diff --git a/code/modules/zombie/items.dm b/code/modules/zombie/items.dm
index 90bd16e53b0..5c1f91bd247 100644
--- a/code/modules/zombie/items.dm
+++ b/code/modules/zombie/items.dm
@@ -12,8 +12,6 @@
force = 25
damtype = "brute"
- var/removing_airlock = FALSE
-
/obj/item/zombie_hand/equipped(mob/user, slot)
. = ..()
switch(slot)
@@ -32,9 +30,7 @@
. = ..()
if(!proximity_flag)
return
- if(istype(target, /obj/machinery/door/airlock) && !removing_airlock)
- tear_airlock(target, user)
-
+
else if(isliving(target))
if(ishuman(target))
check_infection(target, user)
@@ -64,34 +60,6 @@
user.adjustCloneLoss(-hp_gained)
user.adjustBrainLoss(-hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
-/obj/item/zombie_hand/proc/tear_airlock(obj/machinery/door/airlock/A, mob/user)
- removing_airlock = TRUE
- to_chat(user,"You start tearing apart the airlock...\
- ")
-
- playsound(src.loc, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
- A.audible_message("You hear a loud metallic \
- grinding sound.")
-
- spawn(20)
- if(removing_airlock)
- playsound(src.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
- user.audible_message("[user] growls as \
- their claws dig into the metal frame...")
-
- if(do_after(user, delay=160, needhand=FALSE, target=A, progress=TRUE))
- playsound(src.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
- A.audible_message("With a screech, [A] is torn \
- apart!")
- var/obj/structure/door_assembly/door = new A.assemblytype(get_turf(A))
- door.density = 0
- door.anchored = 1
- door.name = "ravaged [door]"
- door.desc = "An airlock that has been torn apart. Looks like it \
- won't be keeping much out now."
- qdel(A)
- removing_airlock = FALSE
-
/obj/item/zombie_hand/suicide_act(mob/living/carbon/human/user)
// Suiciding as a zombie brings someone else in to play it
user.visible_message("[user] is lying down.")