diff --git a/code/modules/martial_arts/brawling.dm b/code/modules/martial_arts/brawling.dm index 520f4c1a96a..f3401373f23 100644 --- a/code/modules/martial_arts/brawling.dm +++ b/code/modules/martial_arts/brawling.dm @@ -14,12 +14,11 @@ A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) var/atk_verb = pick("left hook","right hook","straight punch") - + var/damage = rand(5, 8) + A.dna.species.punchdamagelow if(!damage) playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) D.visible_message("[A] has attempted to hit [D] with a [atk_verb]!") - add_attack_logs(A, D, "Melee attacked with [src] (miss/block)") return 0 @@ -32,7 +31,6 @@ "[A] has hit [D] with a [atk_verb]!") D.apply_damage(damage, STAMINA, affecting, armor_block) - add_attack_logs(A, D, "Melee attacked with [src]") if(D.getStaminaLoss() > 50) var/knockout_prob = D.getStaminaLoss() + rand(-15,15) if((D.stat != DEAD) && prob(knockout_prob))