diff --git a/baystation12.dme b/baystation12.dme index d66db268f8a..1e8466f5f3d 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -6,13 +6,232 @@ // BEGIN_FILE_DIR #define FILE_DIR . #define FILE_DIR "code" +#define FILE_DIR "code/__HELPERS" +#define FILE_DIR "code/ATMOSPHERICS" +#define FILE_DIR "code/ATMOSPHERICS/components" +#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/unary" +#define FILE_DIR "code/controllers" +#define FILE_DIR "code/datums" +#define FILE_DIR "code/datums/diseases" +#define FILE_DIR "code/datums/diseases/advance" +#define FILE_DIR "code/datums/diseases/advance/symptoms" +#define FILE_DIR "code/datums/helper_datums" +#define FILE_DIR "code/datums/organs" +#define FILE_DIR "code/datums/spells" +#define FILE_DIR "code/defines" +#define FILE_DIR "code/defines/obj" +#define FILE_DIR "code/defines/procs" +#define FILE_DIR "code/FEA" +#define FILE_DIR "code/game" +#define FILE_DIR "code/game/area" +#define FILE_DIR "code/game/events" +#define FILE_DIR "code/game/events/EventProcs" +#define FILE_DIR "code/game/events/Events" +#define FILE_DIR "code/game/gamemodes" +#define FILE_DIR "code/game/gamemodes/autotraitor" +#define FILE_DIR "code/game/gamemodes/blob" +#define FILE_DIR "code/game/gamemodes/blob/blobs" +#define FILE_DIR "code/game/gamemodes/changeling" +#define FILE_DIR "code/game/gamemodes/cult" +#define FILE_DIR "code/game/gamemodes/epidemic" +#define FILE_DIR "code/game/gamemodes/events" +#define FILE_DIR "code/game/gamemodes/events/holidays" +#define FILE_DIR "code/game/gamemodes/extended" +#define FILE_DIR "code/game/gamemodes/malfunction" +#define FILE_DIR "code/game/gamemodes/meme" +#define FILE_DIR "code/game/gamemodes/meteor" +#define FILE_DIR "code/game/gamemodes/nuclear" +#define FILE_DIR "code/game/gamemodes/revolution" +#define FILE_DIR "code/game/gamemodes/sandbox" +#define FILE_DIR "code/game/gamemodes/traitor" +#define FILE_DIR "code/game/gamemodes/wizard" +#define FILE_DIR "code/game/jobs" +#define FILE_DIR "code/game/jobs/job" +#define FILE_DIR "code/game/machinery" +#define FILE_DIR "code/game/machinery/atmoalter" +#define FILE_DIR "code/game/machinery/bots" +#define FILE_DIR "code/game/machinery/camera" +#define FILE_DIR "code/game/machinery/computer" +#define FILE_DIR "code/game/machinery/doors" +#define FILE_DIR "code/game/machinery/embedded_controller" +#define FILE_DIR "code/game/machinery/kitchen" +#define FILE_DIR "code/game/machinery/pipe" +#define FILE_DIR "code/game/machinery/telecomms" +#define FILE_DIR "code/game/magic" +#define FILE_DIR "code/game/mecha" +#define FILE_DIR "code/game/mecha/combat" +#define FILE_DIR "code/game/mecha/equipment" +#define FILE_DIR "code/game/mecha/equipment/tools" +#define FILE_DIR "code/game/mecha/equipment/weapons" +#define FILE_DIR "code/game/mecha/medical" +#define FILE_DIR "code/game/mecha/working" +#define FILE_DIR "code/game/objects" +#define FILE_DIR "code/game/objects/closets" +#define FILE_DIR "code/game/objects/closets/secure" +#define FILE_DIR "code/game/objects/effects" +#define FILE_DIR "code/game/objects/effects/decals" +#define FILE_DIR "code/game/objects/effects/decals/Cleanable" +#define FILE_DIR "code/game/objects/effects/spawners" +#define FILE_DIR "code/game/objects/items" +#define FILE_DIR "code/game/objects/items/devices" +#define FILE_DIR "code/game/objects/items/devices/PDA" +#define FILE_DIR "code/game/objects/items/devices/radio" +#define FILE_DIR "code/game/objects/items/robot" +#define FILE_DIR "code/game/objects/items/stacks" +#define FILE_DIR "code/game/objects/items/stacks/sheets" +#define FILE_DIR "code/game/objects/items/stacks/tiles" +#define FILE_DIR "code/game/objects/items/weapons" +#define FILE_DIR "code/game/objects/items/weapons/grenades" +#define FILE_DIR "code/game/objects/items/weapons/implants" +#define FILE_DIR "code/game/objects/items/weapons/melee" +#define FILE_DIR "code/game/objects/items/weapons/storage" +#define FILE_DIR "code/game/objects/items/weapons/tanks" +#define FILE_DIR "code/game/objects/storage" +#define FILE_DIR "code/game/objects/structures" +#define FILE_DIR "code/game/objects/structures/crates_lockers" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure" +#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest" +#define FILE_DIR "code/game/structure" +#define FILE_DIR "code/game/turfs" +#define FILE_DIR "code/game/turfs/simulated" +#define FILE_DIR "code/game/turfs/space" +#define FILE_DIR "code/game/turfs/unsimulated" +#define FILE_DIR "code/game/vehicles" +#define FILE_DIR "code/game/verbs" +#define FILE_DIR "code/js" +#define FILE_DIR "code/modules" +#define FILE_DIR "code/modules/admin" +#define FILE_DIR "code/modules/admin/DB ban" +#define FILE_DIR "code/modules/admin/permissionverbs" +#define FILE_DIR "code/modules/admin/verbs" +#define FILE_DIR "code/modules/assembly" +#define FILE_DIR "code/modules/awaymissions" +#define FILE_DIR "code/modules/awaymissions/maploader" +#define FILE_DIR "code/modules/client" +#define FILE_DIR "code/modules/clothing" +#define FILE_DIR "code/modules/clothing/glasses" +#define FILE_DIR "code/modules/clothing/gloves" +#define FILE_DIR "code/modules/clothing/head" +#define FILE_DIR "code/modules/clothing/masks" +#define FILE_DIR "code/modules/clothing/shoes" +#define FILE_DIR "code/modules/clothing/spacesuits" +#define FILE_DIR "code/modules/clothing/suits" +#define FILE_DIR "code/modules/clothing/under" +#define FILE_DIR "code/modules/clothing/under/jobs" +#define FILE_DIR "code/modules/customitems" +#define FILE_DIR "code/modules/destilery" +#define FILE_DIR "code/modules/DetectiveWork" +#define FILE_DIR "code/modules/events" +#define FILE_DIR "code/modules/flufftext" +#define FILE_DIR "code/modules/food" +#define FILE_DIR "code/modules/genetics" +#define FILE_DIR "code/modules/icon generation" +#define FILE_DIR "code/modules/library" +#define FILE_DIR "code/modules/liquid" +#define FILE_DIR "code/modules/maps" +#define FILE_DIR "code/modules/mining" +#define FILE_DIR "code/modules/mob" +#define FILE_DIR "code/modules/mob/dead" +#define FILE_DIR "code/modules/mob/dead/observer" +#define FILE_DIR "code/modules/mob/living" +#define FILE_DIR "code/modules/mob/living/blob" +#define FILE_DIR "code/modules/mob/living/carbon" +#define FILE_DIR "code/modules/mob/living/carbon/alien" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" +#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" +#define FILE_DIR "code/modules/mob/living/carbon/alien/special" +#define FILE_DIR "code/modules/mob/living/carbon/brain" +#define FILE_DIR "code/modules/mob/living/carbon/human" +#define FILE_DIR "code/modules/mob/living/carbon/metroid" +#define FILE_DIR "code/modules/mob/living/carbon/monkey" +#define FILE_DIR "code/modules/mob/living/silicon" +#define FILE_DIR "code/modules/mob/living/silicon/ai" +#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook" +#define FILE_DIR "code/modules/mob/living/silicon/decoy" +#define FILE_DIR "code/modules/mob/living/silicon/pai" +#define FILE_DIR "code/modules/mob/living/silicon/robot" +#define FILE_DIR "code/modules/mob/living/simple_animal" +#define FILE_DIR "code/modules/mob/living/simple_animal/friendly" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate" +#define FILE_DIR "code/modules/mob/new_player" +#define FILE_DIR "code/modules/paperwork" +#define FILE_DIR "code/modules/power" +#define FILE_DIR "code/modules/power/antimatter" +#define FILE_DIR "code/modules/power/singularity" +#define FILE_DIR "code/modules/power/singularity/particle_accelerator" +#define FILE_DIR "code/modules/projectiles" +#define FILE_DIR "code/modules/projectiles/ammunition" +#define FILE_DIR "code/modules/projectiles/guns" +#define FILE_DIR "code/modules/projectiles/guns/energy" +#define FILE_DIR "code/modules/projectiles/guns/projectile" +#define FILE_DIR "code/modules/projectiles/projectile" +#define FILE_DIR "code/modules/reagents" +#define FILE_DIR "code/modules/reagents/reagent_containers" +#define FILE_DIR "code/modules/reagents/reagent_containers/food" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" +#define FILE_DIR "code/modules/recycling" +#define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/research/xenoarchaeology" +#define FILE_DIR "code/modules/scripting" +#define FILE_DIR "code/modules/scripting/AST" +#define FILE_DIR "code/modules/scripting/AST/Operators" +#define FILE_DIR "code/modules/scripting/Implementations" +#define FILE_DIR "code/modules/scripting/Interpreter" +#define FILE_DIR "code/modules/scripting/Parser" +#define FILE_DIR "code/modules/scripting/Scanner" +#define FILE_DIR "code/modules/security levels" +#define FILE_DIR "code/modules/surgery" #define FILE_DIR "code/TriDimension" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/beast" +#define FILE_DIR "code/unused/computer2" +#define FILE_DIR "code/unused/disease2" +#define FILE_DIR "code/unused/gamemodes" +#define FILE_DIR "code/unused/hivebot" +#define FILE_DIR "code/unused/mining" +#define FILE_DIR "code/unused/optics" +#define FILE_DIR "code/unused/pda2" +#define FILE_DIR "code/unused/powerarmor" +#define FILE_DIR "code/unused/spacecraft" #define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/AI_Visibility" +#define FILE_DIR "code/WorkInProgress/animusstation" +#define FILE_DIR "code/WorkInProgress/Apples" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" +#define FILE_DIR "code/WorkInProgress/carn" +#define FILE_DIR "code/WorkInProgress/Chinsky" +#define FILE_DIR "code/WorkInProgress/Cib" +#define FILE_DIR "code/WorkInProgress/Cib/amorph" +#define FILE_DIR "code/WorkInProgress/Mini" +#define FILE_DIR "code/WorkInProgress/Mloc" +#define FILE_DIR "code/WorkInProgress/organs" +#define FILE_DIR "code/WorkInProgress/Ported" +#define FILE_DIR "code/WorkInProgress/Ported/Abi79" +#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy" +#define FILE_DIR "code/WorkInProgress/Ported/Spawners" +#define FILE_DIR "code/WorkInProgress/Sigyn" +#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec" +#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity" +#define FILE_DIR "code/WorkInProgress/SkyMarshal" #define FILE_DIR "code/WorkInProgress/Susan" +#define FILE_DIR "code/WorkInProgress/Tastyfish" +#define FILE_DIR "code/WorkInProgress/virus2" +#define FILE_DIR "code/WorkInProgress/virus2/Disease2" +#define FILE_DIR "code/WorkInProgress/Wrongnumber" +#define FILE_DIR "code/ZAS" #define FILE_DIR "html" #define FILE_DIR "icons" #define FILE_DIR "icons/48x48" @@ -34,6 +253,9 @@ #define FILE_DIR "icons/Testing" #define FILE_DIR "icons/turf" #define FILE_DIR "icons/vending_icons" +#define FILE_DIR "interface" +#define FILE_DIR "maps" +#define FILE_DIR "maps/RandomZLevels" #define FILE_DIR "sound" #define FILE_DIR "sound/AI" #define FILE_DIR "sound/ambience" @@ -49,6 +271,8 @@ #define FILE_DIR "sound/violin" #define FILE_DIR "sound/voice" #define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES @@ -778,21 +1002,6 @@ #include "code\modules\DetectiveWork\evidence.dm" #include "code\modules\DetectiveWork\footprints_and_rag.dm" #include "code\modules\DetectiveWork\scanner.dm" -#include "code\modules\events\alien_infestation.dm" -#include "code\modules\events\blob.dm" -#include "code\modules\events\brand_intelligence.dm" -#include "code\modules\events\carp_migration.dm" -#include "code\modules\events\communications_blackout.dm" -#include "code\modules\events\disease_outbreak.dm" -#include "code\modules\events\electrical_storm.dm" -#include "code\modules\events\event.dm" -#include "code\modules\events\event_manager.dm" -#include "code\modules\events\meteor_wave.dm" -#include "code\modules\events\prison_break.dm" -#include "code\modules\events\radiation_storm.dm" -#include "code\modules\events\spacevine.dm" -#include "code\modules\events\spider_infestation.dm" -#include "code\modules\events\spontaneous_appendicitis.dm" #include "code\modules\flufftext\Dreaming.dm" #include "code\modules\flufftext\Hallucination.dm" #include "code\modules\flufftext\TextFilters.dm" @@ -1175,11 +1384,6 @@ #include "code\WorkInProgress\Cael_Aislinn\sculpture.dm" #include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm" #include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" @@ -1205,7 +1409,6 @@ #include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" #include "code\WorkInProgress\Chinsky\ashtray.dm" -#include "code\WorkInProgress\Mini\ATM.dm" #include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" #include "code\WorkInProgress\Susan\susan_desert_turfs.dm" diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index ef6d605d1db..2247b7c8f30 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -40,8 +40,6 @@ datum/controller/game_controller/New() createRandomZlevel() - setup_economy() - if(!air_master) air_master = new /datum/controller/air_system() air_master.setup() @@ -192,7 +190,6 @@ datum/controller/game_controller/proc/process() //EVENTS timer = world.timeofday - process_events() events_cost = (world.timeofday - timer) / 10 //TICKER @@ -280,18 +277,6 @@ datum/controller/game_controller/proc/process_powernets() continue powernets.Cut(i,i+1) -datum/controller/game_controller/proc/process_events() - last_thing_processed = /datum/event - var/i = 1 - while(i<=events.len) - var/datum/event/Event = events[i] - if(Event) - Event.process() - i++ - continue - events.Cut(i,i+1) - checkEvent() - datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now. var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" for(var/varname in master_controller.vars) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index b33e79af7d7..553735edb7c 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -83,10 +83,10 @@ if(!istype(M,/mob/new_player)) M << sound('sound/AI/meteors.ogg') spawn(100) - meteor_wave() + meteor_wave(10) spawn_meteors() spawn(700) - meteor_wave() + meteor_wave(10) spawn_meteors() if("Space Ninja") //Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like. @@ -231,69 +231,16 @@ break /proc/viral_outbreak(var/virus = null) -// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") -// world << sound('sound/AI/outbreak7.ogg') - var/virus_type - if(!virus) - virus_type = pick(/datum/disease/dnaspread,/datum/disease/advance/flu,/datum/disease/advance/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat) - else - switch(virus) - if("fake gbs") - virus_type = /datum/disease/fake_gbs - if("gbs") - virus_type = /datum/disease/gbs - if("magnitis") - virus_type = /datum/disease/magnitis - if("rhumba beat") - virus_type = /datum/disease/rhumba_beat - if("brain rot") - virus_type = /datum/disease/brainrot - if("cold") - virus_type = /datum/disease/advance/cold - if("retrovirus") - virus_type = /datum/disease/dnaspread - if("flu") - virus_type = /datum/disease/advance/flu -// if("t-virus") -// virus_type = /datum/disease/t_virus - if("pierrot's throat") - virus_type = /datum/disease/pierrot_throat - for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) - - var/foundAlready = 0 // don't infect someone that already has the virus - var/turf/T = get_turf(H) - if(!T) - continue - if(T.z != 1) - continue - for(var/datum/disease/D in H.viruses) - foundAlready = 1 - if(H.stat == 2 || foundAlready) + for(var/mob/living/carbon/human/H in world) + if((H.virus2) || (H.stat == 2) || prob(30)) continue - if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work. - if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst. - continue - var/datum/disease/dnaspread/D = new - D.strain_data["name"] = H.real_name - D.strain_data["UI"] = H.dna.uni_identity - D.strain_data["SE"] = H.dna.struc_enzymes - D.carrier = 1 - D.holder = H - D.affected_mob = H - H.viruses += D - break - else - var/datum/disease/D = new virus_type - D.carrier = 1 - D.holder = H - D.affected_mob = H - H.viruses += D - break - spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes. + infect_mob_random_lesser(H) + break + + spawn(rand(0, 3000)) //Delayed announcements to keep the crew on their toes. command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") - for(var/mob/M in player_list) - M << sound('sound/AI/outbreak7.ogg') + world << sound('sound/AI/outbreak7.ogg') /proc/alien_infestation(var/spawncount = 1) // -- TLE //command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 5bdf700ff86..ffacec3aa2d 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -123,7 +123,7 @@ var/global/datum/controller/gameticker/ticker //Holiday Round-start stuff ~Carn Holiday_Game_Start() -// start_events() //handles random events and space dust. + start_events() //handles random events and space dust. //new random event system is handled from the MC. var/admins_number = 0 diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 142adb0a3dd..5e56a2058ae 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1924,76 +1924,6 @@ spawn(0) sleep(rand(30,400)) Wall.ex_act(rand(2,1)) */ - if("wave") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","MW") - new /datum/event/meteor_wave - - if("gravanomalies") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","GA") - command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") - world << sound('sound/AI/granomalies.ogg') - var/turf/T = pick(blobstart) - var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) - spawn(rand(100, 600)) - del(bh) - - if("timeanomalies") //dear god this code was awful :P Still needs further optimisation - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","STA") - //moved to its own dm so I could split it up and prevent the spawns copying variables over and over - //can be found in code\game\game_modes\events\wormholes.dm - wormhole_event() - - if("goblob") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","BL") - mini_blob_event() - message_admins("[key_name_admin(usr)] has spawned blob", 1) - if("aliens") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","AL") - if(aliens_allowed) - new /datum/event/alien_infestation - message_admins("[key_name_admin(usr)] has spawned aliens", 1) - if("alien_silent") //replaces the spawn_xeno verb - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","ALS") - if(aliens_allowed) - create_xeno() - if("spiders") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SL") - new /datum/event/spider_infestation - message_admins("[key_name_admin(usr)] has spawned spiders", 1) - if("comms_blackout") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","CB") - var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") - if(answer == "Yes") - communications_blackout(0) - else - communications_blackout(1) - message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1) - if("spaceninja") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SN") - if(toggle_space_ninja) - if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors. - message_admins("[key_name_admin(usr)] has sent in a space ninja", 1) - if("carp") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","C") - var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") - if(choice == "Badmin") - message_admins("[key_name_admin(usr)] has spawned carp.", 1) - new /datum/event/carp_migration - if("radiation") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","R") - message_admins("[key_name_admin(usr)] has has irradiated the station", 1) - new /datum/event/radiation_storm if("immovable") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","IR") @@ -2156,7 +2086,7 @@ if("spacevines") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","K") - new /datum/event/spacevine + //new /datum/event/spacevine message_admins("[key_name_admin(usr)] has spawned spacevines", 1) if("onlyone") feedback_inc("admin_secrets_fun_used",1) diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm index b247a74f38d..3d9ab9dffee 100644 --- a/code/modules/admin/verbs/adminsay.dm +++ b/code/modules/admin/verbs/adminsay.dm @@ -32,7 +32,6 @@ var/color = "mod" if (check_rights(R_ADMIN,0)) color = "adminmod" - msg = "MOD: [key_name(src)] (JMP): [msg]" for(var/client/C in admins) if((R_ADMIN|R_MOD) & C.holder.rights) - C << msg + C << "MOD: [key_name(src,1)] (JMP): [msg]" diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 4c54b5bc072..e7adb92e931 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -152,7 +152,6 @@ var/intercom_range_display_status = 0 src.verbs += /datum/admins/proc/show_traitor_panel src.verbs += /client/proc/print_jobban_old src.verbs += /client/proc/print_jobban_old_filter - src.verbs += /client/proc/forceEvent src.verbs += /client/proc/break_all_air_groups src.verbs += /client/proc/regroup_all_air_groups src.verbs += /client/proc/kill_pipe_processing diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 1fb111b9ed8..d0cb78eba13 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -209,7 +209,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 continue for(var/datum/wound/W in temp.wounds) if(W.bleeding()) blood_max += W.damage / 4 - if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED)) + if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED) && !temp.amputated) blood_max += 20 //Yer missing a fucking limb. drip(blood_max) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 7dd051367d1..acec96cba7c 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -921,6 +921,20 @@ datum ..() return + tramadol + name = "Tramadol" + id = "tramadol" + description = "A simple, yet effective painkiller." + reagent_state = LIQUID + color = "#C8A5DC" + + oxycodone + name = "Oxycodone" + id = "oxycodone" + description = "An effective and very addictive painkiller." + reagent_state = LIQUID + color = "#C805DC" + virus_food name = "Virus Food" id = "virusfood" @@ -3205,12 +3219,12 @@ datum M.dizziness +=5 return - erikasurprise - name = "Erika Surprise" - id = "erikasurprise" - description = "The surprise is, it's green!" - reagent_state = LIQUID - color = "#2E6671" // rgb: 46, 102, 113 + erikasurprise + name = "Erika Surprise" + id = "erikasurprise" + description = "The surprise is, it's green!" + reagent_state = LIQUID + color = "#2E6671" // rgb: 46, 102, 113 irishcarbomb name = "Irish Car Bomb" diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 8797ffaee06..132fdbf67ff 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -164,4 +164,33 @@ var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!", \ "\red Your hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!") - target.apply_damage(3, BURN, affected) \ No newline at end of file + target.apply_damage(3, BURN, affected) + +/datum/surgery_step/generic/cut_limb + required_tool = /obj/item/weapon/circular_saw + + min_duration = 110 + max_duration = 160 + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + return ..() && target_zone != "chest" && target_zone != "groin" && target_zone != "head" + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] is beginning to cut off [target]'s [affected.display_name] with \the [tool]." , \ + "You are beginning to cut off [target]'s [affected.display_name] with \the [tool].") + target.custom_pain("Your [affected.display_name] is being ripped apart!",1) + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \ + "\blue You cut off [target]'s [affected.display_name] with \the [tool].") + affected.droplimb(1) + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/datum/organ/external/affected = target.get_organ(target_zone) + user.visible_message("\red [user]'s hand slips, sawwing through the bone in [target]'s [affected.display_name] with \the [tool]!", \ + "\red Your hand slips, sawwing through the bone in [target]'s [affected.display_name] with \the [tool]!") + affected.createwound(CUT, 30) + affected.fracture() diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index d3c5bba1d25..13d1cadf321 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -513,7 +513,7 @@ "ajS" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor/wood,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "ajT" = (/turf/simulated/floor/wood,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "ajU" = (/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) -"ajV" = (/obj/machinery/camera{c_tag = "Courtroom North"},/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) +"ajV" = (/obj/machinery/camera{c_tag = "Meeting Hall North"},/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "ajW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "ajX" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area) "ajY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area) @@ -673,7 +673,7 @@ "amW" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hallway/primary/fore) "amX" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/hallway/primary/fore) "amY" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Meeting Hall"},/turf/simulated/floor,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) -"amZ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Courtroom South"; dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) +"amZ" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Meeting Hall South"; dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "ana" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "anb" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) "anc" = (/obj/machinery/light,/turf/simulated/floor/carpet,/area/crew_quarters/courtroom{name = "\improper Meeting Hall"}) @@ -819,7 +819,7 @@ "apM" = (/turf/simulated/wall,/area/crew_quarters/sleep) "apN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) "apO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) -"apP" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) +"apP" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood,/area/crew_quarters/sleep) "apQ" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) "apR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) "apS" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) @@ -861,8164 +861,8169 @@ "aqC" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) "aqD" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aqE" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) -"aqF" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"aqG" = (/obj/machinery/power/apc{dir = 8; name = "Fitness Room APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) -"aqH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqI" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqJ" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqK" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) -"aqN" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) -"aqO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aqP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"aqQ" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) -"aqR" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"aqS" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) -"aqT" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod2/station) -"aqU" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"aqV" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) -"aqW" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "arrivals_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqY" = (/obj/structure/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aqZ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"ara" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"arb" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"arc" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"ard" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"are" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"arf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/handcuffs,/obj/machinery/light_switch{pixel_y = -24},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"arg" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table/woodentable,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"arh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ari" = (/obj/machinery/camera{c_tag = "Detective's Office"; dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"arj" = (/obj/machinery/computer/forensic_scanning,/obj/item/device/radio/intercom{pixel_x = 29; pixel_y = -1},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) -"ark" = (/obj/structure/table/reinforced,/obj/item/weapon/folder{pixel_x = -4},/obj/item/weapon/folder/red{pixel_y = 3},/obj/item/weapon/folder/blue{pixel_x = 5},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"arl" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 4; pixel_y = 6},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"arm" = (/obj/structure/table/reinforced,/obj/item/device/flashlight/lamp,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"arn" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/item/ashtray/plastic{pixel_x = 5; pixel_y = 6},/obj/machinery/power/apc{dir = 2; name = "Law Office APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aro" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table/reinforced,/obj/machinery/door_control{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/weapon/folder{pixel_x = 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cJc" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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icon_state = "cafeteria"; dir = 5},/area/djstation) -"cSn" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) -"cSo" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.