diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index ab2317c3db2..f816320f067 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -71,10 +71,9 @@ if(user.incapacitated()) to_chat(user, "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - rotate() + rotate() // Chair types /obj/structure/stool/bed/chair/wood diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index d4dd11e8684..7d2aa13f5be 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -325,12 +325,11 @@ obj/structure/windoor_assembly/Destroy() /obj/structure/windoor_assembly/AltClick(mob/user) ..() if(user.incapacitated()) - user << "You can't do that right now!" + to_chat(user, "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - revrotate() + revrotate() //Flips the windoor assembly, determines whather the door opens to the left or the right /obj/structure/windoor_assembly/verb/flip() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 40a54ee954f..07e9b7ab970 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -323,10 +323,9 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f if(user.incapacitated()) to_chat(user, "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - revrotate() + revrotate() /* /obj/structure/window/proc/updateSilicate() diff --git a/code/modules/pda/PDA.dm b/code/modules/pda/PDA.dm index 4dfd8575a22..76731807e77 100755 --- a/code/modules/pda/PDA.dm +++ b/code/modules/pda/PDA.dm @@ -300,15 +300,16 @@ var/global/list/obj/item/device/pda/PDAs = list() else to_chat(usr, "You cannot do this while restrained.") -/obj/item/device/pda/AltClick() +/obj/item/device/pda/AltClick(mob/user) + ..() if(issilicon(usr)) return - if(can_use(usr)) + if(can_use(user)) if(id) remove_id() else - usr << "This PDA does not have an ID in it!" + to_chat(user, "This PDA does not have an ID in it!") /obj/item/device/pda/proc/remove_id() if(id) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 16bf56ec4a6..b50b4813ae4 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -75,10 +75,9 @@ if(user.incapacitated()) to_chat(user, "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - rotate() + rotate() /obj/machinery/power/emitter/initialize() ..() diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 3e8294dc267..8bf3741f9e1 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -106,10 +106,9 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if(user.incapacitated()) to_chat(user, "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - rotate() + rotate() /obj/structure/particle_accelerator/verb/rotateccw() set name = "Rotate Counter Clockwise" diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 604a97db46b..a88762702a8 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -101,10 +101,9 @@ if(user.incapacitated()) to_chat(user << "You can't do that right now!") return - if(!in_range(src, user)) + if(!Adjacent(user)) return - else - rotate() + rotate() /obj/structure/disposalconstruct/verb/flip() set name = "Flip Pipe"