/radioactive/can_activate(var/mob/M,var/flags) + if(!..()) + return 0 + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species && H.species.flags & RADIMMUNE && !(flags & MUTCHK_FORCED)) + return 0 + return 1 + /datum/dna/gene/disability/radioactive/OnMobLife(var/mob/living/owner) var/radiation_amount = abs(min(owner.radiation - 20,0)) owner.apply_effect(radiation_amount, IRRADIATE) diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm index 2f211f7a057..5600005271e 100644 --- a/code/game/dna/genes/powers.dm +++ b/code/game/dna/genes/powers.dm @@ -34,6 +34,14 @@ /datum/dna/gene/basic/increaserun/New() block=INCREASERUNBLOCK +/datum/dna/gene/basic/increaserun/can_activate(var/mob/M,var/flags) + if(!..()) + return 0 + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.species && H.species.slowdown && !(flags & MUTCHK_FORCED)) + return 0 + return 1 /datum/dna/gene/basic/heat_resist name="Heat Resistance" diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index d98eae3135d..c5f8271ab63 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -195,7 +195,7 @@ to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.") wizard_mob.mind.store_memory("Remember: do not forget to prepare your spells.") wizard_mob.update_icons() - wizard_mob.gene_stability = 2 * DEFAULT_GENE_STABILITY //magic + wizard_mob.gene_stability += DEFAULT_GENE_STABILITY //magic return 1 diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 7138a4515be..7401a593e99 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -226,7 +226,7 @@ REAGENT SCANNER for(var/datum/wound/W in e.wounds) if(W.internal) user.show_message(text("\red Internal bleeding detected. Advanced scanner required for location."), 1) break - if(M:vessel) + if(H.vessel) var/blood_volume = round(M:vessel.get_reagent_amount("blood")) var/blood_percent = blood_volume / 560 blood_percent *= 100 @@ -246,7 +246,14 @@ REAGENT SCANNER if(implant_detect) user.show_message("Detected cybernetic modifications:") user.show_message("[implant_detect]") - + if(H.gene_stability < 40) + user.show_message("Subject's genes are quickly breaking down!") + else if(H.gene_stability < 70) + user.show_message("Subject's genes are showing signs of spontenous breakdown.") + else if(H.gene_stability < 85) + user.show_message("Subject's genes are showing minor signs of instability.") + else + user.show_message("Subject's genes are stable.") src.add_fingerprint(user) return @@ -523,4 +530,3 @@ REAGENT SCANNER if (T.cores > 1) user.show_message("Anomalious slime core amount detected", 1) user.show_message("Growth progress: [T.amount_grown]/10", 1) - diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 2fc12e812fe..f243e1a6ab9 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -93,7 +93,7 @@ M.dna.UpdateSE() else M.dna.SetSEValue(block,src.GetValue()) - domutcheck(M, null, block!=null) + domutcheck(M, null, 0) M.update_mutations() if(H) H.sync_organ_dna(assimilate = 0, old_ue = prev_ue) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 9a56765bf67..3a394e002d5 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -176,21 +176,22 @@ if(gene.is_active(src)) speech_problem_flag = 1 gene.OnMobLife(src) - if(gene_stability < 85) - if(prob(5)) - adjustFireLoss(2) + if(gene_stability < 85) + var/instability = DEFAULT_GENE_STABILITY - gene_stability + if(prob(instability / 10)) + adjustFireLoss(min(6, instability / 12)) to_chat(src, "You feel like your skin is burning and bubbling off!") if(gene_stability < 70) - if(prob(3)) - adjustCloneLoss(2) + if(prob(instability / 12)) + adjustCloneLoss(min(5, instability / 15)) to_chat(src, "You feel as if your body is warping.") - if(prob(5)) - adjustToxLoss(3) + if(prob(instability / 10)) + adjustToxLoss(min(6, instability / 12)) to_chat(src, "You feel weak and nauseous.") - if(gene_stability < 40 && getCloneLoss() > 50 && prob(5)) - to_chat(src, "You feel incredibly sick... Something isn't right!") - spawn(180) - if(getCloneLoss() > 10) + if(gene_stability < 40 && prob(1)) + to_chat(src, "You feel incredibly sick... Something isn't right!") + spawn(300) + if(gene_stability < 40) gib() if(!(species.flags & RADIMMUNE)) From e195b07eee09c13c83d3246cb0a360b893e46071 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Thu, 7 Jul 2016 02:53:27 +0100 Subject: [PATCH 095/188] Revoked Botanist Access to Morgue - Botanists were given access to the Morgue because of Replicant Pods - Replicant pods no longer work as a cloning method - Ergo, botanists outta the morgue :cl: remove: Botanist access to the morgue revoked /:cl: --- code/game/jobs/job/support.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index c940e7f15dd..13370ae281d 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -81,8 +81,8 @@ spawn_positions = 2 supervisors = "the head of personnel" selection_color = "#dddddd" - access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. - minimal_access = list(access_hydroponics, access_morgue, access_maint_tunnels) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. + access = list(access_hydroponics, access_bar, access_kitchen) + minimal_access = list(access_hydroponics, access_maint_tunnels) alt_titles = list("Hydroponicist", "Botanical Researcher") From 87b0e491006bf1a398809bf85422af1336f17597 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Thu, 7 Jul 2016 04:17:25 +0100 Subject: [PATCH 096/188] Admin Fax Template Flair - Added custom messages to EvilFaxes, for extra schadenfreude - Fax body for Templates changed to more unique versions :cl: tweak: Added custom messages for evil faxes tweat: Added unique text body for each non-evil fax template /:cl: --- code/modules/admin/topic.dm | 26 +++++++++++++------------- code/modules/paperwork/paper.dm | 18 +++++++++++------- 2 files changed, 24 insertions(+), 20 deletions(-) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 59278124aa0..83da118202e 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1707,7 +1707,7 @@ if(!istype(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human") return - var/etypes = list("borging","corgifying","firedeath","braindeath","honktumor","demotion") + var/etypes = list("Borgification","Corgification","Death By Fire","Total Brain Death","Honk Tumor","Demotion Notice") var/eviltype = input(src.owner, "Which type of evil fax do you wish to send [H]?","Its good to be baaaad...", "") as null|anything in etypes if(!(eviltype in etypes)) return @@ -1718,7 +1718,7 @@ var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"]) P.name = "Central Command - [customname]" - P.info = "A reminder: per the terms of your contract, stupid faxes will get you demoted, or worse." + P.info = "You really should've known better." P.myeffect = eviltype P.mytarget = H if(alert("Do you want the Evil Fax to activate automatically if [H] tries to ignore it?",,"Yes", "No") == "Yes") @@ -1758,19 +1758,19 @@ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(null) var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"]) P.name = "Central Command - paper" - var/stypes = list("handle it yourself","illegible","not signed","sorry, not right now","stop wasting our time") + var/stypes = list("Handle it yourselves!","Illegible fax","Fax not signed/stamped","Not Right Now","You are wasting our time") var/stype = input(src.owner, "Which type of standard reply do you wish to send to [H]?","Choose your paperwork", "") as null|anything in stypes var/tmsg = "



        NanoTrasen Science Station Cyberiad


        NAS Trurl Communications Department Report


        " - if(stype == "handle it yourself") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention." - else if(stype == "illegible") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax was too poorly written for our system to interpret." - else if(stype == "not signed") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax was not properly signed and/or stamped." - else if(stype == "sorry, not right now") - tmsg += "Greetings, esteemed crewmember. Unfortunately, we are unable to spare the resources to assist you at this time." - else if(stype == "stop wasting our time") - tmsg += "Stop wasting our time." + if(stype == "Handle it yourselves!") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.

        This is an automatic message.

        Do not reply.
        " + else if(stype == "Illegible fax") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax's grammar, syntax and/or typography are of a sub-par level and do not allow us to understand the contents of the message.

        Please consult your nearest dictionary and/or thesaurus and try again.

        This is an automatic message.

        Do not reply.
        " + else if(stype == "Fax not signed/stamped") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax was not properly signed and/or stamped. Please stamp your fax in accordance with NanoTrasen Fax Communication Policy, Section 3, Paragraph 6, Line 9.

        This is an automatic message.

        Do not reply.
        " + else if(stype == "Not Right Now") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Due to pressing concerns of a matter above your current paygrade, we are unable to provide assistance in whatever matter your fax referenced.

        This can be either due to a power outage, bureaucratic audit, pest infestation, Ascendance Event, corgi outbreak, or any other situation that would affect the proper functioning of the NAS Trurl.

        Please try again later.

        This is an automatic message.

        Do not reply.
        " + else if(stype == "You are wasting our time") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        In the interest of preventing further mismanagement of company resources, please avoid wasting our time with such petty drivel.

        Do kindly remember that we expect our workforce to maintain at least a semi-decent level of proffesionalism. Do not test our patience.

        This is an automatic message.

        Do not reply.
        " else return tmsg += "
        " diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index db7a054a693..2f0afc2e846 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -676,23 +676,27 @@ /obj/item/weapon/paper/evilfax/proc/evilpaper_specialaction(var/mob/living/carbon/target) spawn(30) if(istype(target,/mob/living/carbon)) - if(myeffect == "borging") + if(myeffect == "Borgification") + to_chat(target,"You seem to comprehend the AI a little better. Why are your muscles so stiff?") target.ForceContractDisease(new /datum/disease/transformation/robot(0)) - else if(myeffect == "corgifying") + else if(myeffect == "Corgification") + to_chat(target,"You hear distant howling as the world seems to grow bigger around you. Boy, that itch sure is getting worse!") target.ForceContractDisease(new /datum/disease/transformation/corgi(0)) - else if(myeffect == "firedeath") + else if(myeffect == "Death By Fire") + to_chat(target,"You feel hotter than usual. Maybe you should lowe-wait, is that your hand melting?") var/turf/simulated/T = get_turf(target) new /obj/effect/hotspot(T) target.adjustFireLoss(150) // hard crit, the burning takes care of the rest. - else if(myeffect == "braindeath") - to_chat(target,"A series of bright lights flash across your vision: COGNITOHAZARD YHWH-3 ACTIVATED") + else if(myeffect == "Total Brain Death") + to_chat(target,"You see a message appear in front of you in bright red letters: YHWH-3 MEMETIC KILL AGENT ACTIVATED") target.mutations.Add(NOCLONE) target.adjustBrainLoss(125) - else if(myeffect == "honktumor") + else if(myeffect == "Honk Tumor") if(!target.get_int_organ(/obj/item/organ/internal/honktumor)) var/obj/item/organ/internal/organ = new /obj/item/organ/internal/honktumor + to_chat(target,"Life seems funnier, somehow.") organ.insert(target) - else if(myeffect == "demotion") + else if(myeffect == "Demotion Notice") command_announcement.Announce("[mytarget] is hereby demoted to the rank of Civilian. Process this demotion immediately. Failure to comply with these orders is grounds for termination.","CC Demotion Order") else message_admins("Evil paper [src] was activated without a proper effect set! This is a bug.") From 4a84ced8fd65a96e00fd4dcb2c0061b73cf41517 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Thu, 7 Jul 2016 04:34:44 +0100 Subject: [PATCH 097/188] Removed Stamps. Removed memes. - No more denying over lack of stamps. Just lack of signatures; - No one ever referenced Memetic Kill Agents. No one. --- code/modules/admin/topic.dm | 6 +++--- code/modules/paperwork/paper.dm | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 83da118202e..6dbb6359ebb 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1758,15 +1758,15 @@ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(null) var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"]) P.name = "Central Command - paper" - var/stypes = list("Handle it yourselves!","Illegible fax","Fax not signed/stamped","Not Right Now","You are wasting our time") + var/stypes = list("Handle it yourselves!","Illegible fax","Fax not signed","Not Right Now","You are wasting our time") var/stype = input(src.owner, "Which type of standard reply do you wish to send to [H]?","Choose your paperwork", "") as null|anything in stypes var/tmsg = "



        NanoTrasen Science Station Cyberiad


        NAS Trurl Communications Department Report


        " if(stype == "Handle it yourselves!") tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.

        This is an automatic message.

        Do not reply.
        " else if(stype == "Illegible fax") tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax's grammar, syntax and/or typography are of a sub-par level and do not allow us to understand the contents of the message.

        Please consult your nearest dictionary and/or thesaurus and try again.

        This is an automatic message.

        Do not reply.
        " - else if(stype == "Fax not signed/stamped") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax was not properly signed and/or stamped. Please stamp your fax in accordance with NanoTrasen Fax Communication Policy, Section 3, Paragraph 6, Line 9.

        This is an automatic message.

        Do not reply.
        " + else if(stype == "Fax not signed") + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Your fax has not been correctly signed and, as such, we cannot verify your identity.

        Please sign your faxes before sending them so that we may verify your identity.

        This is an automatic message.

        Do not reply.
        " else if(stype == "Not Right Now") tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

        Due to pressing concerns of a matter above your current paygrade, we are unable to provide assistance in whatever matter your fax referenced.

        This can be either due to a power outage, bureaucratic audit, pest infestation, Ascendance Event, corgi outbreak, or any other situation that would affect the proper functioning of the NAS Trurl.

        Please try again later.

        This is an automatic message.

        Do not reply.
        " else if(stype == "You are wasting our time") diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 2f0afc2e846..721d2e1122d 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -688,7 +688,7 @@ new /obj/effect/hotspot(T) target.adjustFireLoss(150) // hard crit, the burning takes care of the rest. else if(myeffect == "Total Brain Death") - to_chat(target,"You see a message appear in front of you in bright red letters: YHWH-3 MEMETIC KILL AGENT ACTIVATED") + to_chat(target,"You see a message appear in front of you in bright red letters: YHWH-3 ACTIVATED. TERMINATION IN 3 SECONDS") target.mutations.Add(NOCLONE) target.adjustBrainLoss(125) else if(myeffect == "Honk Tumor") From 783536d2784928e06f408e6c73938f9f204d672a Mon Sep 17 00:00:00 2001 From: Krausus Date: Thu, 7 Jul 2016 01:25:56 -0400 Subject: [PATCH 098/188] Replaces ID photos with bicons --- code/datums/datacore.dm | 2 ++ code/game/machinery/computer/medical.dm | 7 ++---- code/game/machinery/computer/security.dm | 8 ++----- code/game/machinery/computer/skills.dm | 8 ++----- code/game/objects/items/weapons/cards_ids.dm | 23 +++++++++----------- code/modules/computer3/computers/medical.dm | 7 ++---- code/modules/computer3/computers/security.dm | 8 ++----- 7 files changed, 22 insertions(+), 41 deletions(-) diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index d07b6e3eb73..ff081676b43 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -66,6 +66,8 @@ G.fields["sex"] = capitalize(H.gender) G.fields["species"] = H.get_species() G.fields["photo"] = get_id_photo(H) + G.fields["photo-south"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = SOUTH))]'" + G.fields["photo-west"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = WEST))]'" if(H.gen_record && !jobban_isbanned(H, "Records")) G.fields["notes"] = H.gen_record else diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 6e331d46cf3..4727953e5df 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -54,10 +54,6 @@ if(3.0) dat += text("Records Maintenance
        \nBackup To Disk
        \nUpload From disk
        \nDelete All Records
        \n
        \nBack", src, src, src, src) if(4.0) - var/icon/front = new(active1.fields["photo"], dir = SOUTH) - var/icon/side = new(active1.fields["photo"], dir = WEST) - user << browse_rsc(front, "front.png") - user << browse_rsc(side, "side.png") dat += "
        Medical Record

        " if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))) dat += "
        [total_cost]/[MAX_GEAR_COST] loadout points spent. \[Clear Loadout\]
        " var/firstcat = 1 for(var/category in loadout_categories) @@ -452,22 +452,22 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts dat += "

        [LC.category]


        [LC.category]

        [G.display_name][G.cost][G.cost]" if(G.allowed_roles) - dat += "Restrictions: " + dat += "Restrictions: " for(var/role in G.allowed_roles) dat += role + " " - dat += "[G.description]
        [G.description]
        " + . += "
        " for(var/datum/gear_tweak/tweak in G.gear_tweaks) . += " [tweak.get_contents(get_tweak_metadata(G, tweak))]" . += "
        Name: [active1.fields["name"]] \ @@ -67,7 +63,8 @@ Fingerprint: [active1.fields["fingerprint"]]
        \n \ Physical Status: [active1.fields["p_stat"]]
        \n \ Mental Status: [active1.fields["m_stat"]]
        \ - Photo:
        " + Photo:
        \ +
        " else dat += "General Record Lost!
        " if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 6f285930ab7..f1c475a122b 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -165,10 +165,6 @@ if(3.0) dat += "
        Security Record

        " if ((istype(active1, /datum/data/record) && data_core.general.Find(active1))) - var/icon/front = new(active1.fields["photo"], dir = SOUTH) - var/icon/side = new(active1.fields["photo"], dir = WEST) - user << browse_rsc(front, "front.png") - user << browse_rsc(side, "side.png") dat += {"
        Name: [active1.fields["name"]]
        @@ -182,8 +178,8 @@
        Photo:
        - -
        + +
        Print Photo
        "} else diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm index ddcfeed9a74..1d5e0ce53dd 100644 --- a/code/game/machinery/computer/skills.dm +++ b/code/game/machinery/computer/skills.dm @@ -87,10 +87,6 @@ if(3.0) dat += "
        Employment Record

        " if ((istype(active1, /datum/data/record) && data_core.general.Find(active1))) - var/icon/front = new(active1.fields["photo"], dir = SOUTH) - var/icon/side = new(active1.fields["photo"], dir = WEST) - user << browse_rsc(front, "front.png") - user << browse_rsc(side, "side.png") dat += text(" \ -
        \ Name: [active1.fields["name"]]
        \ ID: [active1.fields["id"]]
        \n \ @@ -101,8 +97,8 @@ Physical Status: [active1.fields["p_stat"]]
        \n \ Mental Status: [active1.fields["m_stat"]]

        \n \ Employment/skills summary:
        [active1.fields["notes"]]
        Photo:
        \ -
        ") + Photo:
        \ + ") else dat += "General Record Lost!
        " dat += text("\nDelete Record (ALL)

        \nPrint Record
        \nBack
        ", src, src, src) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 97f66ec6a72..85c25d2b98a 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -103,8 +103,6 @@ var/sex var/age var/photo - var/icon/front - var/icon/side var/dat var/stamped = 0 @@ -137,12 +135,6 @@ var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) - if(!front) - front = new(photo, dir = SOUTH) - if(!side) - side = new(photo, dir = WEST) - user << browse_rsc(front, "front.png") - user << browse_rsc(side, "side.png") var/datum/browser/popup = new(user, "idcard", name, 600, 400) popup.set_content(dat) popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) @@ -170,6 +162,9 @@ dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) + var/photo_front = "'data:image/png;base64,[icon2base64(icon(photo, dir = SOUTH))]'" + var/photo_side = "'data:image/png;base64,[icon2base64(icon(photo, dir = WEST))]'" + dat = ("
        ") dat += text("Name: []
        ", registered_name) dat += text("Sex: []
        \n", sex) @@ -178,8 +173,8 @@ dat += text("Fingerprint: []
        \n", fingerprint_hash) dat += text("Blood Type: []
        \n", blood_type) dat += text("DNA Hash: []

        \n", dna_hash) - dat +="
        Photo:
        \ -
        " + dat +="Photo:
        \ + " /obj/item/weapon/card/id/GetAccess() if(!guest_pass) @@ -341,7 +336,7 @@ if("Show") return ..() if("Edit") - switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Photo","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card")) + switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card")) if("Name") var/new_name = reject_bad_name(input(user,"What name would you like to put on this card?","Agent Card Name", ishuman(user) ? user.real_name : user.name)) if(!Adjacent(user)) @@ -350,13 +345,15 @@ UpdateName() to_chat(user, "Name changed to [new_name].") + // This option is now disabled. I had to comment out the front/side lines. + // It didn't work anyway, so nothing of value was lost! if("Photo") if(!Adjacent(user)) return photo = fake_id_photo(user) var/icon/photoside = fake_id_photo(user,1) - front = new(photo) - side = new(photoside) + // front = new(photo) + // side = new(photoside) if(photo && photoside) to_chat(user, "Photo changed.") diff --git a/code/modules/computer3/computers/medical.dm b/code/modules/computer3/computers/medical.dm index 5d283af5b53..b3feb23c6a5 100644 --- a/code/modules/computer3/computers/medical.dm +++ b/code/modules/computer3/computers/medical.dm @@ -86,10 +86,6 @@ if(3.0) dat += text("Records Maintenance
        \nBackup To Disk
        \nUpload From disk
        \nDelete All Records
        \n
        \nBack", src, src, src, src) if(4.0) - var/icon/front = new(active1.fields["photo"], dir = SOUTH) - var/icon/side = new(active1.fields["photo"], dir = WEST) - usr << browse_rsc(front, "front.png") - usr << browse_rsc(side, "side.png") dat += "
        Medical Record

        " if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))) dat += "
        Name: [active1.fields["name"]] \ @@ -99,7 +95,8 @@ Fingerprint: [active1.fields["fingerprint"]]
        \n \ Physical Status: [active1.fields["p_stat"]]
        \n \ Mental Status: [active1.fields["m_stat"]]
        \ - Photo:
        " + Photo:
        \ + " else dat += "General Record Lost!
        " if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))) diff --git a/code/modules/computer3/computers/security.dm b/code/modules/computer3/computers/security.dm index ebb218b5cee..57e8de72a79 100644 --- a/code/modules/computer3/computers/security.dm +++ b/code/modules/computer3/computers/security.dm @@ -127,10 +127,6 @@ if(3.0) dat += "
        Security Record

        " if ((istype(active1, /datum/data/record) && data_core.general.Find(active1))) - var/icon/front = new(active1.fields["photo"], dir = SOUTH) - var/icon/side = new(active1.fields["photo"], dir = WEST) - usr << browse_rsc(front, "front.png") - usr << browse_rsc(side, "side.png") dat += text(" \ -
        \ Name: [active1.fields["name"]]
        \ ID: [active1.fields["id"]]
        \n \ @@ -140,8 +136,8 @@ Fingerprint: [active1.fields["fingerprint"]]
        \n \ Physical Status: [active1.fields["p_stat"]]
        \n \ Mental Status: [active1.fields["m_stat"]]
        Photo:
        \ -
        ") + Photo:
        \ + ") else dat += "General Record Lost!
        " if ((istype(active2, /datum/data/record) && data_core.security.Find(active2))) From 545401159397346c11eeecd5a49b8fcb158c44d6 Mon Sep 17 00:00:00 2001 From: Kyep Date: Wed, 6 Jul 2016 23:47:08 -0700 Subject: [PATCH 099/188] Fixes trialmin bug, adds ERT response reminder --- code/game/response_team.dm | 2 ++ code/modules/admin/topic.dm | 2 +- code/modules/admin/verbs/pray.dm | 6 ++++-- .../security_levels/keycard authentication.dm | 15 ++++++++++++--- 4 files changed, 19 insertions(+), 6 deletions(-) diff --git a/code/game/response_team.dm b/code/game/response_team.dm index d9b8cfcc375..c16c6475f8d 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -9,6 +9,7 @@ var/list/response_team_members = list() var/responseteam_age = 21 // Minimum account age to play as an ERT member var/datum/response_team/active_team = null var/send_emergency_team +var/ert_request_answered = 0 /client/proc/response_team() set name = "Dispatch CentComm Response Team" @@ -47,6 +48,7 @@ var/send_emergency_team if(!ert_type) return + ert_request_answered = 1 message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team", 1) log_admin("[key_name(usr)] used Dispatch Emergency Response Team..") trigger_armed_response_team(ert_type) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 59278124aa0..2be62321e71 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1854,7 +1854,7 @@ var/input = input(src.owner, "Please enter a reason for denying [key_name(H)]'s ERT request.","Outgoing message from CentComm", "") if(!input) return - + ert_request_answered = 1 to_chat(src.owner, "You sent [input] to [H] via a secure channel.") log_admin("[src.owner] denied [key_name(H)]'s ERT request with the message [input].") to_chat(H, "You hear something crackle in your headset for a moment before a voice speaks. \"Your ERT request has been denied for the following reasons: [input]. Message ends.\"") diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index caed1de43af..a9562268fdd 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -50,9 +50,11 @@ if(X.prefs.sound & SOUND_ADMINHELP) X << 'sound/effects/adminhelp.ogg' -/proc/ERT_Announce(var/text , var/mob/Sender) +/proc/ERT_Announce(var/text , var/mob/Sender, var/repeat_warning) var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN)) - msg = "\blue ERT REQUEST: [key_name(Sender, 1)] (PP) (VV) (SM) ([admin_jump_link(Sender, "holder")]) (CA) (BSA) (REPLY): [msg]" + msg = "ERT REQUEST: [key_name(Sender, 1)] (PP) (VV) (SM) ([admin_jump_link(Sender, "holder")]) (CA) (BSA) (RESPOND): [msg]" + if (repeat_warning) + msg += "
        WARNING: ERT request has gone 5 minutes with no reply!" for(var/client/X in admins) if(check_rights(R_EVENT,0,X.mob)) to_chat(X, msg) diff --git a/code/modules/security_levels/keycard authentication.dm b/code/modules/security_levels/keycard authentication.dm index d27820ac033..2220b85f361 100644 --- a/code/modules/security_levels/keycard authentication.dm +++ b/code/modules/security_levels/keycard authentication.dm @@ -155,12 +155,21 @@ if(is_ert_blocked()) to_chat(usr, "\red All Emergency Response Teams are dispatched and can not be called at this time.") return - to_chat(usr, "ERT request transmitted.") - if(admins.len) - ERT_Announce(ert_reason , event_triggered_by) + + + var/fullmin_count = 0 + for(var/client/C in admins) + if (check_rights(R_EVENT, 0, C.mob)) + fullmin_count++ + if(fullmin_count) + ert_request_answered = 0 + ERT_Announce(ert_reason , event_triggered_by, 0) ert_reason = "Reason for ERT" feedback_inc("alert_keycard_auth_ert",1) + spawn(3000) + if (!ert_request_answered) + ERT_Announce(ert_reason , event_triggered_by, 1) else trigger_armed_response_team(new /datum/response_team/amber) // No admins? No problem. Automatically send a code amber ERT. From d6dd9075f37c2cf10e47394a81b7f02d0349a94a Mon Sep 17 00:00:00 2001 From: Krausus Date: Thu, 7 Jul 2016 10:21:58 -0400 Subject: [PATCH 100/188] Fixes agent ID HTML not updating --- code/game/objects/items/weapons/cards_ids.dm | 74 +++++++++++--------- 1 file changed, 39 insertions(+), 35 deletions(-) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 85c25d2b98a..68efca49825 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -162,19 +162,22 @@ dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) + RebuildHTML() + +/obj/item/weapon/card/id/proc/RebuildHTML() var/photo_front = "'data:image/png;base64,[icon2base64(icon(photo, dir = SOUTH))]'" var/photo_side = "'data:image/png;base64,[icon2base64(icon(photo, dir = WEST))]'" - dat = ("
        ") - dat += text("Name: []
        ", registered_name) - dat += text("Sex: []
        \n", sex) - dat += text("Age: []
        \n", age) - dat += text("Rank: []
        \n", assignment) - dat += text("Fingerprint: []
        \n", fingerprint_hash) - dat += text("Blood Type: []
        \n", blood_type) - dat += text("DNA Hash: []

        \n", dna_hash) - dat +="
        Photo:
        \ -
        " + dat = {"
        + Name: [registered_name]
        + Sex: [sex]
        + Age: [age]
        + Rank: [assignment]
        + Fingerprint: [fingerprint_hash]
        + Blood Type: [blood_type]
        + DNA Hash: [dna_hash]

        +
        Photo:
        +
        "} /obj/item/weapon/card/id/GetAccess() if(!guest_pass) @@ -287,27 +290,22 @@ to_chat(usr, "The card's microscanners activate as you pass it over \the [I], copying its access.") src.access |= I.access //Don't copy access if user isn't an antag -- to prevent metagaming -/obj/item/weapon/card/id/syndicate/proc/fake_id_photo(var/mob/living/carbon/human/H, var/side=0)//get_id_photo wouldn't work correctly +/obj/item/weapon/card/id/syndicate/proc/fake_id_photo(var/mob/living/carbon/human/H)//get_id_photo wouldn't work correctly if(!istype(H)) return var/storedDir = H.dir //don't want to lose track of this - var/icon/faked - if(!side) - if(!H.equip_to_slot_if_possible(src, slot_l_store, 0, 1)) - to_chat(H, "You need to empty your pockets before taking the ID picture.") - return + var/icon/faked = new() + if(!H.equip_to_slot_if_possible(src, slot_l_store, 0, 1)) + to_chat(H, "You need to empty your pockets before taking the ID picture.") + return - if(side) - H.dir = WEST //ensure the icon is actually the proper direction before copying it - faked = getFlatIcon(H) - H.dir = storedDir //reset the user back to their original direction, not even noticable they changed - H.equip_to_slot_if_possible(src, slot_l_hand, 0, 1) - - else - H.dir = SOUTH - faked = getFlatIcon(H) - H.dir = storedDir + H.dir = WEST //ensure the icon is actually the proper direction before copying it + faked.Insert(getFlatIcon(H), dir = WEST) + H.dir = SOUTH + faked.Insert(getFlatIcon(H), dir = SOUTH) + H.dir = storedDir + H.equip_to_slot_if_possible(src, slot_l_hand, 0, 1) return faked @@ -336,7 +334,7 @@ if("Show") return ..() if("Edit") - switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card")) + switch(input(user,"What would you like to edit on \the [src]?") in list("Name","Photo","Appearance","Sex","Age","Occupation","Money Account","Blood Type","DNA Hash","Fingerprint Hash","Reset Card")) if("Name") var/new_name = reject_bad_name(input(user,"What name would you like to put on this card?","Agent Card Name", ishuman(user) ? user.real_name : user.name)) if(!Adjacent(user)) @@ -344,18 +342,17 @@ src.registered_name = new_name UpdateName() to_chat(user, "Name changed to [new_name].") + RebuildHTML() - // This option is now disabled. I had to comment out the front/side lines. - // It didn't work anyway, so nothing of value was lost! if("Photo") if(!Adjacent(user)) return - photo = fake_id_photo(user) - var/icon/photoside = fake_id_photo(user,1) - // front = new(photo) - // side = new(photoside) - if(photo && photoside) - to_chat(user, "Photo changed.") + var/icon/newphoto = fake_id_photo(user) + if(!newphoto) + return + photo = newphoto + to_chat(user, "Photo changed.") + RebuildHTML() if("Appearance") var/list/appearances = list( @@ -400,6 +397,7 @@ return src.sex = new_sex to_chat(user, "Sex changed to [new_sex].") + RebuildHTML() if("Age") var/new_age = sanitize(stripped_input(user,"What age would you like to put on this card?","Agent Card Age","21", MAX_MESSAGE_LEN)) @@ -407,6 +405,7 @@ return src.age = new_age to_chat(user, "Age changed to [new_age].") + RebuildHTML() if("Occupation") var/new_job = sanitize(stripped_input(user,"What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN)) @@ -415,6 +414,7 @@ src.assignment = new_job to_chat(user, "Occupation changed to [new_job].") UpdateName() + RebuildHTML() if("Money Account") var/new_account = input(user,"What money account would you like to link to this card?","Agent Card Account",12345) as num @@ -435,6 +435,7 @@ return src.blood_type = new_blood_type to_chat(user, "Blood type changed to [new_blood_type].") + RebuildHTML() if("DNA Hash") var/default = "\[UNSET\]" @@ -448,6 +449,7 @@ return src.dna_hash = new_dna_hash to_chat(user, "DNA hash changed to [new_dna_hash].") + RebuildHTML() if("Fingerprint Hash") var/default = "\[UNSET\]" @@ -461,6 +463,7 @@ return src.fingerprint_hash = new_fingerprint_hash to_chat(user, "Fingerprint hash changed to [new_fingerprint_hash].") + RebuildHTML() if("Reset Card") name = initial(name) @@ -477,6 +480,7 @@ registered_user = null to_chat(user, "All information has been deleted from \the [src].") + RebuildHTML() else ..() From 3c5fdce3c2a78ded4f6f745d21f468ba8c537b67 Mon Sep 17 00:00:00 2001 From: Ar3nn Date: Thu, 7 Jul 2016 15:10:12 -0400 Subject: [PATCH 101/188] Moves AI sat newscaster to the north-west corner --- _maps/map_files/cyberiad/cyberiad.dmm | 18243 ++++++++++++------------ 1 file changed, 9121 insertions(+), 9122 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 553d98e3ebd..571187ef4a4 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -1,9129 +1,9128 @@ -"aaa" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/escape) +"aaa" = (/turf/space,/area/space) "aab" = (/obj/structure/lattice,/turf/space,/area/space) "aac" = (/turf/simulated/floor/plating/airless,/area/space) -"aad" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; width = 18},/turf/space,/area/space) +"aad" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/abandoned) "aae" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/abandoned) -"aaf" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) -"aag" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"aah" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) -"aai" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"aaj" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"aak" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"aal" = (/turf/simulated/wall/r_wall,/area/security/permabrig) -"aam" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"aan" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"aao" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"aap" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/permabrig) -"aaq" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aar" = (/obj/item/device/radio/intercom/locked/prison{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aas" = (/obj/machinery/camera{c_tag = "Prison Bedroom"; dir = 2; network = list("Prison","SS13")},/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor/plasteel,/area/security/permabrig) -"aat" = (/turf/simulated/wall,/area/security/permabrig) -"aau" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/turf/simulated/floor/plasteel,/area/security/permabrig) -"aav" = (/obj/structure/stool,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aaw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aax" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; 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pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) +"ahx" = (/obj/item/device/radio/intercom/department/security{pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) +"ahy" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/hos,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/device/spacepod_key{id = 100000},/turf/simulated/floor/carpet,/area/security/hos) +"ahz" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos) +"ahA" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/sop_security,/obj/item/weapon/book/manual/sop_legal,/turf/simulated/floor/carpet,/area/security/hos) +"ahB" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) +"ahC" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen/multi,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) +"ahD" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 10},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/warning_stripes/east,/obj/item/clothing/glasses/welding,/obj/item/device/radio/intercom/department/security{pixel_x = -28},/turf/simulated/floor/plasteel,/area/security/podbay) +"ahE" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/engine,/area/security/podbay) +"ahF" = (/obj/machinery/light{dir = 1; 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icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/security/main) +"ase" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plasteel,/area/security/main) +"asf" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/plasteel,/area/security/main) +"asg" = (/obj/machinery/door/window/eastright{dir = 1; name = "Security Delivery"; req_access_txt = "1"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/security/main) +"ash" = (/turf/simulated/wall/r_wall,/area/maintenance/fsmaint) +"asi" = (/obj/structure/cable,/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/auxport) +"asj" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; 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icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay) +"asB" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Brig Medical Bay"; req_access_txt = "0"; req_one_access_txt = "63"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay) +"asC" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/security/processing) +"asD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Brig"; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/processing) +"asE" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/processing) +"asF" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Brig"; 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name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plasteel,/area/atmos/control) -"ctY" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/camera{c_tag = "Engineering Equipment West"; dir = 4; network = list("SS13")},/obj/machinery/power/apc{dir = 8; name = "Engineering Equipment APC"; pixel_x = -24; shock_proof = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) -"ctZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; 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        There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

        In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

        HONK!
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pixel_x = 6; pixel_y = 25},/obj/machinery/computer/general_air_control{frequency = 1222; name = "Bomb Mix Monitor"; sensors = list("burn_sensor" = "Burn Mix")},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clN" = (/obj/machinery/atmospherics/binary/pump/highcap,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 1; in_use = 1},/obj/machinery/atmospherics/unary/cold_sink/freezer,/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clP" = (/obj/machinery/portable_atmospherics/pump,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Research Toxins Mixing East"; dir = 2; network = list("Research","SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clQ" = (/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clR" = (/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) +"clS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/mixing) +"clT" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Research Toxins Launch Room"; dir = 4; network = list("Research","SS13"); pixel_y = -22},/obj/machinery/light{dir = 8},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/toxins/mixing) +"clU" = (/obj/machinery/driver_button{dir = 2; 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name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plasteel,/area/atmos/control) +"cEZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera{c_tag = "Atmospherics Control Room"; network = list("SS13")},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "Atmospherics Control APC"; pixel_y = 26; shock_proof = 1},/obj/structure/table,/obj/item/weapon/book/manual/atmospipes,/obj/item/device/multitool{pixel_x = 5},/turf/simulated/floor/plasteel,/area/atmos/control) +"cFa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; 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        There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

        In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

        HONK!
        "; name = "Old Note #6"},/area/assembly/assembly_line) +"cLI" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) +"cLJ" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cLK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cLL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cLM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = 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"white"},/area/toxins/xenobiology) +"cMu" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera{c_tag = "Xenobiology Module North-East"; dir = 8; network = list("Research","SS13"); pixel_y = -22},/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cMv" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/machinery/power/apc{dir = 2; name = "Test Chamber APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/engine,/area/toxins/test_chamber) +"cMw" = (/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor/engine,/area/toxins/test_chamber) +"cMx" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 1; pixel_y = 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(/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cMO" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cMP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/engine/break_room) +"cMQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/structure/table,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 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= 1; level = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cMV" = (/obj/effect/landmark/start{name = "Station Engineer"},/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cMW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cMX" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/vending/cigarette,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cMY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area/atmos) +"cMZ" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) +"cNa" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos) +"cNb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellow"},/area/atmos) +"cNc" = (/obj/machinery/light_switch{pixel_y = 27},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/atmos) +"cNd" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/pipedispenser,/turf/simulated/floor/plasteel,/area/atmos) +"cNe" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution) +"cNf" = (/obj/machinery/light{dir = 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layer = 3.6; master_tag = "viro_lab_airlock_control"; name = "Virology Lab Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cNs" = (/turf/simulated/wall,/area/medical/virology) +"cNt" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cNu" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cNv" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/beakers{pixel_x = -1; pixel_y = -1; pixel_x = 2; pixel_y = 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(/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cNC" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cND" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/aft) +"cNE" = (/obj/structure/table,/obj/structure/sign/poster{pixel_x = -32},/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) +"cNF" = (/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) +"cNG" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) +"cNH" = (/turf/simulated/wall,/area/hallway/primary/aft) +"cNI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) +"cNJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/hallway/primary/aft) +"cNK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cNL" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cNM" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cNN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cNO" = (/obj/machinery/door/poddoor{density = 0; 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(/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) +"cNS" = (/turf/simulated/floor/plasteel,/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos) +"cNT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel,/area/atmos) +"cNU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos) +"cNV" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/plasteel,/area/atmos) +"cNW" = (/obj/machinery/atmospherics/binary/volume_pump/on{name = "Waste In"},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cNX" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cNY" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cNZ" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix to Distro"; on = 0},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cOa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cOb" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8; initialize_directions = 11; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cOc" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix to Gas Turbine"},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cOd" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; 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"white"},/area/medical/virology) +"cOk" = (/obj/machinery/alarm{pixel_y = 25},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cOl" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cOm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/medical/virology) +"cOn" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) +"cOo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = 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+"cOs" = (/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/stokcubes,/obj/item/weapon/storage/box/neaeracubes,/obj/structure/table/glass,/obj/item/weapon/storage/box/wolpincubes,/obj/item/weapon/storage/box/farwacubes,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cOt" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/syringes,/obj/machinery/camera{c_tag = "Virology Monkey Pen"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cOu" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHEAST)"; icon_state = "whitegreen"; dir = 5},/area/medical/virology) +"cOv" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio2"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 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1},/turf/simulated/floor/plating,/area/maintenance/aft) +"cOQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plating,/area/maintenance/aft) +"cOR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"cOS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"cOT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/aft) +"cOU" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/wall/r_wall,/area/engine/chiefs_office) +"cOV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/chiefs_office) +"cOW" = (/turf/simulated/wall/r_wall,/area/engine/chiefs_office) +"cOX" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/camera{c_tag = "Engineering Equipment West"; dir = 4; network = list("SS13")},/obj/machinery/power/apc{dir = 8; name = "Engineering Equipment APC"; pixel_x = -24; shock_proof = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cOY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cOZ" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cPa" = (/obj/machinery/camera{c_tag = "Engineering Equipment North"; network = list("SS13")},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/vending/engivend,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cPb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/vending/tool,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cPc" = (/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cPd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cPe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/wall/r_wall,/area/atmos) +"cPf" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/decal/warning_stripes/red/hollow,/obj/machinery/camera{c_tag = "Atmospherics North-West"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) +"cPg" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) +"cPh" = (/turf/simulated/floor/plasteel,/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos) +"cPi" = (/turf/simulated/floor/plasteel,/area/atmos) +"cPj" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/turf/simulated/floor/plasteel,/area/atmos) +"cPk" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cPl" = (/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Mix to Filter"},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cPm" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1; level = 2},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cPn" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{level = 2},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cPo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "Gas Mix Outlet Valve"},/turf/simulated/floor/plasteel,/area/atmos/distribution) +"cPp" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Air to Mix"; on = 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""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cSz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/computer/station_alert/all,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cSA" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"cSB" = (/obj/structure/table,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/tape_roll,/obj/item/stack/tape_roll,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cSC" = (/obj/structure/table,/obj/item/device/radio{pixel_y = 6},/obj/item/device/radio{pixel_x = 6; pixel_y = 4},/obj/item/device/radio{pixel_x = -6; pixel_y = 4},/obj/item/device/radio,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cSD" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cSE" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/atmos) +"cSF" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/obj/item/weapon/extinguisher,/turf/simulated/floor/plasteel{icon_state = "red"},/area/atmos) +"cSG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos) +"cSH" = (/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 24; pixel_y = 4; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plasteel,/area/atmos) +"cSI" = (/turf/simulated/wall,/area/atmos/distribution) +"cSJ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 6; initialize_directions = 6; level = 2},/obj/structure/sign/nosmoking_2,/turf/simulated/floor/plating,/area/atmos/distribution) +"cSK" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/atmos/distribution) +"cSL" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cSM" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/atmos/distribution) +"cSN" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution) +"cSO" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; level = 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(/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Break Room"; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cSU" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/medical/virology) +"cSV" = (/obj/machinery/light_switch{pixel_x = -4; pixel_y = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "viro_lab_airlock_control"; name = "Virology Lab Access Console"; pixel_x = 6; pixel_y = 24; req_one_access_txt = "39"; tag_exterior_door = "viro_lab_airlock_exterior"; tag_interior_door = "viro_lab_airlock_interior"},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreencorner"},/area/medical/virology) +"cSW" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cSX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/medical/virology) +"cSY" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/camera{c_tag = "Virology Module North"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cSZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/medical/virology) +"cTa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreencorner"},/area/medical/virology) +"cTb" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/medical/virology) +"cTc" = (/obj/machinery/vending/medical,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHEAST)"; icon_state = "whitegreen"; dir = 5},/area/medical/virology) +"cTd" = (/obj/structure/table,/obj/item/device/healthanalyzer,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cTe" = (/obj/machinery/camera{c_tag = "Xenobiology Module South"; dir = 4; network = list("Research","SS13"); pixel_x = 0},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology) +"cTf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTh" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTk" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTl" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cTm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cTn" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port) +"cTo" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/maintenance/aft) +"cTp" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/aft) +"cTq" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft) +"cTr" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) +"cTs" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/aft) +"cTt" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_x = -28; pixel_y = 0},/obj/machinery/computer/monitor{name = "Grid Power Monitoring Computer"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/engine/engineering) +"cTu" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) +"cTv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/engineering) +"cTw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) +"cTx" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) +"cTy" = (/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) +"cTz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) +"cTA" = (/obj/structure/closet/secure_closet/engineering_chief{req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cTB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cTC" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/photocopier/faxmachine{department = "Chief Engineer's Office"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cTD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/book/manual/sop_engineering,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cTE" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter/zippo,/obj/item/weapon/pen/multi,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cTF" = (/obj/structure/closet/secure_closet/engineering_welding,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTG" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTH" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTI" = (/obj/structure/table,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/weapon/storage/belt/utility,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTJ" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTK" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTM" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/item/weapon/stock_parts/cell/high,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/sign/poster/legit{pixel_x = 32},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cTN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area/atmos) +"cTO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/computer/atmos_alert,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/atmos) +"cTP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/binary/volume_pump/on{dir = 4; name = "External to Filter"},/turf/simulated/floor/plasteel,/area/atmos) +"cTQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"cTR" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos) +"cTS" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"cTT" = 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+"cTZ" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "N2O to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) +"cUa" = (/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "N2O Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 5},/area/atmos) +"cUb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) +"cUc" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 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req_access_txt = "10"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering) +"daX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_control{id = "Singularity"; name = "Singularity Blast Doors"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"daY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"daZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"dba" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engine/engineering) +"dbb" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/engineering) +"dbc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/engine/engineering) +"dbd" = (/obj/machinery/space_heater,/turf/simulated/floor/plasteel,/area/atmos) +"dbe" = (/obj/machinery/space_heater,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos) +"dbf" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor/plasteel,/area/atmos) +"dbg" = (/obj/machinery/atmospherics/unary/heat_reservoir/heater{dir = 8; icon_state = "freezer_0"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos) +"dbh" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "CO2 to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) +"dbi" = (/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "CO2 Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/atmos) +"dbj" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) +"dbk" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"dbl" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"dbm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbo" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbp" = (/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbr" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbs" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbu" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbv" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dbw" = (/obj/machinery/light/small{dir = 8},/obj/machinery/field/generator,/turf/simulated/floor/plating,/area/storage/secure) +"dbx" = (/obj/machinery/light/small{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dby" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/engine/engineering) +"dbz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_west_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/engine/engineering) +"dbA" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dbB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dbC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dbD" = (/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/crowbar,/obj/machinery/light_switch{pixel_x = -27},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering) +"dbE" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dbF" = (/obj/structure/particle_accelerator/power_box,/turf/simulated/floor/plating,/area/engine/engineering) +"dbG" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dbH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering) +"dbI" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_east_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"dbJ" = (/obj/machinery/power/apc{dir = 8; name = "Atmospherics APC"; pixel_x = -24; shock_proof = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plasteel,/area/atmos) +"dbK" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"dbL" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"dbM" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plasteel,/area/atmos) +"dbN" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"dbO" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plasteel,/area/atmos) +"dbP" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 6; initialize_directions = 6; level = 2},/turf/simulated/floor/plasteel,/area/atmos) +"dbQ" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "N2 to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) +"dbR" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9; tag = "icon-intact-y (NORTHWEST)"},/turf/simulated/floor/plasteel,/area/atmos) +"dbS" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/atmos) +"dbT" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"dbU" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"dbV" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"dbW" = (/obj/structure/sign/nosmoking_2{pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbX" = (/obj/structure/stool,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbY" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dca" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcd" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dce" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) +"dcf" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dcg" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dch" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/plating,/area/storage/secure) +"dci" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure) +"dcj" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/closet/crate/internals,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dck" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "engineering_west_pump"},/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/floor/plating,/area/engine/engineering) +"dcl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32},/turf/simulated/floor/plating,/area/engine/engineering) +"dcm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/wall/r_wall,/area/engine/engineering) +"dcn" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/engine/engineering) +"dco" = (/obj/structure/cable,/obj/machinery/power/rad_collector{anchored = 1},/turf/simulated/floor/plating,/area/engine/engineering) +"dcp" = (/obj/structure/cable,/obj/machinery/power/rad_collector{anchored = 1},/obj/item/weapon/tank/plasma,/turf/simulated/floor/plating,/area/engine/engineering) +"dcq" = (/obj/machinery/power/rad_collector{anchored = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/engineering) +"dcr" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering) +"dcs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering) +"dct" = (/obj/structure/particle_accelerator/particle_emitter/left,/turf/simulated/floor/plating,/area/engine/engineering) +"dcu" = (/obj/structure/particle_accelerator/particle_emitter/center,/turf/simulated/floor/plating,/area/engine/engineering) +"dcv" = (/obj/structure/particle_accelerator/particle_emitter/right,/turf/simulated/floor/plating,/area/engine/engineering) +"dcw" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/engine/engineering) +"dcx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"dcy" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/engine/engineering) +"dcz" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "24"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/atmos) +"dcA" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/device/t_scanner,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plasteel,/area/atmos) +"dcB" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/atmos) +"dcC" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plasteel,/area/atmos) +"dcD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos) +"dcE" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{level = 2},/turf/simulated/floor/plasteel,/area/atmos) +"dcF" = (/obj/machinery/atmospherics/trinary/mixer{dir = 4; name = "Gas mixer (N2/O2)"; node1_concentration = 0.8; node2_concentration = 0.2; on = 1; pixel_x = 0; pixel_y = 0; target_pressure = 4500},/turf/simulated/floor/plasteel,/area/atmos) +"dcG" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 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= 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcN" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcP" = 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"warning"},/area/engine/engineering) +"ddc" = (/obj/item/weapon/wirecutters,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"ddd" = (/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/engineering) +"dde" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "engineering_east_pump"; tag_exterior_door = "engineering_east_outer"; frequency = 1379; id_tag = "engineering_east_airlock"; tag_interior_door = "engineering_east_inner"; pixel_x = -25; req_access_txt = "10;13"; tag_chamber_sensor = "engineering_east_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "engineering_east_sensor"; pixel_x = -25; pixel_y = 12},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"ddf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; 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req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddF" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating/airless,/area/space) +"ddG" = (/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor/plating/airless,/area/space) +"ddH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddI" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_east_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/engine/engineering) +"ddJ" = (/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = 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(/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9; level = 2},/turf/simulated/floor/plasteel,/area/atmos) +"ddQ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9; level = 2},/turf/simulated/floor/plating,/area/atmos) +"ddR" = (/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk6"; icon_state = "catwalk6"},/area/space) +"ddS" = (/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/space) +"ddT" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk9"; icon_state = "catwalk9"},/area/space) +"ddU" = (/turf/simulated/wall/r_wall,/area/maintenance/turbine) +"ddV" = (/turf/simulated/wall,/area/maintenance/turbine) +"ddW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/maintenance/turbine) +"ddX" = (/obj/machinery/door/airlock/atmos{name = "Turbine Access"; req_access_txt = "12;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/turbine) +"ddY" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/item/toy/minimeteor,/obj/item/weapon/contraband/poster,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"ddZ" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/obj/item/roller,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dea" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/item/weapon/reagent_containers/food/snacks/donkpocket,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"deb" = (/obj/item/weapon/c_tube,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dec" = (/obj/structure/mopbucket,/obj/item/weapon/caution,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"ded" = (/turf/simulated/floor/plating{icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"dee" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) +"def" = (/obj/machinery/computer/shuttle/engineering,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite) +"deg" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/space,/area/shuttle/constructionsite) +"deh" = (/obj/structure/closet/radiation,/turf/simulated/floor/plating,/area/storage/secure) +"dei" = (/obj/machinery/the_singularitygen{anchored = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure) +"dej" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dek" = (/obj/structure/grille,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"del" = (/obj/item/weapon/extinguisher,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "engineering_west_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "10;13"},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dem" = (/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity North-West"; dir = 2; network = list("Singularity","SS13"); pixel_x = 20; pixel_y = 0},/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"den" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = 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"Nitrogen Supply Control"; output_tag = "n2_out"; sensors = list("n2_sensor" = "Tank")},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plasteel{icon_state = "red"},/area/atmos) +"dey" = (/obj/machinery/atmospherics/binary/valve/digital/open{name = "Nitrogen Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/atmos) +"dez" = (/obj/machinery/light,/obj/machinery/atmospherics/binary/volume_pump/on{name = "Space Loop In"},/turf/simulated/floor/plasteel,/area/atmos) +"deA" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/atmos) +"deB" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "o2_in"; name = "Oxygen Supply Control"; output_tag = "o2_out"; sensors = list("o2_sensor" = "Tank")},/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/atmos) +"deC" = (/obj/machinery/atmospherics/binary/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 6},/area/atmos) +"deD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 10},/area/atmos) +"deE" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "arrival"},/area/atmos) +"deF" = (/obj/machinery/camera{c_tag = "Atmospherics South-East"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/binary/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/atmos) +"deG" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) +"deH" = (/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/space) +"deI" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 5; tag = "icon-intact-y (NORTHWEST)"},/turf/simulated/wall/r_wall,/area/maintenance/turbine) +"deJ" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/wall/r_wall,/area/maintenance/turbine) +"deK" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/decal/cleanable/cobweb,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light_switch{pixel_y = 27},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"deL" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10; level = 2},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"deM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"deN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/maintenance/turbine) +"deO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_y = 32},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plating,/area/maintenance/turbine) +"deP" = (/obj/machinery/power/smes{capacity = 9e+006; charge = 10000},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"deQ" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"deR" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"deS" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"deT" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"deU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"deV" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"deW" = (/obj/structure/rack,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"deX" = (/obj/structure/stool,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"deY" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite) +"deZ" = (/obj/machinery/computer/atmos_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite) +"dfa" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/constructionsite) +"dfb" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dfc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfd" = (/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfe" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/space) +"dff" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos) +"dfg" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9},/turf/simulated/floor/plating,/area/atmos) +"dfh" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plating,/area/atmos) +"dfi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/atmos) +"dfj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos) +"dfk" = (/obj/machinery/atmospherics/unary/tank/toxins{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfl" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfm" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/obj/machinery/meter,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfn" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfo" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfp" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfq" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dfr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/maintenance/asmaint) +"dfs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint) +"dft" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dfu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfv" = (/obj/structure/stool/bed/chair,/obj/item/weapon/storage/fancy/cigarettes,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfw" = (/obj/structure/stool/bed/chair,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall,/area/maintenance/asmaint2) +"dfy" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating{icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"dfA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall,/area/maintenance/asmaint2) +"dfB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfC" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfE" = (/obj/structure/reagent_dispensers/watertank,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfG" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfH" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfI" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dfJ" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/constructionsite) +"dfK" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/constructionsite) +"dfL" = (/obj/machinery/light/small{dir = 8},/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/storage/secure) +"dfM" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure) +"dfN" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/firecloset,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dfO" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfP" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfQ" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfR" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space) +"dfS" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfT" = (/obj/machinery/power/emitter{anchored = 1; dir = 8; state = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfU" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dfV" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/space,/area/space) +"dfW" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/space,/area/space) +"dfX" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/turf/space,/area/space) +"dfY" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 4},/turf/space,/area/space) +"dfZ" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) +"dga" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) +"dgb" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area/space) +"dgc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/obj/structure/lattice,/turf/space,/area/space) +"dgd" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/obj/structure/lattice,/turf/space,/area/space) +"dge" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/structure/sign/nosmoking_2{pixel_x = -32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgf" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgg" = (/obj/effect/landmark{name = "blobstart"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/mob/living/simple_animal/mouse,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgh" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgj" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/portable_atmospherics/canister,/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgk" = (/obj/structure/table,/obj/item/weapon/cartridge/medical,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dgl" = (/obj/structure/closet/firecloset,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dgm" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/item/latexballon,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dgn" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgo" = (/obj/structure/grille,/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/window/reinforced/tinted,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgp" = (/obj/machinery/camera{c_tag = "Aft Starboard Solar Access"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgq" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgr" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/storage/secure) +"dgs" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) +"dgt" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgu" = (/obj/item/device/multitool,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) +"dgw" = (/obj/machinery/power/tesla_coil{anchored = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/space) +"dgx" = (/obj/structure/lattice,/obj/item/weapon/wirecutters,/turf/space,/area/space) +"dgy" = (/obj/machinery/power/tesla_coil{anchored = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless,/area/space) +"dgz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) +"dgA" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/grille,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/atmos) +"dgB" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/grille,/obj/machinery/meter{frequency = 1443; id = "mair_in_meter"; name = "Mixed Air Tank In"},/turf/simulated/wall/r_wall,/area/atmos) +"dgC" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/grille,/obj/machinery/meter{frequency = 1443; id = "mair_out_meter"; name = "Mixed Air Tank Out"},/turf/simulated/wall/r_wall,/area/atmos) +"dgD" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgE" = (/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgF" = (/obj/machinery/atmospherics/binary/valve,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgI" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dgJ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/turbine) +"dgK" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/maintenance/asmaint) +"dgL" = (/obj/item/weapon/shard,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dgM" = (/obj/structure/disposalpipe/segment,/obj/item/weapon/cigbutt/roach,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dgN" = (/obj/structure/disposalpipe/segment,/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgO" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dgP" = (/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) +"dgQ" = (/obj/machinery/door/airlock/engineering{name = "Aft Starboard Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dgR" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) +"dgS" = (/obj/structure/lattice,/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) +"dgT" = (/obj/machinery/power/emitter,/obj/machinery/camera{c_tag = "Engineering Secure Storage South"; dir = 4; network = list("SS13")},/turf/simulated/floor/plating,/area/storage/secure) +"dgU" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgV" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgX" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dgY" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/engine/engineering) +"dgZ" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "on"; id = "n2_in"; on = 1},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dha" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dhb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dhc" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "on"; id = "o2_in"; on = 1},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dhd" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "o2_sensor"},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dhe" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "o2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dhf" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "on"; id = "o2_in"; on = 1},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dhg" = (/obj/machinery/air_sensor{frequency = 1443; id_tag = "air_sensor"; output = 7},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dhh" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; external_pressure_bound = 0; frequency = 1443; icon_state = "in"; id_tag = "air_out"; internal_pressure_bound = 2000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dhi" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/turbine) +"dhj" = (/obj/structure/stool,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhk" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/machinery/meter,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhl" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhm" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/binary/valve{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dho" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11; level = 2},/obj/machinery/meter,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhp" = (/obj/machinery/portable_atmospherics/canister,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhq" = (/obj/machinery/door/airlock/maintenance{name = "Biohazard Disposals"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhr" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/maintenance/asmaint) +"dhs" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/maintenance/asmaint2) +"dht" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dhu" = (/obj/machinery/power/apc{dir = 8; name = "Aft Starboard Solar APC"; pixel_x = -26; pixel_y = 3; shock_proof = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dhv" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dhw" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dhx" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plating/airless,/area/space) +"dhy" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating/airless,/area/space) +"dhz" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plating/airless,/area/space) +"dhA" = (/obj/item/weapon/crowbar,/turf/space,/area/space) +"dhB" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dhC" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dhD" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dhE" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dhF" = (/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dhG" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dhH" = (/obj/structure/reagent_dispensers/fueltank,/obj/item/weapon/storage/toolbox/emergency,/obj/item/device/radio/intercom{pixel_y = -30},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhI" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/extinguisher,/obj/structure/extinguisher_cabinet{pixel_y = -30},/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhJ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/computer/turbine_computer{id = "incineratorturbine"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhK" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door_control{id = "auxiliaryturbinevent"; name = "Auxiliary Vent"; pixel_x = 6; pixel_y = -24; req_access_txt = "32"},/obj/machinery/door_control{id = "turbinevent"; name = "Turbine Vent"; pixel_x = -6; pixel_y = -24; req_access_txt = "32"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhM" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1449; id_tag = "turbine_control"; name = "Turbine Access Console"; pixel_x = 6; pixel_y = -26; req_access_txt = "12"; tag_exterior_door = "gas_turbine_exterior"; tag_interior_door = "gas_turbine_interior"},/obj/machinery/ignition_switch{id = "gasturbine"; pixel_x = -6; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dhN" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhO" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhP" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "gas pump"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhR" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1450; master_tag = "south_maint"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhS" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "south_maint_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhT" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1450; id_tag = "south_pump"},/obj/machinery/airlock_sensor{frequency = 1450; id_tag = "south_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1450; id_tag = "south_maint"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"; tag_airpump = "south_pump"; tag_chamber_sensor = "south_sensor"; tag_exterior_door = "south_maint_outer"; tag_interior_door = "south_maint_inner"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhU" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "south_maint_outer"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dhV" = (/obj/structure/disposalpipe/segment,/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dhW" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dhX" = (/obj/structure/stool,/obj/machinery/camera{c_tag = "Aft Starboard Solar Control"; dir = 4; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dhY" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dhZ" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"dia" = (/obj/machinery/light{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dib" = (/obj/machinery/the_singularitygen{anchored = 1},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plating/airless,/area/space) +"dic" = (/obj/item/weapon/wrench,/turf/simulated/floor/plating/airless,/area/space) +"did" = (/obj/machinery/the_singularitygen/tesla{anchored = 1},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plating/airless,/area/space) +"die" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dif" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"dig" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"dih" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"dii" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/maintenance/turbine) +"dij" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/wall/r_wall,/area/maintenance/turbine) +"dik" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/glass{autoclose = 0; frequency = 1449; heat_proof = 1; icon_state = "door_locked"; id_tag = "gas_turbine_interior"; locked = 1; name = "Turbine Interior Airlock"; req_access_txt = "32"},/turf/simulated/floor/engine,/area/maintenance/turbine) +"dil" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dim" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"din" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-y"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dio" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dip" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1450; master_tag = "south_maint"; name = "exterior access button"; pixel_x = -25; pixel_y = 8; req_access_txt = "13"},/turf/simulated/floor/plating/airless/catwalk,/area/space) +"diq" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dir" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dis" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dit" = (/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"diu" = (/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"div" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"diw" = (/obj/machinery/door/airlock/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dix" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 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"sci_inner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dkv" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/starboard) +"dkw" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/starboard) +"dkx" = (/obj/machinery/door/airlock/external{name = "Escape Pod"},/turf/simulated/floor/plating,/area/engine/engineering) +"dky" = (/obj/structure/transit_tube{tag = "icon-D-NE"; icon_state = "D-NE"},/turf/space,/area/space) +"dkz" = (/obj/structure/transit_tube{tag = "icon-E-NW"; icon_state = "E-NW"},/obj/structure/lattice,/turf/space,/area/space) +"dkA" = (/obj/structure/transit_tube,/turf/space,/area/space) +"dkB" = (/obj/structure/transit_tube{icon_state = "E-W-Pass"},/turf/space,/area/space) +"dkC" = 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icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/starboard) +"dkI" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/starboard) +"dkJ" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/solar/starboard) +"dkK" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/starboard) +"dkL" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/starboard) +"dkM" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; icon_state = "catwalk8"},/area/solar/starboard) +"dkN" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/pod_4) +"dkO" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/pod_4) +"dkP" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 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4; name = "station intercom (General)"; pixel_x = 28},/obj/machinery/light_switch{pixel_x = 25; pixel_y = -9},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/aisat/entrance) +"dlp" = (/obj/machinery/light{dir = 1; on = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/effect/decal/warning_stripes/east,/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlq" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/aisat/entrance) +"dlr" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = 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(/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/aisat/entrance) +"dly" = (/obj/machinery/light,/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/obj/structure/transit_tube{dir = 1; icon_state = "Block"},/turf/simulated/floor/plasteel{tag = "icon-brown (EAST)"; icon_state = "brown"; dir = 4},/area/aisat/entrance) +"dlz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlA" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{dir = 8; id_tag = "teledoor"; name = "AI Satellite Teleport Access"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlB" = (/obj/machinery/door_control{desc = "A remote control-switch for the engineering security doors."; id = "teledoor"; name = "AI Satellite Teleport Shutters Control"; pixel_x = 0; pixel_y = -25; req_access_txt = "17;75"},/obj/effect/decal/warning_stripes/east,/obj/machinery/camera{c_tag = "Mini Satellite Teleporter"; dir = 1; network = list("SS13","MiniSat")},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlC" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/aisat/entrance) +"dlD" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/starboard) +"dlE" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/solar/starboard) +"dlF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/aisat/entrance) +"dlG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/aisat/entrance) +"dlH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "AI Satellite Exterior APC"; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlI" = (/obj/machinery/camera{c_tag = "Mini Satellite Entrance"; dir = 2; network = list("SS13","MiniSat")},/obj/machinery/computer/cryopod/robot{pixel_y = 30},/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/cryopod/robot,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlK" = (/obj/machinery/door/airlock/external{name = "MiniSat External Access"; req_access = null; req_access_txt = "75;13"},/turf/simulated/floor/plating,/area/aisat) +"dlL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) +"dlM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/aisat/entrance) 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= (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/window/eastright{dir = 1; name = "MiniSat Walkway Access"; req_access_txt = "13;75"},/turf/simulated/floor/plating,/area/aisat) +"dmz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/aisat) +"dmA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/space) +"dmB" = (/obj/structure/window/reinforced{dir = 1},/turf/space,/area/space) +"dmC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmD" = (/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmE" = (/obj/machinery/hologram/holopad,/obj/effect/landmark/start{name = "Cyborg"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmG" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/space) +"dmH" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/aisat) +"dmI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmL" = (/mob/living/simple_animal/bot/secbot/pingsky,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior) +"dmM" = 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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - From 5d25415ba5a0e78bff639873c9c1d53fdfdb0179 Mon Sep 17 00:00:00 2001 From: Ar3nn Date: Thu, 7 Jul 2016 15:25:59 -0400 Subject: [PATCH 102/188] Revert "Moves AI sat newscaster to the north-west corner" This reverts commit 3c5fdce3c2a78ded4f6f745d21f468ba8c537b67. --- _maps/map_files/cyberiad/cyberiad.dmm | 18243 ++++++++++++------------ 1 file changed, 9122 insertions(+), 9121 deletions(-) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 571187ef4a4..553d98e3ebd 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -1,9128 +1,9129 @@ -"aaa" = (/turf/space,/area/space) +"aaa" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/escape) "aab" = (/obj/structure/lattice,/turf/space,/area/space) "aac" = (/turf/simulated/floor/plating/airless,/area/space) -"aad" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/abandoned) +"aad" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; width = 18},/turf/space,/area/space) "aae" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/abandoned) -"aaf" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/shuttle/abandoned) -"aag" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f10"; icon_state = "swall_f10"; dir = 2},/area/shuttle/abandoned) -"aah" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f9"; icon_state = "swall_f9"},/area/shuttle/abandoned) -"aai" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaj" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/light{dir = 1},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aak" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aal" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f5"; icon_state = "swall_f5"},/area/shuttle/abandoned) -"aam" = (/turf/simulated/shuttle/wall{tag = "icon-swall13"; icon_state = "swall13"; dir = 2},/area/shuttle/abandoned) -"aan" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_r (WEST)"; icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/abandoned) -"aao" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/shuttle/abandoned) -"aap" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaq" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aar" = (/turf/simulated/shuttle/wall{tag = "icon-swall15"; icon_state = "swall15"; dir = 2},/area/shuttle/abandoned) -"aas" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f9"; icon_state = "swall_f9"},/area/shuttle/abandoned) -"aat" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (EAST)"; icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/shuttle/abandoned) -"aau" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (WEST)"; icon_state = "propulsion"; dir = 8},/turf/space,/area/shuttle/abandoned) -"aav" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f10"; icon_state = "swall_f10"},/area/shuttle/abandoned) -"aaw" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aax" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/abandoned) -"aay" = (/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaz" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; width = 18},/turf/space,/area/space) -"aaA" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaB" = (/obj/structure/window/full/shuttle{icon_state = "14"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaC" = (/obj/structure/window/full/shuttle{dir = 10; icon_state = "9"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaD" = (/obj/structure/window/full/shuttle{icon_state = "17"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaE" = (/obj/machinery/door/airlock/glass{name = "Hibernation Pods"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaF" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaG" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaH" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaI" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/abandoned) -"aaJ" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaK" = (/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaL" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/shuttle/abandoned) -"aaM" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f6"; icon_state = "swall_f6"},/area/shuttle/abandoned) -"aaN" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l (WEST)"; icon_state = "burst_l"; dir = 8},/turf/space,/area/shuttle/abandoned) -"aaO" = (/turf/space,/area/shuttle/abandoned) -"aaP" = (/obj/structure/window/full/shuttle{icon_state = "16"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaQ" = (/obj/structure/table,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaR" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f6"; icon_state = "swall_f6"},/area/shuttle/abandoned) -"aaS" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaT" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaU" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaV" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "8"},/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aaW" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaX" = (/obj/machinery/light{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaY" = (/obj/structure/table,/obj/item/weapon/gun/energy/laser/retro,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"aaZ" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"aba" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abb" = (/obj/structure/table,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abc" = (/obj/structure/window/full/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) -"abd" = (/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abe" = (/obj/structure/table,/obj/item/device/analyzer,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abf" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abg" = (/obj/machinery/door/airlock/glass{name = "Living Module"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abh" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abi" = (/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abj" = (/obj/machinery/door/unpowered/shuttle,/obj/docking_port/mobile{dir 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icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aaQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/security/permabrig) +"aaR" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 8},/area/security/permabrig) +"aaS" = (/obj/item/weapon/cigbutt,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aaT" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"aaU" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/sink{pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"aaV" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; tag = "icon-shower (WEST)"},/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"aaW" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple/visible{dir = 6; level = 1},/turf/simulated/floor/plating,/area/security/permabrig) +"aaX" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/vending/sustenance,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aaY" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aaZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aba" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abd" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abe" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abg" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"abh" = (/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"abi" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig) +"abj" = (/obj/machinery/vending/sustenance,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abl" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abm" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abo" = (/obj/machinery/camera{c_tag = "Prison Recreation Room"; dir = 1; network = list("Prison","SS13"); pixel_x = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abp" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abr" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/treadmill,/obj/machinery/treadmill_monitor{on = 1; pixel_x = 32; redeem_immediately = 1},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"abs" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/security/permabrig) +"abt" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"abu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig) +"abv" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abw" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; 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d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/flasher{id = "permaflash"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abE" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/wall,/area/security/permabrig) +"abF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/wall/r_wall,/area/security/permabrig) +"abG" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/permabrig) +"abH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abI" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"abK" = (/obj/structure/lattice{layer = 2.4},/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space) +"abL" = (/obj/structure/grille,/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space) +"abM" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/permabrig) +"abN" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/security/permabrig) +"abO" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/security/permabrig) +"abP" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig) +"abQ" = (/obj/machinery/camera{c_tag = "Prison Air Control"; dir = 6; network = list("Prison","SS13")},/obj/machinery/flasher_button{id = "permaflash"; pixel_x = 0; pixel_y = 27},/obj/machinery/hologram/holopad,/turf/simulated/floor/plating,/area/security/permabrig) +"abR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/permabrig) +"abS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/permabrig) +"abT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/security/permabrig) +"abU" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 6; network = list("Prison","SS13")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/security/permabrig) +"abV" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/security/permabrig) +"abW" = (/obj/structure/grille,/obj/structure/sign/securearea,/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space) +"abX" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/item/weapon/screwdriver,/obj/item/device/radio/intercom/department/security{pixel_x = -28},/turf/simulated/floor/plating,/area/security/permabrig) +"abY" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/turf/simulated/floor/plating,/area/security/permabrig) +"abZ" = (/obj/machinery/atmospherics/binary/valve{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/plating,/area/security/permabrig) +"aca" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/turf/simulated/floor/plating,/area/security/permabrig) +"acb" = (/turf/simulated/floor/plating,/area/security/permabrig) +"acc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) +"acd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig) +"ace" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) +"acf" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/permabrig) +"acg" = (/turf/simulated/wall/r_wall,/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"ach" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; 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d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle) +"anK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle) +"anL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle) +"anM" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle) +"anN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/prisonershuttle) +"anO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"anR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"anS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"anX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"anY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"anZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/camera{c_tag = "Brig Main Hall"; dir = 2; network = list("SS13")},/obj/machinery/hologram/holopad,/obj/structure/sign/poster/legit{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aoa" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aob" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aoc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"aod" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/cable{d1 = 4; 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layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aom" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aon" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j2s"; sortType = 8},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig) +"aoo" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig) +"aop" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; 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pixel_x = 25},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor,/area/shuttle/siberia) +"aoG" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/siberia) +"aoH" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/table,/obj/item/weapon/storage/box/prisoner,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle) +"aoJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoK" = (/obj/machinery/light,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoL" = (/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoM" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoN" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle) +"aoP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig) +"aoQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig) +"aoR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; 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        There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

        In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

        HONK!
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name = "Bridge Maintenance APC"; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"byI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"byJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/bridge/meeting_room) +"byK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/computer/account_database{anchored = 1},/turf/simulated/floor/plasteel,/area/bridge/meeting_room) +"byL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/bridge/meeting_room) +"byM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/bridge/meeting_room) +"byN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/lattice,/turf/space,/area/space) +"byO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; 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It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) +"bzh" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bzi" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/reception) +"bzj" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/medical{name = "Examination Room"; req_access_txt = "5"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"bzk" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; 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network = list("SS13")},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"csz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"csA" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"csB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"csC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"csD" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/aft) +"csE" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/wall/r_wall,/area/engine/controlroom) +"csF" = (/obj/machinery/door/firedoor{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering"; req_access_txt = "0"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor/plasteel,/area/engine/controlroom) +"csG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/engine/controlroom) +"csH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/wall/r_wall,/area/engine/controlroom) +"csI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area/engine/break_room) +"csJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/wall/r_wall,/area/engine/break_room) +"csK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/atmos/control) +"csL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/atmos/control) +"csM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/wall/r_wall,/area/atmos/control) +"csN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/atmos/control) +"csO" = (/turf/simulated/wall/r_wall,/area/atmos/control) +"csP" = (/obj/machinery/iv_drip,/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csU" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csV" = (/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csW" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csY" = (/obj/machinery/iv_drip,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"csZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Isolation A"; req_access_txt = "5"},/turf/simulated/floor/plasteel,/area/medical/patient_a) +"cta" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"ctb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitered"},/area/medical/patient_a) +"ctc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "blue"},/area/medical/patients_rooms) +"ctd" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/toxins/xenobiology) +"cte" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"ctf" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 2; pixel_y = 2},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -2; pixel_y = -2},/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctg" = (/obj/structure/closet/l3closet/scientist,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cth" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/closet/l3closet/scientist,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cti" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = -30},/obj/structure/table,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctl" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctm" = (/obj/structure/stool/bed/chair/office/light,/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctn" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cto" = (/obj/machinery/atmospherics/binary/pump/highcap{dir = 8},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctp" = (/obj/machinery/atmospherics/binary/valve{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctq" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"ctr" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cts" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"ctt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"ctu" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"ctv" = (/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"ctw" = (/obj/machinery/atmospherics/unary/vent_pump{on = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"ctx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cty" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/mechanic_workshop) +"ctz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"ctA" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-y"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"ctB" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"ctC" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/mechanic_workshop) +"ctD" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop) +"ctE" = (/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctF" = (/obj/machinery/atmospherics/unary/vent_pump{on = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctG" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"ctH" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctI" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"ctN" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/camera{c_tag = "Aft Primary Hallway 2"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = -22},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/aft) +"ctO" = (/obj/structure/sign/securearea,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/wall/r_wall,/area/engine/break_room) +"ctP" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/recharge_station,/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctR" = (/turf/simulated/wall/r_wall,/area/engine/break_room) +"ctS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/computer/station_alert,/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctT" = (/obj/machinery/computer/arcade,/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctU" = (/obj/structure/table,/obj/machinery/media/receiver/boombox,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctV" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/structure/table,/turf/simulated/floor/plasteel,/area/engine/break_room) +"ctW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area/atmos/control) +"ctX" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plasteel,/area/atmos/control) +"ctY" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/camera{c_tag = "Engineering Equipment West"; dir = 4; network = list("SS13")},/obj/machinery/power/apc{dir = 8; name = "Engineering Equipment APC"; pixel_x = -24; shock_proof = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"ctZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/control) +"cua" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/atmos/control) +"cub" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cuc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/medical/surgery) +"cud" = (/obj/structure/closet/crate/freezer,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cue" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cuf" = (/obj/machinery/computer/operating,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cug" = (/obj/machinery/optable,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cuh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cui" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cuj" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cuk" = (/obj/machinery/computer/operating,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cul" = (/obj/structure/closet/crate/freezer,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cum" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cun" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cuo" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"cup" = (/obj/machinery/iv_drip,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitered"},/area/medical/medbay2) +"cuq" = (/mob/living/carbon/human/monkey,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cur" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology) +"cus" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cut" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Xenobiology Access"; dir = 2; network = list("Research","SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/toxins/xenobiology) +"cuu" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/closet/firecloset,/obj/machinery/camera{c_tag = "Research Test Chamber East"; dir = 4; network = list("Research","SS13"); pixel_y = -22},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cuv" = (/obj/machinery/light,/obj/machinery/computer/security/telescreen{desc = "Used for watching the horrors within the test chamber."; name = "Research Monitor"; network = list("TestChamber"); pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cuw" = (/obj/structure/table/reinforced,/obj/item/device/taperecorder,/obj/item/device/tape/random{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cux" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/insulated,/obj/machinery/ignition_switch{id = "testigniter"; pixel_x = 3; pixel_y = -3},/obj/machinery/door_control{id = "RnDChem"; name = "Chamber Blast Doors"; pixel_x = 3; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cuy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cuz" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cuA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cuB" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbay"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cuC" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cuD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cuE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cuF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cuG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/engine/mechanic_workshop) +"cuH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engine/mechanic_workshop) +"cuI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/mechanic_workshop) +"cuJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"cuK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"cuL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/stool/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Mechanic"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"cuM" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/structure/table/reinforced,/obj/machinery/door/window/westright{name = "Mechanic's Desk"; req_access = null; req_access_txt = "70"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/cell_charger,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"cuN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuO" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cuS" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/assembly/assembly_line) +"cuT" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuU" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cuV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cuW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cuX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cuY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/table,/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cuZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engine/break_room) +"cva" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cvb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/engine/break_room) +"cvc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/camera{c_tag = "Engineering Foyer"; network = list("SS13")},/obj/structure/noticeboard{pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/engine/break_room) +"cvd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cve" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cvf" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cvg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) +"cvh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) +"cvi" = (/obj/machinery/computer/atmoscontrol,/turf/simulated/floor/plasteel,/area/atmos/control) +"cvj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/simulated/floor/plasteel,/area/atmos/control) +"cvk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/atmos_alert,/turf/simulated/floor/plasteel,/area/atmos/control) +"cvl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cvm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/wall,/area/medical/surgery) +"cvn" = (/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cvo" = (/obj/structure/table,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cvp" = (/obj/structure/table,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"cvq" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cvr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cvs" = (/obj/structure/table,/obj/machinery/kitchen_machine/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) +"cvt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cvu" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) +"cvv" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cvw" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) +"cvx" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 3; icon_state = "whitered"},/area/medical/patient_a) +"cvy" = (/obj/structure/lattice,/turf/space,/area/maintenance/asmaint) +"cvz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cvA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/glass_research{name = "Test Chamber"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cvB" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/engine,/area/toxins/misc_lab) +"cvC" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor/engine,/area/toxins/misc_lab) +"cvD" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/toxins/misc_lab) +"cvE" = (/obj/structure/cable{d1 = 1; 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pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cAf" = (/obj/machinery/light{dir = 8},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/engine,/area/toxins/test_chamber) +"cAg" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/engine,/area/toxins/test_chamber) +"cAh" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cAi" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; tag_interior_door = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/toxins/xenobiology) +"cAj" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cAk" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port) +"cAl" = (/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cAm" = (/obj/machinery/atmospherics/unary/vent_pump{on = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cAn" = (/obj/machinery/conveyor_switch{id = "Skynet_heavy"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cAo" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cAp" = (/turf/simulated/floor/plating{desc = "
        There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

        In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

        HONK!
        "; name = "Old Note #6"},/area/assembly/assembly_line) +"cAq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) +"cAr" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/assembly/assembly_line) +"cAs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cAt" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/aft) +"cAu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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frequency = 1443; id = "air_in"},/turf/simulated/floor/engine,/area/maintenance/turbine) +"daQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; initialize_directions = 1; internal_pressure_bound = 4000; on = 0; pressure_checks = 2; pump_direction = 0},/obj/structure/sign/vacuum{pixel_y = -30},/turf/simulated/floor/engine,/area/maintenance/turbine) +"daR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/igniter{icon_state = "igniter0"; id = "gasturbine"; on = 0},/turf/simulated/floor/engine,/area/maintenance/turbine) +"daS" = (/obj/machinery/door/poddoor{id_tag = "auxiliaryturbinevent"; name = "Auxiliary Turbine Vent"},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/turbine) +"daT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"daU" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) +"daV" = (/obj/structure/cable{d2 = 2; 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initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/patient_b) +"dbp" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitered"},/area/medical/patient_b) +"dbq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Isolation B"; req_access_txt = "5"},/turf/simulated/floor/plasteel,/area/medical/patient_b) +"dbr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitered"},/area/medical/patient_b) +"dbs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"dbt" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 3; icon_state = "whitered"},/area/medical/patient_b) +"dbu" = (/obj/machinery/iv_drip,/obj/machinery/light,/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{dir = 10; icon_state = "whitered"},/area/medical/patient_b) +"dbv" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1},/obj/machinery/door_control{id = "medprivacyb"; name = "Privacy Shutters"; pixel_y = -30},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whitered"},/area/medical/patient_b) +"dbw" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/decal/cleanable/cobweb,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light_switch{pixel_y = 27},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) +"dbx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"dby" = (/turf/simulated/wall/r_wall,/area/medical/patients_rooms) +"dbz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/medical/patient_b) +"dbA" = (/turf/simulated/wall,/area/medical/patient_b) +"dbB" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "bluecorner"},/area/medical/patients_rooms) +"dbC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"dbD" = (/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plasteel{dir = 5; icon_state = "blue"},/area/medical/patients_rooms) +"dbE" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/medical/patients_rooms) +"dbF" = (/turf/simulated/wall/r_wall,/area/medical/patient_c) +"dbG" = (/obj/structure/stool/bed,/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitered"},/area/medical/patient_c) +"dbH" = (/turf/space,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1450; master_tag = "sci_maint"; name = "exterior access button"; pixel_x = 8; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/space) +"dbI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "medprivacyc"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/patient_c) +"dbJ" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitered"},/area/medical/patient_c) +"dbK" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dbL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/vending/medical,/turf/simulated/floor/plasteel{dir = 4; icon_state = "blue"},/area/medical/patients_rooms) +"dbM" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dbN" = (/obj/item/weapon/shard,/obj/effect/decal/cleanable/blood,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/medical/patients_rooms) +"dbP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dbQ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/patient_c) +"dbR" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitered"},/area/medical/patient_c) +"dbS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Isolation C"; req_access_txt = "5"},/turf/simulated/floor/plasteel,/area/medical/patient_c) +"dbT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"dbU" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dbV" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"dbW" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{dir = 4; icon_state = "blue"},/area/medical/patients_rooms) +"dbX" = (/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dbY" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel{dir = 3; icon_state = "whitered"},/area/medical/patient_c) +"dbZ" = (/obj/machinery/iv_drip,/obj/machinery/light,/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{dir = 10; icon_state = "whitered"},/area/medical/patient_c) +"dca" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 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icon_state = "blue"},/area/medical/patients_rooms) +"dcg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dch" = (/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/patients_rooms) +"dci" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/patients_rooms) +"dcj" = (/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "blue"},/area/medical/patients_rooms) +"dck" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/medical/patients_rooms) +"dcl" = (/obj/structure/sign/securearea{pixel_x = -32},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcm" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "blue"},/area/medical/patients_rooms) +"dcn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{dir = 1; icon_state = "green"},/area/hydroponics) +"dco" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcp" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcq" = (/obj/effect/decal/warning_stripes/south,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/medical/patients_rooms) +"dcr" = (/obj/structure/closet/l3closet,/obj/machinery/light{dir = 4},/obj/item/clothing/mask/gas,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) +"dcs" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) +"dct" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/asmaint) +"dcu" = (/obj/machinery/light{dir = 4},/obj/structure/dresser,/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber) +"dcv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcw" = (/obj/structure/disposalpipe/segment,/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"dcx" = (/obj/effect/spawner/lootdrop/maintenance,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/medical/virology) +"dcy" = (/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreencorner"},/area/medical/virology) +"dcz" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitegreencorner"},/area/medical/virology) +"dcA" = (/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/medical/virology) +"dcB" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitegreencorner"},/area/medical/virology) +"dcC" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/engineering) +"dcD" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dcE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/engine/engineering) +"dcF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/engine/engineering) +"dcG" = (/obj/machinery/atmospherics/binary/valve{dir = 4},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcH" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plating,/area/medical/virology) +"dcI" = (/obj/machinery/atmospherics/binary/valve{dir = 4},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcJ" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"dcK" = (/obj/structure/closet/radiation,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcL" = (/obj/structure/closet/radiation,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plasteel{dir = 9; icon_state = "yellow"},/area/engine/engineering) +"dcM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/engine/engineering) +"dcO" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"dcP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_control{id = "Singularity"; name = "Singularity Blast Doors"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"dcQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_control{id = "Singularity"; name = "Singularity Blast Doors"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) +"dcR" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engine/engineering) +"dcS" = (/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "CO2 Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/atmos) +"dcT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dcU" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering) +"dcV" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/atmos) +"dcW" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/wall/r_wall,/area/engine/engineering) +"dcX" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/simulated/floor/plasteel{dir = 6; icon_state = "caution"},/area/atmos) +"dcY" = (/obj/machinery/atmospherics/unary/vent_pump{on = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"dcZ" = (/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west) +"dda" = (/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity North-East"; dir = 2; network = list("Singularity","SS13")},/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"ddb" = (/obj/item/weapon/wrench,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = 20; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"ddc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/space) +"ddd" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"dde" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plating/airless,/area/engine/engineering) +"ddf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) +"ddg" = (/obj/machinery/power/tesla_coil{anchored = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/space) +"ddh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plating,/area/engine/engineering) +"ddi" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "atmospherics_south_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "atmospherics_south_sensor"; pixel_x = -8; pixel_y = -30},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "atmospherics_south"; pixel_x = 0; pixel_y = -25; req_access_txt = null; tag_airpump = "atmospherics_south_pump"; tag_chamber_sensor = "atmospherics_south_sensor"; tag_exterior_door = "atmospherics_south_outer"; tag_interior_door = "atmospherics_south_inner"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddj" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/airlock/external{aiControlDisabled = 1; frequency = 1379; hackProof = 1; icon_state = "door_locked"; id_tag = "atmospherics_south_inner"; locked = 1; name = "Atmospherics External Access"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddk" = (/obj/machinery/door/airlock/external{aiControlDisabled = 1; frequency = 1379; hackProof = 1; icon_state = "door_locked"; id_tag = "atmospherics_south_outer"; locked = 1; name = "Atmospherics External Access"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddl" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/access_button/airlock_interior{master_tag = "atmospherics_south"; pixel_x = 22; pixel_y = 10},/turf/simulated/floor/plating,/area/engine/engineering) +"ddm" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/engine/engineering) +"ddn" = (/obj/machinery/camera{c_tag = "Mini Satellite Access"; dir = 4; network = list("SS13","MiniSat")},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 9; icon_state = "blue"},/area/engine/engineering) +"ddo" = (/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/engine/engineering) +"ddp" = (/obj/machinery/light_switch{name = "light switch "; dir = 2; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/plasteel{dir = 10; icon_state = "blue"},/area/engine/engineering) +"ddq" = (/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/engine/engineering) +"ddr" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/engine/engineering) +"dds" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f9"; icon_state = "swall_f9"},/area/shuttle/abandoned) +"ddt" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/engine/engineering) +"ddu" = (/obj/structure/transit_tube{tag = "icon-E-NW"; icon_state = "E-NW"},/obj/structure/lattice,/turf/space,/area/space) +"ddv" = (/obj/structure/transit_tube{icon_state = "W-SE"},/obj/structure/lattice,/turf/space,/area/space) +"ddw" = (/obj/machinery/door/window{dir = 2; name = "Cockpit"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"ddx" = (/obj/structure/transit_tube{icon_state = "E-W-Pass"},/turf/space,/area/space) +"ddy" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"ddz" = (/obj/docking_port/mobile/pod{id = "pod2"; name = "escape pod 2"},/obj/machinery/door/airlock/shuttle{id_tag = "s_docking_airlock"; name = "Escape Pod Hatch"},/turf/simulated/shuttle/floor,/area/shuttle/pod_2) +"ddA" = (/obj/item/flag/nt,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddB" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddC" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddD" = (/obj/structure/table,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddE" = (/obj/machinery/camera{c_tag = "Departure Lounge East"; dir = 8; network = list("SS13")},/obj/structure/table,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddF" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 3},/obj/item/weapon/extinguisher,/obj/item/weapon/crowbar,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddG" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor,/area/shuttle/escape) +"ddH" = (/obj/effect/decal/warning_stripes/northeastsouth,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddI" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"ddJ" = (/obj/docking_port/mobile/emergency{dir = 4; dwidth = 11; height = 13; width = 24},/obj/docking_port/stationary{dir = 4; dwidth = 11; height = 13; id = "emergency_home"; name = "emergency evac bay"; width = 24},/obj/machinery/door/airlock/shuttle{aiControlDisabled = 1; hackProof = 1; id_tag = "s_docking_airlock"; name = "Shuttle Hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape) +"ddK" = (/obj/machinery/status_display{pixel_y = -30},/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/escape) +"ddL" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddM" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "14"},/turf/simulated/floor/plating,/area/shuttle/escape) +"ddN" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Escape Shuttle Infirmary"; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddO" = (/obj/structure/grille,/obj/structure/window/full/shuttle{icon_state = "17"},/turf/simulated/floor/plating,/area/shuttle/escape) +"ddP" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/shuttle/escape) +"ddQ" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access_txt = "2"},/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"ddR" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"ddS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"ddT" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"ddU" = (/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"ddV" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/machinery/light,/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddW" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) +"ddX" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddY" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"ddZ" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"dea" = (/obj/structure/stool/bed/roller,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"deb" = (/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"dec" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"ded" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dee" = (/obj/structure/stool/bed/roller,/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"def" = (/obj/machinery/status_display{pixel_x = -30; pixel_y = 0},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"deg" = (/obj/item/device/radio/intercom{dir = 4; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"deh" = (/obj/structure/table,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/obj/machinery/alarm{pixel_y = 23},/obj/item/weapon/reagent_containers/blood/OMinus,/obj/machinery/camera{c_tag = "Medbay Surgery 2 North"; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"dei" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"dej" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/device/radio/intercom{dir = 4; name = "station intercom (General)"; pixel_x = 28},/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) +"dek" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape) +"del" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"dem" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/escape) +"den" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/escape) +"deo" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/escape) +"dep" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/escape) +"deq" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/weapon/crowbar/red,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"der" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shuttle/escape) +"des" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/supply) +"det" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/arrival/station) +"deu" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f10"; icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival/station) +"dev" = (/turf/simulated/shuttle/floor,/area/shuttle/supply) +"dew" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/supply) +"dex" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/supply) +"dey" = (/obj/machinery/door/airlock/shuttle{id_tag = "s_docking_airlock"; req_access_txt = "48"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "mining"; name = "mining shuttle"; rebuildable = 1; width = 7},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "mining_home"; name = "mining shuttle bay"; width = 7},/turf/simulated/shuttle/floor,/area/shuttle/mining) +"dez" = (/obj/machinery/camera{c_tag = "Cargo Recieving Dock"; dir = 4},/obj/machinery/door_control{id = "QMLoaddoor"; layer = 4; name = "Loading Doors"; pixel_x = -24; pixel_y = -8; req_access_txt = "0"},/obj/machinery/door_control{id = "QMLoaddoor2"; layer = 4; name = "Loading Doors"; pixel_x = -24; pixel_y = 8; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/quartermaster/storage) +"deA" = (/obj/machinery/door/airlock/external{id_tag = "mining_home"; name = "Mining Dock Airlock"; req_access_txt = "48"},/turf/simulated/floor/plasteel,/area/quartermaster/miningdock) +"deB" = (/obj/machinery/door/airlock/external{id_tag = "engineering_home"; name = "Engineering Dock Airlock"; req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"deC" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor,/area/shuttle/supply) +"deD" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/quartermaster/storage) +"deE" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/structure/plasticflaps/mining,/turf/simulated/shuttle/plating,/area/shuttle/supply) +"deF" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; 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"floor3"},/area/shuttle/abandoned) +"dfU" = (/obj/structure/rack,/obj/item/clothing/suit/space/rig/medical,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/medical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) +"dfV" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) +"dfW" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) +"dfX" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) +"dfY" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall/interior{tag = 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"icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgr" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgs" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgt" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgu" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1331; id_tag = "vox_west_control"; pixel_x = 24; req_access_txt = "152"; tag_airpump = "vox_west_vent"; tag_chamber_sensor = "vox_west_sensor"; tag_exterior_door = "vox_northwest_lock"; tag_interior_door = "vox_southwest_lock"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgv" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgw" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) +"dgx" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgy" = (/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgz" = (/obj/structure/table,/obj/machinery/door_control{id = "voxshutters"; name = "remote shutter control"; req_access_txt = 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(/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgF" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox) +"dgG" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgH" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgI" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgK" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) +"dgL" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox) +"dgM" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgN" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgO" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgP" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgQ" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgR" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgS" = (/obj/machinery/door/airlock/hatch{req_access_txt = "152"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgT" = (/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgV" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dgW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgX" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dgY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_animal/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior) +"dgZ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dha" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/broken_device,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhb" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhc" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/pickaxe,/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhd" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/optable,/obj/item/organ/internal/brain,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhe" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dhg" = (/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhh" = (/obj/item/weapon/skeleton/r_arm,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhi" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhj" = (/obj/machinery/atmospherics/unary/tank/nitrogen{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhk" = (/obj/structure/rack,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhl" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhm" = (/obj/structure/rack,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhn" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dho" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhp" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhq" = (/obj/machinery/sleeper/upgraded,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhr" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhs" = (/obj/machinery/bodyscanner,/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dht" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/vox) +"dhu" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhv" = (/obj/structure/rack,/obj/item/weapon/pneumatic_cannon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhw" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l"; icon_state = "propulsion_l"},/turf/space,/area/shuttle/vox) +"dhx" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhy" = (/obj/structure/rack,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhz" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhA" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dhB" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"dhC" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhD" = (/obj/item/weapon/broken_bottle,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhE" = (/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhF" = (/obj/item/clothing/head/bearpelt,/obj/item/xenos_claw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhG" = (/obj/item/clothing/head/collectable/xenom,/obj/item/clothing/head/chicken,/obj/item/weapon/aiModule/syndicate,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhH" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhI" = (/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c500,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhJ" = (/obj/item/weapon/spacecash/c50,/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhK" = (/obj/structure/AIcore,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhL" = (/obj/item/weapon/storage/box/zipties,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhM" = (/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50,/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) +"dhN" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhO" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhP" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"dhQ" = (/obj/machinery/gun_turret,/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate) +"dhR" = (/obj/structure/closet/syndicate/suits,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhS" = (/obj/effect/landmark{name = "Syndicate-Uplink"; tag = ""},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhT" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhU" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/crew_quarters/locker) +"dhV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) +"dhW" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"dhX" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"dhY" = (/obj/structure/closet/syndicate/suits,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dhZ" = (/obj/structure/table,/obj/item/weapon/c4{pixel_x = 2; pixel_y = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dia" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dib" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dic" = (/obj/machinery/atmospherics/unary/tank/air{dir = 1},/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate) +"did" = (/obj/machinery/door/window{dir = 4; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"die" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "synd_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dif" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dig" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_inner"; locked = 1; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dih" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1331; id_tag = "synd_airlock"; pixel_x = 25; req_access_txt = "150"; tag_airpump = "synd_pump"; tag_chamber_sensor = "synd_sensor"; tag_exterior_door = "synd_outer"; tag_interior_door = "synd_inner"},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "synd_sensor"; pixel_x = 25; pixel_y = 12; req_access_txt = "150"},/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dii" = (/obj/docking_port/stationary{dir = 2; dwidth = 2; height = 18; id = "skipjack_nw"; name = "northwest of SS13"; width = 19},/turf/space,/area/space) +"dij" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dik" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dil" = (/obj/machinery/hologram/holopad,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) +"dim" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/head/helmet/space/syndicate/black/red,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"din" = (/obj/item/device/radio/intercom/syndicate{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dio" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_ne"; name = "northeast of station"; width = 18},/turf/space,/area/space) +"dip" = (/obj/machinery/recharge_station/upgraded,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diq" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dir" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dis" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dit" = (/obj/machinery/vending/wallmed1/syndicate{pixel_x = -30},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diu" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell/high{pixel_x = -3; pixel_y = 3},/obj/item/weapon/stock_parts/cell/high,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"div" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/device/assembly/infra,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diw" = (/obj/structure/table,/obj/item/weapon/screwdriver{pixel_y = 9},/obj/item/device/assembly/voice{pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"dix" = (/obj/structure/table,/obj/item/weapon/weldingtool/largetank,/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diy" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diz" = (/obj/machinery/door/window{dir = 4; name = "Infirmary"; req_access_txt = "150"},/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diA" = (/obj/machinery/door/window/westright{name = "Tool Storage"; req_access_txt = "150"},/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diB" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate,/obj/item/weapon/crowbar/red,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diC" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_northeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/docking_port/mobile{dir = 2; dwidth = 2; height = 18; id = "skipjack"; name = "Vox Skipjack"; roundstart_move = "skipjack_away"; width = 19},/obj/docking_port/stationary{dir = 2; dwidth = 2; height = 18; id = "skipjack_ne"; name = "northeast of SS13"; width = 19},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"diD" = (/obj/machinery/sleeper/upgraded,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) +"diE" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/shuttle/floor{icon_state = 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+"dlA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) +"dlB" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) +"dlC" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/space,/area/shuttle/constructionsite) +"dlD" = (/obj/docking_port/mobile/pod{dir = 4; id = "pod4"; name = "escape pod 4"},/obj/machinery/door/airlock/shuttle{id_tag = "s_docking_airlock"; name = "Escape Pod Hatch"},/turf/simulated/shuttle/floor,/area/shuttle/pod_4) +"dlE" = (/obj/structure/table,/obj/structure/bedsheetbin{pixel_x = -1; pixel_y = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) +"dlF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery) +"dlG" = 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"1-2"},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A) +"dlM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A) +"dlN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/C) +"dlO" = (/obj/machinery/light{dir = 8},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hydroponics) +"dlP" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 5"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/prison/cell_block/B) +"dlQ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/power/treadmill{dir = 4},/obj/structure/cable/yellow,/obj/machinery/treadmill_monitor{id = "Cell 5"; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/B) +"dlR" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 4"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/prison/cell_block/A) +"dlS" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/power/treadmill{dir = 4},/obj/structure/cable/yellow,/obj/machinery/treadmill_monitor{id = "Cell 4"; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A) +"dlT" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/power/treadmill{dir = 8},/obj/structure/cable/yellow,/obj/machinery/treadmill_monitor{id = "Cell 2"; pixel_y = -32},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A) +"dlU" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/prison/cell_block/A) +"dlV" = (/obj/machinery/power/treadmill{dir = 4},/obj/machinery/treadmill_monitor{on = 1; pixel_y = -32; redeem_immediately = 1},/obj/structure/cable/yellow,/turf/simulated/floor/plasteel,/area/security/prison/cell_block/C) +"dlW" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"dlX" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/folder/yellow,/obj/item/weapon/pen,/obj/item/weapon/book/manual/sop_engineering,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"dlY" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/weapon/book/manual/sop_engineering,/turf/simulated/floor/plasteel,/area/engine/break_room) +"dlZ" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/book/manual/sop_science,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"dma" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/book/manual/sop_engineering,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"dmb" = (/obj/machinery/light{dir = 1},/obj/structure/bookcase,/obj/item/weapon/book/manual/sop_engineering,/obj/item/weapon/book/manual/sop_medical,/obj/item/weapon/book/manual/sop_science,/obj/item/weapon/book/manual/sop_security,/obj/item/weapon/book/manual/sop_service,/obj/item/weapon/book/manual/sop_supply,/obj/item/weapon/book/manual/sop_general,/obj/item/weapon/book/manual/sop_legal,/obj/item/weapon/book/manual/sop_command,/turf/simulated/floor/wood,/area/ntrep) +"dmc" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue,/obj/item/weapon/folder/blue{pixel_x = 4; pixel_y = 6},/obj/item/weapon/paper/blueshield,/obj/item/weapon/book/manual/sop_command,/turf/simulated/floor/plasteel{icon_state = "bcarpet05"},/area/blueshield) +"dmd" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/trade/sol) +"dme" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"dmf" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass_engineering{name = "Mechanic Workshop"; req_access_txt = "70"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) +"dmg" = (/obj/item/device/radio/intercom{pixel_y = -30},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small,/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"dmh" = (/obj/machinery/camera{c_tag = "Bar South"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/gameboard,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"dmi" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/supply) +"dmj" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/trade/sol) +"dmk" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "trade_sol_outer"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "160"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dml" = (/obj/structure/window/full/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dmm" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dmn" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/trade/sol) +"dmo" = (/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/shuttle/trade/sol) +"dmp" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/space,/area/shuttle/trade/sol) +"dmq" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/trade/sol) +"dmr" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1450; id_tag = "trade_sol_pump"; req_access_txt = "160"; req_one_access_txt = "0"},/obj/machinery/airlock_sensor{frequency = 1450; id_tag = "trade_sol_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1450; id_tag = "trade_sol"; pixel_x = 25; req_access_txt = "160"; tag_airpump = "trade_sol_pump"; tag_chamber_sensor = "trade_sol_sensor"; tag_exterior_door = "trade_sol_outer"; tag_interior_door = "trade_sol_inner"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dms" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmt" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmu" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/computer/shuttle/trade/sol,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmv" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmw" = (/obj/structure/shuttle/window,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dmx" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 4},/turf/space,/area/shuttle/trade/sol) +"dmy" = (/turf/simulated/shuttle/wall{icon_state = "swallc4"},/area/shuttle/trade/sol) +"dmz" = (/obj/machinery/door/airlock/external{frequency = 1450; icon_state = "door_locked"; id_tag = "trade_sol_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "160"},/turf/simulated/shuttle/plating,/area/shuttle/trade/sol) +"dmA" = (/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmB" = (/obj/machinery/door/airlock/shuttle{id_tag = "s_docking_airlock"; req_access_txt = "160"},/obj/docking_port/mobile{dir = 8; dwidth = 2; height = 11; id = "trade_sol"; name = "sol trade shuttle"; roundstart_move = "trade_sol_base"; width = 5},/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "trade_sol_offstation"; lock_shuttle_doors = 1; name = "northwest of Cyberiad"; width = 5},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmC" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 4},/turf/space,/area/shuttle/trade/sol) +"dmD" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmE" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1450; master_tag = "trade_sol"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "160"},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmF" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmG" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/trade/sol) +"dmH" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/supply) +"dmI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/trade/sol) +"dmJ" = (/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "trade_dock"; name = "port bay 4 at Cyberiad"; width = 5},/turf/space,/area/space) +"dmK" = (/obj/machinery/door/airlock/external{id_tag = "trade_dock"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"dmL" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/shuttle/syndicate_elite) +"dmM" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite) +"dmN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite) +"dmO" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/shuttle/syndicate_elite) +"dmP" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate_elite) +"dmQ" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite) +"dmR" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmS" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmT" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmU" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmV" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmW" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmX" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dmZ" = (/obj/machinery/computer/pod{id_tags = list("syndicate_elite"); name = "Hull Door Control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dna" = (/obj/machinery/computer/shuttle/sst,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"dnb" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite) +"dnc" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id_tag = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite) +"dnd" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite) +"dne" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite) +"dnf" = (/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite) +"dng" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j2s"; sortType = 0},/turf/simulated/wall,/area/quartermaster/office) +"dnh" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/quartermaster/office) +"dni" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"dnj" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; sortType = 13},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"dnk" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area/space) +"dnl" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Alternate Construction Area"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnm" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnn" = (/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/maintenance/apmaint) +"dno" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnq" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnr" = (/obj/structure/closet/crate,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dns" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnt" = (/turf/simulated/wall,/area/maintenance/consarea) +"dnu" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnv" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnw" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnx" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dny" = (/obj/structure/sign/poster{pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnz" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnA" = (/turf/simulated/floor/plasteel,/area/maintenance/consarea) +"dnB" = (/obj/structure/table,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnC" = (/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnD" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnE" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"dnF" = (/obj/item/weapon/crowbar,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnG" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnH" = (/obj/item/stack/sheet/metal{amount = 10},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnI" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnJ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnK" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnL" = (/obj/item/weapon/wrench,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Alternate Construction Area"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnO" = (/obj/item/stack/sheet/glass{amount = 10},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnP" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft) +"dnR" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dnS" = (/obj/item/weapon/table_parts,/turf/simulated/floor/plasteel,/area/maintenance/consarea) +"dnT" = (/obj/item/stack/rods{amount = 8},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnU" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnV" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "Alternate Construction Area APC"; pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/consarea) +"dnW" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/mechanic_workshop) +"dnX" = (/obj/machinery/door/airlock/maintenance{name = "Mechanic Workshop Maintenance"; req_access = null; req_access_txt = "70"},/turf/simulated/floor/plating,/area/maintenance/aft) +"dnY" = (/turf/simulated/wall/r_wall,/area/maintenance/consarea) +"dnZ" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"doa" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dob" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbayouter"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"doc" = (/obj/machinery/light,/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"dod" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbayouter"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"doe" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"dof" = (/obj/structure/grille,/turf/simulated/floor/plasteel/airless{icon_state = 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""},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) +"don" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) +"doo" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/aft) +"dop" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft) +"doq" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/aft) +"dor" = (/obj/effect/spawner/window/reinforced,/turf/simulated/wall,/area/maintenance/aft) +"dos" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating,/area/maintenance/aft) +"dot" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) +"dou" = (/obj/machinery/power/apc{dir = 8; name = "Aft Maintenance APC"; pixel_x = -24},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/maintenance/aft) +"dov" = (/obj/structure/closet/wardrobe/black,/obj/machinery/camera{c_tag = "Aft Port Solar Access"; dir = 1; network = list("SS13")},/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/maintenance/aft) +"dow" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"dox" = (/obj/structure/grille{density = 0; icon_state = 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+bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik 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+bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik +bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik +bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik +bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik +bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik "} + From f61225f3b314df6abb0308b219bfaab94fa204cf Mon Sep 17 00:00:00 2001 From: Chakirski Date: Thu, 7 Jul 2016 15:05:33 -0500 Subject: [PATCH 103/188] EMP-Binary --- code/modules/mob/living/silicon/robot/component.dm | 10 +++++++++- code/modules/mob/living/silicon/robot/robot.dm | 7 +++++++ 2 files changed, 16 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index c6ae0f57ddf..a2529c99ee0 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -9,6 +9,7 @@ var/electronics_damage = 0 var/energy_consumption = 0 var/max_damage = 30 + var/component_disabled = 0 var/mob/living/silicon/robot/owner // The actual device object that has to be installed for this. @@ -95,6 +96,7 @@ external_type = /obj/item/robot_parts/robot_component/binary_communication_device energy_consumption = 0 max_damage = 30 + component_disabled = 0 /datum/robot_component/camera name = "camera" @@ -121,7 +123,13 @@ /mob/living/silicon/robot/proc/is_component_functioning(module_name) var/datum/robot_component/C = components[module_name] - return C && C.installed == 1 && C.toggled && C.is_powered() + return C && C.installed == 1 && C.toggled && C.is_powered() && !C.component_disabled + +/mob/living/silicon/robot/proc/disable_component(module_name, emp_duration) + var/datum/robot_component/D = get_component(module_name) + D.component_disabled = 1 + spawn (emp_duration) + D.component_disabled = 0 // Returns component by it's string name /mob/living/silicon/robot/proc/get_component(var/component_name) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 81c781b51ff..20e30ffc5c0 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1470,3 +1470,10 @@ var/list/robot_verbs_default = list( status_flags &= ~CANPUSH notify_ai(2) + +/mob/living/silicon/robot/emp_act(severity) + ..() + if(1) + disable_component("comms", 360) + if(2) + disable_component("comms", 60) From 147d485cb3ca1b79df168ab57bd6a57b4424c0a0 Mon Sep 17 00:00:00 2001 From: Krausus Date: Thu, 7 Jul 2016 16:25:46 -0400 Subject: [PATCH 104/188] Fixes alternate appearance clobbering --- code/game/alternate_appearance.dm | 12 +++++------- code/modules/mob/login.dm | 6 ++---- 2 files changed, 7 insertions(+), 11 deletions(-) diff --git a/code/game/alternate_appearance.dm b/code/game/alternate_appearance.dm index 005876e8ccc..53e7d6704fd 100644 --- a/code/game/alternate_appearance.dm +++ b/code/game/alternate_appearance.dm @@ -30,7 +30,7 @@ if(!M.viewing_alternate_appearances) M.viewing_alternate_appearances = list() viewers |= M - M.viewing_alternate_appearances[key] = src + M.viewing_alternate_appearances += src if(M.client) M.client.images |= img @@ -48,9 +48,7 @@ if(M.client) M.client.images -= img if(M.viewing_alternate_appearances && M.viewing_alternate_appearances.len) - M.viewing_alternate_appearances -= key - if(!M.viewing_alternate_appearances.len) - M.viewing_alternate_appearances = null + M.viewing_alternate_appearances -= src viewers -= M @@ -61,8 +59,6 @@ hide() if(owner && owner.alternate_appearances) owner.alternate_appearances -= key - if(!owner.alternate_appearances.len) - owner.alternate_appearances = null /datum/alternate_appearance/Destroy() @@ -74,7 +70,7 @@ /atom var/list/alternate_appearances //the alternate appearances we own var/list/viewing_alternate_appearances //the alternate appearances we're viewing, stored here to reestablish them after Logout()s - //these lists are built/destroyed as necessary, so atoms aren't all lugging around lists full of datums + //these lists are built as necessary, so atoms aren't all lugging around empty lists /* Builds an alternate_appearance datum for the supplied args, optionally displaying it straight away @@ -102,6 +98,8 @@ AA.key = key AA.owner = src + if(alternate_appearances[key]) + qdel(alternate_appearances[key]) alternate_appearances[key] = AA if(displayTo && displayTo.len) display_alt_appearance(key, displayTo) diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index 5cf956e610a..28886862c2f 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -74,10 +74,8 @@ add_click_catcher() if(viewing_alternate_appearances && viewing_alternate_appearances.len) - for(var/aakey in viewing_alternate_appearances) - var/datum/alternate_appearance/AA = viewing_alternate_appearances[aakey] - if(AA) - AA.display_to(list(src)) + for(var/datum/alternate_appearance/AA in viewing_alternate_appearances) + AA.display_to(list(src)) CallHook("Login", list("client" = src.client, "mob" = src)) From bea31f317965df298e2562175764f5ce1dacc150 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 16:43:24 -0400 Subject: [PATCH 105/188] Automatic changelog generation for PR #4912 --- html/changelogs/AutoChangeLog-pr-4912.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4912.yml diff --git a/html/changelogs/AutoChangeLog-pr-4912.yml b/html/changelogs/AutoChangeLog-pr-4912.yml new file mode 100644 index 00000000000..865ac6931dc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4912.yml @@ -0,0 +1,5 @@ +author: Kyep +delete-after: True +changes: + - bugfix: "Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible." + - tweak: "If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent." From bf97444085cf915fb2b95d6c052c3744223a5e64 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 16:47:00 -0400 Subject: [PATCH 106/188] Automatic changelog generation for PR #4910 --- html/changelogs/AutoChangeLog-pr-4910.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4910.yml diff --git a/html/changelogs/AutoChangeLog-pr-4910.yml b/html/changelogs/AutoChangeLog-pr-4910.yml new file mode 100644 index 00000000000..94574d183cb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4910.yml @@ -0,0 +1,5 @@ +author: Krausus +delete-after: True +changes: + - bugfix: "Security and medical records should probably stop crashing people." + - bugfix: "Altering details on an Agent ID Card will now actually update what's seen when examining the card." From 5ca647b795f35a36b4e8f995184baacb812e1f29 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 16:47:34 -0400 Subject: [PATCH 107/188] Automatic changelog generation for PR #4906 --- html/changelogs/AutoChangeLog-pr-4906.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4906.yml diff --git a/html/changelogs/AutoChangeLog-pr-4906.yml b/html/changelogs/AutoChangeLog-pr-4906.yml new file mode 100644 index 00000000000..89997172467 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4906.yml @@ -0,0 +1,5 @@ +author: TullyBurnalot +delete-after: True +changes: + - bugfix: "Fixed clown door deconstruction" + - bugfix: "Fixed mime door deconstruction" From 61e0d6cd5f58d0dd227e6c1947fdc5fcc123273d Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 16:47:48 -0400 Subject: [PATCH 108/188] Automatic changelog generation for PR #4905 --- html/changelogs/AutoChangeLog-pr-4905.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4905.yml diff --git a/html/changelogs/AutoChangeLog-pr-4905.yml b/html/changelogs/AutoChangeLog-pr-4905.yml new file mode 100644 index 00000000000..ba85782c277 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4905.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - bugfix: "Fixes sechuds and nightvision sechuds having flash protection" From 6dcbbe3a47562cbac25576a5219374a3ab15b22f Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 16:49:26 -0400 Subject: [PATCH 109/188] Automatic changelog generation for PR #4883 --- html/changelogs/AutoChangeLog-pr-4883.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4883.yml diff --git a/html/changelogs/AutoChangeLog-pr-4883.yml b/html/changelogs/AutoChangeLog-pr-4883.yml new file mode 100644 index 00000000000..d04e82d0b61 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4883.yml @@ -0,0 +1,4 @@ +author: Fox McCloud +delete-after: True +changes: + - rscadd: "Can now pet pAI's with help intent" From 598dd424d35a3dd3022b7c256198b4f587e3205a Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Thu, 7 Jul 2016 13:51:02 -0700 Subject: [PATCH 110/188] CHANGELOGGU --- html/changelog.html | 69 +++++++++++++++++++++++ html/changelogs/.all_changelog.yml | 65 +++++++++++++++++++++ html/changelogs/AutoChangeLog-pr-4852.yml | 5 -- html/changelogs/AutoChangeLog-pr-4857.yml | 4 -- html/changelogs/AutoChangeLog-pr-4860.yml | 9 --- html/changelogs/AutoChangeLog-pr-4861.yml | 4 -- html/changelogs/AutoChangeLog-pr-4867.yml | 10 ---- html/changelogs/AutoChangeLog-pr-4869.yml | 7 --- html/changelogs/AutoChangeLog-pr-4870.yml | 4 -- html/changelogs/AutoChangeLog-pr-4874.yml | 4 -- html/changelogs/AutoChangeLog-pr-4875.yml | 4 -- html/changelogs/AutoChangeLog-pr-4883.yml | 4 -- html/changelogs/AutoChangeLog-pr-4887.yml | 4 -- html/changelogs/AutoChangeLog-pr-4892.yml | 4 -- html/changelogs/AutoChangeLog-pr-4896.yml | 7 --- html/changelogs/AutoChangeLog-pr-4900.yml | 5 -- html/changelogs/AutoChangeLog-pr-4905.yml | 4 -- html/changelogs/AutoChangeLog-pr-4906.yml | 5 -- html/changelogs/AutoChangeLog-pr-4910.yml | 5 -- html/changelogs/AutoChangeLog-pr-4912.yml | 5 -- 20 files changed, 134 insertions(+), 94 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-4852.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4857.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4860.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4861.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4867.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4869.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4870.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4874.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4875.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4883.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4887.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4892.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4896.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4900.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4905.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4906.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4910.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-4912.yml diff --git a/html/changelog.html b/html/changelog.html index d7c76ff989f..d6e55c2a642 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,75 @@ -->
        +

        07 July 2016

        +

        Ar3nn updated:

        +
          +
        • Adds tech levels to RnD console main menu
        • +
        +

        FalseIncarnate updated:

        +
          +
        • Chicks no longer lose their souls (literally) when becoming adults.
        • +
        • Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards.
        • +
        +

        Fox McCloud updated:

        +
          +
        • Space lube damage removed and duration reduced from 7 to 5
        • +
        • Azide and CLF3+Firefighting foam now play a bang sound when mixed
        • +
        • Can now pet pAI's with help intent
        • +
        • Fixes sechuds and nightvision sechuds having flash protection
        • +
        +

        FreeStylaLT updated:

        +
          +
        • Added windows and a missing firelock to Genetics/Cloning
        • +
        • Tweaked layout of Genetics slightly
        • +
        • Added photocopier to R&D.
        • +
        • Tweaked RD's office layout slightly
        • +
        • Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access
        • +
        • fixed the airless tiles in Assembly Line's windows
        • +
        +

        KasparoVy updated:

        +
          +
        • Adds improved Vox mask/goggle sprites.
        • +
        • Adds Vox-compatible versions of most suits.
        • +
        • Adds species-fitting and icon override handling to clothing accessories and suit collars.
        • +
        • You can now open/close Clown Officer and Soldier coats.
        • +
        • Adds by-species tail hiding.
        • +
        • Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'.
        • +
        • Reactive armour's sprite will now update as soon as you turn it on/off or EMP it.
        • +
        +

        Krausus updated:

        +
          +
        • Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit.
        • +
        • Fixed borers forgetting to detach from a host when it died.
        • +
        • Fixed borers being able to assume control of a dead host.
        • +
        • Fixed dead borers in a host being able to speak with the host and ghosts.
        • +
        • Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!
        • +
        • Fixed animal beatdowns being twice as noisy as they should be.
        • +
        • Pod lock busters should now properly bust pod locks.
        • +
        • The late-stage effects of the "sensory destruction" disease symptom should now properly destroy your senses.
        • +
        • Autotraitor should now continue picking new in-game traitors, instead of picking one and dying.
        • +
        • Lacking a head no longer makes you immune to becoming a husk or skeleton.
        • +
        • Security and medical records should probably stop crashing people.
        • +
        • Altering details on an Agent ID Card will now actually update what's seen when examining the card.
        • +
        +

        Kyep updated:

        +
          +
        • Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel.
        • +
        • Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible.
        • +
        • If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent.
        • +
        +

        TheDZD updated:

        +
          +
        • Burst fire selection is now a proc, as it was meant to be, rather than a verb.
        • +
        +

        TullyBurnalot updated:

        +
          +
        • AI can no longer interact with IV Drips
        • +
        • Robots can no longer remove beakers/blood bags from IV Drips
        • +
        • Fixed clown door deconstruction
        • +
        • Fixed mime door deconstruction
        • +
        +

        02 July 2016

        Fethas updated:

          diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index cecfb4eff2a..3c913da0a8d 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1999,3 +1999,68 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - rscadd: There's a new tab in the character setup screen, "loadouts". This allows you to spawn with a limited number of preset items. - tweak: 'Character setup now uses #defines for the different tabs.' +2016-07-07: + Ar3nn: + - tweak: Adds tech levels to RnD console main menu + FalseIncarnate: + - bugfix: Chicks no longer lose their souls (literally) when becoming adults. + - bugfix: Intercoms, fire alarms, and air alarms no longer contain internal portals + to a realm of infinite cables and circuit boards. + Fox McCloud: + - tweak: Space lube damage removed and duration reduced from 7 to 5 + - tweak: Azide and CLF3+Firefighting foam now play a bang sound when mixed + - rscadd: Can now pet pAI's with help intent + - bugfix: Fixes sechuds and nightvision sechuds having flash protection + FreeStylaLT: + - rscadd: Added windows and a missing firelock to Genetics/Cloning + - tweak: Tweaked layout of Genetics slightly + - rscadd: Added photocopier to R&D. + - tweak: Tweaked RD's office layout slightly + - tweak: Changed access on Tcomms' external airlocks' buttons to be same as general + Tcomms access + - bugfix: fixed the airless tiles in Assembly Line's windows + KasparoVy: + - imageadd: Adds improved Vox mask/goggle sprites. + - imageadd: Adds Vox-compatible versions of most suits. + - rscadd: Adds species-fitting and icon override handling to clothing accessories + and suit collars. + - rscadd: You can now open/close Clown Officer and Soldier coats. + - rscadd: Adds by-species tail hiding. + - tweak: Tidies up and refactors the way the Captain's space helmet shows Vox hair + but hides every other species'. + - bugfix: Reactive armour's sprite will now update as soon as you turn it on/off + or EMP it. + Krausus: + - bugfix: Fixed borers dying in hosts who happened to be somewhere cold, such as + space. Even if their host was in a space suit. + - bugfix: Fixed borers forgetting to detach from a host when it died. + - bugfix: Fixed borers being able to assume control of a dead host. + - bugfix: Fixed dead borers in a host being able to speak with the host and ghosts. + - bugfix: Fixed employees starting every shift at least 3 minutes late. You aren't + getting paid to stand around, people! + - bugfix: Fixed animal beatdowns being twice as noisy as they should be. + - bugfix: Pod lock busters should now properly bust pod locks. + - bugfix: The late-stage effects of the "sensory destruction" disease symptom should + now properly destroy your senses. + - bugfix: Autotraitor should now continue picking new in-game traitors, instead + of picking one and dying. + - bugfix: Lacking a head no longer makes you immune to becoming a husk or skeleton. + - bugfix: Security and medical records should probably stop crashing people. + - bugfix: Altering details on an Agent ID Card will now actually update what's seen + when examining the card. + Kyep: + - tweak: Fixes NT Special Ops Officer's headset so he can correctly hear, and talk + on, the Special Ops (deathsquad) channel. + - bugfix: Fixed oversight in keycard authentication devices that incorrectly treated + trialmins like fullmins, resulting in situations where calling an ERT became + impossible. + - tweak: If an ERT request gets no answer for 5 minutes, admins now get a one time + reminder that it was sent. + TheDZD: + - bugfix: Burst fire selection is now a proc, as it was meant to be, rather than + a verb. + TullyBurnalot: + - tweak: AI can no longer interact with IV Drips + - tweak: Robots can no longer remove beakers/blood bags from IV Drips + - bugfix: Fixed clown door deconstruction + - bugfix: Fixed mime door deconstruction diff --git a/html/changelogs/AutoChangeLog-pr-4852.yml b/html/changelogs/AutoChangeLog-pr-4852.yml deleted file mode 100644 index ca5e7c360c0..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4852.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: FalseIncarnate -delete-after: True -changes: - - bugfix: "Chicks no longer lose their souls (literally) when becoming adults." - - bugfix: "Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards." diff --git a/html/changelogs/AutoChangeLog-pr-4857.yml b/html/changelogs/AutoChangeLog-pr-4857.yml deleted file mode 100644 index aa0932f40bb..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4857.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - tweak: "Space lube damage removed and duration reduced from 7 to 5" diff --git a/html/changelogs/AutoChangeLog-pr-4860.yml b/html/changelogs/AutoChangeLog-pr-4860.yml deleted file mode 100644 index a73d8e3e94e..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4860.yml +++ /dev/null @@ -1,9 +0,0 @@ -author: FreeStylaLT -delete-after: True -changes: - - rscadd: "Added windows and a missing firelock to Genetics/Cloning" - - tweak: "Tweaked layout of Genetics slightly" - - rscadd: "Added photocopier to R&D." - - tweak: "Tweaked RD's office layout slightly" - - tweak: "Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access" - - bugfix: "fixed the airless tiles in Assembly Line's windows" diff --git a/html/changelogs/AutoChangeLog-pr-4861.yml b/html/changelogs/AutoChangeLog-pr-4861.yml deleted file mode 100644 index a8b51ba3041..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4861.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - tweak: "Azide and CLF3+Firefighting foam now play a bang sound when mixed" diff --git a/html/changelogs/AutoChangeLog-pr-4867.yml b/html/changelogs/AutoChangeLog-pr-4867.yml deleted file mode 100644 index a428215d37e..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4867.yml +++ /dev/null @@ -1,10 +0,0 @@ -author: KasparoVy -delete-after: True -changes: - - imageadd: "Adds improved Vox mask/goggle sprites." - - imageadd: "Adds Vox-compatible versions of most suits." - - rscadd: "Adds species-fitting and icon override handling to clothing accessories and suit collars." - - rscadd: "You can now open/close Clown Officer and Soldier coats." - - rscadd: "Adds by-species tail hiding." - - tweak: "Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'." - - bugfix: "Reactive armour's sprite will now update as soon as you turn it on/off or EMP it." diff --git a/html/changelogs/AutoChangeLog-pr-4869.yml b/html/changelogs/AutoChangeLog-pr-4869.yml deleted file mode 100644 index 9ba17868790..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4869.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit." - - bugfix: "Fixed borers forgetting to detach from a host when it died." - - bugfix: "Fixed borers being able to assume control of a dead host." - - bugfix: "Fixed dead borers in a host being able to speak with the host and ghosts." diff --git a/html/changelogs/AutoChangeLog-pr-4870.yml b/html/changelogs/AutoChangeLog-pr-4870.yml deleted file mode 100644 index 536ce2068ce..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4870.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Kyep -delete-after: True -changes: - - tweak: "Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel." diff --git a/html/changelogs/AutoChangeLog-pr-4874.yml b/html/changelogs/AutoChangeLog-pr-4874.yml deleted file mode 100644 index 82b0746382f..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4874.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!" diff --git a/html/changelogs/AutoChangeLog-pr-4875.yml b/html/changelogs/AutoChangeLog-pr-4875.yml deleted file mode 100644 index 061bed841c5..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4875.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Ar3nn -delete-after: True -changes: - - tweak: "Adds tech levels to RnD console main menu" diff --git a/html/changelogs/AutoChangeLog-pr-4883.yml b/html/changelogs/AutoChangeLog-pr-4883.yml deleted file mode 100644 index d04e82d0b61..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4883.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - rscadd: "Can now pet pAI's with help intent" diff --git a/html/changelogs/AutoChangeLog-pr-4887.yml b/html/changelogs/AutoChangeLog-pr-4887.yml deleted file mode 100644 index e5316661cb2..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4887.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Fixed animal beatdowns being twice as noisy as they should be." diff --git a/html/changelogs/AutoChangeLog-pr-4892.yml b/html/changelogs/AutoChangeLog-pr-4892.yml deleted file mode 100644 index e75ed2e3253..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4892.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: TheDZD -delete-after: True -changes: - - bugfix: "Burst fire selection is now a proc, as it was meant to be, rather than a verb." diff --git a/html/changelogs/AutoChangeLog-pr-4896.yml b/html/changelogs/AutoChangeLog-pr-4896.yml deleted file mode 100644 index e7fff21c3d5..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4896.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Pod lock busters should now properly bust pod locks." - - bugfix: "The late-stage effects of the \"sensory destruction\" disease symptom should now properly destroy your senses." - - bugfix: "Autotraitor should now continue picking new in-game traitors, instead of picking one and dying." - - bugfix: "Lacking a head no longer makes you immune to becoming a husk or skeleton." diff --git a/html/changelogs/AutoChangeLog-pr-4900.yml b/html/changelogs/AutoChangeLog-pr-4900.yml deleted file mode 100644 index 9cb1d0bae54..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4900.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: TullyBurnalot -delete-after: True -changes: - - tweak: "AI can no longer interact with IV Drips" - - tweak: "Robots can no longer remove beakers/blood bags from IV Drips" diff --git a/html/changelogs/AutoChangeLog-pr-4905.yml b/html/changelogs/AutoChangeLog-pr-4905.yml deleted file mode 100644 index ba85782c277..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4905.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Fox McCloud -delete-after: True -changes: - - bugfix: "Fixes sechuds and nightvision sechuds having flash protection" diff --git a/html/changelogs/AutoChangeLog-pr-4906.yml b/html/changelogs/AutoChangeLog-pr-4906.yml deleted file mode 100644 index 89997172467..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4906.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: TullyBurnalot -delete-after: True -changes: - - bugfix: "Fixed clown door deconstruction" - - bugfix: "Fixed mime door deconstruction" diff --git a/html/changelogs/AutoChangeLog-pr-4910.yml b/html/changelogs/AutoChangeLog-pr-4910.yml deleted file mode 100644 index 94574d183cb..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4910.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: Krausus -delete-after: True -changes: - - bugfix: "Security and medical records should probably stop crashing people." - - bugfix: "Altering details on an Agent ID Card will now actually update what's seen when examining the card." diff --git a/html/changelogs/AutoChangeLog-pr-4912.yml b/html/changelogs/AutoChangeLog-pr-4912.yml deleted file mode 100644 index 865ac6931dc..00000000000 --- a/html/changelogs/AutoChangeLog-pr-4912.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: Kyep -delete-after: True -changes: - - bugfix: "Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible." - - tweak: "If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent." From cee0f4185f18e58b0c7ec4f8c3b119b29c7a67c5 Mon Sep 17 00:00:00 2001 From: Chakirski Date: Thu, 7 Jul 2016 15:58:05 -0500 Subject: [PATCH 111/188] I can see! --- code/modules/clothing/glasses/glasses.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index bad4a3dabc5..dcbde3533fc 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -220,6 +220,7 @@ sprite_sheets = list( "Vox" = 'icons/mob/species/vox/eyes.dmi' ) + prescription_upgradable = 1 /obj/item/clothing/glasses/sunglasses desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." @@ -424,6 +425,7 @@ desc = "Used for seeing walls, floors, and stuff through anything." icon_state = "meson" origin_tech = "magnets=3;syndicate=4" + prescription_upgradable = 1 /obj/item/clothing/glasses/thermal/monocle name = "Thermoncle" @@ -499,4 +501,4 @@ desc = "Just who the hell do you think I am?!" name = "gar glasses" icon_state = "gar" - item_state = "gar" \ No newline at end of file + item_state = "gar" From eaf8c70c4f5abf3a3043609b25d2d61e3894c271 Mon Sep 17 00:00:00 2001 From: Ar3nn Date: Thu, 7 Jul 2016 17:44:49 -0400 Subject: [PATCH 112/188] Adds 'silence' to newscasters --- code/game/machinery/newscaster.dm | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index d991e7c5235..bf798a3cc57 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -98,6 +98,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co var/c_locked=0; //Will our new channel be locked to public submissions? var/hitstaken = 0 //Death at 3 hits from an item with force>=15 var/datum/feed_channel/viewing_channel = null + var/silence = 0 light_range = 0 anchored = 1 @@ -200,6 +201,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
          View Feed Channels
          Submit new Feed story
          Print newspaper +
          Silence unit +
          Unsilence unit
          Re-scan User

          Exit"} if(src.securityCaster) @@ -441,7 +444,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co /obj/machinery/newscaster/Topic(href, href_list) if(..()) return 1 - + usr.set_machine(src) if(href_list["set_channel_name"]) src.channel_name = sanitizeSQL(strip_html_simple(input(usr, "Provide a Feed Channel Name", "Network Channel Handler", ""))) @@ -546,6 +549,12 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co src.screen = 20 src.updateUsrDialog() + else if(href_list["silence_unit"]) + src.silence=1 + + else if(href_list["unsilence_unit"]) + src.silence=0 + else if(href_list["menu_censor_story"]) src.screen=10 src.updateUsrDialog() @@ -958,14 +967,15 @@ obj/item/weapon/newspaper/attackby(obj/item/weapon/W as obj, mob/user as mob, pa /obj/machinery/newscaster/proc/newsAlert(var/news_call) //This isn't Agouri's work, for it is ugly and vile. var/turf/T = get_turf(src) //Who the fuck uses spawn(600) anyway, jesus christ if(news_call) - for(var/mob/O in hearers(world.view-1, T)) - O.show_message("[src.name] beeps, \"[news_call]\"",2) - src.alert = 1 - src.update_icon() - spawn(300) - src.alert = 0 + if(silence == 0) + for(var/mob/O in hearers(world.view-1, T)) + O.show_message("[src.name] beeps, \"[news_call]\"",2) + src.alert = 1 src.update_icon() - playsound(src.loc, 'sound/machines/twobeep.ogg', 75, 1) + spawn(300) + src.alert = 0 + src.update_icon() + playsound(src.loc, 'sound/machines/twobeep.ogg', 75, 1) else for(var/mob/O in hearers(world.view-1, T)) O.show_message("[src.name] beeps, \"Attention! Wanted issue distributed!\"",2) From adbc85a56b4621f9ad9c2b5d8d59fb43bb53a4e2 Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Thu, 7 Jul 2016 18:47:56 -0400 Subject: [PATCH 113/188] Buildable Deep Fryers Deep fryers can now be built and upgraded with some minor assistance from science. - Board requires programming 2, just like the microwave and such - 2 micro lasers + 5 cables - Upgrading the lasers decreases the cook time :cl: rscadd: Deepfryers are no longer arcane mysteries, and can be (de)constructed and upgraded. /:cl: --- code/game/machinery/constructable_frame.dm | 10 +++++++ code/modules/food/cooker.dm | 17 ++++++++++++ code/modules/food/deep_fryer.dm | 26 ++++++++++++++++++ .../research/designs/machine_designs.dm | 10 +++++++ icons/obj/cooking_machines.dmi | Bin 9309 -> 4317 bytes 5 files changed, 63 insertions(+) diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 4c820d26857..fae97ee9d5b 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -386,6 +386,16 @@ to destroy them and players will be able to make replacements. /obj/item/stack/cable_coil = 5, /obj/item/weapon/stock_parts/console_screen = 1) +/obj/item/weapon/circuitboard/deepfryer + name = "circuit board (Deep Fryer)" + build_path = /obj/machinery/cooker/deepfryer + board_type = "machine" + origin_tech = "programming=2" + frame_desc = "Requires 2 Micro Lasers and 5 pieces of cable." + req_components = list( + /obj/item/weapon/stock_parts/micro_laser = 2, + /obj/item/stack/cable_coil = 5) + /obj/item/weapon/circuitboard/gibber name = "circuit board (Gibber)" build_path = /obj/machinery/gibber diff --git a/code/modules/food/cooker.dm b/code/modules/food/cooker.dm index 40e04817209..6d4bdd3cd99 100644 --- a/code/modules/food/cooker.dm +++ b/code/modules/food/cooker.dm @@ -9,12 +9,14 @@ var/on = 0 var/onicon = null var/officon = null + var/openicon = null var/thiscooktype = null var/burns = 0 // whether a machine burns something - if it does, you probably want to add the cooktype to /snacks/badrecipe var/firechance = 0 var/cooktime = 0 var/foodcolor = null var/has_specials = 0 //Set to 1 if the machine has specials to check, otherwise leave it at 0 + var/upgradeable = 0 //Set to 1 if the machine supports upgrades / deconstruction, or else it will ignore stuff like screwdrivers and parts exchangers // checks if the snack has been cooked in a certain way /obj/machinery/cooker/proc/checkCooked(obj/item/weapon/reagent_containers/food/snacks/D) @@ -91,8 +93,23 @@ return type /obj/machinery/cooker/attackby(obj/item/I, mob/user, params) + if(upgradeable) + //Not all cooker types currently support build/upgrade stuff, so not all of it will work well with this + //Until we decide whether or not we want to bring back the cereal maker or old grill/oven in some form, this initial check will have to suffice + if(isscrewdriver(I)) + default_deconstruction_screwdriver(user, openicon, officon, I) + return + if(iscrowbar(I)) + default_deconstruction_crowbar(I) + return + if(istype(I, /obj/item/weapon/storage/part_replacer)) + exchange_parts(user, I) + return if(stat & (NOPOWER|BROKEN)) return + if(panel_open) + to_chat(user, "Close the panel first!") + return if (!checkValid(I, user)) return if(!burns) diff --git a/code/modules/food/deep_fryer.dm b/code/modules/food/deep_fryer.dm index 96e5fb94c57..07459f6f8f5 100644 --- a/code/modules/food/deep_fryer.dm +++ b/code/modules/food/deep_fryer.dm @@ -10,8 +10,34 @@ foodcolor = "#FFAD33" officon = "fryer_off" onicon = "fryer_on" + openicon = "fryer_open" has_specials = 1 + upgradeable = 1 +/obj/machinery/cooker/deepfryer/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/deepfryer(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) + component_parts += new /obj/item/stack/cable_coil(null, 5) + RefreshParts() + +/obj/machinery/cooker/deepfryer/upgraded/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/deepfryer(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null) + component_parts += new /obj/item/stack/cable_coil(null, 5) + RefreshParts() + +/obj/machinery/cooker/deepfryer/RefreshParts() + var/E = 0 + for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts) + E += L.rating + E -= 2 //Standard parts is 0 (1+1-2), Tier 4 parts is 6 (4+4-2) + cooktime = (200 - (E * 20)) //Effectively each laser improves cooktime by 20 per rating beyond the first (200 base, 80 max upgrade) /obj/machinery/cooker/deepfryer/gettype() var/obj/item/weapon/reagent_containers/food/snacks/deepfryholder/type = new(get_turf(src)) diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm index 385969c3f3f..1938b08dc20 100644 --- a/code/modules/research/designs/machine_designs.dm +++ b/code/modules/research/designs/machine_designs.dm @@ -432,6 +432,16 @@ build_path = /obj/item/weapon/circuitboard/candy_maker category = list("Misc. Machinery") +/datum/design/deepfryer + name = "Machine Board (Deep Fryer)" + desc = "The circuit board for a Deep Fryer." + id = "deepfryer" + req_tech = list("programming" = 2) + build_type = IMPRINTER + materials = list(MAT_GLASS = 1000, "sacid" = 20) + build_path = /obj/item/weapon/circuitboard/deepfryer + category = list("Misc. Machinery") + /datum/design/orion_trail name = "Machine Board (Orion Trail Arcade Machine)" desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine." diff --git a/icons/obj/cooking_machines.dmi b/icons/obj/cooking_machines.dmi index 10fee80e60d03994b32f4c9b754b44ea1490492a..9b3031ed5f8238bd2e0e54aeda15772da2df7fe7 100644 GIT binary patch literal 4317 zcmV<35F+o1P)V=-0C=3Gl+TXBAP~mSiIG~}lb4NV<6(UTgYDE3`)5N*cl-8Yi_usrvoWLz z(BFK_d`y_q&+XT4PdDE?(txUERnj$$W^)q!%0y>ou?R_!fjnipU({M?Fw;pa%A_sC z8PwsZsxwSTkVsXVUz`M~5(Ql6k=cb@wAWz9S;)9k!9?oTt>6x*()3?==}m7wTe64G zE%O5-LXXFS0+Hh~w5VV7q-37IGJ18dgtOa-o&|6|_bjFWOZwdnSvLle7(-Q49*igUk1F$MJCNd6zLe&B2nj=6wTwb4PV=~7Kd}>10>DrFbJGSrtd9IEm%d#w4PJ$wPznlcH^XSEY>oq>e?sQ}Ww2s+Y&%0>m5UuAy zw^tRS?HmJCo`SY>5`bDo0`2A<2q`FoDRAk6q+{I6OHV9s>C_(uHu%iM)&- zA0Iz|`aA%s!NbEiJ~AY50+@meo&Xg{^REzSIld}Rz~Le04~L_pay8~0@a>S({83;P zx5d};E;i8!f-BWLN;Ivj>U zG!8I8sIB9!`6wJYOP>ZvLlT692ts`Vt~sfpfvfcCH$)nOTKOB}HaHO&o(88*((jOd z2SbHnit@>(GAZ8%ACXGxD*fyOF&QrIEaIkN@X5_qss_%c(XH^kjpuxdl zqK%ssu_^B=4tmpstLuL=m4Pw7K>G&+Ehk@b&;mpC0CYMqiF&FrjX>dFJ3BkmrBmBK zr-`4RSWSEgQWlp;1QAwM5Ye}W*DgWfU(?(3@shxhR>6o=!4Nd#B@@`q3P$CSi5C_b zN-*=UnGSGcZt(A+JnVybD+B(er>Fn}@Dfxwu<^Br?;ab9dWOEvlm9LoLAzaw0UKnX zEkP}ZuCSias&B1+=Ayg{;v)&5fMG!Z@LCtKA};YvnOuf?fqvXuASnbUU{VyA_mf&K zDkv{SS{E86FyPZTx}^~qh;dNMg}l6m_6%pTvW~gpfQ^$PyyB-5XyKxQSGGZ4{y{zf zPA8MeG|YxWsh70zy5pcX{~)j#0#Psx={$gUnoyII5Z`?BuWyP*_LYP1=O07?v;t1) zJO>4I6KT4m<1Y)-AtLzO?~3+qX`tWO|F$;AE1Ke~RF}>Jl0lNsR5bkM!OOx-rmHix zA)tQ^9c+i|`QO%$PfG}=T9KH^;o)_mCa={7H}$`5!W99eYQg!r+{svYHg%(x=9{WO z^smv^I{vo};!jE2!tY5afG8keE2ifGoQpQ3;|DL#3!RLZXv=>~0)6=h+3YzD@bJlB zvU?7}x!jAE_{#%Dplq2)RiHQjAZ`&FrfF8ONEMVODt=Q9k0-<^q)K7F(YD@d1$|(m|{KUp}$?HDZ+0J&hvz_hC zV78e++qu=h)^_gw47=u5|5^k134IGYSt-8NzqT4rHjJ<1GyH6Z?-}E>`3mu^{NShy|z>U?%V3$V`>mIPM%2h0Aoq~KpG@r1mpINI~_@x|-{ z^?grXMB!pSKdB$T>|Y}Sdc`wT;0c}ri+`?b;Z^CE`NeFEC5Sb&PiyFWwu*nS>|ax> zpu&@0V&T>COKr@?N%1jbHFQ2(DZXwTnN^Q7iESJ*$4{ProU?JfDh0|VsafILzs3Ki z#7{7OVv3(wU$pIJy}xMN&Afim_e{e+6R9WA zxPH;M|E})(Kbt_~`bFO*RJQ~#(Fz+y8OHUE@WT&3(zh_&h7I|v`tfV5|9k!V_2pu* zxVpZSHxz-!^@%^d`H9#YeA6x5kPl!j{;Ga_n}3h!yT0PG7K?1->Uv&KSg}6wCt+{I zu@nTX!(Y{ppI^*0tUY>ty?DEL`c_A4@4dUx8tVJGuD~~zHnt8gbutxgu+qP06nOcrD9|`T@IB61 zxJlsUySXf|V*Mh#e}DVFXk=eH0GofX-~V^NXm`v09n_9*@$X&g?cH1!Shap}bN}G? z|M|XXWPg?T)%jnV+Mpz`a{c17_~-sxu+`&N@XMR)Maiyp0ztoiu~BU>U;m*OcthTE z+$adFUf<}?Kd9s76Cew`xmgf-b48$K{o+>rgJwQCnd}dKIe_d$hyaBWobw-5VAcA@ z?fM6eoCqB36MDq{%hQvV)u=ex)^tLwV zB@l=4hagSv6ChhbS}GxOf(Qrxbz=pdA3*i<`<&f>luZDlH2x69nQt5T|hv2fPH8>!!#dC0`P-oTBn|)k-eqq^-KnIXys9 z1mkfx?vYcVPIx2^>u@P2Pq*KsXFSgBqwdPL)P1bTn<22*4aQLqOE6MrbP|VkcplKu zy}IVm>yq{dr1g|BLtBCGm1%H8V02{MwgU+ zAma>>zH(*GL-~9DAgN-c-^3Ce(-I7HRq$g(D)^X|(5jpT^7#D0t;}Tn-CvZIfO6}! zQVDIs*-3DA|4@5;{8z4NJc%dw^oRVOs*`EPm!su!Ig5>4yr$}8+voj7*<7+9@P1nI zT_9iX(bp0M=(sGfd~ZWn_YbWRA0m2y_u>HWr%|DV7+>z)&XzMKP{(C~QMm*?K7SA$ zpo+jib&#UK*>ZV%w_J|ORWvG2DyrB$ucDPR9+q=8?c2w?U2$xOU$@qKzAgR9eM(DXsi|#ebZ$}v&X}LLm zr(^T4Ip*jvQ^qm%{-K1AEZiI)gLr-ZAoe^;6)VkDGJa&?y7(QDp_t)p`T2un7C9ZB z4EcLF{B2tDA5z{wIy$Q2ruZGJf6ehemcWo79RB%js?=f5kB(;eHgZ$^CYaKOw4Cbe zn|W3Io$YLAJKNdXw&^vGrgQJ>19$fq-H;3a+A;O79UJ{`pD6!i@B{DXa2P> z@OuQ~FYv|Se|vyG2!DVF1Al~H34eq~Pw|ah_}9MBYx~DW|JwuQpN#yG^3UGloA}25 zx2E%r{cla@8~fjy&V_%CwZSh&{~N304@S<~(4)8bCZ74%euv`-NMCwv@W1^5p9p_| zPX_)gd?x%6K6{F9-PY{uOZ$C3}5(0Co7&S#D3t-WGV?(MlyN``6$v*_6FH z{OPYV@p@ABDF6FRyq=Uj%9AtkdQ$dk#1{fh{x$epHf664Z$b(7)HayLAD>U)rX@5u z6R#&_uSR@Uf^_{J?L{N(MZ-9iIvJw?-pN>aGddYQ4vs|$cAs~cnC;D^kHy{=c!dTI zKXU8h53!HJ=sBpzNtO~Pdt2jKCu8)l!FW6l$eS4d9nep34{CFgrNqhJ);QHrwf+t; 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- Photocopiers deal 20 Burn damage to any mob attempting to fax their posterior --- code/modules/paperwork/photocopier.dm | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index d4a2ad141cb..4096b139e78 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -228,7 +228,18 @@ var/icon/temp_img if(!check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on. return - + if(emagged) + if(ishuman(ass)) + var/mob/living/carbon/human/H = ass + to_chat(ass,"Something smells toasty...") + var/obj/item/organ/external/G = H.get_organ("groin") + G.take_damage(0, 20) + sleep(20) + ass.emote("scream") + if(!ishuman(ass)) + var/mob/living/H = ass + to_chat(ass,"Something smells toasty...") + H.apply_damage(20, BURN) if(ishuman(ass)) //Suit checks are in check_ass var/mob/living/carbon/human/H = ass temp_img = icon('icons/obj/butts.dmi', H.species.butt_sprite) @@ -310,6 +321,13 @@ else return 1 +/obj/machinery/photocopier/emag_act(user as mob) + if(!emagged) + emagged = 1 + to_chat(user,"You overload the photocopier's laser printing mechanism.") + else + to_chat(user,"The photocopier's laser printing mechanism is already overloaded!") + /obj/item/device/toner name = "toner cartridge" icon_state = "tonercartridge" From ba8844af854dcccd882d7c1d515863cc58b7aa99 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 00:55:35 +0100 Subject: [PATCH 115/188] Fix to DZD's suggestions - Sleep(20) changed to Spawn(20) - Needless code removed - Damage upgraded to 30 Burn --- code/modules/paperwork/photocopier.dm | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 4096b139e78..a41c4d487f5 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -233,13 +233,12 @@ var/mob/living/carbon/human/H = ass to_chat(ass,"Something smells toasty...") var/obj/item/organ/external/G = H.get_organ("groin") - G.take_damage(0, 20) - sleep(20) - ass.emote("scream") - if(!ishuman(ass)) - var/mob/living/H = ass + G.take_damage(0, 30) + spawn(20) + ass.emote("scream") + else to_chat(ass,"Something smells toasty...") - H.apply_damage(20, BURN) + ass.apply_damage(30, BURN) if(ishuman(ass)) //Suit checks are in check_ass var/mob/living/carbon/human/H = ass temp_img = icon('icons/obj/butts.dmi', H.species.butt_sprite) From 94510342a52e1f8db05ec6eed2dcc021a84541f3 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 01:24:47 +0100 Subject: [PATCH 116/188] Fixed last line of templates Adding "Do Not Reply" could have been confusing to people receiving faxes, so it was stricken. Courtesy of Kyep/Kyet/Tzo(?) for pointing this out. --- code/modules/admin/topic.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 6dbb6359ebb..ddbcf3eb052 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1762,15 +1762,15 @@ var/stype = input(src.owner, "Which type of standard reply do you wish to send to [H]?","Choose your paperwork", "") as null|anything in stypes var/tmsg = "



          NanoTrasen Science Station Cyberiad


          NAS Trurl Communications Department Report


          " if(stype == "Handle it yourselves!") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.

          This is an automatic message.

          Do not reply.
          " + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.

          This is an automatic message." else if(stype == "Illegible fax") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Your fax's grammar, syntax and/or typography are of a sub-par level and do not allow us to understand the contents of the message.

          Please consult your nearest dictionary and/or thesaurus and try again.

          This is an automatic message.

          Do not reply.
          " + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Your fax's grammar, syntax and/or typography are of a sub-par level and do not allow us to understand the contents of the message.

          Please consult your nearest dictionary and/or thesaurus and try again.

          This is an automatic message." else if(stype == "Fax not signed") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Your fax has not been correctly signed and, as such, we cannot verify your identity.

          Please sign your faxes before sending them so that we may verify your identity.

          This is an automatic message.

          Do not reply.
          " + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Your fax has not been correctly signed and, as such, we cannot verify your identity.

          Please sign your faxes before sending them so that we may verify your identity.

          This is an automatic message." else if(stype == "Not Right Now") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Due to pressing concerns of a matter above your current paygrade, we are unable to provide assistance in whatever matter your fax referenced.

          This can be either due to a power outage, bureaucratic audit, pest infestation, Ascendance Event, corgi outbreak, or any other situation that would affect the proper functioning of the NAS Trurl.

          Please try again later.

          This is an automatic message.

          Do not reply.
          " + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          Due to pressing concerns of a matter above your current paygrade, we are unable to provide assistance in whatever matter your fax referenced.

          This can be either due to a power outage, bureaucratic audit, pest infestation, Ascendance Event, corgi outbreak, or any other situation that would affect the proper functioning of the NAS Trurl.

          Please try again later.

          This is an automatic message." else if(stype == "You are wasting our time") - tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          In the interest of preventing further mismanagement of company resources, please avoid wasting our time with such petty drivel.

          Do kindly remember that we expect our workforce to maintain at least a semi-decent level of proffesionalism. Do not test our patience.

          This is an automatic message.

          Do not reply.
          " + tmsg += "Greetings, esteemed crewmember. Your fax has been DECLINED automatically by NAS Trurl Fax Registration.

          In the interest of preventing further mismanagement of company resources, please avoid wasting our time with such petty drivel.

          Do kindly remember that we expect our workforce to maintain at least a semi-decent level of proffesionalism. Do not test our patience.

          This is an automatic message." else return tmsg += "
          " From dba4ed1f3aa954078f63f48f51f1c050da4f6978 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 01:31:06 +0100 Subject: [PATCH 117/188] Fixes Tiger's suggestions - 2 instances of "ass" changed to "H" --- code/modules/paperwork/photocopier.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index a41c4d487f5..6b970de4ca1 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -231,11 +231,11 @@ if(emagged) if(ishuman(ass)) var/mob/living/carbon/human/H = ass - to_chat(ass,"Something smells toasty...") + to_chat(H,"Something smells toasty...") var/obj/item/organ/external/G = H.get_organ("groin") G.take_damage(0, 30) spawn(20) - ass.emote("scream") + H.emote("scream") else to_chat(ass,"Something smells toasty...") ass.apply_damage(30, BURN) From 14cfc90ff9e507cb70eaeec9c279388987871c68 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Thu, 7 Jul 2016 21:17:03 -0400 Subject: [PATCH 118/188] TG Hit Reaction Port+Armor Fixes --- code/__DEFINES/combat.dm | 7 ++ code/__DEFINES/flags.dm | 7 +- .../gamemodes/changeling/powers/mutations.dm | 7 +- .../miniantags/abduction/abduction_gear.dm | 4 +- .../machinery/computer/HolodeckControl.dm | 10 +- code/game/objects/items.dm | 12 +- code/game/objects/items/toys.dm | 3 +- .../objects/items/weapons/alien_specific.dm | 1 - .../objects/items/weapons/flamethrower.dm | 14 ++- .../items/weapons/grenades/chem_grenade.dm | 5 + .../objects/items/weapons/holy_weapons.dm | 21 ++-- .../objects/items/weapons/melee/energy.dm | 11 +- code/game/objects/items/weapons/shields.dm | 24 ++-- code/game/objects/items/weapons/staff.dm | 4 +- code/game/objects/items/weapons/stunbaton.dm | 2 +- .../objects/items/weapons/swords_axes_etc.dm | 2 +- code/game/objects/items/weapons/twohanded.dm | 19 +-- code/game/objects/items/weapons/weaponry.dm | 14 +-- code/modules/clothing/suits/armor.dm | 107 ++++++++++++++--- code/modules/clothing/under/jobs/civilian.dm | 3 + code/modules/customitems/item_defines.dm | 2 +- code/modules/hydroponics/trays/tray_tools.dm | 3 +- code/modules/martial_arts/martial.dm | 9 +- .../carbon/alien/humanoid/caste/hunter.dm | 26 ++-- code/modules/mob/living/carbon/human/human.dm | 23 ++-- .../living/carbon/human/human_attackhand.dm | 5 +- .../mob/living/carbon/human/human_defense.dm | 113 +++++++----------- code/modules/mob/living/living_defense.dm | 51 ++++---- .../living/simple_animal/hostile/illusion.dm | 75 ++++++++++++ .../living/simple_animal/hostile/syndicate.dm | 1 + .../mob/living/simple_animal/simple_animal.dm | 1 + icons/effects/effects.dmi | Bin 322480 -> 332388 bytes paradise.dme | 1 + 33 files changed, 356 insertions(+), 231 deletions(-) create mode 100644 code/modules/mob/living/simple_animal/hostile/illusion.dm diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index ca293307099..a05575f575d 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -54,6 +54,13 @@ #define AI_IDLE 2 #define AI_OFF 3 +//Attack types for checking shields/hit reactions + +#define MELEE_ATTACK 1 +#define UNARMED_ATTACK 2 +#define PROJECTILE_ATTACK 3 +#define THROWN_PROJECTILE_ATTACK 4 + //Gun Stuff #define SAWN_INTACT 0 #define SAWN_OFF 1 diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index e79d40f7176..0562d7086ab 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -4,10 +4,9 @@ #define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler #define AIRTIGHT 8 // mask allows internals #define HANDSLOW 16 // If an item has this flag, it will slow you to carry it -#define NOSHIELD 32 // weapon not affected by shield -#define CONDUCT 64 // conducts electricity (metal etc.) -#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way -#define ON_BORDER 256 // item has priority to check when entering or leaving +#define CONDUCT 32 // conducts electricity (metal etc.) +#define ABSTRACT 64 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way +#define ON_BORDER 128 // item has priority to check when entering or leaving #define GLASSESCOVERSEYES 1024 #define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index f4d628deebd..765fbd0a5e1 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -206,6 +206,7 @@ flags = NODROP icon = 'icons/obj/weapons.dmi' icon_state = "ling_shield" + block_chance = 50 var/remaining_uses //Set by the changeling ability. @@ -217,17 +218,17 @@ /obj/item/weapon/shield/changeling/dropped() qdel(src) -/obj/item/weapon/shield/changeling/IsShield() +/obj/item/weapon/shield/changeling/hit_reaction() if(remaining_uses < 1) if(ishuman(loc)) var/mob/living/carbon/human/H = loc - H.visible_message("With a sickening crunch, [H] reforms his shield into an arm!", "We assimilate our shield into our body", "With a sickening crunch, [H] reforms his shield into an arm!", "We assimilate our shield into our body", "[owner] blocks [attack_text] with [src]!") + return 1 + return 0 + /obj/item/proc/talk_into(mob/M as mob, var/text, var/channel=null) return @@ -374,9 +383,6 @@ /obj/item/proc/ui_action_click() attack_self(usr) -/obj/item/proc/IsShield() - return 0 - /obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit return 0 diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 6c0cf78de6e..52fa28f58eb 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -141,7 +141,6 @@ item_state = "sword0" var/active = 0.0 w_class = 2.0 - flags = NOSHIELD attack_verb = list("attacked", "struck", "hit") /obj/item/toy/sword/attack_self(mob/user as mob) @@ -199,7 +198,7 @@ origin_tech = null attack_verb = list("attacked", "struck", "hit") -/obj/item/weapon/twohanded/dualsaber/toy/IsShield() +/obj/item/weapon/twohanded/dualsaber/toy/hit_reaction() return 0 /obj/item/weapon/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles diff --git a/code/game/objects/items/weapons/alien_specific.dm b/code/game/objects/items/weapons/alien_specific.dm index e4f6bcd7a75..c487af03cd6 100644 --- a/code/game/objects/items/weapons/alien_specific.dm +++ b/code/game/objects/items/weapons/alien_specific.dm @@ -14,7 +14,6 @@ throw_range = 5 w_class = 2 w_class_on = 2 - flags = NOSHIELD attack_verb = list("attacked", "slashed", "gored", "sliced", "torn", "ripped", "butchered", "cut") attack_verb_on = list() diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index 75c1b030ed4..10394b2e236 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -191,10 +191,10 @@ return -/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target) +/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05) //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf - var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.05) + var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE target.assume_air(air_transfer) //Burn it based on transfered gas @@ -218,4 +218,12 @@ /obj/item/weapon/flamethrower/full/tank/New(var/loc) ..() ptank = new /obj/item/weapon/tank/plasma/full(src) - update_icon() \ No newline at end of file + update_icon() + +/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) + if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15)) + owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!") + var/target_turf = get_turf(owner) + ignite_turf(target_turf, 100) + qdel(ptank) + return 1 //It hit the flamethrower, not them \ No newline at end of file diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index a951f1ade8f..f130f61b7a8 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -102,6 +102,11 @@ spawn(det_time) prime() +/obj/item/weapon/grenade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) + if(damage && attack_type == PROJECTILE_ATTACK && prob(15)) + owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!") + prime() + return 1 //It hit the grenade, not them /obj/item/weapon/grenade/chem_grenade/attackby(obj/item/I, mob/user, params) if(istype(I,/obj/item/weapon/hand_labeler)) diff --git a/code/game/objects/items/weapons/holy_weapons.dm b/code/game/objects/items/weapons/holy_weapons.dm index b56e103233e..ada15a3b108 100644 --- a/code/game/objects/items/weapons/holy_weapons.dm +++ b/code/game/objects/items/weapons/holy_weapons.dm @@ -76,9 +76,7 @@ w_class = 5 force = 5 slot_flags = SLOT_BACK - -/obj/item/weapon/nullrod/staff/IsShield() - return 1 + block_chance = 50 /obj/item/weapon/nullrod/staff/blue name = "blue holy staff" @@ -92,16 +90,16 @@ desc = "A weapon fit for a crusade!" w_class = 4 slot_flags = SLOT_BACK|SLOT_BELT + block_chance = 30 sharp = 1 edge = 1 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") -/obj/item/weapon/nullrod/claymore/IsShield() - if(prob(30)) - return 1 - else - return 0 +/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) + if(attack_type == PROJECTILE_ATTACK) + final_block_chance = 0 //Don't bring a sword to a gunfight + return ..() /obj/item/weapon/nullrod/claymore/darkblade icon_state = "cultblade" @@ -333,6 +331,7 @@ desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown." w_class = 4 force = 15 + block_chance = 40 slot_flags = SLOT_BACK sharp = 0 edge = 0 @@ -342,12 +341,6 @@ icon_state = "bostaff0" item_state = "bostaff0" -/obj/item/weapon/nullrod/claymore/bostaff/IsShield() - if(prob(40)) - return 1 - else - return 0 - /obj/item/weapon/nullrod/tribal_knife icon_state = "crysknife" item_state = "crysknife" diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index 45b2f1f7452..79cad015653 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -62,7 +62,7 @@ w_class = 3 w_class_on = 5 hitsound = "swing_hit" - flags = CONDUCT | NOSHIELD + flags = CONDUCT armour_penetration = 100 origin_tech = "combat=3" attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") @@ -83,9 +83,9 @@ throw_speed = 3 throw_range = 5 hitsound = "swing_hit" - flags = NOSHIELD armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" + block_chance = 50 sharp = 1 edge = 1 var/hacked = 0 @@ -95,9 +95,9 @@ if(item_color == null) item_color = pick("red", "blue", "green", "purple") -/obj/item/weapon/melee/energy/sword/IsShield() +/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(active) - return 1 + return ..() return 0 /obj/item/weapon/melee/energy/sword/cyborg @@ -133,7 +133,7 @@ ..() item_color = null -/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield() +/obj/item/weapon/melee/energy/sword/cyborg/saw/hit_reaction() return 0 /obj/item/weapon/melee/energy/sword/saber @@ -206,7 +206,6 @@ throw_speed = 3 throw_range = 1 w_class = 4//So you can't hide it in your pocket or some such. - flags = NOSHIELD armour_penetration = 50 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") var/datum/effect/system/spark_spread/spark_system diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index a161755c285..809bf0d298d 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -1,5 +1,6 @@ /obj/item/weapon/shield name = "shield" + block_chance = 50 /obj/item/weapon/shield/riot name = "riot shield" @@ -17,8 +18,10 @@ attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time -/obj/item/weapon/shield/riot/IsShield() - return 1 +/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) + if(attack_type == THROWN_PROJECTILE_ATTACK) + final_block_chance += 30 + return ..() /obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/melee/baton)) @@ -41,12 +44,7 @@ icon_state = "buckler" item_state = "buckler" materials = list() - -/obj/item/weapon/shield/riot/buckler/IsShield() - if(prob(60)) - return 1 - else - return 0 + block_chance = 30 /obj/item/weapon/shield/energy name = "energy combat shield" @@ -62,8 +60,8 @@ attack_verb = list("shoved", "bashed") var/active = 0 -/obj/item/weapon/shield/energy/IsShield() - return (active) +/obj/item/weapon/shield/energy/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + return 0 /obj/item/weapon/shield/energy/IsReflect() return (active) @@ -109,8 +107,10 @@ w_class = 3 var/active = 0 -/obj/item/weapon/shield/riot/tele/IsShield() - return (active) +/obj/item/weapon/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + if(active) + return ..() + return 0 /obj/item/weapon/shield/riot/tele/attack_self(mob/living/user) active = !active diff --git a/code/game/objects/items/weapons/staff.dm b/code/game/objects/items/weapons/staff.dm index 049339a1b01..793f384126e 100644 --- a/code/game/objects/items/weapons/staff.dm +++ b/code/game/objects/items/weapons/staff.dm @@ -8,7 +8,6 @@ throw_speed = 1 throw_range = 5 w_class = 2.0 - flags = NOSHIELD armour_penetration = 100 attack_verb = list("bludgeoned", "whacked", "disciplined") @@ -73,5 +72,4 @@ throwforce = 5.0 throw_speed = 1 throw_range = 5 - w_class = 2.0 - flags = NOSHIELD \ No newline at end of file + w_class = 2.0 \ No newline at end of file diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 0f2fd65475e..6ab787e519f 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -134,7 +134,7 @@ /obj/item/weapon/melee/baton/proc/baton_stun(mob/living/L, mob/user) if(ishuman(L)) var/mob/living/carbon/human/H = L - if(H.check_shields(0, "[user]'s [name]")) //No message; check_shields() handles that + if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) return user.lastattacked = L diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 6af34367d75..844a6f68d54 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -53,7 +53,7 @@ if(cooldown <= 0) if(ishuman(target)) var/mob/living/carbon/human/H = target - if(H.check_shields(0, "[user]'s [name]")) + if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) return 0 playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Weaken(3) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 1f808939f17..cf43a0b7bf4 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -120,14 +120,6 @@ /obj/item/weapon/twohanded/offhand/wield() qdel(src) -/obj/item/weapon/twohanded/offhand/IsShield()//if the actual twohanded weapon is a shield, we count as a shield too! - var/mob/user = loc - if(!istype(user)) return 0 - var/obj/item/I = user.get_active_hand() - if(I == src) I = user.get_inactive_hand() - if(!I) return 0 - return I.IsShield() - ///////////Two hand required objects/////////////// //This is for objects that require two hands to even pick up /obj/item/weapon/twohanded/required/ @@ -205,10 +197,10 @@ force_wielded = 34 wieldsound = 'sound/weapons/saberon.ogg' unwieldsound = 'sound/weapons/saberoff.ogg' - flags = NOSHIELD armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 75 sharp = 1 edge = 1 no_embed = 1 // Like with the single-handed esword, this shouldn't be embedding in people. @@ -238,11 +230,10 @@ user.dir = i sleep(1) -/obj/item/weapon/twohanded/dualsaber/IsShield() +/obj/item/weapon/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(wielded) - return 1 - else - return 0 + return ..() + return 0 /obj/item/weapon/twohanded/dualsaber/green/New() blade_color = "green" @@ -296,7 +287,6 @@ throw_speed = 3 armour_penetration = 10 no_spin_thrown = 1 // Thrown spears that spin look dumb. -Fox - flags = NOSHIELD attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") /obj/item/weapon/twohanded/spear/update_icon() @@ -371,7 +361,6 @@ force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body! wieldsound = 'sound/weapons/chainsawstart.ogg' hitsound = null - flags = NOSHIELD armour_penetration = 35 origin_tech = "materials=6;syndicate=4" attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered") diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 8ff2f931159..908cc1e2d80 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -50,13 +50,11 @@ edge = 1 w_class = 3 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 - IsShield() - return 1 - - suicide_act(mob/user) - to_chat(viewers(user), "[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.") - return(BRUTELOSS) +/obj/item/weapon/claymore/suicide_act(mob/user) + user.visible_message("[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.") + return(BRUTELOSS) /obj/item/weapon/claymore/ceremonial name = "ceremonial claymore" @@ -77,6 +75,7 @@ w_class = 3 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 /obj/item/weapon/katana/cursed slot_flags = null @@ -85,9 +84,6 @@ user.visible_message("[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return(BRUTELOSS) -/obj/item/weapon/katana/IsShield() - return 1 - /obj/item/weapon/harpoon name = "harpoon" sharp = 1 diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index ea811f68be6..f99837df127 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -222,30 +222,27 @@ //Reactive armor -//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) /obj/item/clothing/suit/armor/reactive - name = "Reactive Teleport Armor" - desc = "Someone seperated our Research Director from his own head!" - var/active = 0.0 + name = "reactive armor" + desc = "Doesn't seem to do much for some reason." + var/active = 0 icon_state = "reactiveoff" item_state = "reactiveoff" blood_overlay_type = "armor" - action_button_name = "Toggle Reactive Armor" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) + action_button_name = "Toggle Reactive Armor" + unacidable = 1 + hit_reaction_chance = 50 -/obj/item/clothing/suit/armor/reactive/IsShield() - if(active) - return 1 - return 0 -/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) +/obj/item/clothing/suit/armor/reactive/attack_self(mob/user) active = !(active) if(active) - to_chat(user, "The reactive armor is now active.") + to_chat(user, "[src] is now active.") icon_state = "reactive" item_state = "reactive" else - to_chat(user, "The reactive armor is now inactive.") + to_chat(user, "[src] is now inactive.") icon_state = "reactiveoff" item_state = "reactiveoff" add_fingerprint(user) @@ -255,11 +252,91 @@ active = 0 icon_state = "reactiveoff" item_state = "reactiveoff" - - var/mob/living/carbon/human/user = usr - user.update_inv_wear_suit() ..() +//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) +/obj/item/clothing/suit/armor/reactive/teleport + name = "reactive teleport armor" + desc = "Someone seperated our Research Director from his own head!" + var/tele_range = 6 + +/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + if(!active) + return 0 + if(prob(hit_reaction_chance)) + var/mob/living/carbon/human/H = owner + owner.visible_message("The reactive teleport system flings [H] clear of [attack_text], shutting itself off in the process!") + var/list/turfs = new/list() + for(var/turf/T in orange(tele_range, H)) + if(istype(T, /turf/space)) + continue + if(T.density) + continue + if(T.x>world.maxx-tele_range || T.xworld.maxy-tele_range || T.yThe [src] blocks the [attack_text], sending out jets of flame!") + for(var/mob/living/carbon/C in range(6, owner)) + if(C != owner) + C.fire_stacks += 8 + C.IgniteMob() + owner.fire_stacks = -20 + return 1 + return 0 + + +/obj/item/clothing/suit/armor/reactive/stealth + name = "reactive stealth armor" + +/obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, attack_text) + if(!active) + return 0 + if(prob(hit_reaction_chance)) + var/mob/living/simple_animal/hostile/illusion/escape/E = new(owner.loc) + E.Copy_Parent(owner, 50) + E.GiveTarget(owner) //so it starts running right away + E.Goto(owner, E.move_to_delay, E.minimum_distance) + owner.alpha = 0 + owner.visible_message("[owner] is hit by [attack_text] in the chest!") //We pretend to be hit, since blocking it would stop the message otherwise + spawn(40) + owner.alpha = initial(owner.alpha) + return 1 + +/obj/item/clothing/suit/armor/reactive/tesla + name = "reactive tesla armor" + +/obj/item/clothing/suit/armor/reactive/tesla/hit_reaction(mob/living/carbon/human/owner, attack_text) + if(!active) + return 0 + if(prob(hit_reaction_chance)) + owner.visible_message("The [src] blocks the [attack_text], sending out arcs of lightning!") + for(var/mob/living/M in view(6, owner)) + if(M == owner) + continue + owner.Beam(M,icon_state="lightning[rand(1, 12)]",icon='icons/effects/effects.dmi',time=5) + M.adjustFireLoss(25) + playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1) + return 1 //All of the armor below is mostly unused diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 5a7017b353a..68307875b1b 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -70,6 +70,9 @@ item_color = "clown" flags_size = ONESIZEFITSALL +/obj/item/clothing/under/rank/clown/hit_reaction() + playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) + return 0 /obj/item/clothing/under/rank/head_of_personnel desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index fd4864b7900..86b3728be3c 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -92,7 +92,7 @@ sharp = 0 edge = 0 -/obj/item/weapon/claymore/fluff/IsShield() +/obj/item/weapon/claymore/fluff/hit_reaction() return 0 /obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index 9cb59b4f296..3fae45bea2e 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -313,7 +313,7 @@ throw_range = 3 w_class = 4 var/extend = 1 - flags = NOSHIELD | CONDUCT + flags = CONDUCT armour_penetration = 20 slot_flags = SLOT_BACK origin_tech = "materials=2;combat=2" @@ -339,7 +339,6 @@ throw_range = 3 w_class = 2.0 extend = 0 - flags = NOSHIELD armour_penetration = 20 slot_flags = SLOT_BELT origin_tech = "materials=3;combat=3" diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm index d128e22c0f6..0ca98c921d8 100644 --- a/code/modules/martial_arts/martial.dm +++ b/code/modules/martial_arts/martial.dm @@ -181,7 +181,7 @@ attack_verb = list("smashed", "slammed", "whacked", "thwacked") icon = 'icons/obj/weapons.dmi' icon_state = "bostaff0" - + block_chance = 50 /obj/item/weapon/twohanded/bostaff/update_icon() icon_state = "bostaff[wielded]" @@ -239,8 +239,7 @@ return ..() return ..() -/obj/item/weapon/twohanded/bostaff/IsShield() +/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(wielded) - return 1 - else - return 0 \ No newline at end of file + return ..() + return 0 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index a5e72059ab8..aff7b82bd03 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -85,7 +85,7 @@ leaping = 0 update_icons() -/mob/living/carbon/alien/humanoid/hunter/throw_impact(A) +/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A) if(!leaping) return ..() @@ -93,20 +93,26 @@ if(A) if(istype(A, /mob/living)) var/mob/living/L = A - L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") - if(ishuman(L)) - var/mob/living/carbon/human/H = L - H.apply_effect(5, WEAKEN, H.run_armor_check(null, "melee")) - else - L.Weaken(5) - sleep(2)//Runtime prevention (infinite bump() calls on hulks) - step_towards(src,L) + var/blocked = 0 + if(ishuman(A)) + var/mob/living/carbon/human/H = A + if(H.check_shields(90, "the [name]", src, attack_type = THROWN_PROJECTILE_ATTACK)) + blocked = 1 + if(!blocked) + L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") + if(ishuman(L)) + var/mob/living/carbon/human/H = L + H.apply_effect(5, WEAKEN, H.run_armor_check(null, "melee")) + else + L.Weaken(5) + sleep(2)//Runtime prevention (infinite bump() calls on hulks) + step_towards(src,L) toggle_leap(0) pounce_cooldown = !pounce_cooldown spawn(pounce_cooldown_time) //3s by default pounce_cooldown = !pounce_cooldown - else + else if(A.density && !A.CanPass(src)) visible_message("[src] smashes into [A]!", "[src] smashes into [A]!") weakened = 2 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 1bc79c16242..bbaa9e40da0 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -203,15 +203,14 @@ now_pushing = 0 return - if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot)) - if(prob(99)) - now_pushing = 0 - return - if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot)) - if(prob(99)) - now_pushing = 0 - return + //anti-riot equipment is also anti-push + if(tmob.r_hand && (prob(tmob.r_hand.block_chance * 2)) && !istype(tmob.r_hand, /obj/item/clothing)) + now_pushing = 0 + return + if(tmob.l_hand && (prob(tmob.l_hand.block_chance * 2)) && !istype(tmob.l_hand, /obj/item/clothing)) + now_pushing = 0 + return if(!(tmob.status_flags & CANPUSH)) now_pushing = 0 @@ -414,16 +413,16 @@ M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])") src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])") var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) - if(check_shields(damage, "the [M.name]")) + if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration)) return 0 var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot") var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone)) - var/armor = run_armor_check(affecting, "melee") + var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration) var/obj/item/organ/external/affected = src.get_organ(dam_zone) if(affected) affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data - apply_damage(damage,M.melee_damage_type, affecting, armor, M.name) + apply_damage(damage, M.melee_damage_type, affecting, armor) updatehealth() /mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L as mob) @@ -461,7 +460,7 @@ else damage = rand(5, 25) - if(check_shields(damage, "the [M.name]")) + if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK)) return 0 var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot") diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 33cb567ba4a..f7839568a03 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -18,10 +18,9 @@ ..() - if((M != src) && check_shields(0, M.name)) + if((M != src) && M.a_intent != "help" && check_shields(0, M.name, attack_type = UNARMED_ATTACK)) add_logs(src, M, "attempted to touch") - M.do_attack_animation(src) - visible_message("\red [M] attempted to touch [src]!") + visible_message("[M] attempted to touch [src]!") return 0 if(istype(M.gloves , /obj/item/clothing/gloves/boxing/hologlove)) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 3a935e5e449..c8bc136103c 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -32,7 +32,7 @@ emp_act return -1 // complete projectile permutation //Shields - if(check_shields(P.damage, "the [P.name]", P)) + if(check_shields(P.damage, "the [P.name]", P, PROJECTILE_ATTACK, P.armour_penetration)) P.on_hit(src, 100, def_zone) return 2 @@ -132,40 +132,24 @@ emp_act //End Here -/mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack", var/obj/item/O) - if(O) - if(O.flags & NOSHIELD) //weapon ignores shields altogether - return 0 - if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3) - var/obj/item/weapon/I = l_hand - if(I.IsShield() && (prob(50 - round(damage / 3)))) - visible_message("[src] blocks [attack_text] with [l_hand]!", \ - "[src] blocks [attack_text] with [l_hand]!") +/mob/living/carbon/human/proc/check_shields(damage = 0, attack_text = "the attack", atom/movable/AM, attack_type = MELEE_ATTACK, armour_penetration = 0) + var/block_chance_modifier = round(damage / -3) + + if(l_hand && !istype(l_hand, /obj/item/clothing)) + var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example + if(l_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type)) return 1 - if(r_hand && istype(r_hand, /obj/item/weapon)) - var/obj/item/weapon/I = r_hand - if(I.IsShield() && (prob(50 - round(damage / 3)))) - visible_message("[src] blocks [attack_text] with [r_hand]!", \ - "[src] blocks [attack_text] with [r_hand]!") + if(r_hand && !istype(r_hand, /obj/item/clothing)) + var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts + if(r_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type)) return 1 - if(wear_suit && istype(wear_suit, /obj/item/)) - var/obj/item/I = wear_suit - if(I.IsShield() && (prob(50))) - visible_message("The reactive teleport system flings [src] clear of [attack_text]!", \ - "The reactive teleport system flings [src] clear of [attack_text]!") - var/list/turfs = new/list() - for(var/turf/T in orange(6, src)) - if(istype(T,/turf/space)) continue - if(T.density) continue - if(T.x>world.maxx-6 || T.x<6) continue - if(T.y>world.maxy-6 || T.y<6) continue - turfs += T - if(!turfs.len) turfs += pick(/turf in orange(6, src)) - var/turf/picked = pick(turfs) - if(!isturf(picked)) return - if(buckled) - buckled.unbuckle_mob() - src.loc = picked + if(wear_suit) + var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier + if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type)) + return 1 + if(w_uniform) + var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier + if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type)) return 1 return 0 @@ -221,7 +205,7 @@ emp_act if(user != src) user.do_attack_animation(src) - if(check_shields(I.force, "the [I.name]", I)) + if(check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration)) return 0 if(istype(I,/obj/item/weapon/card/emag)) @@ -315,59 +299,52 @@ emp_act //this proc handles being hit by a thrown atom /mob/living/carbon/human/hitby(atom/movable/AM as mob|obj,var/speed = 5) - if(istype(AM,/obj/)) - var/obj/O = AM + if(istype(AM, /obj/item)) + var/obj/item/I = AM if(in_throw_mode && !get_active_hand() && speed <= 5) //empty active hand and we're in throw mode if(canmove && !restrained()) - if(isturf(O.loc)) - put_in_active_hand(O) - visible_message("[src] catches [O]!") + if(isturf(I.loc)) + put_in_active_hand(I) + visible_message("[src] catches [I]!") throw_mode_off() return var/zone = ran_zone("chest", 65) var/dtype = BRUTE - if(istype(O,/obj/item/weapon)) - var/obj/item/weapon/W = O + if(istype(I, /obj/item/weapon)) + var/obj/item/weapon/W = I dtype = W.damtype - var/throw_damage = O.throwforce*(speed/5) + var/throw_damage = I.throwforce*(speed/5) - /* - if(!zone) - visible_message("\blue \The [O] misses [src] narrowly!") - return - */ - O.throwing = 0 //it hit, so stop moving + I.throwing = 0 //it hit, so stop moving - if ((O.thrower != src) && check_shields(throw_damage, "[O]")) + if((I.thrower != src) && check_shields(throw_damage, "\the [I.name]", I, THROWN_PROJECTILE_ATTACK)) return var/obj/item/organ/external/affecting = get_organ(zone) if(!affecting) - var/missverb = (O.gender == PLURAL) ? "whizz" : "whizzes" - visible_message("\The [O] [missverb] past [src]'s missing [parse_zone(zone)]!", - "\The [O] [missverb] past your missing [parse_zone(zone)]!") + var/missverb = (I.gender == PLURAL) ? "whizz" : "whizzes" + visible_message("\The [I] [missverb] past [src]'s missing [parse_zone(zone)]!", + "\The [I] [missverb] past your missing [parse_zone(zone)]!") return var/hit_area = affecting.name - src.visible_message("\red [src] has been hit in the [hit_area] by [O].") - var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here + src.visible_message("\red [src] has been hit in the [hit_area] by [I].") + var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", I.armour_penetration) //I guess "melee" is the best fit here + apply_damage(throw_damage, dtype, zone, armor, is_sharp(I), has_edge(I), I) - apply_damage(throw_damage, dtype, zone, armor, is_sharp(O), has_edge(O), O) - - if(ismob(O.thrower)) - var/mob/M = O.thrower + if(ismob(I.thrower)) + var/mob/M = I.thrower if(M) - src.attack_log += text("\[[time_stamp()]\] Has been hit with a [O], thrown by [key_name(M)]") - M.attack_log += text("\[[time_stamp()]\] Hit [key_name(src)] with a thrown [O]") + src.attack_log += text("\[[time_stamp()]\] Has been hit with a [I], thrown by [key_name(M)]") + M.attack_log += text("\[[time_stamp()]\] Hit [key_name(src)] with a thrown [I]") if(!istype(src,/mob/living/simple_animal/mouse)) - msg_admin_attack("[key_name_admin(src)] was hit by a [O], thrown by [key_name_admin(M)]") + msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]") //thrown weapon embedded object code. - if(dtype == BRUTE && istype(O,/obj/item)) - var/obj/item/I = O + if(dtype == BRUTE && istype(I)) if (!I.is_robot_module()) var/sharp = is_sharp(I) var/damage = throw_damage @@ -384,10 +361,10 @@ emp_act affecting.embed(I) // Begin BS12 momentum-transfer code. - if(O.throw_source && speed >= 15) - var/obj/item/weapon/W = O + if(I.throw_source && speed >= 15) + var/obj/item/weapon/W = I var/momentum = speed/2 - var/dir = get_dir(O.throw_source, src) + var/dir = get_dir(I.throw_source, src) visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!") src.throw_at(get_edge_target_turf(src,dir),1,momentum) @@ -399,9 +376,9 @@ emp_act if(T) src.loc = T - visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") + visible_message("[src] is pinned to the wall by [I]!","You are pinned to the wall by [I]!") src.anchored = 1 - src.pinned += O + src.pinned += I /mob/living/carbon/human/proc/bloody_hands(var/mob/living/source, var/amount = 2) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index cc50408148e..2df5b32409b 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -62,49 +62,40 @@ //this proc handles being hit by a thrown atom /mob/living/hitby(atom/movable/AM as mob|obj,var/speed = 5)//Standardization and logging -Sieve - if(istype(AM,/obj/)) - var/obj/O = AM + if(istype(AM, /obj/item)) + var/obj/item/I = AM var/zone = ran_zone("chest", 65)//Hits a random part of the body, geared towards the chest var/dtype = BRUTE - if(istype(O,/obj/item/weapon)) - var/obj/item/weapon/W = O + if(istype(I, /obj/item/weapon)) + var/obj/item/weapon/W = I dtype = W.damtype if (W.hitsound && W.throwforce > 0) playsound(loc, W.hitsound, 30, 1, -1) //run to-hit check here - var/throw_damage = O.throwforce*(speed/5) + var/throw_damage = I.throwforce*(speed/5) - //var/miss_chance = 15 - //if (O.throw_source) - //var/distance = get_dist(O.throw_source, loc) - //miss_chance = min(15*(distance-2), 0) - /* - if (prob(miss_chance)) - visible_message("\blue \The [O] misses [src] narrowly!") - return - */ - src.visible_message("\red [src] has been hit by [O].") - var/armor = run_armor_check(zone, "melee") + src.visible_message("\red [src] has been hit by [I].") + var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].", I.armour_penetration) - apply_damage(throw_damage, dtype, zone, armor, is_sharp(O), has_edge(O), O) + apply_damage(throw_damage, dtype, zone, armor, is_sharp(I), has_edge(I), I) - O.throwing = 0 //it hit, so stop moving + I.throwing = 0 //it hit, so stop moving - if(ismob(O.thrower)) - var/mob/M = O.thrower + if(ismob(I.thrower)) + var/mob/M = I.thrower if(M) - src.attack_log += text("\[[time_stamp()]\] Has been hit with a [O], thrown by [key_name(M)]") - M.attack_log += text("\[[time_stamp()]\] Hit [key_name(src)] with a thrown [O]") + attack_log += text("\[[time_stamp()]\] Has been hit with a [I], thrown by [key_name(M)]") + M.attack_log += text("\[[time_stamp()]\] Hit [key_name(src)] with a thrown [I]") if(!istype(src,/mob/living/simple_animal/mouse)) - msg_admin_attack("[key_name_admin(src)] was hit by a [O], thrown by [key_name_admin(M)]") + msg_admin_attack("[key_name_admin(src)] was hit by a [I], thrown by [key_name_admin(M)]") // Begin BS12 momentum-transfer code. - if(O.throw_source && speed >= 15) - var/obj/item/weapon/W = O + if(I.throw_source && speed >= 15) + var/obj/item/weapon/W = I var/momentum = speed/2 - var/dir = get_dir(O.throw_source, src) + var/dir = get_dir(I.throw_source, src) visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!") src.throw_at(get_edge_target_turf(src,dir),1,momentum) @@ -113,16 +104,16 @@ if(W.sharp) //Projectile is suitable for pinning. //Handles embedding for non-humans and simple_animals. - O.loc = src - src.embedded += O + I.loc = src + embedded += I var/turf/T = near_wall(dir,2) if(T) src.loc = T - visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") + visible_message("[src] is pinned to the wall by [I]!","You are pinned to the wall by [I]!") src.anchored = 1 - src.pinned += O + src.pinned += I /mob/living/mech_melee_attack(obj/mecha/M) if(M.occupant.a_intent == I_HARM) diff --git a/code/modules/mob/living/simple_animal/hostile/illusion.dm b/code/modules/mob/living/simple_animal/hostile/illusion.dm new file mode 100644 index 00000000000..c4a71cca618 --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/illusion.dm @@ -0,0 +1,75 @@ +/mob/living/simple_animal/hostile/illusion + name = "illusion" + desc = "It's a fake!" + icon = 'icons/effects/effects.dmi' + icon_state = "static" + icon_living = "static" + icon_dead = "null" + melee_damage_lower = 5 + melee_damage_upper = 5 + a_intent = "harm" + attacktext = "gores" + maxHealth = 100 + health = 100 + speed = 0 + faction = list("illusion") + var/life_span = INFINITY //how long until they despawn + var/mob/living/parent_mob + var/multiply_chance = 0 //if we multiply on hit + + +/mob/living/simple_animal/hostile/illusion/Life() + ..() + if(world.time > life_span) + death() + +/mob/living/simple_animal/hostile/illusion/death(gibbed) + ..() + visible_message("\The [src] vanishes into thin air! It was a fake!") + ghostize() + qdel(src) + +/mob/living/simple_animal/hostile/illusion/proc/Copy_Parent(mob/living/original, life = 50, health = 100, damage = 0, replicate = 0 ) + appearance = original.appearance + parent_mob = original + dir = original.dir + life_span = world.time+life + melee_damage_lower = damage + melee_damage_upper = damage + multiply_chance = replicate + faction -= "neutral" + transform = initial(transform) + pixel_y = initial(pixel_y) + pixel_x = initial(pixel_x) + +/mob/living/simple_animal/hostile/illusion/examine(mob/user) + if(parent_mob) + parent_mob.examine(user) + else + return ..() + + +/mob/living/simple_animal/hostile/illusion/AttackingTarget() + ..() + if(istype(target, /mob/living) && prob(multiply_chance)) + var/mob/living/L = target + if(L.stat == DEAD) + return + var/mob/living/simple_animal/hostile/illusion/M = new(loc) + M.faction = faction.Copy() + M.Copy_Parent(parent_mob, 80, health/2, melee_damage_upper, multiply_chance/2) + M.GiveTarget(L) + +///////Actual Types///////// + +/mob/living/simple_animal/hostile/illusion/escape + retreat_distance = 10 + minimum_distance = 10 + melee_damage_lower = 0 + melee_damage_upper = 0 + speed = -1 + environment_smash = 0 + + +/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget() + return diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 32bdf5fc772..fe04470c60c 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -39,6 +39,7 @@ icon_living = "syndicatemelee" attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' + armour_penetration = 28 status_flags = 0 loot = list(/obj/effect/landmark/mobcorpse/syndicatesoldier, /obj/item/weapon/melee/energy/sword/saber/red, /obj/item/weapon/shield/energy) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 93e72a96707..f1818153974 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -49,6 +49,7 @@ //LETTING SIMPLE ANIMALS ATTACK? 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zJWHDf9s0u?$hgN#Qe~g^B}M&eyL0}J(u9KPa5Rn)vAVf@7WVQVYT4jQK+AD3@wnmt+ICQ|^{sr?^kKd6A#@fD@L%o^ zt6et0&jl`BF@V5L4<}k)H$j(2QvZRrgc1c6NMNM$$XJ``qV`h`&&sbH<#SEDP$An-{6Unm|841BgzW$fzd5*0- zc~f-;{rJFw_ljRD4L=_RBJsbB+h~!sTqM%6HQ~!1ehZ#OFm^|I+1R+xU30R$2^(>W z7*U!+s6j>+Z}g!JX4;BC@KIFk{5LM@Zzvtg?jmMLKf{~Y9i5OIMj%Nia!aQ_7TTE{ zX|ndxLE}d&#TRfrI{|Ge{ zwt+8g#7gZDu-q1R!b(x=LJYlvFYkK!geqREw+g_YOVPt6e~s$`rD=4BA7||aA`NX5 z*lO6H7MGU!C8Km)uEHtW-7i%7HIZ#l*Fd17s-@wC;o9R*6c#=<)&PbPzzwo*n%M|qz=?_mP`f$XUt2n!!R z9Ndun8^hI~xf+8I^}M%IfwxT({E`bCBO0Mf_ZNRI!j<~je4SiBAnv$*o6e@2%Nm(& zGpev(f=fmqe}!k*Z~(FRqxP?;`?ybVXQyjbi_A=fshEPilo9{ZQNI9j2k8xmqtlVQ sMS$DQWjx1MPwoW=wf6tMEbD=e;g!|8#ghtJ1o%ruL0!I5)->e*07WoH9{>OV diff --git a/paradise.dme b/paradise.dme index 3f06e7152d2..9817e7c4db0 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1628,6 +1628,7 @@ #include "code\modules\mob\living\simple_animal\hostile\headcrab.dm" #include "code\modules\mob\living\simple_animal\hostile\hivebot.dm" #include "code\modules\mob\living\simple_animal\hostile\hostile.dm" +#include "code\modules\mob\living\simple_animal\hostile\illusion.dm" #include "code\modules\mob\living\simple_animal\hostile\jungle_animals.dm" #include "code\modules\mob\living\simple_animal\hostile\killertomato.dm" #include "code\modules\mob\living\simple_animal\hostile\mimic.dm" From 65edca101009aef4c07529696e38996ce929ca19 Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 02:19:25 +0100 Subject: [PATCH 119/188] Adds spaces - Adds spaces in to_chat(H) --- code/modules/paperwork/photocopier.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 6b970de4ca1..c0a8a7721bd 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -231,13 +231,13 @@ if(emagged) if(ishuman(ass)) var/mob/living/carbon/human/H = ass - to_chat(H,"Something smells toasty...") + to_chat(H, "Something smells toasty...") var/obj/item/organ/external/G = H.get_organ("groin") G.take_damage(0, 30) spawn(20) H.emote("scream") else - to_chat(ass,"Something smells toasty...") + to_chat(ass, "Something smells toasty...") ass.apply_damage(30, BURN) if(ishuman(ass)) //Suit checks are in check_ass var/mob/living/carbon/human/H = ass @@ -323,9 +323,9 @@ /obj/machinery/photocopier/emag_act(user as mob) if(!emagged) emagged = 1 - to_chat(user,"You overload the photocopier's laser printing mechanism.") + to_chat(user, "You overload the photocopier's laser printing mechanism.") else - to_chat(user,"The photocopier's laser printing mechanism is already overloaded!") + to_chat(user, "The photocopier's laser printing mechanism is already overloaded!") /obj/item/device/toner name = "toner cartridge" From 52e6df894eb19d1f13dda011d702880d58299f85 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Thu, 7 Jul 2016 21:35:19 -0400 Subject: [PATCH 120/188] The Honkening --- code/datums/spells/cluwne.dm | 86 ++++++++++++++++++ code/datums/spells/touch_attacks.dm | 10 +- code/game/gamemodes/wizard/godhand.dm | 36 +++++++- code/game/gamemodes/wizard/spellbook.dm | 7 +- code/modules/clothing/gloves/miscellaneous.dm | 9 +- code/modules/clothing/masks/miscellaneous.dm | 25 +++++ code/modules/clothing/shoes/miscellaneous.dm | 10 ++ code/modules/clothing/suits/miscellaneous.dm | 2 +- code/modules/clothing/under/miscellaneous.dm | 12 +++ code/modules/surgery/organs/organ_internal.dm | 21 +++-- icons/goonstation/mob/clothing/feet.dmi | Bin 0 -> 357 bytes icons/goonstation/mob/clothing/mask.dmi | Bin 0 -> 930 bytes icons/goonstation/mob/clothing/uniform.dmi | Bin 0 -> 718 bytes .../mob/inhands/clothing_lefthand.dmi | Bin 0 -> 656 bytes .../mob/inhands/clothing_righthand.dmi | Bin 0 -> 653 bytes icons/goonstation/objects/clothing/feet.dmi | Bin 0 -> 292 bytes icons/goonstation/objects/clothing/mask.dmi | Bin 0 -> 307 bytes .../goonstation/objects/clothing/uniform.dmi | Bin 0 -> 346 bytes icons/mob/actions.dmi | Bin 65567 -> 65769 bytes icons/mob/inhands/items_lefthand.dmi | Bin 169798 -> 170128 bytes icons/mob/inhands/items_righthand.dmi | Bin 167219 -> 167946 bytes icons/obj/weapons.dmi | Bin 56276 -> 56877 bytes paradise.dme | 1 + 23 files changed, 200 insertions(+), 19 deletions(-) create mode 100644 code/datums/spells/cluwne.dm create mode 100644 icons/goonstation/mob/clothing/feet.dmi create mode 100644 icons/goonstation/mob/clothing/mask.dmi create mode 100644 icons/goonstation/mob/clothing/uniform.dmi create mode 100644 icons/goonstation/mob/inhands/clothing_lefthand.dmi create mode 100644 icons/goonstation/mob/inhands/clothing_righthand.dmi create mode 100644 icons/goonstation/objects/clothing/feet.dmi create mode 100644 icons/goonstation/objects/clothing/mask.dmi create mode 100644 icons/goonstation/objects/clothing/uniform.dmi diff --git a/code/datums/spells/cluwne.dm b/code/datums/spells/cluwne.dm new file mode 100644 index 00000000000..c0336b26149 --- /dev/null +++ b/code/datums/spells/cluwne.dm @@ -0,0 +1,86 @@ +/obj/effect/proc_holder/spell/targeted/touch/cluwne + name = "Curse of the Cluwne" + desc = "Turns the target into a fat and cursed monstrosity of a clown." + hand_path = /obj/item/weapon/melee/touch_attack/cluwne + + school = "transmutation" + + charge_max = 600 + clothes_req = 1 + cooldown_min = 200 //100 deciseconds reduction per rank + + action_icon_state = "clown" + +/mob/living/carbon/human/proc/makeCluwne() + to_chat(src, "You feel funny.") + adjustBrainLoss(80) + nutrition = 9000 + confused = 120 + if(mind) + mind.assigned_role = "Cluwne" + + var/obj/item/organ/internal/honktumor/cursed/tumor = new + tumor.insert(src) + mutations.Add(NERVOUS) + dna.SetSEState(NERVOUSBLOCK, 1, 1) + genemutcheck(src, NERVOUSBLOCK, null, MUTCHK_FORCED) + + animate_clownspell(src) + + unEquip(w_uniform, 1) + unEquip(shoes, 1) + unEquip(gloves, 1) + if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise + unEquip(wear_mask, 1) + equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, slot_w_uniform, 1, 1, 1) + equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, slot_gloves, 1, 1, 1) + equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, slot_wear_mask, 1, 1, 1) + equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, slot_shoes, 1, 1, 1) + real_name = "cluwne" + +/mob/living/carbon/human/proc/makeAntiCluwne() + to_chat(src, "You don't feel very funny.") + adjustBrainLoss(-120) + nutrition = NUTRITION_LEVEL_STARVING + confused = 0 + jitteriness = 0 + if(mind) + mind.assigned_role = "Lawyer" + + var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed) + if(tumor) + tumor.remove(src, clean_remove = 1) + qdel(tumor) + else + mutations.Remove(CLUMSY) + mutations.Remove(COMICBLOCK) + dna.SetSEState(CLUMSYBLOCK,0) + dna.SetSEState(COMICBLOCK,0) + genemutcheck(src, CLUMSYBLOCK, null, MUTCHK_FORCED) + genemutcheck(src, COMICBLOCK, null, MUTCHK_FORCED) + mutations.Remove(NERVOUS) + dna.SetSEState(NERVOUSBLOCK, 0) + genemutcheck(src, NERVOUSBLOCK, null, MUTCHK_FORCED) + + animate_clownspell(src) + + var/obj/item/clothing/under/U = w_uniform + unEquip(w_uniform, 1) + if(U) + qdel(U) + + var/obj/item/clothing/shoes/S = shoes + unEquip(shoes, 1) + if(S) + qdel(S) + + if(istype(wear_mask, /obj/item/clothing/mask/cursedclown)) + unEquip(wear_mask, 1) + + if(istype(gloves, /obj/item/clothing/gloves/cursedclown)) + var/obj/item/clothing/gloves/G = gloves + unEquip(gloves, 1) + qdel(G) + + equip_to_slot_if_possible(new /obj/item/clothing/under/lawyer/black, slot_w_uniform, 1, 1, 1) + equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, slot_shoes, 1, 1, 1) diff --git a/code/datums/spells/touch_attacks.dm b/code/datums/spells/touch_attacks.dm index 1262730fd45..6f659e5e98d 100644 --- a/code/datums/spells/touch_attacks.dm +++ b/code/datums/spells/touch_attacks.dm @@ -1,5 +1,5 @@ -/obj/effect/proc_holder/spell/targeted/touch/ - var/hand_path = "/obj/item/weapon/melee/touch_attack" +/obj/effect/proc_holder/spell/targeted/touch + var/hand_path = /obj/item/weapon/melee/touch_attack var/obj/item/weapon/melee/touch_attack/attached_hand = null invocation_type = "none" //you scream on connecting, not summoning include_user = 1 @@ -47,7 +47,7 @@ /obj/effect/proc_holder/spell/targeted/touch/disintegrate name = "Disintegrate" desc = "This spell charges your hand with vile energy that can be used to violently explode victims." - hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate" + hand_path = /obj/item/weapon/melee/touch_attack/disintegrate school = "evocation" charge_max = 600 @@ -59,11 +59,11 @@ /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone name = "Flesh to Stone" desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time." - hand_path = "/obj/item/weapon/melee/touch_attack/fleshtostone" + hand_path = /obj/item/weapon/melee/touch_attack/fleshtostone school = "transmutation" charge_max = 600 clothes_req = 1 cooldown_min = 200 //100 deciseconds reduction per rank - action_icon_state = "statue" \ No newline at end of file + action_icon_state = "statue" diff --git a/code/game/gamemodes/wizard/godhand.dm b/code/game/gamemodes/wizard/godhand.dm index 8a5ba06f36f..ab5ba426106 100644 --- a/code/game/gamemodes/wizard/godhand.dm +++ b/code/game/gamemodes/wizard/godhand.dm @@ -33,7 +33,7 @@ qdel(src) /obj/item/weapon/melee/touch_attack/disintegrate - name = "\improper disintegrating touch" + name = "disintegrating touch" desc = "This hand of mine glows with an awesome power!" catchphrase = "EI NATH!!" on_use_sound = "sound/magic/Disintegrate.ogg" @@ -51,7 +51,7 @@ ..() /obj/item/weapon/melee/touch_attack/fleshtostone - name = "\improper petrifying touch" + name = "petrifying touch" desc = "That's the bottom line, because flesh to stone said so!" catchphrase = "STAUN EI!!" on_use_sound = "sound/magic/FleshToStone.ogg" @@ -78,10 +78,38 @@ item_state = "disintegrate" /obj/item/weapon/melee/touch_attack/fake_disintegrate/afterattack(atom/target, mob/living/carbon/user, proximity) - if(!proximity || target == user || !ismob(target) || !iscarbon(user) || user.lying || user.handcuffed) //exploding after touching yourself would be bad + if(!proximity || target == user || !ismob(target) || !iscarbon(user) || user.lying || user.handcuffed) //not exploding after touching yourself would be bad return var/datum/effect/system/spark_spread/sparks = new sparks.set_up(4, 0, target.loc) //no idea what the 0 is sparks.start() playsound(target.loc, 'sound/goonstation/effects/gib.ogg', 50, 1) - ..() \ No newline at end of file + ..() + +/obj/item/weapon/melee/touch_attack/cluwne + name = "cluwne touch" + desc = "It's time to start clowning around." + catchphrase = "NWOLC EGNEVER" + on_use_sound = "sound/misc/sadtrombone.ogg" + icon_state = "cluwnecurse" + item_state = "cluwnecurse" + +/obj/item/weapon/melee/touch_attack/cluwne/afterattack(atom/target, mob/living/carbon/user, proximity) + if(!proximity || target == user || !ishuman(target) || !iscarbon(user) || user.lying || user.handcuffed) //clowning around after touching yourself would unsurprisingly, be bad + return + + if(iswizard(target)) + to_chat(user, "The spell has no effect on [target].") + return + + var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread + s.set_up(5, 0, target) + s.start() + + var/mob/living/carbon/human/H = target + if(H.mind) + if(H.mind.assigned_role != "Cluwne") + H.makeCluwne() + else + H.makeAntiCluwne() + ..() diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index ac487a8e703..65c50382532 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -233,6 +233,11 @@ category = "Assistance" cost = 1 +/datum/spellbook_entry/cluwne + name = "Curse of the Cluwne" + spell_type = /obj/effect/proc_holder/spell/targeted/touch/cluwne + log_name = "CC" + /datum/spellbook_entry/item name = "Buy Item" refundable = 0 @@ -857,4 +862,4 @@ spell = /obj/effect/proc_holder/spell/targeted/touch/fake_disintegrate spellname = "disintegrate" icon_state ="bookfireball" - desc = "This book feels like it will rip stuff apart." \ No newline at end of file + desc = "This book feels like it will rip stuff apart." diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 060dd1ca47c..d98ee1d0154 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -47,4 +47,11 @@ name = "batgloves" icon_state = "bmgloves" item_state = "bmgloves" - item_color="bmgloves" \ No newline at end of file + item_color="bmgloves" + +/obj/item/clothing/gloves/cursedclown + name = "cursed white gloves" + desc = "These things smell terrible, and they're all lumpy. Gross." + icon_state = "latex" + item_state = "lgloves" + flags = NODROP diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 3e99b277db3..ca5a267c6a4 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -275,3 +275,28 @@ obj/item/clothing/mask/bandana/purple icon_state = "bandblack" item_color = "black" desc = "It's a black bandana." + +/obj/item/clothing/mask/cursedclown + name = "cursed clown mask" + desc = "This is a very, very odd looking mask." + icon = 'icons/goonstation/objects/clothing/mask.dmi' + icon_state = "cursedclown" + item_state = "cclown_hat" + icon_override = 'icons/goonstation/mob/clothing/mask.dmi' + lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi' + righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi' + flags = NODROP + +/obj/item/clothing/mask/cursedclown/equipped(mob/user, slot) + ..() + var/mob/living/carbon/human/H = user + if(istype(H) && slot == slot_wear_mask) + to_chat(H, "[src] grips your face!") + if(H.mind && H.mind.assigned_role != "Cluwne") + H.makeCluwne() + +/obj/item/clothing/mask/cursedclown/suicide_act(mob/user) + user.visible_message("[user] gazes into the eyes of [src]. [src] gazes back!") + spawn(10) + user.gib() + return BRUTELOSS diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index af361951f3d..bc62c5d71d4 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -207,3 +207,13 @@ item_color = "fancysandal" species_restricted = null +/obj/item/clothing/shoes/cursedclown + name = "cursed clown shoes" + desc = "Moldering clown flip flops. They're neon green for some reason." + icon = 'icons/goonstation/objects/clothing/feet.dmi' + icon_state = "cursedclown" + item_state = "cclown_shoes" + icon_override = 'icons/goonstation/mob/clothing/feet.dmi' + lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi' + righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi' + flags = NODROP diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index a88fdd6f970..badf323d804 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -657,4 +657,4 @@ if(user.reagents.get_reagent_amount("syndicate_nanites") < 15) user.reagents.add_reagent("syndicate_nanites", 15) else - processing_objects.Remove(src) \ No newline at end of file + processing_objects.Remove(src) diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 769e388f546..d912a2e289d 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -709,3 +709,15 @@ to_chat(user,"You can't fit inside while wearing that \the [user.get_item_by_slot(slot_id)].") return 0 return 1 + +/obj/item/clothing/under/cursedclown + name = "cursed clown suit" + desc = "It wasn't already?" + icon = 'icons/goonstation/objects/clothing/uniform.dmi' + icon_state = "cursedclown" + item_state = "cclown_uniform" + item_color = "cursedclown" + icon_override = 'icons/goonstation/mob/clothing/uniform.dmi' + lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi' + righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi' + flags = NODROP diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index f4a47c595cb..27b7120b63a 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -476,13 +476,21 @@ var/mob/living/carbon/human/H = owner if(isobj(H.shoes)) var/thingy = H.shoes - H.unEquip(H.shoes) - walk_away(thingy,H,15,2) - spawn(20) - if(thingy) - walk(thingy,0) + if(H.unEquip(H.shoes)) + walk_away(thingy,H,15,2) + spawn(20) + if(thingy) + walk(thingy,0) ..() +/obj/item/organ/internal/honktumor/cursed + +/obj/item/organ/internal/honktumor/cursed/remove(mob/living/carbon/M, special = 0, clean_remove = 0) + ..() + if(!clean_remove) + insert(M) //You're not getting away that easily! + else + qdel(src) /obj/item/organ/internal/beard name = "beard organ" @@ -493,7 +501,6 @@ parent_organ = "head" slot = "hair_organ" - /obj/item/organ/internal/beard/on_life() if(!owner) @@ -516,4 +523,4 @@ head_organ.r_facial = 216 head_organ.g_facial = 192 head_organ.b_facial = 120 - H.update_fhair() \ No newline at end of file + H.update_fhair() diff --git a/icons/goonstation/mob/clothing/feet.dmi b/icons/goonstation/mob/clothing/feet.dmi new file mode 100644 index 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z%tB!Abs@JJ7K~U#*khf`teht8=TDAIBKm8fuwfn@VVnJJM8%_8d|O)zuW-WUb0hR@o+AhauzZC-bDUY zX+iB$*+D8#&`X~TMg#PBigPwMEoSTD2B!tIHotdTW_%!47#tF%H>$TQAYyh7wDa-= zubp6qI9m7Vl967M_6r8xi^XG+-#Xv=t|w&3_^%lzlSZINn6g92%qEqi^?n}_2a&Yi zY64l2f)piGJ$*-qUT?S{>ufu6*AOH-54c5}m_)zuJ18zM&toUo4WHT5=!I`QOTjK|Cx`fa>fu zj|IBtyC6W8U0B%g9$%29cbhMZ~iAF5=yFiUranIxi+y*n|X z5sc^NlGxBNO)73E5^XA_WPjV0|BT=<`m{DzuDCvY_>cxzXUz3hd5otC?rmnRIkk#R zgy@m}JOZ)3Q&VLo$2^wRA4W1EEb;ymqKOSLj{@()i0>c+;EmffvDb>a;9X%PTS)vA z`kGPPwUy(FfV#|Rk1$e?k1JqvR>#N!;gx-o!YIrLV_g3IPo}9uM+`Pdas;>6p zi+RuftZ!2EO7jJ;b4r*OjNjM=2pSprcFh&xWfWX-RBvt@W04y-=tg{*9qxo0K*$7o zv#ILu-ltiSIlCc+|*dmuDLLr0&u2>_Tk<=aXfhl-0Aec=QhDM@$CpfQ3>?v|v9cwg2 zNspRNngUfXW^N8)JGU&6&Lk=&%(C^oxIDglO>kobpvrsx(%v7}_uF(5c}_$iFhyGD zeb#x#v)^FBGAJ3PAoi5}qvgv@@9^0#d5A4 zDne>b0edj@t&7^JsEg3=`k}LoG#yu{d?e5@nC`1D!@NcfnVTk?dpy+4D}MwNBsBW( zKxavQ`J;%-#0cQOhX$5(7~?tREH1K0D1>+{iA+Vg@#ao)jU@p6X{qa}RjAm8|39$T BBL4sY diff --git a/paradise.dme b/paradise.dme index 3f06e7152d2..7f315ddd7c0 100644 --- a/paradise.dme +++ b/paradise.dme @@ -274,6 +274,7 @@ #include "code\datums\spells\area_teleport.dm" #include "code\datums\spells\bloodcrawl.dm" #include "code\datums\spells\charge.dm" +#include "code\datums\spells\cluwne.dm" #include "code\datums\spells\conjure.dm" #include "code\datums\spells\construct_spells.dm" #include "code\datums\spells\dumbfire.dm" From adab2c06e018bfe3dc7a48b7e900a3e5d76e385b Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 02:49:15 +0100 Subject: [PATCH 121/188] Fixes Comfy Chair Deconstruction - Deconstructing Comfy Chairs now yields 2 metal sheets --- .../objects/structures/stool_bed_chair_nest/chairs.dm | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 621f3a9d78e..f3fe67f9874 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -140,6 +140,15 @@ anchored = 0 movable = 1 +/obj/structure/stool/bed/chair/comfy/attackby(obj/item/weapon/W as obj, mob/user as mob, params) + if(istype(W, /obj/item/weapon/wrench)) + playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) + new /obj/item/stack/sheet/metal(get_turf(src)) + new /obj/item/stack/sheet/metal(get_turf(src)) + qdel(src) + else + ..() + /obj/structure/stool/bed/chair/office/Bump(atom/A) ..() if(!buckled_mob) return From 9cfb3dc64459ddcef3bafe7f0ca0c09d6e30a636 Mon Sep 17 00:00:00 2001 From: TheDZD Date: Thu, 7 Jul 2016 21:58:34 -0400 Subject: [PATCH 122/188] Overeating is bad for you --- code/datums/spells/cluwne.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/datums/spells/cluwne.dm b/code/datums/spells/cluwne.dm index c0336b26149..d3e05de4198 100644 --- a/code/datums/spells/cluwne.dm +++ b/code/datums/spells/cluwne.dm @@ -15,6 +15,7 @@ to_chat(src, "You feel funny.") adjustBrainLoss(80) nutrition = 9000 + overeatduration = 9000 confused = 120 if(mind) mind.assigned_role = "Cluwne" @@ -42,6 +43,7 @@ to_chat(src, "You don't feel very funny.") adjustBrainLoss(-120) nutrition = NUTRITION_LEVEL_STARVING + overeatduration = 0 confused = 0 jitteriness = 0 if(mind) From 0b94dc3a542cd92d9dadef47435a3800751ebfda Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 03:03:37 +0100 Subject: [PATCH 123/188] Fied Tiger's recommendations - Removed needles src. Again. - Replaced istype(W, /obj/item/weapon/wrench) with iswrench(W) --- code/game/objects/structures/stool_bed_chair_nest/chairs.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index f3fe67f9874..b9aa8d21fc2 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -141,8 +141,8 @@ movable = 1 /obj/structure/stool/bed/chair/comfy/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - if(istype(W, /obj/item/weapon/wrench)) - playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) + if(iswrench(W)) + playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/metal(get_turf(src)) new /obj/item/stack/sheet/metal(get_turf(src)) qdel(src) From ce11da030441b405d26165284ba69922ce585f9b Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 22:14:57 -0400 Subject: [PATCH 124/188] Automatic changelog generation for PR #4907 --- html/changelogs/AutoChangeLog-pr-4907.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4907.yml diff --git a/html/changelogs/AutoChangeLog-pr-4907.yml b/html/changelogs/AutoChangeLog-pr-4907.yml new file mode 100644 index 00000000000..b71cfbda7b6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4907.yml @@ -0,0 +1,4 @@ +author: TullyBurnalot +delete-after: True +changes: + - rscdel: "Botanist access to the morgue revoked" From af5987918c6b61f70564966c5d9fe7dd5314275d Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Thu, 7 Jul 2016 22:26:59 -0400 Subject: [PATCH 125/188] Automatic changelog generation for PR #4797 --- html/changelogs/AutoChangeLog-pr-4797.yml | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4797.yml diff --git a/html/changelogs/AutoChangeLog-pr-4797.yml b/html/changelogs/AutoChangeLog-pr-4797.yml new file mode 100644 index 00000000000..3476b7eb826 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4797.yml @@ -0,0 +1,6 @@ +author: TheDZD +delete-after: True +changes: + - bugfix: "DNA injectors no longer always activate powers that are supposed to have a chance to activate." + - tweak: "Dionae can no longer activate the radiation disability, nor the run superpower except via adminbus." + - rscadd: "Adds genetic instability, which causes a variety of negative effects, including toxin damage, burn damage, cloneloss, and even gibbing. Effects get worse as stability gets lower, burn damage starts below 85 stability, tox and clone below 70, and gibbing once you're below 40." From edc7b921ff9c70cf09ef2d9e8fb2430693b4eafc Mon Sep 17 00:00:00 2001 From: TullyBurnalot Date: Fri, 8 Jul 2016 03:28:58 +0100 Subject: [PATCH 126/188] Fixes boxes in evidence bags in boxes - Boxes no longer allowed inside evidence bags --- code/modules/detective_work/evidence.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/detective_work/evidence.dm b/code/modules/detective_work/evidence.dm index 4654e0ab665..6f62a7eecac 100644 --- a/code/modules/detective_work/evidence.dm +++ b/code/modules/detective_work/evidence.dm @@ -21,6 +21,10 @@ if(!istype(I) || I.anchored == 1) return + if(istype(I, /obj/item/weapon/storage/box)) + to_chat(user, "This box is too big to fit in the evidence bag.") + return + if(istype(I, /obj/item/weapon/evidencebag)) to_chat(user, "You find putting an evidence bag in another evidence bag to be slightly absurd.") return 1 //now this is podracing From dc408f090d9338ebe21598c28bb4f1971608de07 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Sun, 19 Jun 2016 10:46:57 -0700 Subject: [PATCH 127/188] Contributing guidelines --- .github/CONTRIBUTING.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md index cc17a9975c7..0e5b5ad3208 100644 --- a/.github/CONTRIBUTING.md +++ b/.github/CONTRIBUTING.md @@ -58,6 +58,9 @@ actual development. be a new proc that they both can use. - No magic numbers/strings. If you have a number or text that is important and used in your code, make a `#DEFINE` statement with a name that clearly indicates it's use. + - `if(condition)` must be used over `if (condition)` or any other variation. + - The same applies for `while` and `for` loops, they must have no space between the + keyword and condition brackets. `while(condition)`, `for(condition)` - If you want to output a message to a player's chat (this includes text sent to `world`), use `to_chat(mob/client/world, "message")`. Do not use `mob/client/world << "message"`. From 71e5344a983c85cd9bc315868ec9f869770f28b7 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Thu, 7 Jul 2016 19:34:02 -0700 Subject: [PATCH 128/188] Mass replace --- code/ATMOSPHERICS/atmospherics.dm | 8 +- .../binary_devices/binary_atmos_base.dm | 4 +- .../components/binary_devices/dp_vent_pump.dm | 6 +- .../components/binary_devices/passive_gate.dm | 4 +- .../components/binary_devices/pump.dm | 4 +- .../components/binary_devices/valve.dm | 2 +- .../components/binary_devices/volume_pump.dm | 4 +- .../components/omni_devices/filter.dm | 2 +- .../components/omni_devices/mixer.dm | 2 +- .../components/omni_devices/omni_base.dm | 2 +- .../components/trinary_devices/filter.dm | 6 +- .../unary_devices/outlet_injector.dm | 2 +- .../components/unary_devices/thermal_plate.dm | 8 +- .../components/unary_devices/unary_base.dm | 2 +- .../components/unary_devices/vent_pump.dm | 22 +- .../components/unary_devices/vent_scrubber.dm | 38 +- code/ATMOSPHERICS/pipes/cap.dm | 2 +- code/ATMOSPHERICS/pipes/manifold.dm | 4 +- code/ATMOSPHERICS/pipes/manifold4w.dm | 4 +- code/ATMOSPHERICS/pipes/simple/pipe_simple.dm | 4 +- .../pipes/simple/pipe_simple_he.dm | 10 +- .../pipes/simple/pipe_simple_hidden.dm | 4 +- .../pipes/simple/pipe_simple_visible.dm | 4 +- code/LINDA/LINDA_fire.dm | 2 +- code/LINDA/LINDA_system.dm | 16 +- code/LINDA/LINDA_turf_tile.dm | 6 +- code/__DEFINES/tick.dm | 2 +- code/__HELPERS/AnimationLibrary.dm | 2 +- code/__HELPERS/experimental.dm | 14 +- code/__HELPERS/game.dm | 4 +- code/__HELPERS/global_lists.dm | 4 +- code/__HELPERS/icons.dm | 10 +- code/__HELPERS/lists.dm | 50 +-- code/__HELPERS/logging.dm | 26 +- code/__HELPERS/mobs.dm | 18 +- code/__HELPERS/names.dm | 22 +- code/__HELPERS/sanitize_values.dm | 2 +- code/__HELPERS/text.dm | 18 +- code/__HELPERS/timed_alerts.dm | 8 +- code/__HELPERS/type2type.dm | 2 +- code/__HELPERS/unsorted.dm | 94 ++--- code/_hooks/hooks.dm | 16 +- code/_onclick/hud/screen_objects.dm | 14 +- code/_onclick/item_attack.dm | 12 +- code/_onclick/oldcode.dm | 78 ++-- .../ProcessScheduler/core/process.dm | 18 +- .../ProcessScheduler/core/processScheduler.dm | 52 +-- code/controllers/communications.dm | 24 +- code/controllers/configuration.dm | 160 ++++---- code/controllers/failsafe.dm | 4 +- code/controllers/verbs.dm | 2 +- code/controllers/voting.dm | 2 +- code/datums/ai_laws.dm | 10 +- code/datums/browser.dm | 20 +- code/datums/cache/apc.dm | 2 +- code/datums/cache/crew.dm | 2 +- code/datums/datacore.dm | 6 +- code/datums/datumvars.dm | 48 +-- .../diseases/advance/symptoms/oxygen.dm | 2 +- .../diseases/advance/symptoms/stimulant.dm | 2 +- .../diseases/advance/symptoms/vision.dm | 2 +- code/datums/diseases/berserker.dm | 8 +- code/datums/diseases/dna_spread.dm | 2 +- code/datums/diseases/kuru.dm | 2 +- code/datums/diseases/retrovirus.dm | 20 +- code/datums/diseases/transformation.dm | 22 +- .../helper_datums/construction_datum.dm | 2 +- code/datums/mind.dm | 276 +++++++------- code/datums/progressbar.dm | 16 +- code/datums/recipe.dm | 36 +- code/datums/spell.dm | 2 +- code/datums/spells/ethereal_jaunt.dm | 2 +- code/datums/spells/inflict_handler.dm | 4 +- code/datums/uplink_item.dm | 6 +- code/datums/wires/airlock.dm | 2 +- code/datums/wires/alarm.dm | 16 +- code/datums/wires/apc.dm | 10 +- code/datums/wires/nuclearbomb.dm | 4 +- code/datums/wires/robot.dm | 16 +- code/datums/wires/syndicatebomb.dm | 12 +- code/defines/procs/announce.dm | 6 +- code/defines/procs/radio.dm | 2 +- code/game/area/Space Station 13 areas.dm | 2 +- code/game/area/ai_monitored.dm | 6 +- code/game/area/areas.dm | 30 +- code/game/atoms.dm | 8 +- code/game/atoms_movable.dm | 44 +-- code/game/data_huds.dm | 4 +- code/game/dna/dna2.dm | 32 +- code/game/dna/dna2_helpers.dm | 16 +- code/game/dna/dna_modifier.dm | 168 ++++----- code/game/dna/genes/goon_powers.dm | 44 +-- code/game/dna/genes/monkey.dm | 2 +- code/game/dna/genes/powers.dm | 2 +- code/game/dna/genes/vg_powers.dm | 8 +- .../game/gamemodes/autotraitor/autotraitor.dm | 16 +- code/game/gamemodes/blob/blob.dm | 8 +- code/game/gamemodes/blob/blob_report.dm | 4 +- code/game/gamemodes/blob/overmind.dm | 14 +- code/game/gamemodes/borer/borer.dm | 4 +- code/game/gamemodes/changeling/changeling.dm | 14 +- .../gamemodes/changeling/evolution_menu.dm | 4 +- code/game/gamemodes/cult/cult.dm | 22 +- code/game/gamemodes/cult/ritual.dm | 48 +-- code/game/gamemodes/cult/runes.dm | 70 ++-- code/game/gamemodes/cult/talisman.dm | 22 +- code/game/gamemodes/game_mode.dm | 4 +- code/game/gamemodes/gameticker.dm | 46 +-- code/game/gamemodes/intercept_report.dm | 6 +- .../gamemodes/malfunction/Malf_Modules.dm | 6 +- .../game/gamemodes/malfunction/malfunction.dm | 40 +- code/game/gamemodes/meteor/meteors.dm | 2 +- .../miniantags/abduction/abduction.dm | 2 +- .../miniantags/abduction/abduction_gear.dm | 2 +- code/game/gamemodes/miniantags/borer/borer.dm | 14 +- .../miniantags/bot_swarm/swarmer_event.dm | 2 +- .../gamemodes/miniantags/guardian/guardian.dm | 20 +- .../miniantags/slaughter/bloodcrawl.dm | 2 +- code/game/gamemodes/mutiny/auth_key.dm | 6 +- .../directives/alien_fraud_directive.dm | 4 +- .../bluespace_contagion_directive.dm | 2 +- .../directives/financial_crisis_directive.dm | 2 +- .../mutiny/directives/ipc_virus_directive.dm | 10 +- .../research_to_ripleys_directive.dm | 6 +- .../tau_ceti_needs_women_directive.dm | 4 +- .../directives/terminations_directive.dm | 10 +- code/game/gamemodes/mutiny/key_pinpointer.dm | 8 +- code/game/gamemodes/mutiny/mutiny.dm | 30 +- code/game/gamemodes/mutiny/mutiny_fluff.dm | 8 +- code/game/gamemodes/mutiny/mutiny_hooks.dm | 8 +- code/game/gamemodes/nations/nations.dm | 2 +- code/game/gamemodes/nations/nationsprocs.dm | 8 +- code/game/gamemodes/newobjective.dm | 32 +- code/game/gamemodes/nuclear/nuclear.dm | 34 +- code/game/gamemodes/nuclear/nuclearbomb.dm | 88 ++--- code/game/gamemodes/objective.dm | 16 +- code/game/gamemodes/revolution/revolution.dm | 16 +- code/game/gamemodes/scoreboard.dm | 6 +- code/game/gamemodes/setupgame.dm | 36 +- code/game/gamemodes/shadowling/shadowling.dm | 2 +- code/game/gamemodes/traitor/traitor.dm | 26 +- code/game/gamemodes/vampire/vampire.dm | 10 +- code/game/gamemodes/wizard/artefact.dm | 6 +- code/game/gamemodes/wizard/raginmages.dm | 4 +- code/game/gamemodes/wizard/rightandwrong.dm | 8 +- code/game/gamemodes/wizard/soulstone.dm | 14 +- code/game/gamemodes/wizard/spellbook.dm | 2 +- code/game/gamemodes/wizard/wizard.dm | 18 +- code/game/jobs/access.dm | 4 +- code/game/jobs/job/medical.dm | 4 +- code/game/jobs/job/support_chaplain.dm | 4 +- code/game/jobs/job_controller.dm | 4 +- code/game/jobs/whitelist.dm | 6 +- code/game/machinery/Freezer.dm | 18 +- code/game/machinery/OpTable.dm | 16 +- code/game/machinery/Sleeper.dm | 82 ++-- code/game/machinery/adv_med.dm | 52 +-- code/game/machinery/ai_slipper.dm | 30 +- code/game/machinery/alarm.dm | 86 ++--- code/game/machinery/atmoalter/canister.dm | 84 ++--- code/game/machinery/atmoalter/meter.dm | 10 +- .../atmoalter/portable_atmospherics.dm | 8 +- code/game/machinery/atmoalter/pump.dm | 8 +- code/game/machinery/atmoalter/scrubber.dm | 14 +- code/game/machinery/atmoalter/zvent.dm | 10 +- code/game/machinery/autolathe.dm | 26 +- code/game/machinery/bees_apiary.dm | 2 +- code/game/machinery/biogenerator.dm | 56 +-- code/game/machinery/buttons.dm | 6 +- code/game/machinery/camera/camera.dm | 12 +- code/game/machinery/camera/motion.dm | 34 +- code/game/machinery/camera/presets.dm | 4 +- code/game/machinery/camera/tracking.dm | 32 +- code/game/machinery/chiller.dm | 4 +- code/game/machinery/cloning.dm | 64 ++-- .../machinery/computer/HolodeckControl.dm | 16 +- code/game/machinery/computer/Operating.dm | 34 +- code/game/machinery/computer/ai_core.dm | 6 +- code/game/machinery/computer/aifixer.dm | 20 +- code/game/machinery/computer/arcade.dm | 28 +- code/game/machinery/computer/camera.dm | 4 +- .../machinery/computer/camera_advanced.dm | 6 +- code/game/machinery/computer/card.dm | 52 +-- code/game/machinery/computer/cloning.dm | 84 ++--- .../game/machinery/computer/communications.dm | 14 +- code/game/machinery/computer/computer.dm | 12 +- code/game/machinery/computer/hologram.dm | 36 +- code/game/machinery/computer/honkputer.dm | 16 +- code/game/machinery/computer/law.dm | 6 +- code/game/machinery/computer/medical.dm | 166 ++++---- code/game/machinery/computer/message.dm | 36 +- .../computer/pod_tracking_console.dm | 2 +- code/game/machinery/computer/robot.dm | 10 +- code/game/machinery/computer/security.dm | 154 ++++---- code/game/machinery/computer/skills.dm | 86 ++--- .../machinery/computer/specops_shuttle.dm | 22 +- code/game/machinery/computer/store.dm | 2 +- .../computer/syndicate_specops_shuttle.dm | 22 +- code/game/machinery/cryo.dm | 24 +- code/game/machinery/cryopod.dm | 12 +- code/game/machinery/deployable.dm | 38 +- code/game/machinery/door_control.dm | 8 +- code/game/machinery/doors/airlock.dm | 42 +-- code/game/machinery/doors/airlock_control.dm | 8 +- .../machinery/doors/airlock_electronics.dm | 36 +- code/game/machinery/doors/brigdoors.dm | 4 +- code/game/machinery/doors/poddoor.dm | 10 +- code/game/machinery/doors/windowdoor.dm | 28 +- code/game/machinery/dye_generator.dm | 2 +- .../airlock_controllers.dm | 6 +- .../airlock_docking_controller.dm | 10 +- .../airlock_docking_controller_multi.dm | 10 +- .../embedded_controller/airlock_program.dm | 6 +- .../embedded_controller/docking_program.dm | 92 ++--- .../docking_program_multi.dm | 82 ++-- .../embedded_program_base.dm | 2 +- .../simple_docking_controller.dm | 8 +- code/game/machinery/firealarm.dm | 42 +-- code/game/machinery/flasher.dm | 26 +- code/game/machinery/floodlight.dm | 10 +- code/game/machinery/guestpass.dm | 56 +-- code/game/machinery/hologram.dm | 8 +- code/game/machinery/holosign.dm | 8 +- code/game/machinery/igniter.dm | 20 +- code/game/machinery/iv_drip.dm | 6 +- code/game/machinery/kitchen/gibber.dm | 4 +- code/game/machinery/kitchen/icecream_vat.dm | 2 +- code/game/machinery/kitchen/juicer.dm | 44 +-- .../game/machinery/kitchen/kitchen_machine.dm | 92 ++--- code/game/machinery/kitchen/monkeyrecycler.dm | 6 +- code/game/machinery/kitchen/processor.dm | 20 +- code/game/machinery/kitchen/smartfridge.dm | 4 +- code/game/machinery/lightswitch.dm | 2 +- code/game/machinery/machinery.dm | 20 +- code/game/machinery/mass_driver.dm | 2 +- code/game/machinery/navbeacon.dm | 4 +- code/game/machinery/newscaster.dm | 22 +- code/game/machinery/pipe/construction.dm | 60 +-- code/game/machinery/pipe/pipe_dispenser.dm | 18 +- code/game/machinery/podmen.dm | 16 +- code/game/machinery/portable_tag_turret.dm | 2 +- code/game/machinery/portable_turret.dm | 16 +- code/game/machinery/programmable_unloader.dm | 12 +- code/game/machinery/recharger.dm | 2 +- code/game/machinery/rechargestation.dm | 16 +- code/game/machinery/recycler.dm | 4 +- code/game/machinery/requests_console.dm | 34 +- code/game/machinery/robot_fabricator.dm | 44 +-- code/game/machinery/shieldgen.dm | 22 +- code/game/machinery/slotmachine.dm | 20 +- code/game/machinery/spaceheater.dm | 4 +- code/game/machinery/suit_storage_unit.dm | 72 ++-- code/game/machinery/syndicatebomb.dm | 2 +- code/game/machinery/telecomms/broadcaster.dm | 68 ++-- code/game/machinery/telecomms/logbrowser.dm | 6 +- code/game/machinery/telecomms/telemonitor.dm | 6 +- .../machinery/telecomms/traffic_control.dm | 6 +- code/game/machinery/teleporter.dm | 34 +- code/game/machinery/transformer.dm | 2 +- code/game/machinery/turret_control.dm | 8 +- code/game/machinery/turrets.dm | 48 +-- code/game/machinery/vending.dm | 36 +- code/game/machinery/washing_machine.dm | 30 +- code/game/mecha/combat/durand.dm | 2 +- code/game/mecha/combat/gygax.dm | 2 +- code/game/mecha/combat/honker.dm | 4 +- code/game/mecha/combat/marauder.dm | 6 +- code/game/mecha/combat/phazon.dm | 4 +- code/game/mecha/equipment/tools/tools.dm | 6 +- code/game/mecha/equipment/weapons/weapons.dm | 8 +- code/game/mecha/mech_bay.dm | 2 +- code/game/mecha/mech_fabricator.dm | 4 +- code/game/mecha/mecha.dm | 40 +- code/game/mecha/mecha_construction_paths.dm | 6 +- code/game/mecha/mecha_control_console.dm | 2 +- code/game/mecha/mecha_wreckage.dm | 2 +- code/game/mecha/medical/odysseus.dm | 2 +- code/game/mecha/working/ripley.dm | 12 +- code/game/objects/buckling.dm | 2 +- code/game/objects/effects/aliens.dm | 4 +- .../effects/decals/Cleanable/humans.dm | 18 +- .../effects/decals/Cleanable/robots.dm | 10 +- code/game/objects/effects/decals/cleanable.dm | 2 +- code/game/objects/effects/effect_system.dm | 72 ++-- code/game/objects/effects/glowshroom.dm | 4 +- code/game/objects/effects/landmarks.dm | 4 +- code/game/objects/effects/portals.dm | 4 +- .../objects/effects/spawners/bombspawner.dm | 8 +- code/game/objects/effects/spiders.dm | 4 +- code/game/objects/explosion.dm | 4 +- code/game/objects/items.dm | 28 +- code/game/objects/items/ashtray.dm | 28 +- code/game/objects/items/blueprints.dm | 38 +- code/game/objects/items/bodybag.dm | 8 +- code/game/objects/items/changestone.dm | 2 +- code/game/objects/items/crayons.dm | 6 +- code/game/objects/items/devices/aicard.dm | 12 +- code/game/objects/items/devices/camera_bug.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 2 +- .../objects/items/devices/laserpointer.dm | 4 +- code/game/objects/items/devices/megaphone.dm | 4 +- code/game/objects/items/devices/modkit.dm | 12 +- code/game/objects/items/devices/paicard.dm | 4 +- .../objects/items/devices/pipe_painter.dm | 2 +- code/game/objects/items/devices/powersink.dm | 2 +- .../objects/items/devices/radio/beacon.dm | 4 +- .../objects/items/devices/radio/headset.dm | 12 +- .../objects/items/devices/radio/intercom.dm | 4 +- .../game/objects/items/devices/radio/radio.dm | 88 ++--- code/game/objects/items/devices/scanners.dm | 50 +-- .../objects/items/devices/transfer_valve.dm | 10 +- code/game/objects/items/devices/uplinks.dm | 8 +- code/game/objects/items/devices/whistle.dm | 2 +- .../items/mountable_frames/apc_frame.dm | 4 +- .../objects/items/mountable_frames/frames.dm | 6 +- .../objects/items/mountable_frames/lights.dm | 2 +- .../items/mountable_frames/mountables.dm | 4 +- .../mountable_frames/newscaster_frame.dm | 4 +- code/game/objects/items/policetape.dm | 20 +- code/game/objects/items/robot/robot_items.dm | 2 +- code/game/objects/items/robot/robot_parts.dm | 4 +- code/game/objects/items/shooting_range.dm | 4 +- code/game/objects/items/stacks/medical.dm | 36 +- code/game/objects/items/stacks/nanopaste.dm | 10 +- code/game/objects/items/stacks/rods.dm | 10 +- .../game/objects/items/stacks/sheets/glass.dm | 12 +- .../objects/items/stacks/sheets/sheets.dm | 4 +- code/game/objects/items/stacks/stack.dm | 98 ++--- code/game/objects/items/toys.dm | 12 +- code/game/objects/items/weapons/AI_modules.dm | 22 +- code/game/objects/items/weapons/RCD.dm | 10 +- code/game/objects/items/weapons/RSF.dm | 90 ++--- code/game/objects/items/weapons/cards_ids.dm | 6 +- .../game/objects/items/weapons/clown_items.dm | 4 +- code/game/objects/items/weapons/defib.dm | 2 +- .../objects/items/weapons/dna_injector.dm | 12 +- .../objects/items/weapons/dnascrambler.dm | 2 +- code/game/objects/items/weapons/explosives.dm | 12 +- .../objects/items/weapons/extinguisher.dm | 6 +- code/game/objects/items/weapons/fireworks.dm | 4 +- .../objects/items/weapons/gift_wrappaper.dm | 6 +- .../items/weapons/grenades/flashbang.dm | 4 +- .../objects/items/weapons/grenades/grenade.dm | 12 +- code/game/objects/items/weapons/handcuffs.dm | 2 +- .../items/weapons/implants/implant_chem.dm | 2 +- .../weapons/implants/implant_death_alarm.dm | 4 +- .../items/weapons/implants/implant_misc.dm | 2 +- .../items/weapons/implants/implantchair.dm | 4 +- .../items/weapons/implants/implanter.dm | 2 +- .../items/weapons/implants/implantpad.dm | 6 +- code/game/objects/items/weapons/kitchen.dm | 4 +- code/game/objects/items/weapons/legcuffs.dm | 8 +- .../objects/items/weapons/melee/energy.dm | 2 +- code/game/objects/items/weapons/paint.dm | 2 +- code/game/objects/items/weapons/scissors.dm | 2 +- code/game/objects/items/weapons/scrolls.dm | 12 +- code/game/objects/items/weapons/shards.dm | 2 +- code/game/objects/items/weapons/soap.dm | 2 +- .../items/weapons/storage/artistic_toolbox.dm | 2 +- .../objects/items/weapons/storage/backpack.dm | 6 +- .../objects/items/weapons/storage/bags.dm | 18 +- .../objects/items/weapons/storage/belt.dm | 24 +- .../objects/items/weapons/storage/bible.dm | 10 +- .../objects/items/weapons/storage/boxes.dm | 2 +- .../objects/items/weapons/storage/fancy.dm | 2 +- .../objects/items/weapons/storage/firstaid.dm | 22 +- .../objects/items/weapons/storage/internal.dm | 14 +- .../objects/items/weapons/storage/lockbox.dm | 2 +- .../objects/items/weapons/storage/secure.dm | 46 +-- .../objects/items/weapons/storage/storage.dm | 82 ++-- .../objects/items/weapons/storage/toolbox.dm | 2 +- .../items/weapons/storage/uplink_kits.dm | 2 +- .../objects/items/weapons/swords_axes_etc.dm | 2 +- .../objects/items/weapons/table_rack_parts.dm | 2 +- .../objects/items/weapons/tanks/tank_types.dm | 4 +- .../game/objects/items/weapons/tanks/tanks.dm | 42 +-- .../objects/items/weapons/tanks/watertank.dm | 8 +- .../objects/items/weapons/teleportation.dm | 24 +- code/game/objects/items/weapons/tools.dm | 22 +- code/game/objects/items/weapons/twohanded.dm | 4 +- code/game/objects/items/weapons/wires.dm | 4 +- code/game/objects/objs.dm | 12 +- code/game/objects/random/random.dm | 2 +- code/game/objects/structures.dm | 14 +- code/game/objects/structures/barsign.dm | 4 +- code/game/objects/structures/coathanger.dm | 14 +- .../structures/crates_lockers/closets.dm | 10 +- .../crates_lockers/closets/fireaxe.dm | 10 +- .../closets/secure/guncabinet.dm | 16 +- .../crates_lockers/closets/secure/medical.dm | 6 +- .../crates_lockers/closets/secure/personal.dm | 6 +- .../closets/secure/secure_closets.dm | 2 +- .../crates_lockers/closets/statue.dm | 4 +- .../crates_lockers/closets/utility_closets.dm | 16 +- .../structures/crates_lockers/crates.dm | 6 +- .../structures/crates_lockers/walllocker.dm | 2 +- code/game/objects/structures/displaycase.dm | 20 +- code/game/objects/structures/door_assembly.dm | 14 +- code/game/objects/structures/engicart.dm | 2 +- code/game/objects/structures/extinguisher.dm | 4 +- code/game/objects/structures/false_walls.dm | 2 +- code/game/objects/structures/flora.dm | 4 +- code/game/objects/structures/foodcart.dm | 2 +- code/game/objects/structures/girders.dm | 18 +- code/game/objects/structures/grille.dm | 2 +- code/game/objects/structures/inflatable.dm | 4 +- code/game/objects/structures/janicart.dm | 2 +- code/game/objects/structures/lamarr_cage.dm | 20 +- code/game/objects/structures/lattice.dm | 10 +- code/game/objects/structures/mineral_doors.dm | 4 +- code/game/objects/structures/mirror.dm | 2 +- code/game/objects/structures/misc.dm | 2 +- code/game/objects/structures/mop_bucket.dm | 10 +- code/game/objects/structures/morgue.dm | 132 +++---- code/game/objects/structures/musician.dm | 10 +- .../stool_bed_chair_nest/alien_nests.dm | 2 +- .../structures/stool_bed_chair_nest/stools.dm | 10 +- code/game/objects/structures/tables_racks.dm | 76 ++-- code/game/objects/structures/watercloset.dm | 14 +- .../objects/structures/windoor_assembly.dm | 4 +- code/game/objects/structures/window.dm | 18 +- code/game/response_team.dm | 12 +- code/game/skincmd.dm | 2 +- code/game/sound.dm | 36 +- code/game/turfs/simulated.dm | 10 +- code/game/turfs/simulated/floor.dm | 6 +- code/game/turfs/simulated/floor/plating.dm | 4 +- code/game/turfs/simulated/walls.dm | 14 +- code/game/turfs/simulated/walls_mineral.dm | 2 +- code/game/turfs/simulated/walls_reinforced.dm | 4 +- code/game/turfs/space/space.dm | 14 +- code/game/turfs/turf.dm | 4 +- code/game/verbs/ooc.dm | 2 +- code/game/verbs/suicide.dm | 30 +- code/game/verbs/who.dm | 4 +- code/modules/admin/IsBanned.dm | 18 +- code/modules/admin/NewBan.dm | 44 +-- code/modules/admin/admin.dm | 56 +-- code/modules/admin/admin_verbs.dm | 18 +- code/modules/admin/banappearance.dm | 8 +- code/modules/admin/banjob.dm | 12 +- code/modules/admin/create_mob.dm | 2 +- code/modules/admin/create_object.dm | 4 +- code/modules/admin/create_turf.dm | 2 +- code/modules/admin/newbanjob.dm | 44 +-- .../admin/permissionverbs/permissionedit.dm | 2 +- code/modules/admin/player_panel.dm | 14 +- code/modules/admin/secrets.dm | 6 +- code/modules/admin/sql_notes.dm | 2 +- code/modules/admin/stickyban.dm | 84 ++--- code/modules/admin/topic.dm | 78 ++-- code/modules/admin/verbs/SDQL2/SDQL_2.dm | 4 +- .../admin/verbs/SDQL2/SDQL_2_parser.dm | 2 +- code/modules/admin/verbs/adminpm.dm | 2 +- code/modules/admin/verbs/adminsay.dm | 2 +- code/modules/admin/verbs/atmosdebug.dm | 18 +- code/modules/admin/verbs/deadsay.dm | 10 +- code/modules/admin/verbs/debug.dm | 40 +- code/modules/admin/verbs/diagnostics.dm | 12 +- code/modules/admin/verbs/freeze.dm | 2 +- code/modules/admin/verbs/honksquad.dm | 2 +- code/modules/admin/verbs/mapping.dm | 4 +- code/modules/admin/verbs/massmodvar.dm | 76 ++-- code/modules/admin/verbs/modifyvariables.dm | 6 +- code/modules/admin/verbs/one_click_antag.dm | 26 +- code/modules/admin/verbs/onlyone.dm | 4 +- code/modules/admin/verbs/onlyoneteam.dm | 4 +- code/modules/admin/verbs/pray.dm | 2 +- code/modules/admin/verbs/randomverbs.dm | 28 +- code/modules/admin/verbs/striketeam.dm | 14 +- .../admin/verbs/striketeam_syndicate.dm | 18 +- code/modules/admin/verbs/vox_raiders.dm | 2 +- code/modules/alarm/alarm_handler.dm | 2 +- code/modules/arcade/arcade_base.dm | 2 +- code/modules/arcade/prize_counter.dm | 2 +- code/modules/assembly/bomb.dm | 4 +- code/modules/assembly/holder.dm | 8 +- code/modules/assembly/igniter.dm | 8 +- code/modules/assembly/proximity.dm | 4 +- code/modules/assembly/signaler.dm | 4 +- code/modules/atmos_automation/console.dm | 2 +- .../awaymissions/bluespaceartillery.dm | 2 +- code/modules/awaymissions/gateway.dm | 4 +- .../mission_code/stationCollision.dm | 2 +- .../awaymissions/mission_code/wildwest.dm | 2 +- code/modules/awaymissions/zlevel.dm | 14 +- code/modules/client/asset_cache.dm | 22 +- code/modules/client/client procs.dm | 8 +- code/modules/client/message.dm | 4 +- code/modules/client/preference/preferences.dm | 48 +-- .../client/preference/preferences_mysql.dm | 2 +- code/modules/clothing/clothing.dm | 30 +- code/modules/clothing/glasses/glasses.dm | 2 +- code/modules/clothing/head/misc_special.dm | 4 +- code/modules/clothing/shoes/colour.dm | 6 +- code/modules/clothing/spacesuits/alien.dm | 4 +- code/modules/clothing/spacesuits/breaches.dm | 6 +- code/modules/clothing/spacesuits/rig/rig.dm | 6 +- code/modules/clothing/suits/storage.dm | 6 +- .../clothing/under/accessories/accessory.dm | 8 +- .../clothing/under/accessories/holster.dm | 16 +- .../clothing/under/accessories/storage.dm | 12 +- code/modules/computer3/component.dm | 18 +- code/modules/computer3/computer.dm | 10 +- code/modules/computer3/computers/aifixer.dm | 24 +- code/modules/computer3/computers/arcade.dm | 22 +- .../computer3/computers/atmos_alert.dm | 2 +- code/modules/computer3/computers/camera.dm | 2 +- code/modules/computer3/computers/card.dm | 6 +- code/modules/computer3/computers/cloning.dm | 70 ++-- .../computer3/computers/communications.dm | 22 +- code/modules/computer3/computers/law.dm | 6 +- code/modules/computer3/computers/medical.dm | 178 ++++----- code/modules/computer3/computers/message.dm | 38 +- .../computer3/computers/prisonshuttle.dm | 30 +- code/modules/computer3/computers/robot.dm | 40 +- .../computer3/computers/scanconsole.dm | 338 ++++++++--------- code/modules/computer3/computers/security.dm | 166 ++++---- code/modules/computer3/computers/shuttle.dm | 12 +- .../computer3/computers/specops_shuttle.dm | 18 +- .../computer3/computers/station_alert.dm | 30 +- .../computers/syndicate_specops_shuttle.dm | 18 +- code/modules/computer3/lapvend.dm | 56 +-- code/modules/crafting/guncrafting.dm | 2 +- code/modules/customitems/item_spawning.dm | 4 +- code/modules/detective_work/scanner.dm | 14 +- code/modules/economy/ATM.dm | 2 +- code/modules/economy/Accounts.dm | 2 +- code/modules/economy/Accounts_DB.dm | 18 +- code/modules/economy/EFTPOS.dm | 8 +- code/modules/economy/utils.dm | 2 +- code/modules/events/anomaly_bluespace.dm | 2 +- code/modules/events/carp_migration.dm | 4 +- code/modules/events/dust.dm | 2 +- code/modules/events/event_manager.dm | 10 +- code/modules/events/holidays/Holidays.dm | 2 +- code/modules/events/immovable_rod.dm | 4 +- code/modules/events/ion_storm.dm | 2 +- code/modules/events/meaty_ores.dm | 2 +- code/modules/events/money_spam.dm | 8 +- code/modules/events/radiation_storm.dm | 2 +- code/modules/fish/fishtank.dm | 6 +- code/modules/flufftext/Hallucination.dm | 2 +- code/modules/flufftext/TextFilters.dm | 2 +- code/modules/food/cooker.dm | 6 +- code/modules/food/customizables.dm | 32 +- code/modules/food/deep_fryer.dm | 4 +- code/modules/food/recipes_oven.dm | 4 +- .../garbage_collection/garbage_collector.dm | 10 +- code/modules/garbage_collection/gc_testing.dm | 8 +- code/modules/hydroponics/grown.dm | 6 +- code/modules/hydroponics/seed_machines.dm | 8 +- code/modules/hydroponics/seed_storage.dm | 64 ++-- .../hydroponics/spreading/spreading.dm | 4 +- code/modules/hydroponics/trays/tray.dm | 20 +- code/modules/hydroponics/trays/tray_apiary.dm | 2 +- .../modules/hydroponics/trays/tray_process.dm | 8 +- .../hydroponics/trays/tray_reagents.dm | 2 +- code/modules/hydroponics/trays/tray_tools.dm | 2 +- code/modules/karma/karma.dm | 6 +- code/modules/library/computers/base.dm | 4 +- code/modules/library/computers/checkout.dm | 4 +- code/modules/library/lib_items.dm | 2 +- code/modules/media/jukebox.dm | 8 +- code/modules/media/mediamanager.dm | 6 +- code/modules/mining/abandonedcrates.dm | 4 +- code/modules/mining/coins.dm | 2 +- code/modules/mining/equipment_locker.dm | 12 +- code/modules/mining/laborcamp/laborstacker.dm | 2 +- code/modules/mining/machine_processing.dm | 172 ++++----- code/modules/mining/machine_stacking.dm | 2 +- code/modules/mining/machine_unloading.dm | 6 +- code/modules/mining/manufacturing.dm | 196 +++++----- code/modules/mining/mine_turfs.dm | 48 +-- code/modules/mining/mint.dm | 34 +- code/modules/mining/money_bag.dm | 44 +-- code/modules/mining/satchel_ore_boxdm.dm | 50 +-- code/modules/mob/dead/observer/login.dm | 2 +- code/modules/mob/dead/observer/logout.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 32 +- code/modules/mob/dead/observer/say.dm | 6 +- code/modules/mob/emote.dm | 14 +- code/modules/mob/hear_say.dm | 26 +- code/modules/mob/language.dm | 12 +- code/modules/mob/living/carbon/alien/alien.dm | 12 +- .../mob/living/carbon/alien/alien_defenses.dm | 12 +- .../carbon/alien/humanoid/alien_powers.dm | 4 +- .../carbon/alien/humanoid/caste/hunter.dm | 4 +- .../carbon/alien/humanoid/caste/sentinel.dm | 4 +- .../mob/living/carbon/alien/humanoid/emote.dm | 28 +- .../living/carbon/alien/humanoid/empress.dm | 4 +- .../living/carbon/alien/humanoid/humanoid.dm | 74 ++-- .../mob/living/carbon/alien/humanoid/life.dm | 16 +- .../mob/living/carbon/alien/humanoid/queen.dm | 4 +- .../carbon/alien/humanoid/update_icons.dm | 6 +- .../mob/living/carbon/alien/larva/emote.dm | 38 +- .../mob/living/carbon/alien/larva/larva.dm | 42 +-- .../mob/living/carbon/alien/larva/powers.dm | 6 +- .../living/carbon/alien/larva/update_icons.dm | 4 +- .../living/carbon/alien/special/facehugger.dm | 4 +- code/modules/mob/living/carbon/brain/brain.dm | 12 +- code/modules/mob/living/carbon/brain/emote.dm | 20 +- code/modules/mob/living/carbon/brain/life.dm | 4 +- .../mob/living/carbon/brain/posibrain.dm | 8 +- code/modules/mob/living/carbon/brain/say.dm | 8 +- code/modules/mob/living/carbon/carbon.dm | 62 +-- code/modules/mob/living/carbon/human/emote.dm | 356 +++++++++--------- .../mob/living/carbon/human/examine.dm | 26 +- code/modules/mob/living/carbon/human/human.dm | 166 ++++---- .../living/carbon/human/human_attackhand.dm | 6 +- .../mob/living/carbon/human/human_damage.dm | 6 +- .../mob/living/carbon/human/human_defense.dm | 18 +- .../mob/living/carbon/human/human_movement.dm | 4 +- .../mob/living/carbon/human/human_organs.dm | 22 +- .../carbon/human/interactive/functions.dm | 2 +- .../mob/living/carbon/human/inventory.dm | 8 +- code/modules/mob/living/carbon/human/life.dm | 48 +-- code/modules/mob/living/carbon/human/say.dm | 14 +- .../living/carbon/human/species/plasmaman.dm | 2 +- .../mob/living/carbon/human/species/shadow.dm | 2 +- .../living/carbon/human/species/species.dm | 2 +- .../living/carbon/human/species/station.dm | 2 +- .../mob/living/carbon/human/update_icons.dm | 6 +- code/modules/mob/living/carbon/life.dm | 2 +- code/modules/mob/living/carbon/shock.dm | 2 +- code/modules/mob/living/carbon/slime/emote.dm | 20 +- .../mob/living/carbon/slime/examine.dm | 6 +- code/modules/mob/living/carbon/slime/life.dm | 186 ++++----- code/modules/mob/living/carbon/slime/say.dm | 10 +- code/modules/mob/living/carbon/slime/slime.dm | 66 ++-- code/modules/mob/living/life.dm | 2 +- code/modules/mob/living/living.dm | 48 +-- code/modules/mob/living/living_defense.dm | 8 +- code/modules/mob/living/logout.dm | 2 +- code/modules/mob/living/say.dm | 30 +- code/modules/mob/living/silicon/ai/ai.dm | 100 ++--- code/modules/mob/living/silicon/ai/death.dm | 4 +- code/modules/mob/living/silicon/ai/examine.dm | 12 +- .../mob/living/silicon/ai/freelook/eye.dm | 4 +- code/modules/mob/living/silicon/ai/laws.dm | 2 +- code/modules/mob/living/silicon/ai/life.dm | 6 +- code/modules/mob/living/silicon/ai/logout.dm | 2 +- code/modules/mob/living/silicon/decoy/life.dm | 4 +- code/modules/mob/living/silicon/emote.dm | 32 +- code/modules/mob/living/silicon/laws.dm | 2 +- code/modules/mob/living/silicon/pai/death.dm | 2 +- code/modules/mob/living/silicon/pai/life.dm | 2 +- code/modules/mob/living/silicon/pai/pai.dm | 44 +-- .../mob/living/silicon/pai/personality.dm | 8 +- .../modules/mob/living/silicon/pai/recruit.dm | 2 +- .../mob/living/silicon/pai/software.dm | 2 +- .../living/silicon/pai/software_modules.dm | 14 +- .../mob/living/silicon/robot/drone/drone.dm | 4 +- .../silicon/robot/drone/drone_abilities.dm | 2 +- .../silicon/robot/drone/drone_console.dm | 14 +- .../living/silicon/robot/drone/drone_items.dm | 12 +- .../silicon/robot/drone/drone_manufacturer.dm | 8 +- .../living/silicon/robot/drone/drone_say.dm | 12 +- .../modules/mob/living/silicon/robot/emote.dm | 94 ++--- .../mob/living/silicon/robot/examine.dm | 14 +- .../mob/living/silicon/robot/inventory.dm | 2 +- code/modules/mob/living/silicon/robot/laws.dm | 12 +- code/modules/mob/living/silicon/robot/life.dm | 8 +- .../mob/living/silicon/robot/photos.dm | 4 +- .../modules/mob/living/silicon/robot/robot.dm | 102 ++--- .../mob/living/silicon/robot/robot_damage.dm | 2 +- .../mob/living/silicon/robot/robot_items.dm | 8 +- .../mob/living/silicon/robot/robot_modules.dm | 2 +- code/modules/mob/living/silicon/say.dm | 20 +- code/modules/mob/living/silicon/silicon.dm | 26 +- .../mob/living/simple_animal/bot/bot.dm | 4 +- .../mob/living/simple_animal/bot/ed209bot.dm | 2 +- .../mob/living/simple_animal/bot/emote.dm | 32 +- .../mob/living/simple_animal/bot/mulebot.dm | 4 +- .../mob/living/simple_animal/bot/secbot.dm | 2 +- .../mob/living/simple_animal/constructs.dm | 10 +- .../living/simple_animal/friendly/corgi.dm | 28 +- .../simple_animal/friendly/corgi_powers.dm | 2 +- .../mob/living/simple_animal/friendly/crab.dm | 6 +- .../living/simple_animal/friendly/diona.dm | 2 +- .../living/simple_animal/friendly/slime.dm | 10 +- .../simple_animal/friendly/spiderbot.dm | 16 +- .../living/simple_animal/hostile/syndicate.dm | 2 +- .../living/simple_animal/posessed_object.dm | 2 +- .../mob/living/simple_animal/powers.dm | 6 +- .../modules/mob/living/simple_animal/shade.dm | 6 +- .../mob/living/simple_animal/simple_animal.dm | 32 +- .../mob/living/simple_animal/tribbles.dm | 22 +- code/modules/mob/living/simple_animal/vox.dm | 12 +- code/modules/mob/logout.dm | 2 +- code/modules/mob/mob.dm | 80 ++-- code/modules/mob/mob_defines.dm | 2 +- code/modules/mob/mob_grab.dm | 4 +- code/modules/mob/mob_helpers.dm | 28 +- code/modules/mob/mob_movement.dm | 36 +- code/modules/mob/new_player/new_player.dm | 18 +- code/modules/mob/new_player/poll.dm | 6 +- .../mob/new_player/preferences_setup.dm | 2 +- code/modules/mob/say.dm | 12 +- code/modules/mob/spirit/cultnet.dm | 4 +- code/modules/mob/spirit/mask/mask.dm | 28 +- code/modules/mob/spirit/movement.dm | 6 +- code/modules/mob/spirit/spirit.dm | 8 +- code/modules/mob/spirit/viewpoint.dm | 30 +- code/modules/mob/transform_procs.dm | 26 +- code/modules/mob/typing_indicator.dm | 4 +- code/modules/nano/interaction/base.dm | 6 +- code/modules/nano/interaction/default.dm | 8 +- code/modules/nano/modules/alarm_monitor.dm | 2 +- code/modules/nano/modules/crew_monitor.dm | 2 +- code/modules/nano/modules/human_appearance.dm | 2 +- code/modules/nano/modules/law_manager.dm | 4 +- code/modules/nano/modules/power_monitor.dm | 4 +- code/modules/nano/nanoexternal.dm | 4 +- code/modules/nano/nanomanager.dm | 52 +-- code/modules/nano/nanomapgen.dm | 16 +- code/modules/nano/nanoui.dm | 38 +- code/modules/ninja/martial_art.dm | 2 +- code/modules/ninja/suit/SpiderOS.dm | 10 +- code/modules/ninja/suit/suit_attackby.dm | 2 +- code/modules/paperwork/carbonpaper.dm | 4 +- code/modules/paperwork/faxmachine.dm | 30 +- code/modules/paperwork/paper.dm | 22 +- code/modules/paperwork/paper_bundle.dm | 6 +- code/modules/paperwork/paperbin.dm | 4 +- code/modules/paperwork/photocopier.dm | 20 +- code/modules/paperwork/photography.dm | 6 +- code/modules/pda/PDA.dm | 36 +- code/modules/pda/ai.dm | 6 +- code/modules/pda/cart_apps.dm | 8 +- code/modules/pda/chatroom.dm | 8 +- code/modules/pda/core_apps.dm | 2 +- code/modules/pda/messenger.dm | 14 +- code/modules/pda/messenger_plugins.dm | 2 +- code/modules/pda/pdas.dm | 2 +- code/modules/pda/radio.dm | 4 +- code/modules/pda/utilities.dm | 18 +- code/modules/pooling/pool.dm | 2 +- code/modules/power/apc.dm | 176 ++++----- code/modules/power/cable.dm | 30 +- code/modules/power/cell.dm | 46 +-- code/modules/power/engine.dm | 4 +- code/modules/power/generator.dm | 10 +- code/modules/power/generator_type2.dm | 2 +- code/modules/power/gravitygenerator.dm | 6 +- code/modules/power/lighting.dm | 34 +- code/modules/power/port_gen.dm | 42 +-- code/modules/power/power.dm | 20 +- code/modules/power/powernet.dm | 16 +- code/modules/power/singularity/collector.dm | 4 +- code/modules/power/singularity/emitter.dm | 12 +- .../power/singularity/field_generator.dm | 26 +- code/modules/power/singularity/investigate.dm | 2 +- .../particle_accelerator/particle.dm | 2 +- .../particle_accelerator.dm | 16 +- .../particle_accelerator/particle_control.dm | 2 +- code/modules/power/singularity/singularity.dm | 4 +- code/modules/power/smes.dm | 28 +- code/modules/power/solar.dm | 16 +- code/modules/power/supermatter/sm_crystals.dm | 4 +- code/modules/power/supermatter/supermatter.dm | 2 +- code/modules/power/tesla/energy_ball.dm | 10 +- code/modules/power/turbine.dm | 2 +- .../mapGeneratorModules/helpers.dm | 2 +- code/modules/projectiles/ammunition.dm | 16 +- .../projectiles/ammunition/ammo_casings.dm | 8 +- .../projectiles/ammunition/magazines.dm | 2 +- code/modules/projectiles/firing.dm | 8 +- code/modules/projectiles/guns/dartgun.dm | 18 +- code/modules/projectiles/guns/energy.dm | 12 +- .../projectiles/guns/energy/special.dm | 10 +- .../projectiles/guns/energy/telegun.dm | 2 +- code/modules/projectiles/guns/magic.dm | 2 +- code/modules/projectiles/guns/projectile.dm | 2 +- .../projectiles/guns/projectile/revolver.dm | 18 +- .../projectiles/guns/projectile/shotgun.dm | 4 +- code/modules/projectiles/projectile/magic.dm | 2 +- .../modules/projectiles/projectile/special.dm | 4 +- code/modules/reagents/Chemistry-Holder.dm | 40 +- code/modules/reagents/Chemistry-Machinery.dm | 168 ++++----- code/modules/reagents/newchem/chem_heater.dm | 2 +- code/modules/reagents/newchem/drugs.dm | 2 +- code/modules/reagents/newchem/medicine.dm | 4 +- .../modules/reagents/newchem/newchem_procs.dm | 2 +- code/modules/reagents/newchem/pyro.dm | 10 +- .../reagents/drink/reagents_alcohol.dm | 8 +- .../oldchem/reagents/drink/reagents_drink.dm | 2 +- .../reagents/drink/reagents_drink_base.dm | 10 +- .../oldchem/reagents/reagents_admin.dm | 2 +- .../oldchem/reagents/reagents_drugs.dm | 8 +- .../oldchem/reagents/reagents_food.dm | 14 +- .../reagents/oldchem/reagents/reagents_med.dm | 2 +- .../oldchem/reagents/reagents_toxin.dm | 18 +- .../oldchem/reagents/reagents_water.dm | 8 +- code/modules/reagents/pandemic.dm | 8 +- code/modules/reagents/reagent_containers.dm | 6 +- .../reagents/reagent_containers/borghydro.dm | 4 +- .../reagents/reagent_containers/dropper.dm | 10 +- .../reagents/reagent_containers/food/cans.dm | 8 +- .../reagent_containers/food/condiment.dm | 2 +- .../reagent_containers/food/drinks.dm | 8 +- .../food/drinks/drinkingglass.dm | 4 +- .../reagent_containers/food/drinks/jar.dm | 2 +- .../reagent_containers/food/snacks.dm | 10 +- .../reagent_containers/glass/bottle.dm | 2 +- .../reagent_containers/glass_containers.dm | 14 +- .../reagents/reagent_containers/spray.dm | 6 +- .../reagents/reagent_containers/syringes.dm | 24 +- code/modules/reagents/reagent_dispenser.dm | 16 +- code/modules/recycling/disposal.dm | 32 +- code/modules/recycling/sortingmachinery.dm | 6 +- code/modules/research/circuitprinter.dm | 22 +- code/modules/research/destructive_analyzer.dm | 14 +- code/modules/research/experimentor.dm | 14 +- code/modules/research/message_server.dm | 10 +- code/modules/research/protolathe.dm | 16 +- code/modules/research/rdconsole.dm | 26 +- code/modules/research/rdmachines.dm | 6 +- code/modules/research/server.dm | 10 +- .../xenoarchaeology/artifact/artifact.dm | 8 +- .../artifact/artifact_unknown.dm | 20 +- .../effects/unknown_effect_badfeeling.dm | 6 +- .../effects/unknown_effect_cellcharge.dm | 22 +- .../effects/unknown_effect_celldrain.dm | 22 +- .../effects/unknown_effect_goodfeeling.dm | 6 +- .../artifact/effects/unknown_effect_heal.dm | 4 +- .../artifact/effects/unknown_effect_hurt.dm | 4 +- .../effects/unknown_effect_radiate.dm | 4 +- .../effects/unknown_effect_roboheal.dm | 6 +- .../effects/unknown_effect_robohurt.dm | 6 +- .../artifact/effects/unknown_effect_sleepy.dm | 6 +- .../artifact/effects/unknown_effect_stun.dm | 4 +- .../xenoarchaeology/finds/finds_misc.dm | 4 +- .../finds/finds_talkingitem.dm | 4 +- .../xenoarchaeology/genetics/reconstitutor.dm | 2 +- .../machinery/artifact_harvester.dm | 8 +- .../xenoarchaeology/machinery/coolant.dm | 4 +- .../machinery/geosample_scanner.dm | 6 +- .../tools/ano_device_battery.dm | 2 +- .../tools/suspension_generator.dm | 14 +- .../xenoarchaeology/tools/tools_locater.dm | 2 +- .../xenoarchaeology/tools/tools_pickaxe.dm | 2 +- .../research/xenobiology/xenobiology.dm | 6 +- .../security_levels/keycard authentication.dm | 6 +- code/modules/shuttle/emergency.dm | 6 +- code/modules/shuttle/shuttle.dm | 16 +- code/modules/shuttle/supply.dm | 30 +- code/modules/spacepods/pod_fabricator.dm | 4 +- code/modules/spacepods/spacepod.dm | 16 +- code/modules/surgery/bones.dm | 4 +- code/modules/surgery/encased.dm | 32 +- code/modules/surgery/face.dm | 6 +- code/modules/surgery/generic.dm | 30 +- code/modules/surgery/implant.dm | 22 +- code/modules/surgery/limb_reattach.dm | 8 +- code/modules/surgery/organs/blood.dm | 16 +- code/modules/surgery/organs/organ.dm | 38 +- code/modules/surgery/organs/organ_external.dm | 84 ++--- code/modules/surgery/organs/organ_icon.dm | 4 +- code/modules/surgery/organs/organ_internal.dm | 10 +- .../surgery/organs/subtypes/standard.dm | 8 +- code/modules/surgery/organs/wound.dm | 48 +-- code/modules/surgery/organs_internal.dm | 34 +- code/modules/surgery/other.dm | 16 +- code/modules/surgery/robotics.dm | 28 +- code/modules/surgery/surgery.dm | 14 +- code/modules/telesci/telesci_computer.dm | 10 +- code/modules/tooltip/tooltip.dm | 14 +- code/modules/tooltip/tooltip.html | 28 +- code/world.dm | 38 +- 870 files changed, 7679 insertions(+), 7679 deletions(-) diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index adb9d60ab1f..4db227ab6f6 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -156,7 +156,7 @@ Pipelines + Other Objects -> Pipe network /obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(can_unwrench && istype(W, /obj/item/weapon/wrench)) var/turf/T = get_turf(src) - if (level == 1 && isturf(T) && T.intact) + if(level == 1 && isturf(T) && T.intact) to_chat(user, "You must remove the plating first.") return 1 var/datum/gas_mixture/int_air = return_air() @@ -168,11 +168,11 @@ Pipelines + Other Objects -> Pipe network playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) to_chat(user, "You begin to unfasten \the [src]...") - if (internal_pressure > 2*ONE_ATMOSPHERE) + if(internal_pressure > 2*ONE_ATMOSPHERE) to_chat(user, "As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?") unsafe_wrenching = TRUE //Oh dear oh dear - if (do_after(user, 40, target = src) && isnull(gcDestroyed)) + if(do_after(user, 40, target = src) && isnull(gcDestroyed)) user.visible_message( \ "[user] unfastens \the [src].", \ "You have unfastened \the [src].", \ @@ -293,7 +293,7 @@ Pipelines + Other Objects -> Pipe network add_underlay_adapter(T, , node_dir, "") add_underlay_adapter(T, node, node_dir, "-supply") add_underlay_adapter(T, , node_dir, "-scrubbers") - else if (node.icon_connect_type == "-scrubbers") + else if(node.icon_connect_type == "-scrubbers") add_underlay_adapter(T, , node_dir, "") add_underlay_adapter(T, , node_dir, "-supply") add_underlay_adapter(T, node, node_dir, "-scrubbers") diff --git a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm index f24623f9422..8951977d4db 100644 --- a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm +++ b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm @@ -49,7 +49,7 @@ for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect)) if(target.initialize_directions & get_dir(target,src)) var/c = check_connect_types(target,src) - if (c) + if(c) target.connected_to = c connected_to = c node1 = target @@ -58,7 +58,7 @@ for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect)) if(target.initialize_directions & get_dir(target,src)) var/c = check_connect_types(target,src) - if (c) + if(c) target.connected_to = c connected_to = c node2 = target diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm index aff64bd8a10..06fe22de2ce 100644 --- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm @@ -35,7 +35,7 @@ /obj/machinery/atmospherics/binary/dp_vent_pump/New() ..() - if (!id_tag) + if(!id_tag) assign_uid() id_tag = num2text(uid) icon = null @@ -93,11 +93,11 @@ if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe)) return else - if (node1) + if(node1) add_underlay(T, node1, turn(dir, -180), node1.icon_connect_type) else add_underlay(T, node1, turn(dir, -180)) - if (node2) + if(node2) add_underlay(T, node2, dir, node2.icon_connect_type) else add_underlay(T, node2, dir) diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 3e643565ac6..ae27f829621 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -155,9 +155,9 @@ return /obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params) - if (!istype(W, /obj/item/weapon/wrench)) + if(!istype(W, /obj/item/weapon/wrench)) return ..() - if (on) + if(on) to_chat(user, "You cannot unwrench this [src], turn it off first.") return 1 return ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index a8d8c453706..6157c87115c 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -182,9 +182,9 @@ Thus, the two variables affect pump operation are set in New(): update_icon() /obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params) - if (!istype(W, /obj/item/weapon/wrench)) + if(!istype(W, /obj/item/weapon/wrench)) return ..() - if (!(stat & NOPOWER) && on) + if(!(stat & NOPOWER) && on) to_chat(user, "You cannot unwrench this [src], turn it off first.") return 1 return ..() \ No newline at end of file diff --git a/code/ATMOSPHERICS/components/binary_devices/valve.dm b/code/ATMOSPHERICS/components/binary_devices/valve.dm index 1c0f625e036..b9ab8a4272d 100644 --- a/code/ATMOSPHERICS/components/binary_devices/valve.dm +++ b/code/ATMOSPHERICS/components/binary_devices/valve.dm @@ -52,7 +52,7 @@ add_fingerprint(usr) update_icon(1) sleep(10) - if (open) + if(open) close() return open() diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index 059cb25f080..875f09f6bda 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -173,9 +173,9 @@ Thus, the two variables affect pump operation are set in New(): update_icon() /obj/machinery/atmospherics/binary/volume_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params) - if (!istype(W, /obj/item/weapon/wrench)) + if(!istype(W, /obj/item/weapon/wrench)) return ..() - if (!(stat & NOPOWER) && on) + if(!(stat & NOPOWER) && on) to_chat(user, "You cannot unwrench this [src], turn it off first.") return 1 return ..() \ No newline at end of file diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm index 8570f92462a..94efade9b1a 100644 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ b/code/ATMOSPHERICS/components/omni_devices/filter.dm @@ -117,7 +117,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) - if (!ui) + if(!ui) ui = new(user, src, ui_key, "omni_filter.tmpl", "Omni Filter Control", 330, 330) ui.set_initial_data(data) ui.open() diff --git a/code/ATMOSPHERICS/components/omni_devices/mixer.dm b/code/ATMOSPHERICS/components/omni_devices/mixer.dm index 27bf6437c9e..c64703773d3 100644 --- a/code/ATMOSPHERICS/components/omni_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/omni_devices/mixer.dm @@ -141,7 +141,7 @@ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) - if (!ui) + if(!ui) ui = new(user, src, ui_key, "omni_mixer.tmpl", "Omni Mixer Control", 360, 330) ui.set_initial_data(data) ui.open() diff --git a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm index 77fd2328b08..beae30e55db 100644 --- a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm +++ b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm @@ -103,7 +103,7 @@ for(var/datum/omni_port/P in ports) int_pressure += P.air.return_pressure() var/datum/gas_mixture/env_air = loc.return_air() - if ((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE) + if((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE) to_chat(user, "You cannot unwrench [src], it is too exerted due to internal pressure.") add_fingerprint(user) return 1 diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 698753fa1be..612f51df80a 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -191,7 +191,7 @@ Filter types: onclose(user, "atmo_filter") return - if (src.temp) + if(src.temp) dat = text("[]

          Clear Screen", src.temp, src) //else // src.on != src.on @@ -207,7 +207,7 @@ Filter types: src.add_fingerprint(usr) if(href_list["filterset"]) src.filter_type = text2num(href_list["filterset"]) - if (href_list["temp"]) + if(href_list["temp"]) src.temp = null if(href_list["set_press"]) var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num @@ -218,7 +218,7 @@ Filter types: src.updateUsrDialog() /* for(var/mob/M in viewers(1, src)) - if ((M.client && M.machine == src)) + if((M.client && M.machine == src)) src.attack_hand(M) */ return diff --git a/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm b/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm index 2f6845a16c6..cdf11742ad8 100644 --- a/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm +++ b/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm @@ -172,7 +172,7 @@ interact(user) return 1 if(istype(W, /obj/item/weapon/wrench)) - if (!(stat & NOPOWER) && on) + if(!(stat & NOPOWER) && on) to_chat(user, "You cannot unwrench this [src], turn if off first.") return 1 return ..() diff --git a/code/ATMOSPHERICS/components/unary_devices/thermal_plate.dm b/code/ATMOSPHERICS/components/unary_devices/thermal_plate.dm index 94384f8ca3d..dc7da589017 100644 --- a/code/ATMOSPHERICS/components/unary_devices/thermal_plate.dm +++ b/code/ATMOSPHERICS/components/unary_devices/thermal_plate.dm @@ -28,10 +28,10 @@ var/transfer_moles = 0.25 * environment.total_moles() var/datum/gas_mixture/external_removed = environment.remove(transfer_moles) - if (!external_removed) + if(!external_removed) return radiate() - if (external_removed.total_moles() < 10) + if(external_removed.total_moles() < 10) return radiate() //Get same info from connected gas @@ -39,7 +39,7 @@ var/internal_transfer_moles = 0.25 * air_contents.total_moles() var/datum/gas_mixture/internal_removed = air_contents.remove(internal_transfer_moles) - if (!internal_removed) + if(!internal_removed) environment.merge(external_removed) return 1 @@ -63,7 +63,7 @@ var/internal_transfer_moles = 0.25 * air_contents.total_moles() var/datum/gas_mixture/internal_removed = air_contents.remove(internal_transfer_moles) - if (!internal_removed) + if(!internal_removed) return 1 var/combined_heat_capacity = internal_removed.heat_capacity() + RADIATION_CAPACITY diff --git a/code/ATMOSPHERICS/components/unary_devices/unary_base.dm b/code/ATMOSPHERICS/components/unary_devices/unary_base.dm index 3c993e26b0b..e61a62736c3 100644 --- a/code/ATMOSPHERICS/components/unary_devices/unary_base.dm +++ b/code/ATMOSPHERICS/components/unary_devices/unary_base.dm @@ -27,7 +27,7 @@ for(var/obj/machinery/atmospherics/target in get_step(src, dir)) if(target.initialize_directions & get_dir(target,src)) var/c = check_connect_types(target,src) - if (c) + if(c) target.connected_to = c src.connected_to = c node = target diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm index 6fe6c646cf5..0a856fb047a 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm @@ -63,7 +63,7 @@ icon = null initial_loc = get_area(loc) area_uid = initial_loc.uid - if (!id_tag) + if(!id_tag) assign_uid() id_tag = num2text(uid) ..() @@ -121,7 +121,7 @@ /obj/machinery/atmospherics/unary/vent_pump/process() if(!..() || (stat & (NOPOWER|BROKEN))) return 0 - if (!node) + if(!node) on = 0 //broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0 if(!on) @@ -164,7 +164,7 @@ var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION) var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) - if (isnull(removed)) //in space + if(isnull(removed)) //in space return air_contents.merge(removed) @@ -252,7 +252,7 @@ on = !on if(signal.data["checks"] != null) - if (signal.data["checks"] == "default") + if(signal.data["checks"] == "default") pressure_checks = pressure_checks_default else pressure_checks = text2num(signal.data["checks"]) @@ -264,7 +264,7 @@ pump_direction = text2num(signal.data["direction"]) if(signal.data["set_internal_pressure"] != null) - if (signal.data["set_internal_pressure"] == "default") + if(signal.data["set_internal_pressure"] == "default") internal_pressure_bound = internal_pressure_bound_default else internal_pressure_bound = between( @@ -274,7 +274,7 @@ ) if(signal.data["set_external_pressure"] != null) - if (signal.data["set_external_pressure"] == "default") + if(signal.data["set_external_pressure"] == "default") external_pressure_bound = external_pressure_bound_default else external_pressure_bound = between( @@ -320,7 +320,7 @@ /obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W - if (WT.remove_fuel(0,user)) + if(WT.remove_fuel(0,user)) to_chat(user, "Now welding the vent.") if(do_after(user, 20, target = src)) if(!src || !WT.isOn()) return @@ -343,12 +343,12 @@ if(!welded) if(open) to_chat(user, " Now closing the vent.") - if (do_after(user, 20, target = src)) + if(do_after(user, 20, target = src)) open = 0 user.visible_message("[user] screwdrivers the vent shut.", "You screwdriver the vent shut.", "You hear a screwdriver.") else to_chat(user, " Now opening the vent.") - if (do_after(user, 20, target = src)) + if(do_after(user, 20, target = src)) open = 1 user.visible_message("[user] screwdrivers the vent shut.", "You screwdriver the vent shut.", "You hear a screwdriver.") return @@ -365,8 +365,8 @@ if(istype(W, /obj/item/device/multitool)) update_multitool_menu(user) return 1 - if (istype(W, /obj/item/weapon/wrench)) - if (!(stat & NOPOWER) && on) + if(istype(W, /obj/item/weapon/wrench)) + if(!(stat & NOPOWER) && on) to_chat(user, "You cannot unwrench this [src], turn it off first.") return 1 diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm index d0b0c9eb693..a7829d9fc1c 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm @@ -44,7 +44,7 @@ icon = null initial_loc = get_area(loc) area_uid = initial_loc.uid - if (!id_tag) + if(!id_tag) assign_uid() id_tag = num2text(uid) ..() @@ -63,26 +63,26 @@ /obj/machinery/atmospherics/unary/vent_scrubber/auto_use_power() if(!powered(power_channel)) return 0 - if (!on || welded) + if(!on || welded) return 0 if(stat & (NOPOWER|BROKEN)) return 0 var/amount = idle_power_usage - if (scrubbing) - if (scrub_CO2) + if(scrubbing) + if(scrub_CO2) amount += idle_power_usage - if (scrub_Toxins) + if(scrub_Toxins) amount += idle_power_usage - if (scrub_N2) + if(scrub_N2) amount += idle_power_usage - if (scrub_N2O) + if(scrub_N2O) amount += idle_power_usage else amount = active_power_usage - if (widenet) + if(widenet) amount += amount*(adjacent_turfs.len*(adjacent_turfs.len/2)) use_power(amount, power_channel) return 1 @@ -178,13 +178,13 @@ if(!..()) return 0 - if (widenet) + if(widenet) check_turfs() if(stat & (NOPOWER|BROKEN)) return - if (!node) + if(!node) on = 0 if(welded) @@ -194,8 +194,8 @@ return 0 scrub(loc) - if (widenet) - for (var/turf/simulated/tile in adjacent_turfs) + if(widenet) + for(var/turf/simulated/tile in adjacent_turfs) scrub(tile) //we populate a list of turfs with nonatmos-blocked cardinal turfs AND @@ -203,11 +203,11 @@ /obj/machinery/atmospherics/unary/vent_scrubber/proc/check_turfs() adjacent_turfs.Cut() var/turf/T = loc - if (istype(T)) + if(istype(T)) adjacent_turfs = T.GetAtmosAdjacentTurfs(alldir=1) /obj/machinery/atmospherics/unary/vent_scrubber/proc/scrub(var/turf/simulated/tile) - if (!tile || !istype(tile)) + if(!tile || !istype(tile)) return 0 var/datum/gas_mixture/environment = tile.return_air() @@ -218,7 +218,7 @@ //Take a gas sample var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) - if (isnull(removed)) //in space + if(isnull(removed)) //in space return //Filter it @@ -253,7 +253,7 @@ tile.air_update_turf() else //Just siphoning all air - if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE) + if(air_contents.return_pressure()>=50*ONE_ATMOSPHERE) return var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume) @@ -372,7 +372,7 @@ /obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params) if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W - if (WT.remove_fuel(0,user)) + if(WT.remove_fuel(0,user)) to_chat(user, "Now welding the scrubber.") if(do_after(user, 20, target = src)) if(!src || !WT.isOn()) return @@ -394,8 +394,8 @@ if(istype(W, /obj/item/device/multitool)) update_multitool_menu(user) return 1 - if (istype(W, /obj/item/weapon/wrench)) - if (!(stat & NOPOWER) && on) + if(istype(W, /obj/item/weapon/wrench)) + if(!(stat & NOPOWER) && on) to_chat(user, "You cannot unwrench this [src], turn it off first.") return 1 diff --git a/code/ATMOSPHERICS/pipes/cap.dm b/code/ATMOSPHERICS/pipes/cap.dm index f20d71c2828..0504062eb09 100644 --- a/code/ATMOSPHERICS/pipes/cap.dm +++ b/code/ATMOSPHERICS/pipes/cap.dm @@ -67,7 +67,7 @@ for(var/obj/machinery/atmospherics/target in get_step(src, dir)) if(target.initialize_directions & get_dir(target,src)) var/c = check_connect_types(target,src) - if (c) + if(c) target.connected_to = c src.connected_to = c node = target diff --git a/code/ATMOSPHERICS/pipes/manifold.dm b/code/ATMOSPHERICS/pipes/manifold.dm index 8ba5db9fbd5..4b37036f96a 100644 --- a/code/ATMOSPHERICS/pipes/manifold.dm +++ b/code/ATMOSPHERICS/pipes/manifold.dm @@ -124,8 +124,8 @@ if(!node1 && !node2 && !node3) var/turf/T = get_turf(src) new /obj/item/pipe(loc, make_from=src) - for (var/obj/machinery/meter/meter in T) - if (meter.target == src) + for(var/obj/machinery/meter/meter in T) + if(meter.target == src) new /obj/item/pipe_meter(T) qdel(meter) qdel(src) diff --git a/code/ATMOSPHERICS/pipes/manifold4w.dm b/code/ATMOSPHERICS/pipes/manifold4w.dm index 5975ffce26b..b6cd15bc211 100644 --- a/code/ATMOSPHERICS/pipes/manifold4w.dm +++ b/code/ATMOSPHERICS/pipes/manifold4w.dm @@ -97,8 +97,8 @@ if(!node1 && !node2 && !node3 && !node4) var/turf/T = get_turf(src) new /obj/item/pipe(loc, make_from=src) - for (var/obj/machinery/meter/meter in T) - if (meter.target == src) + for(var/obj/machinery/meter/meter in T) + if(meter.target == src) new /obj/item/pipe_meter(T) qdel(meter) qdel(src) diff --git a/code/ATMOSPHERICS/pipes/simple/pipe_simple.dm b/code/ATMOSPHERICS/pipes/simple/pipe_simple.dm index fbd5f85b6c5..5db391d4dd0 100644 --- a/code/ATMOSPHERICS/pipes/simple/pipe_simple.dm +++ b/code/ATMOSPHERICS/pipes/simple/pipe_simple.dm @@ -144,8 +144,8 @@ if(!node1 && !node2) var/turf/T = get_turf(src) new /obj/item/pipe(loc, make_from=src) - for (var/obj/machinery/meter/meter in T) - if (meter.target == src) + for(var/obj/machinery/meter/meter in T) + if(meter.target == src) new /obj/item/pipe_meter(T) qdel(meter) qdel(src) diff --git a/code/ATMOSPHERICS/pipes/simple/pipe_simple_he.dm b/code/ATMOSPHERICS/pipes/simple/pipe_simple_he.dm index 5cde784c8ce..a771bdd6234 100644 --- a/code/ATMOSPHERICS/pipes/simple/pipe_simple_he.dm +++ b/code/ATMOSPHERICS/pipes/simple/pipe_simple_he.dm @@ -96,17 +96,17 @@ /obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/New() .. () - switch (dir) - if (SOUTH) + switch(dir) + if(SOUTH) initialize_directions = NORTH initialize_directions_he = SOUTH - if (NORTH) + if(NORTH) initialize_directions = SOUTH initialize_directions_he = NORTH - if (EAST) + if(EAST) initialize_directions = WEST initialize_directions_he = EAST - if (WEST) + if(WEST) initialize_directions = EAST initialize_directions_he = WEST diff --git a/code/ATMOSPHERICS/pipes/simple/pipe_simple_hidden.dm b/code/ATMOSPHERICS/pipes/simple/pipe_simple_hidden.dm index 7cf983e0e32..db62f8e51fe 100644 --- a/code/ATMOSPHERICS/pipes/simple/pipe_simple_hidden.dm +++ b/code/ATMOSPHERICS/pipes/simple/pipe_simple_hidden.dm @@ -37,14 +37,14 @@ overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal") underlays.Cut() - if (node1) + if(node1) universal_underlays(node1) if(node2) universal_underlays(node2) else var/node2_dir = turn(get_dir(src,node1),-180) universal_underlays(,node2_dir) - else if (node2) + else if(node2) universal_underlays(node2) var/node1_dir = turn(get_dir(src,node2),-180) universal_underlays(,node1_dir) diff --git a/code/ATMOSPHERICS/pipes/simple/pipe_simple_visible.dm b/code/ATMOSPHERICS/pipes/simple/pipe_simple_visible.dm index a93351b29c7..1fcb45e7959 100644 --- a/code/ATMOSPHERICS/pipes/simple/pipe_simple_visible.dm +++ b/code/ATMOSPHERICS/pipes/simple/pipe_simple_visible.dm @@ -48,14 +48,14 @@ overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal") underlays.Cut() - if (node1) + if(node1) universal_underlays(node1) if(node2) universal_underlays(node2) else var/node1_dir = get_dir(node1,src) universal_underlays(,node1_dir) - else if (node2) + else if(node2) universal_underlays(node2) else universal_underlays(,dir) diff --git a/code/LINDA/LINDA_fire.dm b/code/LINDA/LINDA_fire.dm index afbeb0a0e45..14f8ab20998 100644 --- a/code/LINDA/LINDA_fire.dm +++ b/code/LINDA/LINDA_fire.dm @@ -165,7 +165,7 @@ var/turf/simulated/T = loc if(T.to_be_destroyed) var/chance_of_deletion - if (T.heat_capacity) //beware of division by zero + if(T.heat_capacity) //beware of division by zero chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0 else chance_of_deletion = 100 diff --git a/code/LINDA/LINDA_system.dm b/code/LINDA/LINDA_system.dm index 2584192e7b4..423356c4e8e 100644 --- a/code/LINDA/LINDA_system.dm +++ b/code/LINDA/LINDA_system.dm @@ -83,35 +83,35 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0) //alldir includes adjacent diagonal tiles that can share // air with both of the related adjacent cardinal tiles /turf/proc/GetAtmosAdjacentTurfs(alldir = 0) - if (!istype(src, /turf/simulated)) + if(!istype(src, /turf/simulated)) return list() var/adjacent_turfs = list() var/turf/simulated/curloc = src - for (var/direction in cardinal) + for(var/direction in cardinal) if(!(curloc.atmos_adjacent_turfs & direction)) continue var/turf/simulated/S = get_step(curloc, direction) - if (istype(S)) + if(istype(S)) adjacent_turfs += S - if (!alldir) + if(!alldir) return adjacent_turfs - for (var/direction in diagonals) + for(var/direction in diagonals) var/matchingDirections = 0 var/turf/simulated/S = get_step(curloc, direction) - for (var/checkDirection in cardinal) + for(var/checkDirection in cardinal) if(!(S.atmos_adjacent_turfs & checkDirection)) continue var/turf/simulated/checkTurf = get_step(S, checkDirection) - if (checkTurf in adjacent_turfs) + if(checkTurf in adjacent_turfs) matchingDirections++ - if (matchingDirections >= 2) + if(matchingDirections >= 2) adjacent_turfs += S break diff --git a/code/LINDA/LINDA_turf_tile.dm b/code/LINDA/LINDA_turf_tile.dm index 3aeacb942a7..b292e7664b2 100644 --- a/code/LINDA/LINDA_turf_tile.dm +++ b/code/LINDA/LINDA_turf_tile.dm @@ -246,14 +246,14 @@ overlays -= icemaster var/new_overlay_type = tile_graphic() - if (new_overlay_type == atmos_overlay_type) + if(new_overlay_type == atmos_overlay_type) return var/atmos_overlay = get_atmos_overlay_by_name(atmos_overlay_type) - if (atmos_overlay) + if(atmos_overlay) overlays -= atmos_overlay atmos_overlay = get_atmos_overlay_by_name(new_overlay_type) - if (atmos_overlay) + if(atmos_overlay) overlays += atmos_overlay atmos_overlay_type = new_overlay_type diff --git a/code/__DEFINES/tick.dm b/code/__DEFINES/tick.dm index 0469a81a392..71a63af6289 100644 --- a/code/__DEFINES/tick.dm +++ b/code/__DEFINES/tick.dm @@ -2,4 +2,4 @@ #define TICK_LIMIT_TO_RUN 85 #define TICK_CHECK ( world.tick_usage > TICK_LIMIT_RUNNING ? stoplag() : 0 ) -#define CHECK_TICK if (world.tick_usage > TICK_LIMIT_RUNNING) stoplag() \ No newline at end of file +#define CHECK_TICK if(world.tick_usage > TICK_LIMIT_RUNNING) stoplag() \ No newline at end of file diff --git a/code/__HELPERS/AnimationLibrary.dm b/code/__HELPERS/AnimationLibrary.dm index 65225d37363..fcabe2e0a78 100644 --- a/code/__HELPERS/AnimationLibrary.dm +++ b/code/__HELPERS/AnimationLibrary.dm @@ -64,7 +64,7 @@ return var/matrix/M = matrix() var/do_loops = 15 - while (do_loops > 0) + while(do_loops > 0) do_loops-- animate(A, transform = M, pixel_z = A.pixel_z + 12, alpha = A.alpha - 17, time = 1, loop = 1, easing = LINEAR_EASING) M.Scale(1.2,1.2) diff --git a/code/__HELPERS/experimental.dm b/code/__HELPERS/experimental.dm index 27daccfc58c..533f67b68d9 100644 --- a/code/__HELPERS/experimental.dm +++ b/code/__HELPERS/experimental.dm @@ -16,18 +16,18 @@ * -2, parameter A is not a string */ /proc/strpos(const/A, const/B) - if (istext(A) == 0 || length(A) < 1) + if(istext(A) == 0 || length(A) < 1) return -2 - if (istext(B) == 0 || length(B) > 1) + if(istext(B) == 0 || length(B) > 1) return -1 var/i = findtext(A, B) - if (0 == i) + if(0 == i) return 0 - while (i) + while(i) . = i i = findtext(A, B, i + 1) @@ -35,8 +35,8 @@ var/prototype = Object.type Object = null - for (var/type in params2list(types)) - if (ispath(prototype, text2path(type))) + for(var/type in params2list(types)) + if(ispath(prototype, text2path(type))) return 1 return 0 @@ -45,7 +45,7 @@ /obj/machinery/proc/getArea() var/area/A = loc.loc - if (A != myArea) + if(A != myArea) myArea = A . = myArea \ No newline at end of file diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 47cee347876..ef909b93c85 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -10,7 +10,7 @@ /proc/get_area_master(const/O) var/area/A = get_area(O) - if (isarea(A)) + if(isarea(A)) return A /proc/get_area(atom/A) @@ -440,7 +440,7 @@ proc/pollCandidates(var/Question, var/be_special_type, var/antag_age_check = 0, var/roletext = be_special_type ? get_roletext(be_special_type) : null var/list/mob/dead/observer/candidates = list() var/time_passed = world.time - if (!Question) + if(!Question) Question = "Would you like to be a special role?" for(var/mob/dead/observer/G in player_list) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 36bb824e642..8a44c1b7cab 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -29,7 +29,7 @@ init_datum_subtypes(/datum/nations, all_nations, null, "default_name") init_datum_subtypes(/datum/language, all_languages, null, "name") - for (var/language_name in all_languages) + for(var/language_name in all_languages) var/datum/language/L = all_languages[language_name] if(!(L.flags & NONGLOBAL)) language_keys[":[lowertext(L.key)]"] = L @@ -52,7 +52,7 @@ /* // Uncomment to debug chemical reaction list. /client/verb/debug_chemical_list() - for (var/reaction in chemical_reactions_list) + for(var/reaction in chemical_reactions_list) . += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n" if(islist(chemical_reactions_list[reaction])) var/list/L = chemical_reactions_list[reaction] diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 6376ebb4215..5b51ad21187 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -747,7 +747,7 @@ The _flatIcons list is a cache for generated icon files. add = icon(I:icon, I:icon_state, I:dir) // This checks for a silent failure mode of the icon routine. If the requested dir // doesn't exist in this icon state it returns a 32x32 icon with 0 alpha. - if (I:dir != SOUTH && add.Width() == 32 && add.Height() == 32) + if(I:dir != SOUTH && add.Width() == 32 && add.Height() == 32) // Check every pixel for blank (computationally expensive, but the process is limited // by the amount of film on the station, only happens when we hit something that's // turned, and bails at the very first pixel it sees. @@ -760,7 +760,7 @@ The _flatIcons list is a cache for generated icon files. if(!blankpixel) break // If we ALWAYS returned a null (which happens when GetPixel encounters something with alpha 0) - if (blankpixel) + if(blankpixel) // Pull the default direction. add = icon(I:icon, I:icon_state) else // 'I' is an appearance object. @@ -830,8 +830,8 @@ The _flatIcons list is a cache for generated icon files. return composite proc/adjust_brightness(var/color, var/value) - if (!color) return "#FFFFFF" - if (!value) return color + if(!color) return "#FFFFFF" + if(!value) return color var/list/RGB = ReadRGB(color) RGB[1] = Clamp(RGB[1]+value,0,255) @@ -844,7 +844,7 @@ proc/sort_atoms_by_layer(var/list/atoms) var/list/result = atoms.Copy() var/gap = result.len var/swapped = 1 - while (gap > 1 || swapped) + while(gap > 1 || swapped) swapped = 0 if(gap > 1) gap = round(gap / 1.3) // 1.3 is the emperic comb sort coefficient diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 948602def06..e749dab5fa8 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -12,17 +12,17 @@ //Returns a list in plain english as a string /proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" ) var/total = input.len - if (!total) + if(!total) return "[nothing_text]" - else if (total == 1) + else if(total == 1) return "[input[1]]" - else if (total == 2) + else if(total == 2) return "[input[1]][and_text][input[2]]" else var/output = "" var/index = 1 - while (index < total) - if (index == total - 1) + while(index < total) + if(index == total - 1) comma_text = final_comma_text output += "[input[index]][comma_text]" @@ -107,22 +107,22 @@ /proc/pickweight(list/L) var/total = 0 var/item - for (item in L) - if (!L[item]) + for(item in L) + if(!L[item]) L[item] = 1 total += L[item] total = rand(1, total) - for (item in L) + for(item in L) total -=L [item] - if (total <= 0) + if(total <= 0) return item return null //Pick a random element from the list and remove it from the list. /proc/pick_n_take(list/listfrom) - if (listfrom.len > 0) + if(listfrom.len > 0) var/picked = pick(listfrom) listfrom -= picked return picked @@ -130,7 +130,7 @@ //Returns the top(last) element from the list and removes it from the list (typical stack function) /proc/pop(list/listfrom) - if (listfrom.len > 0) + if(listfrom.len > 0) var/picked = listfrom[listfrom.len] listfrom.len-- return picked @@ -459,22 +459,22 @@ proc/dd_sortedObjectList(list/incoming) var/list/list_bottom var/current_sort_object - for (current_sort_object in incoming) + for(current_sort_object in incoming) low_index = 1 high_index = sorted_list.len - while (low_index <= high_index) + while(low_index <= high_index) // Figure out the midpoint, rounding up for fractions. (BYOND rounds down, so add 1 if necessary.) midway_calc = (low_index + high_index) / 2 current_index = round(midway_calc) - if (midway_calc > current_index) + if(midway_calc > current_index) current_index++ current_item = sorted_list[current_index] current_item_value = current_item:dd_SortValue() current_sort_object_value = current_sort_object:dd_SortValue() - if (current_sort_object_value < current_item_value) + if(current_sort_object_value < current_item_value) high_index = current_index - 1 - else if (current_sort_object_value > current_item_value) + else if(current_sort_object_value > current_item_value) low_index = current_index + 1 else // current_sort_object == current_item @@ -485,7 +485,7 @@ proc/dd_sortedObjectList(list/incoming) insert_index = low_index // Special case adding to end of list. - if (insert_index > sorted_list.len) + if(insert_index > sorted_list.len) sorted_list += current_sort_object continue @@ -515,28 +515,28 @@ proc/dd_sortedObjectList(list/incoming) var/sort_result var/current_sort_text - for (current_sort_text in incoming) + for(current_sort_text in incoming) low_index = 1 high_index = sorted_text.len - while (low_index <= high_index) + while(low_index <= high_index) // Figure out the midpoint, rounding up for fractions. (BYOND rounds down, so add 1 if necessary.) midway_calc = (low_index + high_index) / 2 current_index = round(midway_calc) - if (midway_calc > current_index) + if(midway_calc > current_index) current_index++ current_item = sorted_text[current_index] - if (case_sensitive) + if(case_sensitive) sort_result = sorttextEx(current_sort_text, current_item) else sort_result = sorttext(current_sort_text, current_item) switch(sort_result) - if (1) + if(1) high_index = current_index - 1 // current_sort_text < current_item - if (-1) + if(-1) low_index = current_index + 1 // current_sort_text > current_item - if (0) + if(0) low_index = current_index // current_sort_text == current_item break @@ -544,7 +544,7 @@ proc/dd_sortedObjectList(list/incoming) insert_index = low_index // Special case adding to end of list. - if (insert_index > sorted_text.len) + if(insert_index > sorted_text.len) sorted_text += current_sort_text continue diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm index bf3a5b3ffc9..b2d81f9060d 100644 --- a/code/__HELPERS/logging.dm +++ b/code/__HELPERS/logging.dm @@ -21,12 +21,12 @@ /proc/log_admin(text) admin_log.Add(text) - if (config.log_admin) + if(config.log_admin) diary << "\[[time_stamp()]]ADMIN: [text]" /proc/log_debug(text) - if (config.log_debug) + if(config.log_debug) diary << "\[[time_stamp()]]DEBUG: [text]" for(var/client/C in admins) @@ -35,47 +35,47 @@ /proc/log_game(text) - if (config.log_game) + if(config.log_game) diary << "\[[time_stamp()]]GAME: [text]" /proc/log_vote(text) - if (config.log_vote) + if(config.log_vote) diary << "\[[time_stamp()]]VOTE: [text]" /proc/log_access(text) - if (config.log_access) + if(config.log_access) diary << "\[[time_stamp()]]ACCESS: [text]" /proc/log_say(text) - if (config.log_say) + if(config.log_say) diary << "\[[time_stamp()]]SAY: [text]" /proc/log_ooc(text) - if (config.log_ooc) + if(config.log_ooc) diary << "\[[time_stamp()]]OOC: [text]" /proc/log_whisper(text) - if (config.log_whisper) + if(config.log_whisper) diary << "\[[time_stamp()]]WHISPER: [text]" /proc/log_emote(text) - if (config.log_emote) + if(config.log_emote) diary << "\[[time_stamp()]]EMOTE: [text]" /proc/log_attack(text) - if (config.log_attack) + if(config.log_attack) diary << "\[[time_stamp()]]ATTACK: [text]" //Seperate attack logs? Why? /proc/log_adminsay(text) - if (config.log_adminchat) + if(config.log_adminchat) diary << "\[[time_stamp()]]ADMINSAY: [text]" /proc/log_adminwarn(text) - if (config.log_adminwarn) + if(config.log_adminwarn) diary << "\[[time_stamp()]]ADMINWARN: [text]" /proc/log_pda(text) - if (config.log_pda) + if(config.log_pda) diary << "\[[time_stamp()]]PDA: [text][log_end]" /proc/log_misc(text) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 9d790b75345..4bc41808b96 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -116,7 +116,7 @@ proc/random_skin_tone(species = "Human") proc/skintone2racedescription(tone, species = "Human") if(species == "Human") - switch (tone) + switch(tone) if(30 to INFINITY) return "albino" if(20 to 30) return "pale" if(5 to 15) return "light skinned" @@ -190,15 +190,15 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul var/holding = user.get_active_hand() var/datum/progressbar/progbar - if (progress) + if(progress) progbar = new(user, time, target) var/endtime = world.time+time var/starttime = world.time . = 1 - while (world.time < endtime) + while(world.time < endtime) sleep(1) - if (progress) + if(progress) progbar.update(world.time - starttime) if(!user || !target) . = 0 @@ -213,7 +213,7 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying ) . = 0 break - if (progress) + if(progress) qdel(progbar) /proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1) @@ -236,15 +236,15 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul holdingnull = 0 //Users hand started holding something, check to see if it's still holding that var/datum/progressbar/progbar - if (progress) + if(progress) progbar = new(user, delay, target) var/endtime = world.time + delay var/starttime = world.time . = 1 - while (world.time < endtime) + while(world.time < endtime) sleep(1) - if (progress) + if(progress) progbar.update(world.time - starttime) if(drifting && !user.inertia_dir) @@ -269,5 +269,5 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul if(user.get_active_hand() != holding) . = 0 break - if (progress) + if(progress) qdel(progbar) \ No newline at end of file diff --git a/code/__HELPERS/names.dm b/code/__HELPERS/names.dm index 0ac3da3a10a..0375b7aacea 100644 --- a/code/__HELPERS/names.dm +++ b/code/__HELPERS/names.dm @@ -1,13 +1,13 @@ var/church_name = null /proc/church_name() - if (church_name) + if(church_name) return church_name var/name = "" name += pick("Holy", "United", "First", "Second", "Last") - if (prob(20)) + if(prob(20)) name += " Space" name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses") @@ -17,7 +17,7 @@ var/church_name = null var/command_name = null /proc/command_name() - if (command_name) + if(command_name) return command_name var/name = "Central Command" @@ -33,7 +33,7 @@ var/command_name = null var/religion_name = null /proc/religion_name() - if (religion_name) + if(religion_name) return religion_name var/name = "" @@ -47,12 +47,12 @@ var/religion_name = null return "Nyx" /proc/station_name() - if (station_name) + if(station_name) return station_name var/name = "" - if (config && config.server_name) + if(config && config.server_name) world.name = "[config.server_name]: [name]" else world.name = station_name @@ -65,7 +65,7 @@ var/religion_name = null var/new_station_name = "" //Rare: Pre-Prefix - if (prob(10)) + if(prob(10)) name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented") new_station_name = name + " " name = "" @@ -107,7 +107,7 @@ var/religion_name = null station_name = name - if (config && config.server_name) + if(config && config.server_name) world.name = "[config.server_name]: [name]" else world.name = name @@ -116,7 +116,7 @@ var/religion_name = null var/syndicate_name = null /proc/syndicate_name() - if (syndicate_name) + if(syndicate_name) return syndicate_name var/name = "" @@ -125,11 +125,11 @@ var/syndicate_name = null name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib") // Suffix - if (prob(80)) + if(prob(80)) name += " " // Full - if (prob(60)) + if(prob(60)) name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive") // Broken else diff --git a/code/__HELPERS/sanitize_values.dm b/code/__HELPERS/sanitize_values.dm index f490f71df43..5020693a499 100644 --- a/code/__HELPERS/sanitize_values.dm +++ b/code/__HELPERS/sanitize_values.dm @@ -62,6 +62,6 @@ // Calls the above proc on each entry of a list to ensure its entries are clean /proc/sql_sanitize_text_list(var/list/l) var/list/new_list = l.Copy() - for (var/text in new_list) + for(var/text in new_list) sql_sanitize_text(text) return new_list \ No newline at end of file diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 0aa9589c510..b17cda4e560 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -154,15 +154,15 @@ proc/checkhtml(var/t) t = sanitize_simple(t, list("&#"=".")) var/p = findtext(t,"<",1) - while (p) //going through all the tags + while(p) //going through all the tags var/start = p++ var/tag = copytext(t,p, p+1) - if (tag != "/") - while (reject_bad_text(copytext(t, p, p+1), 1)) + if(tag != "/") + while(reject_bad_text(copytext(t, p, p+1), 1)) tag = copytext(t,start, p) p++ tag = copytext(t,start+1, p) - if (!(tag in paper_tag_whitelist)) //if it's unkown tag, disarming it + if(!(tag in paper_tag_whitelist)) //if it's unkown tag, disarming it t = copytext(t,1,start-1) + "<" + copytext(t,start+1) p = findtext(t,"<",p) return t @@ -218,7 +218,7 @@ proc/checkhtml(var/t) //Adds 'u' number of zeros ahead of the text 't' /proc/add_zero(t, u) - while (length(t) < u) + while(length(t) < u) t = "0[t]" return t @@ -236,15 +236,15 @@ proc/checkhtml(var/t) //Returns a string with reserved characters and spaces before the first letter removed /proc/trim_left(text) - for (var/i = 1 to length(text)) - if (text2ascii(text, i) > 32) + for(var/i = 1 to length(text)) + if(text2ascii(text, i) > 32) return copytext(text, i) return "" //Returns a string with reserved characters and spaces after the last letter removed /proc/trim_right(text) - for (var/i = length(text), i > 0, i--) - if (text2ascii(text, i) > 32) + for(var/i = length(text), i > 0, i--) + if(text2ascii(text, i) > 32) return copytext(text, 1, i + 1) return "" diff --git a/code/__HELPERS/timed_alerts.dm b/code/__HELPERS/timed_alerts.dm index 929341c3fc0..97e92900288 100644 --- a/code/__HELPERS/timed_alerts.dm +++ b/code/__HELPERS/timed_alerts.dm @@ -10,9 +10,9 @@ var/ref_result ref_result = ref_alert.timed_alert(src, question, title, time, choice1, choice2, choice3) - if (!ref_result) ref_result = default + if(!ref_result) ref_result = default - if (ref_alert) del(ref_alert) + if(ref_alert) del(ref_alert) return ref_result @@ -20,13 +20,13 @@ /mob/proc/timed_alert(question as text, title as text, default as text, time as num, \ choice1 as text, choice2 as text, choice3 as text) - if (client) return client.timed_alert(question, title, default, time, choice1, choice2, choice3) + if(client) return client.timed_alert(question, title, default, time, choice1, choice2, choice3) return /timed_alert/proc/timed_alert(client/ref_client, question, title, time, choice1, choice2, choice3) - if (!ref_client) return + if(!ref_client) return spawn (time) del(src) // When src is deleted, the proc ends immediately. The alert itself closes. var/ref_answer diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 0dd40091e1e..005ef4c2fc9 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -10,7 +10,7 @@ //Returns an integer given a hex input /proc/hex2num(hex) - if (!( istext(hex) )) + if(!( istext(hex) )) return var/num = 0 diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 596dcda719c..6cd28a20a32 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -26,11 +26,11 @@ //Inverts the colour of an HTML string /proc/invertHTML(HTMLstring) - if (!( istext(HTMLstring) )) + if(!( istext(HTMLstring) )) CRASH("Given non-text argument!") return else - if (length(HTMLstring) != 7) + if(length(HTMLstring) != 7) CRASH("Given non-HTML argument!") return var/textr = copytext(HTMLstring, 2, 4) @@ -42,11 +42,11 @@ textr = num2hex(255 - r) textg = num2hex(255 - g) textb = num2hex(255 - b) - if (length(textr) < 2) + if(length(textr) < 2) textr = text("0[]", textr) - if (length(textg) < 2) + if(length(textg) < 2) textr = text("0[]", textg) - if (length(textb) < 2) + if(length(textb) < 2) textr = text("0[]", textb) return text("#[][][]", textr, textg, textb) return @@ -218,14 +218,14 @@ Turf and target are seperate in case you want to teleport some distance from a t //Returns whether or not a player is a guest using their ckey as an input /proc/IsGuestKey(key) - if (findtext(key, "Guest-", 1, 7) != 1) //was findtextEx + if(findtext(key, "Guest-", 1, 7) != 1) //was findtextEx return 0 var/i, ch, len = length(key) - for (i = 7, i <= len, ++i) + for(i = 7, i <= len, ++i) ch = text2ascii(key, i) - if (ch < 48 || ch > 57) + if(ch < 48 || ch > 57) return 0 return 1 @@ -234,7 +234,7 @@ Turf and target are seperate in case you want to teleport some distance from a t f = round(f) f = max(low, f) f = min(high, f) - if ((f % 2) == 0) //Ensure the last digit is an odd number + if((f % 2) == 0) //Ensure the last digit is an odd number f += 1 return f @@ -277,13 +277,13 @@ Turf and target are seperate in case you want to teleport some distance from a t /proc/freeborg() var/select = null var/list/borgs = list() - for (var/mob/living/silicon/robot/A in player_list) - if (A.stat == 2 || A.connected_ai || A.scrambledcodes || istype(A,/mob/living/silicon/robot/drone)) + for(var/mob/living/silicon/robot/A in player_list) + if(A.stat == 2 || A.connected_ai || A.scrambledcodes || istype(A,/mob/living/silicon/robot/drone)) continue var/name = "[A.real_name] ([A.modtype] [A.braintype])" borgs[name] = A - if (borgs.len) + if(borgs.len) select = input("Unshackled borg signals detected:", "Borg selection", null, null) as null|anything in borgs return borgs[select] @@ -352,15 +352,15 @@ Turf and target are seperate in case you want to teleport some distance from a t var/list/namecounts = list() for(var/mob/M in mobs) var/name = M.name - if (name in names) + if(name in names) namecounts[name]++ name = "[name] ([namecounts[name]])" else names.Add(name) namecounts[name] = 1 - if (M.real_name && M.real_name != M.name) + if(M.real_name && M.real_name != M.name) name += " \[[M.real_name]\]" - if (M.stat == 2) + if(M.stat == 2) if(istype(M, /mob/dead/observer/)) name += " \[ghost\]" else @@ -679,13 +679,13 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl var/src_min_x = 0 var/src_min_y = 0 - for (var/turf/T in turfs_src) + for(var/turf/T in turfs_src) if(T.x < src_min_x || !src_min_x) src_min_x = T.x if(T.y < src_min_y || !src_min_y) src_min_y = T.y var/trg_min_x = 0 var/trg_min_y = 0 - for (var/turf/T in turfs_trg) + for(var/turf/T in turfs_trg) if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y @@ -709,9 +709,9 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl var/list/toupdate = new/list() moving: - for (var/turf/T in refined_src) + for(var/turf/T in refined_src) var/datum/coords/C_src = refined_src[T] - for (var/turf/B in refined_trg) + for(var/turf/B in refined_trg) var/datum/coords/C_trg = refined_trg[B] if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos) @@ -845,13 +845,13 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl var/src_min_x = 0 var/src_min_y = 0 - for (var/turf/T in turfs_src) + for(var/turf/T in turfs_src) if(T.x < src_min_x || !src_min_x) src_min_x = T.x if(T.y < src_min_y || !src_min_y) src_min_y = T.y var/trg_min_x = 0 var/trg_min_y = 0 - for (var/turf/T in turfs_trg) + for(var/turf/T in turfs_trg) if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y @@ -877,9 +877,9 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl moving: - for (var/turf/T in refined_src) + for(var/turf/T in refined_src) var/datum/coords/C_src = refined_src[T] - for (var/turf/B in refined_trg) + for(var/turf/B in refined_trg) var/datum/coords/C_trg = refined_trg[B] if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos) @@ -990,24 +990,24 @@ proc/oview_or_orange(distance = world.view , center = usr , type) proc/get_mob_with_client_list() var/list/mobs = list() for(var/mob/M in mob_list) - if (M.client) + if(M.client) mobs += M return mobs /proc/parse_zone(zone) if(zone == "r_hand") return "right hand" - else if (zone == "l_hand") return "left hand" - else if (zone == "l_arm") return "left arm" - else if (zone == "r_arm") return "right arm" - else if (zone == "l_leg") return "left leg" - else if (zone == "r_leg") return "right leg" - else if (zone == "l_foot") return "left foot" - else if (zone == "r_foot") return "right foot" - else if (zone == "l_hand") return "left hand" - else if (zone == "r_hand") return "right hand" - else if (zone == "l_foot") return "left foot" - else if (zone == "r_foot") return "right foot" + else if(zone == "l_hand") return "left hand" + else if(zone == "l_arm") return "left arm" + else if(zone == "r_arm") return "right arm" + else if(zone == "l_leg") return "left leg" + else if(zone == "r_leg") return "right leg" + else if(zone == "l_foot") return "left foot" + else if(zone == "r_foot") return "right foot" + else if(zone == "l_hand") return "left hand" + else if(zone == "r_hand") return "right hand" + else if(zone == "l_foot") return "left foot" + else if(zone == "r_foot") return "right foot" else return zone //Finds the distance between two atoms, in pixels @@ -1139,15 +1139,15 @@ var/global/list/common_tools = list( //Whether or not the given item counts as sharp in terms of dealing damage /proc/is_sharp(obj/O as obj) - if (!O) return 0 - if (O.sharp) return 1 - if (O.edge) return 1 + if(!O) return 0 + if(O.sharp) return 1 + if(O.edge) return 1 return 0 //Whether or not the given item counts as cutting with an edge in terms of removing limbs /proc/has_edge(obj/O as obj) - if (!O) return 0 - if (O.edge) return 1 + if(!O) return 0 + if(O.edge) return 1 return 0 //Returns 1 if the given item is capable of popping things like balloons, inflatable barriers, or cutting police tape. @@ -1521,7 +1521,7 @@ var/mob/dview/dview_mob = new lastloc = loc sleep(0.6) - if (orbiting == A) //make sure we haven't started orbiting something else. + if(orbiting == A) //make sure we haven't started orbiting something else. orbiting = null SpinAnimation(0,0) @@ -1672,7 +1672,7 @@ var/mob/dview/dview_mob = new /proc/pick_closest_path(value) var/list/matches = get_fancy_list_of_types() - if (!isnull(value) && value!="") + if(!isnull(value) && value!="") matches = filter_fancy_list(matches, value) if(matches.len==0) @@ -1706,13 +1706,13 @@ var/list/TYPES_SHORTCUTS = list( var/global/list/g_fancy_list_of_types = null /proc/get_fancy_list_of_types() - if (isnull(g_fancy_list_of_types)) //init + if(isnull(g_fancy_list_of_types)) //init var/list/temp = sortList(subtypesof(/atom) - typesof(/area) - /atom/movable) g_fancy_list_of_types = new(temp.len) for(var/type in temp) var/typename = "[type]" - for (var/tn in TYPES_SHORTCUTS) - if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ ) + for(var/tn in TYPES_SHORTCUTS) + if(copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ ) typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/")) break g_fancy_list_of_types[typename] = type @@ -1730,10 +1730,10 @@ var/global/list/g_fancy_list_of_types = null /proc/stoplag() . = 1 sleep(world.tick_lag) - if (world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, still not enough tick, sleep for more. + if(world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, still not enough tick, sleep for more. . += 2 sleep(world.tick_lag*2) - if (world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, STILL not enough tick, sleep for more. + if(world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, STILL not enough tick, sleep for more. . += 4 sleep(world.tick_lag*4) //you might be thinking of adding more steps to this, or making it use a loop and a counter var diff --git a/code/_hooks/hooks.dm b/code/_hooks/hooks.dm index b78526bfc2b..ccd0eb04722 100644 --- a/code/_hooks/hooks.dm +++ b/code/_hooks/hooks.dm @@ -29,26 +29,26 @@ var/global/list/hooks = list() /proc/SetupHooks() - for (var/hook_path in typesof(/hook)) + for(var/hook_path in typesof(/hook)) var/hook/hook = new hook_path hooks[hook.name] = hook // log_to_dd("Found hook: " + hook.name) - for (var/hook_path in typesof(/hook_handler)) + for(var/hook_path in typesof(/hook_handler)) var/hook_handler/hook_handler = new hook_path - for (var/name in hooks) - if (hascall(hook_handler, "On" + name)) + for(var/name in hooks) + if(hascall(hook_handler, "On" + name)) var/hook/hook = hooks[name] hook.handlers += hook_handler // log_to_dd("Found hook handler for: " + name) - for (var/hook/hook in hooks) + for(var/hook/hook in hooks) hook.Setup() /proc/CallHook(var/name as text, var/list/args) var/hook/hook = hooks[name] - if (!hook) + if(!hook) //log_to_dd("WARNING: Hook with name " + name + " does not exist") return - if (hook.Called(args)) + if(hook.Called(args)) return - for (var/hook_handler/hook_handler in hook.handlers) + for(var/hook_handler/hook_handler in hook.handlers) call(hook_handler, "On" + hook.name)(args) \ No newline at end of file diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 58fb139ce33..1b32a9201a3 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -143,7 +143,7 @@ for(var/i=1, i 0) + if(hitsound && force > 0) playsound(loc, hitsound, 50, 1, -1) ///////////////////////// user.lastattacked = M @@ -177,9 +177,9 @@ else M.take_organ_damage(power) - if (prob(33)) // Added blood for whacking non-humans too + if(prob(33)) // Added blood for whacking non-humans too var/turf/simulated/location = M.loc - if (istype(location, /turf/simulated)) + if(istype(location, /turf/simulated)) location.add_blood_floor(M) if("fire") M.take_organ_damage(0, power) diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index 89b1131a6f0..a68f9668e78 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -2,7 +2,7 @@ if(!usr) return // ------- TIME SINCE LAST CLICK ------- - if (world.time <= usr:lastDblClick+1) + if(world.time <= usr:lastDblClick+1) return else usr:lastDblClick = world.time @@ -38,15 +38,15 @@ // ------- AI ------- - else if (istype(usr, /mob/living/silicon/ai)) + else if(istype(usr, /mob/living/silicon/ai)) var/mob/living/silicon/ai/ai = usr - if (ai.control_disabled) + if(ai.control_disabled) return // ------- CYBORG ------- - else if (istype(usr, /mob/living/silicon/robot)) + else if(istype(usr, /mob/living/silicon/robot)) var/mob/living/silicon/robot/bot = usr - if (bot.lockcharge) return + if(bot.lockcharge) return ..() @@ -106,7 +106,7 @@ W = null */ // ------- ATTACK SELF ------- - if (W == src && usr.stat == 0) + if(W == src && usr.stat == 0) W.attack_self(usr) if(usr.hand) usr.update_inv_l_hand(0) //update in-hand overlays @@ -115,14 +115,14 @@ return // ------- PARALYSIS, STUN, WEAKENED, DEAD, (And not AI) ------- - if (((usr.paralysis || usr.stunned || usr.weakened) && !istype(usr, /mob/living/silicon/ai)) || usr.stat != 0) + if(((usr.paralysis || usr.stunned || usr.weakened) && !istype(usr, /mob/living/silicon/ai)) || usr.stat != 0) return // ------- CLICKING STUFF IN CONTAINERS ------- - if ((!( src in usr.contents ) && (((!( isturf(src) ) && (!( isturf(src.loc) ) && (src.loc && !( isturf(src.loc.loc) )))) || !( isturf(usr.loc) )) && (src.loc != usr.loc && (!( istype(src, /obj/screen) ) && !( usr.contents.Find(src.loc) )))))) - if (istype(usr, /mob/living/silicon/ai)) + if((!( src in usr.contents ) && (((!( isturf(src) ) && (!( isturf(src.loc) ) && (src.loc && !( isturf(src.loc.loc) )))) || !( isturf(usr.loc) )) && (src.loc != usr.loc && (!( istype(src, /obj/screen) ) && !( usr.contents.Find(src.loc) )))))) + if(istype(usr, /mob/living/silicon/ai)) var/mob/living/silicon/ai/ai = usr - if (ai.control_disabled || ai.malfhacking) + if(ai.control_disabled || ai.malfhacking) return else return @@ -141,11 +141,11 @@ // to_chat(world, "according to dblclick(), t5 is [t5]") // ------- ACTUALLY DETERMINING STUFF ------- - if (((t5 || (W && (W.flags & USEDELAY))) && !( istype(src, /obj/screen) ))) + if(((t5 || (W && (W.flags & USEDELAY))) && !( istype(src, /obj/screen) ))) // ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN ------- - if (usr.next_move < world.time) + if(usr.next_move < world.time) usr.prev_move = usr.next_move usr.next_move = world.time + 10 else @@ -154,14 +154,14 @@ // ------- DELAY CHECK PASSED ------- - if ((src.loc && (get_dist(src, usr) < 2 || src.loc == usr.loc))) + if((src.loc && (get_dist(src, usr) < 2 || src.loc == usr.loc))) // ------- CLICKED OBJECT EXISTS IN GAME WORLD, DISTANCE FROM PERSON TO OBJECT IS 1 SQUARE OR THEY'RE ON THE SAME SQUARE ------- var/direct = get_dir(usr, src) var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( usr.loc ) var/ok = 0 - if ( (direct - 1) & direct) + if( (direct - 1) & direct) // ------- CLICKED OBJECT IS LOCATED IN A DIAGONAL POSITION FROM THE PERSON ------- @@ -259,39 +259,39 @@ D = null // ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE ------- - if (!( ok )) + if(!( ok )) // ------- TESTS ABOVE DETERMINED YOU CANNOT REACH THE TILE ------- return 0 - if (!( usr.restrained() || (usr.lying && usr.buckled!=src) )) + if(!( usr.restrained() || (usr.lying && usr.buckled!=src) )) // ------- YOU ARE NOT REASTRAINED ------- - if (W) + if(W) // ------- YOU HAVE AN ITEM IN YOUR HAND - HANDLE ATTACKBY AND AFTERATTACK ------- var/ignoreAA = 0 //Ignore afterattack(). Surgery uses this. - if (t5) + if(t5) ignoreAA = src.attackby(W, usr, params) - if (W && !ignoreAA) + if(W && !ignoreAA) W.afterattack(src, usr, (t5 ? 1 : 0), params) else // ------- YOU DO NOT HAVE AN ITEM IN YOUR HAND ------- - if (istype(usr, /mob/living/carbon/human)) + if(istype(usr, /mob/living/carbon/human)) // ------- YOU ARE HUMAN ------- src.attack_hand(usr, usr.hand) else // ------- YOU ARE NOT HUMAN. WHAT ARE YOU - DETERMINED HERE AND PROPER ATTACK_MOBTYPE CALLED ------- - if (istype(usr, /mob/living/carbon/monkey)) + if(istype(usr, /mob/living/carbon/monkey)) src.attack_paw(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/alien/humanoid)) + else if(istype(usr, /mob/living/carbon/alien/humanoid)) if(usr.m_intent == "walk" && istype(usr, /mob/living/carbon/alien/humanoid/hunter)) usr.m_intent = "run" usr.hud_used.move_intent.icon_state = "running" usr.update_icons() src.attack_alien(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/alien/larva)) + else if(istype(usr, /mob/living/carbon/alien/larva)) src.attack_larva(usr) - else if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) + else if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) src.attack_ai(usr, usr.hand) else if(istype(usr, /mob/living/carbon/slime)) src.attack_slime(usr) @@ -299,51 +299,51 @@ src.attack_animal(usr) else // ------- YOU ARE RESTRAINED. DETERMINE WHAT YOU ARE AND ATTACK WITH THE PROPER HAND_X PROC ------- - if (istype(usr, /mob/living/carbon/human)) + if(istype(usr, /mob/living/carbon/human)) src.hand_h(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/monkey)) + else if(istype(usr, /mob/living/carbon/monkey)) src.hand_p(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/alien/humanoid)) + else if(istype(usr, /mob/living/carbon/alien/humanoid)) src.hand_al(usr, usr.hand) - else if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) + else if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) src.hand_a(usr, usr.hand) else // ------- ITEM INACESSIBLE OR CLICKING ON SCREEN ------- - if (istype(src, /obj/screen)) + if(istype(src, /obj/screen)) // ------- IT'S THE HUD YOU'RE CLICKING ON ------- usr.prev_move = usr.next_move usr:lastDblClick = world.time + 2 - if (usr.next_move < world.time) + if(usr.next_move < world.time) usr.next_move = world.time + 2 else return // ------- 2 DECISECOND DELAY FOR CLICKING PASSED ------- - if (!( usr.restrained() )) + if(!( usr.restrained() )) // ------- YOU ARE NOT RESTRAINED ------- - if ((W && !( istype(src, /obj/screen) ))) + if((W && !( istype(src, /obj/screen) ))) // ------- IT SHOULD NEVER GET TO HERE, DUE TO THE ISTYPE(SRC, /OBJ/SCREEN) FROM PREVIOUS IF-S - I TESTED IT WITH A DEBUG OUTPUT AND I COULDN'T GET THIST TO SHOW UP. ------- src.attackby(W, usr, params) - if (W) + if(W) W.afterattack(src, usr,, params) else // ------- YOU ARE NOT RESTRAINED, AND ARE CLICKING A HUD OBJECT ------- - if (istype(usr, /mob/living/carbon/human)) + if(istype(usr, /mob/living/carbon/human)) src.attack_hand(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/monkey)) + else if(istype(usr, /mob/living/carbon/monkey)) src.attack_paw(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/alien/humanoid)) + else if(istype(usr, /mob/living/carbon/alien/humanoid)) src.attack_alien(usr, usr.hand) else // ------- YOU ARE RESTRAINED CLICKING ON A HUD OBJECT ------- - if (istype(usr, /mob/living/carbon/human)) + if(istype(usr, /mob/living/carbon/human)) src.hand_h(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/monkey)) + else if(istype(usr, /mob/living/carbon/monkey)) src.hand_p(usr, usr.hand) - else if (istype(usr, /mob/living/carbon/alien/humanoid)) + else if(istype(usr, /mob/living/carbon/alien/humanoid)) src.hand_al(usr, usr.hand) else // ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD ------- diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm index 620dafca4ec..55e277b4d67 100644 --- a/code/controllers/ProcessScheduler/core/process.dm +++ b/code/controllers/ProcessScheduler/core/process.dm @@ -171,7 +171,7 @@ main.restartProcess(src.name) /datum/controller/process/proc/kill() - if (!killed) + if(!killed) var/msg = "[name] process was killed at tick #[ticks]." log_debug(msg) message_admins(msg) @@ -186,22 +186,22 @@ // Do not call this directly - use SHECK or SCHECK_EVERY /datum/controller/process/proc/sleepCheck(var/tickId = 0) calls_since_last_scheck = 0 - if (killed) + if(killed) // The kill proc is the only place where killed is set. // The kill proc should have deleted this datum, and all sleeping procs that are // owned by it. CRASH("A killed process is still running somehow...") - if (hung) + if(hung) // This will only really help if the doWork proc ends up in an infinite loop. handleHung() CRASH("Process [name] hung and was restarted.") - if (main.getCurrentTickElapsedTime() > main.timeAllowance) + if(main.getCurrentTickElapsedTime() > main.timeAllowance) sleep(world.tick_lag) cpu_defer_count++ last_slept = 0 else - if (TimeOfTick > last_slept + sleep_interval) + if(TimeOfTick > last_slept + sleep_interval) // If we haven't slept in sleep_interval deciseconds, sleep to allow other work to proceed. sleep(0) last_slept = TimeOfTick @@ -213,14 +213,14 @@ var/elapsedTime = getElapsedTime() - if (hung) + if(hung) handleHung() return - else if (elapsedTime > hang_restart_time) + else if(elapsedTime > hang_restart_time) hung() - else if (elapsedTime > hang_alert_time) + else if(elapsedTime > hang_alert_time) setStatus(PROCESS_STATUS_PROBABLY_HUNG) - else if (elapsedTime > hang_warning_time) + else if(elapsedTime > hang_warning_time) setStatus(PROCESS_STATUS_MAYBE_HUNG) diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm index 86e1fc5bbe9..494e776650d 100644 --- a/code/controllers/ProcessScheduler/core/processScheduler.dm +++ b/code/controllers/ProcessScheduler/core/processScheduler.dm @@ -66,7 +66,7 @@ var/global/datum/controller/processScheduler/processScheduler * this treatment. */ /datum/controller/processScheduler/proc/deferSetupFor(var/processPath) - if (!(processPath in deferredSetupList)) + if(!(processPath in deferredSetupList)) deferredSetupList += processPath /datum/controller/processScheduler/proc/setup() @@ -77,11 +77,11 @@ var/global/datum/controller/processScheduler/processScheduler var/process // Add all the processes we can find, except for the ticker - for (process in subtypesof(/datum/controller/process)) - if (!(process in deferredSetupList)) + for(process in subtypesof(/datum/controller/process)) + if(!(process in deferredSetupList)) addProcess(new process(src)) - for (process in deferredSetupList) + for(process in deferredSetupList) addProcess(new process(src)) /datum/controller/processScheduler/proc/start() @@ -114,7 +114,7 @@ var/global/datum/controller/processScheduler/processScheduler for(var/datum/controller/process/p in running) p.update() - if (isnull(p)) // Process was killed + if(isnull(p)) // Process was killed continue var/status = p.getStatus() @@ -132,11 +132,11 @@ var/global/datum/controller/processScheduler/processScheduler /datum/controller/processScheduler/proc/queueProcesses() for(var/datum/controller/process/p in processes) // Don't double-queue, don't queue running processes - if (p.disabled || p.running || p.queued || !p.idle) + if(p.disabled || p.running || p.queued || !p.idle) continue // If the process should be running by now, go ahead and queue it - if (world.time >= last_queued[p] + p.schedule_interval) + if(world.time >= last_queued[p] + p.schedule_interval) setQueuedProcessState(p) /datum/controller/processScheduler/proc/runQueuedProcesses() @@ -217,34 +217,34 @@ var/global/datum/controller/processScheduler/processScheduler recordEnd(process) /datum/controller/processScheduler/proc/setIdleProcessState(var/datum/controller/process/process) - if (process in running) + if(process in running) running -= process - if (process in queued) + if(process in queued) queued -= process - if (!(process in idle)) + if(!(process in idle)) idle += process /datum/controller/processScheduler/proc/setQueuedProcessState(var/datum/controller/process/process) - if (process in running) + if(process in running) running -= process - if (process in idle) + if(process in idle) idle -= process - if (!(process in queued)) + if(!(process in queued)) queued += process // The other state transitions are handled internally by the process. process.queued() /datum/controller/processScheduler/proc/setRunningProcessState(var/datum/controller/process/process) - if (process in queued) + if(process in queued) queued -= process - if (process in idle) + if(process in idle) idle -= process - if (!(process in running)) + if(!(process in running)) running += process /datum/controller/processScheduler/proc/recordStart(var/datum/controller/process/process, var/time = null) - if (isnull(time)) + if(isnull(time)) time = TimeOfGame last_queued[process] = world.time last_start[process] = time @@ -253,7 +253,7 @@ var/global/datum/controller/processScheduler/processScheduler last_start[process] = time /datum/controller/processScheduler/proc/recordEnd(var/datum/controller/process/process, var/time = null) - if (isnull(time)) + if(isnull(time)) time = TimeOfGame var/lastRunTime = time - last_start[process] @@ -273,7 +273,7 @@ var/global/datum/controller/processScheduler/processScheduler highest_run_time[process] = time var/list/lastTwenty = last_twenty_run_times[process] - if (lastTwenty.len == 20) + if(lastTwenty.len == 20) lastTwenty.Cut(1, 2) lastTwenty.len++ lastTwenty[lastTwenty.len] = time @@ -304,7 +304,7 @@ var/global/datum/controller/processScheduler/processScheduler /datum/controller/processScheduler/proc/getStatusData() var/list/data = new - for (var/datum/controller/process/p in processes) + for(var/datum/controller/process/p in processes) data.len++ data[data.len] = p.getContextData() @@ -314,14 +314,14 @@ var/global/datum/controller/processScheduler/processScheduler return processes.len /datum/controller/processScheduler/proc/hasProcess(var/processName as text) - if (nameToProcessMap[processName]) + if(nameToProcessMap[processName]) return 1 /datum/controller/processScheduler/proc/killProcess(var/processName as text) restartProcess(processName) /datum/controller/processScheduler/proc/restartProcess(var/processName as text) - if (hasProcess(processName)) + if(hasProcess(processName)) var/datum/controller/process/oldInstance = nameToProcessMap[processName] var/datum/controller/process/newInstance = new oldInstance.type(src) newInstance._copyStateFrom(oldInstance) @@ -329,24 +329,24 @@ var/global/datum/controller/processScheduler/processScheduler oldInstance.kill() /datum/controller/processScheduler/proc/enableProcess(var/processName as text) - if (hasProcess(processName)) + if(hasProcess(processName)) var/datum/controller/process/process = nameToProcessMap[processName] process.enable() /datum/controller/processScheduler/proc/disableProcess(var/processName as text) - if (hasProcess(processName)) + if(hasProcess(processName)) var/datum/controller/process/process = nameToProcessMap[processName] process.disable() /datum/controller/processScheduler/proc/getCurrentTickElapsedTime() - if (world.time > currentTick) + if(world.time > currentTick) updateCurrentTickData() return 0 else return TimeOfTick /datum/controller/processScheduler/proc/updateCurrentTickData() - if (world.time > currentTick) + if(world.time > currentTick) // New tick! currentTick = world.time updateTimeAllowance() diff --git a/code/controllers/communications.dm b/code/controllers/communications.dm index 43bee48f267..dc7cbe6a24d 100644 --- a/code/controllers/communications.dm +++ b/code/controllers/communications.dm @@ -153,7 +153,7 @@ var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, MED_FREQ, SEC_FREQ, SCI /proc/frequency_span_class(var/frequency) // Antags! - if (frequency in ANTAG_FREQS) + if(frequency in ANTAG_FREQS) return "syndradio" // centcomm channels (deathsquid and ert) if(frequency in CENT_FREQS) @@ -167,7 +167,7 @@ var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, MED_FREQ, SEC_FREQ, SCI // department radio formatting (poorly optimized, ugh) if(frequency == SEC_FREQ) return "secradio" - if (frequency == ENG_FREQ) + if(frequency == ENG_FREQ) return "engradio" if(frequency == SCI_FREQ) return "sciradio" @@ -265,17 +265,17 @@ var/global/datum/controller/radio/radio_controller if(!start_point) qdel(signal) return 0 - if (filter) + if(filter) send_to_filter(source, signal, filter, start_point, range) send_to_filter(source, signal, RADIO_DEFAULT, start_point, range) else //Broadcast the signal to everyone! - for (var/next_filter in devices) + for(var/next_filter in devices) send_to_filter(source, signal, next_filter, start_point, range) //Sends a signal to all machines belonging to a given filter. Should be called by post_signal() /datum/radio_frequency/proc/send_to_filter(obj/source, datum/signal/signal, var/filter, var/turf/start_point = null, var/range = null) - if (range && !start_point) + if(range && !start_point) return for(var/obj/device in devices[filter]) @@ -291,11 +291,11 @@ var/global/datum/controller/radio/radio_controller device.receive_signal(signal, TRANSMISSION_RADIO, frequency) /datum/radio_frequency/proc/add_listener(obj/device as obj, var/filter as text|null) - if (!filter) + if(!filter) filter = RADIO_DEFAULT //log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]") var/list/obj/devices_line = devices[filter] - if (!devices_line) + if(!devices_line) devices_line = new devices[filter] = devices_line devices_line+=device @@ -305,12 +305,12 @@ var/global/datum/controller/radio/radio_controller //log_admin("DEBUG: devices(filter_str).len=[l]") /datum/radio_frequency/proc/remove_listener(obj/device) - for (var/devices_filter in devices) + for(var/devices_filter in devices) var/list/devices_line = devices[devices_filter] devices_line-=device - while (null in devices_line) + while(null in devices_line) devices_line -= null - if (devices_line.len==0) + if(devices_line.len==0) devices -= devices_filter qdel(devices_line) @@ -335,11 +335,11 @@ var/global/datum/controller/radio/radio_controller frequency = model.frequency /datum/signal/proc/debug_print() - if (source) + if(source) . = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n" else . = "signal = {source = '[source]' ()\n" - for (var/i in data) + for(var/i in data) . += "data\[\"[i]\"\] = \"[data[i]]\"\n" if(islist(data[i])) var/list/L = data[i] diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index b0e3059ee6d..d3da4ccf1c3 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -181,18 +181,18 @@ /datum/configuration/New() var/list/L = subtypesof(/datum/game_mode) - for (var/T in L) + for(var/T in L) // I wish I didn't have to instance the game modes in order to look up // their information, but it is the only way (at least that I know of). var/datum/game_mode/M = new T() - if (M.config_tag) + if(M.config_tag) if(!(M.config_tag in modes)) // ensure each mode is added only once diary << "Adding game mode [M.name] ([M.config_tag]) to configuration." src.modes += M.config_tag src.mode_names[M.config_tag] = M.name src.probabilities[M.config_tag] = M.probability - if (M.votable) + if(M.votable) src.votable_modes += M.config_tag qdel(M) src.votable_modes += "secret" @@ -204,188 +204,188 @@ if(!t) continue t = trim(t) - if (length(t) == 0) + if(length(t) == 0) continue - else if (copytext(t, 1, 2) == "#") + else if(copytext(t, 1, 2) == "#") continue var/pos = findtext(t, " ") var/name = null var/value = null - if (pos) + if(pos) name = lowertext(copytext(t, 1, pos)) value = copytext(t, pos + 1) else name = lowertext(t) - if (!name) + if(!name) continue if(type == "config") - switch (name) - if ("resource_urls") + switch(name) + if("resource_urls") config.resource_urls = splittext(value, " ") - if ("admin_legacy_system") + if("admin_legacy_system") config.admin_legacy_system = 1 - if ("ban_legacy_system") + if("ban_legacy_system") config.ban_legacy_system = 1 - if ("use_age_restriction_for_jobs") + if("use_age_restriction_for_jobs") config.use_age_restriction_for_jobs = 1 - if ("use_age_restriction_for_antags") + if("use_age_restriction_for_antags") config.use_age_restriction_for_antags = 1 - if ("jobs_have_minimal_access") + if("jobs_have_minimal_access") config.jobs_have_minimal_access = 1 - if ("log_ooc") + if("log_ooc") config.log_ooc = 1 - if ("log_access") + if("log_access") config.log_access = 1 - if ("log_say") + if("log_say") config.log_say = 1 - if ("log_admin") + if("log_admin") config.log_admin = 1 - if ("log_debug") + if("log_debug") config.log_debug = text2num(value) - if ("log_game") + if("log_game") config.log_game = 1 - if ("log_vote") + if("log_vote") config.log_vote = 1 - if ("log_whisper") + if("log_whisper") config.log_whisper = 1 - if ("log_attack") + if("log_attack") config.log_attack = 1 - if ("log_emote") + if("log_emote") config.log_emote = 1 - if ("log_adminchat") + if("log_adminchat") config.log_adminchat = 1 - if ("log_adminwarn") + if("log_adminwarn") config.log_adminwarn = 1 - if ("log_pda") + if("log_pda") config.log_pda = 1 - if ("log_world_output") + if("log_world_output") config.log_world_output = 1 - if ("log_hrefs") + if("log_hrefs") config.log_hrefs = 1 - if ("log_runtime") + if("log_runtime") config.log_runtime = 1 - if ("mentors") + if("mentors") config.mods_are_mentors = 1 if("allow_admin_ooccolor") config.allow_admin_ooccolor = 1 - if ("allow_vote_restart") + if("allow_vote_restart") config.allow_vote_restart = 1 - if ("allow_vote_mode") + if("allow_vote_mode") config.allow_vote_mode = 1 if("no_dead_vote") config.vote_no_dead = 1 - if ("default_no_vote") + if("default_no_vote") config.vote_no_default = 1 - if ("vote_delay") + if("vote_delay") config.vote_delay = text2num(value) - if ("vote_period") + if("vote_period") config.vote_period = text2num(value) - if ("allow_ai") + if("allow_ai") config.allow_ai = 1 -// if ("authentication") +// if("authentication") // config.enable_authentication = 1 - if ("norespawn") + if("norespawn") config.respawn = 0 - if ("servername") + if("servername") config.server_name = value - if ("serversuffix") + if("serversuffix") config.server_suffix = 1 - if ("nudge_script_path") + if("nudge_script_path") config.nudge_script_path = value - if ("hostedby") + if("hostedby") config.hostedby = value - if ("server") + if("server") config.server = value - if ("banappeals") + if("banappeals") config.banappeals = value - if ("wikiurl") + if("wikiurl") config.wikiurl = value - if ("forumurl") + if("forumurl") config.forumurl = value - if ("rulesurl") + if("rulesurl") config.rulesurl = value - if ("donationsurl") + if("donationsurl") config.donationsurl = value - if ("repositoryurl") + if("repositoryurl") config.repositoryurl = value - if ("guest_jobban") + if("guest_jobban") config.guest_jobban = 1 - if ("guest_ban") + if("guest_ban") guests_allowed = 0 - if ("usewhitelist") + if("usewhitelist") config.usewhitelist = 1 - if ("feature_object_spell_system") + if("feature_object_spell_system") config.feature_object_spell_system = 1 - if ("allow_metadata") + if("allow_metadata") config.allow_Metadata = 1 - if ("traitor_scaling") + if("traitor_scaling") config.traitor_scaling = 1 if("protect_roles_from_antagonist") config.protect_roles_from_antagonist = 1 - if ("probability") + if("probability") var/prob_pos = findtext(value, " ") var/prob_name = null var/prob_value = null - if (prob_pos) + if(prob_pos) prob_name = lowertext(copytext(value, 1, prob_pos)) prob_value = copytext(value, prob_pos + 1) - if (prob_name in config.modes) + if(prob_name in config.modes) config.probabilities[prob_name] = text2num(prob_value) else diary << "Unknown game mode probability configuration definition: [prob_name]." @@ -611,11 +611,11 @@ config.reactionary_explosions = 1 if("bombcap") var/BombCap = text2num(value) - if (!BombCap) + if(!BombCap) continue - if (BombCap < 4) + if(BombCap < 4) BombCap = 4 - if (BombCap > 128) + if(BombCap > 128) BombCap = 128 MAX_EX_DEVESTATION_RANGE = round(BombCap/4) @@ -634,36 +634,36 @@ if(!t) continue t = trim(t) - if (length(t) == 0) + if(length(t) == 0) continue - else if (copytext(t, 1, 2) == "#") + else if(copytext(t, 1, 2) == "#") continue var/pos = findtext(t, " ") var/name = null var/value = null - if (pos) + if(pos) name = lowertext(copytext(t, 1, pos)) value = copytext(t, pos + 1) else name = lowertext(t) - if (!name) + if(!name) continue - switch (name) + switch(name) if("sql_enabled") config.sql_enabled = 1 - if ("address") + if("address") sqladdress = value - if ("port") + if("port") sqlport = value - if ("feedback_database") + if("feedback_database") sqlfdbkdb = value - if ("feedback_login") + if("feedback_login") sqlfdbklogin = value - if ("feedback_password") + if("feedback_password") sqlfdbkpass = value if("feedback_tableprefix") sqlfdbktableprefix = value @@ -676,9 +676,9 @@ if(!t) continue t = trim(t) - if (length(t) == 0) + if(length(t) == 0) continue - else if (copytext(t, 1, 2) == "#") + else if(copytext(t, 1, 2) == "#") continue config.overflow_whitelist += t @@ -686,25 +686,25 @@ /datum/configuration/proc/pick_mode(mode_name) // I wish I didn't have to instance the game modes in order to look up // their information, but it is the only way (at least that I know of). - for (var/T in subtypesof(/datum/game_mode)) + for(var/T in subtypesof(/datum/game_mode)) var/datum/game_mode/M = new T() - if (M.config_tag && M.config_tag == mode_name) + if(M.config_tag && M.config_tag == mode_name) return M qdel(M) return new /datum/game_mode/extended() /datum/configuration/proc/get_runnable_modes() var/list/datum/game_mode/runnable_modes = new - for (var/T in subtypesof(/datum/game_mode)) + for(var/T in subtypesof(/datum/game_mode)) var/datum/game_mode/M = new T() // to_chat(world, "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]") - if (!(M.config_tag in modes)) + if(!(M.config_tag in modes)) qdel(M) continue - if (probabilities[M.config_tag]<=0) + if(probabilities[M.config_tag]<=0) qdel(M) continue - if (M.can_start()) + if(M.can_start()) runnable_modes[M] = probabilities[M.config_tag] // to_chat(world, "DEBUG: runnable_mode\[[runnable_modes.len]\] = [M.config_tag]") return runnable_modes diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm index 2775590dab6..afb0e68d83f 100644 --- a/code/controllers/failsafe.dm +++ b/code/controllers/failsafe.dm @@ -18,8 +18,8 @@ var/global/datum/controller/failsafe/failsafe . = ..() // There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one). - if (failsafe != src) - if (istype(failsafe)) + if(failsafe != src) + if(istype(failsafe)) recover() qdel(failsafe) diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index 97c490852b6..25b038554cc 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -28,7 +28,7 @@ if("Master") debug_variables(master_controller) feedback_add_details("admin_verb","DMC") - if ("failsafe") + if("failsafe") debug_variables(failsafe) feedback_add_details("admin_verb", "dfailsafe") if("Ticker") diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 7816e88e556..52c976ec470 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -200,7 +200,7 @@ datum/controller/vote return 0 choices.Add(config.votable_modes) if("crew_transfer") - if (check_rights(R_ADMIN|R_MOD)) + if(check_rights(R_ADMIN|R_MOD)) if(ticker.current_state <= 2) return 0 question = "End the shift?" diff --git a/code/datums/ai_laws.dm b/code/datums/ai_laws.dm index 4af13e256fd..0f796798d26 100644 --- a/code/datums/ai_laws.dm +++ b/code/datums/ai_laws.dm @@ -83,17 +83,17 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen if(full_sync || supplied_laws.len) S.laws.clear_supplied_laws() - for (var/datum/ai_law/law in ion_laws) + for(var/datum/ai_law/law in ion_laws) S.laws.add_ion_law(law.law) - for (var/datum/ai_law/law in inherent_laws) + for(var/datum/ai_law/law in inherent_laws) S.laws.add_inherent_law(law.law) - for (var/datum/ai_law/law in supplied_laws) + for(var/datum/ai_law/law in supplied_laws) if(law) S.laws.add_supplied_law(law.index, law.law) /mob/living/silicon/proc/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg) - if (!is_special_character(src) || mind.original != src) + if(!is_special_character(src) || mind.original != src) if(zeroth_law_borg) laws.set_zeroth_law(zeroth_law_borg.law) else if(zeroth_law) @@ -159,7 +159,7 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen if(supplied_laws.len >= number && supplied_laws[number]) delete_law(supplied_laws[number]) - while (src.supplied_laws.len < number) + while(src.supplied_laws.len < number) src.supplied_laws += "" if(state_supplied.len < supplied_laws.len) state_supplied += 1 diff --git a/code/datums/browser.dm b/code/datums/browser.dm index e8f17f17ad0..85f8e52e89d 100644 --- a/code/datums/browser.dm +++ b/code/datums/browser.dm @@ -20,13 +20,13 @@ user = nuser window_id = nwindow_id - if (ntitle) + if(ntitle) title = format_text(ntitle) - if (nwidth) + if(nwidth) width = nwidth - if (nheight) + if(nheight) height = nheight - if (nref) + if(nref) ref = nref add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs @@ -60,18 +60,18 @@ /datum/browser/proc/get_header() var/key var/filename - for (key in stylesheets) + for(key in stylesheets) filename = "[ckey(key)].css" user << browse_rsc(stylesheets[key], filename) head_content += "" - for (key in scripts) + for(key in scripts) filename = "[ckey(key)].js" user << browse_rsc(scripts[key], filename) head_content += "" var/title_attributes = "class='uiTitle'" - if (title_image) + if(title_image) title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'" return {" @@ -103,10 +103,10 @@ /datum/browser/proc/open(var/use_onclose = 1) var/window_size = "" - if (width && height) + if(width && height) window_size = "size=[width]x[height];" user << browse(get_content(), "window=[window_id];[window_size][window_options]") - if (use_onclose) + if(use_onclose) onclose(user, window_id, ref) /datum/browser/proc/close() @@ -118,7 +118,7 @@ /mob/proc/browse_rsc_icon(icon, icon_state, dir = -1) /* var/icon/I - if (dir >= 0) + if(dir >= 0) I = new /icon(icon, icon_state, dir) else I = new /icon(icon, icon_state) diff --git a/code/datums/cache/apc.dm b/code/datums/cache/apc.dm index f50b0a8e121..4271886ac4b 100644 --- a/code/datums/cache/apc.dm +++ b/code/datums/cache/apc.dm @@ -11,7 +11,7 @@ var/global/datum/repository/apc/apc_repository = new() if(world.time < cache_entry.timestamp) return cache_entry.data - if (powermonitor && !isnull(powermonitor.powernet)) + if(powermonitor && !isnull(powermonitor.powernet)) var/list/L = list() for(var/obj/machinery/power/terminal/term in powermonitor.powernet.nodes) if(istype(term.master, /obj/machinery/power/apc)) diff --git a/code/datums/cache/crew.dm b/code/datums/cache/crew.dm index 0afb70a4404..2912b8c6753 100644 --- a/code/datums/cache/crew.dm +++ b/code/datums/cache/crew.dm @@ -62,6 +62,6 @@ var/global/datum/repository/crew/crew_repository = new() for(var/mob/living/carbon/human/H in mob_list) if(istype(H.w_uniform, /obj/item/clothing/under)) var/obj/item/clothing/under/C = H.w_uniform - if (C.has_sensor) + if(C.has_sensor) tracked |= C return tracked diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index ff081676b43..f9c3ce39b08 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -17,7 +17,7 @@ var/real_title = assignment for(var/datum/data/record/t in data_core.general) - if (t) + if(t) if(t.fields["name"] == name) foundrecord = t break @@ -131,7 +131,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H) var/obj/item/organ/external/head/head_organ = H.get_organ("head") var/g = "m" - if (H.gender == FEMALE) + if(H.gender == FEMALE) g = "f" var/icon/icobase = H.species.icobase @@ -153,7 +153,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H) // Skin tone if(H.species.bodyflags & HAS_SKIN_TONE) - if (H.s_tone >= 0) + if(H.s_tone >= 0) preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD) else preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT) diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index eeb26f5f6f2..1413b5c7dc9 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -20,7 +20,7 @@ title = "[A.name] (\ref[A]) = [A.type]" #ifdef VARSICON - if (A.icon) + if(A.icon) body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0) #endif @@ -43,11 +43,11 @@ if(event.keyCode == 13){ //Enter / return var vars_ol = document.getElementById('vars'); var lis = vars_ol.getElementsByTagName("li"); - for ( var i = 0; i < lis.length; ++i ) + for( var i = 0; i < lis.length; ++i ) { try{ var li = lis\[i\]; - if ( li.style.backgroundColor == "#ffee88" ) + if( li.style.backgroundColor == "#ffee88" ) { alist = lis\[i\].getElementsByTagName("a") if(alist.length > 0){ @@ -62,11 +62,11 @@ if(event.keyCode == 38){ //Up arrow var vars_ol = document.getElementById('vars'); var lis = vars_ol.getElementsByTagName("li"); - for ( var i = 0; i < lis.length; ++i ) + for( var i = 0; i < lis.length; ++i ) { try{ var li = lis\[i\]; - if ( li.style.backgroundColor == "#ffee88" ) + if( li.style.backgroundColor == "#ffee88" ) { if( (i-1) >= 0){ var li_new = lis\[i-1\]; @@ -83,11 +83,11 @@ if(event.keyCode == 40){ //Down arrow var vars_ol = document.getElementById('vars'); var lis = vars_ol.getElementsByTagName("li"); - for ( var i = 0; i < lis.length; ++i ) + for( var i = 0; i < lis.length; ++i ) { try{ var li = lis\[i\]; - if ( li.style.backgroundColor == "#ffee88" ) + if( li.style.backgroundColor == "#ffee88" ) { if( (i+1) < lis.length){ var li_new = lis\[i+1\]; @@ -113,11 +113,11 @@ var vars_ol = document.getElementById('vars'); var lis = vars_ol.getElementsByTagName("li"); - for ( var i = 0; i < lis.length; ++i ) + for( var i = 0; i < lis.length; ++i ) { try{ var li = lis\[i\]; - if ( li.innerText.toLowerCase().indexOf(filter) == -1 ) + if( li.innerText.toLowerCase().indexOf(filter) == -1 ) { vars_ol.removeChild(li); i--; @@ -126,10 +126,10 @@ } } var lis_new = vars_ol.getElementsByTagName("li"); - for ( var j = 0; j < lis_new.length; ++j ) + for( var j = 0; j < lis_new.length; ++j ) { var li1 = lis\[j\]; - if (j == 0){ + if(j == 0){ li1.style.backgroundColor = "#ffee88"; }else{ li1.style.backgroundColor = "white"; @@ -293,18 +293,18 @@ body += "
            " var/list/names = list() - for (var/V in D.vars) + for(var/V in D.vars) names += V names = sortList(names) - for (var/V in names) + for(var/V in names) body += debug_variable(V, D.vars[V], 0, D) body += "
          " var/html = "" - if (title) + if(title) html += "[title]" html += {"

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