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IPC damage update
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@@ -452,8 +452,8 @@
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unarmed_type = /datum/unarmed_attack/punch
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eyes = "blank_eyes"
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brute_mod = 1.5
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burn_mod = 1.5
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brute_mod = 2.5 // 100% * 2.5 * 0.6 (robolimbs) ~= 150%
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burn_mod = 2.5 // So they take 50% extra damage from brute/burn overall.
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cold_level_1 = 50
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cold_level_2 = -1
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