Merge pull request #435 from ZomgPonies/fixuns

Various fixings and additions
This commit is contained in:
Mark van Alphen
2015-02-27 18:22:35 +01:00
31 changed files with 353 additions and 116 deletions
+22 -25
View File
@@ -1,18 +1,15 @@
/mob/living/carbon/verb/give()
/mob/living/carbon/verb/give(var/mob/living/carbon/target in oview(1))
set category = "IC"
set name = "Give"
set src in view(1)
if(src.stat == 2 || usr.stat == 2 || src.client == null)
return
if(src == usr)
usr << "\red I feel stupider, suddenly."
if(target.stat == 2 || usr.stat == 2|| target.client == null)
return
var/obj/item/I
if(!usr.hand && usr.r_hand == null)
usr << "\red You don't have anything in your right hand to give to [src.name]"
usr << "<span class='warning'> You don't have anything in your right hand to give to [target.name]</span>"
return
if(usr.hand && usr.l_hand == null)
usr << "\red You don't have anything in your left hand to give to [src.name]"
usr << "<span class='warning'> You don't have anything in your left hand to give to [target.name]</span>"
return
if(usr.hand)
I = usr.l_hand
@@ -23,38 +20,38 @@
if((I.flags & NODROP) || (I.flags & ABSTRACT))
usr << "<span class='notice'>That's not exactly something you can give.</span>"
return
if(src.r_hand == null || src.l_hand == null)
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
if(target.r_hand == null || target.l_hand == null)
switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
if("Yes")
if(!I)
return
if(!Adjacent(usr))
usr << "\red You need to stay in reaching distance while giving an object."
src << "\red [usr.name] moved too far away."
usr << "<span class='warning'> You need to stay in reaching distance while giving an object.</span>"
target << "<span class='warning'> [usr.name] moved too far away.</span>"
return
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
usr << "\red You need to keep the item in your active hand."
src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
usr << "<span class='warning'> You need to keep the item in your active hand.</span>"
target << "<span class='warning'> [usr.name] seem to have given up on giving \the [I.name] to you.</span>"
return
if(src.r_hand != null && src.l_hand != null)
src << "\red Your hands are full."
usr << "\red Their hands are full."
if(target.r_hand != null && target.l_hand != null)
target << "<span class='warning'> Your hands are full.</span>"
usr << "<span class='warning'> Their hands are full.</span>"
return
else
usr.drop_item()
if(src.r_hand == null)
src.r_hand = I
if(target.r_hand == null)
target.r_hand = I
else
src.l_hand = I
I.loc = src
target.l_hand = I
I.loc = target
I.layer = 20
I.add_fingerprint(src)
I.add_fingerprint(target)
src.update_inv_l_hand()
src.update_inv_r_hand()
usr.update_inv_l_hand()
usr.update_inv_r_hand()
src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
target.visible_message("<span class='notice'> [usr.name] handed \the [I.name] to [target.name].</span>")
if("No")
src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
target.visible_message("<span class='warning'> [usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
else
usr << "\red [src.name]'s hands are full."
usr << "<span class='warning'> [target.name]'s hands are full.</span>"
+1 -1
View File
@@ -466,7 +466,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(species.name=="Plasmaman")
// Check if we're wearing our biosuit and mask.
if (!istype(wear_suit,/obj/item/clothing/suit/space/plasmaman) || !istype(head,/obj/item/clothing/head/helmet/space/plasmaman))
if (!istype(wear_suit,/obj/item/clothing/suit/space/eva/plasmaman) || !istype(head,/obj/item/clothing/head/helmet/space/eva/plasmaman))
//testing("Plasmaman [src] leakin'. coverflags=[cover_flags]")
// OH FUCK HE LEAKIN'.
// This was OP.
@@ -30,26 +30,48 @@
H.unEquip(H.wear_mask)
H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
var/suit=/obj/item/clothing/suit/space/plasmaman
var/helm=/obj/item/clothing/head/helmet/space/plasmaman
var/suit=/obj/item/clothing/suit/space/eva/plasmaman
var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman
var/tank_slot = slot_s_store
var/tank_slot_name = "suit storage"
switch(H.mind.assigned_role)
/*
if("Research Director","Scientist","Geneticist","Roboticist")
suit=/obj/item/clothing/suit/space/vox/casual/science
helm=/obj/item/clothing/head/helmet/space/vox/casual/science
if("Chief Engineer","Station Engineer","Atmospheric Technician")
suit=/obj/item/clothing/suit/space/vox/casual/engineer
helm=/obj/item/clothing/head/helmet/space/vox/casual/engineer
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
if("Chief Engineer","Station Engineer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
if("Atmospheric Technician")
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
if("Head of Security","Warden","Detective","Security Officer")
suit=/obj/item/clothing/suit/space/vox/casual/security
helm=/obj/item/clothing/head/helmet/space/vox/casual/security
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
if("Chief Medical Officer","Medical Doctor","Paramedic","Chemist")
suit=/obj/item/clothing/suit/space/vox/casual/medical
helm=/obj/item/clothing/head/helmet/space/vox/casual/medical
*/ // For now.
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
if("Bartender", "Chef")
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
if("Cargo Technician", "Quartermaster")
suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
if("Shaft Miner")
suit=/obj/item/clothing/suit/space/eva/plasmaman/miner
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
if("Botanist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
if("Chaplain")
suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
if("Janitor")
suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
if("Assistant")
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
if("Clown","Mime")
tank_slot=slot_r_hand
tank_slot_name = "hand"
@@ -598,6 +598,32 @@
icon_state = "vox_shortquills"
species_allowed = list("Vox")
vox_crestedquills
name = "Crested Vox Quills"
icon_state = "vox_crestedquills"
species_allowed = list("Vox")
vox_tielquills
name = "Vox Tiel Quills"
icon_state = "vox_tielquills"
species_allowed = list("Vox")
vox_emperorquills
name = "Vox Emperor Quills"
icon_state = "vox_emperorquills"
species_allowed = list("Vox")
vox_keelquills
name = "Vox Keel Quills"
icon_state = "vox_keelquills"
species_allowed = list("Vox")
vox_keetquills
name = "Vox Keet Quills"
icon_state = "vox_keetquills"
species_allowed = list("Vox")
/datum/sprite_accessory/facial_hair
taj_sideburns