open handed cavity item removal not working, help_shake_act seems to be
taking priotity, debrained sprite not appearing right on brain removal
This commit is contained in:
Aurorablade
2016-02-21 23:55:47 -05:00
parent 1b4fe03ef7
commit d861d86edd
8 changed files with 53 additions and 40 deletions
@@ -70,9 +70,9 @@
B.transfer_identity(user)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_hair(0)
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
H.update_hair(1)
..()
@@ -86,7 +86,7 @@
brain_already_exists = 1
var/mob/living/carbon/human/H = target
H.update_hair(0)
H.update_hair(1)
if(!brain_already_exists)
if(brainmob)
@@ -61,13 +61,14 @@
if(I_HELP)
if(can_operate(M))
if(health >= config.health_threshold_crit)
for(var/datum/surgery/S in M.surgeries)
if(istype(S.get_surgery_step(), /datum/surgery_step/cavity/place_item))
return 1
else
help_shake_act(M)
add_logs(src, M, "shaked")
return 1
if(M.surgeries.len)
for(var/datum/surgery/S in M.surgeries)
if(istype(S.get_surgery_step(), /datum/surgery_step/cavity/place_item))
return 1
else
help_shake_act(M)
add_logs(src, M, "shaked")
return 1
if(health >= config.health_threshold_crit)
help_shake_act(M)
add_logs(src, M, "shaked")
+2 -2
View File
@@ -17,9 +17,9 @@
/obj/item/weapon/gun/energy/laser/mounted
name = "mounted laser"
desc = "An arm mounted cannon that fires lethal lasers. Doesn't come with a charge beam."
icon_state = "armcannon"
icon_state = "armcannonlase"
item_state = "armcannonlase"
modifystate = "armcannon"
modifystate = "armcannonlase"
force = 5
self_recharge = 1
flags = NODROP
+2 -2
View File
@@ -19,8 +19,8 @@
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(affected && (affected.status & ORGAN_ROBOT))
return 0
if(affected && !affected.encased)
return 0
if(affected && (affected.status & ORGAN_BROKEN))
return 1
if(target.get_species() == "Machine")
return 0
if(target.get_species() == "Diona")
+19 -15
View File
@@ -6,7 +6,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery/cavity_implant
name = "item implant/removal"
name = "cavity implant/removal"
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,
/datum/surgery_step/open_encased/retract, /datum/surgery_step/cavity/make_space,/datum/surgery_step/cavity/place_item,/datum/surgery_step/cavity/close_space,/datum/surgery_step/open_encased/close,/datum/surgery_step/glue_bone, /datum/surgery_step/set_bone,/datum/surgery_step/finish_bone,/datum/surgery_step/generic/cauterize)
@@ -14,7 +14,7 @@
/datum/surgery/cavity_implant/soft
name = "item implant/removal"
name = "cavity implant/removal"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/generic/cut_open, /datum/surgery_step/cavity/make_space,/datum/surgery_step/cavity/place_item,/datum/surgery_step/cavity/close_space,/datum/surgery_step/generic/cauterize)
possible_locs = list("groin")
@@ -175,19 +175,23 @@
return 0//fail
if(tool)
user.visible_message("<span class='notice'> [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.</span>", \
"<span class='notice'> You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.</span>" )
if (IC || (tool.w_class > get_max_wclass(affected)/2 && prob(50) && !(affected.status & ORGAN_ROBOT)))
user << "<span class='warning'> You tear some vessels trying to fit the object in the cavity.</span>"
var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
user.drop_item()
affected.hidden = tool
target.internal_organs += tool
tool.loc = target
affected.cavity = 0
return 1
if(IC)
user << "There seems to be something in there already!"
return 1
else
user.visible_message("<span class='notice'> [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.</span>", \
"<span class='notice'> You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.</span>" )
if((tool.w_class > get_max_wclass(affected)/2 && prob(50) && !(affected.status & ORGAN_ROBOT)))
user << "<span class='warning'> You tear some vessels trying to fit the object in the cavity.</span>"
var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
user.drop_item()
affected.hidden = tool
target.internal_organs += tool
tool.loc = target
affected.cavity = 0
return 1
else
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
+1 -1
View File
@@ -112,7 +112,7 @@
/obj/item/organ/internal/cyberimp/eyes/hud/medical
name = "Medical HUD implant"
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
eye_colour = list(0,0,50)
eye_colour = list(0,0,208)
implant_color = "#00FFFF"
origin_tech = "materials=4;programming=3;biotech=4"
aug_message = "You suddenly see health bars floating above people's heads..."
@@ -84,7 +84,7 @@
can_stand = 1
/obj/item/organ/external/foot/removed()
if(owner) owner.unEquip(owner.shoes)
if(owner.shoes) owner.unEquip(owner.shoes)
..()
/obj/item/organ/external/foot/right
@@ -109,7 +109,8 @@
can_grasp = 1
/obj/item/organ/external/hand/removed()
owner.unEquip(owner.gloves)
if(owner.gloves)
owner.unEquip(owner.gloves)
..()
/obj/item/organ/external/hand/right
@@ -140,14 +141,21 @@
if(!istype(dna))
dna = owner.dna.Clone()
name = "[dna.real_name]'s head"
owner.unEquip(owner.glasses)
owner.unEquip(owner.head)
owner.unEquip(owner.l_ear)
owner.unEquip(owner.r_ear)
owner.unEquip(owner.wear_mask)
if(owner.glasses)
owner.unEquip(owner.glasses)
if(owner.head)
owner.unEquip(owner.head)
if(owner.l_ear)
owner.unEquip(owner.l_ear)
if(owner.r_ear)
owner.unEquip(owner.r_ear)
if(owner.wear_mask)
owner.unEquip(owner.wear_mask)
spawn(1)
owner.update_hair()
owner.update_fhair()
if(owner.h_style)//runtimer no runtiming
owner.update_hair()
if(owner.f_style)
owner.update_fhair()
..()
/obj/item/organ/external/head/replaced()