Bug fixes, give roboticist toolbelt, AI recall shuttle option

This commit is contained in:
Markolie
2015-02-17 01:04:04 +01:00
parent 82065a81d3
commit d7f17f6eba
12 changed files with 105 additions and 86 deletions
+21 -22
View File
@@ -110,7 +110,7 @@ var/list/ai_list = list()
if (istype(loc, /turf))
verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_store_location, /mob/living/silicon/ai/proc/ai_goto_location, /mob/living/silicon/ai/proc/ai_remove_location, /mob/living/silicon/ai/proc/nano_crew_monitor)
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_store_location, /mob/living/silicon/ai/proc/ai_goto_location, /mob/living/silicon/ai/proc/ai_remove_location, /mob/living/silicon/ai/proc/nano_crew_monitor, /mob/living/silicon/ai/proc/ai_cancel_call)
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
@@ -125,7 +125,7 @@ var/list/ai_list = list()
verbs.Remove(,/mob/living/silicon/ai/proc/ai_call_shuttle,/mob/living/silicon/ai/proc/ai_camera_track, \
/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message)
/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_cancel_call)
laws = new /datum/ai_laws/alienmov
else
B.brainmob.mind.transfer_to(src)
@@ -330,8 +330,26 @@ var/list/ai_list = list()
var/obj/machinery/computer/communications/C = locate() in machines
if(C)
C.post_status("shuttle")
return
/mob/living/silicon/ai/proc/ai_cancel_call()
set name = "Recall Emergency Shuttle"
set category = "AI Commands"
if(src.stat == 2)
src << "You can't send the shuttle back because you are dead!"
return
if(check_unable(AI_CHECK_WIRELESS))
return
var/confirm = alert("Are you sure you want to recall the shuttle?", "Confirm Shuttle Recall", "Yes", "No")
if(check_unable(AI_CHECK_WIRELESS))
return
if(confirm == "Yes")
cancel_call_proc(src)
/mob/living/silicon/ai/cancel_camera()
src.view_core()
@@ -349,25 +367,6 @@ var/list/ai_list = list()
/mob/living/silicon/ai/update_canmove()
return 0
/mob/living/silicon/ai/proc/ai_cancel_call()
set category = "Malfunction"
if(src.stat == 2)
src << "You can't send the shuttle back because you are dead!"
return
if(check_unable(AI_CHECK_WIRELESS))
return
var/confirm = alert("Are you sure you want to recall the shuttle?", "Confirm Shuttle Recall", "Yes", "No")
if(check_unable(AI_CHECK_WIRELESS))
return
if(confirm == "Yes")
cancel_call_proc(src)
/mob/living/silicon/ai/proc/announcement()
set name = "Announcement"
@@ -25,7 +25,15 @@
var/obj/item/inventory_back
var/facehugger
/mob/living/simple_animal/corgi/Life()
/mob/living/simple_animal/corgi/New()
..()
regenerate_icons()
/mob/living/simple_animal/corgi/Die()
..()
regenerate_icons()
/mob/living/simple_animal/corgi/revive()
..()
regenerate_icons()
@@ -33,7 +41,7 @@
user.set_machine(src)
if(user.stat) return
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
var/dat = "<div align='center'><b>Inventory of [real_name]</b></div><p>"
if(inventory_head)
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=\ref[src];remove_inv=head'>Remove</a>)"
else
@@ -85,6 +93,7 @@
SetLuminosity(0)
inventory_head.loc = src.loc
inventory_head = null
regenerate_icons()
else
usr << "\red There is nothing to remove from its [remove_from]."
return
@@ -92,6 +101,7 @@
if(inventory_back)
inventory_back.loc = src.loc
inventory_back = null
regenerate_icons()
else
usr << "\red There is nothing to remove from its [remove_from]."
return
@@ -163,6 +173,7 @@
usr.drop_item()
place_on_head(item_to_add)
regenerate_icons()
if("back")
if(inventory_back)
@@ -383,7 +394,7 @@
..()
/mob/living/simple_animal/corgi/regenerate_icons()
overlays = list()
overlays.Cut()
if(inventory_head)
var/head_icon_state = inventory_head.icon_state
@@ -472,7 +483,7 @@
var/emagged = 0
/mob/living/simple_animal/corgi/Ian/borgi/emag_act(user as mob)
if (!emagged)
if(!emagged)
emagged = 1
visible_message("<span class='warning'>[user] swipes a card through [src].</span>", "<span class='notice'>You overload [src]s internal reactor.</span>")
spawn (1000)
@@ -29,6 +29,7 @@
var/response_disarm = "shoves"
var/response_harm = "hits"
var/harm_intent_damage = 3
var/force_threshold = 0 //Minimum force required to deal any damage
//Temperature effect
var/minbodytemp = 250
@@ -372,7 +373,6 @@
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/stack/medical))
if(stat != DEAD)
var/obj/item/stack/medical/MED = O
if(health < maxHealth)
@@ -399,20 +399,22 @@
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
harvest()
else
var/damage = 0
if(O.force)
var/damage = O.force
if (O.damtype == STAMINA)
damage = 0
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b "+"[src] has been attacked with [O] by [user]. ")
if(O.force >= force_threshold)
damage = O.force
if (O.damtype == STAMINA)
damage = 0
visible_message("<span class='danger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!</span>",\
"<span class='userdanger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!</span>")
else
visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
playsound(loc, O.hitsound, 50, 1, -1)
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with [O]. ")
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")
adjustBruteLoss(damage)
/mob/living/simple_animal/movement_delay()
@@ -30,7 +30,7 @@
if(!M || !ismob(M))
usr << "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder."
del(M)
qdel(M)
return
if( istext(new_name) )
@@ -43,12 +43,12 @@
if(src.dna)
M.dna = src.dna.Clone()
if(mind)
if(mind && istype(M, /mob/living))
mind.transfer_to(M)
else
M.key = key
if(delete_old_mob)
spawn(1)
del(src)
qdel(src)
return M