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Clean up window coloring code a bit. Also makes windowspawners only create
windows where needed, not everywhere then deleting the ones it doesn't want.
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@@ -72,7 +72,6 @@ datum/controller/game_controller/proc/setup()
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*/
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color_windows_init()
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setup_objects()
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setup_starlight()
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setupgenetics()
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@@ -361,4 +360,4 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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msg += "\t [varname] = [D.type]\n"
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else
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msg += "\t [varname] = [varval]\n"
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world.log << msg
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world.log << msg
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