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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Added a clot timer to wounds. If a wound is smaller than 30 damage, it will stop bleeding after <damage> seconds. More damage increases the counter.
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@@ -365,6 +365,7 @@
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burn_dam += W.damage
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if(!(status & ORGAN_ROBOT) && W.bleeding())
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W.bleed_timer--
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status |= ORGAN_BLEEDING
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clamped |= W.clamped
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@@ -13,7 +13,8 @@
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// amount of damage this wound causes
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var/damage = 0
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// ticks of bleeding left.
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var/bleed_timer = 0
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// amount of damage the current wound type requires(less means we need to apply the next healing stage)
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var/min_damage = 0
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@@ -71,6 +72,8 @@
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// this is more robust to changes to the list
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max_bleeding_stage = src.desc_list.len - max_bleeding_stage
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bleed_timer += damage
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// returns 1 if there's a next stage, 0 otherwise
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proc/next_stage()
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if(current_stage + 1 > src.desc_list.len)
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@@ -136,6 +139,7 @@
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// opens the wound again
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proc/open_wound(damage)
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src.damage += damage
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bleed_timer += damage
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while(src.current_stage > 1 && src.damage_list[current_stage-1] <= src.damage)
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src.current_stage--
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@@ -145,7 +149,7 @@
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proc/bleeding()
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// internal wounds don't bleed in the sense of this function
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return (!(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT && damage >= 10) && current_stage <= max_bleeding_stage && !src.internal)
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return ((damage > 30 || bleed_timer > 0) && !(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT && damage >= 5) && current_stage <= max_bleeding_stage && !src.internal)
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/** CUTS **/
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/datum/wound/cut/small
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