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missed a proc
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@@ -274,8 +274,7 @@ var/list/holopads = list()
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if(pad_close.masters[src])
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pad_close.hologram.forceMove(target_turf)
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pad_close.hologram.dir = newdir//runtime
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else
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continue
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clear_holo(master)//If not, we want to get rid of the hologram.
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if(outgoing_call)
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@@ -390,7 +389,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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SetLightsAndPower()
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return TRUE
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/obj/effect/overlay/holo_pad_hologram
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var/mob/living/Impersonation
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var/datum/holocall/HC
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@@ -409,8 +407,23 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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return Impersonation.examine(user)
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return ..()
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/obj/effect/overlay/holo_pad_hologram/proc/face_atom(var/atom/A)
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if( !hologram || !A || !hologram.x || !hologram.y || !A.x || !A.y ) return
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var/dx = A.x - hologram.x
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var/dy = A.y - hologram.y
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if(!dx && !dy) // Wall items are graphically shifted but on the floor
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if(A.pixel_y > 16) hologram.dir = NORTH
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else if(A.pixel_y < -16)hologram.dir = SOUTH
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else if(A.pixel_x > 16) hologram.dir = EAST
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else if(A.pixel_x < -16)hologram.dir = WEST
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return
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if(abs(dx) < abs(dy))
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if(dy > 0) hologram.dir = NORTH
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else hologram.dir = SOUTH
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else
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if(dx > 0) hologram.dir = EAST
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else hologram.dir = WEST
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/*
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* Other Stuff: Is this even used?
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*/
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