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halp
open handed cavity item removal not working, help_shake_act seems to be taking priotity, debrained sprite not appearing right on brain removal
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@@ -19,8 +19,8 @@
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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if(affected && (affected.status & ORGAN_ROBOT))
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return 0
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if(affected && !affected.encased)
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return 0
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if(affected && (affected.status & ORGAN_BROKEN))
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return 1
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if(target.get_species() == "Machine")
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return 0
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if(target.get_species() == "Diona")
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