Fixes Tendrils Inside Ruins

This commit is contained in:
Fox McCloud
2019-09-15 09:28:14 -04:00
parent 2ed1b75356
commit d83387a488
+5 -3
View File
@@ -156,11 +156,13 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
for(var/i in get_affected_turfs(central_turf, 1))
var/turf/T = i
for(var/obj/structure/spawner/nest in T)
qdel(nest)
for(var/mob/living/simple_animal/monster in T)
qdel(monster)
for(var/obj/structure/flora/ash/plant in T)
qdel(plant)
load(central_turf,centered = TRUE)
loaded++
@@ -229,7 +231,7 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
//TODO : handle forced ruins with multiple variants
forced_ruins -= current_pick
forced = FALSE
if(failed_to_place)
for(var/datum/map_template/ruin/R in ruins_availible)
if(R.id == current_pick.id)
@@ -252,5 +254,5 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
for(var/datum/map_template/ruin/R in ruins_availible)
if(R.cost > budget)
ruins_availible -= R
log_world("Ruin loader finished with [budget] left to spend.")