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Adds The Qani-Laaca Sensory Computer and mephedrone. Ready for review into merge (#23926)
* Surely this will not have any critical balance implications * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * marm fixes * fixes signal * how on earth did I do that * adds twitch to nanocalcium * respect armor, lowers throw * IPC can use, fuck up heartless people * no crawl slowdown / meth * *slightly* turns down the drug effect * renames it will deal with pr desc soon * finishes it * rnd version empable * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * C-C-C-Changes * Epilepsy Warning: Drug has vibrant visual effects! * safety * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * removes twitch name, make mix explode * oops --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -130,17 +130,19 @@
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desc = "It's a decoy!"
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duration = 15
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/obj/effect/temp_visual/decoy/New(loc, atom/mimiced_atom)
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..()
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/obj/effect/temp_visual/decoy/Initialize(mapload, atom/mimiced_atom)
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. = ..()
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alpha = initial(alpha)
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if(mimiced_atom)
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name = mimiced_atom.name
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appearance = mimiced_atom.appearance
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invisibility = mimiced_atom.invisibility
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alpha = mimiced_atom.alpha
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setDir(mimiced_atom.dir)
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/temp_visual/decoy/fading/New(loc, atom/mimiced_atom)
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..()
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/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom)
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. = ..()
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animate(src, alpha = 0, time = duration)
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/obj/effect/temp_visual/decoy/fading/threesecond
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@@ -523,6 +523,8 @@
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return
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if(!isliving(target)) //no buff from attacking inanimate objects
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return
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if(user.reagents.get_reagent_amount("mephedrone") > 15) // No patrick, you do not get to be chainsaw stun immune and bullet immune at once
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return
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if(target.stat != DEAD) //no buff from attacking dead targets
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user.apply_status_effect(STATUS_EFFECT_CHAINSAW_SLAYING)
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