diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index ab2317c3db2..f816320f067 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -71,10 +71,9 @@
if(user.incapacitated())
to_chat(user, "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- rotate()
+ rotate()
// Chair types
/obj/structure/stool/bed/chair/wood
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index d4dd11e8684..7d2aa13f5be 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -325,12 +325,11 @@ obj/structure/windoor_assembly/Destroy()
/obj/structure/windoor_assembly/AltClick(mob/user)
..()
if(user.incapacitated())
- user << "You can't do that right now!"
+ to_chat(user, "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- revrotate()
+ revrotate()
//Flips the windoor assembly, determines whather the door opens to the left or the right
/obj/structure/windoor_assembly/verb/flip()
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 40a54ee954f..07e9b7ab970 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -323,10 +323,9 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
if(user.incapacitated())
to_chat(user, "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- revrotate()
+ revrotate()
/*
/obj/structure/window/proc/updateSilicate()
diff --git a/code/modules/pda/PDA.dm b/code/modules/pda/PDA.dm
index 4dfd8575a22..76731807e77 100755
--- a/code/modules/pda/PDA.dm
+++ b/code/modules/pda/PDA.dm
@@ -300,15 +300,16 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
to_chat(usr, "You cannot do this while restrained.")
-/obj/item/device/pda/AltClick()
+/obj/item/device/pda/AltClick(mob/user)
+ ..()
if(issilicon(usr))
return
- if(can_use(usr))
+ if(can_use(user))
if(id)
remove_id()
else
- usr << "This PDA does not have an ID in it!"
+ to_chat(user, "This PDA does not have an ID in it!")
/obj/item/device/pda/proc/remove_id()
if(id)
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 16bf56ec4a6..b50b4813ae4 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -75,10 +75,9 @@
if(user.incapacitated())
to_chat(user, "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- rotate()
+ rotate()
/obj/machinery/power/emitter/initialize()
..()
diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
index 3e8294dc267..8bf3741f9e1 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
@@ -106,10 +106,9 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if(user.incapacitated())
to_chat(user, "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- rotate()
+ rotate()
/obj/structure/particle_accelerator/verb/rotateccw()
set name = "Rotate Counter Clockwise"
diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm
index 604a97db46b..a88762702a8 100644
--- a/code/modules/recycling/disposal-construction.dm
+++ b/code/modules/recycling/disposal-construction.dm
@@ -101,10 +101,9 @@
if(user.incapacitated())
to_chat(user << "You can't do that right now!")
return
- if(!in_range(src, user))
+ if(!Adjacent(user))
return
- else
- rotate()
+ rotate()
/obj/structure/disposalconstruct/verb/flip()
set name = "Flip Pipe"